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Dissecting Electronic Arts' Spore: an Analysis of the Illicit Transfer of Copyright Ownership of User- Generated Content in Computer Software Andrew P
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Liberty University Digital Commons Liberty University Law Review Volume 4 | Issue 2 Article 6 2010 Dissecting Electronic Arts' Spore: An Analysis of the Illicit Transfer of Copyright Ownership of User- Generated Content in Computer Software Andrew P. Connors Follow this and additional works at: http://digitalcommons.liberty.edu/lu_law_review Recommended Citation Connors, Andrew P. (2010) "Dissecting Electronic Arts' Spore: An Analysis of the Illicit Transfer of Copyright Ownership of User- Generated Content in Computer Software," Liberty University Law Review: Vol. 4: Iss. 2, Article 6. Available at: http://digitalcommons.liberty.edu/lu_law_review/vol4/iss2/6 This Article is brought to you for free and open access by the Liberty University School of Law at DigitalCommons@Liberty University. It has been accepted for inclusion in Liberty University Law Review by an authorized administrator of DigitalCommons@Liberty University. For more information, please contact [email protected]. NOTE DISSECTING ELECTRONIC ARTS SPORE: AN ANALYSIS OF THE ILLICIT TRANSFER OF COPYRIGHT OWNERSHIP OF USER-GENERATED CONTENT IN COMPUTER SOFTWARE Andrew P. Connors ABSTRACT This Note addresses the legality oF a new kind oF shrink-wrap End User License Agreement (EULA) contained within a computer software installation that purports to transFer copyright in works created with the soFtware From the user oF the soFtware to the manuFacturer oF the soFtware. This Note analyzes the enForceability oF this type oF contract in the context oF Electronic Arts much-lauded computer game, Spore. Rather than a conventional game that relies on in-house graphic designers and animators For its content, Spore relies on the collective creativity of its millions of users to make most oF the content in the game. -
View Portfolio Document
games assets portfolio FULL GAME CREDITS ACTIVISION InXILE Starbreeze Call of Duty: Ghosts Heist The walking dead Call of Duty: Advanced Warfare Call of Duty: Black Ops 3 IO INTERACTIVE SQUARE ENIX Call of Duty: Infinity Warfare Hitman: Absolution Bravely Default BIOWARE KABAM THQ Dragon Age: Inquisition Spirit Lords Darksiders Saints Row 2 CRYSTAL DYNAMICS KONAMI Tomb Raider 2013 Silent Hill: Shattered Memories TORUS Rise of the Tomb Raider Barbie: Life in the Dreamhouse MIDWAY Falling Skies: Planetary Warfare ELECTRONIC ARTS NFL Blitz 2 How to Train Your Dragon 2 DarkSpore Penguins of Madagascar FIFA 09/10/11/12/13/14/15/16/17/18/19 PANDEMIC STUDIOS Fight Night 4 The Sabateur VICIOUS CYCLE Harry Potter – Deathly Hallows Part 1 & 2 Ben 10: Alien Force NBA Live 09/10/12/13 ROCKSTAR GAMES Dead Head Fred NCAA Football 09/10/11/12/13/14 LA Noire NFL Madden 11/12/13/14/15 / 18 Max Payne 2 2K NHL 09/10/11/12/13/16/17/18 Max Payne 3 NBA 2K14/15 Rory Mcilroy PGA Tour Red Dead Redemption Tiger Woods 11/12/13 Grand Theft Auto V 505 GAMES Warhammer Online: Age of Reckoning Takedown (Trailer) UFC 1/ 2 /3 SONY COMPUTER ENTERTAINMENT NFS – Payback God of War 2 EPIC GAMES Battlefield 1 In the name of Tsar Sorcery Gears of War 2 Killzone: Shadow Fall UBISOFT Assassin’s Creed GAMELOFT Starlink Asphalt 9 Steep Rainbow 6 KEYFRAME ANIMATION ASSET CREATION MOCAP CLEANUP LIGHTING FX UBISOFT Assassin Creed Odyssey UBISOFT UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey Electronic Arts -
SPORE™ CREATURE CREATOR END USER LICENSE Please Read
SPORE™ CREATURE CREATOR END USER LICENSE Please read this document carefully before proceeding. By installing and using the Spore Creature Creator you agree to the terms of this End User License (“License”). This License governs your use of this software and all related documentation, and any updates and upgrades that replace or supplement the software and are not distributed with a separate license. By installing or using this software, you consent to be bound by this License. If you do not agree to the terms of this License, then do not install or use the Software. Section 4 below describes the data EA may use to provide services and support to you in connection with this software. If you do not agree to the use of this data, do not install or use the software. IF YOU INSTALL the software, the terms and conditions of this license