JUMP P INT a Roberts Space Industries Publication Issue 01.01
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Cd-Rom Installation/Configuration Guide
CD-ROM INSTALLATION/CONFIGURATION GUIDE ~INSTALLATION CHECKLIST Wing Commander 11 is one of the most powerful Does your system have "FILES = 15" (or entertainment products available today, utiliz higher) and "BUFFERS=&" (or as low as ing the most powerful home computer config 2) in your "CONFIG.SYS" file? urations available. Because Wing Commander II You may experience an occasional game crash incorporates state-of-the-art graphics, sound, or Memory Allocation error while playing Wing music, and speech, it is very important that you Commander ll. If you are confident you have follow all of the installation procedures that enough BASE memory (see above), it is possible apply to your specific computer configuration you do not have your FILES parameter in your very carefully, and very accurately! CONFIG.SYS file set high enough. To check this, This Installation Checklist has been provid type: ed to further insure that you are able to fully TYPE C:\CONFJG.SYS RETURN realize all of the many powerful features incor porated into Wing Commander II that your Look for a line that reads: FILES=xx particular computer system is capable of hand and a line that reads: BUFFERS=yy ling. If you continue to experience difficulty If "xx" is less than 15, or "yy" is greater than 6, installing Wing Commander 11 after carefully or there is no CONFIG.SYS file, or there is a considering all of the information provided to CON FIG.SYS file but it contains no "FILES" line, you by this Installation Checklist, please con this is probably the source of your problem. -
Issue Number 2
Commodore Free Issue Number 2 - 1 - Commodore Free Editor Index Major milestone hit, well ok version 2 so Readers Comments Page 3 someone must have liked the 1st free News Page 4 issue. Also the launch of the website More news ! Page 5 www.commodorefree.com, and when I get Loadstar Complete Page 8 some time a Commodore free email 8 bit design services Page 9 address. Using A PC Drive in a 1581 Page 10 Vic 20 Multi Expander Page 10 Commodore Scene Turbo print news (Amiga) page 11 2006 - Commodore Scene returns but is cancelled System Commander AD Page 12 after only two issues ! Despite a mailshot of 8 bit Designs 4-in-1-interface Page 13 several hundred known past CS subscribers, only Java for Commodore Page 14 12 people actually subscribed. It was simply not Contiki web browser Page 15 enough to justify all the hard work that goes into Configuring Contiki Page 16 producing the magazine. The final issue will be How The internet works Page 17 published during August 2006. When the CS web Sound Scapes Page 18 server is functioning again I will continue to Website Highlight Page 24 update it as and when I have new material to put What is an Amiga Page 25 up. I will continue to produce step-by-step guides Tshirt printing Page 26 for common and technical tasks (with photos) and Commodore in Business page 26 these will be made available when they are complete. Commodore Scene’s message is quite clear, that without user’s support no project is worth doing, even preparing a magazine isn’t worth the effort without readers. -
Image Fx 1.5 Plus!
IMAGE FX We show you how to manipulate scan s and Hi Quality Version Available on AMIGALAND.COMclip art like this! All the software you need on this months coverdisksl UTILITY DISK AH Araigas with 2Mb IMAGE FX 1.5 PLUS! The best image processing program lor the Amiga! RAM speed test: AMIGA S S S L , 110 Blinara 1230 III Siren Apollo - 4 * BOctaM I E 0 6 I L; ' / P Test your skills \ \ , / < with this superb renewed > > * ■ d cup challenge ^ ‘*en10 *,om x J Impressions f i' I e long wait is over - see page 20 antes: 977096300903706 I Primal Rage i Sensible Golf » High Seas Trader i Pizza Tycoon 9 ( fU V O D UUYUJI I Ultimate Soccer June 1995 f 3 99 USSJ.95 ■ CAS9 95 ■ 0M2D ■ PIA1.150 ■ II 3.600 Manager ■ ASCHWO An (nap Piblitdtan LEISURE SUIT LARRY 1 ................. LEMMINGS 2 .................................... HOP * w ill not work on 4500 Phn, LOROS OF THE REALM 2149 4600 or 41200 A-TRAIN - CONSTRUCTION SET .......... 