Discussion Points Discussion Points Overview of the SEGA SAMMY Group
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Retirement Strategy Fund 2060 Description Plan 3S DCP & JRA
Retirement Strategy Fund 2060 June 30, 2020 Note: Numbers may not always add up due to rounding. % Invested For Each Plan Description Plan 3s DCP & JRA ACTIVIA PROPERTIES INC REIT 0.0137% 0.0137% AEON REIT INVESTMENT CORP REIT 0.0195% 0.0195% ALEXANDER + BALDWIN INC REIT 0.0118% 0.0118% ALEXANDRIA REAL ESTATE EQUIT REIT USD.01 0.0585% 0.0585% ALLIANCEBERNSTEIN GOVT STIF SSC FUND 64BA AGIS 587 0.0329% 0.0329% ALLIED PROPERTIES REAL ESTAT REIT 0.0219% 0.0219% AMERICAN CAMPUS COMMUNITIES REIT USD.01 0.0277% 0.0277% AMERICAN HOMES 4 RENT A REIT USD.01 0.0396% 0.0396% AMERICOLD REALTY TRUST REIT USD.01 0.0427% 0.0427% ARMADA HOFFLER PROPERTIES IN REIT USD.01 0.0124% 0.0124% AROUNDTOWN SA COMMON STOCK EUR.01 0.0248% 0.0248% ASSURA PLC REIT GBP.1 0.0319% 0.0319% AUSTRALIAN DOLLAR 0.0061% 0.0061% AZRIELI GROUP LTD COMMON STOCK ILS.1 0.0101% 0.0101% BLUEROCK RESIDENTIAL GROWTH REIT USD.01 0.0102% 0.0102% BOSTON PROPERTIES INC REIT USD.01 0.0580% 0.0580% BRAZILIAN REAL 0.0000% 0.0000% BRIXMOR PROPERTY GROUP INC REIT USD.01 0.0418% 0.0418% CA IMMOBILIEN ANLAGEN AG COMMON STOCK 0.0191% 0.0191% CAMDEN PROPERTY TRUST REIT USD.01 0.0394% 0.0394% CANADIAN DOLLAR 0.0005% 0.0005% CAPITALAND COMMERCIAL TRUST REIT 0.0228% 0.0228% CIFI HOLDINGS GROUP CO LTD COMMON STOCK HKD.1 0.0105% 0.0105% CITY DEVELOPMENTS LTD COMMON STOCK 0.0129% 0.0129% CK ASSET HOLDINGS LTD COMMON STOCK HKD1.0 0.0378% 0.0378% COMFORIA RESIDENTIAL REIT IN REIT 0.0328% 0.0328% COUSINS PROPERTIES INC REIT USD1.0 0.0403% 0.0403% CUBESMART REIT USD.01 0.0359% 0.0359% DAIWA OFFICE INVESTMENT -
Alma Mater Society Sues American Meteorological Society 'They Stole Our Acronym/' -Kristen Harvey (Vancouver, Reuters) Best Interests to Sue the AMS
VOLUME SIXTEEN ISSUE THREE 8 OCTOBER 2002 "The trouble with being punctual is that nobody's there to appreciate it/ •Franklin P. Jones Alma Mater Society sues American Meteorological Society 'They stole our acronym/' -Kristen Harvey (Vancouver, Reuters) best interests to sue the AMS. senting themselves as being a student both lawsuits, and saw no reason not to hile in the midst of a lawsuit over "They were like a company that had like organization in Canada. pursue the second at this time." alleged violations of students money, and probably lawyers and stuff." "It may have resulted in some people The Alma Mater Society of Queen's Uni Wrights relating to the prevention explained Harvey. "Also, I was confused." standing outside in the rain instead of versity is also watching this lawsuit with of a Genocide Awareness Project display The next potential target was the Ameri attending class at the University of British great interest. being placed in the Student Union Build can Mathematical Society. The charge was Columbia," noted Harvey. "We want to see what kind of precedent is ing, the Alma Mater Society of UBC has that the society had deliberately chosen its "Though at UBC, it is pretty much the set," said Queens University AMS presi launched its own lawsuit against the name to have the same acronym as the same thing." clarified Seddon. dent Mike Lindsay. "We were established American Meteorological Society for Alma Mater Society. in 1858, and thus predate UBC's AMS by a fraudulent abuse of an acronym. The American Meteorological Society is "It was a deliberate attempt to trade on also being cited for fraudulent misrepre good margin. -
Esports – Who Are the Big Players and the Likely
