Blackeagles Canada International All-Fours Championship 2021 Rules & Regulations

15th Annual Championship 2021 RULES & REGULATIONS

BLACKEAGLES Sports & Cultural Club

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CEDARBRAE MALL Blackeagles Sports & Cultural Club 1 | P a g e Blackeagles Canada International All-Fours Championship 2021 Rules & Regulations

Strict rules are in place and they will be enforced! It takes a tremendous amount of effort to pull off a world class event like the Blackeagles Canada International Championship and I want to thank all our Club Members, Volunteers, Donors, Contributors and Sponsors who give generously. Our goal is to grow the game of All-Fours, involve more women and the younger generation. More and more people are paying attention to how we behave ourselves, our conduct in the throes of competition says a lot about who we are. Let us respect each other, the game and the tremendous energies that are put in to making this a fun event. Thank you for your participation, encouragement and ideas; let us make this another successful year of card playing fun. …. Calvin Herbert,Championship Co-ordinator

Officials and referees will be announced on the morning of the Championship.

There will be a short captains’ meeting at 9:15 am, on the Saturday morning before the Round Robin Championship begins.

All captains must make an effort to attend. Failure to attend will be no excuse for not having the information that will be provided to ensure a successful Championship.

All teams participating in the Championship must wear uniform shirts or jerseys on the opening day of the Championship. Penalty for Teams or Players not in uniform…. $50.00.

PAIRS KNOCKOUT CHAMPIONSHIP The Grace Baird Trophy will be presented to the Winning Pair. The PAIRS KNOCKOUT CHAMPIONSHIP will be held on Friday May 27th at 8:00 pm. Venue opens at 5:00 pm. Cost….. . Only 64 pairs will be accepted for the Pairs K/O, on a first come first serve basis. Captains are encourage to register their players before the Championship by Email [email protected] or by phone 416-998-9328.

*****Early Bird pairs registration for a pair until April 30, 2021 *****

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Location: CHAMPIONSHIP ADDRESS: 55 Nugget Ave, Toronto, ON,

Nuff parking on the property….

Team Registration

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SECTION A. (THE GAME)

A.I There shall be NO SMOKING inside the building. If a player smokes in the playing area he/she will be warned, if they continue the opposing team is awarded one bulls-eye. If he/she continues to smoke, the opposing team is awarded the match. THE USE OF ILLEGAL SUBSTANCES IS STRICTLY PROHIBITED. THE PENALTY WILL BE IMMEDIATE REMOVAL FROM CHAMPIONSHIP.

A .2 the game shall be JELICO ALL-FOURS, and play Anything: Scoring 14 points (chalks) shall constitute one game or Bullseye. A.2(1) No audible signs, no talking or calling of cards - play king, come hearts etc. and or form of communication which involves placing both hands on or across the face to communicate and or whisper to his or her player will be permitted during the course of the game. Defaulting pair must first be warned (captains informed) and in the second instance loses one (1) point to the opponent. And 1 point for each instance thereafter.

A.3 The game shall be played with four (4) tables. No team can start with less than three (3) tables. A team may start with three(3) tables with two(2) bulleyes awarded to the opposing team. Then one(1) bulleye every fifteen minutes to a maximum of five(5) bulleyes total penalty.

A.4 A captain must be declared by each team before the start of a game and must be playing in the game.

A.5 The game to be played on a total amount. (Amount to be determined based on the amount of groups or teams)

A.6 No player is allowed to leave his/her table before three games are played on each individual table, unless permission is granted. Penalty….One (1 ) Bullseye.

A.7 A player/pair wishing to leave his/her table after three (3) games have been played on their table and afterwards, has only (5) minutes to return to their table.

A.8 At least two (2) tables must be playing at all times during the game.

A.9 Rule A.8 (THE TWO (2) TABLES MUST PLAY RULE) supersedes the five minutes rule. EXAMPLE….. if one table is not playing because they are enjoying their five minutes allotted to them and a second table completes their game during that time, that second table cannot enjoy a five minutes unless the non playing table returns to play.

A.10 No player/s is/are allowed to leave his/her table/s after the scores collectively reaches a certain amount of bullseyes. (Bullseyes to be determined) - Penalty….. One (1) bullseye.

A.11 No substituted player/s is permitted to gather or stand around the remaining playing tables. This rule also includes the two scorers.

