<<

Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 2

Table of Contents

Background 2

Main Menu 4

Options 5

Controls 6

Playing the Game 8

Weapons 9

The Darkness 10

Darklings 12

Xbox LIVE® 15

Credits 19

Warranty 25

Product Support 29

Register with Us! 29

1 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 4

affair. Who could blame her? She was just another trophy to him, Background another thing to own. Well, Paulie finds out. There isn’t much you can hide from him. Paulie waits until they are “in the act” to show Ja c k i e E s t a c a d o his wife that he doesn’t like being made for a fool. He especially doesn’t like anyone messing with his things. Paulie strung the guy As a child, Jackie lost his parents and was consigned to an orphan- up and tortured him to death in front of his wife. You see, she really age. The children’s home was a difficult place to grow up and Jackie loved the guy and Paulie knew it. She was never the same after that. and his childhood sweetheart, Jenny, spent most days wishing for a That’s the kind of guy Paulie is. Look at him the wrong way and you place to belong…a family. One day, Jackie’s wish came true. He was might end up with a hole in your head… or worse. taken in by Paulie Franchetti and indoctrinated into the ways of the mob. But the life was a harsh one and Jackie grew up to be an Captain Edward Shrote enforcer and hit man for his “Uncle”. A sallow faced, humorless veteran of sixteen years, Eddie Shrote Je n n y R o m a n o lives for only one purpose and that purpose is to exploit people. He’s been on the take since before he applied to the Police Academy, and Jenny is the love of Jackie’s life. She is the shining example of inno- that money has been spent on fuelling his rabid desire for the finer cence and goodness in the tragic, fucked up world to which he things in life: cocaine, prostitutes and gambling. Shrote comes belongs. As a child, Jenny lived in the orphanage with Jackie – when backed by an entire police precinct, having spread his corruption to faced with cruelty she reacted with compassion. When exposed to the every corner of the local precinct. Corrupt cops are given cushy harsh realities of life she responded with serenity and beauty. assignments and kickbacks from local businesses. Innocent officers are often sent unknowingly into harm’s way or to arrest Shrote’s Aunt Sarah enemies. Whistle blowers and informants mysteriously disappear. With such things in mind, Shrote is in the perfect position to act as A long time ago, Aunt Sarah was a beautiful young socialite who Paulie Franchetti’s chief enforcer. He and his men are the strong just happened to fall in love with Jimmy Franchetti, the founder of arms: collectors of protection money; of innocent civil- the Franchetti Crime Family. Sarah was a true Southern Belle, as ians; murderers of the weak and downtrodden. honest and proper in her ways as the day is long. She would pretend to ignore Jimmy’s racket and he would pretend to be a legitimate businessman. The couple doted on each other, but Jimmy Franchetti Butcher Joyce died over thirty years ago. Sarah provides safe haven for Jackie Butcher is a cleaner by trade – his job is to enter the scene of a mob while he tries to find his feet. Jackie treats her with utmost reverence hit and scrub the place clean, removing all traces of evidence. That since she is the symbolic figurehead of the Franchetti family. Out of usually involves hacking up corpses and flushing them before bleach- respect, he glosses over most of the truth about what he is going to ing the entire environment. Butcher has worked for the mob for do to Paulie when he gets him alone in the dark. over thirty years and in all that time he has never taken sides. Or so he claims. You see, Butcher is one of the old school villains and he Pa u li e Fra n ch e t t i still remembers the concepts of family honor and respect. No matter how much Butcher would like to remain neutral he cannot, because a “Uncle” Paulie Franchetti is Don of the Franchetti crime family. The war is coming. It is a war of ideology, and Butcher is going to have guy’s a fucking monster. One time, Paulie’s wife was having an to choose between the old ways and the new. 2 3 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 6

