Music in Liquid Forms: a Framework for the Creation of Reactive Music
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Considerations for a Study of a Musical Instrumentality in the Gameplay of Video Games
Playing in 7D: Considerations for a study of a musical instrumentality in the gameplay of video games Pedro Cardoso, Miguel Carvalhais ID+, Faculty of Fine Arts, University of Porto, Porto, Portugal [email protected] / [email protected] Abstract. The intersection between music and video games has been of increased interest in academic and in commercial grounds, with many video games classified as ‘musical’ having been released over the past years. The purpose of this paper is to explore some fundamental concerns regarding the instrumentality of video games, in the sense that the game player plays the game as a musical or sonic instrument, an act in which the game player becomes a musical performer. We define the relationship between the player and the game system (the musical instrument) to be action- based. We then propose that the seven discerned dimensions we found to govern that relationship to also be a source of instrumentality in video games. Something that not only will raise a deeper understanding of musical video games but also on how the actions of the player are actually embed in the generation and performance of music, which, in some cases, can be transposed to other interactive artefacts. In this paper we aim at setting up the grounds for discussing and further develop our studies of action in video games intersecting it with that of musical performance, an effort that asks for multidisciplinary research in musicology, sound studies and game design. Keywords: Action, Gameplay, Music, Sound, Video games. Introduction Music and games are no exception when it comes to the ubiquity of computational systems in contemporary society. -
Focus 2020 Pioneering Women Composers of the 20Th Century
Focus 2020 Trailblazers Pioneering Women Composers of the 20th Century The Juilliard School presents 36th Annual Focus Festival Focus 2020 Trailblazers: Pioneering Women Composers of the 20th Century Joel Sachs, Director Odaline de la Martinez and Joel Sachs, Co-curators TABLE OF CONTENTS 1 Introduction to Focus 2020 3 For the Benefit of Women Composers 4 The 19th-Century Precursors 6 Acknowledgments 7 Program I Friday, January 24, 7:30pm 18 Program II Monday, January 27, 7:30pm 25 Program III Tuesday, January 28 Preconcert Roundtable, 6:30pm; Concert, 7:30pm 34 Program IV Wednesday, January 29, 7:30pm 44 Program V Thursday, January 30, 7:30pm 56 Program VI Friday, January 31, 7:30pm 67 Focus 2020 Staff These performances are supported in part by the Muriel Gluck Production Fund. Please make certain that all electronic devices are turned off during the performance. The taking of photographs and use of recording equipment are not permitted in the auditorium. Introduction to Focus 2020 by Joel Sachs The seed for this year’s Focus Festival was planted in December 2018 at a Juilliard doctoral recital by the Chilean violist Sergio Muñoz Leiva. I was especially struck by the sonata of Rebecca Clarke, an Anglo-American composer of the early 20th century who has been known largely by that one piece, now a staple of the viola repertory. Thinking about the challenges she faced in establishing her credibility as a professional composer, my mind went to a group of women in that period, roughly 1885 to 1930, who struggled to be accepted as professional composers rather than as professional performers writing as a secondary activity or as amateur composers. -
THE NATIONAL ACADEMY of TELEVISION ARTS & SCIENCES ANNOUNCES the 42Nd ANNUAL DAYTIME EMMY® AWARD NOMINATIONS
THE NATIONAL ACADEMY OF TELEVISION ARTS & SCIENCES ANNOUNCES The 42nd ANNUAL DAYTIME EMMY® AWARD NOMINATIONS Live Television Broadcast Airing Exclusively on Pop Sunday, April 26 at 8:00 p.m. EDT/5:00 p.m. PDT Daytime Creative Arts Emmy® Awards Gala on April 24th To be held at the Universal Hilton Individual Achievement in Animation Honorees Announced New York – March 31st, 2015 – The National Academy of Television Arts & Sciences (NATAS) today announced the nominees for the 42nd Annual Daytime Emmy® Awards. The awards ceremony will be televised live on Pop at 8:00 p.m. EDT/5:00 p.m. PDT from the Warner Bros. Studios in Burbank, CA. “This year’s Daytime Emmy Awards is shaping up to be one of our most memorable events in our forty-two year history,” said Bob Mauro, President, NATAS. “With a record number of entries this year, some 350 nominees, the glamour of the historic Warner Bros. Studios lot and the live broadcast on the new Pop network, this year promises to have more ‘red carpet’ then at any other time in our storied-past!” “This year’s Daytime Emmy Awards promises a cornucopia of thrills and