APPLYING MODEL-VIEW-CONTROLLER (MVC) in DESIGN and DEVELOPMENT of INFORMATION SYSTEMS an Example of Smart Assistive Script Breakdown in an E-Business Application
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Role of “Roles” in Use Case Diagrams
Lecture Notes in Computer Science 1 The Role of “Roles” in Use Case Diagrams Alain Wegmann1, Guy Genilloud1 1 Institute for computer Communication and Application (ICA) Swiss Federal Institute of Technology (EPFL) CH-1015 Lausanne, Switzerland icawww.epfl.ch {alain.wegmann, guy.genilloud}@epfl.ch Abstract: Use cases are the modeling technique of UML for formalizing the functional requirements placed on systems. This technique has limitations in modeling the context of a system, in relating systems involved in a same busi- ness process, in reusing use cases, and in specifying various constraints such as execution constraints between use case occurrences. These limitations can be overcome to some extent by the realization of multiple diagrams of various types, but with unclear relationships between them. Thus, the specification ac- tivity becomes complex and error prone. In this paper, we show how to over- come the limitations of use cases by making the roles of actors explicit. Interest- ingly, our contributions not only make UML a more expressive specification language, they also make it simpler to use and more consistent. 1 Introduction The Unified Modeling Language (UML), standardized by the Object Management Group (OMG) in 1996, aims at integrating the concepts and notations used in the most important software engineering methods. UML is today widely used by the software development community at large. While the bulk of the integration of the concepts is completed, there are still improvements to be made in their consistency. Such im- provements could increase the expressive power of UML while reducing its complex- ity. System design frequently starts with business modeling, i.e. -
Stclang: State Thread Composition As a Foundation for Monadic Dataflow Parallelism Sebastian Ertel∗ Justus Adam Norman A
STCLang: State Thread Composition as a Foundation for Monadic Dataflow Parallelism Sebastian Ertel∗ Justus Adam Norman A. Rink Dresden Research Lab Chair for Compiler Construction Chair for Compiler Construction Huawei Technologies Technische Universität Dresden Technische Universität Dresden Dresden, Germany Dresden, Germany Dresden, Germany [email protected] [email protected] [email protected] Andrés Goens Jeronimo Castrillon Chair for Compiler Construction Chair for Compiler Construction Technische Universität Dresden Technische Universität Dresden Dresden, Germany Dresden, Germany [email protected] [email protected] Abstract using monad-par and LVars to expose parallelism explicitly Dataflow execution models are used to build highly scalable and reach the same level of performance, showing that our parallel systems. A programming model that targets parallel programming model successfully extracts parallelism that dataflow execution must answer the following question: How is present in an algorithm. Further evaluation shows that can parallelism between two dependent nodes in a dataflow smap is expressive enough to implement parallel reductions graph be exploited? This is difficult when the dataflow lan- and our programming model resolves short-comings of the guage or programming model is implemented by a monad, stream-based programming model for current state-of-the- as is common in the functional community, since express- art big data processing systems. ing dependence between nodes by a monadic bind suggests CCS Concepts • Software and its engineering → Func- sequential execution. Even in monadic constructs that explic- tional languages. itly separate state from computation, problems arise due to the need to reason about opaquely defined state. -
The Role of Model-View Controller in Object Oriented Software Development
