Bioware Reunites with Legendary Composer Jack Wall for Mass Effect 2 Original Score
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Freedom's Progress
KILLSWITCH1968’S MASS EFFECT 2 GUIDE v1.00 Freedom's Progress Tech Damage Heavy Weapon Ammo Main Floor Garrus’ Apartment On dead mech outside Veetor’s shack M-15a Battle Rifle 2nd Floor Garrus’ Apartment POST NORMANDY Grunt’s Recruitment Sniper Rifle Damage Shops Top of stairs after waves of Krogan. Omega Krogan Vitality Kenn’s Salvage Computer by Warlord Okeer Heavy Weapon Ammo Heavy Skin Weave Optional Missions Shotgun Damage Omega Omega Market Struggling Quarian Stimulator Conduits Batarian Bartender Model – Cruiser Turian Archangel: Datapad Recovered Sniper Rifle Damage The Patriarch Fornax After Garrus’ and Mordin’s Recruitment Only Harrot’s Emporium Datapad Recovered Visor Model – Geth Ship Normandy Hack Module Normandy: FBA Couplings Capacitor Chest Plate Normandy: Serrice Ice Brandy Normandy: Special Ingredients Citadel Zakera Café Citadel Ascension Novel Crime in Progress Revelations Novel Krogan Sushi Sirta Foundation Medi-Gel Capacity N7 Missions Life Support Webbing Wrecked Merchant Freighter Saronis Application Eagle Nebula → Amun → Neith Tech Damage MSV Estavanico Damage Protection Hourglass Nebula → Ploitari → Zanethu Rodam Expeditions Lost Operative Sniper Rifle Damage Omega Nebula → Fathar → Lorek Heavy Pistol Damage Explore Normandy Crash Site (DLC) Submachine Gun Damage Omega Nebula → Amada → Alchera Off-Hand Ammo Pack Hahne Kedar Facility (after MSV Strontium Mule) Aegis Vest Titan Nebula → Haskins → Capek Citadel Souvenirs Abandoned Research Station (Wrecked Merchant Space Hamster Freighter) Illium Skald Fish Eagle Nebula → Strabo →Jarrahe Station Model – Normandy SR1 Eclipse Smuggling Depot Model – Destiny Ascension Hourglass Nebula → Faryar → Daratar Model – Sovreign (after Collector Ship ) Horizon Mordin’s Recruitment Heavy Skin Weave Assault Rifle Damage On dead collector after first husks Quarantine after 1st barricade of mercs. -
Mass Effect 2 Unofficial Guide
SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Table of Contents Introduction 2 Character Creation 3 Hacking 5 Getting Started 6 Normandy Prologue 7 Intro 8 Freedom's Progress 15 The Normandy SR2 19 Omega 23 - Recruit the Veteran 24 (DLC Character) - Recruit Archangel 25 - Recruit Professor 35 Mordin Solus Omega Side Quests 43 Recruit The Convict 48 Recruit The rogan 52 Save Horizon 59 Illium 68 Illium Side-Quests 79 Recruit Tali 84 The Collector Ship 91 Loyalty Missions 94 - Miranda: The Prodigal 95 - Jacob: The Gift of Greatness 99 - Jack: Subject Zero 102 - Garrus: Eye for an Eye 105 - Mordin: Old Blood 108 - Grunt: Rite of Passage 113 - Thane: Sins of the Father 117 Samara: The Ardat-Yakshi 119 - Tali: Treason 121 - Zaeed: The Price of Revenge 123 page pnb / nb SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Reaper IFF 128 Recruitment: Legion 133 Legion: A House Divided 134 IFF Installation 138 Suicide Mission 139 Normandy Assignments 151 Downloadable Content 169 DLC: Normandy Crash Site 170 DLC: Firewalker MSV Rosalie 172 DLC: Firewalker: Recover Research Data 173 DLC: Firewalker: Artifact Collection 175 DLC: Firewalker: Geth Incursion 177 DLC: Firewalker: Prothean Site 178 DLC: asumi Goto 179 - asumi: Stealing Memory 181 The Citadel 185 Tuchanka 187 Romance 190 Planetary Mining 192 Xbox 360 Achievements 196 page 2 / 201 SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. -
