D a N a N N C O V E N A

Total Page:16

File Type:pdf, Size:1020Kb

D a N a N N C O V E N A Cabals The Board Game Card list Cabal Amount Card Name Resource Cost Power Health Ability Flavor Text 3 Private Detective 1 1 1 ºAldridge Walker, investigator of natural and supernatural crimes.º -Wall poster on the corner of Piccadilly and Haymarket, February 1931 3 Thieving Faeries 2 1 1 When Deployed: Inflict 1 Damage to target unit with Power 2 or greater. ºLook what I found!º -Edain the Faery 3 Lady of Ulster 2 1 1 [Exhaust]: Generate +1 RES ªMeghan, I told you to leave the butterflies in my study alone.º -Caitlin O'Brien 3 Faery Demagogue 2 1 1 When deployed: Target friendly unit gains +1 Power. ºRhetoric is the art of seeing the available means of persuasion.º -Aristotle 3 Gnome Hero 3 1 3 When conquers: +2 Power. ºMy name is Alberich. The clang of your church bells and the boom of your firesticks do not impress me.º 3 Magic Pigs of Cruachu 3 2 2 Adjacent enemy Relic tokens do not grant control of the tile, but they are counted for ºWasteland for seven years where they have grazed.º -Nuadha, Danann King Domination. 3 Changeling Chauffeur 3 2 2 When conquers: Gain 2[RES] ºMs. O'Brien, you are most certainly driving the pushrod-OHV straight-6 detachable head cylinder Rolls-Royce Phantom 1929...º -Elvin the Driver 3 Changeling Trick 4 Remove all tokens on target unit. That unit loses its abilities and counts as having 1 ªIn Ireland, looking at a baby with envy put him in the faeries' power transporting him Power and 1 Health. Place a Changed token on the unit. into their kingdom where he would reach faerie adulthood in few days.º -W. B. Yeats 3 Cursed Duchess 5 4 4 When conquers: +2 Health. ºThe lady in the painting? She was one of the noblewomen murdered in the 18th century witch hunts for unhealthy contacts with the faerie folk of the Vinegar Hill t Sídhe. n 3 Danann Shapechange 4 Remove all tokens on target unit. That unit loses its abilities and counts as having 4 ºThe faerie identity is remarkably prone to drastic change.º -W. B. Yeats a Power and 4 Health. Place a Changed token on the unit. n 3 Maiden of the Heath 3 2 2 1[RES], [Exhaust]: Target friendly unit gains +1 Power. ªFemale worshippers of the Horned God were ruthlessly demonized by the Christian e witch hunts.º -The Witch-cult in Western Europe v 3 Sidh 4 ºThe roots in the ceiling of the Caer Loyw halls are decorated with jewelry. Below o You may immediately place a Relic in any uncontrolled non- stronghold tile from your Reliquary. them screams of feasting and fighting echo.º -Nuadha, Danann King C 3 Spriggan 1 1 1 Upgrade 2[RES]: +2 Power and +2 Health ºBy the club of Daghda, there is no place for midgets in my army! Then again...º n -Queen Mab n 3 Wealthy Landowner 3 2 2 When conquers: Wealthy Landowner is counted as a Relic until the end of your next ºSince the Wall Street Crash of 1929 real estate and property is where you want to a Domination step. put your money into.º -Adam Miller, Bank of America n a 3 Osculum Infame 3 Target unit gains +2 Health and +2 Health. ºThe kiss of shame, on the posterior of a lamb or goat, an initiation to true witchhood...º -The Witch-cult in Western Europe D 3 Phooka 4 3 3 Upgrade 1[RES]: +1 Power and +1 Health. ºThe only man to ride the shape-changing mount was Brian Boru, High King of Ireland, using a special bridle made of the creature's tail.º -Studies in Irish Folklore. 3 Raiding Party 4 1 1 When deployed: Raiding Party gains +1 Power and +1 Health for each other unit you ºThe nightly terror of the Cambridge countryside continues even after the control. mobilization of local militia.º -The Guardian, 24.3.1931. 3 Valburg's Night 5 Add three +1 Power and three+1 Health tokens divided between any number of friendly ºConcepts like `sin' and `Devil' are late Christian inventions. They have no meaning units. for us.º -Morgana Le Fay 3 Fomorian Brute 5 5 5 ºLook at you, my beautiful. Now rise and let the earth drink the blood of my enemies!