Computación Software Libre Y Compromiso Social
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Columbia Photographic Images and Photorealistic Computer Graphics Dataset
Columbia Photographic Images and Photorealistic Computer Graphics Dataset Tian-Tsong Ng, Shih-Fu Chang, Jessie Hsu, Martin Pepeljugoski¤ fttng,sfchang,[email protected], [email protected] Department of Electrical Engineering Columbia University ADVENT Technical Report #205-2004-5 Feb 2005 Abstract Passive-blind image authentication is a new area of research. A suitable dataset for experimentation and comparison of new techniques is important for the progress of the new research area. In response to the need for a new dataset, the Columbia Photographic Images and Photorealistic Computer Graphics Dataset is made open for the passive-blind image authentication research community. The dataset is composed of four component image sets, i.e., the Photorealistic Com- puter Graphics Set, the Personal Photographic Image Set, the Google Image Set, and the Recaptured Computer Graphics Set. This dataset, available from http://www.ee.columbia.edu/trustfoto, will be for those who work on the photographic images versus photorealistic com- puter graphics classi¯cation problem, which is a subproblem of the passive-blind image authentication research. In this report, we de- scribe the design and the implementation of the dataset. The report will also serve as a user guide for the dataset. 1 Introduction Digital watermarking [1] has been an active area of research since a decade ago. Various fragile [2, 3, 4, 5] or semi-fragile watermarking algorithms [6, 7, 8, 9] has been proposed for the image content authentication and the detection of image tampering. In addition, authentication signature [10, ¤This work was done when Martin spent his summer in our research group 1 11, 12, 13] has also been proposed as an alternative image authentication technique. -
HP and Autodesk Create Stunning Digital Media and Entertainment with HP Workstations
HP and Autodesk Create stunning digital media and entertainment with HP Workstations. Does your workstation meet your digital Performance: Advanced compute and visualization power help speed your work, beat deadlines, and meet expectations. At the heart of media challenges? HP Z Workstations are the new Intel® processors with advanced processor performance technologies and NVIDIA Quadro professional It’s no secret that the media and entertainment industry is constantly graphics cards with the NVIDIA CUDA parallel processing architecture; evolving, and the push to deliver better content faster is an everyday delivering real-time previewing and editing of native, high-resolution challenge. To meet those demands, technology matters—a lot. You footage, including multiple layers of 4K video. Intel® Turbo Boost1 need innovative, high-performing, reliable hardware and software tools is designed to enhance the base operating frequency of processor tuned to your applications so your team can create captivating content, cores, providing more processing speed for single and multi-threaded meet tight production schedules, and stay on budget. HP offers an applications. The HP Z Workstation cooling design enhances this expansive portfolio of integrated workstation hardware and software performance. solutions designed to maximize the creative capabilities of Autodesk® software. Together, HP and Autodesk help you create stunning digital Reliability: HP product testing includes application performance, media. graphics and comprehensive ISV certification for maximum productivity. All HP Workstations come with a limited 3-year parts, 3-year labor and The HP Difference 3-year onsite service (3/3/3) standard warranty that is extendable up to 5 years.2 You can be confident in your HP and Autodesk solution. -
Maaston Mallintaminen Visualisointikäyttöön
