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MART - Media 1

the gaming industry over the years. Prerequisite(s): MART 260 and MART - Media Arts 360. Courses numbered 100 to 299 = lower-division; 300 to 499 = upper- MART 260. Game Concepts (3). division; 500 to 799 = undergraduate/graduate. Introduces electronic game development and game development careers. Examines the history of games and design, the MART 101. Introduction to Media Arts (3). and production process, and current issues and practices in the game Introduction to media arts and the interconnectedness of audio, , development industry. and gaming. Introduces fundamental concepts in analyzing and interpreting popular media delivery. Employs lectures, guest MART 265. Acting for Digital Arts I (3). speakers, collaborative projects and experimental modes of learning. This course focuses on the skills, knowledge and techniques needed Covers resources available on the main campus and in the community. to create a fully realized performance for the digital arts. Emphasis Written assignments encourage students to think about how various is placed on subtlety in performance, continuity, arc and media and entertainment influence culture and its response to these professional behavior. Work is in digital arts acting with focus on, but influences. Attendance at outside events, lectures and festivals may be not limited to, film, audio, animation, virtual reality, games and required. other emerging technologies. Students have opportunities to collaborate with digital arts students on projects throughout the semester. MART 102. Introduction to Media and Analysis (3). Provides the basic skills necessary to read film and videogames MART 270. Figure for (3). critically. Concentrates on formal analysis, emphasizing the aesthetic, Orientation to of the body. Helps students learn the historical and ideological elements that comprise the multiple languages proper structure of the figure, which enables the drawer to convincingly of world cinema and electronic games. Introduces various visualize, manipulate or distort the figure. Also allows students to of narrative cinema as well as different practices of cinema such as understand how important structure is in character development. As experimental, documentary, animation and hybrid forms, as well with all drawing knowledge, this takes much practice and hard work on as using the lens of and independent-based design to examine the artist’s part. alternative approaches to aesthetics, gender, and race expressions in MART 299. Media Arts Practicum I (1). electronic games. Provides an introduction to cinema and videogames Expands and enhances the students’ technical and conceptual skills, as artistic practices that span the globe in their contemporary as well as and increases knowledge in the various mediums supported by the historical modes. Bachelor of Applied Arts degrees. Practical training in the organization, MART 110. Introduction to Technology and Industry (2). presentation and technical aspects of production are the focus as Introduction to concepts, techniques and terminologies related to students conceptualize, plan and implement a project related to the computing through musical applications. Students become familiar media arts. with major notation software, recording and audio editing software, MART 321. Screen Acting II (3). live sound support, home and concert recording techniques, and music Focuses on the skills, knowledge and techniques needed to create a related web pages and pod casts. fully realized performance for the medium of film with a focus on MART 111. Intro to Music Business (2). acting. Emphasis is placed on subtlety in performance, Gain a broad overview of the music business and learn how the various continuity, character arc and professional behavior on a television segments of the industry operate on a day-to-day basis. set. Focus is on episodic performance. Students have opportunities to collaborate with filmmaking students on projects throughout the MART 220. Modeling (3). semester. Introduces the terminology and basic concepts of computer modeling graphics as it is used in animation, VFX and game industries. Exposes MART 322. Digital Animation II (3). students to the entire process of computer modeling, including detailed Explores advanced animated techniques. Students learn advanced surfaces, good topology, basic character rigging, construction of animation of a character and learn to understand the advanced different types of geometry (poly, nurbs, subdivision) and using animation process of , in-between, refining and animation reference images as modeling aids. graph splines, and animation passes. By the end of the course, students animate realistic and convincing action with an animated character. MART 221. Screen Acting I (3). Prerequisite(s): MART 222 or instructor’s consent. Focuses on the skills, knowledge and techniques needed to create a fully realized performance for digital arts – film, audio, video games, MART 325. Editing for Film (3). animation, augmented reality and virtual reality. Emphasis is placed Examines the role of the editor in the filmmaking process. It affords on subtlety in performance, continuity, character arc and professional hands-on experience in the editing process. It provides an introduction behavior on a film set. Students have opportunities to collaborate with to the theory, technique and art of editing. Students learn the basic tasks digital arts students on projects throughout the semester. and vocabulary of the editing process. Editing work focuses on story- telling, visual and aural impact, as well as the dramatic build of a scene, MART 222. Digital Animation I (3). the psychology of the characters, emotional beats, and the effect of Examines concepts, characters and for basic animation sound and music, rhythm and pacing. production. Introduces traditional animation. Course includes design, storyboarding, stop-motion and . Gives students MART 332. Game Design II (3). a working knowledge of animation techniques necessary to design Students design and create a game that can run as a mobile app and animation sequences and teaches how to animate using computer on a desktop computer. Students work with touch screen input versus software. analog inputs from a mouse and a keyboard. Students work with sprites, images, sound and coding while creating the game.Prerequisite MART 232. Game Design I (3). MART 232 or instructor consent. Introduces software for game development and design. Students learn the tools and techniques that allow them to develop their game creation skills. Students also learn about pivotal, successful games that changed 2 MART - Media Arts

