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Retirement Strategy Fund 2060 Description Plan 3S DCP & JRA
Retirement Strategy Fund 2060 June 30, 2020 Note: Numbers may not always add up due to rounding. % Invested For Each Plan Description Plan 3s DCP & JRA ACTIVIA PROPERTIES INC REIT 0.0137% 0.0137% AEON REIT INVESTMENT CORP REIT 0.0195% 0.0195% ALEXANDER + BALDWIN INC REIT 0.0118% 0.0118% ALEXANDRIA REAL ESTATE EQUIT REIT USD.01 0.0585% 0.0585% ALLIANCEBERNSTEIN GOVT STIF SSC FUND 64BA AGIS 587 0.0329% 0.0329% ALLIED PROPERTIES REAL ESTAT REIT 0.0219% 0.0219% AMERICAN CAMPUS COMMUNITIES REIT USD.01 0.0277% 0.0277% AMERICAN HOMES 4 RENT A REIT USD.01 0.0396% 0.0396% AMERICOLD REALTY TRUST REIT USD.01 0.0427% 0.0427% ARMADA HOFFLER PROPERTIES IN REIT USD.01 0.0124% 0.0124% AROUNDTOWN SA COMMON STOCK EUR.01 0.0248% 0.0248% ASSURA PLC REIT GBP.1 0.0319% 0.0319% AUSTRALIAN DOLLAR 0.0061% 0.0061% AZRIELI GROUP LTD COMMON STOCK ILS.1 0.0101% 0.0101% BLUEROCK RESIDENTIAL GROWTH REIT USD.01 0.0102% 0.0102% BOSTON PROPERTIES INC REIT USD.01 0.0580% 0.0580% BRAZILIAN REAL 0.0000% 0.0000% BRIXMOR PROPERTY GROUP INC REIT USD.01 0.0418% 0.0418% CA IMMOBILIEN ANLAGEN AG COMMON STOCK 0.0191% 0.0191% CAMDEN PROPERTY TRUST REIT USD.01 0.0394% 0.0394% CANADIAN DOLLAR 0.0005% 0.0005% CAPITALAND COMMERCIAL TRUST REIT 0.0228% 0.0228% CIFI HOLDINGS GROUP CO LTD COMMON STOCK HKD.1 0.0105% 0.0105% CITY DEVELOPMENTS LTD COMMON STOCK 0.0129% 0.0129% CK ASSET HOLDINGS LTD COMMON STOCK HKD1.0 0.0378% 0.0378% COMFORIA RESIDENTIAL REIT IN REIT 0.0328% 0.0328% COUSINS PROPERTIES INC REIT USD1.0 0.0403% 0.0403% CUBESMART REIT USD.01 0.0359% 0.0359% DAIWA OFFICE INVESTMENT -
1- Condensed Consolidated Income Statements Appendix of Consolidated Financial Statements Year Ended March 31, 2010 Costs and E
May 14, 2010 SEGA SAMMY HOLDINGS INC. Appendix of Consolidated Financial Statements Year Ended March 31, 2010 * Numbers shown in parentheses are based on previous accounting policy (reference) Condensed Consolidated Income Statements (JPY Billion) FY 2009 FY 2010 FY 2011 Interim Full Year Interim Full Year Plan Full Year YoY Interim YoY Full Year YoY Results Results Results on May 13 Results Change Plan Change Plan Change Net Sales 200.4 429.1 154.3 420.0 384.6 -10.4% 190.0 +23.1% 400.0 +4.0% Pachinko Pachislot 65.2 161.6 68.3 186.0 160.3 -0.8% 108.5 +58.9% 200.0 +24.8% Amusement Machines 34.4 61.9 17.9 43.0 45.1 -27.1% 19.0 +6.1% 53.0 +17.5% Amusement Facilities 37.1 71.3 28.9 52.0 54.7 -23.3% 22.0 -23.9% 44.0 -19.6% Consumer 61.9 131.3 37.6 136.0 121.5 -7.5% 39.0 +3.7% 100.0 -17.7% Other 1.6 2.9 1.5 3.0 2.8 -3.4% 1.5 0.0% 3.0 +7.1% Operating Income -7.5 8.3 -0.3 (-2.3) 27.0 (22.0) 36.7 (31.0) +342.2% 14.5 - 40.0 +9.0% Pachinko Pachislot -1.0 14.5 10.8 22.0 29.5 +103.4% 20.5 +89.8% 35.0 +18.6% Amusement Machines 4.6 6.8 -0.7 (-1.2) 2.5 (2.0) 7.0 (5.4) +2.9% 0.1 - 5.5 -21.4% Amusement Facilities -2.8 -7.5 0.2 -1.0 -1.3 (-1.4) --0.7--1.5- Consumer -5.9 -0.9 -8.1 (-9.6) 8.5 (4.0) 6.3 (2.4) - -2.0 - 7.0 +11.1% Other 0.2 0.3 0.2 0.0 0.3 0.0% 0.0 - 0.0 - Eliminations -2.6 -4.9 -2.7 -5.0 -5.2 --3.4--6.0- Operating Margin - 1.9% - 6.4% (5.2%) 9.5% (8.1%) +7.6pt 7.6% - 10.0% +0.5pt Ordinary Income -8.4 6.6 -0.7 (-2.7) 26.0 (21.0) 35.9 (30.2) +443.9% 14.0 - 39.0 +8.6% Ordinary Income Margin - 1.5% - 6.2% (5.0%) 9.3% (7.9%) +7.8pt 7.4% - 9.8% +0.5pt -
Esports – Who Are the Big Players and the Likely