Nepal Journal of Multidisciplinary Research (NJMR) ISSN: 2645-8470 Vol 2, No. 2 June 2019 The Role of Model-View Controller in Object Oriented Software Development Ram Naresh Thakur1 and U S Pandey2 1PhD Scholar, Mewar University, Chittorgarh, Rajasthan, India 2Professor, University of Delhi, India. Corresponding Author Ram Naresh Thakur Email: [email protected] Abstract Object Oriented Software Development (OOSD) is a design technique that is used before the development and design of a software. This design method makes the system appears as a collection of objects to communicate with other objects by passing messages. The Model-View- Controller (MVC) has been inherited from Object-Oriented Programming (OOP) with the integration of Graphical User Interface (GUI) and interactive program execution. The MVC is very useful for developing Interactive and Dynamic Web Applications and iOS. With MVC, developers can trust on design patterns that are widely accepted as solutions for recurring problems. MVC can be used to develop flexible, reusable and modular Software. Applying the MVC design pattern in object-oriented Software development a flexible, reliable, modular and scalable website can be built. So, it’s necessary for every developer to have the knowledge of software development using MVC design pattern. Keywords: OOSD, MVC, OOP, GUI, Dynamic, Web Application, iOS, Design Pattern. 1 Introduction In today’s era, it is very essential to develop and design a working software in an effective and efficient manner. As we know that Object Oriented software development is a designing technique that is used before the development and design of a software. Through this method the system appears as a collection of objects which communicate with other objects by passing messages. -
The Scalable Adapter Design Pattern: Enabling Interoperability Between Educational Software Tools
The Scalable Adapter Design Pattern: Enabling Interoperability Between Educational Software Tools Andreas Harrer, Catholic University Eichstatt-Ingolstadt,¨ Germany, Niels Pinkwart, Clausthal University of Technology, Germany, Bruce M. McLaren, Carnegie Mellon University, Pittsburgh PA, U.S.A., and DFKI, Saarbrucken,¨ Germany, and Oliver Scheuer, DFKI, Saarbrucken,¨ Germany Abstract For many practical learning scenarios, the integrated use of more than one learning tool is educationally beneficial. In these cases, interoperability between learning tools - getting the pieces to talk to one another in a coherent, well-founded manner - is a crucial requirement that is often hard to achieve. This paper describes a re-usable software design that aims at the integration of independent learning tools into one collaborative learning scenario. We motivate the usefulness and expressiveness of combining several learning tools into one integrated learning experience. Based on this we sketch software design principles that integrate several existing components into a joint technical framework. The feasibility of the approach, which we name the “Scalable Adapter” design pattern, is shown with several implementation examples from different educational technology domains, including Intelligent Tutoring Systems and collaborative learning environments. IEEE keywords: J.m Computer applications, H.5.3 Group and Organization interfaces, K.3.m Computers in Education A short version of this paper appeared in the Proceedings of the Conference on Intelligent Tutoring Systems 2008 1 The Scalable Adapter Design Pattern: Enabling Interoperability Between Educational Software Tools1 I. INTRODUCTION hypothesis and plans. In order to help the student or student In the field of educational technology, there have been groups during the different steps of this inquiry procedure, it numerous attempts in recent years to connect differently makes sense to enable them to have hypotheses, experimenta- targeted learning environments to one another. -
Process Scheduling
PROCESS SCHEDULING ANIRUDH JAYAKUMAR LAST TIME • Build a customized Linux Kernel from source • System call implementation • Interrupts and Interrupt Handlers TODAY’S SESSION • Process Management • Process Scheduling PROCESSES • “ a program in execution” • An active program with related resources (instructions and data) • Short lived ( “pwd” executed from terminal) or long-lived (SSH service running as a background process) • A.K.A tasks – the kernel’s point of view • Fundamental abstraction in Unix THREADS • Objects of activity within the process • One or more threads within a process • Asynchronous execution • Each thread includes a unique PC, process stack, and set of processor registers • Kernel schedules individual threads, not processes • tasks are Linux threads (a.k.a kernel threads) TASK REPRESENTATION • The kernel maintains info about each process in a process descriptor, of type task_struct • See include/linux/sched.h • Each task descriptor contains info such as run-state of process, address space, list of open files, process priority etc • The kernel stores the list of processes in a circular doubly linked list called the task list. TASK LIST • struct list_head tasks; • init the "mother of all processes” – statically allocated • extern struct task_struct init_task; • for_each_process() - iterates over the entire task list • next_task() - returns the next task in the list PROCESS STATE • TASK_RUNNING: running or on a run-queue waiting to run • TASK_INTERRUPTIBLE: sleeping, waiting for some event to happen; awakes prematurely if it receives a signal • TASK_UNINTERRUPTIBLE: identical to TASK_INTERRUPTIBLE except it ignores signals • TASK_ZOMBIE: The task has terminated, but its parent has not yet issued a wait4(). The task's process descriptor must remain in case the parent wants to access it. -