MART 335. Performance (3). process of props and character design. Students begin with references Focuses on the skills, knowledge and techniques needed to create a and preliminary research to idealization. The process expands from fully realized performance for motion capture. Emphasis is placed on rough sketches to rendering an orthographic sheet ready to be passed to physicality in performance, continuity, character arc and professional the 3D modelers. behavior. Students have opportunities to collaborate with digital MART 375. Acting for Digital Arts II - Period Styles (3). arts students on projects throughout the semester. Prerequisite(s): This course continues the focus on the skills, knowledge and techniques THEA 218. needed to create a fully realized performance for the digital arts MART 351. Principles of Video Production (3). in Acting for Digital Arts I. Emphasis is placed on subtlety in Introduction to single-camera video production. Through in-class performance, continuity, character arc and professional behavior. Work demonstrations, lectures, readings and hands-on projects, students is in digital arts acting with focus on, but not limited to, film, audio, begin learning skills and techniques of HD video field production and animation, virtual reality, video games and emerging technologies as it postproduction. Students work on their own projects (individually and relates to cultural time periods and how it affects performance. Students in groups) producing, directing, shooting and editing projects. have opportunities to collaborate with digital arts students on projects MART 352. Story Boarding (3). throughout the semester. Prerequisite(s): MART 265. Focuses on storyboarding techniques, the visual and auditory language MART 379. Cinematography II (3). of time-based media, design development, concept development, and Further explores the fundamentals of motion picture cinematography story development. The principles and issues presented are relevant to include both technical knowledge and artistic application, covered for animation, live-action, film and video. The application of these in MART 359 Cinematography I. Students focus on their work on the principles to projects is emphasized. camera and lighting equipment used throughout the duration of the MART 353. Video Storytelling (3). course. Topics include camera operation, composition and framing, lens Production-oriented course teaches students how to tell stories using choice, camera movement, setting proper exposure, lighting, blocking, video. Focuses on storytelling elements (narrative, characters, , continuity and visual storytelling. Prerequisite(s): MART 359. conflict, resolution) through the medium of video accompanied with MART 385. Directing for Film (3). audio. In addition, the history of video storytelling, major advancements Teaches directing for film to students who desire to lead a production in the medium, important directors and current trends are examined. team. Explores the skills and techniques of filmmaking. Topics include Prerequisite(s): MART 351. preproduction, framing and composition, camera work, directing MART 354. Clay Modeling (3). actors, script analysis, and establishing mood, character and conflict. Offers a fundamental understanding of the human form via traditional Prerequisite(s): MART 351. clay sculpting techniques. Students are exposed to variations of the MART 391. Professional Practices in Media Arts - Portfolio (1). human figure in clay sculpting, and they develop their perception and Research into and practical application of professional practices, understanding of the human form, its anatomy, mass, movement and resume development, cover letter development, portfolio development dynamics. Emphasizes working techniques in clay. Class works with and career planning specific to the field of media arts. Requires live models and with references from printed media. attendance at professional design events and creation/maintenance of a MART 357. Rigging (3). professional portfolio and website. Examines 3D rigging. Students learn to use computer software to rig a MART 392. Professional Practices in Media Arts - Business fully constructed 3D model. The differences between character rigs and Development (1). props rigging is also studied. Students learn how to setup the proper IK/ Research into and practical application of professional practices. HK splines and how to work with skeletal hierarchy and blend shapes. Examination of business practices to include invoicing, marketing, Prerequisite(s): MART 220 or instructor’s consent. grant development and social media (artist page) development. MART 359. Cinematography I (3). MART 393. Professional Practices in Media Arts - Legal Introduces the fundamentals of motion picture cinematography. Issues (1). Includes both technical knowledge and artistic application. Focuses Research into and practical application of professional practices. on the camera and lighting equipment throughout the course. Topics Examination