MISSION BRIEFINGS OPERATION: OPERATION BRIEFING TYPHON’S CHILDREN

At 1530 on 09 JUL, Lt. Marcus Taimber ACT 1: RIVER CROSSING returned to friendly lines after his Horsa Mission Briefing -Abe’s Log: Looks like we’re not going to be using the bridge. Operation Ladbroke was a complete glider failed to reach its objective: the bust, which was a surprise to exactly nobody. They packed two thousand men and a bunch of green pilots into gliders and threw them at a bridge in the middle of the night. Most of them crashed or wound up drowning their Ponte Grande bridge spanning the Anapo crews at sea. Ponte Grande Bridge is now under the control of the 75th Napoli , rendering it River in Italy. The claims unusable for our mission. Scuttlebutt is that the Royal Scots Fusiliers are on the way, but we don’t have time to wait that eleven men survived the crash, for them to tidy up the bridge for us. There’s a civilian ferry terminal about twelve miles downriver, so that’ll have to do. If we push hard, we’ll arrive just before dawn. but were subsequently attacked and Mission Goal: Cross the Anapo River using the designated ferry. killed by unknown combatants prior to rescue. When found, Lt. Taimber was in Spawn Pool: possession of an animal carcass, which he Mission Children of Typhon Objectives: claimed was responsible for the deaths of • Corrupted Animals – • Repair the Ferry 10 armed and alert . 2 per hero • Acquire Specimen Reserve Pool: Samples Zero intercepted the report and EXIT Children of Typhon Recon Deck: acquired the carcass for study, noting • Corrupted Human x 1 • Ferry Fuel Discovery several telltale deformities that they Required Hero • Engine Propeller believe indicate the presence of an active Roles: Discovery • 10 Random Events and aggressive supernatural artifact. None Twist Deck: Aerial has determined Children of Typhon that the likely location of the artifact Setup: is the village of Velucca, near the During setup, each bridge. Fireteam Zero is to locate and player receives 1 focus card for this mission. neutralize the artifact before it can START contaminate the . After Action Report - Abe’s Log: If we make it back, I’m gonna have a long talk with the boys down at Division Zero. Disfigured animal is what you call a three-legged dog. It is not an accurate description of something that looks like a pissed off grizzly bear sewn to a ten-foot tall crab. Those things made a real mess of the ferry crew and might have done the same to us if not for Patty. It was kind of spooky how he always knew where they were, but it came in plenty handy. Henry spent some time hunkered down over a bunch of fresh monster while we fired over his head. The guy is hard to rattle, I’ll give him that. He says that most of the things that were attacking us were just animals at one time, mostly dogs and pigs. All those extra parts just kind of burst out of them and took over. As horrifying as the animals were, Mission there are no words for what the man looked like. I’ll see it Objectives: every time I close my eyes. • Repair the Ferry Henry doesn’t know yet what caused them to change, but we • Acquire Specimen did find a mess in the garage that looked like the remains of a Samples big lunch. Food and shattered wine bottles were all over the floor, as well as a shredded basket. It looked pretty normal, Recon Deck: but it set off Patty’s nose for the unnatural something fierce. I • Ferry Fuel Discovery wonder if the ferry crew got a little more than they bargained • Engine Propeller for with lunch. Discovery • 10 Random Events The boys in the lab told us to watch out for deformed animals. Apparently that’s fancy talk for what you get if you staple a giant crab to a pissed off grizzly bear. Frank recommends a high velocity round to the skull at fifty yards. Of course, he says that about everything. ACT 2: VILLAGE RECON Mission Briefing - Abe’s Log: We made it across the river After Action Report - Abe’s Log: It wasn’t there. We had to fight through every inch of that godforsaken by the skin of our teeth. We can’t see much of the village village only to find out that the artifact has been gone for hours. Henry pieced it all together from the from here, but what we can see through the binoculars looks diary. A farmer named Lucio dug up a sealed cask on his land, and thinking it was something valuable left pretty bad. A lot of the buildings are burned out and I’m behind by the Romans, cracked it open and found a dirty cup wrapped in rotten linens. The genius brought it home and drank out of it, which gave him a bad case of the crazy. pretty sure I can make out corpses on the main road. But it’s not the dead that have me worried. There’s movement Henry says it’s called Typhon’s Cup and anything that drinks from it turns into a monster hell bent on everywhere. I think the village is crawling with more of those creating more monsters. And guess what Lucio found out? Putting the damn thing in the village well counts as drinking from the cup. In the end he was calling himself the Cupbearer and working out a plan to bring things, so our best bet is to