Software Infrastructure and Tools for the TRIPS Prototype
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The Compilation Toolchain Cross-Compilation for Embedded Systems Prof. Andrea Marongiu ([email protected]) Toolchain The toolchain is a set of development tools used in association with source code or binaries generated from the source code • Enables development in a programming language (e.g., C/C++) • It is used for a lot of operations such as a) Compilation b) Preparing Libraries Most common toolchain is the c) Reading a binary file (or part of it) GNU toolchain which is part of d) Debugging the GNU project • Normally it contains a) Compiler : Generate object files from source code files b) Linker: Link object files together to build a binary file c) Library Archiver: To group a set of object files into a library file d) Debugger: To debug the binary file while running e) And other tools The GNU Toolchain GNU (GNU’s Not Unix) The GNU toolchain has played a vital role in the development of the Linux kernel, BSD, and software for embedded systems. The GNU project produced a set of programming tools. Parts of the toolchain we will use are: -gcc: (GNU Compiler Collection): suite of compilers for many programming languages -binutils: Suite of tools including linker (ld), assembler (gas) -gdb: Code debugging tool -libc: Subset of standard C library (assuming a C compiler). -bash: free Unix shell (Bourne-again shell). Default shell on GNU/Linux systems and Mac OSX. Also ported to Microsoft Windows. -make: automation tool for compilation and build Program development tools The process of converting source code to an executable binary image requires several steps, each with its own tool. -
An Execution Model for Serverless Functions at the Edge
An Execution Model for Serverless Functions at the Edge Adam Hall Umakishore Ramachandran Georgia Institute of Technology Georgia Institute of Technology Atlanta, Georgia Atlanta, Georgia ach@gatech:edu rama@gatech:edu ABSTRACT 1 INTRODUCTION Serverless computing platforms allow developers to host single- Enabling next generation technologies such as self-driving cars or purpose applications that automatically scale with demand. In con- smart cities via edge computing requires us to reconsider the way trast to traditional long-running applications on dedicated, virtu- we characterize and deploy the services supporting those technolo- alized, or container-based platforms, serverless applications are gies. Edge/fog environments consist of many micro data centers intended to be instantiated when called, execute a single function, spread throughout the edge of the network. This is in stark contrast and shut down when finished. State-of-the-art serverless platforms to the cloud, where we assume the notion of unlimited resources achieve these goals by creating a new container instance to host available in a few centralized data centers. These micro data center a function when it is called and destroying the container when it environments must support large numbers of Internet of Things completes. This design allows for cost and resource savings when (IoT) devices on limited hardware resources, processing the mas- hosting simple applications, such as those supporting IoT devices sive amounts of data those devices generate while providing quick at the edge of the network. However, the use of containers intro- decisions to inform their actions [44]. One solution to supporting duces some overhead which may be unsuitable for applications emerging technologies at the edge lies in serverless computing. -
Introduction to Embedded C
INTRODUCTION TO EMBEDDED C by Peter J. Vidler Introduction The aim of this course is to teach software development skills, using the C programming language. C is an old language, but one that is still widely used, especially in embedded systems, where it is valued as a high- level language that provides simple access to hardware. Learning C also helps us to learn general software development, as many of the newer languages have borrowed from its concepts and syntax in their design. Course Structure and Materials This document is intended to form the basis of a self-study course that provides a simple introduction to C as it is used in embedded systems. It introduces some of the key features of the C language, before moving on to some more advanced features such as pointers and memory allocation. Throughout this document we will also look at exercises of varying length and difficulty, which you should attempt before continuing. To help with this we will be using the free RapidiTTy® Lite IDE and targeting the TTE®32 microprocessor core, primarily using a cycle-accurate simulator. If you have access to an FPGA development board, such as the Altera® DE2-70, then you will be able to try your code out in hardware. In addition to this document, you may wish to use a textbook, such as “C in a Nutshell”. Note that these books — while useful and well written — will rarely cover C as it is used in embedded systems, and so will differ from this course in some areas. Copyright © 2010, TTE Systems Limited 1 Getting Started with RapidiTTy Lite RapidiTTy Lite is a professional IDE capable of assisting in the development of high- reliability embedded systems. -
Embedded C Programming I (Ecprogrami)