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A.12 TOSS- The winner of the toss has all choices.

A.13 NEW YORK elimination rule, applies to last four (4) bullseyes of all matches. Any table completing their game in the last four bulls-eyes of the game is automatically eliminated.

SECTION B. (DISCIPLINE)

B.1 A player/s or team can be removed from a game or the Championship by the official/s in charge of the games, for the following reasons:

 Violence or acts of Violence.  Willful damage to the property of the Championship (Cards, Tables, Chairs, etc…)  Total disrespect for the official/s in charge of games, opposing players, team’s spectators, friends and the game.  Use of obscene language.  Gambling.  Drinking outside on the premises or surrounding premises of the Blackeagles Championship venue(violation of the Club’s liquor license).

SECTION 1. (DEFINITIONS)

The following words and phrases as used herein have the meaning defined.

1.1 BEG – The act of the lead-player asking the dealer to give him (the lead-player) one point, or by knocking the table or by both actions. At the Dealers’ option, he/she may deal an additional set of three cards to each player until such time as the suit of the card kicked is different from that of the original card kicked.

1.2 BULLS-EYE – The point awarded a team for recording the first 14 points during a game.

1.3 – The act touching the cards or separating of the card into two piles, without removing the pack from the table. Penalty for any variation …one chalk.

1.4 CUTTER – The player sitting to the immediate left of the dealer who must cut the cards before the cards are dealt.

1.5 DEAL – The distribution of the cards to each player.

1.6 DEALER – The player that has the right to distribute (deal) the cards.

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1.7 GAME – The points accumulated by adding up the value of all face cards won by a Team. The Team having the most accumulated points shall be awarded two (2) point. The value of face cards are : TEN 10 points ACE 4 points KING 3 points QUEEN 2 points 1 point

1.8 HANGJACK – An opposing Player plays the Ace, King, or Queen of trump in the same round of a game that the jack of trump was played and the opposing Player won such round.

1.9 KICK – The turning over of the top card by the dealer after distributing the necessary cards for each player.

1.10 LEAD PLAYER – The player sitting to the immediate right of the dealer. This Player must either: (a) play a card or beg at the start of a game or: (b) the player who played the highest card or highest trump in a previous round in the same game.

1.11 MISDEAL – The dealing of more or less cards.

1.12 RENEGING – The playing of a card, other than a trump card, that is different from the suit played by a Lead-Player, when having a card of the same suit.

1.13 – The mixing of the cards before the cards are dealt.

1.14 STAND-UP – The playing of a card by the Lead Player without begging.

1.15 STAND-UP BLIND – The playing of a card by the Lead player before looking at any card. Player must turn the card up and away from him or her, before the second round of cards are dealt. (if dealer is dealing in threes(3) then one of the first 3 cards.)

1.16 TRUMP – The suit of cards that are the same as the kicked card.

1.17 UNDER TRUMPING – The playing of a lower Trump card by any player in the same round of a game, except when such Player only has Trump cards. This applies only if trump was not called by the lead Player.

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SECTION 2. (SHUFFLING OF THE CARDS)

2.1 There shall be two (2) brews and two (2) beats to the Dealer, and one (1) brew and one (1) beat to the Cutter. The cutter shall handle the deck only once, after which, the said Player must cut the deck (touching the deck for a second time, shall constitute a cut). If the opposing player (cutter or dealer) points out that the required number of brews/beats have been taken, the offending player must discontinue his/her action and place the cards on the table for the next action. Any variation by dealer or cutter will result in one (1) point being awarded to the opposing team.

SECTION 3. (DEALING OF THE CARDS)

3.1 Twenty four (24) cards must be dealt facing down (six to each player) before the Dealer kicks. ….Penalty…One (1) chalk.

3.2 The deck of cards must be placed face-down on the playing surface of the table before kicking. The dealer can kick in any direction in one motion. The dealer must not peep or primp at the kick card.. When the dealer puts the deck on the table he must only kick (must not pick up pack, etc). One(1) point will be awarded to the opposing pair if the above is not followed, any points kicked are forfeited and the game continues.The dealer cannot deal himself any cards after placing the pack face-down to kick or look at his cards before kicking the trump card. Offender loses one (1) point.

3.3 The cards must be dealt in either ones or threes until a card is kicked, after a card is kicked if the lead player begs, the dealer can now deal in ones even if he dealt in threes before and vice versa.

