Destination Unknown: Experiments in the Network Novel
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The Role of Art in Enterprise
Report from the EU H2020 Research and Innovation Project Artsformation: Mobilising the Arts for an Inclusive Digital Transformation The Role of Art in Enterprise Tom O’Dea, Ana Alacovska, and Christian Fieseler This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 870726. Report of the EU H2020 Research Project Artsformation: Mobilising the Arts for an Inclusive Digital Transformation State-of-the-art literature review on the role of Art in enterprise Tom O’Dea1, Ana Alacovska2, and Christian Fieseler3 1 Trinity College, Dublin 2 Copenhagen Business School 3 BI Norwegian Business School This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 870726 Suggested citation: O’Dea, T., Alacovska, A., and Fieseler, C. (2020). The Role of Art in Enterprise. Artsformation Report Series, available at: (SSRN) https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3716274 About Artsformation: Artsformation is a Horizon 2020 Research and Innovation project that explores the intersection between arts, society and technology Arts- formation aims to understand, analyse, and promote the ways in which the arts can reinforce the social, cultural, economic, and political benefits of the digital transformation. Artsformation strives to support and be part of the process of making our communities resilient and adaptive in the 4th Industrial Revolution through research, innovation and applied artistic practice. To this end, the project organizes arts exhibitions, host artist assemblies, creates new artistic methods to impact the digital transformation positively and reviews the scholarly and practi- cal state of the arts. -
The Reluctant Famulus 105 the Reluctant Famulus 105 May/June2015 Thomas D
The Reluctant Famulus 105 The Reluctant Famulus 105 May/June2015 Thomas D. Sadler, Editor/Publisher, etc. 305 Gill Branch Road, Owenton, KY 40359 Phone: 502-484-3766 E-mail: [email protected] Contents Introduction, Editor 1 Rat Stew, Gene Stewart 4 Alternate History, Alfred D. Byrd 12 Brian Lewis, Eric Barraclough 18 The Crotchety Critic, Michaele Jordan 24 A Book Review, John Purcell 27 NewAncient Earthlings, Gayle Perry 30 Degeneration Gap, Walt Wentz 40 Letters of Comment 42 Artwork/Photos A. B. Kynock Front & Back covers, 44, 48, 52 Brad Foster 17, 29, 31, 53 Brian Lewis 18 through 23 Spore & Toetoe Hodges 26, 30, 34 Gene Stewart 7, 8, 20 Internet 26,27, 41 top Unknown 23, upper right photo of Brian Lewis The Reluctant Famulus is a product of Strange Dwarf Publications. Many of the comments expressed herein are solely those of the Editor/Publisher and do not necessarily reflect the thoughts of any sane, rational persons who know what they are doing and have carefully thought out beforehand what they wanted to say. Material not written or produced by the Editor/Publisher is printed by permission of the various writers and artists and is copyright by them and remains their sole property and reverts to them after publication. TRF maybe obtained for The Usual but especially in return for written material and artwork, postage costs, The Meaning of Life, and Editorial Whim. The Reluctant Famulus Introduction: Past, Present and Outer Space Preface: It seems that Ms. Andronicos recently Regarding this current issue: I realize no wrote a play, To Tread Among Serpents, one will believe me but I spell-checked the which won Jacksonville State University’s entire contents, including this preface (and Southern Playwrights Competition in 2014. -
Electronic Literature: Contexts and Poetics Author(S) Heckman, Davin; O'sullivan, James Publication Date 2018 Original Citation Heckman, D
UCC Library and UCC researchers have made this item openly available. Please let us know how this has helped you. Thanks! Title Electronic literature: contexts and poetics Author(s) Heckman, Davin; O'Sullivan, James Publication date 2018 Original citation Heckman, D. and O'Sullivan, J. (2018) 'Electronic Literature: Contexts and Poetics' In: Literary Studies in a Digital Age, New York: Modern Language Association. doi: 10.1632/lsda.2018.14 Type of publication Book chapter Link to publisher's https://dlsanthology.mla.hcommons.org/electronic-literature-contexts- version and-poetics/ http://dx.doi.org/10.17613/M6K649S3G http://dx.doi.org/10.1632/lsda.2018.14 Access to