What Shall We Do Now? a Book of Suggestions for Children's Games
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What Shall We Do Now? WHAT SHALL WE DO NOW? A Book of Suggestions for Children's Games and Employments BY EDWARD VERRALL LUCAS AND ELIZABETH LUCAS NEW YORK FREDERICK A. STOKES COMPANY J904 & t> of ; PREFACE This book has been made in the hope that the question which forms its title, " What shall we do now ? " may come to be put less frequently. It is so easy for children to ask it, so hard for grown-up persons with many other matters to think about to reply to it satisfactorily. In the following pages, which have something to say concerning most of the situations in which children find themselves, at home or in the country, out of doors or in, alone or in company, a variety of answers will be found. No subject can be said to be exhausted but the book is perhaps large enough. Everything which it contains has been indexed so clearly that a reader ought to be able to find what he wants in a moment. Moreover, by way both of supplying any deficiencies and of giving each copy of the book a personal character, an appendix of blank and numbered leaves {with a few spaces in the index) has been added, in which the owner may record such omitted games and employments as he has found good. There are, of course, many fortunate girls and boys who do not require any help whatever, who always know . what to do now, and do it. For them some sections of this book may have little value. vi What Shall We Do Now? It is for that greater number of less resourceful children who whenever time is before them really are in need of counsel and hints, that it has been prepared. It would be impossible to attain anything approaching to completeness in a book of this kind without calling upon the experience of many persons who remember their childhood. We arc grateful to a large number of friends for the assistance of reminiscence. For more particular assistance we wish to thank Miss M. C. G. Jackson, Miss M. A. Reid, and Miss Edith Harington. Most of the drawings are the work of Mr. George Morrow. E.V. L. E.L. July 1900. CONTENTS Games for a Party i Drawing Games 37 Writing Games 49 Table and Card Games 63 Thinking, Guessing, and Acting Games 73 Garden Games for Girls 95 Garden Games for Boys . 105 Picnic Games 113 Out for a Walk . 121 In the Train 131 Playing Alone, and Games in Bed 141 At the Seaside 151 In the Country 157 Dolls' Houses 175 Dolls' Houses and Dolls of Cardboard and Paper 191 Indoor Occupations and Things to Make 219 Cooking 251 Gardening 259 Pets 293 Sunday 323 Reading 329 Index 353 Appendix 367 GAMES FOR A PARTY GAMES FOR A PARTY "Blind Man's Buff" is one of the best, oldest, and simplest of Blind man's bu games. One player is blindfolded, is turned round two or three ff- times to confuse his ideas as to his position in the room, and is then told to catch whom he can. If he catches some one, yet cannot tell who it is, he must go on again as blind man ; but if he can tell who it is, that person is blindfolded instead. Where there is a fire-place, or where the furniture has sharp corners, it is rather a good thing for some one not playing to be on the look-out to protect the blind man. Sometimes there are two blind men, who add to the fun by occasionally catching each other. But this is rather dangerous. There is also a game called " Jinglers " Jinglers. where every one is blind except one player with a bell, whom it is their object to catch. But this is more dangerous still. A good variety of "Blind Man's Buff" is the silent one. Silent blind Directly the man is blindfolded, and before he begins to seek, **«#'•* buff. all the players take up positions in corners, on chairs, or wher- ever they think most prudent, and there they must stop without making a sound. The task for the blind man is thus not catching the others, but, on finding them, deciding upon who they are. As chuckling or giggling is more likely to tell him than his sense of touch, it is tremendously important to make no noise if you can help it. Sometimes this game is played (without any standing on chairs) by a blind man armed with two spoons, Spoons. 4 What Shall We Do Now ? with which he feels the features of those whom he runs against. In this case it is practically impossible to avoid laughing. The sensation produced by the bowls of two spoons being passed over the face in the attempt to recognise its owner is overwhelming. French blind In French "Blind Man's Buff" the hands of the blind man mans buff. are t j ecj behind his back and his eyes are left uncovered. He has therefore to back on to the players before he can catch them, which increases his difficulties. Blind man's Here the blind man has a stick, one end of which is grasped wand. by thg other players in turn. The blind man puts three questions to each player, and his aim is to recognise by the voice who it is that replies. The aim of the players, therefore, is to disguise their voices as much as possible. Sometimes, instead of merely asking questions, the blind man instructs the holder of the wand to imitate some animal—a cock or a donkey, for example. Steps. The player who is blindfolded is first placed in the middle. The others walk from him to various positions all around, carefully measuring the number of steps (long or short) which take them there. The blind man is then told how many steps will bring him to a certain player, and he has to guess the direction towards him, and the length of step. This player, if found, becomes blind man. Shadow buff. A sheet is stretched across the room. One player stands on one side, and the rest, who remain on the other, pass one by one between the sheet and the candle which throws their shadows upon it. The aim of the single player is to put right names to the shadows on the sheet, and the aim of the others is, by performing antics, to keep him from recognising them. If it is not convenient to use both sides of a sheet, the single player What Shall We Do Now? 5 may sit on a hassock close to it with his back to the others, while they pass between his hassock and the candle. A good-sized donkey without a tail is cut out of brown paper The donkey's and fixed on a screen or on a sheet hung across the room. The tail. tail is cut out separately and a hat-pin is put through that end of it which comes nearest the body. Each player in turn then holds the tail by the pin, shuts his eyes honestly, and, advancing to the donkey, pins the tail in what he believes to be the right place. The fun lies in his mistake. This is boisterous and rather messy, but it has many The blind supporters. Two players are blindfolded and seated on the feeding the floor opposite one another. They are each given a dessert- ^in^- spoonful of sugar or flour and are ' told to feed each other. It is well to put a sheet on the floor and to tie a towel or apron round the necks of the players. The fun belongs chiefly to the spectators. This is a game in which only two players take part, but it is Deer exciting to watch. Both " Deer " and " Stalker " are blindfolded, stalking. They are then placed at opposite ends of a large table, and at a given moment begin to move round it. The stalker's business is, of course, to catch the deer, and the deer's to avoid it ; but neither must run out into the room. Absolute silence should be kept both by the audience and players, and if felt slippers can be worn by the deer and its stalker so much the better. A very funny blind game. A candle is lighted and placed Blowing out in position about the height of a person's head. A player is the cafidle. then placed a few feet from it, facing it, and, after being blind- folded and turned round three times, is told to take so many paces (however many it may be) and blow the candle out 6 What Shall We Do Now? Apple- Another amusing blind game to watch is apple-snapping. snapping. An appje [ s hung from a string in the middle of the room about the height of the blind man's head. The blind man's hands are then tied, or he holds them strictly behind him, and he has to bite the apple. The same game can be played without blindfolding, but in that case it requires two players with their hands fixed behind them, each trying to bite the apple. Um. In this game the players sit in a half circle with their knees well out. One player is blindfolded, and after the other players have all quietly changed their places, he sits down on some one's knees, saying " Um." The other answers " Um " in a disguised voice.