Design Patterns in Ocaml
Design Patterns in OCaml Antonio Vicente [email protected] Earl Wagner [email protected] Abstract The GOF Design Patterns book is an important piece of any professional programmer's library. These patterns are generally considered to be an indication of good design and development practices. By giving an implementation of these patterns in OCaml we expected to better understand the importance of OCaml's advanced language features and provide other developers with an implementation of these familiar concepts in order to reduce the effort required to learn this language. As in the case of Smalltalk and Scheme+GLOS, OCaml's higher order features allows for simple elegant implementation of some of the patterns while others were much harder due to the OCaml's restrictive type system. 1 Contents 1 Background and Motivation 3 2 Results and Evaluation 3 3 Lessons Learned and Conclusions 4 4 Creational Patterns 5 4.1 Abstract Factory . 5 4.2 Builder . 6 4.3 Factory Method . 6 4.4 Prototype . 7 4.5 Singleton . 8 5 Structural Patterns 8 5.1 Adapter . 8 5.2 Bridge . 8 5.3 Composite . 8 5.4 Decorator . 9 5.5 Facade . 10 5.6 Flyweight . 10 5.7 Proxy . 10 6 Behavior Patterns 11 6.1 Chain of Responsibility . 11 6.2 Command . 12 6.3 Interpreter . 13 6.4 Iterator . 13 6.5 Mediator . 13 6.6 Memento . 13 6.7 Observer . 13 6.8 State . 14 6.9 Strategy . 15 6.10 Template Method . 15 6.11 Visitor . 15 7 References 18 2 1 Background and Motivation Throughout this course we have seen many examples of methodologies and tools that can be used to reduce the burden of working in a software project. -
A Study Focused on Web Application Development Using MVC Design Pattern
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 08 | Aug 2019 www.irjet.net p-ISSN: 2395-0072 A Study Focused on Web Application Development using MVC Design Pattern Ram Naresh Thakur1, Dr. U.S. Pandey2 1Research Scholar, Mewar University, Rajasthan, India 2Professor, University of Delhi ---------------------------------------------------------------------***---------------------------------------------------------------------- Abstract - The Model-View-Controller (MVC) is very useful for developing Interactive and Dynamic Web Applications. It has become the most powerful and dominant Programming Paradigm for developing large scale and Dynamic Web Applications. With MVC, developers can trust on design patterns that are widely accepted as solutions for recurring problems and used to develop flexible, reusable and modular Software. Applying the MVC design pattern to Web Applications is therefore complicated by the fact that current technologies encourage developers to partition the application as early as in the design phase. In this work we have developed a web-based application using MVC framework using Java Web Architecture. Key Words: MVC, Dynamic, Web Application, Programming Paradigm, Developers, Design Phase, Java Web Architecture. 1. INTRODUCTION 1.1 Web Application A Web Application is a distributed application that runs on more than one Computer and communicates through a Network or a Server. Specifically, a Web Application is accessed with a Web Browser as a client and provides the facility to update and manage a program without deploying and installing Application on client Computers. Web Applications are used for Email, Online Retail Purchase/Sales, Online Banking, among others. The advantage of Web Application is that can be access and used by millions of people at the same time [1]. -
Scheduling: Introduction