the full text of the published version may require a subscription. Rights © 2018 the authors. Published by MLA under an Attribution- ShareAlike license http://creativecommons.org/licenses/by-sa/4.0/ Item downloaded http://hdl.handle.net/10468/6275 from Downloaded on 2021-09-28T09:46:47Z 2018 Davin Heckman and James O’Sullivan, “Electronic Literature: Con... about:reader?url=https://dlsanthology.mla.hcommons.org/electronic-liter... dlsanthology.mla.hcommons.org 41-52 minutes ¶ 1 This essay is part of the third iteration of the anthology. Since public review and commentary help scholars develop their ideas, the editors hope that readers will continue to comment on the already published essay. You may also wish to read the draft essay, which underwent open review in 2017, and the project history. Introduction ¶ 2 What is electronic literature? Producing a conclusive answer requires a response to a different but related perplexity that has persisted for far longer: What is literature? For Derrida, the “institutionless institution” of literature is “a paradoxical structure,” 1 of 28 2/1/2018, 12:12 AM 2018 Davin Heckman and James O’Sullivan, “Electronic Literature: Con.. -
The Newsletter of the International Association of Media Tie-In Writers
The Newsletter of the International Association of Media Tie-in Writers Benson: METAL GEAR SOLID Snake is a terrific and its subsequent sequels were protagonist and I had a great created by Hideo Kojima, a time writing him. videogame designer who is something of a god in Japan. Tied In: How did you get the job? Konami published the games worldwide and they’re hugely Benson: Surprisingly, I learned successful. The games are in the that Kojima-san is a fan of my stealth/action genre, and most of James Bond novels! Several them feature a character named were published in Japan, and I Solid Snake. have something of a presence in that country. I Many characters will also often have special am an official abilities or powers that aren’t considered Goodwill normal. There is definitely a Japanese Ambassador for sensibility to the whole thing . Kagawa Prefecture, and there is, believe it Snake is a lone operative for or not, a permanent museum Benson Adds to His FOXHOUND, a super secret dedicated to my 007 novel The government intelligence Man With the Red Tatoo on the Tie-In Resume organization. Snake is always island of Naoshima! I had set sent in to heavily-fortified enemy much of that book there, so the Tied In recently caught up with strongholds to extract prefectural government decided charter IAMTW member information without being seen to honor it with a Bond museum. Raymond Benson to ask about or caught—so there is an At any rate, Del Rey contacted his new novelization of the emphasis on getting in and out my manager and asked if I’d be internationally-popular Konami without firefights. -
The Origins of Electronic Literature. an Overview. As Origens Da Literatura Eletrônica
Texto Digital, Florianópolis, v. 15, n. 1, p. 4-27, jan./jun. 2019. https://doi.org/10.5007/1807-9288.2019v15n1p4 The Origins of Electronic Literature. An Overview. As origens da Literatura Eletrônica. Um panorama. Giovanna Di Rosarioa; Kerri Grimaldib; Nohelia Mezac a Politecnico di Milano, Milano, Italy - [email protected] b Hamilton College, Clinton, New York United States of America - [email protected] c University of Leeds, Leeds, United Kingdom - [email protected] Keywords: Abstract: The aim of this article is to sketch the origins of electronic literature and to Electronic highlight some important moments in order to trace its history. In doing so we consider Literature. Origins. the variety of languages, cultural backgrounds, cultural heritages, and contexts in which Development. digital literature has been created. The article is divided into five sections: a brief World. history of electronic literature in general (however, we must admit that this section has a very ethnocentric point of view) and then four other sections divided into North American, Latin American, European (Russia included), and Arab Electronic Literature. Due to the lack of information, there is no section devoted to Electronic Literature in Asia, although a few texts will be mentioned. We are aware of the limits of this division and of the problems it can create, however, we thought it was the easiest way to shortly map out the origins of electronic literature and its development in different countries and continents. The article shows how some countries have developed their interest in and creation of electronic literature almost simultaneously, while others, just because of their own cultural background and/or contexts (also political and economic contexts and backgrounds), have only recently discovered electronic literature, or accepted it as a new form of the literary genre. -