To our customers, Old Company Name in Catalogs and Other Documents On April 1st, 2010, NEC Electronics Corporation merged with Renesas Technology Corporation, and Renesas Electronics Corporation took over all the business of both companies. Therefore, although the old company name remains in this document, it is a valid Renesas Electronics document. We appreciate your understanding. Renesas Electronics website: http://www.renesas.com April 1st, 2010 Renesas Electronics Corporation Issued by: Renesas Electronics Corporation (http://www.renesas.com) Send any inquiries to http://www.renesas.com/inquiry. Notice 1. All information included in this document is current as of the date this document is issued. Such information, however, is subject to change without any prior notice. Before purchasing or using any Renesas Electronics products listed herein, please confirm the latest product information with a Renesas Electronics sales office. Also, please pay regular and careful attention to additional and different information to be disclosed by Renesas Electronics such as that disclosed through our website. 2. Renesas Electronics does not assume any liability for infringement of patents, copyrights, or other intellectual property rights of third parties by or arising from the use of Renesas Electronics products or technical information described in this document. No license, express, implied or otherwise, is granted hereby under any patents, copyrights or other intellectual property rights of Renesas Electronics or others. 3. You should not alter, modify, copy, or otherwise misappropriate any Renesas Electronics product, whether in whole or in part. 4. Descriptions of circuits, software and other related information in this document are provided only to illustrate the operation of semiconductor products and application examples. -
Computer Architecture and Assembly Language
Computer Architecture and Assembly Language Gabriel Laskar EPITA 2015 License I Copyright c 2004-2005, ACU, Benoit Perrot I Copyright c 2004-2008, Alexandre Becoulet I Copyright c 2009-2013, Nicolas Pouillon I Copyright c 2014, Joël Porquet I Copyright c 2015, Gabriel Laskar Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with the Invariant Sections being just ‘‘Copying this document’’, no Front-Cover Texts, and no Back-Cover Texts. Introduction Part I Introduction Gabriel Laskar (EPITA) CAAL 2015 3 / 378 Introduction Problem definition 1: Introduction Problem definition Outline Gabriel Laskar (EPITA) CAAL 2015 4 / 378 Introduction Problem definition What are we trying to learn? Computer Architecture What is in the hardware? I A bit of history of computers, current machines I Concepts and conventions: processing, memory, communication, optimization How does a machine run code? I Program execution model I Memory mapping, OS support Gabriel Laskar (EPITA) CAAL 2015 5 / 378 Introduction Problem definition What are we trying to learn? Assembly Language How to “talk” with the machine directly? I Mechanisms involved I Assembly language structure and usage I Low-level assembly language features I C inline assembly Gabriel Laskar (EPITA) CAAL 2015 6 / 378 I Programmers I Wise managers Introduction Problem definition Who do I talk to? I System gurus I Low-level enthusiasts Gabriel Laskar (EPITA) CAAL -
Toward IFVM Virtual Machine: a Model Driven IFML Interpretation
Toward IFVM Virtual Machine: A Model Driven IFML Interpretation Sara Gotti and Samir Mbarki MISC Laboratory, Faculty of Sciences, Ibn Tofail University, BP 133, Kenitra, Morocco Keywords: Interaction Flow Modelling Language IFML, Model Execution, Unified Modeling Language (UML), IFML Execution, Model Driven Architecture MDA, Bytecode, Virtual Machine, Model Interpretation, Model Compilation, Platform Independent Model PIM, User Interfaces, Front End. Abstract: UML is the first international modeling language standardized since 1997. It aims at providing a standard way to visualize the design of a system, but it can't model the complex design of user interfaces and interactions. However, according to MDA approach, it is necessary to apply the concept of abstract models to user interfaces too. IFML is the OMG adopted (in March 2013) standard Interaction Flow Modeling Language designed for abstractly expressing the content, user interaction and control behaviour of the software applications front-end. IFML is a platform independent language, it has been designed with an executable semantic and it can be mapped easily into executable applications for various platforms and devices. In this article we present an approach to execute the IFML. We introduce a IFVM virtual machine which translate the IFML models into bytecode that will be interpreted by the java virtual machine. 1 INTRODUCTION a fundamental standard fUML (OMG, 2011), which is a subset of UML that contains the most relevant The software development has been affected by the part of class diagrams for modeling the data apparition of the MDA (OMG, 2015) approach. The structure and activity diagrams to specify system trend of the 21st century (BRAMBILLA et al., behavior; it contains all UML elements that are 2014) which has allowed developers to build their helpful for the execution of the models. -
Compiler Construction