Video Game Composers Apm's Adam Taylor Nathan Barr
FILM MUSIC pdalnkbaooekj]hrke_akbiqoe_bknbehi]j`pahareoekj VIDEO GAME COMPOSERS TOP GAME COMPOSERS ON THE ART, CRAFT AND BUSINESS OF VIDEO GAMES APM’S ADAM TAYLOR MUSIC LIBRARIES AND VIDEO GAME MUSIC NATHAN BARR SCORING HORROR AND HOSTEL: PART II ALF CLAUSEN THE SIMPSONS’ 400TH EPISODE JEFF & MYCHAEL THE FIRST BROTHERS OF FILM SCORING DANNA FINALE TIPS FOR COMPOSERS RKHQIA3JQI>AN/ 2*1,QO 4*1,?=J=@= + PLUS THE BUSINESS OF BUYOUTS RE@AKC=IA?KILKOANO 5GD8NQKCNE (".& $0.104*/( BY PETER LAWRENCE ALEXANDER WITH GREG O’CONNOR-READ 14 ! filmmusicmag.com In a rapidly changing technological environment that’s highly competitive, composers the world over are looking for new opportunities that enable them to score music, and for a livable wage. One of the emerging arenas for this is game scoring. Originally the domain of all synth/sample scores, game music now uses full orchestras, along with synth/sample libraries. To gain a feel for this industry, and to help you, the reader, decide if game scoring is something you want to pursue, Film Music Magazine has established an unprecedented panel in print: six top video game composers with varying styles and musical tastes, plus top game composer agent Bob Rice of Four Bars Intertainment. As you read the interviews, it will become quickly apparent that while there are many Let’s pretend that you’ve started a new music school course just for game composers. Given your experience, similarities between film and TV, and game what would you insist every student learn to master, and scoring, one major difference arises that is why? Rod Abernethy and Jason Graves:E^Zkgrhnklmk^g`mal literally within the mind of the composer. -
Soundtrack Booklet BOII.Pdf
CALL OF DUTY®: BLACK OPS II ORIGINAL SOUNDTRACK TRACK LIST 1. Theme from Call of Duty® Black Ops II 25. DeFalco’s Theme 2. Alex and David 26. Symphony No. 40 in Gminor, Mozart K550 (Allegro Molto) 3. Savimbi’s Pride 27. Dockside 4. You Can’t Kill Me 28. Go Home Gringos 5. Hidden 29. The Invasion of Panama 6. Catch Me If You Can 30. Nexus Target 7. Flying Squirrels 31. Panic Attack/P.T.S.D. 8. Future Wars 32. Cordis Die 9. Rare Earth Elements 33. Farid 10. Desert Ride 34. Mason Enters/Yemenite Fight 11. Sand and Camels 35. War Machine 12. Suicide Ride/Kravchenko Interrogation/Anvil Again 36. Guerra Precioso 13. Afghanistan 2025 37. Chasing a Ghost 14. The Search for Josefina 38. On Deck 15. Niño Precioso (Feat. Kamar de los Reyes) 39. Prom Night 16. Rivers and Rain 40. Dark Skies 17. Searchlights 41. Sniper on the 110 18. Anthem 42. Streetcar Named Fire 19. Anthem (Tuey Remix) 43. Escort 20. Escape from Anthem 44. Dogfight 21. Pakistan Run (Feat. Azam Ali) 45. Adrenaline 22. Shadows (Outer Club Solar) 46. Judgment Day 23. Spider Bot 47. Hero’s Theme 24. Colossus 48. Raul Menendez Theme (“Niño Precioso” – orch. version feat. Rudy Cardenas) 49. Theme from Call of Duty® Black Ops II (Orchestral Mix) CALL OF DUTY®: BLACK OPS II ORIGINAL SOUNDTRACK CREDITS Composed, Conducted and Produced by Jack Wall Orchestrated by Neal Desby & Edward Trybek Music Editor / Assistant to Jack Wall Alex Hemlock Additional Music Jimmy (Big Giant Circles) Hinson, Sergio Jiménez Lacima Additional Editing Brian DiDomenico Tracks 1 & 49 Composed by Trent Reznor Orchestral -
Mass Effect! Action! Drama! War! Romance!