1049 MICRO MACHINES (512K) ................. 12 99 ACID BLITZ COMPILER VERSION 2. 17 BIT COLLECTION 2 CD S. MASSIVE 2 CO I MONOPOLY (5I2K) ......................... 13 99 THE LATEST UPOATE TO THE POPULAR SET OF GAMES. DEMOS. EDUCATION. MUSIC HOI2; w ill not work on 41200 A.T.R ITEAM 17) ..................................1649 A10 TANK KILLER............................... 1299 MORTAL KOMBAT ........................ 11 99 BLITZ BASIC IWHICH WAS USED TO MAKE ANO GRAPHICS 31JB j 5124 = will work onSOkn ALIEN BREED • TOWER ASSAUIJ (512K) 1349 MORTAL KOMBAT 2 19 49 SKIDMARKS AND GUARDIAN) WITH 1 CO S OF 17 Bn CONTINUATION. -
Track Listing for All Episodes Download From: Episodes from 2018 EPISODE 01 – 17/05/2018
Track Listing for all episodes Download from: https://mug-uk.co.uk/chip-sid-show/ Episodes from 2018 EPISODE 01 – 17/05/2018 AgeMixer (Ari Yliaho) Eternal Light 1998 4:05 Ben Daglish Trap 1986 9:33 Drax (Thomas Mogensen) Handle It 2011 4:20 LMan (Markus Klein) Age Of Acid 2016 4:58 Jonathan Dunn Robocop 1988 3:24 Jeroen Tel Atmosphere 1991 2:29 Jeroen Tel Alternative Fuel 2004 2:35 4-Mat (Matt Simmonds) Complete 1991 3:55 Rob Hubbard Spellbound 1986 5:34 Søren Lund Evolver 6581 2010 3:41 Anthony Lees Neuron 1986 4:09 Drax (Thomas Mogensen) Tristesse 1994 1:47 Jason Page Turrican Amiga Port 2015 3:11 Linus (Sascha Zeidler) Commando - Take Me To The Bridge 2015 3:07 Flex (Antti Hannula) Golden Intro Moments 2017 9:19 01:06:07 EPISODE 02 – 19/06/2018 Anthony Lees Onslaught - Rain8580 2012 5:35 Fanta (Alexander Rotzsch) Challenger 1997 4:37 Anthony Lees Incredible Shrinking Sphere 1989 3:13 Intensity (Arman Behdad) Electric Jesus 2006 3:42 c0zmo (Markus Jentsch) The Treasure Is All Mine 2017 3:12 Drax (Thomas Mogensen) Caught In The Middle 2009 4:05 Psycho8580 (Marcin Majdzik) Decrunch 2016 3:42 Anthony Lees Last Ninja Preview 1987 2:22 Jammer (Kamil Wolnikowski) Floatee 2003 3:24 LMan (Markus Klein) Could Be Cool 2018 3:23 Jeroen Tel Robocop 3 1992 4:25 Toggle (Tobias Göhlke) Redshift Infinite 2018 5:52 Response (Kenneth Vangsjordet) ButterBuddhaBoogie 2013 3:10 Kaze (Karsten Pahuus Petersen) New Limits Title 1988 3:03 00:53:45 EPISODE 03 – 15/08/2018 Wiklund (Alexander Wiklund) Master Sarge 2017 3:11 Conrad (Owen Crowley) Swinging In 2007 -
A Classic Adventure Featuring Arcade Thrills 1 2 Getting Started Acknowledgements
A Classic Adventure Featuring Arcade Thrills 1 2 Getting Started Acknowledgements Directed by Chris Roberts On the Commodore 128, the game will automatically boot. If you are playing on the Commodore 64, type LOAD " • ",8,1 and press Produced by Dallas Snell Tony Bickley RF.TUR.N. Game design and conception Chris Roberts AMIGA Storyline Bryan Roberts, Paul C. Isaac. and Chris Roberts LOADING INSTKUCfiONS Coding Paul C. Isaac and Chris Roberts lmagllcc Amiga 500/2000: Switch computer on and place disk in drive at Design workbench prompt. Additional coding Martin Galway. Chris '1\ites, and Ken Arnold Amiga 1000: Load kickstart 1· 2 and then place disk in drive at workbench prompt. Music and sound effects Martin Galway lmagltec Design You will also need a joystick plugged in Port 2. Cover art and computer graphics Denis Loubet ATAKIST Map Denise Therrien LOADING INSTKUCfiONS Product Packaging Lori Ogwulu. Denis Loubet Doug Wike, Denise Therrien Dlarmld Place disk in drive and switch computer on, the game will now load Clarke automatically. Additional ideas Nick Elms, Richard Garriott and Alan Gardner You will also need a joystick plugged in Port 2. PlayBook Written by John Miles and Todd Porter SPECTRUM 48/128 Playtesting Jean Tausche~ Tim Beaudoin, CASSFITE Dave Jaracz, ian Mancheste~ K.lrl< Hutcheon, Dale Nichols, LOADING INSTR.UCfiONS .John Aslin, Laurel Treame~ Holly Ruggieri, John Miles, Place the Times of Lore cassette in your lape deck character creation side up. Paul C. Isaac. Todd Porte~ and Chris Roberts 48Kowners: Type load"" and press ENTER then press PLAY Diarmld Clarke on tape deck to load game. -