Star Wars: the Fascism Awakens Representation and Its Failure from the Weimar Republic to the Galactic Senate Chapman Rackaway University of West Georgia
STAR WARS: THE FASCISM AWAKENS 7 Star Wars: The Fascism Awakens Representation and its Failure from the Weimar Republic to the Galactic Senate Chapman Rackaway University of West Georgia Whether in science fiction or the establishment of an earthly democracy, constitutional design matters especially in the realm of representation. Democracies, no matter how strong or fragile, can fail under the influence of a poorly constructed representation plan. Two strong examples of representational failure emerge from the post-WWI Weimar Republic and the Galactic Republic’s Senate from the Star Wars saga. Both legislatures featured a combination of overbroad representation without minimum thresholds for minor parties to be elected to the legislature and multiple non- citizen constituencies represented in the body. As a result both the Weimar Reichstag and the Galactic Senate fell prey to a power-hungry manipulating zealot who used the divisions within their legislature to accumulate power. As a result, both democracies failed and became tyrannical governments under despotic leaders who eventually would be removed but only after wars of massive casualties. Representation matters, and both the Weimer legislature and Galactic Senate show the problems in designing democratic governments to fairly represent diverse populations while simultaneously limiting the ability of fringe groups to emerge. “The only thing necessary for the triumph of representative democracies. A poor evil is for good men to do nothing.” constitutional design can even lead to tyranny. – Edmund Burke (1848) Among the flaws most potentially damaging to a republic is a faulty representational “So this is how liberty dies … with structure. Republics can actually build too thunderous applause.” - Padme Amidala (Star much representation into their structures, the Wars: Episode III Revenge of the Sith, 2005) result of which is tyranny as a byproduct of democratic failure. -
Books Added to the Collection: July 2014
Books Added to the Collection: July 2014 - August 2016 *To search for items, please press Ctrl + F and enter the title in the search box at the top right hand corner or at the bottom of the screen. LEGEND : BK - Book; AL - Adult Library; YPL - Children Library; AV - Audiobooks; FIC - Fiction; ANF - Adult Non-Fiction; Bio - Biography/Autobiography; ER - Early Reader; CFIC - Picture Books; CC - Chapter Books; TOD - Toddlers; COO - Cookbook; JFIC - Junior Fiction; JNF - Junior Non Fiction; POE -Children's Poetry; TRA - Travel Guide Type Location Collection Call No Title AV AL ANF CD 153.3 GIL Big magic : Creative living / Elizabeth Gilbert. AV AL ANF CD 153.3 GRA Originals : How non-conformists move the world / Adam Grant. Irrationally yours : On missing socks, pick up lines, and other existential puzzles / Dan AV AL ANF CD 153.4 ARI Ariely. Think like a freak : The authors of Freakonomics offer to retrain your brain /Steven D. AV AL ANF CD 153.43 LEV Levitt and Stephen J. Dubner. AV AL ANF CD 153.8 DWE Mindset : The new psychology of success / Carol S. Dweck. The geography of genius : A search for the world's most creative places, from Ancient AV AL ANF CD 153.98 WEI Athens to Silicon Valley / Eric Weiner. AV AL ANF CD 158 BRO Rising strong / Brene Brown. AV AL ANF CD 158 DUH Smarter faster better : The secrets of prodctivity in life and business / Charles Duhigg. AV AL ANF CD 158.1 URY Getting to yes with yourself and other worthy opponents / William Ury. 10% happier : How I tamed the voice in my head, reduced stress without losing my edge, AV AL ANF CD 158.12 HAR and found self-help that actually works - a true story / Dan Harris. -
Sue Thomas, Phd [email protected]
