Corporate Purposes in a Free Enterprise System: a Comment on Ebay V. Newmark
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Beat Ecopoetry and Prose in Stewart Brand's Whole Earth Publications
UNIVERSITY OF CALIFORNIA Los Angeles Sustainable Gardens of the Mind: Beat Ecopoetry and Prose in Stewart Brand's Whole Earth Publications A dissertation submitted in partial satisfaction of the requirements for the degree in Doctor of Philosophy in English by Susan Elizabeth Lewak 2014 © Copyright by Susan Elizabeth Lewak 2014 ABSTRACT OF THE DISSERTATION Sustainable Gardens of the Mind: Beat Ecopoetry and Prose in Stewart Brand's Whole Earth Publications By Susan Elizabeth Lewak Doctor of Philosophy in English University of California, Los Angeles, 2014 Professor Michael A. North, Chair Stewart Brand’s Whole Earth publications (The Whole Earth Catalog, The Supplement to the Whole Earth Catalog, CoEvolution Quarterly, The Whole Earth Review, and Whole Earth) were well known not only for showcasing alternative approaches to technology, the environment, and Eastern mysticism, but also for their tendency to juxtapose radical and seemingly contradictory subjects in an “open form” format. They have also been the focus of notable works of scholarship in the social sciences. Areas of exploration include their relationship to the development of the personal computer, the environmental movement and alternative technology, the alternative West Coast publishing industry, Space Colonies, and Nanotechnology. What is perhaps less well known is Brand’s interest in the Beat poetry of Jack Kerouac, Gary Snyder, Allen Ginsberg, Michael McClure, Lawrence Ferlinghetti, Gregory Corso, Robert Creeley, David Meltzer, and Peter Orlovsky beginning with CoEvolution Quarterly in 1974. Brand’s decision to include ecologically based free-verse Beat poems is also indicative of ii a particular way of seeing science and technology. The term “coevolution” itself is biological in origin and refers to the evolutionary relationship between predator and prey: a lizard may turn green to fade into the grass, but an eagle, with its highly developed vision, will be able to spot the lizard hiding among the green blades. -
Rethinking the Participatory Web Final
Preprint version of Stevenson, Michael. 2014. “Rethinking the Participatory Web: A History of HotWired’s ‘New Publishing Paradigm,’ 1994–1997.” New Media & Society, October. doi: 10.1177/1461444814555950. Title Rethinking the participatory web: A history of HotWired’s ‘new publishing paradigm,’ 1994-1997. Author Michael Stevenson University of Amsterdam [email protected] Abstract This article critically interrogates key assumptions in popular web discourse by revisiting an early example of web ‘participation.’ Against the claim that Web 2.0 technologies ushered in a new paradigm of participatory media, I turn to the history of HotWired, Wired magazine’s ambitious web-only publication launched in 1994. The case shows how debates about the value of amateur participation vis-à-vis editorial control have long been fundamental to the imagination of the web’s difference from existing media. It also demonstrates how participation may be conceptualized and designed in ways that extend (rather than oppose) 'old media' values like branding and a distinctive editorial voice. In this way, HotWired's history challenges the technology-centric change narrative underlying Web 2.0 in two ways: first, by revealing historical continuity in place of rupture, and, second, showing that 'participation' is not a uniform effect of technology, but rather something constructed within specific social, cultural and economic contexts. Keywords web history, participation, Web 2.0, cyberculture, digital utopianism, Wired !1 Introduction In the mid-2000s, a series of popular accounts celebrating the web’s newfound potential for participatory media appeared, from Kevin Kelly’s (2005) proclamation that active audiences were performing a ‘bottom-up takeover’ of traditional media and Tim O’Reilly’s (2005) definition of ‘Web 2.0’ to Time’s infamous 2006 decision to name ‘You’ as the person of the year (Grossman, 2006). -
A History of Social Media