SPECIAL OPERATIONS™ CD-ROM CONFIGURATION GUIDE S PLAYING SPECIAL OPERATIONS 1
SPECIAL OPERATIONS™ CD-ROM CONFIGURATION GUIDE s PLAYING SPECIAL OPERATIONS 1 NOTE: This reference guide assumes that you 8. After the introduction scenes, a com- have a joystick. If you do not, consult the Wing puter terminal with the options “Create Commander II Installation/Configuration Character” and “Transfer Character” Guide for instructions. appears. If this is your first time to play C 1. Make sure you have approximately 1 Special Operations 1, press to create a megabyte of free disk space on your hard new character. Enter your first and last drive. Your hard drive is used as tempo- name and a callsign. After entering the rary storage during game play, plus is information, you will be taken to the used to save your game in progress. barracks where you can start your first mission. (See the Transfer Program 2. CD-ROM CD- Insert the disk into your section of this configuration guide for ROM drive. Some drives may require that more information on transferring a you insert the disk into a CD caddy before previous Wing Commander II character to inserting it into the drive. Special Operations 1.) 3. CD-ROM Log onto your drive by typing 9. Enter your first mission in Special its drive letter followed by a colon (i.e. Operations 1 by clicking on the open door D: e ) and press . marked “Fly Mission.” From there you 4. Type SO1 and press e. (If you want will see the mission briefing and then fly to change the hardware configuration the first mission of the game. -
A Portfolio of Recombinant Compositions for the Videogame Apotheon
City Research Online City, University of London Institutional Repository Citation: Aristopoulos, M. (2017). A portfolio of recombinant compositions for the videogame Apotheon. (Unpublished Doctoral thesis, City, University of London) This is the accepted version of the paper. This version of the publication may differ from the final published version. Permanent repository link: https://openaccess.city.ac.uk/id/eprint/19298/ Link to published version: Copyright: City Research Online aims to make research outputs of City, University of London available to a wider audience. Copyright and Moral Rights remain with the author(s) and/or copyright holders. URLs from City Research Online may be freely distributed and linked to. Reuse: Copies of full items can be used for personal research or study, educational, or not-for-profit purposes without prior permission or charge. Provided that the authors, title and full bibliographic details are credited, a hyperlink and/or URL is given for the original metadata page and the content is not changed in any way. City Research Online: http://openaccess.city.ac.uk/ [email protected] A portfolio of recombinant compositions for the videogame Apotheon By Marios Aristopoulos, student number: 100038079 Ph.D. thesis Word count: 43.621 & 68 minutes of original music Department of Music City, University of London September 2017 Supervisor: Dr. Miguel Mera 1 TABLE OF CONTENTS ACKNOWLEDGEMENTS ................................................................................................................................. -
Dypdykk I Musikkhistorien - Del 6: Spillmusikk: Fra Sid Chip Til Skyrim (20.04.2015 - TNB)