Esports – Who are the big players and the likely winners Millennial driven esports continues to grow rapidly. The number of esports enthusiasts worldwide was estimated to be ~165 million in 2018, and for total global viewers, the forecast is ~453 million in 2019. Esports global revenue is forecast to pass US$1b in 2019 and by 2022 the global eSports market revenue is forecast to reach US$1.79 billion growing at a CAGR of 22.3%. The big players in esports Activision Blizzard Inc. (NASDAQ: ATVI) Activision Blizzard owns the popular Overwatch League as well as World of Warcraft, StarCraft, Diablo, and Hearthstone. In 2018 Activision Blizzard signed a multiyear deal with Walt Disney to broadcast the Overwatch League. As of March 2018, it was the largest game company in the Americas and Europe in terms of revenue and market capitalization. Activision Blizzard has several business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming,and Activision Blizzard Studios. Alphabet Inc. (NASDAQ: GOOGL) Alphabet (Google) has a new cloud gaming platform called Stadia. It operates games hosted on remote servers and then streams video content to connected devices, including smartphones, tablets, computers and TVs. Other competitors in the streaming space include Amazon (Twitch), Facebook, Twitter, Microsoft, Tencent, and Alibaba. Amazon (NASDAQ: AMZN) Amazon’s Twitch leads the online USA streaming market. Amazon acquired Twitch for nearly $1 billion in 2014. Twitch is only a very small percentage of Amazon’s massive revenue. Electronic Arts Inc. (NASDAQ: EA) Electronic Arts is an American video game company headquartered in California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization. -
Fact Book Supplementary Financial Document for the First Quarter of the Year Ending March 31, 2016 FIELDS CORPORATION the Greatest Leisure for All People
1st quarter (April 1, 2015 – June 30, 2015) FIELDS CORPORATION TheThe Greatest Greatest Leisure Leisure for All People for All People Fact Book Supplementary Financial Document for the First Quarter of the Year Ending March 31, 2016 FIELDS CORPORATION The Greatest Leisure for All People FIELDS CORPORATION TSE 1st: 2767 August 3, 2015 Copyright 2015 FIELDS CORPORATION All rights reserved. FIELDS CORPORATION Index The Greatest Leisure for All People 1. Highlights for the Q1 of the Year Ending March 31, 2016 6. Appendix III (Entertainment Market Data) Overview P. 4 (Consolidated) P/L Statement Status of IP Development P. 35 Market Scale of Content Business (Consolidated) B/S P. 5 P. 36 Market Scale of Digital Content Business (Consolidated) Cash Flow P. 6 Sales Amount of Comic Books and Comic Magazines P. 37 Market Scale of Animation Industry 2. Pachinko/Pachislot Machines Sales related Data Box-Office of Domestic Movie Theaters P. 38 Market Scale of Broadcasting Industry Players in the Pachinko/Pachislot Industry P. 8 Market Scale of Mobile Business Glossary of Fields’ Pachinko/Pachislot Machine Sales P. 39 Market Scale of Toys Business Model (PS Planning, Development and Sales) P. 9 History of Pachinko/Pachislot Machines 7. Corporate Information etc. Accounting Method of Pachinko/Pachislot machines Sales (Image) Business Flow and Accounting Method of Merchandising Rights P. 10 Corporate Profile Regarding Pachinko/Pachislot Planning and Development P. 41 Pachinko/Pachislot Machines’ Titles from 3.2014 to 3.2016 P. 11 Organization P. 42 History of Pachinko/Pachislot General Sales (2001.3-2010.3) P. 12 Our Tracks P. -
Transparency Report 2017 1
23.974Transparency mm Report 2017 2017 9 ______年 月 www.kpmg.com/jp/azsa © 2017 KPMG AZSA LLC, a limited liability audit corporation incorporated under the Japanese Certified Public Accountants Law and a member firm of the KPMG network of independent member firms affiliated with KPMG International Cooperative (“KPMG International”), a Swiss entity. All rights reserved. Transparency Report 2017 1 1. Message from the Local Senior Partner As a member of the KPMG network,KPMG AZSA LLC shares a common Purpose-to Inspire Confidence,Empower Change–with member firms around the globe.Based on this Purpose,we aim to establish the reliability of information through auditing and accounting services and support the change of companies and society towards sustainable growth. KPMG AZSA's system of quality control is in line with the KPMG Audit Quality Framework applicable to KPMG network firms globally.This Transparency Report 2017 explains our quality control system in performing audit,based on the framework,and the systems of quality control for each of the key drivers and KPMG network arrangements.We also published AZSA Quality 2017 in September 2017 to address mainly our recent efforts regarding quality control that serves as the basis for KPMG AZSA’s Audit Quality,governance structure and policies of human resource development. 