º -Queen Mab 3 Drunken Cluriciaun 3 2 4 ºThe police will be grateful for information on the stocky middle-aged man...º -The Guardian 14.1.1931. 3 Lady of the Lake 2 Target units gains +1 Power and +1 Health. Draw 1 card. The old folk say that in the crystal clear waters of Lough Ennel, a beautiful maiden waits with the sword of King Arthur for the return of the Danann people. 3 Decompose 4 Destroy target unit. Unit's owner gains its cost as [RES]. º...between summer and winter lies the rotting sphere of fungi, dusk, debris and decaying dwellings.º -Morgana Le Fay 3 Banshee 4 2 2 3[RES]: Destroy all adjacent units. ºThe men of the O'Brien family know that their hour has passed when they wake up to a thin screeching wail in the night.º -Studies in Irish Folklore, vol. 3. Cabals The Board Game Card list Cabal Amount Card Name Resource Cost Power Health Ability Flavor Text 3 Swarming Lice 1 1 1 ºThe old fear of insects and rodents creeping through floorboard cracks, from the so called podpol'e...º -Municipal Engineering 3 Novgorodian Nobleman 2 1 1 [Exhaust]: Generate +1 RES ºThe leisurely nobles of Chekhov looked for pleasure in art. Their modern counterparts seek it in the occult.º -Max Weber 3 Bog Candle 2 1 1 Adjacent enemy units cannot move or attack. ºLight your candle only on the altar, before the obraz.º -Ostromir Codex 3 Guided Therapist 3 2 2 Toughness ªThus the ego, driven by the id, confined by the super-ego, repulsed by reality, struggles in bringing about harmony...º -Sigmund Freud 3 Devoted Beurocrat 3 1 4 ºIn a certain Russian ministerial department---- But it is perhaps better that I do not mention which department it was.º -Nikolai Gogol 3 Domovoi 1 1 1 Double the amount of [RES] gained from the non-stronghold tile Domovoi is on. They say that since Ivan Petrovitš started putting fresh milk and ryecookies under the porch his harvest was plentiful even in years of famine. 3 Fabergé Egg 5 Deploy a unit without paying its cost in a non-stronghold tile adjacent to any friendly ºIt is a less known fact about these royal jewels that Peter C. Fabergé designed the unit. This unit enters play exhausted. larger eggs as containers of a sort.º -Esoteric Aesthetics, an Introduction 3 Infest the Mind 1 Target unit on a non-stronghold tile cannot move until the beginning of your next turn. ºNothing is more simple than controlling the weak.º -Rasputin d o 3 Psychic Lapse 3 Move target exhausted unit to an empty and adjacent non-stronghold tile. ºThe workings of the unconsciousness can be seen, for example, in dreams, jokes and mental lapses.º -Sigmund Freud o h 3 Rusalka 4 3 3 May be deployed adjacent to a deployment location you control. Does not conquer. ºHanna: She has assumed the shape of one who is drowned, yet I know and hear r that she is present. I am so afraid of her.º -Nikolai Gogol e 3 Spiritual Medium 2 1 1 ºBoth the sword and the rifle are weapons of short range.º -Iosif the Medium h 1[RES], [Exhaust]: Inflict 1 Damage to target adjacent unit. t 3 Striga 3 2 2 ºThe body of a German nobleman was found covered with bite and clawmarks just o Gain +2[Power] and +2[Health] in the Combat Cleanup step. When Striga destroys a unit it r is counted as a Relic until the end of your next Domination step. outside of Moscow this morning.º -Pravda, 23.3.1931. B 3 Underground Spy 3 2 2 1[RES]: Return a Relic you control to the Reliquary from the tile the Underground Spy is ºAfter the explosion a red-cloaked figure was seen crossing the Trinity bridge through w on. heavy mist that rose from the freezing Neva.º -Anonymous Tšeka officer a l 3 Feral Shaman 3 2 2 [Exhaust]: Target friendly unit gains +1 Health ºLike the Freudian idea of the mind, reality itself consists of upper, middle and lower c levels which the properly trained spirit can reach.º -Iosif the Medium r 3 Ancestral Spirit 3 2 2 2[RES],[Exhaust]: Target unit gains Toughness. ºIt was these spirits that affected their lives all the time. They were nearer to the a people than God Himself.