are fully accepted by you. 1. Licenses & Intellectual Property Rights (a) Your License. The Spore Creature Creator is software that may be used with the game, Spore. Electronic Arts Inc., its licensors and its worldwide affiliates (collectively, "EA") grants you a non-transferable, non-exclusive license to download, install and use one copy of the Spore Creature Creator and its components for the sole non-commercial purpose of creating creatures that may be used by the game Spore or any authorized sequels, expansions, and spin-offs (collectively, “Spore Games”). Subject to the terms and conditions below, you may (1) create Spore creatures on your computer that are accessible to legitimate copies of the Spore Games; and (2) publish and share Spore Creatures created with the Spore Creature Creator for personal, non-commercial purposes using the features in the Spore Creature Creator for their specified purpose. -
Getting the Most out of Information Systems: a Manager's Guide (V
Getting the Most Out of Information Systems A Manager's Guide v. 1.0 This is the book Getting the Most Out of Information Systems: A Manager's Guide (v. 1.0). This book is licensed under a Creative Commons by-nc-sa 3.0 (http://creativecommons.org/licenses/by-nc-sa/ 3.0/) license. See the license for more details, but that basically means you can share this book as long as you credit the author (but see below), don't make money from it, and do make it available to everyone else under the same terms. This book was accessible as of December 29, 2012, and it was downloaded then by Andy Schmitz (http://lardbucket.org) in an effort to preserve the availability of this book. Normally, the author and publisher would be credited here. However, the publisher has asked for the customary Creative Commons attribution to the original publisher, authors, title, and book URI to be removed. Additionally, per the publisher's request, their name has been removed in some passages. More information is available on this project's attribution page (http://2012books.lardbucket.org/attribution.html?utm_source=header). For more information on the source of this book, or why it is available for free, please see the project's home page (http://2012books.lardbucket.org/). You can browse or download additional books there. ii Table of Contents About the Author .................................................................................................................. 1 Acknowledgments................................................................................................................ -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Xbox 360 Total Size (GB) 0 # of Items 0
Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live -
October 16, 2010
2 - 7 NOVEMBER 2010 ANDAMAN Edition Volume 17 Issue 42 October 16 - 22, 2010 Daily news at www.phuketgazette.net 25 Baht Outbound Airport under strain tourism Record number of passengers to use Phuket Airport this year flying high By Janpen Upatising OUTBOUND tour operators na- tionwide expect the strong baht THE number of passengers arriv- to cause a 13% increase in the ing at or departing the island from number of Thais traveling Phuket International Airport over abroad this year. the past 12 months has cracked Charoen Wangananont, the airport’s official capacity of 6.5 president of the Thai Travel million – and the coming year is Agents Association (TTAA), expected to see up to a million said up to 5.4 million Thais more. were expected to go abroad in “From the statistics we have the coming 12 months. collected [to September 30], more The figure is half a million than 6.7 million passengers trav- more than last year and similar eled through Phuket Airport this to the years before the political past year,” Phuket International crisis. About 60% will be tour- Airport Director Prathuang Sorn- ists and the rest will be students kham told the Gazette. and businesspeople. “This high figure already sur- Last month about 70,000 passes current capacity and the Thais holidayed abroad. The airport’s ability to support those TTAA expects this to rise to passengers. I think by the end of 100,000 this month, as many this [coming] year, the number of families will go on trips during passengers will reach 7.5 million,” the school break. -
November 2008
>> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements. -
Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
Vaihtoehtoja Valtavirtaan!!!