2. Network arrangements As a member firm of KPMG International,KPMG AZSA LLC provides clients with a consistent set of professional services globally through a network in 155 countries.KPMG network arrangements,including legal structure,responsibilities and obligations of member firm are described more detail in the following sections of this report. -
Gaming Habits and Self-Determination: Conscious and Non-Conscious Paths to Behavior Continuance
GAMING HABITS AND SELF-DETERMINATION: CONSCIOUS AND NON-CONSCIOUS PATHS TO BEHAVIOR CONTINUANCE By Donghee Yvette Wohn A DISSERTATION Submitted to Michigan State University in partial fulfillment of the requirements for the degree of Media and Information Studies – Doctor of Philosophy 2013 ABSTRACT GAMING HABITS AND SELF-DETERMINATION: CONSCIOUS AND NON-CONSCIOUS PATHS TO BEHAVIOR CONTINUANCE By Donghee Yvette Wohn This dissertation examines how non-conscious habits and conscious motivations contribute to an individual’s intention to continue playing online multiplayer games. It empirically examines distinct predictions of behavioral intention based on different theories in two gaming contexts—casual social network games (SNGs) and massively multiplayer online games (MMOs). Addressing inconsistencies in prior studies, habit is conceptualized as the mental construct of automaticity, thus distinguishing habit from frequency of past behavior and self-identity. Results indicate that strong habits positively predict behavior continuation intention and moderate the effect of motivation for SNGs but not MMOs. Self-identity was a positive predictor for both genres. Gender differences in self-determined motivation were present in social network games but not massively multiplayer online games. The residual effect of past behavior was stronger than any conscious or non-conscious processes; once perceived frequency of past behavior was taken into consideration, it was the strongest indicator of behavioral continuation intentions. Copyright by DONGHEE YVETTE WOHN 2013 Dedicated to my progressive grandparents, who believed that higher education was the most important indicator of success for a woman. iv ACKNOWLEDGMENTS I would like to thank my dear advisor, Robert LaRose, whose sharp critiques have prepared me for the most ferocious of peer reviewers; whose brilliant insights bore holes in dams of existing scholarship, making way for innovative paradigms; and whose sincere love for students represents the pinnacle of the true spirit of higher education. -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit. -
2.Overview of the SEGA SAMMY Group
2.Overview of the SEGA SAMMY Group The SEGA SAMMY Group consists of SEGA SAMMY HOLDINGS INC., 96 subsidiaries and 17 affiliates. The core business domain of the SEGA SAMMY Group is the comprehensive entertainment business, comprising pachislot and pachinko machines, amusement machine sales, amusement center operations, consumer business and the other business. Refer to the following chart for an overview of Group operations. 《In Japan》 AM machine sales machine AM ●SEGA Logistics Service Co., Ltd. ●DARTSLIVE Co., Ltd. Pachislot and Pachinko 《Overseas》 Sale Customers (DevelopmentCORPORATION SEGA Sale ●Sega Amusements U.S.A., Inc. ●RODEO Co., Ltd. ●Sega Amusements Europe Ltd. (Development・Manufacture・Sale ) SEGA SAMMY HOLDINGS INC.(HOLDING COMPANY) Other : 2 consolidated subusidiary Pachislot ・ 1 non-consolidatd subsidiary Users Sammy CorporationSammy 1 affiliated company using the equity method ●GINZA CORPORATION Sale ●GINZAHANBAI CORPORATION ・ ・ (Development Manufacture Sale ) Pachislot 《In Japan》 Pachinko center operationAM ●OASYS PARK Co., Ltd. Sales Agent Sales Agent ●SEGA Bee LINK Co., Ltd. 