º -Vsevolod Miller e 3 Frost 4 1 1 Enemy units enter play exhausted. That year the winter was so harsh that even the wealthier citizens of Leningrad could B barely afford to buy coal and warm their homes. 3 Obsessed Monk 4 3 3 Cannot be targeted ºLiberated from earthly affections you have become like Jesus, just more godlike, more perfect.º -Rasputin 3 Possessed Junker 4 3 3 Upgrade 2[RES]: +2 Health ºNo more pictures of Lenin or talk of progression. Our modern youth need spiritual guidance.º -Rasputin 3 Leshii 5 4 4 Upgrade 1[RES]: Gain Toughness ºListen to them ± the children of the night. What kind of music they make!º - Count Dracula 3 Bear Spirit 6 5 5 Toughness ºRespect the Lord of the Forest, comrade, or He will come back to hunt you.º -Ivan Petrovitš 3 Vasilisa's doll 2 Target unit gains +1 Health and Toughness.
Recommended publications
  • Explore Parkland Walk Pedal Push for Childline the Lady of the Lake
    7 THE ARCHER - 08717 334465 NOVEMBER 2005 The lady of the lake By Lucy Chamberlin Isn’t it annoying when you’re doing indoor lane swim- ming and someone just a bit faster creeps up behind you and smugly overtakes you? Don’t you sometimes resent the monotony of white tiles and buzzing strip lights? Wouldn’t you like to be in the open air? Like Wyn Cornwell and can enjoy the setting, serenaded Frieda Schweizer (THE ARCHER, on weekend afternoons by Ken- May and September 2005), I can wood concert rehearsals. Herons recommend the Hampstead and resident families of moor- Ladies’ Pond. Although their hens are frequent sights; last fantastic combined age of 182 month there were also kingfish- eclipses my 21, I have been a ers, a couple of exotic-looking Pond swimmer for 10 years ducks and a flock of parakeets (summer only, although I do in the surrounding trees. have designs to join the winter- Plunging into the 15ft depths, swimming elite). you encounter murky green light, After the first cold shock and re-emerging thankful to gulp acclimatisation, which seems to down oxygen and not to have take about half-a-pond’s length, touched the bottom. Whatever it is the sense of space and free- is under the surface is a mystery dom that gets you. With the late and should remain so. afternoon sun on the reeds and The best thing about swim- Youngsters at the Green Man Mother and Toddler Group resist the temptation to chew their medals the Heath beyond, the view ming in the Pond is that this after completing their Pedal Push! Photo by Helen Drake.
    [Show full text]
  • Scions of Evil
    RAGING SWAN PRESS SCIONS OF EVIL Sample file R AGING S WAN P RESS T HE L ONELY C OAST The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from the gaudy lights of civilisation. This free mini‐campaign setting is easy to drop into any campaign. Retribution $7.99, print $9.99 Road of the Dead $5.99, print $7.99 Swallowfeld $4.50 The Lonely Coast Free! GM’S R ESOURCES GM’S RESOURCES augment game play by reducing GM prep time. Antipaladins $3.99 Bandits of the Rampant Horror $3.99 Barroom Brawl $1.99 Caves & Caverns $10.99 Cultists of Havra Zhoul $4.99 Dark Oak $4.99 Dungeon Dressing: Statues $1.99 Fellowship of the Blackened Oak $3.99 Random Hill Encounters $3.99 Random Marsh Encounters $3.99 Random Woodland Encounters $3.99 Random Woodland Encounters II $3.99 Random Urban Encounters $3.99 Scions of Evil $13.99; print $19.99 Shadowed Keep on the Borderlands $9.99; print $13.99 So What’s For Sale, Anyway? $3.99 So What’s For Sale, Anyway? II $3.99 So What’s For Sale, Anyway? III $3.99 So What’s For Sale, Anyway? IV $3.99 ragingswan.com So What’s For Sale, Anyway? V $3.99 [email protected] So What’s It Called, Anyway? $1.99 So What’s That Shiny Thing, Anyway? $3.99 Free PDFs: With Raging Swan’s Free So What’s The Demi‐Human Like, Anyway? $1.99 PDF promotion with every purchase of So What’s The Hoard Like, Anyway? $3.99 So What’s The Hoard Like, Anyway? II $3.99 a print product, you can claim free So What’s The Weapon Like, Anyway? $3.99 PDFs to value of the purchased item.