3.4 When the lead player of the opposing team begs, if the dealer decides to run the deck again, the kick card must be placed at the bottom of the deck and the dealer will continue to deal until the kick card is in a different suit from that of the original kick card. Penalty for any variation…one (1) chalk. All players’ hands must be off the table, so as not to interfere with the dealer.

3.5 After the cards are dealt, a misdeal must be called before the 5th card of the game is played (not the 5th round).

3.6 After the 5th card is played, any player having more or less cards will be penalized. Said player will forfeit all chalks they made, the opposing player will get one (1) for misdeal, two( 2) for game and whatever chalks they made. The pack will move on. However, if the more or less card/cards are found in the cards of the dealer or his/her partner, and chalks are kicked, the dealer loses the kicked chalks, but the dealer retains the pack. All other penalties apply.

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3.7 During a game, if a card belonging to the deck is found on the floor after a card has been kicked and the dealing of the cards is correct, that card will be considered null and void for that game but must be returned to the deck at the completion of that game.

3.8 Players must beg by word of mouth or by knocking the table or by both actions. Dealing the pack in response to any gesture or other variation does NOT constitute a misdeal.

3.9 (a) Kicking of more than one card simultaneously constitutes a misdeal. b. If the dealer accidentally picks up two (2) cards in his/her action to kick and the bottom card is seen, but the two cards are not simultaneously kicked, that is not considered a misdeal. Card can be kicked in any direction but in one motion; card cannot be primped or squeezed on the table. Penalty (1 chalk and dealer loses any chalk kicked)

c. If the dealer lifts two cards while in the process of kicking and the second card is correctly called by the opponent, the opponent gets one(1) chalk and any chalks kick is erased. However if the card is called incorrectly, the dealer gets one ( 1 ) chalk, and any chalks kicked, however the pack moves on.

3.10 Place Pack on Table to Kick: The remaining cards in the Deck must be resting on the table before a card is kicked. If the dealer kicks with the said cards in his hands and kicks either Jack, Six or Ace he/she loses such points kicked.

3.11 All points kicked while dealing shall stand even if the Pack runs out and the dealer shall retain the rights to deal.

3.12 At the end of each game, the deal should be passed on to the player on the immediate right of the previous dealer.

3.13 NO PLAYER is allowed to enter or go into their or the opposing players lift/cards, without permission from the opposing player/players. Once ask, he/she must be allowed to do so. Penalty for going in without asking…one (1) chalk.

3.14 While the dealer is dealing the cards, and card/cards accidentally turns up on the table, or falls to the ground facing upwards, the action is not considered a variation, therefore no point is awarded. The cards must be dealt over. If any player chooses to accept the turn-up card/cards on the table, the dealer continues to deal. These action/actions must take place before the dealer kicks the cards.

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3.15 If after the dealer has completed and places the cards on the table, the cards accidentally falls to the ground before a card is kicked, that is not considered a variation, therefore no point is awarded. The cards must be dealt over. If the pack falls after a card is kicked, but before the lead player begs or plays and point/points are kicked, the points are good and the pack moves on. If no points result from the kick, the dealer retains the pack, and no point is awarded. If the card/cards fall after the lead player plays, the card/cards on the ground is considered dead card/cards and Rule 3.6 applies.

3.16 The dealer or cutter must pass the pack to the other, facing down, the dealer upon receiving the pack from the cutter must brew or beat (if any brew left) before passing the pack back to cutter. Penalty..... one (1) chalk. (after being warned once.)

SECTION 4. (SCORING)

4.1 The kicking of the following cards will be awarded points as indicated: Jack Three (3) Points. Six Two (2) Points. Ace One (1) Point.

4.2 The normal points that may be earned and is awarded during a game are: High One(1) Point. Low One(1) Point. Jack (passed) One(1) Point Game Two(2) Points Hang Jack Three (3) Points

4.3 All points must be written as made 1, 2, 3,4,5,6,7. No variation is allowed.

4.4 Points are to be written in a legible manner at the end of an issue and in the order that they are made, from left to right or right to left on the playing table, only numerals are to be used. No symbols, no characters or joining of numbers allowed. All points made including kicked chalks must be written before cards are cut.

4.5 No player is permitted to write any point/s in front of an opposing player.

4.6 After points are scored and cards are packed, no points can be recalled, but chalks made in the deal must be allowed to be written even if cards are packed. If the next deal is in progress and the cutter takes his action, no points can be written.

