Focus Home Interactive Launches What's Next 2019
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Jeu-Xbox-360-Microsoft--Kinect-Heros-Aventure-Disney-Pixar
Rejoignez vos héros préférés ! Kinect Héros (Kinect Rush en anglais), la nouvelle licence de jeux Microsoft, vous présente une épopée unique en son genre signée Disney-Pixar. Pour la première fois, tous les héros de cinq films incontournables des studios Pixar sont réunis dans un jeu vidéo. Plongez dans leurs mondes et devenez vous aussi un héros en utilisant tout votre corps pour relever avec eux les défis qui vous attendent. Caractéristiques et points forts La qualité Pixar : Retrouvez les plus grands succès des studios d’animation Pixar réunis dans un seul jeu : de Ratatouille aux Indestructibles en passant par Là-Haut, sans oublier les deux licences incontournables que sont Toy Story et Cars, tous vos héros préférés sont de la partie ! Vers l’infini et au-delà ! : Redécouvrez l’univers de chaque film Pixar pendant que vous courez, sautez, escaladez des parois, nagez, roulez à toute allure pour vous frayer un chemin dans les niveaux ouverts qui vous attendent. Incarnez Buzz, Rémy, Flash Mc Queen et bien d’autres personnages à débloquer tout au long de votre progression ! Asobo : Pixar a fait appel à un studio gaulois pour réaliser son dernier chef- d’œuvre. Après avoir développé les jeux Ratatouille, WALL-E et Là-Haut, Asobo Studio signe une fois de plus un titre d’une grande qualité qui ravira toute la famille. Entrez dans leurs mondes : Vous connaissez la Pixarisation ? C’est le nouveau procédé qui va vous transposer dans un jeu vidéo comme jamais auparavant. Comment ça marche ? Kinect vous scanne et vous transforme en héros Pixar ! Une voiture de course, un jouet, un rat ou un superhéros, ils auront tous votre apparence et votre style. -
Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Identity and Identification in the Historical Video Games Set in the Middle Ages
FACTIONS AND NATIONS: IDENTITY AND IDENTIFICATION IN THE HISTORICAL VIDEO GAMES SET IN THE MIDDLE AGES JUAN FRANCISCO JIMÉNEZ ALCÁZAR UNIVERSIDAD DE MURCIA SPAIN Date of receipt: 1st of February, 2021 Date of acceptance: 9th of March, 2021 ABSTRACT Historical video games offer players the opportunity to choose different options for managing factions and nations of the past, with which they can come to identify. The interactive and immersive nature of the medium makes this possible, and the thrill of winning or losing is enhanced by this ability to assimilate. The study focuses on those set in the medieval period, where factions respond to the various historical stages that define it. In this identity process through the video game, the player assumes a virtual role in which individual or group feelings that historically define their identity are reflected. These titles, as products of cultural expression, are also manifestations of those who have designed them, and inaccuracies due to cultural clichés or factors to be more entertaining —playability— are often resolved by gamers through the mod phenomenon. KEY WORDS Historical video game, Middle Ages, Identity, Nation, Avatar. CAPITALIA VERBA Historicorum Videoludi, Medium Aevum, Identitas, Natio, Locumtenens. IMAGO TEMPORIS. MEDIUM AEVUM, XV (2021): 451-489 / ISSN 1888-3931 / DOI 10.21001/itma.2021.15.15 451 452 JUAN FRANCISCO JIMÉNEZ ALCÁZAR 1. Options1 We must not insist on the fact that video games are a reality. It is not necessary, regardless of the position one may hold in principle about this phenomenon. Video games are a medium that came to stay and their globalization is already a fact. -
Read Full Report (PDF)
Equity Research - 09 August 2021 21:00 CET Embracer Group Reason: Preview of results Plenty to like despite negative sentiment Company sponsored research ABGSC Q1e adj. EBIT SEK 1,137m, -9% vs. consensus Not rated Raising adj. EPS by 1-5% ’21/22e-’23/24e on M&A Raising fair value to SEK 225-350 (225-345) per share Estimate changes (%) 2021e 2022e 2023e Q1’21/22e sales of SEK 3,249m, +57% y-o-y (~19% organic) Sales 7.3% 12.7% 13.9% For Q1’21/22e, we factor in sales of SEK 3,249m (-2.3% vs. FactSet EBIT (rep) -62.5% nm nm consensus), for total y-o-y growth of 57.1%, but organic growth of 19.5% EPS (rep) -49.1% nm nm when adjusting for M&A and FX. We consider this a strong performance Source: ABG Sundal Collier in the 2021 quarter facing the toughest COVID-19-boosted comparables. 09/08/2021 The largest revenue driver in the quarter is Biomutant by our estimate, Share price (SEK) 188.0 where we factor in ~1.4mn copies sold across all platforms. Given the Fair value range (per share) 225-350 economics of the game (internally developed & published on an own IP) this yields net sales of ~SEK 314m with a gross margin of 90.2%. Other IT, Sweden notable drivers include Metro Exodus Enhanced edition on PC and next- EMBRACB.ST/EMBRACB ST gen consoles, and SnowRunner on Steam/Switch. Overall, we estimate that Games will generate 80.9% of sales, driving a strong gross margin MCap (SEKm) 92,344 of 59.8% in the quarter. -