    [Show full text]
  • The Book of Elves and Fairies for Story-Telling and Reading Aloud And
    NYPL RESEARCH LIBRARIES 3 3433 07954590 5 ,/ ^W^' A y ~M 0\c;\t ^ ^ooliEi fap Jranccs STcnltinfi ©Icott PUDLISHED BY HOUGHTON MIFFLIN COMPANY THE BOOK OF ELVES AND FAIRIES. Illus- trated in color by Milo Winter. TALES OF THE PERSIAN GENII. Illustrated in color by Willy Pogany. THE RED INDIAN FAIRY BOOK. Illustrated in color by Frederick Richardson. BIBLE STORIES TO READ AND TELL. Illus- trated in color by Willy Pogany. GOOD STORIES FOR GREAT HOLIDAYS. Illustrated. STORY-TELLING POEMS. THE CHILDREN'S READING. IVith A tnena Pendleton THE JOLLY BOOK FOR BOYS AND GIRLS. THE BOOK OF ELVES AND FAIRIES THE I*EW yrsp^K PUBLIC ni^^ARV "THIS IS MAB, THE MISTRESS FAIRY" (page i09) THE BOOK OF ELVES AND FAIRIES FOR STORY-TELLING AND READING ALOUD AND FOR THE CHILDREN'S OWN READING BY FRANCES JENKINS OLCOTT WITH ILLUSTRATIONS BY MILO WINTEB BOSTON AND NEW YORK HOUGHTON MIFFLIN COMPANY 1918 IV\.>^ THE NSW YORK PUBLIC LIBRARY 34i35iiA A8T»^, LENOX AND TILPWM FOUWfiAilOWtf R 1»27 L COPYRIGHT, 1918, BY FRANCES JENKINS OLCOTT ALL RIGHTS RESERVED Published October iqiS TO THEODORE OLCOTT PHILLIPS 'Good luck befriend thee, son; far, at thy birth, The FAIRY LADIES danced upon the hearth; The drowsy nurse hath sworn she did them spy Come tripping to the room, where thou didst lie. And sweetly singing round about thy bed Strew all their blessings on thy sleeping head!" MILTON X FOREWORD Let a child open the covers of this book, and straightway he is in that land of all delights — Fairy Realm. Here Fairy Godmothers reward good children, and punish bad ones; here red- capped Little Men yield up their treasures of gold and magic gifts, while Pixies drop silver pennies in water-pails, and merry Spriggans and Fays hold nightly revels in the moonlight.
    [Show full text]
  • Gnomes and Imps: the Mythology of Brownies
    Gnomes and Imps: The Mythology of Brownies by Nicola Higgins 1 Co Contents Introduction 3 Brownies 4 Gnomes 5 Imps 6 Elves 7 Pixies 8 Sprites 9 Leprechauns 10 Ghillie Dhu 11 Kelpies 12 Bwbachod 13 Bibliography 14 2 Introduction "What I am going to do?" their mother sighed. "I can't keep the cottage tidy. If only we had a Brownie!" " What's a Brownie?" asked Tommy. "A Brownie is a magical little creature, which slips into houses very early before anyone is awake. It tidies toys, irons clothes, washes dishes and does all sorts of helpful things in secret," replied his mother. From The Brownie Story As many seven, eight and nine year-olds across the country could tell you, Brownies are magical little creatures, which come in the night and do secret good turns. They don’t ask for thanks or praise, they don’t expect payment. They simply come, do some chore that has been left undone, and then vanish to wherever they came from. But what else do we know about them? And what about Imps, Elves and Pixies? Gnomes, Sprites, and Ghillie Dhu? Not to mention Leprechauns, Kelpies and Bwbachod? This book tells stories of the hidden races. Imps at play, and Gnomes at work, Irish Leprechauns with their pots of gold and Scottish Kelpies who live in rivers and lakes. Read on and discover a whole new world! 3 Brownies The Brownie is a household creature. They are generally live in country houses, but have been known to appear in the city. They are friendly towards humans – though adults never see them.
