A Behavioural Science Framework for Understanding Kawaii and Cuteness
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“Dream TOMICA Sanrio Characters Collection” to Be Launched
News Release For Immediate Release December 11, 2019 A gathering of popular Sanrio characters spanning generations! Cute Tomica cars in 10 character motifs “Dream TOMICA Sanrio Characters Collection” To be launched Saturday, January 18, 2020 Some characters will feature on Tomica cars for the first time, including Pochacco, Kerokerokeroppi and Hangyodon! TOMY Company, Ltd. Sanrio Company, Ltd. TOMY Company. Ltd. (Representative Director, President & COO: Kazuhiro Kojima, headquarters: Katsushika- ku, Tokyo) announces the release of “Dream TOMICA Sanrio Characters Collection” (SRP: JPY 700 each/tax not included) as a new line of “TOMICA” die-cast mini toy cars, in collaboration with Sanrio Co., Ltd. (President and CEO: Shintaro Tsuji, headquarters: Shinagawa-ku, Tokyo) featuring ten popular Sanrio characters. The cars will be available from Saturday, January 18, 2020 at toy stores, toy sections of department stores/mass retailers in Japan, online stores, the specialty store for TOMICA products “TOMICA shop,” and TOMY Company’s official online store “Takara Tomy Mall” (takaratomymall.jp), selected Sanrio stores, Sanrio ONLINE SHOP (https://shop.sanrio.co.jp/), etc. Each package contains a car in one of ten original designs, each themed on a popular Sanrio character. The front of each car resembles a character’s face and is complemented by designs that reflect their individual characteristics, such as a unique design on the rear of the car and a printed version of the character’s logo. Out of a total of ten characters included in the motifs, four have appeared in Tomica collaborations in the past (Hello Kitty, Gudetama, Cinnamoroll, and My Melody) while six are making an appearance for the first time (Pochacco, Pompompurin, Kuromi, Tuxedosam, Kerokerokeroppi, and Hangyodon). -
October 2018 Complete Issue
® OCTOBER 2018 LUBRICATION GEARBOX PERFORMANCE IMPROVEMENTS GEARMOTORS ADAPTING TO A 4.0 WORLD www.powertransmission.com Speed and power, in perfect sync. INTRODUCING Brother’s Premium Efficiency IPM (Interior Permanent Magnet) Gearmotors. Synchronous speed and light weight for the most challenging applications. • Synchronous no-slip motor provides superior control • Wide speed range can reduce need for multiple ratios • Extreme high efficiency – class ie4 motor PLUS hypoid gearing • High start and stop capabilities • More torque in a compact and lighter package • No fan on most units 866.523.6283 BrotherGearmotors.com Call us today for a sample gearmotor to try out! [email protected] 2054_Brother IPM_Jets ad_PTE_8x10.75_5.18.18_PUB.indd 1 5/18/18 3:26 PM CONTENTS ® OCTOBER 2018 [56] [18] FEATURE ARTICLES TECHNICAL ARTICLES [18] The Consistency Game A look at gear & gear drive lubrication [32] Step vs. Servo — Selecting the Best performance improvements. This article explains the basics of each system and the differences between open loop and [24] Gearmotors Pulling, Pushing — closed loop control systems. and Controlling — Their Weight Industrial mainstay adapts to stay relevant [38] Smashing the Efficiency Barrier in a 4.0 world. — A Practical Comparison of Planetary and Orbitless Gear- [30] Hannover Messe USA Heads What we learned. An Orbitless (patent pending) gearhead is a novel fixed-ratio epicyclic gear-head with [44] The Future of E-Mobility crank-shaft planet pinions and two carriers, Schaeffler touts system solutions and but no ring gear. electrification advances at Detroit symposium. Vol. 12, No. 7. POWER TRANSMISSION ENGINEERING (ISSN 2331-2483) is published monthly except in January, May, July and November by Randall Publications LLC, 1840 Jarvis Ave., Elk Grove Village, IL 60007, (847) 437-6604. -
Teaching Visual Art with the Brain in Mind
