The Darkness 10
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Darkness of Man: a Study of Light and Dark Imagery in Seneca's
The Darkness of Man: A Study of Light and Dark Imagery in Seneca’s Thyestes and Agamemnon A Senior Thesis in Classics The Colorado College In Partial Fulfillment of the Requirements for the Degree Bachelor of Arts By Emily Kohut May 2016 Kohut 1 Acknowledgments I would like to give my deepest and heartfelt thanks to Colorado College’s Classics department. Thank you Owen Cramer, Sanjaya Thakur, Marcia Dobson, and Richard Buxton for all of your help, edits, and advice throughout the course of my time here at CC and especially while working on this project. Thank you to my family and friends for supporting me through this whole process and to the many others who have been involved in my time here at CC. This has been an amazing experience and I could not have done it without all of you. Thank you very much. Kohut 2 The Darkness of Man: A Study of Light and Dark Imagery in Seneca’s Thyestes and Agamemnon Seneca’s Thyestes and Agamemnon are texts in which light rarely presents itself, instead it is dark that is present from start to finish. Throughout the course of these texts, I take note of the use and presence, or lack, of light. There appear to be two specific uses of light that serve specific purposes in Thyestes and Agamemnon: natural light (generally indicated with primarily die- or luc-1 based words), and artificial light (referenced by words related to/derived from flamma or ardeo2). Natural light is prominently used only when discussing its being consumed by darkness, while artificial light appears in passages saturated with destruction and chaos. -
Invincible Jumpchain- Compliant CYOA
Invincible Jumpchain- Compliant CYOA By Lord Statera Introduction Welcome to Invincible. Set in the Image comic book multiverse, this setting is home to older heroes and villains like Spawn, The Darkness, and The Witchblade. This story, however, focuses on the new superhero Invincible (Mark Grayson), the half-breed Viltrumite-Human hybrid and son of the world famous hero Omni-Man (Nolan Grayson). Invincible spends the beginning of his career working alongside the Teen Team, and with his father, to defend not only Baltimore but the Earth from many and varied threats. Little does he know that his father, rather than being an alien from a peace loving species, is actually a harbinger of war to the planet Earth. Viltrumites are actually a race bent on conquering the universe, one planet at a time. And with their level of power, not much can stop them. Fortunately, there is one secret the Viltrumite Empire has been hiding. Over 99% of the Viltrumite population had been wiped out using a plague genetically engineered by scientists of the Coalition of Planets, they are forced to wage a proxy war using their servant races against the Coalition, all the while sending individual Viltrumites out to take one world at a time, in their attempt to conquer the stars. As humans are the closest genetic match for the Viltrumite race outside of another Viltrumite, the remnants of this mighty alien race turn their sights on Earth in the hopes of using it as a breeding farm to repopulate their race. To help you survive in this universe, here are 1000 Choice Points. -
Massive Darkness Rulebook
RULES & QUESTS MASSIVE DARKNESS - RULES CHAPTERS GAME COMPONENTS ................... 3 ENEMIES’ PHASE........................ 28 Step 1 – Attack . 28 STORY: THE LIGHTBRINGERS’ LEGACY......... 5 Step 2 – Move . 28 SETUP ............................ 6 Step 3 – Attack . 28 Step 4 – Move . 28 GAME OVERVIEW ..................... 11 EXPERIENCE PHASE ....................... 31 BASIC RULES . 12 EVENT PHASE.......................... 32 ACTORS............................... 12 END PHASE ........................... 33 ZONES ............................... 13 COMBAT.......................... 33 SHADOW MODE.......................... 13 COMBAT ROLL ......................... 33 LINE OF SIGHT .......................... 14 Step 1 – Rolling Dice . 33 MOVING .............................. 15 Step 2 – Resolve The Enchantments . 