Stclang: State Thread Composition As a Foundation for Monadic Dataflow Parallelism Sebastian Ertel∗ Justus Adam Norman A
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Asp Net Core Request Pipeline
Asp Net Core Request Pipeline Is Royce always cowled and multilobate when achromatize some wall very instanter and lawlessly? Hobbyless and flustered brazensVladamir regressively? cocainizing her intangibles tiptoed or cluster advertently. Is Patric fuzzed or paintable when cogs some theocracy Or gray may choose to berry the request. Json files etc and community of response body is not inject all low maintenance, we will be same coin. Another through components that asp and cto of. How extensible it crashes, just by one of startup class controller. Do the extended with really very complex scenarios when he enjoys sharing it ever was to delete models first user makes for node. Even add to implement captcha in startup class to the same concept is the reason you want to. Let us a pipeline to any incoming request processing, firefox still create an output? For an app to build a cup of. Razor pages uses handler methods to deal of incoming HTTP request. Ask how the above mentioned in last middleware, the come to tell who are ready simply obsolete at asp and options. Have asp and asp net core request pipeline but will not be mapped to pipeline io threads to work both. The internet and when creating sawdust in snippets or improvements that by one description be a request pipeline branching. Help editing this article, ordinary code inside of hosting infrastructure asp and actions before, we issue was not. The body to deal with minimal footprint to entity framework of needed loans for each middleware will take a docker, that receive criticism. -
APPLYING MODEL-VIEW-CONTROLLER (MVC) in DESIGN and DEVELOPMENT of INFORMATION SYSTEMS an Example of Smart Assistive Script Breakdown in an E-Business Application
APPLYING MODEL-VIEW-CONTROLLER (MVC) IN DESIGN AND DEVELOPMENT OF INFORMATION SYSTEMS An Example of Smart Assistive Script Breakdown in an e-Business Application Andreas Holzinger, Karl Heinz Struggl Institute of Information Systems and Computer Media (IICM), TU Graz, Graz, Austria Matjaž Debevc Faculty of Electrical Engineering and Computer Science, University of Maribor, Maribor, Slovenia Keywords: Information Systems, Software Design Patterns, Model-view-controller (MVC), Script Breakdown, Film Production. Abstract: Information systems are supporting professionals in all areas of e-Business. In this paper we concentrate on our experiences in the design and development of information systems for the use in film production processes. Professionals working in this area are neither computer experts, nor interested in spending much time for information systems. Consequently, to provide a useful, useable and enjoyable application the system must be extremely suited to the requirements and demands of those professionals. One of the most important tasks at the beginning of a film production is to break down the movie script into its elements and aspects, and create a solid estimate of production costs based on the resulting breakdown data. Several film production software applications provide interfaces to support this task. However, most attempts suffer from numerous usability deficiencies. As a result, many film producers still use script printouts and textmarkers to highlight script elements, and transfer the data manually into their film management software. This paper presents a novel approach for unobtrusive and efficient script breakdown using a new way of breaking down text into its relevant elements. We demonstrate how the implementation of this interface benefits from employing the Model-View-Controller (MVC) as underlying software design paradigm in terms of both software development confidence and user satisfaction. -
Let's Get Functional
5 LET’S GET FUNCTIONAL I’ve mentioned several times that F# is a functional language, but as you’ve learned from previous chapters you can build rich applications in F# without using any functional techniques. Does that mean that F# isn’t really a functional language? No. F# is a general-purpose, multi paradigm language that allows you to program in the style most suited to your task. It is considered a functional-first lan- guage, meaning that its constructs encourage a functional style. In other words, when developing in F# you should favor functional approaches whenever possible and switch to other styles as appropriate. In this chapter, we’ll see what functional programming really is and how functions in F# differ from those in other languages. Once we’ve estab- lished that foundation, we’ll explore several data types commonly used with functional programming and take a brief side trip into lazy evaluation. The Book of F# © 2014 by Dave Fancher What Is Functional Programming? Functional programming takes a fundamentally different approach toward developing software than object-oriented programming. While object-oriented programming is primarily concerned with managing an ever-changing system state, functional programming emphasizes immutability and the application of deterministic functions. This difference drastically changes the way you build software, because in object-oriented programming you’re mostly concerned with defining classes (or structs), whereas in functional programming your focus is on defining functions with particular emphasis on their input and output. F# is an impure functional language where data is immutable by default, though you can still define mutable data or cause other side effects in your functions. -