find the artifact and get out before the gift of crab legs and spider eyes to the rest of the world. they overwhelm us. According to the last entry in the diary, he’s down in the copper mine outside of the village. Apparently Mission Goal: Search the village for the artifact. they had to shut it down a few years ago because they dug into an underground river. I don’t want to think about what will happen if the cup is able to taint the whole thing. Henry says that you can’t just drop Spawn Pool: the cup in the river to get the job done because Mission the cup can’t infect that much water. The bad Children of Typhon Objectives: • Corrupted Animals – news is that he also thinks that Lucio can do • Find the Source of the 1 per hero some kind of mumbo jumbo to make it work. • Corrupted Humans – Infection We’re heading down there to put a boot up his START 1 per hero • Locate the Artifact ass before he gets the chance. • Rescue the Survivor Reserve Pool: None Recon Deck: • Infected Well Required Hero Discovery Roles: • Lucio’s Diary These things can tear Demolitions Discovery an unprotected man in • Survivor Discovery Twist Deck: half with no particular • 9 Random Events Children of Typhon effort and are as hard EXIT Setup: to kill as they are ugly. During setup, each Engage at a distance. And player receives 1 upgrade and 2 focus with as many explosives as cards for this mission. you can carry. ACT 3: MINE ASSAULT Mission Briefing - Abe’s Log: The entrance to the main After Action Report - Abe’s Log: I’ve never given up in a fight, but I’d be lying if I said the thought didn’t shaft used to be sealed with a steel door. We know because cross my mind while we were down in that pit. The Cupbearer took our best shots and just kept coming. we found it wadded up on the ground like a piece of paper But everything has limits, even the power of the Cup to drive its Avatar. In the end, we simply outlasted the when we got there. Not a good sign. damn thing and all those extra parts just peeled away, leaving what was left of Lucio on the cold stone, the Digging and scraping noises echo up at us from the tunnels Cup still clutched in his fist. below, mixed with the distorted grunts and howls of the We tried to destroy it, but nothing we did even left a mark. Don took that as some kind of personal insult and Cupbearer’s creatures. Whatever’s down there is busy. I try almost brought the place down on our heads before finally giving up. not to think about being trapped underground with those We couldn’t leave it behind, so I had Henry pack it up into that bag of his. It’s Division Zero’s problem now. things as we head down into the darkness. When it was all over, we climbed out of that hole and stood in the sun grinning at each other like idiots, It’s us or them. And it sure as hell isn’t going to be us. just glad to be alive. For once, even Henry couldn’t look sour. Even if nobody knew it but us, we’d Mission Goal: Neutralize the artifact. saved the world. Not bad for our first job.

If we can’t take him, Spawn Pool: Altar of Hate, and Altar Children of Typhon of Sacrifice tokens. When everybody on the planet will • Corrupted Animals – 1 you locate one of these die. per hero discovery cards, place the • Corrupted Humans – 1 corresponding token in its per hero location to indicate where START it was discovered. Reserve Pool: Children of Typhon Mission Objectives: • Cupbearer • Destroy the Altars • Defeat the Cupbearer Required Hero Roles: Recon Deck: None • Altar of Weakness Twist Deck: Discovery • Altar of Hate Discovery Children of Typhon • Altar of Sacrifice BOSS Discovery Setup: During setup, each player receives 2 • 9 Random Events upgrades and 3 focus cards for this mission. Set aside the Altar of Weakness, OPERATION: OPERATION BRIEFING A MOTHER’S LOVE

At 1800 hours on 28 JUL, Division Zero ACT 1: BETRAYAL interrogators Dan Carlson and Scott Bukowski Mission Briefing - Abe’s Log: I’m all for secrecy, but Division Zero takes it to a whole new level. They put us on a were found dead in an interrogation room plane with blacked out windows, then blindfolded us for the ride to the research facility. Shad let them put the blindfold at Station Delta Nine. The station logs on as a favor to me, although to tell the truth, I almost let them try to force one on him just to see what would happen. indicate that one of their own field agents The conference room they took us to looked like every other office I’d ever seen. The only indications that this was captured after attacking an area was a Division Zero facility were the steel shutters over the windows and the lab coats instead of uniforms everywhere. with a pocket knife. He appeared drugged Everything was perfectly normal until the alarms went off and the screaming started. By the time we got into our go-bags and geared up, the facility was locked down and the body count was rising. Looks like this briefing just and injured several soldiers before being became hands-on. subdued. A sample case was discovered on his Mission Goal: Defend the Division Zero Research Station person and confiscated.

