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WITH OUR DEMONS a Thesis Submitted By
1 MONSTROSITIES MADE IN THE INTERFACE: THE IDEOLOGICAL RAMIFICATIONS OF ‘PLAYING’ WITH OUR DEMONS A Thesis submitted by Jesse J Warren, BLM Student ID: u1060927 For the award of Master of Arts (Humanities and Communication) 2020 Thesis Certification Page This thesis is entirely the work of Jesse Warren except where otherwise acknowledged. This work is original and has not previously been submitted for any other award, except where acknowledged. Signed by the candidate: __________________________________________________________________ Principal Supervisor: _________________________________________________________________ Abstract Using procedural rhetoric to critique the role of the monster in survival horror video games, this dissertation will discuss the potential for such monsters to embody ideological antagonism in the ‘game’ world which is symptomatic of the desire to simulate the ideological antagonism existing in the ‘real’ world. Survival video games explore ideology by offering a space in which to fantasise about society's fears and desires in which the sum of all fears and object of greatest desire (the monster) is so terrifying as it embodies everything 'other' than acceptable, enculturated social and political behaviour. Video games rely on ideology to create believable game worlds as well as simulate believable behaviours, and in the case of survival horror video games, to simulate fear. This dissertation will critique how the games Alien:Isolation, Until Dawn, and The Walking Dead Season 1 construct and themselves critique representations of the ‘real’ world, specifically the way these games position the player to see the monster as an embodiment of everything wrong and evil in life - everything 'other' than an ideal, peaceful existence, and challenge the player to recognise that the very actions required to combat or survive this force potentially serve as both extensions of existing cultural ideology and harbingers of ideological resistance across two worlds – the ‘real’ and the ‘game’. -
“A Jill Sandwich”. Gender Representation in Zombie Videogames
“A Jill Sandwich”. Gender Representation in Zombie Videogames. Esther MacCallum-Stewart From Resident Evil (Capcom 1996 - present) to The Walking Dead (Telltale Games 2012-4), women are represented in zombie games in ways that appear to refigure them as heroines in their own right, a role that has traditionally been represented as atypical in gaming genres. These women are seen as pioneering – Jill Valentine is often described as one of the first playable female protagonists in videogaming, whilst Clementine and Ellie from The Walking Dead and The Last of Us (Naughty Dog 2013) are respectively, a young child and a teenager undergoing coming of age rites of passage in the wake of a zombie apocalypse. Accompanying them are male protagonists who either compliment these roles, or alternatively provide useful explorations of masculinity in games that move beyond gender stereotyping. At first, these characters appear to disrupt traditional readings of gender in the zombie genre, avoiding the stereotypical roles of final girl, macho hero or princess in need of rescuing. Jill Valentine, Claire Redfield and Ada Wong of the Resident Evil series are resilient characters who often have independent storyarcs within the series, and possess unique ludic attributes that make them viable choices for the player (for example, a greater amount of inventory). Their physical appearance - most usually dressed in combat attire - additionally means that they partially avoid critiques of pandering to the male gaze, a visual trope which dominates female representation in gaming. Ellie and Clementine introduce the player to non-sexualised portrayals of women who ultimately emerge as survivors and protagonists, and further episodes of each game jettison their male counterparts to focus on each of these young adult’s development. -
On Videogames: Representing Narrative in an Interactive Medium