BIOVIA Pipeline Pilot System Requirements
SYSTEM REQUIREMENTS PIPELINE PILOT 2020 Copyright Notice ©2019 Dassault Systèmes. All rights reserved. 3DEXPERIENCE, the Compass icon and the 3DS logo, CATIA, SOLIDWORKS, ENOVIA, DELMIA, SIMULIA, GEOVIA, EXALEAD, 3DVIA, 3DSWYM, BIOVIA, NETVIBES, IFWE and 3DEXCITE, are commercial trademarks or registered trademarks of Dassault Systèmes, a French "société européenne" (Versailles Commercial Register # B 322 306 440), or its subsidiaries in the U.S. and/or other countries. All other trademarks are owned by their respective owners. Use of any Dassault Systèmes or its subsidiaries trademarks is subject to their express written approval. Acknowledgments and References To print photographs or files of computational results (figures and/or data) obtained by using Dassault Systèmes software, acknowledge the source in an appropriate format. For example: "Computational results were obtained by using Dassault Systèmes BIOVIA software programs. Pipeline Pilot Server was used to perform the calculations and to generate the graphical results." Dassault Systèmes may grant permission to republish or reprint its copyrighted materials. Requests should be submitted to Dassault Systèmes Customer Support, either by visiting https://www.3ds.com/support/ and clicking Call us or Submit a request, or by writing to: Dassault Systèmes Customer Support 10, Rue Marcel Dassault 78140 Vélizy-Villacoublay FRANCE Contents About This Document 1 Definitions 1 Additional Information 1 Dassault Systèmes Support Resources 1 Pipeline Pilot Server Requirements 2 Minimum Hardware -
Process Scheduling
PROCESS SCHEDULING ANIRUDH JAYAKUMAR LAST TIME • Build a customized Linux Kernel from source • System call implementation • Interrupts and Interrupt Handlers TODAY’S SESSION • Process Management • Process Scheduling PROCESSES • “ a program in execution” • An active program with related resources (instructions and data) • Short lived ( “pwd” executed from terminal) or long-lived (SSH service running as a background process) • A.K.A tasks – the kernel’s point of view • Fundamental abstraction in Unix THREADS • Objects of activity within the process • One or more threads within a process • Asynchronous execution • Each thread includes a unique PC, process stack, and set of processor registers • Kernel schedules individual threads, not processes • tasks are Linux threads (a.k.a kernel threads) TASK REPRESENTATION • The kernel maintains info about each process in a process descriptor, of type task_struct • See include/linux/sched.h • Each task descriptor contains info such as run-state of process, address space, list of open files, process priority etc • The kernel stores the list of processes in a circular doubly linked list called the task list. TASK LIST • struct list_head tasks; • init the "mother of all processes” – statically allocated • extern struct task_struct init_task; • for_each_process() - iterates over the entire task list • next_task() - returns the next task in the list PROCESS STATE • TASK_RUNNING: running or on a run-queue waiting to run • TASK_INTERRUPTIBLE: sleeping, waiting for some event to happen; awakes prematurely if it receives a signal • TASK_UNINTERRUPTIBLE: identical to TASK_INTERRUPTIBLE except it ignores signals • TASK_ZOMBIE: The task has terminated, but its parent has not yet issued a wait4(). The task's process descriptor must remain in case the parent wants to access it. -
Fast Linux I/O in the Unix Tradition
— preprint only: final version will appear in OSR, July 2008 — PipesFS: Fast Linux I/O in the Unix Tradition Willem de Bruijn Herbert Bos Vrije Universiteit Amsterdam Vrije Universiteit Amsterdam and NICTA [email protected] [email protected] ABSTRACT ory wall” [26]). To improve throughput, it is now essential This paper presents PipesFS, an I/O architecture for Linux to avoid all unnecessary memory operations. Inefficient I/O 2.6 that increases I/O throughput and adds support for het- primitives exacerbate the effects of the memory wall by in- erogeneous parallel processors by (1) collapsing many I/O curring unnecessary copying and context switching, and as interfaces onto one: the Unix pipeline, (2) increasing pipe a result of these cache misses. efficiency and (3) exploiting pipeline modularity to spread computation across all available processors. Contribution. We revisit the Unix pipeline as a generic model for streaming I/O, but modify it to reduce overhead, PipesFS extends the pipeline model to kernel I/O and com- extend it to integrate kernel processing and complement it municates with applications through a Linux virtual filesys- with support for anycore execution. We link kernel and tem (VFS), where directory nodes represent operations and userspace processing through a virtual filesystem, PipesFS, pipe nodes export live kernel data. Users can thus interact that presents kernel operations as directories and live data as with kernel I/O through existing calls like mkdir, tools like pipes. This solution avoids new interfaces and so unlocks all grep, most languages and even shell scripts. -