2 A HISTORY OF SOCIAL MEDIA 02_KOZINETS_3E_CH_02.indd 33 25/09/2019 4:32:13 PM CHAPTER OVERVIEW This chapter and the next will explore the history of social media and cultural approaches to its study. For our purposes, the history of social media can be split into three rough-hewn temporal divisions or ages: the Age of Electronic Communications (late 1960s to early 1990s), the Age of Virtual Community (early 1990s to early 2000s), and the Age of Social Media (early 2000s to date). This chapter examines the first two ages. Beginning with the Arpanet and the early years of (mostly corpo- rate) networked communications, our history takes us into the world of private American online services such as CompuServe, Prodigy, and GEnie that rose to prominence in the 1980s. We also explore the internationalization of online services that happened with the publicly- owned European organizations such as Minitel in France. From there, we can see how the growth and richness of participation on the Usenet system helped inspire the work of early ethnographers of the Internet. As well, the Bulletin Board System was another popular and similar form of connection that proved amenable to an ethnographic approach. The research intensified and developed through the 1990s as the next age, the Age of Virtual Community, advanced. Corporate and news sites like Amazon, Netflix, TripAdvisor, and Salon.com all became recogniz- able hosts for peer-to-peer contact and conversation. In business and academia, a growing emphasis on ‘community’ began to hold sway, with the conception of ‘virtual community’ crystallizing the tendency. -
Blogs As Virtual Communities: Identifying a Sense of Community in the Julie/Julia Project
Blogs as Virtual Communities: Identifying a Sense of Community in the Julie/Julia Project Anita Blanchard, University of North Carolina at Charlotte Blogs as Virtual Communities: Identifying a Sense of Community Researchers, practitioners, and the media have used the term virtual community to refer to vastly different computer-mediated communication (CMC) groups. EBay, a soap opera newsgroup, The WELL, a website for wristwatch enthusiasts, and more have all been referred to as virtual communities (Baym, 1995; Boyd, 2002; Rheingold, 1993; Rothaermel & Sugiyama, 2001). Should blogs be considered virtual communities, too? To answer this question, we must understand, first, why virtual communities are considered important, and, second, what the characteristics of a virtual community are. Then, we must determine if at least some blogs have these characteristics. Why are Virtual Communities Important? The term "virtual community" is used quite frequently. Some definitions of virtual community have become so broad that they essentially refer to any CMC group (Bieber, Engelbart, Furuta, & Hiltz, 2002; Evans, Wedande, Ralston, & van 't Hul, 2001; Falk, 1999; Kardaras, Karakostas, & Papathanassiou, 2003). Some community analysts might argue that calling any online group a virtual community represents yet another example of the overuse of the term "community" to the point that concept has lost any real meaning (Harris, 1999). But why does this overuse exist? What is so important about being a virtual "community" that all these CMC groups claim to be one? The answer to this question is twofold. First, virtual communities are considered important for social reasons. As CMC groups initially became popular, community activists argued that they would help replace the relationships lost as people became more isolated from their neighbors (Rheingold, 1993; Schuler, 1996). -
Pseudonymisation Techniques and Best Practices
Pseudonymisation techniques and best practices Recommendations on shaping technology according to data protection and privacy provisions NOVEMBER 2019 0 PSEUDONYMISATION TECHNIQUES AND BEST PRACTICES NOVEMBER 2019 ABOUT ENISA The European Union Agency for Cybersecurity (ENISA) has been working to make Europe cyber secure since 2004. ENISA works with the EU, its member states, the private sector and Europe’s citizens to develop advice and recommendations on good practice in information security. It assists EU member states in implementing relevant EU legislation and works to improve the resilience of Europe’s critical information infrastructure and networks. ENISA seeks to enhance existing expertise in EU member states by supporting the development of cross- border communities committed to improving network and information security throughout the