What occurred during questioning is unknown, Spawn Pool: Mission but the prisoner appears to have escaped Infested Objectives: • Baitbags – 2 per hero his restraints by pulling his hand through one • Retrieve the Blood of the cuffs, tearing off several fingers in Reserve Pool: Sample • Find the Traitor the process. He proceeded to overpower None START EXIT • Defuse the Bomb Carlson and Bukowski, killing them. Both men Required Hero Recon Deck: were found with multiple stab wounds from Roles: Demolitions • Researcher Williams Carlson’s pen, as well as severe lacerations Discovery of the face and neck of unknown origin. The Twist Deck: • Churning Ooze prisoner was shot several times by station Infested Discovery • Rigged Gas Main security fleeing the building, but was not Setup: Discovery apprehended. His whereabouts are unknown. During setup, each player receives 1 focus • 9 Random Events Fireteam Zero is to deploy immediately card for this mission. to Division Zero Station Delta Nine to investigate the incident, which is believed to be Artifact-related. After Action Report - Abe’s Log: I think I’ll ask to get the next briefing as a telegram. Between the bomb and Williams turning half the base into killing machines by injecting them with his own blood, it’s been a hell of a morning. Now that things are under control, Henry finally got his quality time with the sample we found. What looks like fluid is actually all worms, from microscopic in size to the ones large enough to be seen swimming around. They grow like crazy once introduced into the bloodstream, influencing the host’s mind in a matter of seconds if there are enough of them. Henry injected us with something he says will kill any worms that we were exposed to during the fight, but that it only works before they have had time to really set up shop in your body, which takes several hours. The thought of those things burrowing around in my guts is one more memory for the Mission nightmare pile that’s already too big. Objectives: • Retrieve the Blood At least the briefing wasn’t a complete loss. The samples in Sample the case we found were tagged with the location of where • Find the Traitor they were collected. Time for a road trip. • Defuse the Bomb Recon Deck: • Researcher Williams Discovery • Churning Ooze Discovery These things can’t shoot worth a damn, which I guess is • Rigged Gas Main good news. They do love their knives, though. Let one catch Discovery • 9 Random Events sight of you, and you’ll find out just how much. They’re single-minded, fast as hell, and immune to pain. Not a good combination. ACT 2: THE NURSERY Mission Briefing - Abe’s Log: Seemed like a nice place when we arrived. The sun was out, folks were After Action Report - Abe’s Log: Before the war, I’d never going about their business, and for once, no dead bodies in sight. It was all crap, of course. As soon as they seen a whole town on fire. Now I’ve seen it so often that I have caught sight of us, things went to hell. Everybody in this place appears to be infected: the same glassy eyes, to remind myself how horrible it is. We could barely stand the jumpy movements, and a real fondness for knives. A few look like the worms inside them have had time to heat at a thousand yards, but the infested inside kept wailing mature, some of them getting so large they’re erupting from the victim’s mouths. for far longer than anything should have been able to survive in We managed to get out of sight for a few minutes and come up with a plan. Don whipped up some of that inferno. While we waited to make sure nothing escaped, his favorite incendiary charges and gave one to each of us. This place seems to be ground zero for the Henry and Patty went through the doctor’s notes. He seemed like infestation, so we’re going to have to sterilize it. But not before doing a sweep to make sure we’re not leaving any other country doctor until about a week ago when he went anyone who hasn’t been infected to burn. to call on a woman named Marion Hess, who was complaining of stomach pain. Henry needs to examine the source of the worms before we light the place up, so we’ll need to tackle that at the same time. While trying not to get carved up by the locals. Or in other words, just another work day. The log entries for every day after that get shorter and stranger. By the end, the handwriting is a shaky mess. It seems the good doctor Mission Goal: Stop the infestation of the