September, 2015 On Videogames: Representing Narrative in an Interactive Medium. 'This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy' Dawn Catherine Hazel Stobbart, Ba (Hons) MA Dawn Stobbart 1 Plagiarism Statement This project was written by me and in my own words, except for quotations from published and unpublished sources which are clearly indicated and acknowledged as such. I am conscious that the incorporation of material from other works or a paraphrase of such material without acknowledgement will be treated as plagiarism, subject to the custom and usage of the subject, according to the University Regulations on Conduct of Examinations. (Name) Dawn Catherine Stobbart (Signature) Dawn Stobbart 2 This thesis is formatted using the Chicago referencing system. Where possible I have collected screenshots from videogames as part of my primary playing experience, and all images should be attributed to the game designers and publishers. Dawn Stobbart 3 Acknowledgements There are a number of people who have been instrumental in the production of this thesis, and without whom I would not have made it to the end. Firstly, I would like to thank my supervisor, Professor Kamilla Elliott, for her continuous and unwavering support of my Ph.D study and related research, for her patience, motivation, and commitment. Her guidance helped me throughout all the time I have been researching and writing of this thesis. When I have faltered, she has been steadfast in my ability. I could not have imagined a better advisor and mentor. I would not be working in English if it were not for the support of my Secondary school teacher Mrs Lishman, who gave me a love of the written word. -
Histórias De Aprendizagem Da Língua Inglesa Através De Videogames
UNIVERSIDADE FEDERAL DE ALAGOAS PROGRAMA DE PÓS-GRADUAÇÃO EM LETRAS E LINGUÍSTICA RITACIRO CAVALCANTE DA SILVA Histórias de Aprendizagem da Língua Inglesa Através de Videogames: Uma Experiência em Pesquisa Narrativa Maceió 2015 RITACIRO CAVALCANTE DA SILVA Histórias de Aprendizagem da Língua Inglesa Através de Videogames: Uma Experiência em Pesquisa Narrativa Dissertação de Mestrado apresentada ao Programa de Pós-graduação em Letras e Linguística da Universidade Federal de Alagoas para obtenção do título de Mestre em Letras e Linguística. Área de Concentração: Linguística Aplicada Orientador: Prof. Dr. Sérgio Ifa Maceió 2015 Catalogação na fonte Universidade Federal de Alagoas Biblioteca Central Divisão de Tratamento Técnico Bibliotecário Responsável: Valter dos Santos Andrade S586h Silva, Ritaciro Cavalcante da. Histórias de aprendizagem da língua inglesa através de videogames : Uma experiência em pesquisa narrativa / Ritaciro Cavalcante da Silva. – Maceió, 2015. 238 f.: il. Orientador: Sérgio Ifa. Dissertação (Mestrado em Linguística) – Universidade Federal de Alagoas. Faculdade de Letras. Programa de Pós-Graduação em Letras e Linguística. Maceió, 2015. Bibliografia: f. 138-150. 1. Língua inglesa – Estudo e ensino. 2. Ensino de língua – Meio auxiliares. 3. Vídeo game - Utilização. 4. Pesquisa narrativa. I. Título. CDU: 811.111 AGRADECIMENTOS A Deus, se ele estiver mesmo por aí. A meu orientador, o Prof. Dr. Sérgio Ifa, por me apoiar desde a graduação, e por toda a confiança depositada no mestrado, desde o acolhimento de um projeto com tema incomum na academia, até os últimos instantes. Aos professores e técnicos-administrativos do Programa de Pós-Graduação em Letras e Linguística (PPGLL) da UFAL, por todos os conselhos, ensinamentos e discussões. À Fundação de Amparo de Pesquisa do Estado de Alagoas, não apenas pelo financiamento concedido através de bolsa de mestrado (Processo 60030 271/2013), mas por todo o apoio, paciência, e companheirismo que tive durante meu tempo como técnico em informática naquela instituição. -
Alpine Notes. 403
