August 2018 Issue 8 Titi Magazine August 2018 Issue 8
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
1 United States District Court Eastern District Of
2:12-cv-12805-VAR-MJH Doc # 17 Filed 05/09/13 Pg 1 of 10 Pg ID 882 UNITED STATES DISTRICT COURT EASTERN DISTRICT OF MICHIGAN SOUTHERN DIVISION REBELLION DEVELOPMENTS LIMITED, CHRISTOPHER KINGSLEY and JASON KINGSLEY, Plaintiffs, v. Case No.: 12-12805 Honorable Victoria A. Roberts STARDOCK ENTERTAINMENT, INC. and IRONCLAD GAMES CORPORATION, Defendants ________________________________/ ORDER AND OPINION GRANTING DEFENDANTS’ MOTION TO DISMISS I. INTRODUCTION Plaintiffs Rebellion Developments Limited, Christopher Kingsley and Jason Kingsley (collectively “Plaintiffs”) bring suit against Defendants Stardock Entertainment, Incorporated and Ironclad Games Corporation (together, “Defendants”). Plaintiffs allege that Defendants’ computer game entitled SINS OF A SOLAR EMPIRE: REBELLION, infringes the registered trademark for their video game development company, REBELLION. Plaintiffs’ Complaint contains the following counts: Count One, infringement of U.S. trademark under 15 U.S.C. §1114(1); Count Two, false designation of origin and unfair competition under 15 U.S.C. §1125(a); Count Three, violation of the Michigan Consumer Protection Act under M.C.L. § 445.903; and Count Four, common law unfair competition. In their Motion to Dismiss, Defendants seek dismissal on the grounds that the First Amendment prohibits trademark claims for the use of a term in the title of an expressive work; 1 2:12-cv-12805-VAR-MJH Doc # 17 Filed 05/09/13 Pg 2 of 10 Pg ID 883 Plaintiffs sue Defendants because one of their recently released computer games has the name REBELLION as part of its title. Defendants argue that the Complaint, along with its exhibits and other documents, cannot satisfy the two-prong test set forth in Rogers v. -
The Italian Digital Classroom: Italian Culture and Literature Through Digital Tools and Social Media
The Italian Digital Classroom: Italian Culture and Literature through Digital Tools and Social Media 1. Using Video Games to Teach Italian Language and Culture: Useful, Effective, Feasible? Video games are a highly relevant part of life for our student population. According to the Pew Research Center (PRC, 2015), half of American adults play videogames, and 70% of college students play video games “at least once in a while” (Weaver).1 Some of the current commercial console and PC video games (some of which are also available on Mac, Android, and iOS) are digital, multi-media realia that can be used to enhance language acquisition both in and outside the classroom. The advantages of realia as a whole have already been extensively explored from a theoretical standpoint (Spurr; Dlaska). The advantages include development of specific personal interests in exploring, and therefore acquiring the foreign or second (F/L2) language and culture within a context. The ultimate goal of using realia is to turn students into life-long learners of the target language and culture. According to CALL research, digital realia, given their nature as multimedia, easily-accessible, persistent cultural artifacts, are particularly advantageous in reaching that goal (Smith). Compared to other digital realia, some specific video games add additional opportunities for language exploration. All such games, while similar in nature to movies (providing exposure to listening comprehension in the spoken dialogues and reading comprehension in the subtitles) also involve important additional features such as: writing and even speaking with other online users in the target language; direct interaction and agency, which improve learning skills (Deters et al.; Mitchell and Savill- Smith; Gee, What Video Games and “Good Video Games”); and critical thinking and problem-solving, which can be applied to physical group interaction in the classroom. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