    [Show full text]
  • 1455189355674.Pdf
    THE STORYTeller’S THESAURUS FANTASY, HISTORY, AND HORROR JAMES M. WARD AND ANNE K. BROWN Cover by: Peter Bradley LEGAL PAGE: Every effort has been made not to make use of proprietary or copyrighted materi- al. Any mention of actual commercial products in this book does not constitute an endorsement. www.trolllord.com www.chenaultandgraypublishing.com Email:[email protected] Printed in U.S.A © 2013 Chenault & Gray Publishing, LLC. All Rights Reserved. Storyteller’s Thesaurus Trademark of Cheanult & Gray Publishing. All Rights Reserved. Chenault & Gray Publishing, Troll Lord Games logos are Trademark of Chenault & Gray Publishing. All Rights Reserved. TABLE OF CONTENTS THE STORYTeller’S THESAURUS 1 FANTASY, HISTORY, AND HORROR 1 JAMES M. WARD AND ANNE K. BROWN 1 INTRODUCTION 8 WHAT MAKES THIS BOOK DIFFERENT 8 THE STORYTeller’s RESPONSIBILITY: RESEARCH 9 WHAT THIS BOOK DOES NOT CONTAIN 9 A WHISPER OF ENCOURAGEMENT 10 CHAPTER 1: CHARACTER BUILDING 11 GENDER 11 AGE 11 PHYSICAL AttRIBUTES 11 SIZE AND BODY TYPE 11 FACIAL FEATURES 12 HAIR 13 SPECIES 13 PERSONALITY 14 PHOBIAS 15 OCCUPATIONS 17 ADVENTURERS 17 CIVILIANS 18 ORGANIZATIONS 21 CHAPTER 2: CLOTHING 22 STYLES OF DRESS 22 CLOTHING PIECES 22 CLOTHING CONSTRUCTION 24 CHAPTER 3: ARCHITECTURE AND PROPERTY 25 ARCHITECTURAL STYLES AND ELEMENTS 25 BUILDING MATERIALS 26 PROPERTY TYPES 26 SPECIALTY ANATOMY 29 CHAPTER 4: FURNISHINGS 30 CHAPTER 5: EQUIPMENT AND TOOLS 31 ADVENTurer’S GEAR 31 GENERAL EQUIPMENT AND TOOLS 31 2 THE STORYTeller’s Thesaurus KITCHEN EQUIPMENT 35 LINENS 36 MUSICAL INSTRUMENTS
    [Show full text]
  • Bestiar / Viliam Ondrejka
    2 Úvod 3 Vodník, Hastrman, také Nix nebo Vodjanoj 4 Wivern, Wyvern čili Saň, Bazilišek 5 Džinové, Prašivec 6 Bahamaut a Behémot 7 Dobytčí děs, Žithola, serpolnica a ti druzí 8 Naecken, Ankou, Broxa, Browniové 9 Garuda, Amfisbaina 10 Ahuizotl, Tengu, Tangie 11 Acheri, Kelpie 12 Water Leaper aneb Llamhigyn Y Dwr, Ceffyl-Dwr, Yali 13 Pixie, někdy Pisky či Pixey, 14 Tarbh Uisge, Each Uisge či Aughisky, případně Cabbyl-Usthey 16 Fachan, Foawr, Ghillie Dhu, Azeman, 17 Mantichora, Katoblepas, Jinšin-Uwo 18 Yuki onna 21 Penáti a Lárové 22 Venusleute, čili Venušin lid, Sa-bdag, Sri, gNyan a bTsan, Jednorožec 23 Gulon 24 Loa 25 Lesovik, Div a Mikola, Klempera 26 Bogyňky a Bogyňozi, Diblík, Boobrie, Cirein cróin, Baobhan Sith 27 Echidna a její rod 29 Gardsvor, Bwca 30 Génius, Domovoj 31 Ludkové, Stopan, Nymfy 33 Co se skrývá v minnesotských lesích? 