of media arts issues relating to copyright, fair use, piracy include camera operation, composition and framing, lens choice, and other legal issues. camera movement, setting proper exposure, lighting, blocking, MART 399. Media Arts Practicum II (2). continuity and visual storytelling. Expands and enhances the student’s technical and conceptual skills, MART 360. Game Technology and Coding I (3). and increase knowledge in the various mediums supported by the Studies coding computer languages that are essential in animation, Bachelor of Applied Arts degree. Practical training in the organization, and the gaming industry. Students learn the fundamentals presentation, and technical aspects of production are the focus as of coding and computer languages to understand their design elements students conceptualize, plan and implement a project related to the as they apply to the media arts industries. media arts. MART 361. Game Technology and Coding II (3). MART 399A. Media Arts Practicum II - Animation (2). Students learn coding language that is pertinent to the Expands and enhances the student’s technical and conceptual skills, industry. The skills, knowledge and techniques are a continuation and increases knowledge in the various mediums supported by the of Game Technology and Coding I. Provides a foundation in Bachelor of Applied Arts degree. Focuses on practical training in design, programming and creativity associated with video games. the organization, presentation and technical aspects of production as Prerequisite(s): MART 360 or instructor's consent. students conceptualize, plan and implement a project related to the MART 365. Props and Character Design (3). media arts. Examines videogame story through production components of character, props and concept design. Students are exposed to the whole MART - Media Arts 3

MART 399B. Media Arts Practicum II - Audio Production (2). MART 474. Compositing and VFX II (3). Expands and enhances the student’s technical and conceptual skills, Continues the study of the fundamental techniques of digital and increases knowledge in the various mediums supported by the compositing. Design, plan and produce modern VFX projects through Bachelor of Applied Arts degree. Focuses on practical training in a VFX story. Use a variety of computer software for VFX production the organization, presentation and technical aspects of production as work. Prerequisite(s): MART 424. students conceptualize, plan and implement a project related to the MART 481N. Internship (1-3). media arts. Gain applied knowlede working in the media industry. MART 399C. Media Arts Practicum II - Filmmaking (2). MART 485. Stunt Fighting for Film (3). Expands and enhances the student’s technical and conceptual skills, This course is designed to develop the skills and techniques of basic and increases knowledge in the various mediums supported by the stunt work with specific emphasis on film combat. Students focus Bachelor of Applied Arts degree. Focuses on practical training in on the development of stage fighting, basic stage stunt work and on- the organization, presentation and technical aspects of production as camera combat choreography. In addition, safety and professional students conceptualize, plan and implement a project related to the behavior on a digital arts project is studied. Prerequisite(s): THEA 365. media arts. MART 490. Special Topics (1-3). MART 399D. Media Arts Practicum II - Game Design (2). An umbrella course created to explore a variety of subtopics Expands and enhances the student’s technical and conceptual skills, differentiated by letter (e.g., 490A, 490B, etc.). Students should enroll and increases knowledge in the various mediums supported by the in the lettered courses with specific topics in the titles rather than in Bachelor of Applied Arts degree. Focuses on practical training in this root course. Generally, MART 490 courses involve supervised the organization, presentation and technical aspects of production as study and research into media arts, and require weekly consultation and students conceptualize, plan and implement a project related to the progress reports. For majors only. Repeatable for credit. Prerequisite(s): media arts. instructor's consent. MART 399E. Media Arts Practicum II - Collaborative Design (2). MART 490A. Special Topics in Media Arts (1-3). Expands and enhances the student’s technical and conceptual skills, Supervised study and research into media arts. Involves cross and increases knowledge in the various mediums supported by the disciplinary studies in more than one media arts area. Requires weekly Bachelor of Applied Arts degree. Focuses on practical training in consultation and progress reports. For majors only. Repeatable for the organization, presentation and technical aspects of production as credit. Prerequisite(s): instructor's consent. students conceptualize, plan and implement a project related to the media arts. MART 490B. Special Topics in Animation (1-3). Supervised study and research into animation. Content varies. Requires MART 421. Screen Acting III - Auditioning (3). weekly consultation and progress reports. For majors only. Repeatable Focuses on the skills, knowledge and techniques needed to audition for for credit. Prerequisite(s): instructor's consent. the medium of digital arts - film, television, audio, video games and animation. Emphasis is placed on professional behavior at an audition, MART 490C. Special Topics in Game Design (1-3). monologue preparation, acting sides preparation and landing the role. Supervised study and research into game design. Content varies. Students have opportunities to collaborate with filmmaking students on Requires weekly consultation and progress reports. For majors only. projects throughout the semester. Prerequisite(s): MART 221. Repeatable for credit. Prerequisite(s): instructor's