Alpine Notes. 403 Canada. 'MouNT CoNRAD,' ca. 10,300 ft. (The highest point of the Bobbie Burns 3 Range.) September 8, 1933. Dr. and Mrs. I. A. Richards with the late Conrad Kain. Left camp in Bugaboo Creek 03.20 and crossed the pass between Snow Patch and Bugaboo Spire, 08.20 (see 'A.A.J.' 1931, vol. i, No. 3, pp. 292-97). Bore N.W. across to the basin of the Warren Glacier (breakfast 09.00 to 09.45 by the big medial moraine near a remarkable glacier lake draining by a canal formed of crevasses for over a mile to theN.). Proceeded N.W. and descended into the head of a glacier basin draining S. into Howell Creek. Up again on to the northern neve slopes of a chain of minor peaks, from which a second considerable descent to theW. had to be made in order to mount to the foot of the N. ridge of 'Mount Conrad,' by which, over easy snow slopes, the summit was gained at 16.00. A sharp rocky peak entirely surrounded by large glacier systems. The name Mt. Jeannie, from Robert Burns's wife, was suggested in a note left on the summit; but, since this was Conrad Kain's final expedition, the name Mt. Conrad is being proposed to the Geographic Board of Canada. The route was retraced to the breakfast place and a descent to a timber-line bivouac made down Warren Glacier. It is pleasant to recall with what fine energy and high spirits Conrad Kain enjoyed this the last of his innumerable first ascent8 . -
Downloaded for Personal, Non-Commercial, Research Or Study Without Prior Permission and Without Charge
Middlesex University Research Repository An open access repository of Middlesex University research http://eprints.mdx.ac.uk Osborne, Richard ORCID: https://orcid.org/0000-0003-4111-8980 (2011) Colonial film: moving images of the British Empire. Other. [Author]. [Monograph] This version is available at: https://eprints.mdx.ac.uk/9930/ Copyright: Middlesex University Research Repository makes the University’s research available electronically. Copyright and moral rights to this work are retained by the author and/or other copyright owners unless otherwise stated. The work is supplied on the understanding that any use for commercial gain is strictly forbidden. A copy may be downloaded for personal, non-commercial, research or study without prior permission and without charge. Works, including theses and research projects, may not be reproduced in any format or medium, or extensive quotations taken from them, or their content changed in any way, without first obtaining permission in writing from the copyright holder(s). They may not be sold or exploited commercially in any format or medium without the prior written permission of the copyright holder(s). Full bibliographic details must be given when referring to, or quoting from full items including the author’s name, the title of the work, publication details where relevant (place, publisher, date), pag- ination, and for theses or dissertations the awarding institution, the degree type awarded, and the date of the award. If you believe that any material held in the repository infringes copyright law, please contact the Repository Team at Middlesex University via the following email address: [email protected] The item will be removed from the repository while any claim is being investigated. -
The Shape of Games to Come: Critical Digital Storytelling in the Era of Communicative Capitalism
The Shape of Games to Come: Critical Digital Storytelling in the Era of Communicative Capitalism by Sarah E. Thorne A thesis submitted to the Faculty of Graduate and Postdoctoral Affairs in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Cultural Mediations Carleton University Ottawa, Ontario © 2018, Sarah E. Thorne Abstract The past decade has seen an increase in the availability of user-friendly game development software, the result of which has been the emergence of a genre of reflexive and experimental games. Pippin Barr, La Molleindustria’s Paolo Pedercini, and Davey Wreden are exemplary in their thoughtful engagement with an ever-expanding list of subjects, including analyses and critiques of game development, popular culture, and capitalism. These works demonstrate the power of games as a site for critical media theory. This potential, however, is hindered by the player-centric trends in the game industry that limit the creative freedom of developers whose work is their livelihood. In the era of communicative capitalism, Jodi Dean argues that the commodification of communication has suspended narrative in favour of the circulation of fragmented and digestible opinions, which not only facilitates the distribution and consumption of communication, but also safeguards communicative capitalism against critique. Ultimately, the very same impulse that drives communicative capitalism is responsible for the player-centric trends that some developers view as an obstacle to their art. Critical game studies has traditionally fallen into two categories: those that emphasize the player as the locus of critique, such as McKenzie Wark’s trifler or Mary Flanagan’s critical play, and those that emphasize design, as in Alexander Galloway’s countergaming, Ian Bogost’s procedural rhetoric, and Gonzalo Frasca’s theory of simulation. -