4.7 Erasing the points of the opposing Team at anytime during the game, allows the opposing team to claim the Bullseye.

4.8 At the end of each game all points must be erased. This is the only time a player can erase all chalks on the table. No game can start with points remaining from the previous game.

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SECTION 5. (THE PLAYER) 5.1 Any player that is ban or under suspension from any league or Tournament will not be allowed to participate in the Blackeagles Championship.

(a) Any individual who is ban or under suspension from the Blackeagles Championship is not allowed on the premises unless prior permission was given by the Blackeagles Sports and Cultural Club. .

5.2 Bullseyes are recorded when fourteen (14) points are scored. If a pair fails to sing a bullseye when they have scored fourteen (14) points in a respective game and the cards are cut, they would have to wait until the deal is completed and the issue of cards are played out. The pair that now has the higher overall points can proceed to sing the bullseye. If the points are the same, the pair that played High wins the game.

5.3 A player cannot stand up or give one to the opposition without having trump, unless such player stood up blind. If not the penalty…One (1) Bullseye. (a) If a player stand up blind and no trump is played in the issue, then this player gets high and low.

STAND-UP BLIND – The playing of a card by the Lead player before looking at any card. Player must turn the card up and away from him or her, before the second round of the cards are dealt.

(b) Looking at card before your turn -if either player, who is not required to look at his/her cards is found looking at his/her cards and the point was awarded, that player cannot continue to look at his/her cards and cannot communicate with his/her partner in any way or under any circumstances (sign, word or action). Penalty is one (1) further chalk.

5.4 A player leaving his/her table for a distance of more than, an arms-length of the table allows the opposing team to claim the bullseye after seven chalks have been registered by either team (except if said player is singing a bulleye or hangjack), or unless permission to leave the table was granted. Bullseye in error was shouted and left the table while shouting said Bullseye or Hangjack, no penalty will be given and said player can return to table and continue play.

5.5 A player having the necessary cards to win a game, sure points i.e. ace, deuce of trump, can show and shout the bullseye after the dealer has completed his/her deal and player were permitted to look at cards.

(a) Show means, allowing the opposing player to see the winning card or cards in your hand while the card or cards are still in your hand. If the player or players refuses to show the winning card or cards and the player plays, the rules of the game are enforceable.

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5.6 Renege in any suit and under-trump (if not flush) is a Bullseye. If jack of trump is in the game, and it is not played yet, and the opposing players have a trump to hang the jack, then HANG JACK is to be claimed also.

5.7 A player, who is of the opinion that the opponents are freezing the game, should inform both captains and a ten seconds count is given to continue. Failure to continue after the ten seconds count is given, allows the opposing team to claim the bullseye.

5.8 A player found hiding, palming or stealing a card loses the bullseye

5.9 Players must remain at their tables after the final bullseye is shouted, and until such bullseye is confirmed.

5.10 If a player leads out of turn, trump included, such player must withdraw that card and his partner (if he/she is the lead player) must not repeat the suit of the player that played out of turn, unless he/she has no other suit of cards. Penalty ... one (1) bullseye after being advised.

5.11 After the lead player plays his/her card, any card played in our out of turn, by any player is considered “card to board” and cannot be retrieved.

5.12 Card to board stands. If a player plays more than one card, the bottom card is in play and the top card will be removed: the following player/s has the right to replay.

5.13 If a player misdeals and the misdeal results in the opponent reaching 14 chalks, Game ends, the deck moves on.

SECTION 6 (CONTESTING GAMBLE )

6.1 No player is allowed to handle the pack when contesting gamble, offender automatically concedes gamble to the opponent.(After being warned). If both totals for gamble are the same at the end of an issue, the point will be awarded to the opposing pair of the dealer of that issue. In addition, if no face cards or tens are dealt out in issue, the dealer concedes gamble to the opposing pair.

SECTION 7. (DISPUTES)

7.1 The captains must stop the match when there is a dispute. At that time players are NOT PERMITTED TO LEAVE THEIR TABLE, unless either team is under seven chalks. See Rule # 5.4 b) Leave all cards on the table. Any player who mixes any cards before the dispute is settled, automatically loses that dispute.