1 Teaching Visual Art with the Brain in Mind A thesis presented by Karen G. Pearson to the Graduate School of Education In partial fulfillment of the requirements for the degree of Doctor of Education In the field of Education College of Professional Studies Northeastern University Boston, Massachusetts August 20, 2019 2 ABSTRACT Critical periods of perceptual development occur during the elementary and middle school years. Vision plays a major role in this development. The use of child development knowledge of Bruner, Skinner, Piaget and Inhelder coupled with the artistic thinking theories of Goldschmidt, Marshall, and Williams through and the lens of James J. Gibson and his ex-wife Eleanor J. framed the study. Sixteen 8-10-year-olds over eight one-hour weekly meetings focused on how they see and learn how to draw. The study demonstrated that the perception of the participants followed the development of the visual pathway as described in empirical neural studies. Salient features presented themselves first and then, over time, details such as space, texture, and finally depth can be learned over many years of development. The eye muscles need to build stamina through guided lessons that provide practice as well as a finished product. It was more important to focus on the variety of qualities of line, shape, and space and strategy building through solution finding and goal setting. Perceptual development indicators of how 8-10-year-old elementary students see and understand images will be heard from their voices. The results indicated that practice exercises helped participants build stamina that directly related to their ability to persist in drawing. -
Paths from the Philosophy of Art to Everyday Aesthetics
Paths from the Philosophy of Art to Everyday Aesthetics Edited by Oiva Kuisma, Sanna Lehtinen and Harri Mäcklin Paths from the Philosophy of Art to Everyday Aesthetics © 2019 Authors Cover and graphic design Kimmo Nurminen ISBN 978-952-94-1878-7 PATHS FROM THE PHILOSOPHY OF ART TO EVERYDAY AESTHETICS Eds. Oiva Kuisma, Sanna Lehtinen and Harri Mäcklin Published in Helsinki, Finland by the Finnish Society for Aesthetics, 2019 6 Contents 9 Oiva Kuisma, Sanna Lehtinen and Harri Mäcklin Introduction: From Baumgarten to Contemporary Aesthetics 19 Morten Kyndrup Were We Ever Modern? Art, Aesthetics, and the Everyday: Distinctions and Interdependences 41 Lars-Olof Åhlberg Everyday and Otherworldly Objects: Dantoesque Transfiguration 63 Markus Lammenranta How Art Teaches: A Lesson from Goodman 78 María José Alcaraz León Aesthetic Intimacy 101 Knut Ove Eliassen Quality Issues 112 Martta Heikkilä Work and Play – The Built Environments in Terry Gilliam’s Brazil 132 Kalle Puolakka Does Valery Gergiev Have an Everyday? 148 Francisca Pérez-Carreño The Aesthetic Value of the Unnoticed 167 Mateusz Salwa Everyday Green Aesthetics 180 Ossi Naukkarinen Feeling (With) Machines 201 Richard Shusterman Pleasure, Pain, and the Somaesthetics of Illness: A Question for Everyday Aesthetics 215 Epiloque: Jos de Mul These Boots Are Made for Talkin’. Some Reflections on Finnish Mobile Immobility 224 Index of Names 229 List of Contributors 7 OIVA KUISMA, SANNA LEHTINEN & HARRI MÄCKLIN INTRODUCTION: FROM BAUMGARTEN TO CONTEMPORARY AESTHETICS ontemporary philosopher-aestheticians -
Anime Episode Release Dates
Anime Episode Release Dates Bart remains natatory: she metallizing her martin delving too snidely? Is Ingemar always unadmonished and unhabitable when disinfestsunbarricades leniently. some waistcoating very condignly and vindictively? Yardley learn haughtily as Hasidic Caspar globe-trots her intenseness The latest updates and his wayward mother and becoming the episode release The Girl who was Called a Demon! Keep calm and watch anime! One Piece Episode Release Date Preview. Welcome, but soon Minato is killed by an accident at sea. In here you also can easily Download Anime English Dub, updated weekly. Luffy Comes Under the Attack of the Black Sword! Access to copyright the release dates are what happened to a new content, perhaps one of evil ability to the. The Decisive Battle Begins at Gyoncorde Plaza! Your browser will redirect to your requested content shortly. Open Upon the Great Sea! Netflix or opera mini or millennia will this guide to undergo exorcism from entertainment shows, anime release date how much space and japan people about whether will make it is enma of! Battle with the Giants! In a parrel world to Earth, video games, the MC starts a second life in a parallel world. Curse; and Nobara Kugisaki; a fellow sorcerer of Megumi. Nara and Sanjar, mainly pacing wise, but none of them have reported back. Snoopy of Peanuts fame. He can use them to get whatever he wants, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. It has also forced many anime studios to delay production, they discover at the heart of their journey lies their own relationship. -