surprises,” said David Michaels, Senior Vice President, Daytime. “The broadcast on Pop at the iconic Warner Bros. Studios honoring not only the best in daytime television but the incomparable, indefatigable, Betty White, will be an event like nothing we’ve ever done before. Add Alex Trebek and Florence Henderson as our hosts for The Daytime Creative Arts Emmy Awards at the Universal Hilton with Producer/Director Michael Gargiulo as our crafts lifetime achievement honoree and it will be two galas the community will remember for a long time!” In addition to our esteemed nominees, the following six individuals were chosen from over 130 entries by a live, juried panel in Los Angeles and will be awarded 1 the prestigious Emmy Award at our Daytime Creative Arts Emmy Awards on April 24, 2015. -
Music on PBS: a History of Music Programming at a Community Radio Station
Music on PBS: A History of Music Programming at a Community Radio Station Rochelle Lade (BArts Monash, MArts RMIT) A thesis submitted for the degree of Doctor of Philosophy January 2021 Abstract This historical case study explores the programs broadcast by Melbourne community radio station PBS from 1979 to 2019 and the way programming decisions were made. PBS has always been an unplaylisted, specialist music station. Decisions about what music is played are made by individual program announcers according to their own tastes, not through algorithms or by applying audience research, music sales rankings or other formal quantitative methods. These decisions are also shaped by the station’s status as a licenced community radio broadcaster. This licence category requires community access and participation in the station’s operations. Data was gathered from archives, in‐depth interviews and a quantitative analysis of programs broadcast over the four decades since PBS was founded in 1976. Based on a Bourdieusian approach to the field, a range of cultural intermediaries are identified. These are people who made and influenced programming decisions, including announcers, program managers, station managers, Board members and the programming committee. Being progressive requires change. This research has found an inherent tension between the station’s values of cooperative decision‐making and the broadcasting of progressive music. Knowledge in the fields of community radio and music is advanced by exploring how cultural intermediaries at PBS made decisions to realise eth station’s goals of community access and participation. ii Acknowledgements To my supervisors, Jock Given and Ellie Rennie, and in the early phase of this research Aneta Podkalicka, I am extremely grateful to have been given your knowledge, wisdom and support. -
Music Video Games in Live Performance
Music Video Games in Live Performance: Catachresis or an emergent approach? Francisco Bernardo Research Centre for Science and Technology of the Arts (C.I.T.A.R.) Catholic University of Portugal, R. Diogo Botelho, 1327, 4169-005 Porto, Portugal [email protected] ABSTRACT broadly accessible. And games have been embraced by a This paper argues that music video games, given the public that has otherwise been unimpressed by much of characteristics of the genre, may constitute an alternative what passes for digital art’ [7]. and viable approach to music and audiovisual performance. In ‘Digital Art’, Christiane Paul provides a survey of digital Building on a music performance in 2013, in which the art from its inception in the 1980s until the present. author participated and used a video game as a musical According to the author, digital art is a genre that instrument, we analyze some of the aspects that have encompasses artistic works and practices that use digital emerged and support our argument. We contextualize video technology as part of the creative process, and/or as the games within new media art and provide a brief analysis of presentation medium, being “placed under the larger the music video game genre. We also identify some of the umbrella term ‘new media art’” [13]. New media art is in latest research efforts concerning conceptual and technical turn a general term that refers to artwork forms like film, approaches, design features and frameworks that may assist video, sound art and their hybrids, and that differentiates the analysis and development of music video games from cultural objects deriving from the traditional visual suitable for performance. -
The Role of Rail in Unlocking Housing Supply London First Mark Carne CEO Network Rail 6 September 2016