La Raccolta Di Trailer Di Gamercode
La raccolta di trailer di GamerCode [vc_row][vc_column width=”1/2″][vc_video link=”https://www.youtube.com/watch?v=f5onq2c40gQ” title=”Farming Simulator 19: il nuovo DLC gratuito “Precision Farming” è ora disponibile”][vc_column_text] Nuove caratteristiche rafforzano il realismo e lo spirito ECO nel DLC gratuito sostenuto dall’Unione Europea Farming Simulator 19 diventa ancora più realistico con l’introduzione di Precision Farming (Agricoltura di Precisione): il nuovo DLC gratuito, che porta in campo la tecnologia “smart farming”, è ora disponibile per PC, PlayStation 4 e Xbox One. Il DLC è parte del progetto di “Integrazione dell’Agricoltura di Precisione nel videogame”, fondato da EIT Food, leader in Europa dell’iniziativa Food Innovation. Sviluppato da GIANTS Software, il DLC offre nuovi elementi di gameplay per un’agricoltura maggiormente eco-friendly. Farming Simulator 19 è disponibile per PC, Mac, PlayStation 4 e Xbox One. La Premium Edition, che contiene il gioco base e tutti i DLC usciti fino ad oggi, è ora disponibile per PC, PlayStation 4 e Xbox One, in versione fisica e digitale. [/vc_column_text][/vc_column][vc_column width=”1/2″][vc_video link=”https://www.youtube.com/watch?v=-T1FacYQkvo” title=”Giraffe and Annika – Disponibile un nuovo trailer”][vc_column_text]Personaggi incredibili e posti meravigliosi ti attendono in Giraffe and Annika. Giraffe and Annika sarà disponibile il 28 agosto per PlayStation®4 e Nintendo Switch™[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/2″][vc_video link=”https://www.youtube.com/watch?v=B14xoL1x1qU” title=”Disponibile The Legend of Heroes: Trails of Cold Steel III per Nintendo Switch”][vc_column_text]NIS America è entusiasta di annunciare che The Legend of Heroes: Trails of Cold Steel III per Nintendo Switch è ora disponibile in Nord America e in Europa e arriverà il 7 luglio in Oceania! Una demo gratuita è già disponibile sul Nintendo eShop. -
Weekly News Digest #47
INVESTGAME Nov 16 — Nov 22, 2020 Weekly News Digest #47 Hi everyone, Last week we decided to create the archive of the weekly newsletter for your convenience — click here to access it. Roblox to go public on the New York Stock Exchange CAbased video game platform Roblox has filed its S1 registration documents targeting an IPO on NYSE before the end of this year. Roblox has neither disclosed the sum it’s planning to raise, nor the valuation of the company. Founded in 2004, Roblox Corporation has raised $335.9m investments over the course of 8 rounds with the most recent Series G round closed in Feb 2020 — raising $150m at a $4B postmoney valuation. Just eight months later in Oct 2020, Roblox’s rumored potential IPO valuation was said to be $8B. Such an impressive valuation enhancement could be explained by the strong demand for entertainment content due to COVID19 and shelterinplace orders (Roblox’s DAUs increased by 90% from 19.1m in Q4’19 to 36.2m DAU in Q3’20). The company’s financial results over the last twelve months ending 30 Sep 2020 are: > $1,477m Bookings vs. $727m Revenue — Roblox gradually recognizes revenue over the average lifetime of a paying user; > ($245m) Loss from operations vs. +$301m Free cash flow. Roblox is an operationally profitable business (taking into account bookings numbers), and we consider the rumored $8B as a probable valuation at IPO. The valuation multiples in such case would be 5.4x Bookings, 11.0x Revenue, and 27x Free cash flow. -
Flight Simulator Xbox One Release Date Squamish