34 Noggle 35 Dones ďaigua, Drac, Upír 38 Ghúl, Ohnivý muž 39 Rusalky 40 Můra čili Succubus 41 Planetníci a stuhači, Démoni nemocí 42 Čert, j inak též ďábel 43 Zwarte Piet, Asmodeus a další hodnostáři, Hříšní andělé 44 Zlý červ 45 Belzebub 46 Lucifer, kníže pekelný, Satan 47 Lu cifru a přátelé 49 Podsvětí Etrusků 50 Medusa 51 Skylla 52 Charybdis 53 Sirény 55 Kraken 56 Leviathan, Physeter 57 Adamastor, Orc, Hippokampos 358 5 8 Poseidon, Amfitríté 59 Triton, Rhódé, Benthesikyné, Postelníček 60 Nemodlenka, Krvavé koleno, Škrabinožka a Pucnoha, Kordula, Koňská noha 61 Černý muž, Polednice, Půlnočnice 62 Klekánice, Haferbock a Kornmutter, Nočnica 63 Divoký lovec, Hejkal 64 Hejmon, Pán, Faunus a Sylvanus 65 Meza mate 66 Nyrckes a Tapio, Baj Bajania, Tore, Mami Wata, Mokele Mbembe 67 Drak 69 Krupobití a kdo za ně může 70 Prokletí dívek v Čechách 72 Vadleany, Szépasszony, Liderc 73 Upíři v Malajsii, Hathor 74 Bastet, Nut, Seb a Šu - Obloha, Země a Vzduch, Baba Jaga 75 Black Annis, Cailleach Bheur, Blaničtí i jiní rytíři 78 Bludičky, Will-o'-the-wisp 79 La luz del dinero, Vzehlehel a Hlehlehel, Cold Lad, Mr.
    [Show full text]
  • The Root of All Evil. GM Mandos. After Getting Back from One Terror Filled
    The root of all evil. GM Mandos. After getting back from one terror filled and insane adventure I decide to go on another one. This is because it is very expensive to live in Seagate. It is cheaper to be shot at, ambushed, trapped, captured, sold into slavery and battle your way across the wilderness. It's not fun but at least it's free. This one was going to be awful. I could tell. It's the way we are being hired by a leprechaun and being paid in wishes. The leprechaun’s name is Finnegan. His 'wish coin' was stolen and he needs it back. The King of the Fairies directed him to us, the adventurer’s guild. This speaks much of both the Adventurer's Guild and The King. Signing up for this bloodbath of epic proportions is: In order of ability to kill you. Kin: A dark elf with claws. Not a 'dark' dark elf, she just looks like she was left in the sun a while. Pretty odd looking but an excellent mage and even better tracker. And not really odd looking when you see some of the other weirdoes in this looney bin. Vychan Adam Jones: The Giant. The one you've heard about. That Vychan. Has more magical what sits of continent sinking magnitude than a goblin has warts. Unfortunately it's all in the hands of a giantish intellect. We made him party leader for a good reason which escapes me at the moment. He's also the Military Scientist after we taught him how to say it.