town population, destroy the town, locate the source. came to revere Marion and dedicated himself to taking care of her as she “came into her true glory”. The day before we arrived, the Mother, as he calls her, was Spawn Pool: taken from her pool and off to a larger body of water Mission so she could complete her “ascension”. START Infested Objectives: • Baitbags – 1 per hero Patty has her trail. I just hope we get there before • Consumed Baitbags – • Find the Source of the she becomes what’s sketched in the back of the 1 per hero Worms doctor’s journal. I’m not sure if we can stop • Investigate the something like that. EXIT Reserve Pool: Church Bells None • Purge the Town Required Hero Recon Deck: Roles: • Sanctuary Discovery The worms never stop growing and Leader • The Nursery neither do their hosts. The first Twist Deck: Discovery time we saw one of these, Frank • Doctor Hasler Infested tried to run it over with a jeep. Discovery Lucky for him that he was Setup: • 9 Random Events able to bail out before the During setup, each player receives 1 thing threw the jeep at the upgrade and 2 focus rest of us. I recommend not cards for this mission. getting anywhere close to Set aside four Fire it, unless you’re tired of tokens. having arms and legs. ACT 3: THE MOTHER OF THE INFINITE Mission Briefing -Abe’s Log: Patty found it. I have no idea how he After Action Report - Abe’s Log: I can’t decide if the worst part of the fight was that the damn thing does it, but even over miles of terrain, he never faltered. The Mother was the size of a building or that it wanted to impregnate us. Not that we were special, it was going to and her army of followers have set up a kind of combination camp use the whole human race as a nursery if those trucks had gotten out. We torched everything just to be and shrine around a lake. I’ll give them this, they don’t think small. on the safe side and I could swear we could hear the worms screaming in the wreckage as they died. There must be a hundred or more of the Infested down there, and Henry dosed us up pretty good afterwards to make sure we weren’t harboring any tiny wriggling more troubling, three large tanker trucks that are parked next to the stowaways in our blood. Just the thought is enough to make me break out in a sweat. I never want to lake. I’m no expert, but I’m betting they’re mobile nurseries by now. see anything like this again. I’m all for saving the world, but I prefer to face death over being swollen They can’t be allowed to leave. with worms and enslaved. No sign of the Mother, but if the drag marks leading into the water It took a few days for the Division Zero team to arrive and pull the remains out of the lake. I’m glad we are any indication, we may be too late. She’s huge didn’t know just how much of the Mother was hidden underwater while we were fighting her. They did Mission Goal: Destroy the tanker trucks and kill the Mother of Worms. a full dissection right there in front of us, but there was no sign of the Artifact. According to Henry, we’re looking for something called the Book of Gates. The Division Zero analysts say that it was probably destroyed in Spawn Pool: you locate one of these the fight, but I have my doubts. START Infested discovery cards, place the • Baitbags – 1 per hero corresponding token in its Dying to protect humanity is in our job • Consumed Baitbags - 1 location to indicate where it description, we face that every day. But per hero was discovered. TRUCK what She does? Nobody signed up for that. EXIT Reserve Pool: Mission Objectives: Infested • Destroy the Tanker • Mother of Worms Trucks • Defeat the Mother of TRUCK Required Hero Roles: Worms EXIT None Recon Deck: Twist Deck: • Tanker Alpha Discovery • Infested Tanker Bravo Discovery • Tanker Charlie BOSS Setup: During setup, Discovery each player receives 2 • 9 Random Events upgrades and 3 focus cards for this mission. TRUCK TRUCK Set aside the Tanker Alpha, EXIT EXIT Tanker Bravo, and Tanker Charlie tokens. When OPERATION: OPERATION BRIEFING FOLLOW THE MOON