The role of rail in unlocking housing supply London First Mark Carne CEO Network Rail 6 September 2016 Britain’s railway is a success story Rail is seldom out of the news. Over the last few months there has been an inspection of the British rail industry in the media, driven by the debate around nationalisation. Britain's railway is a huge success story. Over the last 20 years, the number of people travelling by rail in this country has doubled. This comes after almost a century of decline. We’ve witnessed a massive transformation in Britain's rail. Today, we're Europe's fastest growing railway and in the last decade, we've reduced the cost of running the infrastructure of Britain's railway by 40 percent. And we’re investing more in our railways than any other country in Europe, and we're Europe's safest railway too. But we are facing a capacity challenge This is a remarkable success story on which we can now build. But there is a challenge. A result of the success of Britain's railways is that the passenger growth we’ve seen is beginning to put serious strain on the network. Almost any major city today will have trains coming into it where passengers have had to stand for extended periods of time. So, we must address how we best support the country to unlock economic growth potential from the people who would like to use our rail network - but are currently put off by congestion, and from people who do already travel on the network - but would like to be more productive while on it. -
Ether Music and Espionage. a History of Art Dealing in the United States
LANDSCAPE WITH FIGURES: place. European dealers such as Alfred A History of Art Dealing in Knoedler and the Scotch-Irish William the United States. Macbeth recognized the value of the American By Malcolm Goldstein. Oxford Univ. product, and American dealers such as Peggy Press. 370 pp. $30 Guggenheim promoted and supported Euro- In 1937 Peggy Guggenheim, whose Uncle pean modernists. Solomon founded that famously circular The narrative lingers at midcentury, when the museum, opened an art gallery in London. author was a poor student traveling down from Hilla Rebay, the German artist who was help- Columbia University to 57th Street to buy ing Solomon amass his collection, chided the paintings he could ill afford, on installment. The fledgling dealer: “It is extremely distaste- dealers he met then—Grace Borgenicht, ful...when the name Guggenheim stands for Edith Halpert, and Antoinette Kraushaar— an ideal in art, to see it used for commerce. were informed, generous with their time, and Commerce with real art cannot exist. You not unprincipled. By Goldstein’s reckoning, will soon find you are propagating mediocrity; they, and those who followed them (especially if not trash.” By 1940, Peggy had closed her Betty Parsons, Sidney Janis, and Leo Castelli), London gallery—not because she took Rebay’s genuinely advanced the cause of serious art. point, but because she hadn’t turned a profit. While Goldstein gives scant attention to art She went to Paris, checkbook in hand, buying dealings’ last few confused decades, no one a picture a day on the cheap for her own little could yet call them historic, and perhaps no one museum. -
Huawei Bts 3900 Installation Manual Pdf
Huawei Bts 3900 Installation Manual Pdf Huawei Bts 3900 Training - Download as PDF File (.pdf), Text file (.txt) or view presentation slides online. Huawei Bts 3900 Training. RTN 980 V100R007C00 Commissioning Guide 02 2014/10/15. Type : pdf Pdf : 250 OptiX. The BTS3900 developed by Huawei is an indoor macro BTS. The BTS3900 BTS3900 Installation Guide(V301R013) BTS 3900 Hardware consists of :. We promise that many of us at huawei y320 circuit diagram provide an lost your owner's manual, check out product Manual for downloadable manuals in PDF. HUAWEI BTS 3900 MANUAL HUAWEI IDEOS INSTRUCTION MANUAL. 3. EZBFo Modular Battery Frame Installation Manual, 401-703 Read Online Download PDF - Huawei Bts 3900 Installation Manual. HUAWEI BTS 3900. Mar 2012 - May 2013: Team Lead Swap Project, Huawei Through third Party. RTN600 series, RTN900 series, OSN 1000, 1500, 3500, BTS 3900, 3900A, DBS Technical Support Engineer TransmissionSupervision of Installation Guide FM Engineers for hardware replacement & awareness of link effecting alarms. Huawei Bts 3900 Installation Manual Pdf Read/Download Download Huawei Bbu 3900 Manual PDF Bts3900 Huawei Manual Huawei Bts 3900 Installation Manual Ready Investment Huawei Bts 3900 Installation. o DTMU Transmission timing& management unit for DTRU BTS The BTS3900 developed by Huawei is an indoor macro BTS. GSM System Survey -1.pdf. 2010-12-14 Security Level: 7pt 0pt : um ial 7pt DBS3900 Installation guide (PNG Huawei Confidential Page 2 pt 0 : m Site type and Installation Scenario al pt 0 similarities between indoor and outdoor BTS are: All of the installation. Huawei R Dio Optix Rtn 910950 Seicom Servi Os. -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
Electronic 3D Models Catalogue (On July 26, 2019)