Story: In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it... --------------------------------------------------------------------------------------------------------------------------------------------- Intro: Element Zero! You're going to be hearing that term (or eezo) a lot from now on. It'll be used to justify faster-than-light travel, energy shields, even glowy space psychic people. Why? Because you get to spend the next 10 years in the sci-fi adventure setting of Mass Effect! Action! Drama! War! Romance! You will begin your adventure in the year 2181. For the record, the first Mass Effect takes place in 2183, Mass Effect 2 takes place in 2185, and Mass Effect 3 kicks off in 2186. You get a few years to get yourself ready for the impending Reaper (sentient starship) invasion. You might even be able to stop it yourself. Remember, you probably know information (or can learn it by just reading the Jump) that could save a lot of lives if you can get people to believe you. Cerberus' (human supremacist organization headed by the Illusive Man) antics, the Collectors, all of that information could be resolved with less fuss if you can get the word out to the right people. You'll have to survive though. Good luck with that! Go join up with Shepard, take things into your own hands, or use your information to change the galaxy. -
Video Games As Digital Audiovisual Performance
University of Huddersfield Repository d©Escrivan, Julio Videogames as digital audiovisual performance Original Citation d©Escrivan, Julio (2014) Videogames as digital audiovisual performance. In: xCoAx 2014 Proceedings of the Second Conference on Computation Communication Aesthetics and X Porto, Portugal. xcoax.org, pp. 248-259. ISBN 9789897460364 This version is available at http://eprints.hud.ac.uk/21931/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ VIDEO GAMES AS DIGITAL AUDIOVISUAL PERFORMANCE JULIO D’ESCRIVÁN University of Huddersfield Huddersfield, England [email protected] Keywords: Audiovisual Performance, Digital Media, Improvisation, Soundpainting, Video Game Video games are an ideal medium for creating a live-cin- ema experience because of their potential for cinematic narrative and their open structure. ‘Performing digital media’ as opposed to ’performing with digital media’ or using digital media in performance means to ‘play the media’ like a musical instrument as much as possible. -
Sound Track Cologne
EUROPE’S LEADING EVENT ON MUSIC AND SOUND IN FILM, TV, GAMES AND MEDIA Wilbert Roget, II • Workshop Discussion Reality Check/Sync • Catherine Grieves Reality Check • Challenges for the implementation of the Working with Virtual Instruments • Chris Hein Carmine Street Guitars Davíð Þór Jónsson • Workshop Discussion Ever After • Case Study Creating the Soundscape of Anno 1800 Lolita Ritmanis • Workshop Discussion Diego Baldenweg with Nora Baldenweg and Sound Design & Music • Kraftwerk 3D – An FILMFORUM NRW Wilbert Roget, II has written diverse scores with Catherine Grieves is an experienced music su - Creative.Composers.Connection EU Copyright Directive Christian Hein and Bernd Keul demonstrate Official German Cinema Premiere Pianist, musician and composer Davíð Þór Germany, after the zombie apocalypse: In this talk Stefan Randelshofer, Audio Director EMMY Award -winning Lolita Ritmanis is one of Lionel Baldenweg • Workshop Discussion Immersive Audio Adventure IM MUSEUM memorable themes, including Call of Duty: pervisor and composer agent. Recent music Members of the track15 female composers The new EU Copyright Directive, finally the MIDI production of a beautiful orchestral Doc., D: Ron Mann, CA 2019, 80’ Jónsson is this year’s winner of the HARPA Weimar and Jena stand as last bastions of hu - at Ubisoft Blue Byte, will offer an in-depth look the most sought-after composers for animated The siblings also known as GREAT GARBO, Tom Ammermann has created Kraftwerk’s com - LUDWIG CONSILIUM WWII, Mortal Kombat 11, Lara Croft and the supervision credits include the BAFTA nomi - collective speak about composer teams. The adopted in April 2019, provides - next to re - composition: Christian explains techniques A small, inconspicuous guitar shop in Green - Nordic Film Composers Award , the joint Film manity. -