Field report dated 13 OCT was ACT 1: WHAT LIES BENEATH intercepted by Division Zero clerical Mission Briefing -Abe’s Log: I have no doubt that if Division Zero says ghosts, we’ll find something that looks and agent Stovall. Two enemy feels like a ghost. We’ve seen too much to start doubting the eggheads now. Of course, these ghosts seem to enjoy emplacements were observed to cease exploding people, so that part at least is new. Henry and I are just using the term from the report, kinder geists, in fire at 1930 hours during an active front of the team. No point in letting them get worked up about whether or not our bullets are going to pass right through these things. I can worry enough about that for everyone. engagement. Allied advanced, Mission Goal: Investigate the disturbance in the catacombs. finding the weapons unmanned but with signs of a lethal detonation of explosives. No such explosions were Spawn Pool: detected from observing troops at the Mission The Fetch Objectives: time. No enemy forces were found • Bone Fetch – 2 per • Infiltrate the behind the machine gun positions. hero Catacombs Reserve Pool: • Eliminate Potential Clerical agent Stovall provided analysis None Threats of the site and found that enemy forces Required Hero Recon Deck: had been digging trenches near the vicinity Roles: • Portal Wall Discovery Our contact of the Belford catacombs. None • Doctor’s Coat Discovery at Bletchley Park provided decrypted Twist Deck: • 10 Random Events messages from Axis communiques The Fetch containing the words “kinder geist”. Setup: EXIT During setup, each Fireteam Zero is to be deployed player receives 1 focus immediately to Belford catacombs to card for this mission. assess and eliminate any threats. The presence of an active and aggressive START Artifact is strongly suspected. After Action Report - Abe’s Log: I guess ghost was a pretty good description for these shrieking, burning apparitions. Henry called them Fetches, creatures made from human remains and given a task. That may be, but I think there’s still something human left inside of them. Their screams are a mix of insanity, rage, and anguish. That’s not coming from their orders. When they weren’t trying to set us on fire, they seemed to be harvesting the bones of the dead. It wasn’t until we reached the bottom of the catacombs that we found out why. All over the cavern were burning piles of bones with a carved skull on top. At first the fires were small, but the further down we went, the more they spread, linking the bones in the catacombs together with flame. Destroying the Key Skulls made the fire go out. We have no idea why, but it seemed a hell of a lot safer than letting it spread. Mission Objectives: If that wasn’t enough, Henry discovered something down • Infiltrate the in the tunnels that might actually have been worse. I want Catacombs to say that it was a fresh corpse, but that’s doesn’t tell the • Eliminate Potential whole story. If it wasn’t for the clothes, we wouldn’t have Threats even known that it used to be a person. A doctor, judging by the scraps. Recon Deck: All of the bones were missing, seemingly torn out of the body • Portal Wall Discovery individually by some force, right through the skin. I hope • Doctor’s Coat he’s gone to his eternal reward and is at peace now, but if Discovery he’s become the Avatar of an Artifact, then odds are we’ll be • 10 Random Events seeing him again. Well, part of him, anyway. Always on the edge of your sight and always closer next time you look. Worse than the flames is the way they scream, as though there were still skin left to burn. ACT 2: GATEWAY Mission Briefing - Abe’s Log: The team’s pretty angry about this one and I can’t say that After Action Report - Abe’s Log: We might already be too late. These I blame them. Shad in particular is taking this one personally. Turns out he and his sister things aren’t building an army like the other Artifact creatures we’ve faced. had scarlet fever when he was a kid. She didn’t make it. The thought of one of these things They’re building the body of the Artifact’s avatar. The portals connect digging up her grave and stealing her bones makes him quiet and still, the way he gets when the Avatar to every mass grave on the planet and the Key Skulls link the he’s working. remains together so that he can absorb them. The Harvester plans to rise We asked about any missing doctors in the area. Word is the local sawbones up and vanished up all over the globe, converting all of our dead into one enormous planet- about the time the Germans rolled in. Everyone thought he was killed in the initial attack, but consuming creature. we know better. Henry figured out how to open the portal we found so that we can reach the Patty put a handful of the bone chips from the Key Skulls in his pocket and headed out of town