White Warlord White Warlord Contains Two Separate Action-Packed Adventures

Total Page:16

File Type:pdf, Size:1020Kb

White Warlord White Warlord Contains Two Separate Action-Packed Adventures Combat Heroes 1: White Warlord White Warlord contains two separate action-packed adventures. Contributors for Project Aon Editions One you play by yourself, the other you play with a copy of the This project would have been impossible without the helpful twin book, Black Baron, and a friend. contributions of: Solo adventure Iain Smith – scanning graphics and text, OCR. You need: White Warlord only Bill Foster – Scanning of the tables. You, White Warlord, are imprisoned in the castle dungeons of your arch-enemy Black Baron. You must use all your cunning Simon Osborne – coordinator of the Combat Heroes books for to survive. Beware the Baron’s deadly traps, solve his mind- Project Aon. boggling riddles, seek out his treasures. You may yet live to Philip Barbier – for invaluable assistance in contacting illustrator avenge your honour! Peter Parr. Dual adventure Special thanks also to Oliver Traxel for providing a spare copy You need: White Warlord, Black Baron, and a friend! of the book for scanning purposes. Your feud with the Black Baron is legendary. Now the Maze- ----------------------------------------------------------------- master of Xenda has challenged you both to fight it out in his Internet Edition published by Project Aon. This edition is combat maze. Sudden death lurks in every shadowy corner of the intended to reflect the complete text of the original version. underground tunnels and you never know when you may come Changes made, such as to correct incorrect or inconsistent face to face with your opponent. Sharpen your senses and tighten spelling, punctuation, and grammar have been noted in the your bow: you must outwit, out-shoot, and out-fight your Errata section. enemy once and for all. Remember, every successful bout can help you achieve the highest warrior rank of Combat Hero. Due to the scans being taken directly from the books rather than being of high-quality original images, the picture-views may not be exactly identical to those found in the original book. We Joe Dever is the creator of the bestselling Lone Wolf adventure have, however, tried to make them as close as possible to the books and novels. He is also the writer and designer of the published works, and hope this does not spoil your enjoyment of Combat Heroes books, published in 1986. Combat Heroes 1. Peter Parr is the illustrator of the Combat Heroes gamebooks. He Publication Date: 21 December 2006 is now a lecturer at the Arts Institute at Bournemouth, UK. Text copyright © 1986 Joe Dever ----------------------------------------------------------------- Cover artwork © 1986 Unknown Spanish Artist Illustrations copyright © 1986 Peter Parr Distribution of this Internet Edition is restricted under the terms of the Project Aon User License. Combat Heroes 1: White Warlord A brand new adventure game for 1 or 2 players Joe Dever Illustrated by Peter Parr 2 Combat Heroes 1: White Warlord To Ian and Julie CHARACTER SHEET COMBAT ENDURANCE SKILL POINTS WEAPONS WEAPON CARRIED IN HAND AXE AXE DAGGER DAGGER BOW BOW CHANGE CHARACTER CRITICAL STATUS HITS THIS GAME ARROWS STARTING PAGES 1 2 3 4 5 6 1, 31, 44 BOW LOADED? YES / NO 3 Combat Heroes 1: White Warlord ------------------------------------- INTRODUCTION ------------------------------------- Welcome to COMBAT HEROES, an exciting new devel- opment in fantasy gamebook design. Each book in this series can either be played as a solo adventure, SOLO SHEET or, when combined with its correct companion book, can be enjoyed by two players as an action- packed duel. TICK WHEN The rules that follow explain everything you need TREASURE ITEM FOUND DESCRIPTION to know in order to be able to play the two types of SD SILVER DISC game—solo and two-player—in the COMBAT HEROES A gamebook system. B C Despite the many new ideas incorporated in D COMBAT HEROES, it is easy to learn and exciting to E play. It does not require dice and it has no board or F playing pieces; all that is required is a pencil, yourself G —and sometimes a friend! H I ENDURANCE 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 4 Combat Heroes 1: White Warlord THE STORY OF THE ------- THE -------- WHITE WARLORD SOLO GAME -------------------------- You are the White Warlord of Kordan, a brave and noble knight whose deeds of valour are well-known --------------------------- Rules -------------------------- throughout your native land. You are renowned for your daring battles with the pirate hordes that raid Background your fortress, and for your feud with their infamous