MUSIC GAMES out Were Sent to Content Creators Across Beta Goes Live Tomorrow on the PS4
42 ............... Sunday, September 9, 2018 1SM 1SM Sunday, September 9, 2018 ............... 43 ACTIVISION and Treyarch have finally Europe and the US — and some bright XBOX, Square Enix and eBay teamed up Raider Xbox One with a Mayan-inspired shed some light on the new Battle Roy- cookies put them together. Nuketown to help US animal charity Best Friends 3D design and a custom controller. ale mode Blackout in Call of Duty: Black Island, Array and Train Station are all with a very special auction. The lot raised an incredible $8,300 Ops 4. Teaser images of parts of Black- there, hinting at past maps. Blackout The three tech firms auctioned off a (£6,419) for the charity, which prevents MUSIC GAMES out were sent to content creators across Beta goes live tomorrow on the PS4. one-of-a-kind Shadow of the Tomb animals in shelters being put down. EXCLUSIVE by COLAN LAMONT A FUNK rock band are Unmasking REBELLION’S Ben Fisher reckons this is wanted to try something that progressed adventure in ancient Egypt, there were a known for they multi-player funfests but wearing false faces to pro- just the start of the jolly adventure for the from what we learned from that project, good number of enemies that were the with Strange Brigade the team wanted THE Battlefield V beta is test against fake news. Strange Brigade’s band of spiffing but brand new, brighter and with an sort of thing that players would obvi- the single-player side to stand out just lin full swing and DICE Falkirk-based group Beldon Haigh special agents. -
Haroon Thantrey CV
www.haroon.audio Haroon Thantrey 307 Wollaton Rd, Wollaton, Nottingham, Nottinghamshire, NG8 1FS [email protected] 07895 588222 Profile I am an Audio Designer with a focus on Game Audio and have a formal education to degree level in Sound Technology. I have worked professionally in Game Audio for over 2 years, initially as freelance before joining Rebellion Developments in 2016 and Splash Damage in late 2017 as part of the Audio Departments. This has enabled me to work on a variety of projects from shooters, such as the Sniper Elite series, to cutting edge VR games like Battlezone. I have a dedicated passion for all things Game Audio and believe it to be at the forefront in both enhancement and embellishment of the player experience, as well as pushing the boundaries of Audio as a whole. Credits ▪ Madden NFL 17 (PS4/XB1) – Sound Editor Foley Editing. ▪ Battlezone (PlayStation VR, Oculus, Vive) – Audio Designer Audio Design & Implementation, Sound for promotional videos. o Nominated for Audio Design – TIGA Awards 2017 ▪ Sniper Elite 4 (PS4/XB1/PC) – Audio Designer Audio Design & Implementation, Foley Recording, Dialogue Editing, Cutscene Sound, Sound for promotional videos. o Nominated for Creative Achievement in Sound Design – Develop Awards 2017 o Nominated for Best Audio – Golden Joystick Awards 2017 ▪ Strange Brigade (PS4/XB1/PC) – Audio Designer Audio Design & Implementation, Foley Recording, Dialogue Editing, Cutscene Sound. Software Skillset ▪ Reaper ▪ Wwise ▪ Unreal Engine 4 ▪ Pro Tools ▪ Logic Pro ▪ Native Instruments Komplete (Inc. Reaktor, FM8, Massive, Kontakt and more) ▪ Plugin Suites including Waves Diamond Bundle, Soundtoys Complete, FabFilter Total Bundle ▪ Perforce ▪ Jira/Confluence ▪ SVN Additional Experience Game Audio 2013- Present During my time at University I educated myself in the field of Game Audio, which involved developing skills with audio Middleware such as Wwise and FMOD. -
Extinction Rebellion