consent. MART 422. Digital Animation III (3). MART 490D. Special Topics in Filmmaking (1-3). Direct continuation of MART 322. Students work as a collaborative Supervised study and research into filmmaking. Content varies. team on a single project where the they animate a short project that is Requires weekly consultation and progress reports. For majors only. conceptualized, planned, structured and created. Each student works on Repeatable for credit. Prerequisite(s): instructor's consent. a specific element for the project to reach completion. Prerequisite(s): MART 490E. Special Topics in Audio Produc (1-3). MART 222, MART 322 or instructor’s consent. Supervised study and research into audio production. Content varies. MART 424. Compositing and VFX I (3). Requires weekly consultation and progress reports. For majors only. Provides instruction in digital compositing. Students are taught how to Repeatable for credit. Prerequisite(s): instructor's consent. work with software for VFX compositing. Examines the basics of film MART 490G. Figure Studies for Animators (3). compositing and software tools that create special effects in media. Orientation to visualization of the human body. This class will help the MART 432. Game Design III (3). student to learn the proper structure of the human figure, which enables Designed to further the concepts, techniques and skills learned in the drawer to convincingly visualize, manipulate or distort the human preceding game design courses. Students develop games from the figure. It also allows the student to understand how important structure class and work to improve the . The basics of programming is in character development. are covered in order to advance student projects and their knowledge. MART 491. Screen Acting IV - Short Film (3). Prerequisite(s): MART 232, MART 332 or instructor’s consent. Further focuses on the skills, knowledge and techniques needed to MART 435. Audio Performance (3). create a fully realized performance for the medium of film. Emphasis Focuses on the skills, knowledge and techniques needed to create a is placed on subtlety on production of a short film. Students audition fully realized performance for the audio medium. Emphasis is placed and are cast in a short film that is shot during the semester. Students on subtlety in performance, continuity, character arc and professional have opportunities to collaborate with digital arts students on projects behavior for audio work focusing on animation, video games, audio throughout the semester. Prerequisite(s): MART 221 and MART 321. storytelling and film. Students have opportunities to collaborate with MART 499. Media Arts Practicum III (3). digital arts students on projects throughout the semester. Prerequisite(s): Expands and enhances the students’ technical and conceptual skills, THEA 395 or instructor's consent. and increase knowledge in the various mediums supported by the Bachelor of Applied Arts degree. Practical training in the organization, 4 MART - Media Arts

presentation, and technical aspects of production are the focus as students conceptualize, plan, and implement a project related to the Media Arts. MART 499A. Media Arts Practicum III - Animation (3). Expands and enhances the student’s technical and conceptual skills, and increases knowledge in the various mediums supported by the Bachelor of Applied Arts degree. Focuses on practical training in the organization, presentation and technical aspects of production as students conceptualize, plan and implement a project related to the media arts. MART 499B. Media Arts Practicum III - Audio Production (3). Expands and enhances the student’s technical and conceptual skills, and increases knowledge in the various mediums supported by the Bachelor of Applied Arts degree. Focuses on practical training in the organization, presentation and technical aspects of production as students conceptualize, plan and implement a project related to the media arts. MART 499C. Media Arts Practicum III - Filmmaking (3). Expands and enhances the student’s technical and conceptual skills, and increases knowledge in the various mediums supported by the Bachelor of Applied Arts degree. Focuses on practical training in the organization, presentation and technical aspects of production as students conceptualize, plan and implement a project related to the media arts. MART 499D. Media Arts Practicum III - Game Design (3). Expands and enhances the student’s technical and conceptual skills, and increases knowledge in the various mediums supported by the Bachelor of Applied Arts degree. Focuses on practical training in the organization, presentation and technical aspects of production as students conceptualize, plan and implement a project related to the media arts. MART 499E. Media Arts Practicum III - Collaborative Design (3). Expands and enhances the student’s technical and conceptual skills, and increases knowledge in the various mediums supported by the Bachelor of Applied Arts degree. Focuses on practical training in the organization, presentation and technical aspects of production as students conceptualize, plan and implement a project related to the media arts. MART 540. Advanced Editing and Mastering (3). Explores editing, recording and production techniques at an advanced . Students gain experience with industry standard digital audio workstations. Prerequisite(s): MART 110. MART 570. Electronic Music Production (2). Gain a working knowledge of composition and production of music made by . Covers techniques used in the electronic music ranging from EDM to music concrete. MART 571. Live (3). Explores the acoustical, musical, and technical aspects of the live performance, in order to present the best possible sound to the audience. MART 575. Seminar in Music Technology (3). Covers developing trends in music technology and production.