34 LEVELS AND LEVEL TOKENS .................. 15 Step 3 – Inflict Pain! . 35 COMBAT DICE........................... 16 MOB RULES ........................... 36 HEROES ........................... 17 ADDITIONAL RULES ................... 37 HERO CARD ............................ 17 ARTIFACTS............................ 37 HERO DASHBOARD ........................ 17 OBJECTIVE AND PILLAR TOKENS .............. 37 CLASS SHEET ........................... 18 STUN ............................... 37 EQUIPMENT CARDS ................... 19 STORY MODE .......................... 38 COMBAT EQUIPMENT ...................... 19 Experience And Level . 38 Event Cards . 38 ITEMS .............................. 20 Inventory . 38 CONSUMABLES ........................ -
Game Developer Index 2012 Swedish Games Industry’S Reports 2013 Table of Contents
GAME DEVELOPER INDEX 2012 SWEDISH GAMES INDUSTRY’S REPORTS 2013 TABLE OF CONTENTS EXECUTIVE SUMMARY 2 WORDLIST 3 PREFACE 4 TURNOVER AND PROFIT 5 NUMBER OF COMPANIES 7 NUMBER OF EMPLOYEES 7 GENDER DISTRIBUTION 7 TURNOVER PER COMPANY 7 EMPLOYEES PER COMPANY 8 BIGGEST PLAYERS 8 DISTRIBUTION PLATFORMS 8 OUTSOURCING/CONSULTING 9 SPECIALISED SUBCONTRACTORS 9 DLC 10 GAME DEVELOPER MAP 11 LOCATION OF COMPANIES 12 YEAR OF REGISTRY 12 GAME SALES 13 AVERAGE REVIEW SCORES 14 REVENUES OF FREE-TO-PLAY 15 EXAMPLE 15 CPM 16 eCPM 16 NEW SERVICES, NEW PIRACY TARGETS 16 VALUE CHAIN 17 DIGITAL MIDDLEMEN 18 OUTLOOK 18 SWEDISH AAA IN TOP SHAPE 19 CONSOLES 20 PUBISHERS 20 GLOBAL 20 CONCLUSION 22 METHODOLOGY 22 Cover: Mad Max (in development), Avalanche Studios 1 | Game Developer Index 2012 EXECUTIVE SUMMARY The Game Developer Index maps, reports and analyzes the Swedish game devel- opers’ annual operations and international trends by consolidating their respective annual company accounts. Swedish game development is an export industry and operates in a highly globalized market. In just a few decades the Swedish gaming industry has grown from a hobby for enthusiasts into a global industry with cultural and economic importance. The Game Developer Index 2012 compiles Swedish company accounts for the most recently reported fiscal year. The report highlights: • Swedish game developers’ turnover grew by 60 percent to 414 million euro in 2012. A 215% increase from 2010 to 2012. • Most game developer companies (~60 percent) are profitable and the industry reported a combined profit for the fourth consecutive year. • Job creation and employment is up by 30 percent. -
EA Supercharges Its Partner Program with New Titles from Independent Mobile and Social Game Developers
EA Supercharges Its Partner Program with New Titles from Independent Mobile and Social Game Developers EA Partners Expands to Chillingo and Playfish to Help Independent Developers Publish on Fast-Growing Digital Platforms REDWOOD SHORES, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:ERTS) today announced that Chillingo and Playfish™ will offer publishing services to the fast-growing mobile and social gaming platforms to the independent development community. Following the successful and award-winning EA Partners program, EA will be expanding its partnership programs for Chillingo and Playfish furthering the delivery of fresh content to platforms such as the Apple App StoreSM, Google Android™ and Facebook®. Since its establishment in 2003, EA Partners has built a reputation for working with top-notch independent game developers, promoting both creativity and innovation amongst its global partners. Current partner titles include Epic Games and People Can Fly (Bulletstorm™), Crytek (Crysis®2), Valve (Portal 2), 38 Studios (Kingdoms of Amalur: Reckoning), Spicy Horse (Alice: Madness Returns™), Grasshopper Manufacture (Shadows of the Damned™), Paramount Digital Entertainment (Rango The Video Game), Trap Door (Warp), Funcom (Secret World) and Vanguard Games (Gatling Gears). EA partner studios also include Insomniac Games, Starbreeze Studios and Respawn Entertainment with forthcoming titles. "The EA Partners program has proven to be a phenomenally successful model. It is an all around win-win situation. The program allows EA to partner with some of the world's best console, PC and digital developers while providing those independent developers with a global distribution/publishing partner," said Bryan Neider, EA Games Label COO and General Manager of EA Partners. -