leader—the Black Baron of Zorn. In Castle Black- Having decided to accept the Maze-master’s chal- dawn, his island stronghold, your arch-enemy lenge you are about to embark upon the voyage to hatches evil schemes to lure you to your doom. His Jakor when your ship is attacked by the Black agents are everywhere and no place, except your baron’s pirate fleet. They board and capture your fortress—Castle Whitefire, is safe from the threat of ship and crew, and take you back to Castle Black- their murderous blades. dawn in chains as a gift to their master. To the south of your coastal realm, in the great city Upon your arrival you are horrified to discover that of Jakor, lives Xenda the Maze-master. Every your arch-enemy has prepared his own fiendish month he offers the brave the chance to earn fame maze in the dungeons of his fortress especially for and fortune in his arena. The spectacle of man-to- you. The situation begins to look hopeless until you man combat attracts vast crowds from all over the learn that there is one way to escape. By solving the continent, and those who emerge triumphant from evil baron’s riddles, avoiding his deadly traps, and the Combat Maze of Xenda are honoured as heroes by finding all nine of the treasures he has hidden wherever they go. there, you may yet live to avenge the dishonour of your capture in a fight to the death in the combat Your feud with the Black Baron is well-known in maze of Jakor with the Black Baron himself. Jakor. It is followed with great interest, especially by the Maze-master himself. This month he has issued an open invitation to you and the Black Baron to come to Jakor to settle your feud. He promises a purse of 50,000 gold coins to the victor, the highest sum ever offered in the history of the maze. It is rumoured that the Black Baron has accepted—are you brave enough to take up the challenge? 5 Combat Heroes 1: White Warlord Objective How to Play The objective of the solo-game is to escape from the You begin the solo game on page 7. Below your dungeons of Castle Blackdawn, with a minimum of page view of the dungeon is a cross and at each of its four points there is a number. In order to move, personal injury. This is measured in terms of simply choose in which direction you wish to go ENDURANCE. and then turn to the page indicated. You begin with an ENDURANCE score of 30. Any Go forward losses or gains are recorded on the ENDURANCE grid of your Solo Sheet located at the front of this book. If ever your ENDURANCE should fall to zero, then you are dead and the game is over. Go Left Go Right In order to escape, you must find and keep nine treasure items which are hidden in nine different locations throughout the dungeon. These items are indicated by the initials ‘A’ to ‘I’ on your Solo Sheet. Turn around & face opposite When you discover a treasure item, tick its initial direction and write its description in the space provided on your Solo Sheet. If a number appears that is prefixed by the letter ‘X’, then this is not a page number: it is a Special Your armour and weapons are confiscated before Information number. Turn to the Special Informa- you enter the dungeon. Your only possession is a tion Entries listed at the end of this book and refer to tiny Silver Disc. This is a key that will open one of the appropriate ‘X’ number as directed. You will the nine treasure locations. Each location holds one then be given special information about your treasure, and each treasure is itself a key to yet present view of the dungeon. another location and the treasure inside it. In order to preserve the vital element of surprise and At every location there is a riddle. Each riddle is a suspense, it is essential that you read only those clue to the one correct treasure item which will entries which you are instructed to, and no others. allow you to open the location safely. If no number appears at one or more points of the When you discover the exit from the dungeon, you cross, then movement in that direction is not will be asked to show one of the treasure items. possible. Unless you possess the correct treasure item at that time you will be unable to make your escape. 6 Combat Heroes 1: White Warlord How to Survive ___________________ To escape from the dungeons of Castle Blackdawn ___________________THE is a difficult task and it may take you several TWO-PLAYER GAME attempts to accomplish it successfully. It is vital that ______________________________________________ you make as accurate as possible a map to guide you, and make careful notes about the positions of traps, the locations of treasures, and the riddles that appear --------------------------- Rules -------------------------- at each location.
