Robocup a Challenge Problem for AI
AI Magazine Volume 18 Number 1 (1997) (© AAAI) Articles RoboCup A Challenge Problem for AI Hiroaki Kitano, Minoru Asada, Yasuo Kuniyoshi, Itsuki Noda, Eiichi Osawa, and Hitoshi Matsubara ■ The Robot World-Cup Soccer (RoboCup) is an program. A series of competitions are planned attempt to foster AI and intelligent robotics afterward, just like the Formula One Champi- research by providing a standard problem where onship. RoboCup consists of three competi- a wide range of technologies can be integrated tion tracks: (1) real robot league: physical and examined. The first RoboCup competition robots playing soccer games, (2) software robot will be held at the Fifteenth International Joint Conference on Artificial Intelligence in Nagoya, league: software agents playing soccer games Japan. A robot team must actually perform a soc- on an official soccer server over the network, cer game, incorporating various technologies, and (3) expert robot competition: competing including design principles of autonomous robots that have special skills but are not able agents, multiagent collaboration, strategy acquisi- to play a game. tion, real-time reasoning, robotics, and sensor Although RoboCup’s primary objective is a fusion. RoboCup is a task for a team of multiple world cup with real robots, RoboCup also fast-moving robots under a dynamic environ- offers a software platform for research on the ment. Although RoboCup’s final target is a world software aspects of RoboCup. The software cup with real robots, RoboCup offers a software robot league, also called the simulator league, platform for research on the software aspects of RoboCup. This article describes technical chal- enables a wider range of researchers to take lenges involved in RoboCup, rules, and the simu- part in this program.
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