Highly Sensitive Poisoning-Resistant Optical Carbon Dioxide Sensors for Environmental Monitoring Cite This: Anal
Analytical Methods View Article Online PAPER View Journal | View Issue Highly sensitive poisoning-resistant optical carbon dioxide sensors for environmental monitoring Cite this: Anal. Methods,2017,9,55 Eva Fritzsche,a Pia Gruber,a Susanne Schutting,a Jan P. Fischer,b Martin Strobl,a c a a Jens D. Muller,¨ Sergey M. Borisov* and Ingo Klimant A new optical carbon dioxide sensor for environmental monitoring is presented. It combines a robust and long-term stable sensing material with a compact read-out device. The sensing material relies on a NIR pH indicator immobilized into ethyl cellulose along with a quaternary ammonium base. The perfluorinated polymer Hyflon AD 60 used as a protection layer significantly enhances the long-term and mechanical stability of the sensor foils, as well as the robustness against poisoning gases, e.g. hydrogen sulfide. The sensor can be stored under ambient conditions for more than six weeks, whereas sensors covered with silicone rubber deteriorate within one week under the same conditions. The complete sensor device is Received 27th October 2016 applicable after a three-point (re)calibration without a preconditioning step. The carbon dioxide Accepted 24th November 2016 production and consumption of the water plant Egeria densa was measured in the laboratory. Creative Commons Attribution 3.0 Unported Licence. DOI: 10.1039/c6ay02949c Furthermore, results of profiling carbon dioxide measurements during a research cruise on the Baltic Sea www.rsc.org/methods at water depths up to 225 m are presented. 1. Introduction chamber and the direct measurement of the absorption of the analyte. The sensors are very robust but show interference by Carbon dioxide is an analyte with great impact on the marine water vapour,4 condensation of which can present a serious ecosystem. -
2016-11-25 Starbreeze Indielabs Signs Keokens Deliver Us the Moon
Starbreeze IndieLabs signs its second title with KeokeN Interactive’s “Deliver Us The Moon” STOCKHOLM, SWEDEN (November 25, 2016) Starbreeze AB, an independent creator, publisher and distributor of high quality entertainment products, today announced its second Starbreeze IndieLabs project, where the company have entered into an agreement with Dutch studio KeokeN Interactive to publish the title “Deliver Us The Moon”. Starbreeze will invest 500 000 USD to bring the game to PC and other platforms. Starbreeze will be able to recoup 120% its investment, where after Starbreeze will retain 50% of the revenues after distribution fees. KeokeN will retain 100% of the Intellectual Property (IP). Deliver Us The Moon is set in the near future where the earth's resources are nearly depleted. The nations of the world have come together to create the Worldwide Space Agency (WSA). Under the banner of the WSA, astronauts were sent to the moon to conduct research aimed at securing the future of mankind. Sadly, due to bickering between countries, no solution has been agreed upon. Now, with man's absolute last resources, you, a brave astronaut gone rogue, take the great step to the moon in a do-or-die secret mission to save humanity. During your adventure your only companion will be a small robot named ASE, the all seeing eye. Together, you will traverse the moon, explore abandoned facilities and perhaps even uncover some secrets and hidden agendas with the information you gather. Only by working together will you be able to stand a chance in succeeding on delivering the moon! "We met Koen and Jordy from KeokeN Interactive at E3 in Los Angeles earlier this year. -
The Limits and Strengths of Using Digital Games As "Empathy