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7.2 If a player refuse to play after a dispute is settled, that player must be given two minutes to return to the table & play. Upon failure to do so, a bullseye will be awarded unless a bullseye was awarded on the disputed decision. The captain can make one of his substitutions. Failure to make a substitution, the other team is awarded the game.

SECTION 8. (PROTESTS)

8.1 If a player is heard using obscene language or behaving disorderly during the match, the captain must be notified immediately. If after being warned, the player continues, the opposing captain should remove the player immediately from the game. Failure to remove said player loses the game.

8.2 If a player/players, team/teams are dissatisfied with the decision of an official or referee, the player/players, team/teams have the right to appeal to a panel of three (3) at the said game. The decision of the three Officials or Referees will be final and binding.

SECTION 9. (DEFAULTS)

9.1 Winning by default entitles the winning team to the required bullseyes, and the average number of hang jacks and bulleyes losses by that team in their other games.

SECTION 10. (GENERAL) 10.1 In the event of a player playing for more than one team, that player will be suspended for the rest of the tournament, and the second team that player plays for will have forfeited that game even if they won. If the player found playing for two (2) teams subsequently played for other team/teams, the penalty will only apply to the game in which the discovery was made. The result of the other games in which the player was not discovered will remain, because of the nature of the competition. The player/players found guilty of such offence will be subject to a suspension to be determined by the Championship committee.

10.2 All clubs must be registered.

10.3 Clubs must register their players before the start of the Championship.

10.4 Clubs are allowed to register 14 players. Clubs may register additional Players at a cost of $40.00 per player.

10.5 In the event of a player being registered for more than one team, the first team that player plays for will be considered his/her registered team.

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10.6 A team can substitute five (5) players anytime during a game. Once a player is taken out of the game, he/she cannot return to that game. If a team substitutes more than five (5) players, the team automatically loses the game except a player falls sick after the required changes were made, then another substitute is allowed who MUST be a new player. The sick must leave the premises, for that change to be in effect. A team failing to continue playing because of circumstances beyond their control including sickness loses the game.

10.7 The Championship will be judged on the following format:

1. BULLSEYES (for and against) 2. WINS 3. Head to Head in your group 4. HANG JACKS(for and against)

10.8 The tournament will be run with teams divided into groups/Divisions.

10.9 Thirty two (32) teams will go forward to participate in the playoff, to decide the winner of the Championship. The first round of the playoff at 9:30 am on the following day. The winner moves forward to make up the final Sweet Sixteen. The losing teams will participate in the Best of the Rest.

10.10 Based on the amount of groups, teams will be selected to make the final Sweet Sixteen from among playoff winners, winners of groups and runners up in groups, or both, and the team/teams with best other overall record.

10.11 All teams going into the playoffs will be seeded, the Division winners will be the top seeds.

10.12 After the Sweet Sixteen is decided, teams will be seeded in an NCAA seeding format. Group A. 1 vs 16, 8 vs 9, Group B. 2 vs 15, 7 vs 10, Group C. 4 vs 13 5 vs 12. Group D. 3 vs 14 and 6 vs 11. The winner of Group A vs C. plays the winner of Group B vs D. in the Grand Finals.

10.13 All teams not in the playoff, and the first round playoff losers will compete the following day for The Best of the Rest Prize of a free entry into the 2017 Championship.

10.14 Adjustments could be made on the days of the Championship to accommodate an unforeseen situation in regards to the number of participating teams.

10.15 The first round in the Best of the Rest will consist of the first round playoff losers. The teams will be seeded in an NCAA format.

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10.16 Teams will be given time limits between games which MUST be adhered too. Teams failing to comply with the time limits given, will suffer the consequences of bullseyes given against them. (Bulls-Eyes to be determined)

SECTION 11. (PRIZES)

11.1 The winner of the First Place Prize of the Championship will be determined by the winner of the final game.

11.2 The winner of the Second Place Prize of the Championship will be determined by the loser of the final game.

11.3 The winner of the Third Place Prize of the Championship will be determined by the winner of the Third and Fourth place playoff game.

11.4 The winner of the Fourth Place Prize of the Championship will be determined by the loser of the Third and Fourth place playoff game.

11.5 The winner of the Best of the Rest Prize of the Championship will be determined by the winner of the Best of the Rest final game.

Blackeagles welcomes Teams from all All-Fours Leagues!

ALL FOURS ALLIANCE U.S.A., INC Brampton All Fours League

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