CURRICULUM VITAE last updated June 2013 Sue Thomas, PhD www.suethomas.net [email protected] Narrative Summary I have been writing about computers and the internet since the late 1980s. My books include ‘Technobiophilia: nature and cyberspace (2013), a study of the biophilic relationship between nature and technology, Hello World: travels in virtuality (2004), a travelogue/memoir of life online, and Correspondence (1992), short-listed for the Arthur C. Clarke Award for Best Science Fiction Novel. In 1995 I found the pioneering trAce Online Writing Centre, an early global online community based at Nottingham Trent University which ran for ten years. From 2005-2013 I was Professor of New Media in the Institute of Creative Technologies at De Montfort University where I researched biophilia, social media, transliteracy, transdisciplinarity and future foresight, as well as running innovative projects like the NESTA-funded Amplified Leicester, and the development of the DMU Transdisciplinary Common Room, a collaborative space for cross-faculty working. To date I have received funding from Arts Council England, the Arts and Humanities Research Board, the British Academy, the British Council, the EU, the Higher Education Innovation Fund, the Joseph Rowntree Foundation, NESTA and many others. My partners have included commercial companies, universities, arts organisations, local authorities and colleagues in Sweden, Finland, France, Australia and the USA. I left De Montfort University in June 2013 to focus on writing and consultancy and I am currently researching future forecasting in nature, technology and well-being. I want to know what practical steps we might take to ensure that our digital lives are healthy, mindful and productive. -
The Grotesque in the Fiction of Joyce Carol Oates
Loyola University Chicago Loyola eCommons Master's Theses Theses and Dissertations 1979 The Grotesque in the Fiction of Joyce Carol Oates Kathleen Burke Bloom Loyola University Chicago Follow this and additional works at: https://ecommons.luc.edu/luc_theses Part of the English Language and Literature Commons Recommended Citation Bloom, Kathleen Burke, "The Grotesque in the Fiction of Joyce Carol Oates" (1979). Master's Theses. 3012. https://ecommons.luc.edu/luc_theses/3012 This Thesis is brought to you for free and open access by the Theses and Dissertations at Loyola eCommons. It has been accepted for inclusion in Master's Theses by an authorized administrator of Loyola eCommons. For more information, please contact [email protected]. This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. Copyright © 1979 Kathleen Burke Bloom THE GROTESQUE IN THE FICTION OF JOYCE CAROL OATES by Kathleen Burke Bloom A Dissertation Submitted to the Faculty of the Graduate School of Loyola University of Chicago in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy March 1979 ACKNOWLEDGEMENTS I would like to thank Professors Thomas R. Gorman, James E. Rocks, and the late Stanley Clayes for their encouragement and advice. Special thanks go to Professor Bernard P. McElroy for so generously sharing his views on the grotesque, yet remaining open to my own. Without the safe harbors provided by my family, Professor Jean Hitzeman, O.P., and Father John F. Fahey, M.A., S.T.D., this voyage into the contemporary American nightmare would not have been possible. -
PHANTOM PHYSICALIZATIONS Reinterpreting Dreams Through Physical Representation
PHANTOM PHYSICALIZATIONS Reinterpreting dreams through physical representation ·······Interaction·Design·Master·Thesis······Vincent·Olislagers······June·2012······K3·School·of·Arts·and·Communication······Malmö·University······· Thesis submitted as fulfillment of the requirements for the degree of Master of Science in Interaction Design Advisor: David Cuartielles Examiner: Susan Kozel Thesis defense: 31 May 2012 | 10:00-11:00 at MEDEA research center for collaborative media More info at: vincentolislagers.com This text and the design work in it are available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License p. 2 ABSTRACT ACKNOWLEDGEMENTS This thesis begins with a philosophical question: What if we I would like to express my gratitude to everyone who has shared could amplify our waking experience with the aesthetic qualities their intelligence and offered me their assistance of dreams? Through a discourse on experiential dream related during the thesis writing and my Master studies, I am truly aspects in philosophy, design and daily life it examines what it indebted to you. In particular I am thankful