Artur Perzyna Sr

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Artur Perzyna Sr ARTUR PERZYNA SR. ENVIRONMENT AR TIST 11 Blakemore Drive, B75 7RN Sutton Coldfield, West Midlands, England + 07930 018162 [email protected] ARTSTATION.COM I am 32yrs old video games and computer graphics enthusiast from Poland. I have been living in England for about 6 years in the past and I now wish to relocate with a new work as an artist and developer. I went through the stage of pushing visual aspects of video games to higher standards (which I still try to do), to the place of reaching the emotions of future players with my artwork and other tools I have at my disposal. At the same time I keep in mind that games should be fun and entertaining. I always do my best to deliver the quality and quantity corresponding to peak of my current skills. It is also important for me to constantly develop those skills and broaden my interests by interacting and working with other like-minded professionals. These are the reasons behind many of my decisions, but of course, we are humans and sometimes we just appreciate a nice morning coffee. MY QUALIFICATIONS PERSONAL SKILLS AND TRAITS ADAPTATION AND TEAM SKILLS TEAM WORK AND FEEDBACK Ability to quickly adapt to a new project, style, team and software. Qualities which I have learned working on big projects in Ability to mentor and understand other artists. game-industry. It is extremely important to communicate, Easy-going attitude and ease in adapting to shared artistic vision. sharing common vision, tips and concerns with other artists Ability to work on different IPs; from realistic ones, through stylised fantasy up to futuristic sci-fi. and be able to express your ideas in a simple way. Ability to work both independently and in cooperation with designers and other artists. Good approach to technical and artistic problem solving. FLEXIBILITY AND RESOURCEFULNESS ART SKILLS Over the years the range of work in a company may change a couple of times. I love new challenges and opportunities to Proficiency and experience with whole environment art content creation process. learn something new. Based either on references or concepts. Mainly in "Substance", but also photogrammetry or hand painted pipelines. SELF-MOTIVATION AND SELF-ACTUALIZATION Prototyping 3d space blockouts under consideration of art and gameplay design. Inner force pushing me to constant self improvement in many Design & creation of bespoken and modular kit assets, incl. vegetation. areas of life. Proficiency in clean high and low poly modelling in Max, Maya, Zbrush. Strong and efficient uv mapping & textures creation skills, both unique and tileable. PLANNING Understanding what makes tillable and unique textures appealing in a range of distance views. Great sense of spatial relations, structural logic, colours, composition, purpose, form and styles. Pre-production/preparation, for some seems like a waste of time, but proved many times to be a better way, when Knowledge and feeling of what makes the environment interesting, believable and appealing. dealing with bigger projects to make. Understanding level design requirements and meaning of gameplay and storytelling in environment creation. PRECISENESS CONSTRAINS My individual innate quality. I prefer to be precise, because it often saves my time in long-range scope and reduces Ability to prioritize and execute ideas within a time schedule or other production requirements. backtracking. Experience in creating games in constraints of X360, PS3, XBox One, PS4, PC and VR platforms. Background in understanding computer and console hardware. Experience in making technical meshes for environments/assets: collisions, los, csm and others. INTERPERSONAL AND ORGANISATIONAL SKILLS Experience with profiling and optimizing. Self development is my hobby. ;) Besides, no matter where we start, inevitably we pick up those skills with time. ART MANAGEMENT EXPERIENCE Experience in creating and maintaining art style guides and technical documentation. PRO-ACTIVE AND COLLABORATIVE WORK ATTITUDE Experience in providing guidelines, feedback and references for freelancers and contractors. Experience in managing assets for and from outsource. Provided with right amount of challenges and difficulty, I am Experience as a freelancer. engaged and pro-acively seek improvement. Therefore; enriching and maintaining overall visual game design, creating interesting and believable environments within technical constrains, populating space with assets, creating assets, debugging & optimizing games, collaborating with level design to achieve emotional content for players. This is what makes me feel good at my work from a professional side. On the personal side; mutual appreciation, gratitute, respect and help to get closer to everyone's (individually and as a team) potential is the key. SOFTWARE CAREER TIMELINE 3D artist in CI Games - Warsaw, Poland "Sniper Ghost Warrior 2" - FPP stealth shooter First steps in CG Environment & interior lighting artist in Rebellion Developments 2015 "Sniper Elite 4" - TPP stealth shooter 2016 "Battlezone" - VR sci-fi battle tanks 2004 2010 2015 2017 "Strange Brigade" - TPP adventure shooter 2006 2012 2015 2018 2020 Freelance 3D artist at Super Trumpers "SurvIsland", Indy Steam Greenlight First freelance work Back to freelance Environment artist in nDreams Ltd "Phantom: Covert Ops" - Best VR game of E3 FPP Stealth Shooter Freelance vehicle 3D artist at Jujubee "Take Off" mobile flying simulator GAMES AND STUDIOS October 2019 - Now - freelance 3D artist at Super Trampers on “SurviIsland”, indy Steam GreenLight surviving tpp game October 2018 - October 2019 - environment artist at nDreams Ltd on "Phantom: Covert Ops" - Best VR game of E3 2019, Oculus Quest & Rift Stealth Shooter July 2015 - February 2018 - environment & interior lighting artist in Rebellion Developments Ltd on: "Sniper Elite 4" - TPP stealth shooter, "Battlezone" - VR battle tanks sci-fi game "Strange Brigade" - TPP adventure shooter March 2015 - July 2015 - freelance vehicle 3D artist at Jujubee on "Take Off " - mobile flying simulator July 2012 - July 2015 - freelance 3D artist July 2010 - July 2012 - 3D artist in CI Games (Warsaw, Poland) on "Sniper: Ghost Warrior 2" - TPP stealth shooter 2006 - July 2010 - freelance 3D artist SOFTWARE BIG 5 PERSONALITY TRAITS 3DS MAX CONSCIENTIOUSNESS MAYA OPENNESS PHOTOSHOP EXTROVERSION SUBSTANCE PAINTER AGREEABLENESS SUBSTANCE DESIGNER NEUROTICISM ZBRUSH INTJ SPEEDTREE HOUDINI UNREAL 4 INTERESTS Technologies and innovations, fantasy and sci-fi settings, weightlifting, physiotherapy, architecture, philosophy, personal development, elemental physics, psychology. ENCLOSURE My portfolio you can find on ArtStation. Please take a look. ARTSTATION.COM.
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