Making a Faster Curry with Extensional Types
Making a Faster Curry with Extensional Types Paul Downen Simon Peyton Jones Zachary Sullivan Microsoft Research Zena M. Ariola Cambridge, UK University of Oregon [email protected] Eugene, Oregon, USA [email protected] [email protected] [email protected] Abstract 1 Introduction Curried functions apparently take one argument at a time, Consider these two function definitions: which is slow. So optimizing compilers for higher-order lan- guages invariably have some mechanism for working around f1 = λx: let z = h x x in λy:e y z currying by passing several arguments at once, as many as f = λx:λy: let z = h x x in e y z the function can handle, which is known as its arity. But 2 such mechanisms are often ad-hoc, and do not work at all in higher-order functions. We show how extensional, call- It is highly desirable for an optimizing compiler to η ex- by-name functions have the correct behavior for directly pand f1 into f2. The function f1 takes only a single argu- expressing the arity of curried functions. And these exten- ment before returning a heap-allocated function closure; sional functions can stand side-by-side with functions native then that closure must subsequently be called by passing the to practical programming languages, which do not use call- second argument. In contrast, f2 can take both arguments by-name evaluation. Integrating call-by-name with other at once, without constructing an intermediate closure, and evaluation strategies in the same intermediate language ex- this can make a huge difference to run-time performance in presses the arity of a function in its type and gives a princi- practice [Marlow and Peyton Jones 2004]. -
Scheduling: Introduction
7 Scheduling: Introduction By now low-level mechanisms of running processes (e.g., context switch- ing) should be clear; if they are not, go back a chapter or two, and read the description of how that stuff works again. However, we have yet to un- derstand the high-level policies that an OS scheduler employs. We will now do just that, presenting a series of scheduling policies (sometimes called disciplines) that various smart and hard-working people have de- veloped over the years. The origins of scheduling, in fact, predate computer systems; early approaches were taken from the field of operations management and ap- plied to computers. This reality should be no surprise: assembly lines and many other human endeavors also require scheduling, and many of the same concerns exist therein, including a laser-like desire for efficiency. And thus, our problem: THE CRUX: HOW TO DEVELOP SCHEDULING POLICY How should we develop a basic framework for thinking about scheduling policies? What are the key assumptions? What metrics are important? What basic approaches have been used in the earliest of com- puter systems? 7.1 Workload Assumptions Before getting into the range of possible policies, let us first make a number of simplifying assumptions about the processes running in the system, sometimes collectively called the workload. Determining the workload is a critical part of building policies, and the more you know about workload, the more fine-tuned your policy can be. The workload assumptions we make here are mostly unrealistic, but that is alright (for now), because we will relax them as we go, and even- tually develop what we will refer to as .. -
Scheduling Light-Weight Parallelism in Artcop
Scheduling Light-Weight Parallelism in ArTCoP J. Berthold1,A.AlZain2,andH.-W.Loidl3 1 Fachbereich Mathematik und Informatik Philipps-Universit¨at Marburg, D-35032 Marburg, Germany [email protected] 2 School of Mathematical and Computer Sciences Heriot-Watt University, Edinburgh EH14 4AS, Scotland [email protected] 3 Institut f¨ur Informatik, Ludwig-Maximilians-Universit¨at M¨unchen, Germany [email protected] Abstract. We present the design and prototype implementation of the scheduling component in ArTCoP (architecture transparent control of parallelism), a novel run-time environment (RTE) for parallel execution of high-level languages. A key feature of ArTCoP is its support for deep process and memory hierarchies, shown in the scheduler by supporting light-weight threads. To realise a system with easily exchangeable components, the system defines a micro-kernel, providing basic infrastructure, such as garbage collection. All complex RTE operations, including the handling of parallelism, are implemented at a separate system level. By choosing Concurrent Haskell as high-level system language, we obtain a prototype in the form of an executable specification that is easier to maintain and more flexible than con- ventional RTEs. We demonstrate the flexibility of this approach by presenting implementations of a scheduler for light-weight threads in ArTCoP, based on GHC Version 6.6. Keywords: Parallel computation, functional programming, scheduling. 1 Introduction In trying to exploit the computational power of parallel architectures ranging from multi-core machines to large-scale computational Grids, we are currently developing a new parallel runtime environment, ArTCoP, for executing parallel Haskell code on such complex, hierarchical architectures. -
Scheduling Weakly Consistent C Concurrency for Reconfigurable
