Perl Programmers Reference Guide PERL(1)
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GNU/Linux AI & Alife HOWTO
GNU/Linux AI & Alife HOWTO GNU/Linux AI & Alife HOWTO Table of Contents GNU/Linux AI & Alife HOWTO......................................................................................................................1 by John Eikenberry..................................................................................................................................1 1. Introduction..........................................................................................................................................1 2. Symbolic Systems (GOFAI)................................................................................................................1 3. Connectionism.....................................................................................................................................1 4. Evolutionary Computing......................................................................................................................1 5. Alife & Complex Systems...................................................................................................................1 6. Agents & Robotics...............................................................................................................................1 7. Statistical & Machine Learning...........................................................................................................2 8. Missing & Dead...................................................................................................................................2 1. Introduction.........................................................................................................................................2 -
Evolution of Autopoiesis and Multicellularity in the Game of Life
Evolution of Autopoiesis and Peter D. Turney* Ronin Institute Multicellularity in the Game of Life [email protected] Keywords Evolution, autopoiesis, multicellularity, Abstract Recently we introduced a model of symbiosis, Model-S, cellular automata, diversity, symbiosis based on the evolution of seed patterns in Conwayʼs Game of Life. In the model, the fitness of a seed pattern is measured by one-on-one competitions in the Immigration Game, a two-player variation of the Downloaded from http://direct.mit.edu/artl/article-pdf/27/1/26/1925167/artl_a_00334.pdf by guest on 25 September 2021 Game of Life. Our previous article showed that Model-S can serve as a highly abstract, simplified model of biological life: (1) The initial seed pattern is analogous to a genome. (2) The changes as the game runs are analogous to the development of the phenome. (3) Tournament selection in Model-S is analogous to natural selection in biology. (4) The Immigration Game in Model-S is analogous to competition in biology. (5) The first three layers in Model-S are analogous to biological reproduction. (6) The fusion of seed patterns in Model-S is analogous to symbiosis. The current article takes this analogy two steps further: (7) Autopoietic structures in the Game of Life (still lifes, oscillators, and spaceships—collectively known as ashes) are analogous to cells in biology. (8) The seed patterns in the Game of Life give rise to multiple, diverse, cooperating autopoietic structures, analogous to multicellular biological life. We use the apgsearch software (Ash Pattern Generator Search), developed by Adam Goucher for the study of ashes, to analyze autopoiesis and multicellularity in Model-S. -
Cfengine V2 Reference Edition 2.2.10 for Version 2.2.10
cfengine v2 reference Edition 2.2.10 for version 2.2.10 Mark Burgess Faculty of Engineering, Oslo University College, Norway Copyright c 2008 Mark Burgess This manual corresponds to CFENGINE Edition 2.2.10 for version 2.2.10 as last updated 21 January 2009. Chapter 1: Introduction to reference manual 1 1 Introduction to reference manual The purpose of the cfengine reference manual is to collect together and document the raw facts about the different components of cfengine. Once you have become proficient in the use of cfengine, you will no longer have need of the tutorial. The reference manual, on the other hand, changes with each version of cfengine. You will be able to use it online, or in printed form to find out the details you require to implement configurations in practice. 1.1 Installation In order to install cfengine, you should first ensure that the following packages are installed. OpenSSL Open source Secure Sockets Layer for encryption. URL: http://www.openssl.org BerkeleyDB (version 3.2 or later) Light-weight flat-file database system. URL: http://www.oracle.com/technology/products/berkeley-db/index.html The preferred method of installation is then tar zxf cfengine-x.x.x.tar.gz cd cfengine-x.x.x ./configure make make install This results in binaries being installed in `/usr/local/sbin'. Since this is not necessarily a local file system on all hosts, users are encouraged to keep local copies of the binaries on each host, inside the cfengine trusted work directory. 1.2 Work directory In order to achieve the desired simplifications, it was decided to reserve a private work area for the cfengine tool-set. -