    [Show full text]
  • AD&D® 2Nd Edition: Monstrous Manual
    Pathed by Seva Patch version 1.5 Previous Index Next Cover AD&D® 2nd Edition Advanced Dungeons & Dragons® 2nd Edition Monstrous ManualTM Game Accessory The updated Monstrous ManualTM for the AD&D® 2nd Edition Game ADVANCED DUNGEONS & DRAGONS and AD&D are registered trademarks owned by TSR, Inc. The TSR logo and MONSTROUS MANUAL are trademarks owned by TSR, Inc. Monstrous Manual Index Credits How To Use This Book Contents Other Worlds The Monsters A Aarakocra Abishai (Baatezu) Aboleth Aerial Servant (Elemental, Air-kin) African Elephant (Elephant) Air Elemental (Elemental, Air/Earth) Algorn (Titan) Amethyst Dragon Amphisbaena (Snake) Androsphinx (Sphinx) Ankheg Ankylosaurus (Dinosaur) Ant (Insect) Ant Lion (Insect) Antelope (Mammal, Herd) Antherion--Jackalwere Antherion--Wolfwere Ape, Carnivorous (Mammal) Aratha (Insect) Arcane Arctic Tempest (Elemental, Composite) Argos Ascomoid (Fungus) Aspis (Insect) Aspis (Insect)--Cow Aspis (Insect)--Drone Aspis (Insect)--Larva Assassin Bug (Insect) Astereater Aurumvorax Azmyth (Bat) B Baatezu Baatezu--Abishai, Black Baatezu--Abishai, Green Baatezu--Pit Fiend Baatezu--Red Abishai Baboon, Wild (Mammal) Bagder (Mammal) Balor (Tanar'ri) Banderlog (Mammal) Banshee Barracuda (Fish) Basilisk Basilisk--Dracolisk Basilisk--Greater Basilisk--Lesser Bat Bat--Azmyth Bat--Common Bat--Huge Bat--Large Bat--Night Hunter Bat--Sinister Bear Bear--Black Bear--Brown Bear--Cave Bear--Polar Beaver (Mammal, Small) Bee (Insect) Bee (Insect)--Worker Bee (Insect)--Soldier Bee (Insect)--Bumblebee Beetle, Giant Beetle, Giant--Bombardier
    [Show full text]
  • CODEX CELTARUM Celtic Adventure in Faery
    CODEX CELTARUM Celtic Adventure in Faery BY BRIAN N. YOUNG EDITOR: ALICIA STANLEY & TIM BURNS ART: PETER BRADLEY, JASON WALTON ART DIRECTION//LAYOUT/: PETER BRADLEY CARTOGRAPHY: PETER BRADLEY 1818 North Taylor, #143, Little Rock, AR, 72207 email: [email protected] website: www.trolllord.com or www.castlesandcrusades.com Interested in Castles & Crusades ® the role playing game? Want to learn more? There is a large online community of gamers who post home brewed rules, adventure discussion and help incoming players disgest the game and it’s potential. Please visit our online forums at the web address mentioned above and get involved. All are welcome!!! © 2013 Troll Lord Games. All Rights Reserved. Castles & Crusades ® is a Registered Trademark of Troll Lord Games. All Rights Reserved. C&C, Castle Keeper, SEIGE engine, Troll Lord Games, and the Castles & Crusades, SEIGE engine, and Troll Lord Games logos are Trademark of Troll Lord Games. All Rights Reserved. Art, artwork, cover art, cartography is copyright Peter Bradley of Ravenchilde Illustrations, 2013 or Troll Lord Games. All Rights Reserved. All text is copy- right Brian Young. All other content copyright 2013 Troll Lord Games. All Rights Reserved. Castles & Crusades, C&C, Castle Keeper, Troll Lord Games, and the Castles & Crusades and Troll Lord Games logos, and products published by Troll Lord Games are Trademarks of Troll Lord Games. All Rights Reserved. Printed in the United States of America Sample file GWASTRAWT AFWYN BRENHINES Tom Tullis, Ron "Bubba Ho-Tep" Purvi, Julian G Hicks, Matt Hurd SWYDDWR Y LLYS Sebastian Dietz, Marzio Spairani, The Great and Powerful Alpha Wolf Troy Schwaller, Raymond M.