Compiler Construction Chapter 11 Compiler Construction Compiler Construction 1 A New Compiler • Perhaps a new source language • Perhaps a new target for an existing compiler • Perhaps both Compiler Construction Compiler Construction 2 Source Language • Larger, more complex languages generally require larger, more complex compilers • Is the source language expected to evolve? – E.g., Java 1.0 ! Java 1.1 ! . – A brand new language may undergo considerable change early on – A small working prototype may be in order – Compiler writers must anticipate some amount of change and their design must therefore be flexible – Lexer and parser generators (like Lex and Yacc) are therefore better than hand- coding the lexer and parser when change is inevitable Compiler Construction Compiler Construction 3 Target Language • The nature of the target language and run-time environment influence compiler construction considerably • A new processor and/or its assembler may be buggy Buggy targets make it difficult to debug compilers for that target! • A successful source language will persist over several target generations – E.g., 386 ! 486 ! Pentium ! . – Thus the design of the IR is important – Modularization of machine-specific details is also important Compiler Construction Compiler Construction 4 Compiler Performance Issues • Compiler speed • Generated code quality • Error diagnostics • Portability • Maintainability Compiler Construction Compiler Construction 5 Compiler Speed • Reduce the number of modules • Reduce the number of passes Perhaps generate machine -
A Brief History of Just-In-Time Compilation
A Brief History of Just-In-Time JOHN AYCOCK University of Calgary Software systems have been using “just-in-time” compilation (JIT) techniques since the 1960s. Broadly, JIT compilation includes any translation performed dynamically, after a program has started execution. We examine the motivation behind JIT compilation and constraints imposed on JIT compilation systems, and present a classification scheme for such systems. This classification emerges as we survey forty years of JIT work, from 1960–2000. Categories and Subject Descriptors: D.3.4 [Programming Languages]: Processors; K.2 [History of Computing]: Software General Terms: Languages, Performance Additional Key Words and Phrases: Just-in-time compilation, dynamic compilation 1. INTRODUCTION into a form that is executable on a target platform. Those who cannot remember the past are con- What is translated? The scope and na- demned to repeat it. ture of programming languages that re- George Santayana, 1863–1952 [Bartlett 1992] quire translation into executable form covers a wide spectrum. Traditional pro- This oft-quoted line is all too applicable gramming languages like Ada, C, and in computer science. Ideas are generated, Java are included, as well as little lan- explored, set aside—only to be reinvented guages [Bentley 1988] such as regular years later. Such is the case with what expressions. is now called “just-in-time” (JIT) or dy- Traditionally, there are two approaches namic compilation, which refers to trans- to translation: compilation and interpreta- lation that occurs after a program begins tion. Compilation translates one language execution. into another—C to assembly language, for Strictly speaking, JIT compilation sys- example—with the implication that the tems (“JIT systems” for short) are com- translated form will be more amenable pletely unnecessary. -
Porting Musl to the M3 Microkernel TU Dresden
Porting Musl to the M3 microkernel TU Dresden Sherif Abdalazim, Nils Asmussen May 8, 2018 Contents 1 Abstract 2 2 Introduction 3 2.1 Background.............................. 3 2.2 M3................................... 4 3 Picking a C library 5 3.1 C libraries design factors . 5 3.2 Alternative C libraries . 5 4 Porting Musl 7 4.1 M3andMuslbuildsystems ..................... 7 4.1.1 Scons ............................. 7 4.1.2 GNUAutotools........................ 7 4.1.3 Integrating Autotools with Scons . 8 4.2 Repositoryconfiguration. 8 4.3 Compilation.............................. 8 4.4 Testing ................................ 9 4.4.1 Syscalls ............................ 9 5 Evaluation 10 5.1 PortingBusyboxcoreutils . 10 6 Conclusion 12 1 Chapter 1 Abstract Today’s processing workloads require the usage of heterogeneous multiproces- sors to utilize the benefits of specialized processors and accelerators. This has, in turn, motivated new Operating System (OS) designs to manage these het- erogeneous processors and accelerators systematically. M3 [9] is an OS following the microkernel approach. M3 uses a hardware/- software co-design to exploit the heterogeneous systems in a seamless and effi- cient form. It achieves that by abstracting the heterogeneity of the cores via a Data Transfer Unit (DTU). The DTU abstracts the heterogeneity of the cores and accelerators so that they can communicate systematically. I have been working to enhance the programming environment in M3 by porting a C library to M3. I have evaluated different C library implementations like the GNU C Library (glibc), Musl, and uClibc. I decided to port Musl as it has a relatively small code base with fewer configurations. It is simpler to port, and it started to gain more ground in embedded systems which are also a perfect match for M3 applications. -
A Parallel Program Execution Model Supporting Modular Software Construction