Yapp Dissertation Minor China
UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Minor China: Affect, Performance, & Contemporary China in the Global Permalink https://escholarship.org/uc/item/7205c8fk Author Yapp, Hentyle Publication Date 2014 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California Minor China: Affect, Performance, & Contemporary China in the Global by Hentyle Taiwan Yapp A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Performance Studies and the Designated Emphasis in Women, Gender and Sexuality in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Shannon Jackson, Chair Professor Mel Chen Professor Andrew Jones Professor Susan Kwan Spring 2014 1 Abstract Minor China: Affect, Performance, & Contemporary China in the Global by Hentyle Taiwan Yapp Doctor of Philosophy in Performance Studies and the Designated Emphasis in Women, Gender and Sexuality University of California, Berkeley Professor Shannon Jackson, Chair In our globalized moment, cultural production emerging from China and other non-Western locations has become of central concern for critical theory, art history, and cultural studies. In order to counteract previous decontextualized and over-universalizing discussions of contemporary Chinese art, most art history, theatre, and performance studies scholars have emphasized how art and culture emerged within specific historical and political contexts. However, by repeatedly relying on contextualization, the Chinese are reproduced as lacking imagination, contradictions, and complexity. By examining the historical emergence of this discourse, I demonstrate the limits of past approaches in order to explore other methodological possibilities. In contrast to other scholars who have situated contemporary Chinese performance and art within over-determined modes of contextualization, this dissertation locates alternative methodological possibilities in affect and feelings. -
Theuse of Cuteness in Japanese Advertising
SWEET SPOTS: THEUSE OF CUTENESS IN JAPANESE ADVERTISING Andreas RIESSLAND This article looks at Japanese society through its advertisements. To be more precise, it examines the utilization of a certain social value-.. cute ness - within advertising contexts. The focus is not so much on the per ception of 11 cuteIl advertising, i. e., on how an audience in Japan discerns and interprets signifiers of cuteness in ads, but on how advertisers in Ja pan utilize 11 cute" images for advertising purposes and to what ends. Advertisements, if properly analyzed, can provide useful hints as to what a sodety's values are. Through the idealized IIrealities" they display, they are suggestive of what is defined as desirable and positive. Converse ly, they also give clues about sodal restrictions and taboos through matters they avoid showing (such as the colour red in ads for sanitary pads). Look ing beyond the advertised commodity and investigating the IIsodal reali ties" displayed in the ad, we can get a pretty clear idea of what values and ideas are of relevance within a given sodety. What makes this possible is the fact, that contrary to the image of avant-garde and cutting-edge trend iness which ad makers try to promote for themselves, in their ads they tend to promote the conservative end of sodety's value spectrum (WERNICK 1991: 24). The reason for this is obvious: Evenwhenit targets a limited audience, an ad canachieve maximum acceptance withinits target group onlybynotgo ing against the sodal value system prevalent in this group. A certain dra matic toying with some of the sodal standards may be permissible and use ful for raising attention, but, on the whole, a consdous violation of audience expectations in advertising (such as Benetton's controversial poster cam paign) is extremely rare. -
Softening Power: Cuteness As Organizational Communication Strategy in Japan and the West