《Overseas》 ●Sega Entertainment U.S.A., Inc. Customers Service Management guidanceManagement guidanceManagement ●Sega Amusements Taiwan Ltd. ( Sale Pachinko Parlors ●Sega Korea, Ltd. Development ・ Pachislot Other : 6 consolidated subsidiaries Users Pachinko 2 affiliated companies using the equity method Service ・ Manufacture ●Sammy Rental Services Co., Ltd. (Rental lease and maintenance) ・ Sale 《Overseas》 Manufacture ●Shuko Electronics Co., Ltd. ●Sega of America, Inc. (Development・Manufacture・ ●Sega Europe Ltd. Sale of peripherals) ●The Creative Assembly Ltd. ●Sammy Design Co., Ltd. ・ Other : 16 consolidated subsidiaries (Design of pachinko parlors, etc.) Customers Sale ● Sale 2 non-consolidatd subsidiaries H-I System Corporation Service (Development・Manufacture・ ・ ・ 2 affiliated companies using the equity method Sale Consumer businessConsumer Operation) Facilities Sale of peripherals) 4 affiliated companies non-using the equity method △Japan Setup Service Co., Ltd. -
A Blue Cat on the Galactic Railroad: Anime and Cosmic Subjectivity
PAUL ROQUET A Blue Cat on the Galactic Railroad: Anime and Cosmic Subjectivity L OOKING UP AT THE STARS does not demand much in the way of movement: the muscles in the back of the neck contract, the head lifts. But in this simple turn from the interpersonal realm of the Earth’s surface to the expansive spread of the night sky, subjectivity undergoes a quietly radical transformation. Social identity falls away as the human body gazes into the light and darkness of its own distant past. To turn to the stars is to locate the material substrate of the self within the vast expanse of the cosmos. In the 1985 adaptation of Miyazawa Kenji’s classic Japanese children’s tale Night on the Galactic Railroad by anime studio Group TAC, this turn to look up at the Milky Way comes to serve as an alternate horizon of self- discovery for a young boy who feels ostracized at school and has difficulty making friends. The film experiments with the emergent anime aesthetics of limited animation, sound, and character design, reworking these styles for a larger cultural turn away from social identities toward what I will call cosmic subjectivity, a form of self-understanding drawn not through social frames, but by reflecting the self against the backdrop of the larger galaxy. The film’s primary audience consisted of school-age children born in the 1970s, the first generation to come of age in Japan’s post-1960s con- sumer society. Many would have first encountered Miyazawa’s Night on the Galactic Railroad (Ginga tetsudo¯ no yoru; also known by the Esperanto title Neokto de la Galaksia Fervojo) as assigned reading in elementary school. -
Animes E Desenhos Ordem Alfabetica Código Valor .Hack Legend of The
Planilha1 Animes e Desenhos Ordem Alfabetica Código Valor .Hack Legend of the Twilight Dublado P7-02 R$ 7,00 .hack//ROOTS P7-01 R$ 13,00 .hack//Sign P4-15 R$ 13,00 101 Dálmatas Dublado P4-14 R$ 28,00 11 Eyes P3-06 R$ 7,00 18IF P7-30 R$ 7,00 2x2 Shinobuden P2-27 R$ 7,00 30-Sai no Hoken Taiiku P4-04 R$ 7,00 5-Toubun no Hanayome G8 R$ 7,00 801 TTS Airbats P1-27 R$ 7,00 91 Days p7-20 R$ 7,00 Filmes .Hack G.U. Trilogy Filme P7-09 R$ 7,00 5 Centímetros por Segundo Filme P7-14 R$ 7,00 Letra A Código Valor A Arca Do Zé Colméia Dublado P5-32 R$ 7,00 A Channel P6-05 R$ 7,00 A Coisa Dublado P1-05 R$ 13,00 A Corrida Maluca Dublado P3-03 R$ 20,00 A Formiga e o Tamanduá Dublado P3-11 R$ 7,00 A Lenda de Ellcia Dublado P1-04 R$ 7,00 A Lenda do Zorro Dublado P4-21 R$ 7,00 A Tale Of Melodies P4-11 R$ 7,00 A.D. Police P2-16 R$ 7,00 Abarenbou Kishi!! Matsutarou P5-08 R$ 13,00 Absolute Duo P1-25 R$ 7,00 ACCA: 13-ku Kansatsu-ka P7-19 R$ 7,00 Accel World P5-11 R$ 13,00 Acchi Kocchi P7-18 R$ 7,00 Action Heroine Cheer Fruits P7-30 R$ 7,00 Active Raid Kidou Kyoushuushitsu p7-20 R$ 7,00 Afro Samurai Dublado P6-06 R$ 7,00 After War Gundam X P7-13 R$ 28,00 Agatha Christie no Meitantei P5-26 R$ 20,00 Agente 009-1 Dublado P4-19 R$ 7,00 Agente Aika P4-19 R$ 7,00 Ah! Megami-Sama P5-14/P6-10 R$ 28,00 Ah! Megami-Sama - Mini-Goddess P3-16 R$ 7,00 Aho Girl P8-16 R$ 7,00 Ai Mai Mi P7-15 R$ 7,00 Ai No Kusabi P4-13 R$ 7,00 Ai Tenchi Muyo P7-30 R$ 13,00 Página 1 Planilha1 Ai Yori Aoshi P6-16 R$ 20,00 AIKA R-16 Virgin Mission P6-07 R$ 7,00 AiKa Zero P6-07 R$ 7,00 Air Gear P5-25 -