to: means, and has meant, to dream, and how these qualities already permeate the physical world. I hypothesize that objects capable of Hans & Monique Olislagers for allowing me to realize my dreams representing dream related physiological data as physical output and for their unwavering support. My supervising professor have the potential to amplify our waking experience. To formulate a David Cuartielles for his guidance, and for creating the Arduino set of considerations for the design of such objects, an ethnographic prototyping platform, which has enabled me to test my ideas with study of dream experience, comprising a survey, a cultural probe real people. -
Media Ecologies: Materialist Energies in Art and Technoculture, Matthew Fuller, 2005 Media Ecologies
M796883front.qxd 8/1/05 11:15 AM Page 1 Media Ecologies Media Ecologies Materialist Energies in Art and Technoculture Matthew Fuller In Media Ecologies, Matthew Fuller asks what happens when media systems interact. Complex objects such as media systems—understood here as processes, or ele- ments in a composition as much as “things”—have become informational as much as physical, but without losing any of their fundamental materiality. Fuller looks at this multi- plicitous materiality—how it can be sensed, made use of, and how it makes other possibilities tangible. He investi- gates the ways the different qualities in media systems can be said to mix and interrelate, and, as he writes, “to produce patterns, dangers, and potentials.” Fuller draws on texts by Félix Guattari and Gilles Deleuze, as well as writings by Friedrich Nietzsche, Marshall McLuhan, Donna Haraway, Friedrich Kittler, and others, to define and extend the idea of “media ecology.” Arguing that the only way to find out about what happens new media/technology when media systems interact is to carry out such interac- tions, Fuller traces a series of media ecologies—“taking every path in a labyrinth simultaneously,” as he describes one chapter. He looks at contemporary London-based pirate radio and its interweaving of high- and low-tech “Media Ecologies offers an exciting first map of the mutational body of media systems; the “medial will to power” illustrated by analog and digital media technologies. Fuller rethinks the generation and “the camera that ate itself”; how, as seen in a range of interaction of media by connecting the ethical and aesthetic dimensions compelling interpretations of new media works, the capac- of perception.” ities and behaviors of media objects are affected when —Luciana Parisi, Leader, MA Program in Cybernetic Culture, University of they are in “abnormal” relationships with other objects; East London and each step in a sequence of Web pages, Cctv—world wide watch, that encourages viewers to report crimes seen Media Ecologies via webcams. -
Addition to Summer Letter
May 2020 Dear Student, You are enrolled in Advanced Placement English Literature and Composition for the coming school year. Bowling Green High School has offered this course since 1983. I thought that I would tell you a little bit about the course and what will be expected of you. Please share this letter with your parents or guardians. A.P. Literature and Composition is a year-long class that is taught on a college freshman level. This means that we will read college level texts—often from college anthologies—and we will deal with other materials generally taught in college. You should be advised that some of these texts are sophisticated and contain mature themes and/or advanced levels of difficulty. In this class we will concentrate on refining reading, writing, and critical analysis skills, as well as personal reactions to literature. A.P. Literature is not a survey course or a history of literature course so instead of studying English and world literature chronologically, we will be studying a mix of classic and contemporary pieces of fiction from all eras and from diverse cultures. This gives us an opportunity to develop more than a superficial understanding of literary works and their ideas. Writing is at the heart of this A.P. course, so you will write often in journals, in both personal and researched essays, and in creative responses. You will need to revise your writing. I have found that even good students—like you—need to refine, mature, and improve their writing skills. You will have to work diligently at revising major essays.