Main Menu Options Controls Ne w Game Adjust things like the default controller layout, inverse look and Select to start a new Darkness game, choose from one of three varia- sensitivity, etc. tions of difficulty. Easy – new to gaming Audio Medium – experienced gamers Adjust the volume settings of the music and sound FX. Hard – gaming veterans looking for a real challenge Checkpoint Video Choose to load your single player game from a previously saved point Adjust the gamma and black level settings of the game. in the game; checkpoints are automatically created at points through- out the story. Game Multiplayer Choose to switch off the gore and tutorials from within this menu. Fast and furious multiplayer action on Live® Marketplace and System Link, see page 15 for more information. Subtitles Options Choose which subtitles you want on when playing the game. Change game setup and options here, see the facing page for more information. Multiplayer Adjust various multiplayer options from within this menu. Extra Content Load Default In here you can view all the extra content that you have unlocked in the game. Resets the options to the default settings.

4 5 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 8

Controls Additional Controls Below is the controller layout that is used in : WEAPON SWITCHING To switch weapons in the game scroll through them using the ] Fire Left x Fire Right 1/5 l. DARKNESS POWER SWITCHING < > Switch Darkness powers using the 7/3 l. _ Journal Pause ` Manifest the Activate ZOOM Darkness Darkness Depressing the C will switch Jackie from normal to Zoom Mode. Power This allows you to aim more accurately, but you move more slowly. EXECUTION KILLS L Look Execution kills are performed automatically when Jackie gets up close and personal with a weapon drawn and the player presses the Click: x. Different execution kills are performed depending on the Toggle weapon and where Jackie is standing in relation to the enemy. Crouch MELEE ATTACKS l1/5 C Look A Use Jackie can perform melee attacks with certain weapons (Rifles and Switch Weapons Click: B Reload Shotguns) by pressing the w button. Jackie will hit enemies with his Toggle Zoom pistols and the SMGs only when they are out of ammo. l7/3 X Redirect Switch Darkness Power Darkling DIALOG Xbox When approaching people that want to talk to you the A button Guide Button Y Jump prompt will appear, select what you want to say and press the but- ton to speak with them.

6 7 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 10

AIMING RETICULE Playing the game This shows what you are targeting with your weapons. ( Heads Up Display) DARKNESS ENERGY METER Th e HU D The color of the markings on the sides of the Demon Heads’ show what Darkness Power is currently selected. The length of the mark- OBJECTIVE INDICATOR ings show how much Darkness Energy the player has. The number DARKNESS POWER ICON WEAPON ICON of round markings near the Demon Heads’ eyes shows what level the Darkness Powers are.

HEALTH Jackie can recover his health simply by avoiding attacks for a short peri- od of time. The screen will return to normal once his health has returned. Weapons

DUAL WIELDED HANDGUNS DUAL WIELDED (PISTOLS/REVOLVERS) SUB MACHINE GUNS

DARKNESS AIMING AMMO ENERGY RETICULE INDICATOR DARKNESS METER ENERGY METER DARKNESS POWER ICON This shows what Darkness Power is active. COMBAT SHOTGUN TACTICAL RIFLE OBJECTIVE INDICATOR This will appear when your objective/journal has been updated. Check you journal for more information

WEAPON ICON This appears while you are scrolling through your weapons before making your selection. AUTOMATIC RIFLE RIOT SHOTGUN AMMO INDICATOR The ammo indicator appears when reloading. It shows what weapons you have, and how many clips and bullets you have. This info can also be found in the journal. 8 9 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 12