EU. Since 2019, it has been drawing up cybersecurity certification schemes. More information about ENISA and its work can be found at www.enisa.europa.eu CONTACT For contacting the authors please use [email protected] For media enquiries about this paper, please use [email protected] CONTRIBUTORS Meiko Jensen (Kiel University), Cedric Lauradoux (INRIA), Konstantinos Limniotis (HDPA) EDITORS Athena Bourka (ENISA), Prokopios Drogkaris (ENISA), Ioannis Agrafiotis (ENISA) ACKNOWLEDGEMENTS We would like to thank Giuseppe D'Acquisto (Garante), Nils Gruschka (University of Oslo) and Simone Fischer-Hübner (Karlstad University) for reviewing this report and providing valuable comments. LEGAL NOTICE Notice must be taken that this publication represents the views and interpretations of ENISA, unless stated otherwise. This publication should not be construed to be a legal action of ENISA or the ENISA bodies unless adopted pursuant to the Regulation (EU) No 2019/881. -
Voices from the WELL: the Logic of the Virtual Commons
Voices from the WELL: The Logic of the Virtual Commons Marc A. Smith Department of Sociology U.C.L.A. Correspondence regarding this essay may be sent to Marc Smith Department of Sociology, U.C.L.A., Los Angeles, CA 90024. Email may be sent to [email protected]. Its hard enough to love someone when they're right close at home don't you think I know its hard honey squeezing sugar from the phone - Bonnie Raitt The Road's My Middle Name, from Nick of Time, Capitol Records ABSTRACT: The recent development of virtual communities, sites of social interaction predominantly mediated by computers and telecommunications networks, provides a unique opportunity to study the mechanisms by which collectivities generate and maintain the commitment of their participants in a new social terrain. Using the analytical framework developed in studies of intentional communities and collective action dilemmas, this paper examines the unique obstacles to collective action and the commitment mechanisms used to overcome them in a particular virtual community, the WELL. Drawing upon ethnographic and interview data, this community is evaluated in terms of the community's capacity, or lack thereof, to overcome obstacles to organization and elicit appropriate participation in the production of desired collective goods. Table of Contents: • Introduction: Social Dilemmas in Virtual Spaces o Cyberspace and Virtual Worlds • Method o The Structure of the WELL o The Character of Virtual Space • Theory o Theories of Communities and Collective Action o Towards a definition of -
Counterculture, Cyberculture, and the Third Culture: Reinventing Civilization, Then and Now Lee Worden 1
Counterculture, cyberculture, and the Third Culture: Reinventing civilization, then and now Lee Worden 1. Reinventing Civilization Stewart Brand was raised in Rockford, Illinois, an industrial town specializing in heavy machinery, machine tools, and metal toys. He learned early to fear the Communists. “In the early ’50s somebody compiled a list of prime targets for Soviet nuclear attack, and we were seven, because of the machine tools,” Brand recalls. Like many children of his generation, he was awoken at night by nightmares about nuclear Armageddon. His diary from 1957, his freshman year at Stanford, records his continuing worries about Soviet invasion: That my life would necessarily become small, a gear with its place on a certain axle of the Communist machine. That my mind would no longer be my own . That I would lose my will. After his education at Phillips Exeter and Stanford, and a few years as an Army parachutist and photographer, Brand joined the emerging counterculture of the 1960s as a multimedia performance artist, producing experimental public events and mingling with the New York art scene. An intelligent, ambitious young man concerned with making sense of the postwar world, the gathering intimations of social change, and the perplexing questions of how to resist the pressures of bureaucracy and conformity, he turned to the writing of Marshall McLuhan, Buckminster Fuller, and the cybernetic theorists such as Norbert Weiner and Heinz von Foerster. Inspired by Fuller’s Operating Manual for Spaceship Earth, Brand launched an ambitious project to expose the public to NASA’s new photographs of the whole planet, to catalyze awareness of humanity’s role as stewards of the planet. -