ED BANK REGISTER Cuit, Box 511, Bed Bank, '- » * RED BANK.'N
REAL ESTATE FC UINT OB BILL under to- old whit* cottage, *va? eely repainted and d t, modern bath and kit Picket tenet i near Locust, ED BANK REGISTER cuit, box 511, Bed Bank, '- » * RED BANK.'N. J., THURSDAY, JULY 31,1947 SECTION ONE—PAGES 1 TO WIMB BOARD tlderly) country iomt. «•..< B. D.I, Farmlngdi Army To Exhibit The Jane Elkus Red Cross Rooms 1» TONS SYS STr Rumson Council Iwt year's. pyteaux Farms New Thunderjet ' To Be Reopened Firm Buys Ninety Lots} 0114l-M-8 tvenln; Discusses Vets' • Children's Home OAR—Price bet An Army P-Si Thunderjet, the Mrs. Hazel N. Ford, chairman ol ' Bed Bank (-2 newest and fastest Jet fighter, will the Red Bank branch of the county 3 ^4f Auction highlight th* air show to be given Housing Problem Sold Recently Red Cross chapter, announced to- In Knollwood Area PRIVATE PARTY v at the Monmouth county airport, day that the branch workrooms at able, reasonably Ofcevrplit, Plymouth» Route 34, Wall township, on Air John Grogan Says Four-Acre OakKurst i Broad street will reopen Tuesday from another1 prlv* Evans Pays $54,162 Force Day totnprrdw. The show morning. The rooms have been Eatontown 8-Q028-W will feature flights of. all types of Men Want Permanent ' Property Bought By closed the last fix weeks-to give Philip J. Bowers & Co. army planes and ground exhibits of volunteers a vacation. v , $3,000 Foi* Prize Bull radar, radio and electronic equip- Type Dwellings Morris J. Simon ' Mrs, Ford also reports that the To Direct Development cr. -
A New Franco-American Society – La Bibliothèque Nationale Franco-Américaine
Le FORUM “AFIN D’ÊTRE EN PLEINE POSSESSION DE SES MOYENS” VOLUME 34, #3 FALL/AUTOMNE 2009 New Website: francoamericanarchives.org another pertinent website to check out - Franco-American Women’s Institute: http://www.fawi.net $6.00 US Le Forum This issue of Le Forum is dedicated in loving memory to Marie-Anne Gauvin Ce numéro du “Forum” est dédié à la Le Centre Franco-Américain douce mémoire de Marie-Anne Gauvin, voir Université du Maine Orono, Maine 04469-5719 [email protected] page 4... Téléphone: 207-581-FROG (3764) Télécopieur: 207-581-1455 Sommaire/Contents Volume 34, Numéro 3 FALL/AUTOMNE Features Éditeur/Publisher Yvon A. Labbé Letters/Lettres...............................................................................3, 25-27 Rédactrice/Gérante/Managing Editor Lisa Desjardins Michaud L’État du Maine.........................................................4-10, 22, 23, 27, 44 Mise en page/Layout Lisa Desjardins Michaud L’État du Connecticut.....................................................................11-22 Composition/Typesetting Robin Ouellette L’État du Massachusetts......................................................................23 Lisa Michaud Aide Technique L’État du Minnesota.....................................................37, 38, 42, 47, 48 Lisa Michaud Yvon Labbé France-Louisiane..............................................................................50, 54 Tirage/Circulation/4,500 Imprimé chez/Printed by Books/Livres...............................................................................30, -
Video Game Review: the Walking Dead
Video Game Review: The Walking Dead By Adam Shaw Catholic News Service NEW YORK – Robert Kirkman’s graphic novel series “The Walking Dead” has caused quite a stir in the decade since its debut. Widely successful in print, his zombie apocalypse saga has been turned into a highly rated AMC-TV show – currently in its third season – and, more recently, into a video game. “The Walking Dead” (Telltale Games) was initially released in downloadable episodic form in 2012; now it’s being marketed as a single title available for purchase in stores. Like the books, the game is marked by considerable violence. But this is offset, at least somewhat, by a focus on the personal relationships linking the key characters – a humanizing