CREEPING DARK CONTROLS The Darkness Move – use the L to move and turn. This timeless force is now part of Jackie. Jackie is able to wield Climb Walls – pressing towards a wall will cause the Creeping Dark incredible power by absorbing the shadows around him. The light is to automatically climb it. now his enemy! Stealth Attack – press the x near an enemy to perform a stealth kill. Attacks can be used to kill enemies or destroy objects. Manifesting The Darkness Devour Heart – when the Creeping Dark is near dead enemies, it Pressing the y manifests the Darkness. With the Darkness mani- can devour their hearts by pressing the A button. This will refill fested, Jackie can wield the various powers they bestow upon him. your Darkness Energy so you can keep on creeping. Darkness Energy Meter – Shows how much Darkness Energy Jackie Retract – while Jackie is using the Creeping Dark, he will be has available. vulnerable to attack. You can retract the Creeping Dark at anytime Absorbing the Darkness – Jackie will automatically absorb the by pressing z. shadows to fill his Darkness Energy. However, stay away from the light! The light depletes you of your Darkness Energy. DEMON ARM Darkness HUD – See page 8. Jackie can impale and lift objects and humans by commanding the Darkness Vision – Allows Jackie to see in the dark while the Darkness to create a razor-sharp tendril. The Demon Arm can be Darkness is manifested. used to knock out lights and toss cars around as though they were toys! Tap z to stab. Press and hold z to hold onto an object. Darkness Shield – With his powers active Jackie is shielded from any damage. However, each hit depletes him of his Darkness Energy. ANCIENT WEAPONS Devouring Hearts These guns were created from the Darkness itself and use the Darkness Energy as ammo. Their devastating attacks can take out When an enemy dies, Jackie has the option to devour a corpse’s numerous enemies. heart. Devouring a heart replenishes Jackie’s Darkness Energy. It also allows Jackie to increase his powers to unimaginable new heights. BLACK HOLE Darkness Powers Jackie can create a small piece of the Darkness and command it to collapse in on itself creating a miniature black-hole. This devastating CREEPING DARK attack sucks in anything near it. The size of the Black Hole is deter- Jackie is able to transfer his consciousness into one of the Demon mined by how much Darkness Energy you have. Heads and control it. He can then command the Demon Head to scout ahead. The Demon Head can pickup objects, perform stealth kills, climb walls and ceilings and reach areas that Jackie could not otherwise reach.

10 11 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 14

DARKLINGS Darkling Types The Darkness bestows the power of creation upon the one who BERSERKER wields it. However, the Darkness itself is a sentient being. Darklings The Berserker Darkling is vicious and will use whatever is around its are impish, demon-like creatures that are from The Darkness. environment to eviscerate Jackie’s enemies. The Bearer can command the sentience of the Darkness to manifest itself physically – typically in the form of Darklings. Darklings serve, assist, and instruct the Bearer in the ways of The Darkness.

SUMMON GATEWAY Only seen when the Darkness is manifested, use these portals to summon Darklings into the world by pressing y + X, Y, B, or A. Jackie must be in close proximity to use the Summon Gateway. Sometimes these gateways are not active because of too much light. Each Summon Gateway can only have one Darkling conjured from it at a time. Berserker Outfits- Jackie can find various outfits and weapons throughout the world to provide for his Berserker Darkling.

12 13 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 16

LIGHT KILLER This Darkling will destroy all the lights it comes in contact with. Jo u r n a l The Journal provides you with vital information on your current mis- sions and Darkness Powers, as well as a map of New York. Ph o n e s Use phones and dial certain numbers to see who picks up.

Xbox Live®

Play anyone and everyone, anytime, anywhere on Xbox LIVE®.Build KAMIKAZE your profile (your gamer card). Chat with your friends. Download con- This Darkling is more than willing to take one for Jackie. He will run tent at Xbox LIVE Marketplace. Send and receive voice and video mes- into a crowd of enemies and blow himself up! sages. Get connected and join the revolution. Connecting Before you can use Xbox LIVE, connect your ™ console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live. Family Settings GUNNER These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rat- This gung-ho military Darkling was born to kill! Using her trusty gatling ing. For more information, go to www.xbox.com/familysettings. gun she will stand at a distance and unleash hell on her enemies. Multiplayer Connect online through Xbox LIVE and fight others around the world. MULTIPLAYER MENU • Quick Player Match – Quickly search for and automatically join a match. • Custom Player Match – Create or search for matches that meet selected conditions you setup. 14 15 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 18