O/182/21 TRADE MARKS ACT 1994 IN THE MATTER OF TRADE MARK APPLICATION NO. 3446046 BY THIS AIN’T ROCK N’ ROLL LIMITED TO REGISTER: EXTINCTION REBELLION AS A TRADE MARK IN CLASSES 9, 14, 18, 25 & 26 AND IN THE MATTER OF THE OPPOSITION THERETO UNDER NO. 419124 BY CHRISTOPHER KINGSLEY AND JASON KINGSLEY BACKGROUND AND PLEADINGS 1. These proceedings concern an opposition filed on 9 January 2020 by Christopher Kingsley and Jason Kingsley (“the opponents”) to an application made on 21 November 2019 by This Ain’t Rock N’ Roll Limited (“the applicant”) to register EXTINCTION REBELLION as a trade mark in the United Kingdom. The application was accepted and published on 6 December 2019 in respect of the following goods: Class 9 Magnetic badges. Class 14 Metal badges for wear [precious metal]. Class 18 Bags; Luggage, bags, wallets and other carriers. Class 25 Clothing; Footwear; Headgear. Class 26 Button badges; Embroidered badges; Buttons; Buttons for clothing; Novelty buttons [badges] for wear. 2. The opposition is based on sections 5(2)(b), 5(3) and 3(6) of the Trade Marks Act 1994 (“the Act”) and concerns all the goods in the application. Under sections 5(2)(b) and 5(3), the opponents are relying on UK Trade Mark (UKTM) No. 3242869, which is a series of two marks: REBELLION and Rebellion. The application for this series was made on 11 July 2017, with a priority date of 24 January 2017.1 The UKTM was registered on 20 October 2017. It is registered for goods and services in Classes 9, 16, 18, 21, 24, 25, 28, 35, 38, 41, 42 and 45. -
Sonorità Videoludiche – La Chiptune,Annunciata
Sonorità videoludiche – La Chiptune La rivoluzione parte dal basso: in molti casi questa frase rappresenta solamente un modo di dire, ma nel 1985 non devono averla pensata così sviluppatori del calibro di Rob Hubbard e Martin Galway o programmatori in erba come il tedescoChris Hülsbeck. All’epoca questi tre uomini erano persone qualunque, ora invece sono compositori universalmente celebrati come i padrini della musica chiptune. Ma cos’è la chiptune? Banalmente si potrebbe dire che è «un genere di musica creato usando i chip sonori di computer e console degli anni ‘80/primi anni ‘90», ma in realtà è qualcosa di più: la chiptune è sì un genere musicale che affonda le sue radici nel retrocomputing, ma è anche un movimento artistico che prende a pieni mani dalla filosofia fai-da-te tipica del punk. Difatti, nella storia del genere, non è una novità leggere di gente che ha creato o che crea tutt’ora dei software musicali da zero: è l’esempio del succitato Chris Hülsbeck, che nel 1986 pubblicò su una rivista tedesca Soundmonitor, programma che aveva creato nel tempo libero. Oppure di Karsten Obarski, che nel 1987 creò il software Ultimate Soundtracker per Commodore Amiga, dando il via all’introduzione dellecacktro (ovvero le intro di giochi e programmi crackati) e successivamente alla cosiddetta demoscene, un vero e proprio genere artistico in tutto e per tutto che usava l’Amiga per creare opere degne del MOMA di New York. Nonostante veri compositori del calibro di Koji Kondo, Nobuo Uematsu e Yuzo Koshiro, autori rispettivamente delle musiche di Super Mario, Final Fantasy e Streets of Rage, che vennero assunti da case come Nintendo e Sega per creare opere leggendarie, oggi portate sui palchi da tutto il mondo con progetti rock-opera come Video Game Music dell’americano Tommy Tallarico o da esibizioni orchestrali, la chiptune continua a restare un fenomeno soprattutto underground, anche se negli ultimi anni è stata spesso omaggiata da artisti del mainstream musicale come il canadese Deadmau5 (che proviene della demoscene!), 50 Cent o Kesha. -
Artur Perzyna Sr
ARTUR PERZYNA SR. ENVIRONMENT AR TIST 11 Blakemore Drive, B75 7RN Sutton Coldfield, West Midlands, England + 07930 018162 [email protected] ARTSTATION.COM I am 32yrs old video games and computer graphics enthusiast from Poland. I have been living in England for about 6 years in the past and I now wish to relocate with a new work as an artist and developer. I went through the stage of pushing visual aspects of video games to higher standards (which I still try to do), to the place of reaching the emotions of future players with my artwork and other tools I have at my disposal. At the same time I keep in mind that games should be