White Warlord White Warlord Contains Two Separate Action-Packed Adventures

White Warlord White Warlord Contains Two Separate Action-Packed Adventures

Combat Heroes 1: White Warlord White Warlord contains two separate action-packed adventures. Contributors for Project Aon Editions One you play by yourself, the other you play with a copy of the This project would have been impossible without the helpful twin book, Black Baron, and a friend. contributions of: Solo adventure Iain Smith – scanning graphics and text, OCR. You need: White Warlord only Bill Foster – Scanning of the tables. You, White Warlord, are imprisoned in the castle dungeons of your arch-enemy Black Baron. You must use all your cunning Simon Osborne – coordinator of the Combat Heroes books for to survive. Beware the Baron’s deadly traps, solve his mind- Project Aon. boggling riddles, seek out his treasures. You may yet live to Philip Barbier – for invaluable assistance in contacting illustrator avenge your honour! Peter Parr. Dual adventure Special thanks also to Oliver Traxel for providing a spare copy You need: White Warlord, Black Baron, and a friend! of the book for scanning purposes. Your feud with the Black Baron is legendary. Now the Maze- ----------------------------------------------------------------- master of Xenda has challenged you both to fight it out in his Internet Edition published by Project Aon. This edition is combat maze. Sudden death lurks in every shadowy corner of the intended to reflect the complete text of the original version. underground tunnels and you never know when you may come Changes made, such as to correct incorrect or inconsistent face to face with your opponent. Sharpen your senses and tighten spelling, punctuation, and grammar have been noted in the your bow: you must outwit, out-shoot, and out-fight your Errata section. enemy once and for all. Remember, every successful bout can help you achieve the highest warrior rank of Combat Hero. Due to the scans being taken directly from the books rather than being of high-quality original images, the picture-views may not be exactly identical to those found in the original book. We Joe Dever is the creator of the bestselling Lone Wolf adventure have, however, tried to make them as close as possible to the books and novels. He is also the writer and designer of the published works, and hope this does not spoil your enjoyment of Combat Heroes books, published in 1986. Combat Heroes 1. Peter Parr is the illustrator of the Combat Heroes gamebooks. He Publication Date: 21 December 2006 is now a lecturer at the Arts Institute at Bournemouth, UK. Text copyright © 1986 Joe Dever ----------------------------------------------------------------- Cover artwork © 1986 Unknown Spanish Artist Illustrations copyright © 1986 Peter Parr Distribution of this Internet Edition is restricted under the terms of the Project Aon User License. Combat Heroes 1: White Warlord A brand new adventure game for 1 or 2 players Joe Dever Illustrated by Peter Parr 2 Combat Heroes 1: White Warlord To Ian and Julie CHARACTER SHEET COMBAT ENDURANCE SKILL POINTS WEAPONS WEAPON CARRIED IN HAND AXE AXE DAGGER DAGGER BOW BOW CHANGE CHARACTER CRITICAL STATUS HITS THIS GAME ARROWS STARTING PAGES 1 2 3 4 5 6 1, 31, 44 BOW LOADED? YES / NO 3 Combat Heroes 1: White Warlord ------------------------------------- INTRODUCTION ------------------------------------- Welcome to COMBAT HEROES, an exciting new devel- opment in fantasy gamebook design. Each book in this series can either be played as a solo adventure, SOLO SHEET or, when combined with its correct companion book, can be enjoyed by two players as an action- packed duel. TICK WHEN The rules that follow explain everything you need TREASURE ITEM FOUND DESCRIPTION to know in order to be able to play the two types of SD SILVER DISC game—solo and two-player—in the COMBAT HEROES A gamebook system. B C Despite the many new ideas incorporated in D COMBAT HEROES, it is easy to learn and exciting to E play. It does not require dice and it has no board or F playing pieces; all that is required is a pencil, yourself G —and sometimes a friend! H I ENDURANCE 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 4 Combat Heroes 1: White Warlord THE STORY OF THE ------- THE -------- WHITE WARLORD SOLO GAME -------------------------- You are the White Warlord of Kordan, a brave and noble knight whose deeds of valour are well-known --------------------------- Rules -------------------------- throughout your native land. You are renowned for your daring battles with the pirate hordes that raid Background your fortress, and for your feud with their infamous leader—the Black Baron of Zorn. In Castle Black- Having