Recommended publications
  • {PDF} Lone Wolf: Book 16 Ebook Free Download
    LONE WOLF: BOOK 16 PDF, EPUB, EBOOK Robert Muchamore | 352 pages | 01 Jul 2015 | Hachette Children's Group | 9781444914115 | English | London, United Kingdom CHERUB: Lone Wolf: Book 16 by Robert Muchamore - Books - Hachette Australia Robert Muchamore was born in Islington in and spent thirteen years working as a private investigator. He loves Arsenal and watching people fall down holes. He hates swimming and getting chased by cows. He was inspired to start writing by his nephew's complaints about the lack of anything for him to read! His books are now bestsellers in many countries around the world. For more information, go to www. The World According to Anna. The Abyssinian Proof. The Camel Bookmobile. The Light of Evening. The Unfinished Novel and Other stories. From the Place in the Valley Deep in the Forest. About the Author Kazuo Koike is a prolific Japanese manga writer, novelist, and entrepreneur. Early in Koike's career, he studied under Golgo 13 creator Takao Saito and served as a writer on the series. Koike, along with artist Goseki Kojima, made the manga Kozure Okami Lone Wolf and Cub , and Koike also contributed to the scripts for the s film adaptations of the series, which starred famous Japanese actor Tomisaburo Wakayama. Another series written by Koike, Crying Freeman , which was illustrated by Ryoichi Ikegami, was adapted into a live-action film by French director Christophe Gans. Goseki Kojima was a Japanese manga artist known for his collaborations with Kazuo Koike. In , Kojima won an Eisner Award. Show More. Related Searches. Lone Wolf and Cub Omnibus, Volume 1.
    [Show full text]
  • Flight from the Dark
    Flight from the Dark Joe Dever Illustrated by Gary Chalk You are Lone Wolf. In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. In Flight from the Dark, you swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. Relent- lessly the servants of darkness hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully—for they can help you succeed in the most fantastic and terrifying journey of your life. Text copyright c 1984 Joe Dever. Illustrations copyright c 1984 Gary Chalk. Distribution of this Internet Edition is restricted under the terms of the Project Aon License. Publication Date: 10 May 2010 Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata. This PDF was typeset with LATEX. To Mel and Yin Contents About the Author and Illustrator 9 Acknowledgements 11 The Story So Far . 13 The Game Rules 15 Kai Wisdom 29 Numbered Sections 31 Action Chart 200 Combat Rules Summary 203 Combat Results Table 204 Random Number Table 206 Errata 207 Project Aon License 211 Map of the Lastlands 216 About the Author and Illustrator Joe Dever, the creator of the bestselling Lone Wolf adven- ture books and novels, has achieved world-wide recognition in three creative fields—as an award-winning author of international renown, as an acclaimed musician and composer, and as a games designer specialising in role-playing games.
    [Show full text]
  • Rising Sun for the Next Age of Magnamund
    Issue 19 (July 2009) Tower of the Sun presents Rising Sun For the Next Age of Magnamund... In This Issue... Contributors Lone Wolf turns 25! 1 Francis ÿBlackCatŸ Legault · Editor Because Lone Wolf fans deserve the best 2 Simon ÿOutspacedŸ Osborne · Columnist The Horsemen of Chai 5 David ÿSimeyŸ Staiger · Corrector A Quarter of a Century of Lone Wolf 11 August Hahn · Contributor Special Thanks: To everyone at magnamund.org who made the original Rising Sun. We only hope to live up to the proud tradition you have inspired. Lone Wolf and Magnamund are Joe Dever. This document is present under the Open Game and D20 Licenses. All other significant characters, names, places, items, art, and text herein are Tower of the Sun. All Rights Reserved. Lone Wolf turns 25! Hello and welcome to issue 19 of Rising Sun. It is no coincidence that this fan-made newsletter is published now: the month of June that has just gone by marked the 25th anniversary of the publication of the first two books of the series, Flight from the Dark and Fire on the Water! Yes, it was in June 1984 that both books hit the shelves of bookstores, soon followed in September of that same year by The Caverns of Kalte. IÊm sure that you will be delighted to read what Simon „Outspaced‰ Osborne, from Project Aon, wrote in this issue of Rising Sun about this quarter of a century for our favourite hero. Speaking of the books, the republication of the series by Mongoose Publishing is going pretty well although some hiccups happen now and then.
    [Show full text]
  • Lone Wolf No. 9 : the Cauldron of Fear by Joe Dever; Gary Chalk Lone Wolf No
    [Download pdf ebook] Lone Wolf No. 9 : The Cauldron of Fear by Joe Dever; Gary Chalk Lone Wolf No. 9 : The Cauldron of Fear by Joe Dever; Gary Chalk *audiobook | ebook | Download PDF | DOC | ePub #632831 in eBooks|2018-04-14|2018-04-14|File type:PDF|File size:67.Mb 0425108481 - The Cauldron of Fear Lone Wolf by Joe Dever ... The Cauldron of Fear (Lone Wolf, No 9) by Joe Dever and a great selection of similar Used, New and Collectible Books available now at AbeBooks.com. joe dever lone wolf | eBay Find great deals on eBay for joe dever lone wolf and ian ... (Lone Wolf) by Dever, Joe; Chalk, Gary. ... Lone Wolf No. 9 : The Cauldron of Fear by Gary Chalk and Joe ... Amazon.com: lone wolf joe dever 1-16 of 168 results for "lone wolf joe dever" ... The Cauldron of Fear (Lone Wolf) Oct 1, 1988. ... by Joe and Gary Chalk Dever. Paperback. Lone Wolf (9 Set) Flight from the Dark; Fire on the … Lone Wolf (9 Set) Flight from the Dark; Fire on the Water ~to~ Jungle of Horrors; Cauldron of Fear [Joe Dever, Gary Chalk] on Amazon.com. *FREE* shipping on … Lone Wolf: The Cauldron of Fear by Joe Dever, Gary Chalk … The Paperback of the Lone Wolf: The Cauldron of Fear by Joe Dever, Gary Chalk | at Barnes & Noble. FREE Shipping on $25 or more! Lone Wolf 9: The Cauldron of Fear by Joe Dever | … Click to read more about Lone Wolf 9: The Cauldron of Fear by Joe Dever. LibraryThing is a cataloging and social networking site for booklovers Lone wolf 9:The cauldron of fear, by Joe Dever | … $9.99 - $99.99 until sold.
    [Show full text]
  • Combat Heroes 2: Scarlet Sorcerer
    Combat Heroes 2: Scarlet Sorcerer Scarlet Sorcerer contains two separate action-packed Contributors for Project Aon Editions adventures. One you play by yourself, the other you play with a copy of the twin book, Emerald Enchanter, and a friend. This project would have been impossible without the helpful contributions of: Solo adventure You need: Scarlet Sorcerer only Philip Barbier – for invaluable assistance in contacting illustrator You are the Scarlet Sorcerer, star pupil of the mighty wizard Peter Parr. Silvarion. You helped your master steal the evil Deathlord’s most treasured possession—his Power Crystal. Unluckily, the theft was Jonathan Blake – editing. discovered almost immediately and your master murdered by Deathlord assassins. So where is the Power Crystal now? Can you Simon Osborne – Scanning and editing of images, OCR, unravel the cryptic clues left by your wizard master and reach the coordinator of the Combat Heroes books for Project Aon. precious stone before the cruel Deathlord? Dual adventure ------------------------------------------------------------------ You need: Scarlet Sorcerer, Emerald Enchanter, and a friend! Internet Edition published by Project Aon. This edition is High above the grasslands and plains of Thorasia, you desperately intended to reflect the complete text of the original version. battle against your arch-rival—the Emerald Enchanter —for he Changes made, such as to correct incorrect or inconsistent too seeks the Power Crystal. Skilfully manoeuvring your magical spelling, punctuation, and grammar have been noted in the skyship, you strive to shoot him down. But the Emerald Errata section. Enchanter is a wily assailant and you’ll need every ounce of your strength to defeat him.
    [Show full text]
  • Emerald Enchanter
    Combat Heroes 2: Emerald Enchanter Emerald Enchanter contains two separate action-packed Contributors for Project Aon Editions adventures. One you play by yourself, the other you play with a copy of the twin book, Scarlet Sorcerer, and a friend. This project would have been impossible without the helpful contributions of: Solo adventure You need: Emerald Enchanter only Philip Barbier – for invaluable assistance in contacting illustrator You are the Emerald Enchanter, star pupil of the mighty wizard Peter Parr. Silvarion. You helped your master steal the evil Deathlord’s most treasured possession—his Power Crystal. Unluckily, the theft was Jonathan Blake – editing. discovered almost immediately and your master murdered by Deathlord assassins. So where is the Power Crystal now? Can you Simon Osborne – scanning and OCR, coordinator of the unravel the cryptic clues left by your wizard master and reach the Combat Heroes books for Project Aon. precious stone before the cruel Deathlord? Dual adventure ----------------------------------------------------------------- You need: Emerald Enchanter, Scarlet Sorcerer, and a friend! Internet Edition published by Project Aon. This edition is High above the grasslands and plains of Thorasia, you desperately intended to reflect the complete text of the original version. battle against your arch-rival—the Scarlet Sorcerer—for he too Changes made, such as to correct incorrect or inconsistent seeks the Power Crystal. Skilfully manoeuvring your magical spelling, punctuation, and grammar have been noted in the skyship, you strive to shoot him down. But the Scarlet Errata section. Sorcerer is a wily assailant and you’ll need every ounce of your strength to defeat him. Publication Date: 07 November 2006 Joe Dever is the creator of the bestselling Lone Wolf adventure Text copyright © 1986 Joe Dever books and novels.
    [Show full text]
  • MASON CITY SCHOOLS BOARD of EDUCATION MAY 31, 2011, Regular Session
    MASON CITY SCHOOLS BOARD OF EDUCATION MAY 31, 2011, Regular Session The Mason City School District Board of Education met on May 31, 2011, in Regular Session in the Mason High School Harvard Room, 6100 South Mason-Montgomery Road, Mason, Ohio. I. OPENING CEREMONIES II. CALL TO ORDER AND ROLL CALL Deborah Delp, Board President, called the meeting to order at 5:45 PM. The following members were present: Deborah Delp, President Kevin Wise, Vice President Marianne Culbertson John Odell Connie Yingling Also present were: Kevin Bright, Superintendent Richard Gardner, Treasurer Mike Brannon, Assistant Superintendent, Operations Amy Spicher, Assistant Superintendent, Curriculum & Instruction Tracey Carson, Public Information Officer Morgan Crawford Maura Crawford Christina Layton Jill Moberly Dale Moberly Lauren Willett Jim Vennemeyer Meghan Holzmacher Mike Gailbyle Sebastain Mejia Holly Popplewell Sandy Gemmel Randy Doughman Joshua Hall Grace Kim Daniel Raid Ashish Sharma Erin Hamister Maddy Colton Joe Speier III. EXECUTIVE SESSION Time: 5:45 PM It was moved by Mrs. Yingling, seconded by Mrs. Culbertson, for the Board to enter into Executive Session for the purpose to consider the employment and compensation of a public employee or official. At the call of roll motion carried, Mrs. Culbertson, Yea; Mrs. Delp, Yea; Mr. Odell, Yea; Mr. Wise, Yea; Mrs. Yingling, Yea. 5 Yeas. IV. RECONVENE TO REGULAR SESSION Time: 7:08 PM It was moved by Mrs. Culbertson, seconded by Mrs. Yingling, for the Board to Reconvene into Regular Session. At the call of roll motion carried, Mrs. Culbertson, Yea; Mrs. Delp, Yea; Mr. Odell, Yea; Mr. Wise, Yea; Mrs. Yingling, Yea.
    [Show full text]
  • January 2005
    From the Volunteers Table of Contents elcome to the first issue of the Kai Progress Reports..............................2 WGrand Sentinel. We hope that this provides you—our readers and fellow fans The Legacy of Vashna............................. 2 —with timely, useful information about War of the Wizards................................. 2 Project Aon and the greater community of Lone Wolf fans. The Magnamund Companion.................. 2 We initially plan to distribute the Kai Grand Lone Wolf Action Chart........................... 2 Sentinel bi-monthly, but as our experience Online Interactive Gamebooks................3 working on Project Aon has shown, the best laid plans of mice and men often go Lone Wolf Poster Painting Book.............. 3 awry. We will send the Kai Grand Sentinel The Skull of Agarash............................... 3 to the members of the Project Aon announcement mailing list, and archive the Help Wanted.................................... 3 information in PDF form on the Project's website. Community News.............................3 We would especially like to thank those Lone Wolf Online MMORPG..................... 3 who have made contributions—financial Gary Chalk's New Gamebooks................ 4 and otherwise—to Project Aon over the past year. Please read the Treasurer's Tower of the Sun.................................... 4 Report to see how we did financially this Mongoose Publishing.............................. 4 year. Here's hoping for—and working toward—a Treasurer's Report........................... 4 bright future for Lone Wolf and the world of Magnamund! Project Aon Volunteers The Project Aon newsletter masthead © 1999-2005 Project Aon. All rights reserved. The text of this newsletter is licensed under the Creative Commons Attribution-ShareAlike License. <http://creativecommons.org/licenses/by-sa/2.0/> 1 of 4 Progress Reports contacted and has given his permission for Project Aon to use his work.
    [Show full text]
  • The Rise and Fall of the Gamebook
    The Rise and Fall of the Gamebook Author: Anders Österberg The University of Stockholm 2008 Abstract The gamebook is an interactive book that became a huge commercial success in the eighties, with the Fighting Fantasy and the Lone Wolf series, which sold millions of copies worldwide. The interactive book has come a long way from the experimental novels by Jorge Luis Borges in the forties, to the gamebook in the eighties, when the whole idea of printed interactive books reached a creative and commercial peak. The subsequent decline of the interest in the gamebook in the nineties coincidences with the growth of the computer games industry. Since the computer games evolved rapidly, and became more and more sophisticated, while the gamebook as a printed medium no longer could compete with the rival, all gamebook series were discontinued in the nineties. The core of this inquiry is to make a comparison between the two biggest and most commercially successful series: Fighting Fantasy and Lone Wolf. Included in the paper is also a brief history of the interactive book, as well as an analysis of the renaissance the gamebook is currently enjoying, and a look into the future of the format. Spelboken är en interaktiv bok som blev en stor kommersiell framgång på åttiotalet, med Fighting Fantasy och Ensamma Vargen serierna, som såldes i miljontals exemplar världen över. Den interaktiva boken har kommit en lång väg från Jorge Luis Borges experimentella böcker från fyrtiotalet, till spelboken på åttiotalet, när hela idén med tryckta interaktiva böcker nådde sin kreativa och kommersiella höjdpunkt. Det efterföljande sjunkande intresset för spelböcker på nittiotalet sammanträffar med framväxten av dataspelsindustrin.
    [Show full text]
  • Dawn of the Dragons
    Dawn of the Dragons, Joe Dever. 1992. 009998430X, 9780099984306. Dawn of the Dragons, . Red Fox, 1992. One of a series of fantasy game books in which the reader is Lone Wolf, the last Kai Master of Sommerlund. Each episode can be played separately or combined with the rest to create a role-playing epic. In this adventure, Lone Wolf discovers the Dark God Naar poised to unleash fire-eating dragons. file download hacu.pdf 358 pages. Joe Dever. Juvenile Fiction. ISBN:0099359006. Fire on the water. 1991 the Dawn of the Dragons, pdf 350 pages. Flight from the Dark. Jun 1, 1995. Juvenile Fiction. ISBN:0425084361. The readers decide on a course of action and then are directed through 350 possible scenarios that will determine their destiny on the road to adventure. Joe Dever, Gary Chalk ISBN:0380819058. Celine Dion. Celine Dion. 400 pages. Biography & Autobiography. The singer offers readers an intimate portrait of her life, her struggles to find success in the recording industry, her romantic life, and her 1999 decision to start a family. My Story, My Dream. Dec 4, 2001 Blood of an AngelAnya Bast" Book 3 in the Embraced series. "Tiya is turning the tables on the Embraced. She wants their blood. With a desire for vengeance.and lots of weapons. Fiction. Mar 9, 2005. Blood of an Angel. ISBN:9781419901775. Anya Bast Shadow on the Sand. Feb 1, 1986. Fiction. ISBN:042508440X. 400 pages. Joe Dever, Gary Chalk John Grant, Joe Dever. The reader is pitted against Ixiataaga, vile Deathlord of Ixia, and his legendary Deathstaff, as he tries to destroy the good people of Magnamund.