MAASTON MALLINTAMINEN VISUALISOINTIKÄYTTÖÖN LAHDEN AMMATTIKORKEAKOULU Tekniikan ala Mediatekniikan koulutusohjelma Teknisen Visualisoinnin suuntautumisvaihtoehto Opinnäytetyö Kevät 2012 Ilona Moilanen Lahden ammattikorkeakoulu Mediatekniikan koulutusohjelma MOILANEN, ILONA: Maaston mallintaminen visualisointikäyttöön Teknisen Visualisoinnin suuntautumisvaihtoehdon opinnäytetyö, 29 sivua Kevät 2012 TIIVISTELMÄ Maastomallit ovat yleisesti käytössä peli- ja elokuvateollisuudessa sekä arkkitehtuurisissa visualisoinneissa. Mallinnettujen 3D-maastojen käyttö on lisääntynyt sitä mukaa, kun tietokoneista on tullut tehokkaampia. Opinnäytetyössä käydään läpi, millaisia maastonmallintamisen ohjelmia on saatavilla ja osa ohjelmista otetaan tarkempaan käsittelyyn. Opinnäytetyössä käydään myös läpi valittujen ohjelmien hyvät ja huonot puolet. Tarkempaan käsittelyyn otettavat ohjelmat ovat Terragen- sekä 3ds Max - ohjelmat. 3ds Max-ohjelmassa käydään läpi maaston luonti korkeuskartan ja Displace modifier -toiminnon avulla, sekä se miten maaston tuominen onnistuu Google Earth-ohjelmasta Autodeskin tuotteisiin kuten 3ds Max:iin käyttäen apuna Google Sketchup -ohjelmaa. Lopuksi vielä käydään läpi ohjelmien hyvät ja huonot puolet. Casessa mallinnetaan maasto Terragen-ohjelmassa sekä 3ds Max- ohjelmassa korkeuskartan avulla ja verrataan kummalla mallintaminen onnistuu paremmin. Maasto mallinnettiin valituilla ohjelmilla ja käytiin läpi saatavilla olevia maaston mallinnusohjelmia. Lopputuloksena päädyttiin, että valokuvamaisen lopputuloksen saamiseksi Terragen -
´Anoq of the Sun Detailed CV As a Graphics Artist
Anoq´ of the Sun Detailed CV as a Graphics Artist Anoq´ of the Sun, Hardcore Processing ∗ January 31, 2010 Online Link for this Detailed CV This document is available online in 2 file formats: • http://www.anoq.net/music/cv/anoqcvgraphicsartist.pdf • http://www.anoq.net/music/cv/anoqcvgraphicsartist.ps All My CVs and an Overview All my CVs (as a computer scientist, musician and graphics artist) and an overview can be found at: • http://www.hardcoreprocessing.com/home/anoq/cv/anoqcv.html Contents Overview Employment, Education and Skills page 2 ProjectList page 3 ∗ c 2010 Anoq´ of the Sun Graphics Related Employment and Education Company My Role Dates Duration 1 day=7.5 hrs HardcoreProcessing GraphicsArtist 1998-now (seeproject list) I founded this company Pre-print December 1998 Marketing www.hardcoreprocessing.com Anoq´ Music Graphics Artist 2007-now (see project list) I founded this record label Pre-print December 2007 Marketing www.anoq.net/music/label CasperThorsøeVideo Production 3DGraphicsArtist 1997-1998 1year www.ctvp.com (Partly System Administrator) Visionik Worked Partly as a 1997 5 months www.visionik.dk Graphics Artist (not full-time graphics!) List of Graphics Related Skills (Updated on 2010-01-31) (Years Are Not Full-time Durations, But Years with Active Use) Key for ”Level”: 1: Expert, 2: Lots of Routine, 3: Routine, 4: Good Knowledge, 5: Some Knowledge Skill Name / Group Doing What Level Latest Years with (1-5) Use Active Use Graphics Software and Equipment: Alias|Wavefront PowerAnimator Modelling, Animation 2 1998 1 Alias|Wavefront Maya Modelling, Animation 2 1998 1 LightWave 3D Modelling, Animation 2 1997 4 SoftImage 3D Modelling, Animation 5 1998 0.2 3D Studio MAX Modelling, Animation 5 1997 0.5 Blue Moon Rendering Tools (a.k.a. -
Jean Claude Nouchy :: Curriculum Vitae – 2020 (Experienced Houdini Teacher, VFX TD/Lead, VFX/On-Set Supervisor) :: Page 1 Date
Jean Claude Nouchy :: Curriculum vitae – 2020 (Experienced Houdini Teacher, V ! T"#$ead, V !#on%&et &upervi&or' :: (a)e * date o+ ,irth : -pril,*2th, *./0 citi1en&hip : 2talian current re&idence: $ondon, 3nited 4in)dom lan)ua)e& : luent: talian, En)li&h, rench5 6a&ic: 7pani&h5 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: pro+e&&ional Experience : 20*.#(re&ent Jelly+i&h (icture& $T" – $ondon – C !# !#Cro8d& 7upervi&or "ream8or9&: Ho8 to Train your "ra)on, Homecomin) – $ead ! (-mmy -8ard Nominated' :undi&clo&ed; :in pro)re&&; % C !# !#Cro8d& 7upervi&or 2o*<#pre&ent – Vi&ual Cortex $a, $T" – $ondon – ounder Vi&ual Cortex $a, +ocu&e& on the creation o+ Vi&ual E++ect& +or movie& and commercial& and the advanced trainin) +or pro+e&&ional& and &chool &tudent& o+ the (7ide !' Houdini =" &o+t8are ## >ith 20 year& o+ teachin) experience, previou&ly 7o+tima)e, 2 have ,een actively involved in Teachin) Houdini in the +ollo8in) &chool& and 3niver&itie&, and V ! ,outi?ue& in the la&t &everal year&, includin): -ccaEdi – @ilan – 2taly (20*.' Vi ! 7chool – Thiene – 2taly (20*A%20*B' Event Hori1on 7chool – Turin – 2taly (20*B%20*B' $a7alle 3niver&ity – 6arcelona – 7pain (20*/%20*B' @y4ey 7tudio& – @ilano 2taly (20*=%20*0' ramea&tore – $ondon – 3nited 4in)dom Co++ee and TV – $ondon – 3nited 4in)dom Came7y& – $ondon – 3nited 4in)dom De,ellion Came& – Ex+ord – 3nited 4in)dom 74F 7port – 2&le8orth – 3nited 4in)dom 20*. – Creat V ! – $ondon – 7enior 7imulatio ! T" E@EC-: ! T", =A0 proGected proGect includin) )rain, li?uid&, volume& &imulation&5 20*B#20*. -