Dypdykk i musikkhistorien - Del 6: Spillmusikk: fra Sid chip til Skyrim (20.04.2015 - TNB) Gjest: Bjørn Arve Lagim , mannen bak musikken til det legendariske norske spillet, “The Longest journey” og “Anarchy online” Spilleliste pluss noen ekstra lyttetips: DEL 1: Spillmusikkens historie Den spede begynnelse: Space invaders (1978, Taito) [Nobuyuki Ohnogi] Rally-X (1980, Namco) [Nobuyuki Ohnogi] Donkey Kong (1981, Nintendo) [Yukio Kaneoka] 8-bit epoken: ca 1985-1990 NES (Nintendo Entertainment System) Super Mario Bros. (1985, Nintendo) [Koji Kondo] The Legend of Zelda (1986, Nintendo) [Koji Kondo] Castlevania (1986, Konami) [Satoe Terashima & Kinuyo Yamashita] Ninja Gaiden (1988, Tecmo) Commodore 64 Monty on the run (1985, Gremlin Graphics) [Rob Hubbard] The neverending story (1985) Delta (1987, Stavros Fasoulas) [Rob Hubbard] Times of lore (1988, Origin Systems) [Martin Galway] Ghouls ‘n ghosts (1989, Capcom) [Tamayo Kawamoto] Teenage mutant ninja turtles III (1991, Konami) [Yuichi Sakakura, Tomoya & TomitaKozo Nakamura] SEGA Zaxxon (1985, Sega) The magical castle: Pit Pot (1985, Sega) GG Aleste (1991, Aiky) Power strike II (1993, Sega) Amiga (Digital sampling, MOD) The Faery tale adventure (1987, MicroIllusions) [David Joiner] Battle Squadron (1989, Innerprice) Shadow of the beast II (1990, Reflections) [David Whittaker] Turrican 2 (1991, Rainbow arts) [Chris Hülsbeck] Atari ST Airball (1987, Microdeal) Spectrum Robocop (1987, Ocean) [Hiroaki Yoshida, Hitomi Komatsu & Hiroyuki] Cybernoid (1987, Hewson Consultants) [Dave Rogers] Bear a -
Istanbul Technical University Graduate School of Arts
ISTANBUL TECHNICAL UNIVERSITY GRADUATE SCHOOL OF ARTS AND SOCIAL SCIENCES CREATING MUSIC ‘INSIDE THE BOX’: DO CHIPTUNE’S LIMITATIONS HAVE AESTHETIC AND CREATIVE VALUE? M.A. THESIS Hazal Elif YALVAÇ Department of Music Music M.A. Programme JUNE 2019 ISTANBUL TECHNICAL UNIVERSITY GRADUATE SCHOOL OF ARTS AND SOCIAL SCIENCES CREATING MUSIC ‘INSIDE THE BOX’: DO CHIPTUNE’S LIMITATIONS HAVE AESTHETIC AND CREATIVE VALUE? M.A. THESIS Hazal Elif YALVAÇ (409151111) Department of Music Music M.A. Programme Thesis Advisor: Assist. Prof. Gökhan DENEÇ JUNE 2019 İSTANBUL TEKNİK ÜNİVERSİTESİ SOSYAL BİLİMLER ENSTİTÜSÜ ‘KALIPLARIN İÇİNDE’ MÜZİK ÜRETMEK: CHIPTUNE’DA LİMİTASYONLARIN ESTETİK VE YARATICI DEĞERİ VAR MIDIR? YÜKSEK LİSANS TEZİ Hazal Elif YALVAÇ (4009151111) Müzik Anabilim Dalı Müzik Yüksek Lisans Programı Tez Danışmanı: Dr. Öğr. Üyesi Gökhan DENEÇ HAZİRAN 2019 Hazal Elif Yalvaç, a M.A. student of ITU Graduate School of Arts and Social Sciences student ID 4009151111, successfully defended the thesis/dissertation entitled “CREATING MUSIC ‘INSIDE THE BOX’: DO CHIPTUNE’S LIMITATIONS HAVE AESTHETIC AND CREATIVE VALUE?”, which she prepared after fulfilling the requirements specified in the associated legislations, before the jury whose signatures are below. Thesis Advisor : Assist. Prof. Gökhan DENEÇ .............................. Istanbul Technical University Jury Members : Assist. Prof. Gökhan DENEÇ ............................. Istanbul Technical University Assist. Prof. Taylan ÖZDEMİR .............................. Istanbul Technical University Assoc. Prof. Barkın ENGİN .............................. Bahçeşehir University Date of Submission : 3 May 2019 Date of Defense : 11 June 2019 v vi To my father, Nurettin Yalvaç, vii viii FOREWORD I was a very young girl when my father introduced me to Atari computer games. They impacted me in many ways, and they still do: an ongoing inspiration since my childhood. -
Times of Lore Cassette in Your Tape Deck Character Creation Side Up
A Classic Adventure Featuring Arcade Thrills A Tale of Lore erideth Lamby stood on her tiptoes, her hands gripping the wooden edge of the half-door as she strained to see over it. Today her grandfather was travelling from Rhyder for a visit. He always brought her, and her brother Stephan, the most wonderful wooden toys carved by his own hands. She peered down the cobbled path for a sign of his arrival. He had always seemed like a fabled giant to her; swaying side to side while his cheeks puffed in and out with the effort of his stride. She spied the large oak tree at the end of the path and thought back on the times she and Stephan had spent beneath its boughs listening to enchanting tales in their grandfather's arms. Each visit brought a new story under the tree with their grandfather’s warm deep voice reciting a fantastic tale. Suddenly she heard the hollow snapping of small twigs followed by a heavy puffing and grunting which grew louder by the second. “Grandpa!” she screamed as she ran to meet him at the end of the path. “Hello Meri!” he chortled as he swept her up in his arms. “How's my little Wisp?” he asked, rocking her like a baby in his arms. With a rustling and a thump, Stephan plunged onto the old man's back from the tree overhead. “Aha, and hello to you as well my feisty Stephan!” he said as he lovingly lifted the boy down from his shoulders. “Please Grandpa, a story tell us a story!”, Stephan shouted, jumping with excitement. -