Esports – Who are the big players and the likely winners Millennial driven esports continues to grow rapidly. The number of esports enthusiasts worldwide was estimated to be ~165 million in 2018, and for total global viewers, the forecast is ~453 million in 2019. Esports global revenue is forecast to pass US$1b in 2019 and by 2022 the global eSports market revenue is forecast to reach US$1.79 billion growing at a CAGR of 22.3%. The big players in esports Activision Blizzard Inc. (NASDAQ: ATVI) Activision Blizzard owns the popular Overwatch League as well as World of Warcraft, StarCraft, Diablo, and Hearthstone. In 2018 Activision Blizzard signed a multiyear deal with Walt Disney to broadcast the Overwatch League. As of March 2018, it was the largest game company in the Americas and Europe in terms of revenue and market capitalization. Activision Blizzard has several business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming,and Activision Blizzard Studios. Alphabet Inc. (NASDAQ: GOOGL) Alphabet (Google) has a new cloud gaming platform called Stadia. It operates games hosted on remote servers and then streams video content to connected devices, including smartphones, tablets, computers and TVs. Other competitors in the streaming space include Amazon (Twitch), Facebook, Twitter, Microsoft, Tencent, and Alibaba. Amazon (NASDAQ: AMZN) Amazon’s Twitch leads the online USA streaming market. Amazon acquired Twitch for nearly $1 billion in 2014. Twitch is only a very small percentage of Amazon’s massive revenue. Electronic Arts Inc. (NASDAQ: EA) Electronic Arts is an American video game company headquartered in California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization. -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit. -
Sega Master System / Mark III
Sega Master System / Mark III Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments Action Fighter Sega After Burner Sega Akai Koudan Zillion Sega Aleste Sega Alex Kidd no Miracle World Sega Alex Kidd: BMX Trial Sega Alex Kidd: The Lost Stars Sega Alien Syndrome Sega Anmitsu Hime Sega Argos no Juujiken Salio Ashura Sega Astro Flash Sega Astro Warrior Sega Blade Eagle Sega Bomber Raid Sega Captain Silver Sega Chouon Senshi Borgman Sega Circuit, The Sega Comical Machine Gun Joe Sega Doki Doki Penguin Land: Uchuu Daibouken Sega Double Dragon Sega Double Target: Cynthia no Nemuri Sega Enduro Racer Sega F-16 Fighting Falcon Sega Family Games Sega Fantasy Zone Sega Fantasy Zone II: Opa Opa no Namida Sega Final Bubble Bobble Sega Fushigi no Oshiro Pit Pot Sega Galactic Protector Sega Game de Check! Koutsuu Anzen Tokio Marine and Fire Insur... Ghost House Sega Gokuaku Doumei Dump Matsumoto Sega Great Baseball Sega Great Basketball Sega Great Football Sega Great Golf Sega Great Ice Hockey Sega Great Soccer Sega Great Tennis Sega Great Volleyball Sega Haja no Fuuin Sega Hang-On Sega High School! Kimengumi Sega Hokuto no Ken Sega Hoshi wo Sagasite・・・ Sega Kenseiden Sega Kujaku Ou Sega Lord of Sword Sega Loretta no Shouzou: Sherlock Holmes Sega Mahjong Sengoku Jidai Sega Makai Retsuden Sega Maou Golvellius Sega Masters Golf Sega This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. Sega Master System / Mark III Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments Maze Walker Sega Megumi Rescue Sega Nazca '88: The Golden Road to Paradise Sega Nekkyuu Koushien Sega Ninja, The Sega Opa Opa Sega Out Run Sega Phantasy Star Sega Pro Yakyuu Pennant Race, The Sega R-Type Sega Rocky Sega Satellite 7 Sega SDI Sega Seishyun Scandal Sega Shinobi Sega Solomon no Kagi: Oujo Rihita no Namida Salio Space Harrier Sega Space Harrier 3-D Sega Sports Pad Soccer Sega Spy vs. -
Gaming Habits and Self-Determination: Conscious and Non-Conscious Paths to Behavior Continuance