From Conway's Soldier to Gosper's Glider Gun in Memory of J. H
From Conway’s soldier to Gosper’s glider gun In memory of J. H. Conway (1937-2020) Zhangchi Chen Université Paris-Sud June 17, 2020 Zhangchi Chen Université Paris-Sud From Conway’s soldier to Gosper’s glider gun In memory of J. H. Conway (1937-2020) Math in games Figure: Conway’s Life Game Figure: Peg Solitaire Zhangchi Chen Université Paris-Sud From Conway’s soldier to Gosper’s glider gun In memory of J. H. Conway (1937-2020) Peg Solitaire: The rule Figure: A valide move Zhangchi Chen Université Paris-Sud From Conway’s soldier to Gosper’s glider gun In memory of J. H. Conway (1937-2020) Peg Solitaire: Conway’s soldier Question How many pegs (soldiers) do you need to reach the height of 1, 2, 3, 4 or 5? Zhangchi Chen Université Paris-Sud From Conway’s soldier to Gosper’s glider gun In memory of J. H. Conway (1937-2020) Peg Solitaire: Conway’s soldier Baby case To reach the height of 1-3, one needs 2,4,8 soldiers Zhangchi Chen Université Paris-Sud From Conway’s soldier to Gosper’s glider gun In memory of J. H. Conway (1937-2020) Peg Solitaire: Conway’s soldier A bit harder case To reach the height of 4, one needs 20 (not 16) soldiers. One solution (not unique). Further? (Conway 1961) It is impossible to reach the height of 5. Zhangchi Chen Université Paris-Sud From Conway’s soldier to Gosper’s glider gun In memory of J. H. Conway (1937-2020) Peg Solitaire: Conway’s soldier 1 ' '2 '4 '3 '4 '6 '5 '4 '5 '6 '10 '9 '8 '7 '6 '5 '6 '7 '8 '9 '10 '11 '10 '9 '8 '7 '6 '7 '8 '9 '10 '11 .. -
Symbiosis Promotes Fitness Improvements in the Game of Life
Symbiosis Promotes Fitness Peter D. Turney* Ronin Institute Improvements in the [email protected] Game of Life Keywords Symbiosis, cooperation, open-ended evolution, Game of Life, Immigration Game, levels of selection Abstract We present a computational simulation of evolving entities that includes symbiosis with shifting levels of selection. Evolution by natural selection shifts from the level of the original entities to the level of the new symbiotic entity. In the simulation, the fitness of an entity is measured by a series of one-on-one competitions in the Immigration Game, a two-player variation of Conwayʼs Game of Life. Mutation, reproduction, and symbiosis are implemented as operations that are external to the Immigration Game. Because these operations are external to the game, we can freely manipulate the operations and observe the effects of the manipulations. The simulation is composed of four layers, each layer building on the previous layer. The first layer implements a simple form of asexual reproduction, the second layer introduces a more sophisticated form of asexual reproduction, the third layer adds sexual reproduction, and the fourth layer adds symbiosis. The experiments show that a small amount of symbiosis, added to the other layers, significantly increases the fitness of the population. We suggest that the model may provide new insights into symbiosis in biological and cultural evolution. 1 Introduction There are two main definitions of symbiosis in biology, (1) symbiosis as any association and (2) symbiosis as persistent mutualism [7]. The first definition allows any kind of persistent contact between different species of organisms to count as symbiosis, even if the contact is pathogenic or parasitic. -
Sysadmin and Networking
;login APRIL 2014 VOL. 39, NO. 2 : Sysadmin and Networking & SDN, Beyond the Hyperbole Rob Sherwood & The Case of the Clumsy Kernel Brendan Gregg & System Administration Is Dead Todd Underwood & I Am Not a Sysadmin Elizabeth Zwicky & Splunk Performance Tuning David Lang Columns Practical Perl Tools: Using MongoDB David N. Blank-Edelman Python: When to Use Python 3 David Beazley iVoyeur: ChatOps Dave Josephsen For Good Measure: Mitigation as a Metric Dan Geer and Richard Bejtlich /dev/random: I Miss Being a Sysadmin Robert G. Ferrell UPCOMING EVENTS 2014 USENIX Federated Conferences Week CSET ’14: 7th Workshop on Cyber Security June 17–20, 2014, Philadelphia, PA, USA Experimentation and Test August 18, 2014 HotCloud ’14: 6th USENIX Workshop on www.usenix.org/cset14 Hot Topics in Cloud Computing Submissions due: April 25, 2014 June 17–18, 2014 www.usenix.org/hotcloud14 3GSE ’14: 2014 USENIX Summit on Gaming, Games, and Gamification in Security Education HotStorage ’14: 6th USENIX Workshop August 18, 2014 on Hot Topics in Storage and File Systems www.usenix.org/3gse14 June 17–18, 2014 Invited submissions due: May 6, 2014 www.usenix.org/hotstorage14 FOCI ’14: 4th USENIX Workshop on Free and Open 9th International Workshop on Feedback Computing Communications on the Internet June 17, 2014 August 18, 2014 www.usenix.org/feedbackcomputing14 www.usenix.org/foci14 WiAC ’14: 2014 USENIX Women in Advanced Submissions due: May 13, 2014 Computing Summit HotSec ’14: 2014 USENIX Summit on Hot Topics June 18, 2014 in Security www.usenix.org/wiac14 August -