• Quick Ranked Match – Quickly search for and automatically SERVERS LIST join a ranked match. Shows a list of available games that meet the criteria set by the player • Custom Ranked Match - Create or search for ranked matches that meet selected conditions you setup. MATCH ROOM Shows the current match you are in. Press the A button on the • System Link READY option to toggle status. • Setup Character – Customize which Darkling and Human model you want to use online. ADVANCED SETTINGS • Time Limit – Select the amount of time to play • Leaderboards – See Leaderboards information for various • Score Limit – Select the max score that needs to be reached game modes • Capture Limit – Select the number of times you need to capture MULTIPLAYER GAME MODES the flag in Capture the Flag • Deathmatch – Players battle it out to be the last one standing! To win, • Private Slots – Set the number of private slots in a match reach the preset kill limit or have the most kills when time runs out. • Auto Map Cycle – Select to have maps cycle • Team Deathmatch – Teams battle it out to be number 1! To reach victory a team must reach the preset kill limit or be the team with • One Hit Kills – Allows players to kill each other in one hit the most kills when time runs out. • Join Game In Progress – Allows players to join the game • Capture the Flag – Teams defend their flag while trying to in progress infiltrate the other team’s base and capture their flag. To win, • Maximum Players – Select the max number of players reach the preset capture limit or have the most captures when time expires. • Weapons – Select which weapons should be available Shapeshifters: The host can choose to allow shapeshifting in any • Randomize Teams - Automatically randomize teams for of the above modes. Shapeshifting allows a player to shift real- team-based modes time between Darklings and Humans (See Darklings vs. Humans • Friendly Fire - Select the effect of Friendly Fire on page 18). Darklings Only and Humans Only are also available. • Auto Aim - Toggle Auto-Aim on and off Darklings vs. Humans is only available in Capture the Flag. • Auto balance - switches people so the sides even during a • Survivor Games– Survive as long as possible while everyone else multiplayer game is trying to kill you. • Last Darkling – A random player starts as a Darkling while every- one else starts as a Human. When a Darkling kills a Human, that Human becomes a Darkling. Last Human alive is the winner. • Last Human – A random player starts as a Human while everyone else starts as a Darkling. Only the Human can score. Kill the Human to become the Human!

16 17 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 20

Darklings and Humans CREDITS Engine Programmers DARKLINGS: Able to leap huge distances and scurry along Jim Kjellin walls and ceilings, these little demons are a challenge to catch. But Producer Erik Olofsson be careful since they are fragile and cannot take a lot of damage. Lars Johansson Anders "Saint" Ekermo Associate Producer Jesper Rudberg Magnus Auvinen ] Wall Climb < > x Slash Patrick Liu Match Marcus Hennix Pause Lead Designer Christian Murray _ Stats Jens Andersson Tools Programmers Shape Shift Art Director Jens Andersson Jens Matthies Michael Wynne Technology Director Lead Modeler Magnus Högdahl Tom Fritzson L Move Lead Gameplay Designer Modelers Fredrik Ljungdahl Patrik Karlsson Gameplay Designers Carl-Mikael Lagnecrantz Jan Andersson Nicholas Sirén Johan Oskarsson Joakim Hellstedt C Look Y Pounce Theo Savidis Elias Dahlström Jonas Nordström Pelle Tingström Anders Olsson Erik Pettersson HUMANS: Not quite as fast as Darklings, they pack a hell of a Tommy Tordsson Angel Navarro Vladas Zukas punch! Humans can carry any weapon found in the environment Lead Level Designer and take a lot more damage. Jerk Gustafsson Lead Texture Modeler Carl Sturk Level Designers ] Fire Left < > x Fire Right Torbjörn Åhlén Texture Modelers Kjell Emanuelsson Match Pause Emil Gustavsson _ Stats Christian Grawert Torbjörn Åhlén Helena Olkiewicz Shape Shift Jimmy Eriksson Mikael Wahlberg Lead Animator Lead Game Programmer Henrik Håkansson Anton Ragnarsson Animators L Look Game Programmers Markus Söderqvist Olle Rosenquist Daniel Eriksson CLICK: Anders Backman Sigtor Kildal Crouch Patrik Willbo Roger Mattsson Jakob Ericsson / C Look B Reload l1 5 Lead Engine Programmer 18 Switch Weapons CLICK: Aim Y Jump Magnus Högdahl 19 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 22

