Vanderbilt Journal of Entertainment & Technology Law Volume 8 Issue 2 Issue 2 - Spring 2006 Article 2 2006 Video Game Music: Where it Came From, How it is Being Used Today, and Where it is Heading Tomorrow Michael Cerrati Follow this and additional works at: https://scholarship.law.vanderbilt.edu/jetlaw Part of the Intellectual Property Law Commons Recommended Citation Michael Cerrati, Video Game Music: Where it Came From, How it is Being Used Today, and Where it is Heading Tomorrow, 8 Vanderbilt Journal of Entertainment and Technology Law 293 (2020) Available at: https://scholarship.law.vanderbilt.edu/jetlaw/vol8/iss2/2 This Article is brought to you for free and open access by Scholarship@Vanderbilt Law. It has been accepted for inclusion in Vanderbilt Journal of Entertainment & Technology Law by an authorized editor of Scholarship@Vanderbilt Law. For more information, please contact
[email protected]. Video Game Music: Where it Came From, How it is Being Used Today, and Where it is Heading Tomorrow Michael Cerrati* 1. CHARTING MUSIC'S ROLE THROUGHOUT THE EVOLUTION OF VIDEO GAMES .................................. ...................... 296 A . In the B eginning............................................................. 297 B. The 8-Bit Generation of Games ...................................... 297 C. The Shift to 16-Bit Processors........................................ 299 D. The Introduction of 32 and 64-bit Game Systems ......... 300 E . The 128-B it E ra .............................................................. 302 F. Current Industry Statistics and Projections ................. 303 II. SECURING MUSIC FOR USE IN VIDEO GAMES ............................. 305 A. Relevant Parties to the Transaction .............................. 305 B. Licensing Procedures and Commissioning the Creation of OriginalMusic for Video Games ................ 306 1. Licensing Pre-Existing Music for Video Games ....