Table 1. Visualization Software Features
Table 1. Visualization Software Features INFORMATIX COMPANY ALIAS ALIAS AUTODESK AUTO•DES•SYS SOFTWARE INTERNATIONAL Product ALIAS IMAGESTUDIO STUDIOTOOLS 11 AUTODESK VIZ 2005 FORM.Z 4.5 PIRANESI 3 E-mail [email protected] [email protected] Use website form [email protected] [email protected] Web site www.alias.com www.alias.com www.autodesk.com www.formz.com www.informatix.co.uk Price $3,999 Starts at $7,500 $1,995 $1,495 $750 Operating systems Supported Windows XP/2000 Professional Windows XP/2000 Professional, SGI IRIX Windows 2000/XP Windows 98/NT/XP/ME/2000, Macintosh 9/X Windows 98 and later, Macintosh OS X Reviewed Windows XP Professional SP1 Windows XP Professional SP1 Windows XP Professional SP1 Windows XP Professional SP1 Windows XP Professional SP1 Modeling None Yes Yes Solid and Surface N/A NURBS Imports NURBS models Yes Yes Yes N/A Refraction Yes Yes Yes Yes N/A Reflection Yes Yes Yes Yes By painting with a generated texture Anti-aliasing Yes Yes Yes Yes N/A Rendering methods Radiosity Yes, Final Gather No Yes, and global illumination/caustics Yes N/A* Ray-tracing Yes Yes Yes Yes N/A* Shade/render (Gouraud) Yes Yes Yes Yes N/A* Animations No† Yes Yes Walkthrough, Quicktime VR N/A Panoramas Yes Yes Yes Yes Can paint cubic panorams and create .MOV files Base file formats AIS Alias StudioTools .wire format MAX FMZ EPX, EPP (panoramas) Import file formats StudioTools (.WIRE), IGES, Maya IGES, STEP, DXF, PTC Granite, CATIA V4/V5, 3DS, AI, XML, DEM, DWG, DXF, .FBX, 3DGF, 3DMF, 3DS, Art*lantis, BMP, DWG EPX, EPP§; Vedute: converts DXF, 3DS; for plans UGS, VDAFS, VDAIS, JAMA-IS, DES, OBJ, EPS IGES, LS, .STL, VWRL, Inventor (installed) DXF, EPS, FACT, HPGL, IGES, AI, JPEG, Light- and elevations; JPG, PNG, TIF, raster formats AI, Inventor, ASCII Scape, Lightwave, TIF, MetaFo;e. -
Read My Lips Product Guide Free Subscriptions Read My Lips Conferences/Events
Article Search Advanced | Help CURRENT ISSUE In This Issue January 2003 Web Exclusives Special Features Read My Lips Product Guide Free Subscriptions Read My Lips Conferences/Events Editorial Info Barbara Robertson Advertising Info Reader Service Last year at about this time, I was at Industrial Light and Magic looking at some early Contact Us footage from the movie Dragonheart. Although the person showing the footage of Draco the dragon was dismayed because the sound wasn`t working, I found myself Partner Services staring at the screen in fascination as Draco silently mouthed his lines. I was, remarkably, trying to read the lips of a computer-generated character. Unlike Draco the dragon, most characters that animators create don`t need to actually QUICK VOTE pronounce words, they just need to give the impression they`re speaking, although the need for more realism will surely increase as the demand for believable CG characters Sponsored by: increases. Fortunately, although the animators at ILM used proprietary software to animate Draco`s face, tools for creating believable lip sync are becoming readily available in Which of the following commercial software. Most of the tools have been developed for facial animation, and apply to your business? many of the tools likely to be used for realistic lip sync are an outgrowth of technology (Check all that apply) created for skin deformation. Some, however, are being developed specifically for lip a) Produce, author, or sync--particularly tools that automate the process. publish content for DVD? b) Produce, author, or publish content for the Basically, animators create the appearance of talking characters in one of four ways: Web? through keyframing, through shape blending, by performing the character, and c) Burn DVDs automatically. -