The Apology | the B-Side | Night School | Madonna: Rebel Heart Tour | Betting on Zero Scene & Heard
November-December 2017 VOL. 32 THE VIDEO REVIEW MAGAZINE FOR LIBRARIES N O . 6 IN THIS ISSUE One Week and a Day | Poverty, Inc. | The Apology | The B-Side | Night School | Madonna: Rebel Heart Tour | Betting on Zero scene & heard BAKER & TAYLOR’S SPECIALIZED A/V TEAM OFFERS ALL THE PRODUCTS, SERVICES AND EXPERTISE TO FULFILL YOUR LIBRARY PATRONS’ NEEDS. Learn more about Baker & Taylor’s Scene & Heard team: ELITE Helpful personnel focused exclusively on A/V products and customized services to meet continued patron demand PROFICIENT Qualified entertainment content buyers ensure frontlist and backlist titles are available and delivered on time SKILLED Supportive Sales Representatives with an average of 15 years industry experience DEVOTED Nationwide team of A/V processing staff ready to prepare your movie and music products to your shelf-ready specifications Experience KNOWLEDGEABLE Baker & Taylor is the Full-time staff of A/V catalogers, most experienced in the backed by their MLS degree and more than 43 years of media cataloging business; selling A/V expertise products to libraries since 1986. 800-775-2600 x2050 [email protected] www.baker-taylor.com Spotlight Review One Week and a Day and target houses that are likely to be empty while mourners are out. Eyal also goes to the HHH1/2 hospice where Ronnie died (and retrieves his Oscilloscope, 98 min., in Hebrew w/English son’s medical marijuana, prompting a later subtitles, not rated, DVD: scene in which he struggles to roll a joint for Publisher/Editor: Randy Pitman $34.99, Blu-ray: $39.99 the first time in his life), gets into a conflict Associate Editor: Jazza Williams-Wood Wr i t e r- d i r e c t o r with a taxi driver, and tries (unsuccessfully) to hide in the bushes when his neighbors show Editorial Assistant: Christopher Pitman Asaph Polonsky’s One Week and a Day is a up with a salad. -
2.Overview of the SEGA SAMMY Group
2.Overview of the SEGA SAMMY Group The SEGA SAMMY Group consists of SEGA SAMMY HOLDINGS INC., 86 subsidiaries and 16 affiliates. The core business domain of the SEGA SAMMY Group is the comprehensive entertainment business, comprising pachislot and pachinko machines, amusement machine sales, amusement center operations, consumer business and the other business. Refer to the following chart for an overview of Group operations. 《In Japan》 AM machine sales ●SEGA Logistics Service Co., Ltd. ● DARTSLIVE Co., Ltd. Pachislot and Pachinko 《Overseas》 Sale Customers SEGA CORPORATION (Development CORPORATION SEGA Sale ●Sega Amusements U.S.A., Inc. ●RODEO Co., Ltd. ●Sega Amusements Europe Ltd. (Development・Manufacture・Sale ) SEGA SAMMY HOLDINGS INC.(HOLDINGCOMPANY) Pachislot Other : 2 consolidated subusidiary ・ 1 non-consolidatd subsidiary Users Sammy Corporation 1 affiliated company using the equity method ●GINZA CORPORATION Sale ●GINZAHANBAI CORPORATION ●TAIYO ELEC Co.,Ltd. Pachislot (Development・Manufacture・Sale ) 《In Japan》 Pachinko operation AM center ●OASYS PARK Co., Ltd. ●SEGA Bee LINK Co., Ltd. Sales Agent Sales Agent 《Overseas》 ●Sega Entertainment U.S.A., Inc. Customers Service Management guidance Management guidance ●Sega Amusements Taiwan Ltd. ( Sale ●Sega Korea Ltd. Development ・ Pachinko Parlors Other : 5 consolidated subsidiaries Users Pachislot 2 affiliated companies using the equity method Pachinko Service ・ Manufacture ・ Sale 《Overseas》 Manufacture ●Sammy Rental Services Co., Ltd. ●Sega of America, Inc. (Lease and maintenance) ●Sega Europe Ltd. ●Sammy Systems Co., Ltd. (Development・Manufacture・ ●The Creative Assembly Ltd. Sale of peripherals) ・ Other : 18 consolidated subsidiaries Customers Sale ●Sammy Design Co., Ltd. Sale 2 non-consolidatd subsidiaries (Planning, design, construction of) Service ・ ・ 2 affiliated companies using the equity method pachinko parlors.) Sale Consumer business Facilities Operation) △Japan Setup Service Co., Ltd.