    [Show full text]
  • Published by Reaktion Books Ltd Unit 32, Waterside 44–48 Wharf Road London N1 7Ux, Uk
    Published by Reaktion Books Ltd Unit 32, Waterside 44–48 Wharf Road London n1 7ux, uk www.reaktionbooks.co.uk First published 2018 Copyright © Richard Sugg 2018 All rights reserved No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers Printed and bound in China by 1010 Printing International Ltd A catalogue record for this book is available from the British Library isBn 978 1 78023 899 9 Contents Introduction 9 One Origins, Appearance, Locations 17 Two Sightings, Meetings, Signs 46 Three Fairy Dangers 94 Four Literature and Art 160 Five Fairy Magic: 1800 to the Present 204 Conclusion: The Green Mist 249 souRces and fuRtheR Reading 267 acknowledgements 273 Photo acknowledgements 275 index 277 Introduction a hot octoBeR noon; black yew shadows; strong sunlight dappling the clay banks of a stream. Shooting by, something fast, there and gone, a bright vanishing flashes from shade to shade. I pause, pass on. A squirrel? A kingfisher? Surely nothing more exotic than the latter, for I am in the local park, thronged with people, bounded by traffic on either side. Yet just for a moment the thing in the hot shade, off that deserted back path, was more than animal and less than human. For half a second it was a nymph, felt rather than thought. The fairies had got inside my head. Perhaps they were always there, buried deep in the caves of childhood, deeper still in the childhood of our species.
    [Show full text]
  • Libro De Linaje: Piskies Contenidos
    LIBRO DE LINAJE: PISKIES Por Magus [email protected] CRÉDITOS Escrito por: Magus Material adicional: Alexander Weiss NOTA DEL AUTOR Con la publicación de la edición 20 aniversario de Changeling: el Ensueño se han abierto nuevas posibilidades para continuar publicando suplementos para la línea de juego de las hadas del Mundo de Tinieblas. Entre estas posibilidades se encuentran Linajes feéricos que aparecían como secundarios en el trasfondo original en La suerte del bufón, y que hoy ocupan un lugar renovado junto a los duendes originales del manual básico. Los Piskies son uno de estos Linajes, duendes vagabundos con una curiosidad que los hace distintivos en el mundo del Ensueño, y que hasta ahora no han recibido demasiada atención. El Libro de Linaje: Piskies tiene como propósito añadir profundidad y jugabilidad, pero al mismo tiempo se ofrece como una posibilidad, sin querer sustituir la imaginación de potenciales Narradores. En resumen, nada de lo que aparece en este manual es imprescindible, y Narradores y jugadores disponen de suficiente información en el manual básico de Changeling: el Ensueño, así como sus suplementos. Y ahora, disfrutad con la lectura. AGRADECIMIENTOS A mis amigos lejanos, que encuentren un hogar allí donde el camino los haya llevado. Changeling: el Ensueño, Mundo de Tinieblas y todo el material relacionado y registrado pertenece a White Wolf Publishing Inc. y por extensión a Onyx Path. Todos los derechos reservados. Quienes violen estos derechos serán perseguidos y recibirán una buena azotaina. No se pretende atentar contra la propiedad intelectual o contra las marcas registradas. Se proporciona permiso para imprimir o reproducir este documento sólo para uso personal.
    [Show full text]
  • Goblin Mythology: a Brief Study of the Archetype, Tracing the Explications
    Global Journal of HUMAN-SOCIAL SCIENCE: A Arts & Humanities - Psychology Volume 19 Issue 4 Version 1.0 Year 2019 Type: Double Blind Peer Reviewed International Research Journal Publisher: Global Journals Online ISSN: 2249-460x & Print ISSN: 0975-587X Goblin Mythology: A Brief Study of the Archetype, Tracing the Explications in English Literature By Annliya Shaijan University of Calicut Abstract- Folktales refer to the narrative prose literature of the oral tradition. They include various types of stories like myths, legends, parables, allegories, fairy tales, ghost stories and so on. Folktales generally have religious connotations and have mythical and imaginary elements. According to Thompson, “the teller of stories has everywhere and always found eager listeners.” Goblins, the myth that originated in literature around the fourteenth century, have become one of the common characters of attraction for the writers that they survived through the fictional world over the centuries and are commonly cited figures in the contemporary works of art. This paper is a brief study on the depiction of goblins in literature. A Goblin is a mythical character that though does not exist in the real world, becomes a recurring character of the imagined real world of the authors as well as of the folktales. The fictional world regards goblins as mischievous, and demon- like and it used them as synonyms for other negative types of fairies of malicious and evil connotations. The belief in such stories was known as “nursery goblinism.” The recurring nature of the myth in literature is the proved depiction of the obsession of humans towards evil and good.
    [Show full text]