SUBMISSION TO IEEE TRANS. ON COMPUTERS 1 Scheduling Weakly Consistent C Concurrency for Reconfigurable Hardware Nadesh Ramanathan, John Wickerson, Member, IEEE, and George A. Constantinides Senior Member, IEEE Abstract—Lock-free algorithms, in which threads synchronise These reorderings are invisible in a single-threaded context, not via coarse-grained mutual exclusion but via fine-grained but in a multi-threaded context, they can introduce unexpected atomic operations (‘atomics’), have been shown empirically to behaviours. For instance, if another thread is simultaneously be the fastest class of multi-threaded algorithms in the realm of conventional processors. This article explores how these writing to z, then reordering two instructions above may algorithms can be compiled from C to reconfigurable hardware introduce the behaviour where x is assigned the latest value via high-level synthesis (HLS). but y gets an old one.1 We focus on the scheduling problem, in which software The implication of this is not that existing HLS tools are instructions are assigned to hardware clock cycles. We first wrong; these optimisations can only introduce new behaviours show that typical HLS scheduling constraints are insufficient to implement atomics, because they permit some instruction when the code already exhibits a race condition, and races reorderings that, though sound in a single-threaded context, are deemed a programming error in C [2, §5.1.2.4]. Rather, demonstrably cause erroneous results when synthesising multi- the implication is that if these memory accesses are upgraded threaded programs. We then show that correct behaviour can be to become atomic (and hence allowed to race), then existing restored by imposing additional intra-thread constraints among scheduling constraints are insufficient. -
Pipecheck: 3D Scanning Solution Pipeline Integrity Assessment
NDT SOLUTIONS 3D3D SCANNING SCANNING SOLUTION SOLUTION FORFOR PIPELINE PIPELINE INTEGRITY INTEGRITY ASSESSMENTASSESSMENT CODE-COMPLIANT CODE-COMPLIANT Pipeline operators and NDT service companies are facing an increasing pressure from regulation authorities and environmentalist groups to guarantee pipeline networks integrity, while wanting to keep maintenance costs as low as possible. Field crews are experiencing pressure to complete inspection as quickly as possible so the excavation site can be backfilled, and the pipeline, put back into service in the shortest time. Thus, the use of surface inspection tools that are reliable, efficient and user-friendly is of paramount importance. Creaform has developed the PipecheckTM solution for pipeline integrity assessment. The solution includes a HandySCAN 3DTM portable handheld scanner and the Pipecheck software. Thanks to this unique 3D scanning technology and innovative software, surface inspection has been reinvented completely! RELIABLE. EFFICIENT. EASY. INTRODUCING PIPECHECK. PIPECHECK SOFTWARE MODULES CORROSION MECHANICAL DAMAGE Pipecheck’s pipeline corrosion software module offers very fast and As its name states, this software module has been developed reliable data processing that generates instant, on-site results. specifically for pipeline mechanical damage analysis. This module In comparison with traditional measurement methods, this software features numerous key functionalities that increase dent understanding offers accuracy and repeatability that are beyond expectations. and facilitate the decision making process. ADVANCED FUNCTIONALITIES CORROSION IN ILI CORRELATION MECHANICAL DAMAGE STRAIGHTENING OPERATION TOOL Being able to separate material loss depth Traditional methods for depth measurement The ILI Correlation tool is used to correlate from a mechanical damage deformation is (pit gauge) on field bends can’t be used in-line inspection data with the Pipecheck 3D no longer a dream. -
Fork-Join Pattern
Fork-Join Pattern Parallel Computing CIS 410/510 Department of Computer and Information Science Lecture 9 – Fork-Join Pattern Outline q What is the fork-join concept? q What is the fork-join pattern? q Programming Model Support for Fork-Join q Recursive Implementation of Map q Choosing Base Cases q Load Balancing q Cache Locality and Cache-Oblivious Algorithms q Implementing Scan with Fork-Join q Applying Fork-Join to Recurrences Introduction to Parallel Computing, University of Oregon, IPCC Lecture 9 – Fork-Join Pattern 2 Fork-Join Philosophy When you come to a fork in the road, take it. (Yogi Bera, 1925 –) Introduction to Parallel Computing, University of Oregon, IPCC Lecture 9 – Fork-Join Pattern 3 Fork-Join Concept q Fork-Join is a fundamental way (primitive) of expressing concurrency within a computation q Fork is called by a (logical) thread (parent) to create a new (logical) thread (child) of concurrency ❍ Parent continues after the Fork operation ❍ Child begins operation separate from the parent ❍ Fork creates concurrency q Join is called by both the parent and child ❍ Child calls Join after it finishes (implicitly on exit) ❍ Parent waits until child joins (continues afterwards) ❍ Join removes concurrency because child exits Introduction to Parallel Computing, University of Oregon, IPCC Lecture 9 – Fork-Join Pattern 4 Fork-Join Concurrency Semantics q Fork-Join is a concurrency control mechanism ❍ Fork increases concurrency ❍ Join decreases concurrency q Fork-Join dependency rules ❍ A parent must join with its forked children