GAMING HABITS AND SELF-DETERMINATION: CONSCIOUS AND NON-CONSCIOUS PATHS TO BEHAVIOR CONTINUANCE By Donghee Yvette Wohn A DISSERTATION Submitted to Michigan State University in partial fulfillment of the requirements for the degree of Media and Information Studies – Doctor of Philosophy 2013 ABSTRACT GAMING HABITS AND SELF-DETERMINATION: CONSCIOUS AND NON-CONSCIOUS PATHS TO BEHAVIOR CONTINUANCE By Donghee Yvette Wohn This dissertation examines how non-conscious habits and conscious motivations contribute to an individual’s intention to continue playing online multiplayer games. It empirically examines distinct predictions of behavioral intention based on different theories in two gaming contexts—casual social network games (SNGs) and massively multiplayer online games (MMOs). Addressing inconsistencies in prior studies, habit is conceptualized as the mental construct of automaticity, thus distinguishing habit from frequency of past behavior and self-identity. Results indicate that strong habits positively predict behavior continuation intention and moderate the effect of motivation for SNGs but not MMOs. Self-identity was a positive predictor for both genres. Gender differences in self-determined motivation were present in social network games but not massively multiplayer online games. The residual effect of past behavior was stronger than any conscious or non-conscious processes; once perceived frequency of past behavior was taken into consideration, it was the strongest indicator of behavioral continuation intentions. Copyright by DONGHEE YVETTE WOHN 2013 Dedicated to my progressive grandparents, who believed that higher education was the most important indicator of success for a woman. iv ACKNOWLEDGMENTS I would like to thank my dear advisor, Robert LaRose, whose sharp critiques have prepared me for the most ferocious of peer reviewers; whose brilliant insights bore holes in dams of existing scholarship, making way for innovative paradigms; and whose sincere love for students represents the pinnacle of the true spirit of higher education. -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit. -
2.Overview of the SEGA SAMMY Group
2.Overview of the SEGA SAMMY Group The SEGA SAMMY Group consists of SEGA SAMMY HOLDINGS INC., 96 subsidiaries and 17 affiliates. The core business domain of the SEGA SAMMY Group is the comprehensive entertainment business, comprising pachislot and pachinko machines, amusement machine sales, amusement center operations, consumer business and the other business. Refer to the following chart for an overview of Group operations. 《In Japan》 AM machine sales machine AM ●SEGA Logistics Service Co., Ltd. ●DARTSLIVE Co., Ltd. Pachislot and Pachinko 《Overseas》 Sale Customers (DevelopmentCORPORATION SEGA Sale ●Sega Amusements U.S.A., Inc. ●RODEO Co., Ltd. ●Sega Amusements Europe Ltd. (Development・Manufacture・Sale ) SEGA SAMMY HOLDINGS INC.(HOLDING COMPANY) Other : 2 consolidated subusidiary Pachislot ・ 1 non-consolidatd subsidiary Users Sammy CorporationSammy 1 affiliated company using the equity method ●GINZA CORPORATION Sale ●GINZAHANBAI CORPORATION ・ ・ (Development Manufacture Sale ) Pachislot 《In Japan》 Pachinko center operationAM ●OASYS PARK Co., Ltd. Sales Agent Sales Agent ●SEGA Bee LINK Co., Ltd. 《Overseas》 ●Sega Entertainment U.S.A., Inc. Customers Service Management guidanceManagement guidanceManagement ●Sega Amusements Taiwan Ltd. ( Sale Pachinko Parlors ●Sega Korea, Ltd. Development ・ Pachislot Other : 6 consolidated subsidiaries Users Pachinko 2 affiliated companies using the equity method Service ・ Manufacture ●Sammy Rental Services Co., Ltd. (Rental lease and maintenance) ・ Sale 《Overseas》 Manufacture ●Shuko Electronics Co., Ltd. ●Sega of America, Inc. (Development・Manufacture・ ●Sega Europe Ltd. Sale of peripherals) ●The Creative Assembly Ltd. ●Sammy Design Co., Ltd. ・ Other : 16 consolidated subsidiaries (Design of pachinko parlors, etc.) Customers Sale ● Sale 2 non-consolidatd subsidiaries H-I System Corporation Service (Development・Manufacture・ ・ ・ 2 affiliated companies using the equity method Sale Consumer businessConsumer Operation) Facilities Sale of peripherals) 4 affiliated companies non-using the equity method △Japan Setup Service Co., Ltd. -