The Holy Grail: Searching for the Perfect Accent Psychometric Testing: We Know What You Are Thinking
ČASOPIS ZA UČENJE ENGLESKOG JEZIKA magazine June / July 2012 No. 2 price 35 kn ON THE ROAD London Olympics NATIVE VIEW EXPERT VIEW The Holy Grail: Psychometric testing: searching for the we know what you are perfect accent thinking Learn more Educational, fun and interactive headlines Lecture time How to... OPENVIEW TO1 2 EDITORIAL The summer is upon us and what a summer it is set to be! The Queen’s Diamond Jubilee, Euro 2012, the Olympic Games, magazine maybe the comeback of the Greek drachma, and the second is- sue of View Magazine. Let’s be honest though, the most impor- View – časopis za učenje tant event of the summer is your first appearance on the beach engleskog jezika and what to wear, and we have that covered in How To. Mihanovićeva 20, 10000 Zagreb Tel: 01 457 6639 Thank you for all your correspondence following the first issue. Fax: 01 457 6450 We really appreciate your comments and suggestions and take E-mail: [email protected] them seriously; as a result, you will find a section dedicated to Izdavač: music. We hope you enjoy it! Another new feature is the com- Lingua Media izdavaštvo d.o.o. petition page where you can win some great prizes to develop Tisak: your English further. Tiskara Velika Gorica d.o.o. Trg kralja Tomislava 38, 10410 Velika Gorica Developing and improving a language is no easy thing - there is no magic formula, no quick fix. Hard work is usually the key. Direktorica: Ivana Lieli However, reading in any language has been proven one of the [email protected] most effective ways of increasing vocabulary, improving spell- Glavni urednik: ing, and ingraining good grammar practice. -
Mass Effect: Andromeda V1.16 By: Ovid Different Galaxy, Same
Mass Effect: Andromeda v1.16 By: Ovid Different Galaxy, Same Problems Hello Jumper, welcome to Mass Effect! Specifically, the Heleus Cluster located within the Andromeda Galaxy. I hope you are ready to fight to survive. The place looked great for a colonization effort by the species of the Milky Way 600 years ago. But between then and now, things have changed. Mysterious structures have popped up on the selected colonization candidates, and now those planets are barely inhabitable at best. In addition, there’s this nasty stuff preventing convenient space travel called the Scourge, which is best characterized as space fog that will screw up anything that gets too close to it. Ships, planets, etc. Good news though! You aren’t going in empty handed. Have 1000 Choice Points, and make them count. (In the interests of not breaking immersion, there is additional information on the setting and perks/items/drawbacks at the end of the document.) The year is 2819 CE. The Arks are scheduled to arrive now, and they are expecting the Nexus, which showed up a year earlier, to be set up and waiting for them. But, the conditions have changed over the last 634 years. But enough of that! What Race are you? Roll 1d7. ...Congratulations, that’s your lucky number! All joking aside, pick your race for free. Human: Back in the Milky Way, Humanity was the latest race to join the Citadel Council after a staggeringly short waiting period. You know a human will continue to push the boundaries of what can and can’t be done, so it makes sense that the Andromeda Initiative was originally founded by a human. -
New Mexico Lobo, Volume 045, No 29, 4/2/1943 University of New Mexico
University of New Mexico UNM Digital Repository 1943 The aiD ly Lobo 1941 - 1950 4-2-1943 New Mexico Lobo, Volume 045, No 29, 4/2/1943 University of New Mexico Follow this and additional works at: https://digitalrepository.unm.edu/daily_lobo_1943 Recommended Citation University of New Mexico. "New Mexico Lobo, Volume 045, No 29, 4/2/1943." 45, 29 (1943). https://digitalrepository.unm.edu/ daily_lobo_1943/13 This Newspaper is brought to you for free and open access by the The aiD ly Lobo 1941 - 1950 at UNM Digital Repository. It has been accepted for inclusion in 1943 by an authorized administrator of UNM Digital Repository. For more information, please contact [email protected]. • Fl:iday, Mar!lh 26; 1948 l'WJW MEXICO LOBO .. UNIVERSiTY Of NEW I' • Navy Defeats Varsity 1n Tra.ck Meet NEW MEXICO LOBO .. 