Centroid Uncle Paulie Franchetti Music Engineering Mike Zarara Benny Edlund Dwight Schultz Carl Vikman Beth Prandini Johan Fröjd Captain Edward "Eddie" Shrote Session Musicians Jennifer Fok Lead Sound Designer James Mathers Ronny Ahlgren Kyriakos Toyias Davidson Lloyd and Musical Score Johan Althoff Anthony Estacado Connor Keegan-Lloyd Gustaf Grefberg Peter Lindholm Kirk Baltz Ulf Abjörner Sound Director VO Direction & Casting Butcher Joyce Alexander Löfberg Tom Keegan Johan Althoff Mike Starr Mathias Lindfeldt Concept Art Casting Assistant & Script Supervisor Ola Ingvarsson Aunt Sarah Andrea Toyias Mike Patton Mattias Snygg Norma Michaels Axel Torvenius VO Engineers Jimmy The Grape Jamie "The Professional" Santos Written By Alex Mann , Inc Pete Kneser Mikael Säker Berserker Darkling Chief Executive Officer Richard Steven Horvitz Motion Capture Engineers Starbreeze Lead Writer Sigtor Kildal Mikael Säker Insane Darkling Ben Murray President and Chief Operating Officer Dee Bradley Baker Danny Murdock Matt Hawkins Motion Capture Cast Erik Dalin Gunner Darkling Graffiti Art by Vice President – Editorial Peter Eggers Jennifer Darling Caper Rob Levin Åsa Olsson Kamikaze Darkling Sykes Vice President - Marketing & Sales Frans Wiklund Fred Tatasciore Ee Filip Sablik Cinder Top Cow Productions Young Jackie Knlpt Production Manager Executive Producers Nolan North Ewer Chaz Riggs Marc Silvestri 4000ml Matt Hawkins Young Jenny Managing Editor Kari Wahlgren Wufc Crew Phil Smith Union Entertainment Paintings by Production Assistant Executive Producer Starbreeze Ceo Ida Rödén Zach Matheny Richard Leibowitz Johan Kristiansson Firearms Coordinator Assistant Editior Pitch Document Design IT Manager Pär Andersson Joshua Cozine Dan Jevons Jon Johansson Starbreeze HR Darkness Logo Animation Webmaster Vocap Cast Robert Nyberg Visual Art Adrian Nicita Jackie Estacado Starbreeze Finance and Accounting Special Thanks Union Entertainment Kirk Acevedo Ursula Bende Richard Leibowitz Richard Leibowitz Christie Berlin Hansoft Jenny Romano Centralbadet, Stockholm Dan Jevons Lauren Ambrose Legal Affairs El-Giganten, Uppsala Ethan Malykont Tommy Persson Howard Bliss The Darkness Cgt Metall, Uppsala Rob Edgar Mike Patton Starbreeze QA Hifi Klubben, Uppsala Tobias "Dopefish" Lundmark Audiobanks 20 Jessica Nilsson 21 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 24