7 Scheduling: Introduction By now low-level mechanisms of running processes (e.g., context switch- ing) should be clear; if they are not, go back a chapter or two, and read the description of how that stuff works again. However, we have yet to un- derstand the high-level policies that an OS scheduler employs. We will now do just that, presenting a series of scheduling policies (sometimes called disciplines) that various smart and hard-working people have de- veloped over the years. The origins of scheduling, in fact, predate computer systems; early approaches were taken from the field of operations management and ap- plied to computers. This reality should be no surprise: assembly lines and many other human endeavors also require scheduling, and many of the same concerns exist therein, including a laser-like desire for efficiency. And thus, our problem: THE CRUX: HOW TO DEVELOP SCHEDULING POLICY How should we develop a basic framework for thinking about scheduling policies? What are the key assumptions? What metrics are important? What basic approaches have been used in the earliest of com- puter systems? 7.1 Workload Assumptions Before getting into the range of possible policies, let us first make a number of simplifying assumptions about the processes running in the system, sometimes collectively called the workload. Determining the workload is a critical part of building policies, and the more you know about workload, the more fine-tuned your policy can be. The workload assumptions we make here are mostly unrealistic, but that is alright (for now), because we will relax them as we go, and even- tually develop what we will refer to as .. -
From Sequential to Parallel Programming with Patterns
From sequential to parallel programming with patterns Inverted CERN School of Computing 2018 Plácido Fernández [email protected] 07 Mar 2018 Table of Contents Introduction Sequential vs Parallel patterns Patterns Data parallel vs streaming patterns Control patterns (sequential and parallel Streaming parallel patterns Composing parallel patterns Using the patterns Real world use case GrPPI with NUMA Conclusions Acknowledgements and references 07 Mar 2018 3 Table of Contents Introduction Sequential vs Parallel patterns Patterns Data parallel vs streaming patterns Control patterns (sequential and parallel Streaming parallel patterns Composing parallel patterns Using the patterns Real world use case GrPPI with NUMA Conclusions Acknowledgements and references 07 Mar 2018 4 Source: Herb Sutter in Dr. Dobb’s Journal Parallel hardware history I Before ~2005, processor manufacturers increased clock speed. I Then we hit the power and memory wall, which limits the frequency at which processors can run (without melting). I Manufacturers response was to continue improving their chips performance by adding more parallelism. To fully exploit modern processors capabilities, programmers need to put effort into the source code. 07 Mar 2018 6 Parallel Hardware Processors are naturally parallel: Programmers have plenty of options: I Caches I Multi-threading I Different processing units (floating I SIMD / Vectorization (Single point, arithmetic logic...) Instruction Multiple Data) I Integrated GPU I Heterogeneous hardware 07 Mar 2018 7 Source: top500.org Source: Intel Source: CERN Parallel hardware Xeon Xeon 5100 Xeon 5500 Sandy Bridge Haswell Broadwell Skylake Year 2005 2006 2009 2012 2015 2016 2017 Cores 1 2 4 8 18 24 28 Threads 2 2 8 16 36 48 56 SIMD Width 128 128 128 256 256 256 512 Figure: Intel Xeon processors evolution 0Source: ark.intel.com 07 Mar 2018 11 Parallel considerations When designing parallel algorithms where are interested in speedup. -
Scheduling Light-Weight Parallelism in Artcop
Scheduling Light-Weight Parallelism in ArTCoP J. Berthold1,A.AlZain2,andH.-W.Loidl3 1 Fachbereich Mathematik und Informatik Philipps-Universit¨at Marburg, D-35032 Marburg, Germany [email protected] 2 School of Mathematical and Computer Sciences Heriot-Watt University, Edinburgh EH14 4AS, Scotland [email protected] 3 Institut f¨ur Informatik, Ludwig-Maximilians-Universit¨at M¨unchen, Germany [email protected] Abstract. We present the design and prototype implementation of the scheduling component in ArTCoP (architecture transparent control of parallelism), a novel run-time environment (RTE) for parallel execution of high-level languages. A key feature of ArTCoP is its support for deep process and memory hierarchies, shown in the scheduler by supporting light-weight threads. To realise a system with easily exchangeable components, the system defines a micro-kernel, providing basic infrastructure, such as garbage collection. All complex RTE operations, including the handling of parallelism, are implemented at a separate system level. By choosing Concurrent Haskell as high-level system language, we obtain a prototype in the form of an executable specification that is easier to maintain and more flexible than con- ventional RTEs. We demonstrate the flexibility of this approach by presenting implementations of a scheduler for light-weight threads in ArTCoP, based on GHC Version 6.6. Keywords: Parallel computation, functional programming, scheduling. 1 Introduction In trying to exploit the computational power of parallel architectures ranging from multi-core machines to large-scale computational Grids, we are currently developing a new parallel runtime environment, ArTCoP, for executing parallel Haskell code on such complex, hierarchical architectures. -
