Inclusive Tennis Teacher Resource
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Inclusive Tennis Teacher Resource Activity Cards Inclusive Tennis Teacher Resource HOW TO USE THESE TESTIMONIALS ACTIVITY CARDS TEACHER, “This resource and equipment has made SUSSEX a huge impact on our students who have These activity cards are suitable for children of all ages never played tennis before.” and abilities and can be used in a number of different ways: 1. Build cards together to form a session 2. Use the cards for additional/new ideas, to build into existing sessions 3. Use the cards as part of a festival, or circuit activity session “The Inclusive Tennis Teacher Resource and Each card has some, or all of the following information: free equipment has had a significant impact on 1. CATEGORY: PE and extra curricular activities at our school… EACH ACTIVITY CARD FEATURES: Before receiving this equipment, tennis was AGILITY, BALANCE, COORDINATION (ABCS) ................ 5 An image with key text descriptors not taught at our school, but it has now become and a key to show you what the a key aspect of school sport.” TEACHER, format of the activity is as well as quality points: SOMERSET MAIN THEME ...........................................................27 7 Counting & Scoring COMPETITION ..........................................................63 “The equipment has allowed our Winning a Point students to embrace a new sport giving them the opportunity to 2. LEARNING OBJECTIVES participate in tennis for the first time.” TEACHER, 3. ORGANISATION AND EQUIPMENT In and Out CHESHIRE 4. ACTIVITY OR ACTIVITIES: Sometimes there are alternative ways of doing the activity, which are equally as beneficial. Rules If the activities are numbered, they are in a progressive order i TEACHER, “This resource for Special Schools 5. EASIER & HARDER: How to make the activity easier or harder SCOTLAND 6. QUALITY POINTS: Points you need to look for and encourage is just what it says – special!” 7. DISCOVER: Questions you can ask to help the children learn MORE INFO... for themselves Additional copies of the activity 8. COMPETITION: A competitive version of the activity to cards can be downloaded from: use in the last part of the session 2 www.schoolstennis.org 3 READY STEADY Jog, then get ready... Quality points Coordinate arms and legs when running. Stop quietly and balanced, with knees bent and feet apart. Head up and still when balancing. ...then... ...balanced on tiptoes... ...on bottom... ...on hand ...backhand... and one knee... ...on hand and one foot... ...forehand 4 5 READY STEADY BOUNCE ABOUT 7 LEARNING OBJECTIVES Quality points • Run in different directions and stop with control. Start in ready • Get ready in a balanced position. Keep body height the same, position not bobbing up and down. • Balance on various parts of the body. Bounce the ball at around waist height. • Know the names of tennis shots. Watch the ball and be aware Bounce with ORGANISATION of spaces and other players alternate hands... • Equipment: rackets. Control your racket with a steady wrist. • Define the playing area and boundaries. • Position the players in the area and demonstrate. • Highlight the need to stay in the area and watch other players to avoid collisions. ACTIVITY ...while hopping... Players jog around the court in different directions. On the ready command of the teacher; they stop in a ready position then run to the nearest line and balance (steady) in a particular way indicated by the teacher. Do in different ways: ...while • Without rackets, teacher calls out one foot and one hand, bottom, skipping... on tiptoes, one knee and one hand etc. Players balance on those parts. • With rackets, teacher calls out forehand, backhand, serve, smash, etc. Players get into a position as if going to do that shot. ...while side-stepping... Easier Harder Run and stop on a line with both feet in a ready position. Hold the balance positions for different lengths of time. Stand or jog on the spot, on command of ready, players change to ready position. DISCOVER • What’s the best way to stop when the teacher calls ‘ready’? Bounce the ball using the racket... • Which parts of your body hold you in position when you balance? • What are you thinking about and where are you looking when you get ready? 