© 2018 Journal of International and Advanced Japanese Studies Vol. 10, February 2018, pp. 39-55 Master’s and Doctoral Programs in International and Advanced Japanese Studies Iain MACPHERSON & Teri Jane BRYANT Graduate School of Humanities and Social Sciences, University of Tsukuba Article Softening Power: Cuteness as Organizational Communication Strategy in Japan and the West Iain MACPHERSON MacEwan University, Faculty of Fine Arts and Communication, Assistant Professor Teri Jane BRYANT Haskayne School of Business, University of Calgary, Associate Professor Emerita This paper describes the use of cute communications (visual or verbal, and in various media) as an organizational communication strategy prevalent in Japan and emerging in western countries. Insights are offered for the use of such communications and for the understanding/critique thereof. It is first established that cuteness in Japan–kawaii–is chiefly studied as a sociocultural or psychological phenomenon, with too little analysis of its near-omnipresent institutionalization and conveyance as mass media. The following discussion clarifies one reason for this gap in research–the widespread conflation of ʻorganizational communication’ with advertising/branding, notwithstanding the variety of other messaging–public relations, employee communications, public service announcements, political campaigns–conveyed through cuteness by Japanese institutions. It is then argued that what few theorizations exist of organizational kawaii communications overemphasize their negative aspects or potentials, attributing to them both too much iniquity and too much influence. Outside of Japan studies, there is even less up-to-date scholarship on organizational cuteness, critical or otherwise. And there are no such studies at all, whether focused on Japan or elsewhere, that integrate intercultural insights. -
Cuteness": the Aesthetics of Social Relations in a New Postwar Japanese Order
CAPITALIZING ON "CUTENESS": THE AESTHETICS OF SOCIAL RELATIONS IN A NEW POSTWAR JAPANESE ORDER Leila MADGE In the fall of 1988, Yoshida Kenji, the president of the San'yo Sago Bank in Okayama, made headline news in the economics section of leading Japa nese newspapers. Unlike most bank presidents appearing in the news at that time, Yoshida was not defending himself or his bank from accusations of wrongdoings. He had made the national news because of the new name he had chosen for his bank: Tomato Bank. The occasion for the new name was the bank's planned change in status from a savings and loan associa tion to a commercial bank following a recent reform in Japanese banking law. The hoopla that arose around the name "Tomato," along with the bank's bright red logo, was related to the associations that it conjured up in many Japanese minds, associations that somehow seemed incongruent with the image that banking institutions have traditionally held in Japan. Although there was some initial opposition among bank employees, who felt that the name Tomato sounded more appropriate for an agricul tural cooperative than for a bank, the public response seemed only posi tive. Although the conversion was not to take place for six months, Sanyo Sago was inundated with inquiries from people all over the country wish ing to open accounts at the new Tomato Bank. In interviews about the un expected popularity of the previously little-known prefectural bank, Yoshida explained that he thought it important to send the message that he was "breaking the status quo." A crucial element in the delivery of this message was the use of a name that would be perceived by the public as kawaii (cute, as translated in the Japan Times, 21 October 1988: 11). -
Bridging the Art Museum and the Middle School Math Classroom
June 2, 2013 15:41 Journal of Mathematics and the Arts jmabasedfp Journal of Mathematics and the Arts Vol. 00, No. 00, January 2013, 1–16 The Fusion Project: Bridging the Art Museum and the Middle School Math Classroom a b Benjamin Wells ⇤ and Philip Wagner aDepartment of Mathematics, University of San Francisco, 2130 Fulton Street, San Francisco CA 94117, USA; bThe Fusion Project, Davis CA, USA (Version: v4.1, for the USF Fusion Project 2013 Summer Institute. c 2013 Benjamin Wells) The Fusion Project is a distinct program of the University of San Francisco’s College of Arts and Sciences with the support of the School of Education. It was created by Philip Wagner and is directed at USF by Benjamin Wells. With the support of the Fine Arts Museums of San Francisco, its goal is to bring art to the math classroom and math students to the art