The Sharing Economy: Exploring the Intersection of Collaborative Consumption and Capitalism
Claremont Colleges Scholarship @ Claremont Scripps Senior Theses Scripps Student Scholarship 2014 The hS aring Economy: Exploring the Intersection of Collaborative Consumption and Capitalism Ellyn E. Erving Recommended Citation Erving, Ellyn E., "The hS aring Economy: Exploring the Intersection of Collaborative Consumption and Capitalism" (2014). Scripps Senior Theses. 409. http://scholarship.claremont.edu/scripps_theses/409 This Open Access Senior Thesis is brought to you for free and open access by the Scripps Student Scholarship at Scholarship @ Claremont. It has been accepted for inclusion in Scripps Senior Theses by an authorized administrator of Scholarship @ Claremont. For more information, please contact [email protected]. 1 The Sharing Economy: Exploring the Intersection of Collaborative Consumption and Capitalism By Ellyn Elizabeth Erving Submitted to Scripps College in Partial Fulfillment of the Degree of Bachelor of Arts Professor Park, Scripps College Professor Strauss, Pitzer College April 25th 2 Table of Contents Acknowledgements 3 Introduction 4 Why the Sharing Economy? Framework Why Lyft and Peers? Methods Personal Opinion and Study Limitations Chapter 1: The Sharing Economy 12 Sharing Economy: Terms and Companies Sarajevo How is the Sharing Economy New? Generation Y The History of Ebay and Craigslist: What is the Two-Sided Market? Collaborative Consumption and the Sharing Economy What is the Sharing Economy? Peers Lyft Critique of the Sharing Economy What’s Next? Chapter 2: Conceptualizing Economy 47 Back to Basics Adam Smith on Economic Motivation Formalism and Substantivism in Economic Anthropology Bronislaw Malinowski and Marcel Mauss Dynamic Understandings of Economies What’s Next? Chapter 3: Analyzing Motives 65 Hitchhiking The Company Side Trust and Identity The Consumer Final Thoughts 91 References 94 3 Acknowledgements: This thesis would not have been possible without the endless support and assistance of several people. -
THE RISE and FALL of the WHOLE EARTH CATALOG Lee Worden1
THE RISE AND FALL OF THE WHOLE EARTH CATALOG Lee Worden1 According to Stewart Brand, the founder of the Whole Earth Catalog, the story of the catalog begins with Buckminster Fuller. In 1967, under the combined influence of Fuller's book Operating Manual for Spaceship Earth and about 200 micrograms of acid, Brand becomes convinced that circulating NASA's photographs of the planet from space is an important way to catalyze a new awareness of people's role as planetary stewards. His second idea, a year or two later, after inheriting a large sum of money, is to go into business connecting commune dwellers with useful goods. After visits to Drop City, Libre, the Lama Foundation, and other visionary communes in the Southwest, Brand introduces the first Whole Earth Catalog in Fall 1968, with NASA's Earth pictures on the covers. It's an eclectic compilation of resources, mostly available by mail order from various distributors around the country. Wood stoves, well-digging equipment and instructions, and home medicine manuals appear side by side with books on teaching, Taoism, electronic music, and the theory of cybernetics and feedback processes. The book begins with a manifesto: We are as gods and might as well get used to it. So far, remotely done power and glory—as via government, big business, formal education, church—has succeeded to the point where gross defects obscure actual gains. In response to 1 Ciriacy-Wantrup Postdoctoral Fellow, Energy and Resources Group, UC Berkeley. This paper was presented to the “West of Eden: Communes and Utopia in Northern California” conference, March 25, 2006. -
The Dragon Ate My Homework
