Monstrous Adventurers

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Monstrous Adventurers Monstrous Adventurers Sample file Monstrous Adventurers Alternative Character Options Written by: Fabian Pawlowski Edited by: Björn Müller Cover Art by: Dean Spencer Interior Art by: Dean Spencer Layout by: Fabian Pawlowski Damask Pattern: IcyDani von DeviantArt DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All Samplecharacters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws offile the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Artwork © 2015 Dean Spencer, used with permission. All rights reserved. ability to do so when you finish a long rest. When you reach 5th level, you learn one 2nd-level spell from the sorcerer spell list and Monstrous Adventurers can cast it with this trait. Once you cast it, you can’t do so again Adventurers are the bravest and most courageous amongst their until you finish a long rest. Charisma is your spellcasting ability for kinds. Rarely members of otherwise monstrous races can become these spells. heroes in the tales told around the continents. You can speak, read, and write one extra This little booklet presents you alternative character options for Extra Language. language of your choice. races first introduced in Volo’s Guide to Monsters for the 5th Edition of DUNGEONS & DRAGONS. Our design goal was to create options, Tinkerer Kobold representing this special kind of adventurers in these otherwise Some kobolds have an increased curiosity for alchemical or villainous and malicious races. Ability Score Decreases should mechanical gears and are often capable of producing small amounts become relicts from past editions, since the player characters are of these gear in a short amount of time. amongst the strongest, most cunning, smartest, most resistant and Your Intelligence score increases by 1. most charming of their races. Ability Score Increase. Tool Proficiency. You gain proficiency with one artisan’s tools of your choice. Kobold Traits Tinker Gear. You can craft a single item of adventuring gear Your kobold character has the following racial traits. during a long rest. Using a suitable artisan’s tool, you can spend half Ability Score Increase. Your Dexterity score increases by 2. the value of the item worth of materials and make a DC 12 Intelli- Age. Kobolds grow as quickly as dragonborn and are able to walk gence check using your proficiency bonus if you are proficient with hours after they are hatched. With the age of 2 they are nearly full the suitable tools. On a failure the crafting attempt was unsuccessul, grown and they reach adulthood by 6 and can live up to 120 years. but the materials are recovered for a later try. Alignment. Most kobolds are naturally selfish, making them When you use this trait, choose one of the following options: evil. Since they rely on the group, they tend to be lawful. Acid (vial), Alchemist’s Fire (flask), Hunting Trap or Potion of Size. Kobolds average about 3 feet tall and weigh about 35 Healing. pounds. Your size is Small. These items are all only usable once, have no value to merchants Speed. Your base walking speed is 25 feet. and are rendered useless after 24 hours. Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your damage Winged Kobold resistance is determined by the dragon type, as shown in the table. Very few kobolds show their draconic heritage and are born with leathery wings. They are called urds and other kobolds usually are DRACONIC ANCESTRY envious of those specially blessed kobolds. Your Constitution score increases by 1. Dragon Damage Type Ability Score Increase. Flight. You have a flying speed of 30 feet. To use this speed, you Black Acid can’t be wearing medium or heavy armor. Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Damage Resistance. You have resistance to the damage type associated with your draconic ancestry. Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. Subrace. You can choose from one of three subraces: The spellblessed kobolds, the tinkerer kobolds or the winged kobolds. Spellblessed Kobold KoboldsSample with an affinity to magic are in some special sense file spellblessed. The tend to naturally understand how magic works. Ability Score Increase. Your Charisma score increases by 1. Draconic Magic. You know one cantrip from the sorcerer spell list. When you reach 3rd level, you learn one 1st-level spell from the sorcerer spell list and can cast it with this trait and regain the 2 them. You can use your action to throw a bomb up to 30 feet away exploding in a 10-foot-radius sphere centered on a point you choose. Each creature within that area must succeed on a Dexterity saving throw against DC 8 + your proficiency bonus + your Intelligence modifier or take 1d8 fire damage. Once you have used this feature, you must finish a short rest before you can do so again. Gremlins This kind of goblins often live in jungles and are excellent in climbering tress. Ability Score Increase. Your Intelligence score increases by 1. Natural Climber. You gain proficiency in the Athletic skill. Your climbing speed equals your normal movement speed. Jungle Immunity. You have resistence to poison damage and you have advantage on saving throws against the poisoned condition. Orc Traits Your orc character has the following racial traits. Ability Score Increase. Your Strength score increases by 2. Age. Orcs reach adulthold with 12 years and could live up to 50 years. Alignment. Orcs believe that the world belongs to them. They are usually chaotic evil. Size. Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium. Goblin Traits Speed. Your base walking speed is 30 feet. Your goblin character has the following racial traits. Darkvision. You can see in dim light within 60 feet of you as if Ability Score Increase. Your Dexterity score increases by 2. it were bright light, and in darkness as if it were dim light. You can’t Age. Goblins reach adulthold with 8 years and could live up to 60 discern color in darkness, only shades of gray. years. Languages. You can speak, read, and write Common and Orc. Alignment. Usually goblins are only interested in themselves Menacing. You are trained in the Intimidation skill. and are therefore often neutral evil. Subraces. You can choose from one of three subraces: The Grey Size. Goblins are between 3 and 4 feet tall and weigh between 40 Orcs, the Green Orcs or the Oni. and 80 pounds. Your size is Small. Grey Orc Your base walking speed is 25 feet. Speed. Grey orcs are mostly found in mountains, where they have adapted You can see in dim light within 60 feet of you as if Darkvision. to the life in the cold weather. it were bright light, and in darkness as if it were dim light. You can’t Your Wisdom score increases by 1. discern color in darkness, only shades of gray. Ability Score Increase. You have resistence to cold damage. As a bonus action you can take the Disengage or Cold Adaptation. Nimble Escape. When you score a critical hit with a melee Hide action on your turn. After you have done this, you must take a Savage Attacks. weapon, you may roll an additional weapon damage die and add the short or long rest before you can do so again. result to the critical hit. Languages. You can speak, read, and write Common and Goblin. Subrace. You can choose from one of three subraces: The Green Orc greenskins, the fire goblins or the gremlins. These are the most common orcs usually living in big tribes. Ability Score Increase. Your Constitution score increases by 1. Greenskin As a bonus action, you can move up to your speed The greenskin goblins are the most common kind of goblins, which Aggressive. toward an enemy of your choice that you can see or hear. You must can be encountered almost everywhere in the world. end this move closer to the enemy than you started. Your Constitution score increases by 1. Ability Score Increase. If you are reduced to 0 hit points, but You gain proficiency in the Stealth skill. Relentless Endurance. Treacherous. aren’t killed instantly, you may be reduced to 1 hit point instead. You have advantage on Wisdom Sharpened Hearing. After you have used this trait, you can not do so again until you (Perception) checks, that rely on your hearing. have finished a long rest.
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