A Parallel Program Execution Model Supporting Modular Software Construction Jack B. Dennis Laboratory for Computer Science Massachusetts Institute of Technology Cambridge, MA 02139 U.S.A. [email protected] Abstract as a guide for computer system design—follows from basic requirements for supporting modular software construction. A watershed is near in the architecture of computer sys- The fundamental theme of this paper is: tems. There is overwhelming demand for systems that sup- port a universal format for computer programs and software The architecture of computer systems should components so users may benefit from their use on a wide reflect the requirements of the structure of pro- variety of computing platforms. At present this demand is grams. The programming interface provided being met by commodity microprocessors together with stan- should address software engineering issues, in dard operating system interfaces. However, current systems particular, the ability to practice the modular do not offer a standard API (application program interface) construction of software. for parallel programming, and the popular interfaces for parallel computing violate essential principles of modular The positions taken in this presentation are contrary to or component-based software construction. Moreover, mi- much conventional wisdom, so I have included a ques- croprocessor architecture is reaching the limit of what can tion/answer dialog at appropriate places to highlight points be done usefully within the framework of superscalar and of debate. We start with a discussion of the nature and VLIW processor models. The next step is to put several purpose of a program execution model. Our Parallelism processors (or the equivalent) on a single chip. -
Versa 8051 Mcus TB102 – Using Versa 8051 Include Files Rev 1.0
Versa 8051 MCUs TB102 – Using Versa 8051 Include Files Rev 1.0 How to Use Include Files for Versa 8051 MCUs 1 Introduction For compilers/assemblers that do not allow long file names, the naming convention is as follows: This technical bulletin addresses the include files developed for each of Ramtron’s fast and flexible AAFFDDDD.EXT Versa 8051 microcontrollers. Include files contain code AA: The initials of the compiler or assembler, such as for the MCU’s special function registers (SFRs). This ML for the MetaLink Cross Assembler. code is compatible with most popular 8051 compilers and assemblers. FF: The family of the target device: RS for the Versa 8051 family. 2 Supported Compilers DDDD: The first digit grouping of the device name, for Currently, include files exist for the following 8051 example the VRS51L2070 will use 2070. compilers and assemblers: EXT: The extension for the target programming language, such as .H for the C language, or .inc for an • MetaLink Macro Assembler assembler. • RIDE 51 (RKit) MA51 Macro Assembler • RIDE 51 (RKit) RC51 C Compiler 3.2 Location and Installation • Keil µVision3 A51 Macro Assembler All the files are placed in a zipped folder labeled with • Keil µVision3 C51 C Compiler the device name (for example, VRS51L3074.ZIP). • SDCC (Small Device C Compiler) When downloaded, the necessary file(s) can be moved • ASX8051 cross assembler to two possible locations: If you are using a different compiler, apply one of the • The compiler/assembler source directory provided files as a template or contact Ramtron for • The folder of the current project assistance. -
CNT6008 Network Programming Module - 11 Objectives
CNT6008 Network Programming Module - 11 Objectives Skills/Concepts/Assignments Objectives ASP.NET Overview • Learn the Framework • Understand the different platforms • Compare to Java Platform Final Project Define your final project requirements Section 21 – Web App Read Sections 21 and 27, pages 649 to 694 and 854 Development and ASP.NET to 878. Section 27 – Web App Development with ASP.NET Overview of ASP.NET Section Goals Goal Course Presentation Understanding Windows Understanding .NET Framework Foundation Project Concepts Creating a ASP.NET Client and Server Application Understanding the Visual Creating a ASP Project Studio Development Environment .NET – What Is It? • Software platform • Language neutral • In other words: • .NET is not a language (Runtime and a library for writing and executing written programs in any compliant language) What Is .NET • .Net is a new framework for developing web-based and windows-based applications within the Microsoft environment. • The framework offers a fundamental shift in Microsoft strategy: it moves application development from client-centric to server- centric. .NET – What Is It? .NET Application .NET Framework Operating System + Hardware Framework, Languages, And Tools VB VC++ VC# JScript … Common Language Specification Visual Studio.NET Visual ASP.NET: Web Services Windows and Web Forms Forms ADO.NET: Data and XML Base Class Library Common Language Runtime The .NET Framework .NET Framework Services • Common Language Runtime • Windows Communication Framework (WCF) • Windows® Forms • ASP.NET (Active Server Pages) • Web Forms • Web Services • ADO.NET, evolution of ADO • Visual Studio.NET Common Language Runtime (CLR) • CLR works like a virtual machine in executing all languages. • All .NET languages must obey the rules and standards imposed by CLR.