fun and entertaining. I always do my best to deliver the quality and quantity corresponding to peak of my current skills. It is also important for me to constantly develop those skills and broaden my interests by interacting and working with other like-minded professionals. These are the reasons behind many of my decisions, but of course, we are humans and sometimes we just appreciate a nice morning coffee. MY QUALIFICATIONS PERSONAL SKILLS AND TRAITS ADAPTATION AND TEAM SKILLS TEAM WORK AND FEEDBACK Ability to quickly adapt to a new project, style, team and software. Qualities which I have learned working on big projects in Ability to mentor and understand other artists. game-industry. It is extremely important to communicate, Easy-going attitude and ease in adapting to shared artistic vision. sharing common vision, tips and concerns with other artists Ability to work on different IPs; from realistic ones, through stylised fantasy up to futuristic sci-fi. -
The Political Economy of the 7Th Generation Console Game
UvA-DARE (Digital Academic Repository) Prolonging the Magic: The Political Economy of the 7th Generation Console Game Nieborg, D.B. Publication date 2014 Document Version Final published version Published in Eludamos Link to publication Citation for published version (APA): Nieborg, D. B. (2014). Prolonging the Magic: The Political Economy of the 7th Generation Console Game. Eludamos, 8(1), 47-63. http://www.eludamos.org/index.php/eludamos/article/view/vol8no1-4 General rights It is not permitted to download or to forward/distribute the text or part of it without the consent of the author(s) and/or copyright holder(s), other than for strictly personal, individual use, unless the work is under an open content license (like Creative Commons). Disclaimer/Complaints regulations If you believe that digital publication of certain material infringes any of your rights or (privacy) interests, please let the Library know, stating your reasons. In case of a legitimate complaint, the Library will make the material inaccessible and/or remove it from the website. Please Ask the Library: https://uba.uva.nl/en/contact, or a letter to: Library of the University of Amsterdam, Secretariat, Singel 425, 1012 WP Amsterdam, The Netherlands. You will be contacted as soon as possible. UvA-DARE is a service provided by the library of the University of Amsterdam (https://dare.uva.nl) Download date:24 Sep 2021 Vol. 8, No. 1 (2014) http://www.eludamos.org Prolonging the Magic: The political economy of the 7th generation console game David B. Nieborg Eludamos. Journal for Computer Game Culture. 2014; 8 (1), pp. -
Playstation 4 Xbox One Nintendo Switch Pc Game 3Ds
Lista aggiornata al 30/06/2020. Potrebbe subire delle variazioni. Maggiori dettagli in negozio. PLAYSTATION 4 XBOX ONE NINTENDO SWITCH PC GAME 3DS PLAYSTATION 4 11-11 Memories Retold - P4 2Dark - Limited Edition - P4 428 Shibuya Scramble - P4 7 Days to Die - P4 8 To Glory - Bull Riding - P4 A Plague Tale: Innocence - P4 A Way Out - P4 A.O.T. 2 - P4 A.O.T. 2 – Final Battle - P4 A.O.T. Wings of Freedom - P4 ABZÛ - P4 Ace Combat 7 - NON PUBBLICARE - P4 Ace Combat 7 - P4 ACE COMBAT® 7: SKIES UNKNOWN Collector's Edition - P4 Aces of the Luftwaffe - Squadron Extended Edition - P4 Adam’s Venture: Origini - P4 Adventure Time: Finn & Jake Detective - P4 Aerea - Collectors Edition - P4 Agatha Christie: The ABC Murders - P4 Age Of Wonders: Planetfall - Day One Edition - P4 Agents of Mayhem - P4 Agents Of Mayhem - Special Edition - P4 Agony - P4 Air Conflicts Vietnam Ultimate Edition - P4 Alien: Isolation Ripley Edition - P4 Among the Sleep - P4 Angry Birds Star Wars - P4 Anima Gate of Memories: The Nameless Chronicles - P4 Anima: Gate Of Memories - P4 Anthem - Legion of Dawn Edition - P4 Anthem - P4 Apex Construct - P4 Aragami - P4 Arcania - The Complete Tale - P4 ARK Park - P4 ARK: Survival Evolved - Collector's Edition - P4 ARK: Survival Evolved - Explorer Edition - P4 ARK: Survival Evolved - P4 Armello - P4 Arslan The Warriors of Legends - P4 Ash of Gods: Redemption - P4 Assassin’s Creed 4 Black Flag - P4 Assassin's Creed - The Ezio Collection - P4 Assassin's Creed Chronicles - P4 Assassin's Creed III Remastered - P4 Assassin's Creed Odyssey -