element not often found in the zombie genre. The player takes on the persona of Lee Everett. A convicted, but repentant murderer, Lee is being escorted to a Georgia prison when the advent of the flesh- eating undead suddenly releases him from his shackles. While trying to figure out exactly what’s transpiring, Lee comes across a young girl named Clementine who has become separated from her parents. The two buddy-up and hit the road – joined, eventually, by other refugees. The gamer’s goal is to protect Clementine and guide her to safety. To accomplish that, however, the player must tackle a succession of complex moral choices. For instance, should a bitten and infected companion be banished and left to his fate? Or should he be allowed to remain with the group – even though that will mean putting others at risk? Such decisions fundamentally affect the direction of the story. -
Universidade Federal Do Rio De Janeiro Centro De Filosofia E Ciências Humanas Escola De Comunicação
UNIVERSIDADE FEDERAL DO RIO DE JANEIRO CENTRO DE FILOSOFIA E CIÊNCIAS HUMANAS ESCOLA DE COMUNICAÇÃO AS FACES DA INTERATIVIDADE: UM ESTUDO DE CASO COMPARATIVO ENTRE O GAME THE WALKING DEAD E O PRODUTO EDITORIAL DIGITAL BOTTOM OF THE NINTH Vanessa Silva Raposo Rio de Janeiro/ RJ 2013 UNIVERSIDADE FEDERAL DO RIO DE JANEIRO CENTRO DE FILOSOFIA E CIÊNCIAS HUMANAS ESCOLA DE COMUNICAÇÃO AS FACES DA INTERATIVIDADE: UM ESTUDO DE CASO COMPARATIVO ENTRE O GAME THE WALKING DEAD E O PRODUTO EDITORIAL DIGITAL BOTTOM OF THE NINTH Vanessa Silva Raposo Monografia de graduação apresentada à Escola de Comunicação da Universidade Federal do Rio de Janeiro, como requisito parcial para a obtenção do título de Bacharel em Comunicação Social, Habilitação em Produção Editorial. Orientador: Prof. Ms. Paulo Roberto Pires de Oliveira Jr. Rio de Janeiro/ RJ 2013 R216 Raposo, Vanessa Silva As faces da interatividade: um estudo de caso comparativo entre o game The Walking Dead e o produto editorial digital Bottom of the Ninth / Vanessa Silva Raposo. 2013. 152 f.: il. Orientador: Profº Ms. Paulo Roberto Pires de Oliveira Júnior. Monografia (graduação) – Universidade Federal do Rio de Janeiro, Escola de Comunicação, Habilitação Produção Editorial, 2013. 1. Mídia digital. 2. Livro digital. 3. Jogos eletrônicos. I. Oliveira, Júnior, Paulo Roberto Pires de. II. Universidade Federal do Rio de Janeiro. Escola de Comunicação. IV. Título. CDD: 302.231 Aos meus pais, Roberto e Kátia, por serem os primeiros a me contarem histórias e assim me fazerem amar toda forma de ficção. Aos meus irmãos, Débora e Gabriel, por serem pioneiros em viverem-nas comigo. -
The Ultimate Climbing Goal Danville Man Due to Reach Peak of Mount Everest Tomorrow
The ultimate climbing goal Danville man due to reach peak of Mount Everest tomorrow ➤ page 5 Vol. III, Number 3 • May 18, 2007 www.DanvilleWeekly.com Stop! Children Classroom crossing excellence District names Worst intersection Kathy Moore as has one of best Teacher of the Year crossing guards ➤ page 6 ➤ page 19 Mailed free to homes in Danville, Blackhawk, Diablo and Alamo Art is happening Open studios give everyone a glimpse at the creative process page 16 • Winter/Spring Jonathon’s Pool First Class FREE! Cleanup • Jump start weight loss • Make new friends • Filter Cleaning Service & Repair, LLC Combat the baby blues Be with your child • Vacation Service Office 925-673-5606 • • Mobile 925-890-1523 FIND THE NEAREST CLASS AT: • Equipment Repair Quality Pool Service FREE ESTIMATES For Over 20 Years [email protected] GRADUATION PARTIES AVAILABLE PATIO DINING AREA • CHILDREN’S MENU Traditional Italian Cuisine AVAILABLE FOR PARTIES OF ALL SIZES • LARGE PARKING LOT PRESENT THIS INVITATION TO RECEIVE $10 OFF DINNER VALID SUN-THURS WITH MINIMUM PURCHASE OF 2 DINNER ENTREES AND 2 DRINKS $5 OFF GRAND BUFFET BRUNCH $15.95 VALUE VALID DAILY WITH MINIMUM PURCHASE OF 2 LUNCH & 2 DRINK ENTREES MUST PRESENT THIS AD. NOT VALID ON HOLIDAYS OR WITH ANY OTHER DISCOUNT. EXPIRES IN 60 DAYS 500 BOLLINGER CANYON LANE • SAN RAMON COME ENJOY OUR OUTDOOR PATIO Located in the Canyon Lakes Shopping Center, 925.968.1658 across from Club Sport of San Ramon WWW.SERGIOSTRATTORIA.COM Construction Financing Seminar Las Positas College Wednesday, May 23, 2007 6:30 ~ 8:00 P.M.