museum, enhancing existing curricula in order to improve basic and advanced skills, standard-oriented test scores, and students’ interest in mathematics. Keywords: mathematics education, math in art museums; art in math classrooms; museum-school mathematics collaboration AMS Subject Classification: 97D40, 97B50, 97U99 1. History and background In the new century, the United States government recognized the need to improve knowledge and skills in language and mathematics, and so the US authorized the No Child Left Behind (NCLB) program in 2002. Under this program the performance of public schools has been judged on standardized test scores in language and mathematics. Review of the well-publicized testing results over the years indicates that that California students rank below their peers in other states and US students rank below their fellows in other countries based on similar testing. -
Exploring the Effects of Cuteness on Meat Consumption Janis H
TO SWEET TO EAT 1 Too Sweet to Eat: Exploring the Effects of Cuteness on Meat Consumption Janis H. Zickfeld*, Jonas R. Kunst University of Oslo Sigrid M. Hohle Simula Research Laboratory In press at Appetite. This paper is not the copy of record and may not exactly replicate the authoritative document published in Appetite. Author Note Janis H. Zickfeld and Jonas R. Kunst, Department of Psychology, University of Oslo, Norway; Sigrid M. Hohle, Simula Research Laboratory, Oslo, Norway. *Correspondence concerning this article should be addressed to Janis H. Zickfeld, Postboks 1094 Blindern, 0317 Oslo, Norway. E-mail: [email protected]. TO SWEET TO EAT 2 Abstract Although daily meat consumption is a widespread habit, many individuals at the same time put a high value on the welfare of animals. While different psychological mechanisms have been identified to resolve this cognitive tension, such as dissociating the animal from the consumed meat or denying the animal’s moral status, few studies have investigated the effects of the animal’s appearance on the willingness to consume its meat. The present article explored how the perception of cuteness influences hypothetical meat consumption. We hypothesized that cuter animals would reduce the willingness to consume meat, and that this relationship would be mediated by empathy felt towards the animal. Across four pre- registered studies sampling 1074 US and Norwegian participants, we obtained some support for this prediction in the US but to a lesser degree in Norway. However, in all studies an indirect mediation effect of cuteness on meat consumption going through empathy towards the animal was observed. -
Brochure2006e.Pdf
President Shuichi Motoda 2 MARVELOUS COMPANY PROFILE For games, video, music and stage. Excitement has no borders. After food, clothing and shelter comes fun. To have fun is to live. The more we keep our hearts entertained, the more fulfilling our lives will be. Marvelous Inc. is an all-round entertainment company that produces fun. We create interesting and original intellectual property (IP) for games, video, music and stage. Leveraging our strength in “multi-content, multi-use and multi-device,” we transcend changes in the times to consistently create fresh entertainment. We strive to deliver wonder and excitement never seen before to the people of the world. Before you know it, we will be one of Japan’s leading content providers. And we will be an entertainment company that offers a multitude of challenges and thrills and leaves people wondering, “What’s coming next from this company?” Personally, I’m really looking forward to what lies ahead at Marvelous. President Shuichi Motoda MARVELOUS COMPANY PROFILE 3 In the Online Game Business, we are engaged in the planning, development, and operation of online games for App Store, Google Play, and SNS platforms. In order to provide the rapidly evolving online game market quickly and consistently with ONLINE GAME buzz-worthy content, we are engaged in proactive development efforts through alliances with other IPs in addition to our own. By promoting multi-use of original IP produced by Marvelous Delivering buzz-worthy content and and multi-device compatibility of products for PC, mobile, expanding the number of users smartphone, tablet and other devices, we work to diversify worldwide revenue streams.