Animes E Desenhos Ordem Alfabetica Código Valor .Hack Legend of The
Planilha1 Animes e Desenhos Ordem Alfabetica Código Valor .Hack Legend of the Twilight Dublado P7-02 R$ 7,00 .hack//ROOTS P7-01 R$ 13,00 .hack//Sign P4-15 R$ 13,00 101 Dálmatas Dublado P4-14 R$ 28,00 11 Eyes P3-06 R$ 7,00 18IF P7-30 R$ 7,00 2x2 Shinobuden P2-27 R$ 7,00 30-Sai no Hoken Taiiku P4-04 R$ 7,00 5-Toubun no Hanayome G8 R$ 7,00 801 TTS Airbats P1-27 R$ 7,00 91 Days p7-20 R$ 7,00 Filmes .Hack G.U. Trilogy Filme P7-09 R$ 7,00 5 Centímetros por Segundo Filme P7-14 R$ 7,00 Letra A Código Valor A Arca Do Zé Colméia Dublado P5-32 R$ 7,00 A Channel P6-05 R$ 7,00 A Coisa Dublado P1-05 R$ 13,00 A Corrida Maluca Dublado P3-03 R$ 20,00 A Formiga e o Tamanduá Dublado P3-11 R$ 7,00 A Lenda de Ellcia Dublado P1-04 R$ 7,00 A Lenda do Zorro Dublado P4-21 R$ 7,00 A Tale Of Melodies P4-11 R$ 7,00 A.D. Police P2-16 R$ 7,00 Abarenbou Kishi!! Matsutarou P5-08 R$ 13,00 Absolute Duo P1-25 R$ 7,00 ACCA: 13-ku Kansatsu-ka P7-19 R$ 7,00 Accel World P5-11 R$ 13,00 Acchi Kocchi P7-18 R$ 7,00 Action Heroine Cheer Fruits P7-30 R$ 7,00 Active Raid Kidou Kyoushuushitsu p7-20 R$ 7,00 Afro Samurai Dublado P6-06 R$ 7,00 After War Gundam X P7-13 R$ 28,00 Agatha Christie no Meitantei P5-26 R$ 20,00 Agente 009-1 Dublado P4-19 R$ 7,00 Agente Aika P4-19 R$ 7,00 Ah! Megami-Sama P5-14/P6-10 R$ 28,00 Ah! Megami-Sama - Mini-Goddess P3-16 R$ 7,00 Aho Girl P8-16 R$ 7,00 Ai Mai Mi P7-15 R$ 7,00 Ai No Kusabi P4-13 R$ 7,00 Ai Tenchi Muyo P7-30 R$ 13,00 Página 1 Planilha1 Ai Yori Aoshi P6-16 R$ 20,00 AIKA R-16 Virgin Mission P6-07 R$ 7,00 AiKa Zero P6-07 R$ 7,00 Air Gear P5-25 -
The Apology | the B-Side | Night School | Madonna: Rebel Heart Tour | Betting on Zero Scene & Heard
November-December 2017 VOL. 32 THE VIDEO REVIEW MAGAZINE FOR LIBRARIES N O . 6 IN THIS ISSUE One Week and a Day | Poverty, Inc. | The Apology | The B-Side | Night School | Madonna: Rebel Heart Tour | Betting on Zero scene & heard BAKER & TAYLOR’S SPECIALIZED A/V TEAM OFFERS ALL THE PRODUCTS, SERVICES AND EXPERTISE TO FULFILL YOUR LIBRARY PATRONS’ NEEDS. Learn more about Baker & Taylor’s Scene & Heard team: ELITE Helpful personnel focused exclusively on A/V products and customized services to meet continued patron demand PROFICIENT Qualified entertainment content buyers ensure frontlist and backlist titles are available and delivered on time SKILLED Supportive Sales Representatives with an average of 15 years industry experience DEVOTED Nationwide team of A/V processing staff ready to prepare your movie and music products to your shelf-ready specifications Experience KNOWLEDGEABLE Baker & Taylor is the Full-time staff of A/V catalogers, most experienced in the backed by their MLS degree and more than 43 years of media cataloging business; selling A/V expertise products to libraries since 1986. 800-775-2600 x2050 [email protected] www.baker-taylor.com Spotlight Review One Week and a Day and target houses that are likely to be empty while mourners are out. Eyal also goes to the HHH1/2 hospice where Ronnie died (and retrieves his Oscilloscope, 98 min., in Hebrew w/English son’s medical marijuana, prompting a later subtitles, not rated, DVD: scene in which he struggles to roll a joint for Publisher/Editor: Randy Pitman $34.99, Blu-ray: $39.99 the first time in his life), gets into a conflict Associate Editor: Jazza Williams-Wood Wr i t e r- d i r e c t o r with a taxi driver, and tries (unsuccessfully) to hide in the bushes when his neighbors show Editorial Assistant: Christopher Pitman Asaph Polonsky’s One Week and a Day is a up with a salad. -