The Dragon Ate My Homework They are online virtual worlds built from words. They are so popular that educators are alarmed. MUDs are the latest rage on college campuses all around the world. Australia has even banned them. By Kevin Kelly and Howard Rheingold David spends twelve hours a day as Lotsu, a swashbuckling explorer in a subterranean world of dungeons and elves. He should be in class, but he has succumbed to the latest fad sweeping college campuses: total immersion in multiuser fantasy games. Multiuser fantasy games are electronic adventures run on a large network, usually fueled by university computers. Players commonly spend four or five hours a day logged onto fantasy worlds based on Star Trek, The Hobbit, or Ann McCaffrey's popular novels about dragon riders and wizards. Students like David use school computers or their own personal machines to log onto the great international computer highway in the sky known as the Internet. Colleges freely issue Internet accounts to any student wanting to do research; by logging on from a dorm in Boston, a student can "drive" to any participating computer in the world, link up free and stay connected for as long as he or she wants. So what can you do with such virtual travel, besides download papers on genetic algorithms? Well, if 100 other students were to show up in the same virtual "place," you could have a party, devise pranks, do some roleplaying, scheme, even build a better world. All at the same time. The only thing you'd need is a place to meet. -
How to Create an Institution That Lasts 10,000 Years a CONVERSATION with Alexander Rose [4.24.19]
Copyright © 2019 By Edge Foundation, Inc. All Rights Reserved. To arrive at the edge of the world's knowledge, seek out the most complex and sophisticated minds, put them in a room together, and have them ask each other the questions they are asking themselves. https://www.edge.org/conversation/alexander_rose-how-to-create-an-institution-that-lasts-10000-years Printed On Thu April 25th 2019 CONVERSATION : CULTURE How to Create an Institution That Lasts 10,000 Years A CONVERSATION WITH Alexander Rose [4.24.19] We’re also looking at the oldest living companies in the world, most of which are service- based. There are some family-run hotels and things like that, but also a huge amount in the food and beverage industry. Probably a third of the organizations or the companies over 500 or 1,000 years old are all in some way in wine, beer, or sake production. I was intrigued by that crossover. What’s interesting is that humanity figured out how to ferment things about 10,000 years ago, which is exactly the time frame where people started creating cities and agriculture. It’s unclear if civilization started because we could ferment things, or we started fermenting things and therefore civilization started, but there’s clearly this intertwined link with fermenting beer, wine, and then much later spirits, and how that fits in with hospitality and places that people gather. All of these things are right now just nascent bits and pieces of trying to figure out some of the ways in which organizations live for a very long time. -
Stewart Brand: the Last Prankster
3/8/13 Men's Journal Magazine - Men's Style, Travel, Fitness and Gear The Magazine Stewart Brand: The Last Prankster By Ben Austen Mar 2013 Stewart Brand was by Ken Kesey's side when things got freaky. Then he stepped off the bus and brought the hippies and the computer geeks together. That's when he really changed the world. Stewart Brand, techno guru, counterculture impresario, inspects my ragtag clothes, spots the cotton long- underwear shirt I've layered beneath a fleece. "Cotton is the stupidest thing you can wear on the mountain," he says matter-of-factly. We're hiking Mount Tamalpais, Marin County's highest peak, just north of the Golden Gate Bridge and not far from where Brand lives. Luckily, it's 45 degrees out, with little chance of hypothermia. "You could die," he tells me. We break for water sometime later, at a clearing overlooking the San Francisco Bay, which this morning is enveloped in a mossy blue fog. The 74-year-old Brand, who has long, angular features and in his safari hat resembles a craggier Crocodile Dundee, demonstrates in a blur of motion how fast he can shed his GoLite pack and draw a knife from a sheath on his right hip. Other hikers sometimes don't follow the rules, he explains, and let their dogs run off-leash. "Have you ever, you know, had to put one down?" I ask, curious to plumb the depths of Brand's practicality. It is no great shock that the editor and publisher of the Whole Earth Catalog – the atlas-size compendium of "tools" that Brand started in 1968, a publication Steve Jobs once called a "Google in paperback" and "one of the bibles of my generation" – would outfit himself with an array of useful instruments.