decided to accept the Maze-master’s chal- dawn, his island stronghold, your arch-enemy lenge you are about to embark upon the voyage to hatches evil schemes to lure you to your doom. His Jakor when your ship is attacked by the Black agents are everywhere and no place, except your baron’s pirate fleet. They board and capture your fortress—Castle Whitefire, is safe from the threat of ship and crew, and take you back to Castle Black- their murderous blades. dawn in chains as a gift to their master. To the south of your coastal realm, in the great city Upon your arrival you are horrified to discover that of Jakor, lives Xenda the Maze-master. Every your arch-enemy has prepared his own fiendish month he offers the brave the chance to earn fame maze in the dungeons of his fortress especially for and fortune in his arena. The spectacle of man-to- you. The situation begins to look hopeless until you man combat attracts vast crowds from all over the learn that there is one way to escape. By solving the continent, and those who emerge triumphant from evil baron’s riddles, avoiding his deadly traps, and the Combat Maze of Xenda are honoured as heroes by finding all nine of the treasures he has hidden wherever they go. there, you may yet live to avenge the dishonour of your capture in a fight to the death in the combat Your feud with the Black Baron is well-known in maze of Jakor with the Black Baron himself. Jakor. It is followed with great interest, especially by the Maze-master himself. This month he has issued an open invitation to you and the Black Baron to come to Jakor to settle your feud. He promises a purse of 50,000 gold coins to the victor, the highest sum ever offered in the history of the maze. It is rumoured that the Black Baron has accepted—are you brave enough to take up the challenge? 5 Combat Heroes 1: White Warlord Objective How to Play The objective of the solo-game is to escape from the You begin the solo game on page 7. Below your dungeons of Castle Blackdawn, with a minimum of page view of the dungeon is a cross and at each of its four points there is a number. In order to move, personal injury. This is measured in terms of simply choose in which direction you wish to go ENDURANCE. and then turn to the page indicated. You begin with an ENDURANCE score of 30. Any Go forward losses or gains are recorded on the ENDURANCE grid of your Solo Sheet located at the front of this book. If ever your ENDURANCE should fall to zero, then you are dead and the game is over. Go Left Go Right In order to escape, you must find and keep nine treasure items which are hidden in nine different locations throughout the dungeon. These items are indicated by the initials ‘A’ to ‘I’ on your Solo Sheet. Turn around & face opposite When you discover a treasure item, tick its initial direction and write its description in the space provided on your Solo Sheet. If a number appears that is prefixed by the letter ‘X’, then this is not a page number: it is a Special Your armour and weapons are confiscated before Information number. Turn to the Special Informa- you enter the dungeon. Your only possession is a tion Entries listed at the end of this book and refer to tiny Silver Disc. This is a key that will open one of the appropriate ‘X’ number as directed. You will the nine treasure locations. Each location holds one then be given special information about your treasure, and each treasure is itself a key to yet present view of the dungeon. another location and the treasure inside it. In order to preserve the vital element of surprise and At every location there is a riddle. Each riddle is a suspense, it is essential that you read only those clue to the one correct treasure item which will entries which you are instructed to, and no others. allow you to open the location safely. If no number appears at one or more points of the When you discover the exit from the dungeon, you cross, then movement in that direction is not will be asked to show one of the treasure items. possible. Unless you possess the correct treasure item at that time you will be unable to make your escape. 6 Combat Heroes 1: White Warlord How to Survive ___________________ To escape from the dungeons of Castle Blackdawn ___________________THE is a difficult task and it may take you several TWO-PLAYER GAME attempts to accomplish it successfully. It is vital that ______________________________________________ you make as accurate as possible a map to guide you, and make careful notes about the positions of traps, the locations of treasures, and the riddles that appear --------------------------- Rules -------------------------- at each location.

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