1' Goff Classes Learn Bates College Speakers . I· Lobos Will Meet ' Leslie Wheeler Is High !ln th.e Lecture on Any Subject Weekly Publication of the Associated Stu d.ents of the University of New Mexico Strokes apd Terms LEWISTON, Maine (ACP)- With the end of the ~econd term n b (l • .... Burmese beggars, BQI)ton's haveM VOL. XLV Z437 ALBUQUERQUE, NEW MEXICO, FRIDAY, APRIL 2, 1943 now in view, the golf classes in- J...CJ CJ J...Ql)l nots, black cat;-name the to;pic Kirtland Tearn No. 28 Point Man ·in Contest atrueted by ·Lewis Martin, profe15- and the Bates college apeaker&' hu· The Lobos and a team ;from Kirt ~lional golf instructor at the Uni- reau will furnish a lecturere well .land field will m~et in a track and ROTC Rolls up 17 Point Margin Even Though varsity golf unks, have now began versed in the subject and eager to field meet at the university fields to see a little Jight on the strokes, By BOB 'LANIER speak for no return other than the Saturday at 1:30. -
Shepard” Will Guide Us: a Textual Analysis of Hegemonic
THE “SHEPARD” WILL GUIDE US: A TEXTUAL ANALYSIS OF HEGEMONIC REINFORCEMENT AND RESISTANCE IN THE MASS EFFECT VIDEO GAME SERIES by Maricruz Gonzalez A Thesis Submitted to the Faculty of The Dorothy F. Schmidt College of Arts and Letters in Partial Fulfillment of the Requirements for the Degree of Master of Arts Florida Atlantic University Boca Raton, Florida December 2014 Copyright 2014 by Maricruz Gonzalez ii ACKNOWLEDGEMENTS The author would like to express her sincere thanks and love to her family and friends for their support, patience and encouragement throughout the writing of this manuscript. She would also like to express her sincere thanks to her late grandfather who introduced her to the world of video games and thanks and admiration to her thesis advisor, Dr. Christine Scodari, for guiding her throughout her years as an undergraduate and graduate student, and for having faith in her research and passion in studying video games. iv ABSTRACT Author: Maricruz Gonzalez Title: The “Shepard” Will Guide Us: A Textual Analysis of Hegemonic Reinforcement and Resistance in the Mass Effect Video Game Series Thesis Advisor: Dr. Christine Scodari Degree: Master of Arts Year: 2014 Mass Effect is a Science Fiction/Action Role Playing/Third Person Shooter video game series that takes place in the year 2183, in which the player assumes control of Commander Shepard. Players can choose to customize the character based on his/her gender, appearance, sexual orientation, background origin and occupation. The choices that show up in the game are also based on how the player wants their version of Shepard to interact with other characters and allows players some leeway to shape their own narrative. -
CS 42 Transcript
CS 42 Call of Duty 01272021.mp3 [00:00:00] We are not going to let them move this nuke inside the states. It's time to take that process once and for all. [00:00:08] A soldier has an important mission, but his success depends on understanding his past and looking back will take his loyalties to their limits. Sounds like the plot of an opera, right? But it's actually the plot of the hottest video game on the market. I'm Colleen Phelps and this is classically speaking. [00:00:31] Dean, wrap up any unfinished business. Once we strike, there's no turning back. [00:00:37] Call of duty black ops. Cold War hit the market at the end of last year with a soundtrack recorded right here in Nashville. I wanted to hear all about it from composer Jack Wall. But first, I needed a little insight on the game experience. [00:00:51] So I called the biggest fan I know, my 10 year old Godson Ridge. [00:00:57] So Bell, the character, you don't really know his back story, but he's a guy the CIA rescued because he was the teammate of a Russian who was taking hostages. [00:01:09] There was ever an operation suited to your skill set? It's this one. I handle the talking. You get us the names. [00:01:15] Ridge explained the whole plot of the game to me. It's a first person shooter game and Bell is the character you play.