2.Overview of the SEGA SAMMY Group
2.Overview of the SEGA SAMMY Group The SEGA SAMMY Group consists of SEGA SAMMY HOLDINGS INC., 86 subsidiaries and 16 affiliates. The core business domain of the SEGA SAMMY Group is the comprehensive entertainment business, comprising pachislot and pachinko machines, amusement machine sales, amusement center operations, consumer business and the other business. Refer to the following chart for an overview of Group operations. 《In Japan》 AM machine sales ●SEGA Logistics Service Co., Ltd. ● DARTSLIVE Co., Ltd. Pachislot and Pachinko 《Overseas》 Sale Customers SEGA CORPORATION (Development CORPORATION SEGA Sale ●Sega Amusements U.S.A., Inc. ●RODEO Co., Ltd. ●Sega Amusements Europe Ltd. (Development・Manufacture・Sale ) SEGA SAMMY HOLDINGS INC.(HOLDINGCOMPANY) Pachislot Other : 2 consolidated subusidiary ・ 1 non-consolidatd subsidiary Users Sammy Corporation 1 affiliated company using the equity method ●GINZA CORPORATION Sale ●GINZAHANBAI CORPORATION ●TAIYO ELEC Co.,Ltd. Pachislot (Development・Manufacture・Sale ) 《In Japan》 Pachinko operation AM center ●OASYS PARK Co., Ltd. ●SEGA Bee LINK Co., Ltd. Sales Agent Sales Agent 《Overseas》 ●Sega Entertainment U.S.A., Inc. Customers Service Management guidance Management guidance ●Sega Amusements Taiwan Ltd. ( Sale ●Sega Korea Ltd. Development ・ Pachinko Parlors Other : 5 consolidated subsidiaries Users Pachislot 2 affiliated companies using the equity method Pachinko Service ・ Manufacture ・ Sale 《Overseas》 Manufacture ●Sammy Rental Services Co., Ltd. ●Sega of America, Inc. (Lease and maintenance) ●Sega Europe Ltd. ●Sammy Systems Co., Ltd. (Development・Manufacture・ ●The Creative Assembly Ltd. Sale of peripherals) ・ Other : 18 consolidated subsidiaries Customers Sale ●Sammy Design Co., Ltd. Sale 2 non-consolidatd subsidiaries (Planning, design, construction of) Service ・ ・ 2 affiliated companies using the equity method pachinko parlors.) Sale Consumer business Facilities Operation) △Japan Setup Service Co., Ltd. -
Phantasy Star Online
Thank you for purchasing Phantasy Star Online. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you begin playing. Note: “Phantasy Star Online” will hereafter be referred to as “PSO.” CONTENTS PROLOGUE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -02 BASIC CONTROLS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -03 SOFTWARE KEYBOARD - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 SAVING - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 STARTING A GAME - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -05 CHARACTER CREATION - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -05 CHARACTER TYPES - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 MODE SELECTION - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -08 ONLINE NETWORK STRUCTURE - - - - - - - - - - - - - - - - - - - - - - - -09 THE WORLD OF PSO ONLINE - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 A TOUR OF PIONEER 2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 PLAYING PSO - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 GAME DISPLAYS AND MENUS - - - - - - - - - - - - - - - - - - - - - - - - - - 19 OPTIONS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 ACTIONS USED IN PSO - - - - - - - - - - -