2K Publishing Web Manager Mike Casey Gabe Abarcar Ken Carlson President Dan Goede Christoph Hartmann Web Designer John Kauderer Hector Salavarrieta C.O.O. Adam Karkkainen David Ismailer Director of Operations Reema Shadid Dorian Rehfield Ryan Rigg VP Product Development Abraham Munoz Greg Gobbi VP Sales & Licensing Steve Glickstein Jason Wilson Development Manager Danny Smith Jon Payne Strategic Sales and Licensing Manager Kameren Neal Paul Crockett Juan Flores Technical Director Chris Lehmann Tim Perry Media Specialist Larry Stephens Pablo Garcia Producer Jason Ferrero Anthony DeLuca Quality Assurance Director Shawn Luther Lawrence Durham David Campos Associate Producer Justin Berman Jason Bergman Production Development Coordinator David Barksdale Willie Jackson Game Analysts Michael Robins Jim Yang Standards Lead James Chao Walt Williams Michael Greening Mathew Saint John Alex Hartpence Senior Standards International VP Marketing Paul Diaz Sarah Anderson Standards Team General Manager Neil Ralley Director of Marketing Andrew Garrett Tom Bass Eric Lane International PR Director Matt Newhouse Markus Wilding Product Manager Roozbeh Ashtyani Lead Tester International Marketing Director Emerson Dibley Matthias Wehner Marketing Coordinator/ Senior Tester Community Manager International Product Manager Kristin Kerwitz Eric Monacelli Lia Tsele David Clayton-Ready Senior Production Manager International PR Manager Jack Scalici Quality Assurance Team Karl Unterholzner Brent Sharon Production Manager Nevada Wolf Licensing Director Lydia Jenner Charles Sheffield Claire Roberts Matt Akopian Director of Public Relations 2K Games International Marcelyn Ditter Edmond Flores Tobias Deibel Development Art Director, Creative Services Sara Irwin Lesley Zinn Jacob Faulconer International Producer Aaron Dixon Denby Grace 22 23 Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 26

Localisation Manager Mirko Stoeckigt Sandra Melero Scott Morrow Adele Dalena Sarah Seaby Development Team Didier Pruvot Serhad Koro Mark Ward Terryll Garrison Simon Ramsey Sajjad Majid Clement Genin Snezana Stojanovska Daniel Bailie Pauline Martyn Patrick Grigutsch Tom Baker Matthew Seymour Mastering Engineer Valentine Heliot Wayne Boyce 2K Games Warner Guinée European Publishing Team Zoran Roso International QA Adrian Lawton Andreas Traxler Special Thanks QA Manager Marc Berman Anthony Dodd Chris Rowley Bob Blau Barbara Ruocco David Boutry QA Supervisor Ben Payne Alice Chuang Domenic Giannone Ben Seccombe Scott DeFreitas Cristiana Colombo International Lead QA David Edwards Fabio Gusmaroli Alex Cox Dan Einzig Federico Clonfero David Gershik Lead QA Technician Giovanni Oldani Paul Kim Steve Manners Heinz Henn Jenn Kolbe Isabelle Jacober Senior QA Technicians Xenia Mul James Crocker Arsenio Formoso Drew Smith James Ellingford Ian Moore Take-Two Sales James Quinlan Natalya Wilson QA Technicians Jan Sturm James Pacquing Rob Jenkins Jochen Färber David Perry Russell Keawpanna Jochen Till Elizabeth Tobey Natalie Holkham Jose Antonio Muñoz-Calero Blur Studios Michael Bunning Fernandez Rob Prior Kephuc Nguyen Leigh Harris Julie Fogerson and Access PR Denver Cockell Monica Puricelli Hammer Creative Sebastian Belton Nasko Fejza Picture Plane Imaging Nguyen Doan Localisation QA Supervisor Plastic Wax Nico Grupp Iain Willows Horses with no mouths Olivier Troit Localisation Project Lead Onno Bos Alessandro Cilano Raquel Garcia Gonzalez Localisation QA Technicians Rob Bartholomew Marco Angiuoni Rob Donald Nicolas Adam Sandra Dosch Alessandro Gatti Hugo Sieiro Sebastian Frank Beatriz Gonzalez 24 25