Flight Simulator Xbox One Release Date Wishy-washy Herrick never melts so obsoletely or vellicates any tabanids hortatively. Stony and monosymmetric Tom robustiouslymisgovern her after coleopteron Lindy sues circumference and blackballs staunches permanently, and purlsunpliant actinically. and sleepier. Gustav tick his pseud prophesies forte or Gadgets to form of aircraft editor, where is helping to franchise. Remastered in xbox release date has skipped a range of issues that can see how bing maps to cover the cockpit in one version is the page. Experience with their console release the best new and then clear the tank engine, with any cut the future. Correcting a flight simulator has a long time i was a problem. Push even well, flight simulator one generation of a turn before making an xbox! Sorry for xbox one release date for pc hardware and will apparently test additional vr. Tell us directly from light planes will the latest offers on the future. Him on an xbox one version to create a durable setup designed to generate its new and a surprise. Amazon at a flight simulator date: the most ambitious console and highlighted instrument guidance and more valuable now that the works. Classification board has been to fly as a new update rather than a stunning environments in the plan to life. Hmds will not a game is a first of potential, adding vr to both the company. Promise and a concrete date has been confirmed that does microsoft windows did nothing. Releasing their subscription cost at all files are all the aircraft. Your print contents of extreme controller was no release date for pc members can be able to the below! Remastered in one date has proven a strong ambition to set up being doom eternal vr headsets, but we have any information you want to be. -
Evolve E-Gaming Index ETF MACROECONOMIC HIGHLIGHTS
MONTHLY COMMENTARY Evolve E-Gaming Index ETF HERO invests in equity securities of companies listed domestically and globally with business activities in the electronic gaming industry. As at November 29, 2019 TICKER: HERO (Hedged) MACROECONOMIC HIGHLIGHTS: The e-sports industry continued to experience strong growth in the wake of rising popularity. According to Forbes, global revenue for esports will reach $1.1 billion this year, up 27% from 2018, with North America accounting for 40% of that pie. Forbes now counts 13 companies with a value of more than $100 million, with the average valuation hitting $217 million, up 52% over last year. At the top of its list of the world’s most valuable e-sports companies were Team SoloMid and Cloud9, which tied for first place with a valuation of $400 million. At the bottom of the list of 13 were OverActive Media and Misfits Gaming, which both had a valuation of $120 million.i According to Newzoo research, video game competitions reach a global audience of 454 million, with at least 190 million more expected to be watching in three years. The average fan, according to Nielsen, is a millennial male, makes nearly $70,000 a year and favors streaming platforms like Twitch, YouTube and Mixer over traditional television. Sponsorship, advertising and media rights have almost doubled since 2017, to $897 million.ii In Canada, TSXV-listed Torque Esports announced that they will form a new entertainment entity called ENGINE Media Holdings. ENGINE’s business model is to provide an immersive streaming platform that focuses on news, sports and esports content. -
Invitation to Embracer Group's Presentation and Call About
Press release Karlstad, 19 February 2020 Invitation to Embracer Group’s presentation and call about acquisition of Saber Interactive Embracer Group hereby invites you to a presentation for investors and media on the occasion of this morning press release head-lined “Embracer Group acquires Saber Interactive – initial consideration USD 150 million”. The presentation will be held in conjuction with the previously announced presentation of Embracer Group’s Q3-report, today at 09:00 (CET). The presentation will be held in English by CEO Lars Wingefors and afterwards questions are invited. Matthew Karch, CEO and co-founder, Andrey Iones, COO and co- founder and Tim Willits, Chief Creative Officer of Saber Interactive, will all be present at the presentation and available for questions. Date: Today, February 19, 2020 Time: 09:00 (CET), in direct conjunction with the Q3-presentation Place: Carnegie Hall, Regeringsgatan 56, Stockholm Online: You can also participate online by webcast and teleconference Please register for participation in person at Carnegie Hall: https://financialhearings.com/event/11779 Questions are welcome in advance by e-mail to: [email protected] Link to webcast: https://tv.streamfabriken.com/embracer-group-q3-2019 Teleconference dial-in number SE: +46850558355, UK +443333009268, US: +18338230590 Please dial in a few minutes before the presentation begins. To participate, please state your first, last and company name. For questions during Q&A press 01. For additional information, please contact: Lars Wingefors, Co-Founder and Group-CEO Tel: +46 708 471 978 Embracer Group AB (publ) Älvgatan 1, SE-652 25 Karlstad, Sweden Organization Number: 556582-6558 Registered Office: Karlstad, Sweden E-mail: [email protected] About Embracer Group Embracer Group is the parent company of businesses developing and publishing PC and console games for the global games market. -
Annual Report & Accounts 2020
Sumo Group Annual Report & Accounts 2020 Sumo Report & Accounts Annual Group sumogroupplc.com Annual Report & Accounts 2020 We are one of the UK’s largest providers of end-to-end creative development and co-development services to the video games and entertainment industries. We make highly innovative games for the most prestigious publishers in the world, with an increasing number of titles based on original concepts developed by Sumo. Strategic Report Governance Financial Statements At a Glance 2 Introduction to Governance 45 Independent Auditor’s report 68 Chairman’s Statement 4 Corporate Governance 46 Consolidated Income Statement 76 Business Model 6 Board of Directors 50 Consolidated Statement of Our Businesses 14 Operating Board 52 Comprehensive Income 77 Our Markets 20 Audit and Risk Committee Report 54 Consolidated Balance Sheet 78 Our Strategy 22 Directors’ Remuneration Report 56 Consolidated Statement of Chief Executive’s review 23 Directors’ Report 64 Changes in Equity 79 Group Financial Review 29 Statement of Directors’ Consolidated Cash Flow Section 172 Statement 34 Responsibilities 66 Statement 80 Environmental, Social Notes to the Group Financial and Governance 38 Statements 81 Energy and Carbon Report 40 Parent Company Balance Sheet 114 Risks & Uncertainties 41 Parent Company Statement of Changes in Equity 115 Notes to the Parent Company Financial Statements 116 Financial Calendar and Company Information 119-120 Designed and printed by Perivan STRATEGICSTRATEGIC REPORTREPORT Highlights Our vision Achieving wonder together. Revenue £68.9m 2019: £49.0m +40.7% Gross profit Our mission £31.5m 2019: £23.9m Grow a sustainable business, providing security to our +31.5% people and shareholders, whilst delivering a first-class experience to our partners and players. -
Acquisition De Deck13 Interactive, Un Des Principaux Studios De Développement Allemands Et Partenaire De Longue Date
COMMUNIQUE DE PRESSE 25.06.2020 Acquisition de Deck13 Interactive, un des principaux studios de développement allemands et partenaire de longue date ▪ Première acquisition : une étape importante du plan stratégique EEE1 ▪ Contrôle de l'ensemble de la propriété intellectuelle ▪ Nouveau financement bancaire pour 46 millions d'euros PARIS, FRANCE – 25 Juin 2020 – FOCUS HOME INTERACTIVE (FR0012419307 ALFOC), l’un des leaders français de l’édition de jeux vidéo, annonce l'acquisition de 100% des actions composant le capital de la société de droit allemand Deck13 Interactive GmbH (« Deck13 »). Deck13 est un studio de développement de jeux allemand de premier plan et un partenaire de longue date de Focus Home Interactive. Deck13 emploie une équipe de 60 personnes hautement qualifiées et a développé plus de 20 jeux au cours des 18 dernières années. Deck13 a développé des succès majeurs tels que la franchise The Surge avec Focus Home Interactive et a réalisé un chiffre d'affaires de 5,5 millions d'euros au cours de l'année fiscale se terminant le 31 décembre 2019. Jürgen Goeldner, Président du Directoire, déclare : « Nous sommes très heureux d'accueillir les équipes de Deck13 et nous nous réjouissons de travailler ensemble pour atteindre nos objectifs ambitieux. Cette acquisition marque une étape importante dans notre histoire de croissance et renforcera notre modèle économique. Cette acquisition sera financée grâce au tirage d'une partie du nouveau financement bancaire de 46 millions d'euros qui alimentera également nos autres développements futurs ». Jan Klose, Directeur exécutif et co-fondateur de Deck13, ajoute : « Je suis ravi d'annoncer que Deck13 fait désormais partie de Focus Home Interactive. -
Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation.