Rhythm Designer Rd-8
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The TR-808 Cymbal: a Physically-Informed, Circuit-Bendable, Digital Model
The TR-808 Cymbal: a Physically-Informed, Circuit-Bendable, Digital Model Werner, K. J., Abel, J., & Smith, J. (2014). The TR-808 Cymbal: a Physically-Informed, Circuit-Bendable, Digital Model. In A. Georgaki, & G. Kouroupetroglou (Eds.), Proceedings of the 40th International Computer Music Conference and the 11th Sound and Music Computing Conference (pp. 1453–1460). http://quod.lib.umich.edu/cgi/p/pod/dod-idx/tr-808-cymbal-a-physically-informed-circuit-bendable- digital.pdf?c=icmc;idno=bbp2372.2014.221 Published in: Proceedings of the 40th International Computer Music Conference and the 11th Sound and Music Computing Conference Document Version: Publisher's PDF, also known as Version of record Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights © 2014 The Author(s). This is an open access article published under a Creative Commons Attribution License (https://creativecommons.org/licenses/by/3.0/), which permits unrestricted use, distribution and reproduction in any medium, provided the author and source are cited. General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. -
Vprom User Manual
EPROM DRUMS www.alyjameslab.com USER MANUAL 2.0 BY Aly James ©2014-2016 ALYJAMESLAB TABLE OF CONTENTS INTRODUCTION............................................................................................................................. 3 WHAT’S NEW IN V2.0? .................................................................................................................. 6 INSTALLATION............................................................................................................................... 7 CONTROL PANELS ........................................................................................................................10 THE AM6070 DAC.........................................................................................................................13 SAMPLE TUNING ..........................................................................................................................17 THE HIHAT CASE...........................................................................................................................20 MAIN PANEL ................................................................................................................................21 CEM FILTERS ................................................................................................................................22 SETTINGS .....................................................................................................................................24 EPROM LOADING .........................................................................................................................26 -
The Futurism of Hip Hop: Space, Electro and Science Fiction in Rap
Open Cultural Studies 2018; 2: 122–135 Research Article Adam de Paor-Evans* The Futurism of Hip Hop: Space, Electro and Science Fiction in Rap https://doi.org/10.1515/culture-2018-0012 Received January 27, 2018; accepted June 2, 2018 Abstract: In the early 1980s, an important facet of hip hop culture developed a style of music known as electro-rap, much of which carries narratives linked to science fiction, fantasy and references to arcade games and comic books. The aim of this article is to build a critical inquiry into the cultural and socio- political presence of these ideas as drivers for the productions of electro-rap, and subsequently through artists from Newcleus to Strange U seeks to interrogate the value of science fiction from the 1980s to the 2000s, evaluating the validity of science fiction’s place in the future of hip hop. Theoretically underpinned by the emerging theories associated with Afrofuturism and Paul Virilio’s dromosphere and picnolepsy concepts, the article reconsiders time and spatial context as a palimpsest whereby the saturation of digitalisation becomes both accelerator and obstacle and proposes a thirdspace-dromology. In conclusion, the article repositions contemporary hip hop and unearths the realities of science fiction and closes by offering specific directions for both the future within and the future of hip hop culture and its potential impact on future society. Keywords: dromosphere, dromology, Afrofuturism, electro-rap, thirdspace, fantasy, Newcleus, Strange U Introduction During the mid-1970s, the language of New York City’s pioneering hip hop practitioners brought them fame amongst their peers, yet the methods of its musical production brought heavy criticism from established musicians. -
Instructions for Midi Interface Roland Tr-808 Drum Machine
INSTRUCTIONS FOR MIDI INTERFACE ROLAND TR-808 DRUM MACHINE USING THE MIDI INTERFACE Your TR808 drum is now equipped to send and receive MIDI information. When turned on the machine will function normally, sending out and receiving MIDI note & velocity information on the channels set in memory. The factory channel settings are: receive chan 10 omni off transmit chan 10 and Stop/start TX/RX enabled Clock information is always sent and Start/stop information is sent and received if enabled. (Not channel sensitive) YOU CAN RETURN TO THE FACTORY MIDI SETTINGS BY SWITCHING THE MACHINE ON WHILST HOLDING THE RED BUTTON PRESSED (hold for a couple of seconds) With the rear panel switch set to normal (up) the TR808 drum will run from its own internal clock and will send out MIDI timing information at a rate determined by the tempo control. With the rear panel switch in the down position however, it will run from MIDI sync at the rate set by the MIDI device connected. If no MIDI timing information ispresent then the TR808 drum will not run. Some drum machines/sequencers may not send start/stop codes, in this case pressing the start switch on the TR808, will make it wait until MIDI clock/sync is present. You can make the TR808 ignore start/stop codes by selecting it from the programming mode described in the next paragraph, when set to disable the TR808 will neither respond to, nor send start/stop codes - when enabled (the default condition) start/stop codes will be both sent and received. -
January 1988
VOLUME 12, NUMBER 1, ISSUE 99 Cover Photo by Lissa Wales Wales PHIL GOULD Lissa In addition to drumming with Level 42, Phil Gould also is a by songwriter and lyricist for the group, which helps him fit his drums into the total picture. Photo by Simon Goodwin 16 RICHIE MORALES After paying years of dues with such artists as Herbie Mann, Ray Barretto, Gato Barbieri, and the Brecker Bros., Richie Morales is getting wide exposure with Spyro Gyra. by Jeff Potter 22 CHICK WEBB Although he died at the age of 33, Chick Webb had a lasting impact on jazz drumming, and was idolized by such notables as Gene Krupa and Buddy Rich. by Burt Korall 26 PERSONAL RELATIONSHIPS The many demands of a music career can interfere with a marriage or relationship. We spoke to several couples, including Steve and Susan Smith, Rod and Michele Morgenstein, and Tris and Celia Imboden, to find out what makes their relationships work. by Robyn Flans 30 MD TRIVIA CONTEST Win a Yamaha drumkit. 36 EDUCATION DRIVER'S SEAT by Rick Mattingly, Bob Saydlowski, Jr., and Rick Van Horn IN THE STUDIO Matching Drum Sounds To Big Band 122 Studio-Ready Drums Figures by Ed Shaughnessy 100 ELECTRONIC REVIEW by Craig Krampf 38 Dynacord P-20 Digital MIDI Drumkit TRACKING ROCK CHARTS by Bob Saydlowski, Jr. 126 Beware Of The Simple Drum Chart Steve Smith: "Lovin", Touchin', by Hank Jaramillo 42 Squeezin' " NEW AND NOTABLE 132 JAZZ DRUMMERS' WORKSHOP by Michael Lawson 102 PROFILES Meeting A Piece Of Music For The TIMP TALK First Time Dialogue For Timpani And Drumset FROM THE PAST by Peter Erskine 60 by Vic Firth 104 England's Phil Seamen THE MACHINE SHOP by Simon Goodwin 44 The Funk Machine SOUTH OF THE BORDER by Clive Brooks 66 The Merengue PORTRAITS 108 ROCK 'N' JAZZ CLINIC by John Santos Portinho A Little Can Go Long Way CONCEPTS by Carl Stormer 68 by Rod Morgenstein 80 Confidence 116 NEWS by Roy Burns LISTENER'S GUIDE UPDATE 6 Buddy Rich CLUB SCENE INDUSTRY HAPPENINGS 128 by Mark Gauthier 82 Periodic Checkups 118 MASTER CLASS by Rick Van Horn REVIEWS Portraits In Rhythm: Etude #10 ON TAPE 62 by Anthony J. -
Tap Tap Boom: a Multi-Touch floor Is Great for Creative Collaborative Music Production
Tap Tap Boom: A multi-touch floor is great for creative collaborative music production Jossekin Beilharz, Maximilian Schneider, Johan Uhle, David Wischner Hasso-Plattner Institute Prof.-Dr.-Helmert-Str. 2-3 14482 Potsdam, Germany fjossekin.beilharz, maximilian.schneider, johan.uhle, [email protected] ABSTRACT simultaneously. Therefore Tap Tap Boom offers a new per- Tap Tap Boom is a music production floor. It allows the user spective to music production. to create and edit music in an inspiring environment. Its si- ze encourages collaborative working. The user can use the input modes Step Sequencer, Groovebox and Pad to record music. One can arrange music in clips on a multi-track time- line. In addition to feet input we offer the usage of objects like bottles or saltshakers to interact with the system. Tap Tap Boom elevates creativity by providing a new approach to music production. Author Keywords music production, daw, multi-touch floor INTRODUCTION You can split electronic music production into three sequen- tial parts: In the beginning the musician composes. One ge- nerates and tests ideas. Inspiration and creativity play a key role at this stage. Afterwards the musician arranges the com- position and does the final recordings. The music is comple- Figure 1. On a large floor screen users can record and edit music colla- te. In the end the handcraft of mixing and mastering gives boratively using feet. the final touch to the sound and makes it ready for release. WALKTHROUGH There is a wide variety of tools which aid the process of Device electronic music production. -
An Intelligent Drum Machine for Electronic Dance Music Production and Performance
An Intelligent Drum Machine for Electronic Dance Music Production and Performance Richard Vogl,1;2 Peter Knees1 1 Institute of Software Technology & Interactive Systems, Vienna University of Technology, Austria 2 Department of Computational Perception, Johannes Kepler University, Linz, Austria richard.vogl@{tuwien.ac.at, jku.at}, [email protected] ABSTRACT the so-called beat. For shaping and defining the beat, the An important part of electronic dance music (EDM) is the drum track of the piece and its rhythmic interaction with so-called beat. It is defined by the drum track of the piece other instruments are essential. Creating the drum track and is a style defining element. While producing EDM, cre- of an EDM arrangement is, therefore, of high importance ating the drum track tends to be delicate, yet labor intensive and can be time consuming. In this paper we present an work. In this work we present a touch-interface-based pro- intelligent software prototype | implemented as touch in- totype with the goal to simplify this task. The prototype terface on a tablet computer | aiming at helping musicians aims at supporting musicians to create rhythmic patterns to accomplish this task. More precisely, the developed pro- in the context of EDM production and live performances. totype supports the musician or producer of an EDM track Starting with a seed pattern which is provided by the user, in adding variation to a drum track by intelligently provid- a list of variations with varying degree of deviation from ing creative input for drum pattern creation. the seed pattern is generated. -
Westminsterresearch Synth Sonics As
WestminsterResearch http://www.westminster.ac.uk/westminsterresearch Synth Sonics as Stylistic Signifiers in Sample-Based Hip-Hop: Synthetic Aesthetics from ‘Old-Skool’ to Trap Exarchos, M. This is an electronic version of a paper presented at the 2nd Annual Synthposium, Melbourne, Australia, 14 November 2016. The WestminsterResearch online digital archive at the University of Westminster aims to make the research output of the University available to a wider audience. Copyright and Moral Rights remain with the authors and/or copyright owners. Whilst further distribution of specific materials from within this archive is forbidden, you may freely distribute the URL of WestminsterResearch: ((http://westminsterresearch.wmin.ac.uk/). In case of abuse or copyright appearing without permission e-mail [email protected] 2nd Annual Synthposium Synthesisers: Meaning though Sonics Synth Sonics as Stylistic Signifiers in Sample-Based Hip-Hop: Synthetic Aesthetics from ‘Old-School’ to Trap Michail Exarchos (a.k.a. Stereo Mike), London College of Music, University of West London Intro-thesis The literature on synthesisers ranges from textbooks on usage and historiogra- phy1 to scholarly analysis of their technological development under musicological and sociotechnical perspectives2. Most of these approaches, in one form or another, ac- knowledge the impact of synthesisers on musical culture, either by celebrating their role in powering avant-garde eras of sonic experimentation and composition, or by mapping the relationship between manufacturing trends and stylistic divergences in popular mu- sic. The availability of affordable, portable and approachable synthesiser designs has been highlighted as a catalyst for their crossover from academic to popular spheres, while a number of authors have dealt with the transition from analogue to digital tech- nologies and their effect on the stylisation of performance and production approaches3. -
(Tom) E. Oberheim
-·· Computer • History Museum Oral History of Thomas (Tom) E. Oberheim Interviewed by: Alex Bochannek, Computer History Museum Gene Radzik, Audio Engineering Society (AES) Recorded: October 29, 2012 Dolby Laboratories Inc. San Francisco, California CHM Reference number: X6701.2013 © 2012 Computer History Museum Oral History of Thomas E. Oberheim Gene Radzik: The time is 2:00 PM on Monday, October the 29, 2012. I’m Gene Radzik with the Audio Engineering Society [AES]. Alex Bochannek: And I’m Alex Bochannek with the Computer History Museum [CHM]. Gene Radzik: We’re located in San Francisco, California at the mixing studios of Dolby Laboratories with Tom [Thomas Elroy] Oberheim. Tom, thank you for granting this interview. For this oral history, I’d like to begin by capturing your back history. Would you mind telling us when and where you were born, and how audio entered your life? Tom Oberheim: I was born in Manhattan, Kansas— home of Kansas State University. Although it was Kansas State College when I was there. I was born in that town and raised— and went to school there and went right on to the Kansas State. In 1956 I got the bug to leave town for a while and met some people in Wichita and moved to California and arrived in California in July of ’56 with $10 in my pocket and a broken down car and that’s where I started. The first few months I just worked at a— at an aircraft company that needed somebody in their dark room because I had worked in a camera shop when I was in high school. -
Generic Artistic Strategies and Ambivalent Affect
I GENERIC ARTISTIC STRATEGIES AND AMBIVALENT AFFECT THOMAS SMITH A thesis in fulfillment of the requirements for the degree of Doctor of Philosophy Faculty of Art & Design 2019 THOMAS SMITH II Surname/Family Name : Smith Given Name/s : Thomas William Abbreviation for degree as give in the University calendar : 1292 – PhD Art, Design and Media Faculty : Faculty of Art & Design School : School of Art & Design Generic Artistic Strategies and Ambivalent Thesis Title : Affect This practice-based thesis investigates how contemporary artists are using generic artistic strategies and ambivalent affect to inhabit post-digital conditions. It proposes that artists reproducing and re-performing generic post-digital aesthetics both engender and are enveloped by ambivalent affect, and that these strategies are immanently political rather than overtly critical. I argue that ambivalent artworks secede from requirements for newness and innovation, and the exploitation of creative labour that are a feature of post-digital environments. Drawing on Sianne Ngai’s affect theory and Paolo Virno’s post-Fordist thinking, I summarise contemporary conditions for creativity as a ‘general intellect of the post-digital’; proposing that artists’ and workers’ relations with this mode of production are necessarily ambivalent. Throughout this research I produced several performance and video works that exemplify this ambivalence. These works reproduce standardised electronic music, stock imagery and PowerPoint presentations, alongside re-performances of digital labour such as online shopping, image searches, and paying rent online. Through these examples I develop concepts for discussing generic aesthetics, framing them as vital to understanding post-digital conditions. I address works by other artists including Amalia Ulman’s Excellences and Perfections (2014), which I argue is neither critical nor complicit with generic post-digital routines, but rather signals affective ambivalence and a desire to secede from social media performance. -
Oberheim Prommer MIDI Sampler/ PROM Programmer USER's GUIDE
Oberheim Prommer MIDI Sampler/ PROM programmer USER'S GUIDE Prommer User's Guide Table of Contents 1 Prommer User's Guide Table of Contents 2 Oberheim Prommer User's Guide By Paul J. White Preliminary Edition, June 1986 CAUTION: To prevent fire or shock hazard, do not expose this appliance to rain or moisture. Do not remove cover. No user servicable parts inside. Refer servicing to qualified service personnel. WARNING: This equipment generates and uses radio frequency energy and if not installed and used properly, i.e., in strict accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause interference in which case the user at his own expense will be required to take whatever measures may be required to correct the interference. © 1986 - Oberheim - A division of ECC Development Corporation 11650 W. Olympic Blvd. , Los Angeles, CA 90064 All rights reserved. Reproduction in whole or in part is prohibited without permission. Oberheim, the Oberheim logo, Prommer, Matrix-12, Stretch, DMX, and DX are trademarks of ECC Development Corporation. Drumtraks is a trademark of SEQUENTIAL (Sequential Circuits, Inc.) Simmons is a trademark of Simmons Electronics Limited LinnDrum and Linn9000 are trademarks of Linn Electronics, Inc. Prommer User's Guide Table of Contents 3 TABLE OF CONTENTS PAGE 1. Introduction 7 2. Getting started 9 3. Blocks 13 A. Select block B. Block address C. Block length D. Protect 4. Sampling 17 A. Sample rate B. Sample time display C. Record trigger threshold D. How to record a sound 5. -
BUILD a STEP SEQUENCER USING PYTHON WHO AM I? Yann Gravrand (@Ygravrand) Techie Musician
BUILD A STEP SEQUENCER USING PYTHON WHO AM I? Yann Gravrand (@ygravrand) Techie Musician PART 1: BACKGROUND Musical instruments Synthetizers and samplers Sequencers Step sequencers MUSICAL INSTRUMENTS Can be played by humans uk.funzing.com Some can be "played" by computers: Synthetizers Samplers ... SYNTHETIZERS Sound generators Lots of parameters can be tweaked FAMOUS SYNTHETIZERS Minimoog (analog) DX7 (digital) FAMOUS SYNTHETIZERS Nord Lead (analog modeling) Mininova (analog modeling) VST VST Plugins SAMPLERS Do not generate sounds themselves Play samples (little chunks of sound) SAMPLES / NOTES: One sample for the whole keyboard (pitch adjusted or not) One sample for each note One sample for a group of notes, pitch is ajusted DRUM MACHINES? Sound generator (drum oriented) + step sequencer TR 909 Tempest SEQUENCERS Play a sequence of notes Several tracks, instruments... STEP SEQUENCER A 4/4 measure is divided into: 4 quarter notes Each quarter note is divided into 4 steps --> A sequence like this is 16 steps long STEP SEQUENCER For each step, we define: the note / pitch other attributes: length... ... and activate it or not EXAMPLES Daft punk - Aerodynamic @ 1:03 4 * 16-step patterns EXAMPLES Daft punk - Aerodynamic @ 2:28 4 * 16-step patterns, some notes off USING A STEP SEQUENCER "Step by step" mode: for each step, define the note attributes. No timing, no rush "Live" mode: turn steps on and off in real time, adjust pitch, length... PART 2: THE PROJECT Project goals MIDI Using mido The Dirty Part: blocking, threads, asyncio... I HAD A cool synth Colorful (and empty) pads AND A snake PROJECT GOALS Make the synthetizer play notes using Python Modify and turn notes on / off to create a sequence Implement "step by step" and "live" modes Change tempo in real time Make interactions possible with any controller..