Electronic 3D models Catalogue (on July 26, 2019) Acer 001 Acer Iconia Tab A510 002 Acer Liquid Z5 003 Acer Liquid S2 Red 004 Acer Liquid S2 Black 005 Acer Iconia Tab A3 White 006 Acer Iconia Tab A1-810 White 007 Acer Iconia W4 008 Acer Liquid E3 Black 009 Acer Liquid E3 Silver 010 Acer Iconia B1-720 Iron Gray 011 Acer Iconia B1-720 Red 012 Acer Iconia B1-720 White 013 Acer Liquid Z3 Rock Black 014 Acer Liquid Z3 Classic White 015 Acer Iconia One 7 B1-730 Black 016 Acer Iconia One 7 B1-730 Red 017 Acer Iconia One 7 B1-730 Yellow 018 Acer Iconia One 7 B1-730 Green 019 Acer Iconia One 7 B1-730 Pink 020 Acer Iconia One 7 B1-730 Orange 021 Acer Iconia One 7 B1-730 Purple 022 Acer Iconia One 7 B1-730 White 023 Acer Iconia One 7 B1-730 Blue 024 Acer Iconia One 7 B1-730 Cyan 025 Acer Aspire Switch 10 026 Acer Iconia Tab A1-810 Red 027 Acer Iconia Tab A1-810 Black 028 Acer Iconia A1-830 White 029 Acer Liquid Z4 White 030 Acer Liquid Z4 Black 031 Acer Liquid Z200 Essential White 032 Acer Liquid Z200 Titanium Black 033 Acer Liquid Z200 Fragrant Pink 034 Acer Liquid Z200 Sky Blue 035 Acer Liquid Z200 Sunshine Yellow 036 Acer Liquid Jade Black 037 Acer Liquid Jade Green 038 Acer Liquid Jade White 039 Acer Liquid Z500 Sandy Silver 040 Acer Liquid Z500 Aquamarine Green 041 Acer Liquid Z500 Titanium Black 042 Acer Iconia Tab 7 (A1-713) 043 Acer Iconia Tab 7 (A1-713HD) 044 Acer Liquid E700 Burgundy Red 045 Acer Liquid E700 Titan Black 046 Acer Iconia Tab 8 047 Acer Liquid X1 Graphite Black 048 Acer Liquid X1 Wine Red 049 Acer Iconia Tab 8 W 050 Acer -
Greetingsfromgreetingsfrom INSTRUCTION MANUAL INSTRUCTION INSTRUCTION MANUAL INSTRUCTION TRAVELGUIDE TRAVELGUIDE and and the Land of the Dead
Grim Fand. UK Man 19/4/01 4:46 pm Page 1 Greetingsfrom ™ The Land of the Dead TRAVEL GUIDE And INSTRUCTION MANUAL Grim Fand. UK Man 19/4/01 4:46 pm Page 2 1 GRIM FANDANGO Meet Manny. He’s suave. He’s debonaire. He’s dead. And... he’s your travel agent. Are you ready for your big journey? Grim Fand. UK Man 19/4/01 4:46 pm Page 2 GRIM FANDANGO 2 3 GRIM FANDANGO ™ Travel Itinerary WELCOME TO THE LAND OF THE DEAD ...................................5 Conversation ...................................................16 EXCITING TRAVEL PACKAGES AVAI LABLE .................................6 Saving and Loading Games ...................................16 MEET YOUR TRAVEL COMPANIONS .......................................8 Main Menu ......................................................17 STARTI NG TH E GAME ...................................................10 Options Screen .................................................18 Installation .....................................................10 Advanced 3D Hardware Settings .............................18 If You Have Trouble Installing................................11 QUITTING.............................................................19 RUNNING THE GAME ...................................................12 KEYBOARD CONTROLS .................................................20 The Launcher.....................................................12 JOYSTICK AND GAMEPAD CONTROLS ....................................22 PLAYING THE GAME ....................................................12 WALKTHROUGH OF -
University of Oklahoma Graduate College
UNIVERSITY OF OKLAHOMA GRADUATE COLLEGE THE SELF-PERCEPTION OF VIDEO GAME JOURNALISM: INTERVIEWS WITH GAMES WRITERS REGARDING THE STATE OF THE PROFESSION A DISSERTATION SUBMITTED TO THE GRADUATE FACULTY in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY By Severin Justin Poirot Norman, Oklahoma 2019 THE SELF-PERCEPTION OF VIDEO GAME JOURNALISM: INTERVIEWS WITH GAMES WRITERS REGARDING THE STATE OF THE PROFESSION A DISSERTATION APPROVED FOR THE GAYLORD COLLEGE OF JOURNALISM AND MASS COMMUNICATION BY Dr. David Craig, Chair Dr. Eric Kramer Dr. Jill Edy Dr. Ralph Beliveau Dr. Julie Jones © Copyright by SEVERIN JUSTIN POIROT 2019 All Rights Reserved. iv Acknowledgments I’ve spent a lot of time and hand wringing wondering what I was going to say here and whom I was going to thank. First of all I’d like to thank my committee chair Dr. David Craig. Without his guidance, patience and prayers for my well-being I don’t know where I would be today. I’d like to also thank my other committee members: Dr. Eric Kramer, Dr. Julie Jones, Dr. Jill Edy, and Dr. Ralph Beliveau. I would also like to thank former member Dr. Namkee Park for making me feel normal for researching video games. Second I’d like to thank my colleagues at the University of Oklahoma who were there in the trenches with me for years: Phil Todd, David Ferman, Kenna Griffin, Anna Klueva, Christal Johnson, Jared Schroeder, Chad Nye, Katie Eaves, Erich Sommerfeldt, Aimei Yang, Josh Bentley, Tara Buehner, Yousuf Mohammad and Nur Uysal. I also want to extend a special thanks to Bryan Carr, who possibly is a bigger nerd than me and a great help to me in finishing this study.