United Nations Mahatma Gandhi Institute Educational, Scientific and of Education for Peace Cultural Organization and Sustainable Development WORKING PAPER 2017 - 05 | DECEMBER 2017 THE LIMITS AND STRENGTHS OF USING DIGITAL GAMES AS “EMPATHY MACHINES” Matthew Farber, Ed.D., University of Northern Colorado Karen Schrier, Ed.D., Marist College Mahatma Gandhi Institute of Education for Peace and Sustainable Development / UNESCO Working Paper: The Limits and Strengths of Using Digital Games as “Empathy Machines” THE LIMITS AND STRENGTHS OF USING DIGITAL GAMES AS “EMPATHY MACHINES” United Nations Mahatma Gandhi Institute Educational, Scientific and of Education for Peace Cultural Organization and Sustainable Development UNESCO MGIEP United Nations Educational, Scientific and Cultural Organization | Mahatma Gandhi Institute of Education for Peace and Sustainable Development 35 Ferozshah Road, ICSSR Building,1st Floor, New Delhi- 110001, INDIA. December, 2017 © UNESCO MGIEP Author: Matthew Farber, Ed.D., Assistant Professor, University of Northern Colorado Karen Schrier, Ed.D., Associate Professor, Director of Games & Emerging Media, Marist College The opinions expressed in this publication are those of the authors and are not necessarily endorsed by UNESCO MGIEP. UNESCO MGIEP is not responsible for discrepancies, if any, in data and content. Any communication concerning this publication may be addressed to: UNESCO MGIEP [email protected] Printed in India THE LIMITS AND STRENGTHS OF USING DIGITAL GAMES AS “EMPATHY MACHINES” Matthew Farber, Ed.D., University of Northern Colorado Karen Schrier, Ed.D., Marist College Mahatma Gandhi Institute of Education for Peace and Sustainable Development / UNESCO Working Paper: The Limits and Strengths of Using Digital Games as “Empathy Machines” Mahatma Gandhi Institute of Education for Peace and Sustainable Development / UNESCO Abstract This working paper grapples with questions related to the intersection of digital games and empathy. -
Special Issue Nation(Alism), ,Dentity and Video Gaming Edited by Lisa Kienzl and Kathrin Trattner
8QWLWOHG3HWH/LQIRUWK3L[DED\ 6SHFLDO,VVXH 1DWLRQ DOLVP ,GHQWLW\DQG9LGHR*DPLQJ HGLWHGE\ /LVD.LHQ]ODQG.DWKULQ7UDWWQHU ,VVXH ,QWURGXFWLRQ7KRXJKWVRQWKH(QWDQJOHPHQWRIWKH&RQFHSWVDQG1RWLRQVRID 1DWLRQ1DWLRQDOLVPDQG,GHQWLW\LQ5HODWLRQWR9LGHR*DPHVDQG*DPLQJ&XOWXUH E\/LVD.LHQ]ODQG.DWKULQ7UDWWQHU DUWLFOH *ORU\WR7UXPSODQG&ULWLFDOO\3OD\LQJ%RUGHU*DPHV E\0HOLVVD.DJHQ UHSRUWV 5RXQG7DEOH'LVFXVVLRQRQNation(alism), Identity and Video GamingZLWK0HJDQ &RQGLV0DULMDP'LGæJDOY\WŐ*HRUJ+REPHLHUDQG6RXYLN0XNKHUMHH E\.DWKULQ7UDWWQHUDQG/LVD.LHQ]O 3OD\LQJ$PHULFD$Q,QWURGXFWLRQWR$PHULFDQ&XOWXUHWKURXJK9LGHR*DPHV E\0LFKDHO)XFKVDQG6WHIDQ5DELWVFK 5HVHDUFK5HSRUWRQ&XUVHWKH)LHQGV7KHLU&KLOGUHQ7RR&XOWXUDO+HULWDJHDQG 6XEYHUVLRQRI)LFWLRQDO7URSHVLQBloodborne E\6DUDK=DLGDQ5LFKDUG3LOEHDPDQG(OLQ&DUVWHQVGRWWLU LQWHUYLHZV ,QWHUYLHZZLWK0LUD:DUGKDQLQJVLKIURP6WRU\7DOH6WXGLRVRQWKH,QGRQHVLDQ+RUURU *DPHPamali E\.DWKULQ7UDWWQHU ,QWHUYLHZZLWK'p\IRXODK6DQL%DK7UDRUHRQWKH7RJROHVH*DPHOrigin – the Rise of Dzitri E\/LVD.LHQ]O UHYLHZV We. The Revolution, a Review. 9LYHOD5pYROXWLRQRU'HDWKDQG$OO+LV)ULHQGV E\.HYLQ5HFKHU Kingdom Come: Deliverance.$%RKHPLDQ)RUHVW6LPXODWRU E\(XJHQ3ILVWHU Playing America. An Introduction to American Culture through Video Games Michael Fuchs and Stefan Rabitsch Abstract This research report sketches one of our current projects – a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the -
Heroclix Campaign
HeroClix Campaign Indy Teams and Members Core Members Unlock Level A SPECIAL RULE FOR INDY TEAMS: As it is almost impossible to make a single faction Indy Team, more than one Indy Team must be chosen and played together as a Multiple Faction team. With the Multiple Faction Team selection, each team has it’s own respective Team Ability, and cannot purchase the other Factions Team Ability. Each Team has a numerical Faction Point value associated with it. An Indy Multiple Faction Team is composed of a total of 4 Faction Points. When calculating Team Build Totals for Unlocking Levels, combine the Team Build of all Factions. A Any Indy team must have 450 TB points of Indy Dual Faction members on the team to unlock Level A. 2000 AD 2 Hero/Villain TA The 2000AD team ability (from the PAC). SR Brit City Judge is a mook. Brit City Judges, Johnny Alpha, Judge Anderson, Judge