PDF Download
Issue 06 – 2017 Journal –Peer Reviewed JAMES NEWMAN Bath Spa University, FHEA [email protected] Driving the SID chip Assembly Language, Composition, and Sound Design for the C64 ABSTRACT The MOS6581, more commonly known as the Sound Interface Device, or SID chip, was the sonic heart of the Commodore 64 home computer. By consider- ing the chip’s development, specifcation, uses and creative abuses by composers and programmers, alongside its continuing legacy, this paper argues that, more than any other device, the SID chip is responsible for shaping the sound of videogame music. Compared with the brutal atonality of chips such as Atari’s TIA, the SID chip ofers a complex 3-channel synthesizer with dynamic wave- form selection, per-channel ADSR envelopes, multi-mode flter, ring and cross modulation. However, while the specifcation is sophisticated, the exploitation of the vagaries and imperfections of the chip are just as signifcant to its sonic character. As such, the compositional, sound design and programming tech- niques developed by 1980s composer-coders like Rob Hubbard and Martin Galway are central in defning the distinctive sound of C64 gameplay. Explor- ing the afordances of the chip and the distinctive ways they were harnessed, the argument of this paper centers on the inexorable link between the tech- nological and the musical. Crucially, composers like Hubbard et al. developed their own bespoke low-level drivers to interface with the SID chip to create pseudo-polyphony through rapid arpeggiation and channel sharing, drum syn- thesis through waveform manipulation, portamento, and even sample playback. This paper analyses the indivisibility of sound design, synthesis and composi- tion in the birth of these musical forms and aesthetics, and assesses their impact on what would go on to be defned as chiptunes. -
Star Wars MSX Appeal Kick Off Mania
RG15 Cover UK.qxd:RG15 Cover UK.qxd 15/9/06 15:56 Page 1 retro gamer COMMODORE • SEGA • NINTENDO • ATARI • SINCLAIR • ARCADE * VOLUME TWO ISSUE THREE Super Mario! The N64 classic slams onto the DS Star Wars X-Wing versus Dark Forces MSX Appeal The machine with a million faces Kick Off Mania Dino Dini’s footy classic Retro Gamer 15 $12.99 USA $13.99 Can V2 03 Untitled-1 1 1/9/06 12:55:47 RG15 Intro/Contents.qxd:RG15 Intro/Contents.qxd 15/9/06 16:17 Page 3 <EDITORIAL> Editor = Martyn Carroll ([email protected]) Deputy Editor = Aaron Birch ([email protected]) Art Editor = Craig Chubb Sub Editor = Rachel White Contributors = Simon Brew + Richard Burton David Crookes + Jonti Davies Ashley Day + Paul Drury Andrew Fisher + Frank Gasking Craig Lewis + Per Arne Sandvik John Szczepaniak+ Dan Whitehead Chris Wild + The Boy Warde <PUBLISHING & ADVERTISING> Operations Manager = Debbie Madden Group Sales Manager = Linda Henry Advertising Sales = Danny Bowler Accounts Manager = Karen Battrick elcome once again believe that it’s important to of the MSX computer range, delve Circulation Manager = to the hallowed cover today’s retro releases, be it into the history of Delta 4, Steve Hobbs hellohalls of Retro a commercial remake, sequel or developer of many fine adventure Marketing Manager = Iain "Chopper" Anderson Gamer, and Volume compilation. Of course, we will games, and complete our journeys Editorial Director = W Two Issue Three of draw the line at some games, and through the Star Wars and Star Wayne Williams the best retro magazine around.