Advanced Bash-Scripting Guide
Advanced Bash−Scripting Guide An in−depth exploration of the art of shell scripting Mendel Cooper <[email protected]> 3.9 15 May 2006 Revision History Revision 3.7 23 Oct 2005 Revised by: mc 'WHORTLEBERRY' release: Bugfix Update. Revision 3.8 26 Feb 2006 Revised by: mc 'BLAEBERRY' release: Minor Update. Revision 3.9 15 May 2006 Revised by: mc 'SPICEBERRY' release: Minor Update. This tutorial assumes no previous knowledge of scripting or programming, but progresses rapidly toward an intermediate/advanced level of instruction . all the while sneaking in little snippets of UNIX® wisdom and lore. It serves as a textbook, a manual for self−study, and a reference and source of knowledge on shell scripting techniques. The exercises and heavily−commented examples invite active reader participation, under the premise that the only way to really learn scripting is to write scripts. This book is suitable for classroom use as a general introduction to programming concepts. The latest update of this document, as an archived, bzip2−ed "tarball" including both the SGML source and rendered HTML, may be downloaded from the author's home site. A pdf version is also available. See the change log for a revision history. Dedication For Anita, the source of all the magic Advanced Bash−Scripting Guide Table of Contents Chapter 1. Why Shell Programming?...............................................................................................................1 Chapter 2. Starting Off With a Sha−Bang.......................................................................................................3 -
Listener Feedback #172
Security Now! Transcript of Episode #415 Page 1 of 39 Transcript of Episode #415 Listener Feedback #172 Description: Steve and Leo discuss the week's major security events and discuss questions and comments from listeners of previous episodes. They tie up loose ends, explore a wide range of topics that are too small to fill their own episode, clarify any confusion from previous installments, and present real world 'application notes' for any of the security technologies and issues we have previously discussed. High quality (64 kbps) mp3 audio file URL: http://media.GRC.com/sn/SN-415.mp3 Quarter size (16 kbps) mp3 audio file URL: http://media.GRC.com/sn/sn-415-lq.mp3 SHOW TEASE: It's time for Security Now!. Steve Gibson is here. He's going to answer 10 of your questions. He's going to talk about security issues. Yes, there's another slide from the Edward Snowden deck. We'll talk about what that all means, next on Security Now!. Leo Laporte: This is Security Now! with Steve Gibson, Episode 415, recorded July 31st, 2013: Your questions, Steve's answers, #172. It's time for Security Now!, the show that protects you and your loved ones and your privacy online and your security online. Couldn't better be a better time to do a show like this, as we've said for the last six years. Steve Gibson's here, the Explainer in Chief, from GRC.com. He's the creator of SpinRite, which is his bread and butter for many moons now. Is it 20 years now, Steve? Steve Gibson: 25, my friend. -
Behaviors and Patterns in Low Period Oscillators in Life Abbie Gibson Computer Science Tufts University Appalachian State University [email protected]
Behaviors and Patterns in Low Period Oscillators in Life Abbie Gibson Computer Science Tufts University Appalachian State University [email protected] I. Abstract There are natural occurring cellular automatons seen everywhere in the world, yet there is little known about how these patterns behave. This summer for ten weeks I participated in a research experience that will increase the knowledge known about cellular automata. This paper introduces common patterns and behaviors among minimal period oscillators. Through the program Golly we have been able to analyze a small set of oscillators using the game of life rule set. For each oscillator in our set we looked as it cycled through its different patterns and noted what kind of patterns and behaviors we saw. Along with common patterns and behaviors we looked at the overall density of the oscillator and the density of each pattern the oscillator contained. In this paper we will show some of the common behaviors and patterns we found in minimal period oscillators. II. Introduction A Cellular Automaton is a infinite grid of cells used to represent artificial life. Each cell has a finite number of states and a set of neighbors. Cellular automatons behaviors and properties are determined by the rule set that is applied to the cellular automata. The most common rule set is Conway’s Game of Life. Life uses a two dimensional with cells that have two states, alive or dead. The neighborhood of a cell in game of life consists of the cell and the eight closest cells to it, including the top, left, right, bottom, and four. -
Cellular Automata and Music: a New Representation Richard French Union College - Schenectady, NY