Dread, Judge Fear, Judge Fire, Judge Hershey, Judge Mortis, Judge Death. Nemesis, Stix, Torquemada, Wulf Sternhammer. B.P.R.D. 2 Hero/Villain TA Wild Card. SR B.P.R.D. Grunt and Technician bystanders may be purchased as Multiples, but they are not mooks. Abe Sapien, Captain Ben Daimio, Hellboy, Johann Kraus, Lobster Johnson, Liz Sherman, BPRD Grunts, BPRD Hecate, Rasputin, Technicians, Prof. Bruttenholm, Coroner, Sidney Leach, Sgt. Whitman. Roger. City of Heroes / City of Villains 2 Hero/Villain TA Team abilities as printed (from the PAC). Black Scorpion, Ghost Widow, Capt. Mako, Manticore, Positron. Lord Recluse, Statesman. CrossGen 2 Hero/Villain TA The CrossGen team ability (from the PAC). -
The Last of Us Honored with 10 Awards Including Game of the Year at 17Th Annual D.I.C.E
THE LAST OF US HONORED WITH 10 AWARDS INCLUDING GAME OF THE YEAR AT 17TH ANNUAL D.I.C.E. AWARDS Top Honors Celebrating the Creative Accomplishments in Interactive Entertainment Also Went to Bioshock Infinite, Grand Theft Auto V, Plants vs. Zombies 2, and More LAS VEGAS – Feb. 6, 2014 – Suspense, horror, and surreal worlds dominated the 17th Annual D.I.C.E. Awards, the video game industry’s most prestigious honors. Naughty Dog’s dystopian, post-apocalyptic reimagining of the zombie thriller, The Last Of Us, stole the show with 10 awards, including Outstanding Achievement in Story, Outstanding Innovation in Gaming, Adventure Game of the Year, Outstanding Achievement in Game Direction and the industry’s top honor, Game of the Year. The evening’s other big winners included Irrational Games’ provocative alternate-historical FPS, Bioshock Infinite, which took home Action Game of the Year and Outstanding Achievement in Original Music Composition. PopCap’s runaway mobile hit Plants vs. Zombies 2 won both Casual Game of the Year and Mobile Game of the Year, while EA Canada’s FIFA 14 continued the FIFA franchise’s run of five consecutive wins with Sports Game of the Year. Brothers – A Tale of Two Sons, Starbreeze Studios’ touching, story-driven adventure, took home the hardware for Downloadable Game of the Year. Wargaming’s multiplayer online game World of Tanks took home the honor for the D.I.C.E. Awards’ newest category, Online Game of the Year. “Tonight’s big winner, The Last of Us, is a prime example of how today’s modern video game studios expertly blend art, game play, and storytelling to transcend the traditional notion of video games,” said Martin Rae, president, Academy of Interactive Arts & Sciences. -
Intro by the Admin
The Sierra Chest Newsletter: Issue 2, May 2009 Intro by the admin Dear Sierra fans, Another busy month of construction on the Sierra Chest. Most notably “Gabriel Knight 3: Blood of the Sacred, Blood of the Damned” has been inserted. And while that took far more time than expected, the result is great! More info about that on the next page. We also worked a bit on King’s Quest, and fully inserted “Lost in Time” by Coktel Vision. Some general stuff, such as a load of box arts have been added and it is now also possible to access the fanbased Empire Earth servers through the Chest. Also our friends at UnityHQ, member of the Sierra Gateway and fanbased home of the No One Lives Forever forums and servers, have a small request for you. It is a pleasure to say that, after some 200 uploaded videos on the Sierra Chest’s Youtube channel over the past half a year, we finally nailed an honor! The video “Gabriel Knight 3: Fiction versus Reality” was among the most watched videos in the video gaming category in France on April 26th. It was a small honor, which lasted only a day, but it was an honor nonetheless, so it is gratifying to see things are beginning to fall in the public spotlight. The video combines real locations with Gabriel Knight 3 gameplay and then shifts towards the vampire story during the 2nd half of the video, all guided by music of W. A. Mozart’s Requiem. With the number of subscribers to the Sierra Chest Youtube channel increasing by about 50% over the past month alone, we are confident more fans will find their way to the site and the Sierra Gateway forums (http://www.sierraforums.com).