New Geforce GTX 1660 Ti Delivers Great Performance Leap for Every Gamer, Starting at $279
New GeForce GTX 1660 Ti Delivers Great Performance Leap for Every Gamer, Starting at $279 Powered by 12th-Gen Turing Architecture, GTX 1660 Ti up to 3x Faster Than GTX 960, 1.5x Than GTX 1060; Available Today NVIDIA today introduced the GeForce® GTX® 1660 Ti, a new gaming GPU that delivers a big step up in performance and power efficiency for today's most popular games. It is available now worldwide starting at $279. Based on the 12th generation Turing™ GPU architecture, the GTX 1660 Ti takes advantage of all of Turing's shader innovations to deliver 2x the TOPS of the previous-generation Pascal™ architecture. It supports concurrent floating point and integer operations, a unified cache architecture with 3x the L1 cache, and turbocharged performance using adaptive shading technology. 1.4x More Power Efficient Than Pascal The Turing architecture delivers 1.5x instructions per clock and 1.4x the power efficiency of Pascal, which previously set the standard for power-efficient GPUs. As a result, with a power envelope of only 120 watts, the GTX 1660 Ti delivers the best performance per watt of any GPU in its class. 120 Frames per Second in Competitive Games The GeForce GTX 1660 Ti outperforms prior-generation GPUs and excels in modern games with complex shaders. It is up to 1.5x faster(1) than the GeForce GTX 1060 6GB and allows gamers to experience 120 frames per second at 1080p in popular online games such as Fortnite, PUBG and Apex Legends. The GeForce GTX 1660 Ti features 1,536 CUDA® cores, 6GB of the new GDDR6 memory running at 12Gbps and a boost clock of almost 1.8 GHz, which can be easily overclocked for further performance. -
AMD Gaming Evolved Expands with Trio of Exclusive Gaming Partnerships
March 19, 2014 AMD Gaming Evolved Expands With Trio of Exclusive Gaming Partnerships Sniper Elite III, Murdered: Soul Suspect and Lichdom Add Exclusive Optimizations for AMD's Industry-Leading Gaming Hardware SUNNYVALE, CA -- (Marketwired) -- 03/19/14 -- AMD (NYSE: AMD) today announced three new game developer partnerships for AMD Gaming Evolved, an ISV relationship program that assists developers in creating an enhanced PC gaming experience. Rebellion Developments, Square Enix® and Xaviant are the latest developers to join AMD in optimizing PC games to make them look better and run better for every gamer on AMD hardware. "AMD is proud to play an instrumental role in enabling quality PC gaming experiences," said Ritche Corpus, director of ISV gaming and alliances, AMD. "With collaboration between AMD and leading studios like Rebellion, Square Enix and Xaviant, we can work together to optimize the image quality and performance of highly-anticipated titles for an intense gaming experience." Rebellion Developments is currently developing "Sniper Elite III," the latest chapter in an award-winning series that promises to take gamers to the exotic terrain of WW2's North Africa conflict. "AMD was an incredible technical partner to Rebellion during the development of Sniper Elite V2," said Chris Kingsley, CTO, Rebellion. "Today we proudly renew that spirit of cooperation in an official gaming partnership that will bring full Mantle API support to bear in Sniper Elite III. Through native Mantle support in our Asura Engine, AMD Radeon™ customers will uniquely receive a level of performance that couldn't be achieved without AMD's visionary efforts with lower level graphics APIs." Square Enix is the publisher behind "Murdered: Soul Suspect™," a supernatural thriller that challenges players to solve the most difficult case of all: their own murder.