    [Show full text]
  • The Lorestone of Varetta, , 1993, Joe Dever, John Grant, 0099152010, 9780099152019, Red Fox, 1993
    The Lorestone of Varetta, , 1993, Joe Dever, John Grant, 0099152010, 9780099152019, Red Fox, 1993 DOWNLOAD http://bit.ly/1KBXzv3 http://goo.gl/Rk9T3 http://www.barnesandnoble.com/s/?store=book&keyword=The+Lorestone+of+Varetta%2C+ DOWNLOAD http://fb.me/2fyumK5x1 http://www.fishpond.co.nz/Books/The-Lorestone-of-Varetta- http://bit.ly/1lGe4x0 Caverns of the Snow Witch , Ian Livingstone, 2003, Fantasy fiction, 242 pages. Deep within the Crystal Caves of Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new Ice Age. A brave trapper dies in your arms and lays the burden of his. The Chasm of Doom , Joe Dever, Gary Chalk, 1985, Juvenile Fiction, 350 pages. Transformed into Lone Wolf, last of the Kai Lords, the reader sets out to find a missing gold shipment and the patrol that vanished searching for it.. The Forbidden City , Ian Page, Joe Dever, 1987, Fantasy fiction, 310 pages. Fantasy role-playing at its most exciting. Imagine you are Grey Star, the wizard, embarking on a perilous journey to The Forbidden City. Your magical powers protect you, but. Island of the Lizard King , Ian Livingstone, Jan 1, 1985, Fantastic fiction., 200 pages. Chance and the reader's decisions determine whether the young men of Oyster Bay are rescued from the ruthless Lizard King.. Glory and Greed , August Hahn, 2008, , 320 pages. The Telchoi are a race of survivors. Rising from the ashes of their lost civilisation, they have endured a thousand years as desert nomads. There is nothing they can't. The Dark Door Opens , Joe Dever, John Grant, Brian Williams, Dec 1, 1990, Fiction, 272 pages.
    [Show full text]
  • Highway Holocaust
    + JOE DEVER’S + Sample file highway holocaust ABOUT THE AUTHOR ABOUT THE AUTHOR JOSEPH ROBERT DEVER (1956-2016) is best known for creating the Lone Wolf series of gamebooks and the world of Magnamund. Born in Chingford, East London in 1956, Joe became a session bassist and recording engineer at Richard Branson’s Manor Studios, where he worked with Mike Oldfield, Frank Zappa, Peter Gabriel and the Sex Pistols. Having been at the centre of the punk years, he realised that another cultural explosion was underway while working in Los Angeles – he encountered a Dungeons & Dragons table-top game. For the first time he envisioned thousands of people sharing his fictional world of Magnamund. “I had a clear vision of the saga burning in my mind – a 32-book series tracing a character from 15-year-old novice to a supreme master of Kai.” In 1982, he became the first British winner of the Advanced Dungeons & Dragons Championships in the USA. In 1984, the original series of Lone Wolf adventure gamebooks were first published and became an international success. They have since sold over 12 million copies worldwide. SampleFrom 1996 onwards, Joe was involved in the design file and production of several successful computer and console games. Lone Wolf was resurrected when the 29th book was published in April 2016. Dever was working on the final books at the time of his death. His protégé Vincent, and his son Ben, will complete them. Sample file Sample file FOREWORD, DEDICATION & COPYRIGHT FOREWORD BY BEN DEVER My father was a sucker for post-apocalyptic sci-fi.
    [Show full text]