Union College Union | Digital Works Honors Theses Student Work 6-2013 Cellular Automata and Music: A New Representation Richard French Union College - Schenectady, NY Follow this and additional works at: https://digitalworks.union.edu/theses Part of the Composition Commons, and the Computer Sciences Commons Recommended Citation French, Richard, "Cellular Automata and Music: A New Representation" (2013). Honors Theses. 665. https://digitalworks.union.edu/theses/665 This Open Access is brought to you for free and open access by the Student Work at Union | Digital Works. It has been accepted for inclusion in Honors Theses by an authorized administrator of Union | Digital Works. For more information, please contact [email protected]. Cellular Automata and Music: A New Representation∗ Richard French Advisor: Kristina Striegnitz June 2013 ∗Submitted in partial fulfillment of the requirements for Honors in the department of Computer Science i 1 Abstract French, Richard: Cellular Automata and Music: A New Representation Advisor: Kristina Striegnitz For millenia, we've thought of musical composition as a purely human activity. However, we once also thought of an activity like chess to be purely human, but Deep Blue was able to defeat Kasparov in 1995 all the same. Could there perhaps be some tool or algorithm for musical composition that can replicate to some extent what human beings can do with music? This project explores this idea through the use of a tool called a cellular automaton. A cellular automaton is a grid space with a finite number of states for each of the "cells" or "squares" where a simple rule is applied, and through this rule amazingly complicated patterns emerge over many time steps. -
2D Hexagonal Cellular Automata: the Complexity of Forms
2D Hexagonal Cellular Automata: The Complexity of Forms Vural Erdogan [email protected] Abstract — We created two-dimensional hexagonal cellular an essential role in building new structures. The gliders, the automata to obtain complexity by using simple rules same as blinkers and the other oscillators such these might enhance the Conway’s game of life. Considering the game of life rules, complexity of patterns. Wolfram's works about life-like structures and John von Neumann's self-replication, self-maintenance, self-reproduction Another famous rule of CA is Stephen Wolfram’s problems, we developed 2-states and 3-states hexagonal growing “elementary cellular automata” [3] that inspired Alife scientists algorithms that reach large populations through random initial remarkably due to the complexity of rule 30 that was created in states. Unlike the game of life, we used six neighbourhoods cellular a one-dimensional environment. After his systematic studies automata instead of eight or four neighbourhoods. First about complex cellular automata, he published “A New Kind of simulations explained that whether we are able to obtain sort of Science” [4] in 2002 that demonstrates cellular automata can be oscillators, blinkers and gliders. Inspired by Wolfram's 1D related to many fields. cellular automata complexity and life-like structures, we simulated 2D synchronous, discrete, deterministic cellular Besides these, one of the pioneers of cellular automata, John automata to reach life-like forms with 2-states cells. The life-like von Neumann, investigated self-replication and self- formations and the oscillators have been explained how they reproduction problems to build a “universal constructor” that is contribute to initiating self-maintenance together with self- a self-replicating machine building own copies by using reproduction and self-replication. -
Listener Feedback #227
Security Now! Transcript of Episode #542 Page 1 of 45 Transcript of Episode #542 Listener Feedback #227 Description: Leo and I discuss the week's major security events and discuss questions and comments from listeners of previous episodes. We tie up loose ends, explore a wide range of topics that are too small to fill their own episode, clarify any confusion from previous installments, and present real world application notes for any of the security technologies and issues we have previously discussed. High quality (64 kbps) mp3 audio file URL: http://media.GRC.com/sn/SN-542.mp3 Quarter size (16 kbps) mp3 audio file URL: http://media.GRC.com/sn/sn-542-lq.mp3 SHOW TEASE: It's time for Security Now!. Steve Gibson is here with an update on all the security news, including a new low in "You're Doing It Wrong." Plus, of course, 10 of your questions and his answers. It's all coming up next on Security Now!. Leo Laporte: This is Security Now! with Steve Gibson, Episode 542, recorded Tuesday, January 12th, 2016: Your questions, Steve's answers, #227. It's time for Security Now!, the show that protects you and your loved ones from the dangerous environs of the Internet. Here's your captain. He's kind of like the captain on the Jungle Boat at Disneyland. He's got a pistol; and, if a hippo attacks, he's ready. Steve Gibson: I have a cap. If I was going to be the Jungle Boat captain, I should have my captain's cap.