maaliskuu 2008 menot sivulta 25 vahava ja sitkas • klamydia • con gusto • iiskon ajokoulu • sannan viinit • duudsonit • kekelooks erilaista talavivaihtoehtoja puuhaa valtavirtaan!!! lapin ihmisten lehti www.roihulehti.com 2 maaliskuu 2008 Oikeaa tietoa Huippunaiset vuonna 2008 askmen.com Ei ole mitään mitä en tekisi -sivuston tekemän listauksen mukaan. saadakseen takaisin nuoruuteni, Kiiskinen kuvitus: Toni Suluissa viime vuoden sijoitus. paitsi harjoittaa liikuntaa, nousta ylös aikaisin tai olla säädyllinen. 1. Katherine Heigl, näyttelijä (39) -Oscar Wilde 2. Alessandra Ambrosio, malli (6) 3. Kate Beckinsale, näyttelijä (16) 4. Eva Mendes, malli/näyttelijä (45) 5. Jessica Alba, näyttelijä (3) checklist 6. Scarlett Johansson, näyttelijä/laulaja (2) lämmittää puistattaa 7. Jessica Biel, näyttelijä (5) Pitkästä aikaa kunnon toimintamättö k-18 ikära- Joka tapauksessa täysin tarpeeton pätkä. Tuli, John Rambo jalla. Verellinen vaihtelu virkistää meni eikä sanonu mitään. Ja tiemmä tulee vielä 8. Rihanna, laulaja (20) viidennen kerranki, tämä ei enää niin nuori herra. 9. Marisa Miller, malli (12) Omaperäinen hieno kokemus. Katastrofi -elokuvien Juoni on kuitenkin aika huttua. Lopun kokosuh- uusi aikakausi voisi olla tässä suunnassa. Käännä teet menevät reisille. Ne pikkumänkit on turhia ja Cloverfield 10. Adriana Lima, malli (4) nyt sitä kameraa -tunne on ainutlaatuinen. Koke- liian epäloogisia. Elokuvana kaksi ja puoli tähteä. muksena täydet viisi tähteä. Viime vuoden ykkönen, liikaa parrasvaloissa pyörinyt Tim Burton iskee musikaalien kantaan ja pistää Ei iskeny. Musikaaleja on mahdoton suomentaa ja Beyonce tipahti sijalle 14. Sweeney Todd Johnny Deppin laulamaan. Toiset tykkää toiset ei. muutenkin, jostakin syystä näitä tehdään nykyään hyvin harvoin; “Its evolution, baby!” Oscarit Coenin Menetetty maa on varmasti uskomaton Eipä tullu kumpikaan näille leveyksille. Käykää ja Daniel Day Lewis P.T Andersonin ohjastamana ihmiset leffassa nii saadaan taas huippu setit tän- luultavasti parhaimmillaan ikinä. -
Game Developer Index 2010 Foreword
SWEDISH GAME INDUSTRY’S REPORTS 2011 Game Developer Index 2010 Foreword It’s hard to imagine an industry where change is so rapid as in the games industry. Just a few years ago massive online games like World of Warcraft dominated, then came the breakthrough for party games like Singstar and Guitar Hero. Three years ago, Nintendo turned the gaming world upside-down with the Wii and motion controls, and shortly thereafter came the Facebook games and Farmville which garnered over 100 million users. Today, apps for both the iPhone and Android dominate the evolution. Technology, business models, game design and marketing changing almost every year, and above all the public seem to quickly embrace and follow all these trends. Where will tomorrow’s earnings come from? How can one make even better games for the new platforms? How will the relationship between creator and audience change? These and many other issues are discussed intensively at conferences, forums and in specialist press. Swedish success isn’t lacking in the new channels, with Minecraft’s unprecedented success or Battlefield Heroes to name two examples. Independent Games Festival in San Francisco has had Swedish winners for four consecutive years and most recently we won eight out of 22 prizes. It has been touted for two decades that digital distribution would outsell traditional box sales and it looks like that shift is finally happening. Although approximately 85% of sales still goes through physical channels, there is now a decline for the first time since one began tracking data. The transformation of games as a product to games as a service seems to be here. -
Game Production and Role of Game Producer Date 12/11/2014 Pages/Appendices 43 + 2 Supervisor(S) Leo Suomela
Game Production and Role of Game Producer Case study: Research on demographic of gamers in Hanoi, Vietnam Phan Nguyen Bachelor’s Thesis ___. ___. ______ ________________________________ Valitse kohde. SAVONIA UNIVERSITY OF APPLIED SCIENCES THESIS Abstract Field of Study Social Sciences, Business and Administration Degree Programme Degree Programme in International Business Author(s) Phan Nguyen Title of Thesis Game Production and Role of Game Producer Date 12/11/2014 Pages/Appendices 43 + 2 Supervisor(s) Leo Suomela Client Organisation/Partners Abstract This thesis was intended to serve as a guideline on how to manage a video game development process as a producer. The study includes basic knowledge of game production process, focusing more on managing the project as a whole, rather than reaching specific technical aspects. The production methodology described here is a combination of several methods used by most studios in the game industry. Additionally, understanding of game producer’s roles and characteristics was also studied to give author a “mental map” to apply in future career. The goal was to accomplish the most efficient and inspired production process as possible which could be utilized in most cases. Finally, the demographic of gamers in Hanoi – capital of Vietnam – was studied and analyzed, for the purpose of drawing a conclusion on whether Hanoi would be a potential environment for new startup game development studio in the future. The investigation method carried out was quanti- tative research; data was collected from online questionnaire and physical handouts. The theoretical part of this study primarily relied on Heather M. Chandler’s knowledge on game production, through the book The Game Production Handbook.