6 7 BOUNCE ABOUT 7 CROSS THE RIVER LEARNING OBJECTIVES Quality points • Move in different directions and awareness of spaces. • Control a ball and watch bounces. Bend at the knees as well as the waist to get low. ORGANISATION Not too fast, keep balanced. • Equipment: balls, rackets for harder activity. Think carefully where to place • Define the playing area. the next line. Start with three • Position players in the area and demonstrate. throw-down lines • Highlight the need to watch each other to avoid collisions. ACTIVITY Players move around the area bouncing a ball in basketball dribble style. Move by walking, jogging, sidestepping or walking backwards, keeping control of the ball. Change the action on the command of the teacher, e.g. ready, left hand, Find better right hand, both hands, alternate hands, skipping, hopping, at the side. ways to move Easier Harder Use a bigger ball. Change direction on command. Bounce and catch each time. Bounce the ball to different heights. Bounce with the favourite hand and move slowly. Use a racket to bounce the ball. DISCOVER • Which part of your hands touch the ball? • Is the ball rising or falling when you first touch it? • How can you make the ball bounce slower or faster? Start again if you fall off the line 8 9 CROSS THE RIVER JUMP SQUARE LEARNING OBJECTIVES Quality points • Balance whilst moving, turning and stretching. Moguls Keep head still and eyes focused ORGANISATION Jump from forwards on all jumps. side to side • Equipment: throw-down lines. Bend knees for take off and landing. • Set up the river from the baseline to the net. • Position the players at the baseline and explain the task. Get balanced on landing before Avoid demonstrating, let them work it out for themselves. moving off again. • Organise the players into 2s with 3 lines each. Keep a good rhythm for repeated jumps. ACTIVITY Ask Player 1 to cross the river by creating a pathway using the lines, working out the best way to do it. Player 2 then crosses the river. Challenge players to get across without stepping off a line and find different ways. Hops Easier Harder Change foot at the marker Players have an assistant to help Use 2 throw down-lines. Jump the River move the lines. Jump off one foot, In 2s players cross together using only 3 lines. land on two feet The whole path is laid out using many lines and players just cross. Split into teams and race, players start again if they step off the line. Moguls DISCOVER • How far apart do you put the lines down? • How do you balance when you bend to pick up a line? • Which is the best way to face? Hops • Can you find another way to do it? Jump the River Kangaroo Jumps Jump with both feet together Kangaroo Jumps 10 11 JUMP SQUARE THROW & GO 7 LEARNING OBJECTIVES Quality points • Jump with different take offs and landings. • Land softly, safely and balanced, and ready to move on again. Stop and balance before throwing. Throw from ORGANISATION Turn the body keeping the head forehand side... • Equipment: throw-down lines. still and shoulders level. • Create a large square in the court area with a line marking Follow through with arms. each corner and lines as prompts for the jumping activity. • Position the players outside the area and demonstrate the jumps along each side of the square. • Organise the same number of players at each corner. ...backhand ACTIVITY side... • Players jump the side of the square to the corner. The player at the front of the line waits until the person jumping the line behind them reaches their corner before setting off. Each side of the square is different: • Jump the river - run then jump taking off on 1 foot landing on 2 feet then run on to the end. • Moguls - 2-footed jumps zigzagging along the track. • Hops - hop on 1 foot to the middle then on the other to the end of the track. 3 • Kangaroo jumps - 2-footed jumps along the track. Easier Harder Go slower. Make the activity faster and more dynamic. Start with 2 sides of the square Create more difficult activities e.g. combination of jumps ...or overhead and gradually add more.. such as hopscotch, star jumps. In a team count how many times the players go round a square in a set time. 2 DISCOVER • What do you do before you jump? 1 • How do your arms help you to balance when you are hopping or jumping? 12 13 THROW & GO 7 HIGH, MIDDLE & LOW 7 LEARNING OBJECTIVES Quality points Players learn how to: • Turn the body to throw. Get ready with feet apart With a big ball use two hands and hands ready. • Balance whilst turning. and no bounces Work out the movement of the other ORGANISATION player and send the ball ahead. • Equipment: big balls, throw-down lines. Catch the ball in front of your body. • Set up a track for each group of 4/5 players. • Position the players at the side of a track and demonstrate. • Organise players on each track, 2/3 at one end and 2/3 at the other. ACTIVITY With a tennis ball let Player 1 runs a few steps forward to the line, stops and throws the ball using 2 the ball bounce hands and a sidearm action. The ball bounces in front of the player at the other line, who catches it. Player 1 then runs across the court to join the back of the line just thrown to.