Scheduling Weakly Consistent C Concurrency for Reconfigurable
SUBMISSION TO IEEE TRANS. ON COMPUTERS 1 Scheduling Weakly Consistent C Concurrency for Reconfigurable Hardware Nadesh Ramanathan, John Wickerson, Member, IEEE, and George A. Constantinides Senior Member, IEEE Abstract—Lock-free algorithms, in which threads synchronise These reorderings are invisible in a single-threaded context, not via coarse-grained mutual exclusion but via fine-grained but in a multi-threaded context, they can introduce unexpected atomic operations (‘atomics’), have been shown empirically to behaviours. For instance, if another thread is simultaneously be the fastest class of multi-threaded algorithms in the realm of conventional processors. This article explores how these writing to z, then reordering two instructions above may algorithms can be compiled from C to reconfigurable hardware introduce the behaviour where x is assigned the latest value via high-level synthesis (HLS). but y gets an old one.1 We focus on the scheduling problem, in which software The implication of this is not that existing HLS tools are instructions are assigned to hardware clock cycles. We first wrong; these optimisations can only introduce new behaviours show that typical HLS scheduling constraints are insufficient to implement atomics, because they permit some instruction when the code already exhibits a race condition, and races reorderings that, though sound in a single-threaded context, are deemed a programming error in C [2, §5.1.2.4]. Rather, demonstrably cause erroneous results when synthesising multi- the implication is that if these memory accesses are upgraded threaded programs. We then show that correct behaviour can be to become atomic (and hence allowed to race), then existing restored by imposing additional intra-thread constraints among scheduling constraints are insufficient. -
A Pattern Language for Designing Application-Level Communication Protocols and the Improvement of Computer Science Education Through Cloud Computing
Utah State University DigitalCommons@USU All Graduate Theses and Dissertations Graduate Studies 5-2017 A Pattern Language for Designing Application-Level Communication Protocols and the Improvement of Computer Science Education through Cloud Computing Jorge Edison Lascano Utah State University Follow this and additional works at: https://digitalcommons.usu.edu/etd Part of the Computer Sciences Commons Recommended Citation Lascano, Jorge Edison, "A Pattern Language for Designing Application-Level Communication Protocols and the Improvement of Computer Science Education through Cloud Computing" (2017). All Graduate Theses and Dissertations. 6547. https://digitalcommons.usu.edu/etd/6547 This Dissertation is brought to you for free and open access by the Graduate Studies at DigitalCommons@USU. It has been accepted for inclusion in All Graduate Theses and Dissertations by an authorized administrator of DigitalCommons@USU. For more information, please contact [email protected]. A PATTERN LANGUAGE FOR DESIGNING APPLICATION-LEVEL COMMUNICATION PROTOCOLS AND THE IMPROVEMENT OF COMPUTER SCIENCE EDUCATION THROUGH CLOUD COMPUTING by Jorge Edison Lascano A dissertation submitted in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY in Computer Science Approved: ______________________ ____________________ Stephen W. Clyde, Ph.D. Curtis Dyreson, Ph.D. Major Professor Committee Member ______________________ ____________________ Haitao Wang, Ph.D. Young-Woo Kwon, Ph.D. Committee Member Committee Member ______________________ ____________________ Luis Gordillo, Ph.D. Mark R. McLellan, Ph.D. Committee Member Vice President for Research and Dean of the School of Graduate Studies UTAH STATE UNIVERSITY Logan, Utah 2017 ii Copyright © Jorge Edison Lascano 2017 All Rights Reserved iii ABSTRACT A Pattern Language for Designing Application-Level Communication Protocols and the Improvement of Computer Science Education through Cloud Computing by Jorge Edison Lascano, Doctor of Philosophy Utah State University, 2017 Major Professor: Stephen W.