Harvester before it’s too late. We had to capture one of the Bone Fetches and like he knew where he was going. He always does. keep its head intact, which was no picnic. We’re supposed to each hold on to the burning, screaming skull and then throw ourselves at the portal wall. Henry The trail led to an abandoned hospital. Looks like it caught some artillery fire and everybody says that we might be able to pass through the same way the Fetches do. We took off. Everyone human at least. We can see lights moving past some of the windows, all blue. might also come out the other side as Fetches ourselves. I’d be a lot happier if he Time to put a stop to this. would keep that kind of stuff to himself when explaining these things. Mission Goal: Destroy the source of the Fetch threat, even if it means leaving this world. The question is, even if we make it through the portal intact, can we defeat something that’s ready to swallow the Earth? Spawn Pool: cards for this mission. The Fetch Set the Exit token aside A ten foot tall collection of spare parts, not all of • Bone Fetch – 1 per until you discover its them human. It’s bigger, faster, and stronger than hero location. • Skin Fetch – 1 per hero you and there’s nothing it wants more than to add Mission Objectives: some of your bits to the pile. Reserve Pool: • Search the Hospital The Fetch • Discover the Fetch’s • Consumed Baitbag x 1 Plan (treat as a Skin Fetch in combat) Recon Deck: • The Portal Discovery Required Hero Roles: • The Key Discovery Leader • Speak to the Dead Twist Deck: Discovery • The Fetch 9 Random Events Setup: During setup, each player receives 1 START upgrade and 2 focus ACT 3: BLUE MOON Mission Briefing - Abe’s Log: The portal was at the bottom of a set of stairs, The Fetch’s skull crumbled to dust when we arrived, completely drained of whatever leading into the hospital basement. There was no electricity down here, so the only force animated it. I guess the Harvester never planned on it being used as a taxi. As illumination was the faint blue flickering below us. Shad did some recon and refused soon as we passed through the portal, it vanished behind us. I decided to worry about to tell us what he saw when he came back. Instead, he made us creep down the stairs that later, since it would only matter if we lived. with him to see for ourselves. In the distance we could see a swarm of fetches flying around a towering heap of And he was right, we never would have believed him. There was an entire village down bones like flies on a carcass. At first we thought this was their stockpile of bones, but there, under the hospital, with the biggest moon you’ve ever seen hanging over it, in a Frank got a good look at it through his scope. The mass of bones wasn’t just moving, sky that couldn’t possibly have existed. The moonlight was a sickly blue and everything it was growing. And taking on the shape of a man. smelled like damp rot. We stepped through. Mission Goal: Destroy the tanker trucks and kill the Mother of Worms.

Spawn Pool: Thicket of Hands tokens. The Fetch When you locate one of • Bone Fetch – 1 per hero these discovery cards, • Skin Fetch – 1 per hero place the corresponding token in its location to A ten foot tall collection of spare parts, not all of Reserve Pool: indicate where it was START The Fetch them human. It’s bigger, faster, and stronger than discovered. • Harvester you and there’s nothing it wants more than to add Mission Objectives: some of your bits to the pile. Required Hero • Shut Down the Portal Roles: Network None • Defeat the Harvester BOSS Twist Deck: Recon Deck: • Swarm of Skulls The Fetch Discovery • Pillar of Spines Setup: During setup, each player receives 2 Discovery upgrades and 3 focus • Thicket of Hands cards for this mission. Discovery Set aside the Swarm of • 9 Random Events Skulls, Pillar of Spines, and After Action Report - Abe’s Log: I don’t know if I believe in fate and all that jazz, but I do know that if we had gotten here even an hour later, it would have been too late. Fighting just the newly formed Avatar of the Harvester was nearly impossible, had it been able to connect to the rest of the bone mass that the Fetches had prepared? Not a chance. Destroying it not only took out all of the Fetches that it had been animating, but the whole damn spectral world that we were fighting in. It just kind of unraveled around us, blowing away like mist until we found ourselves standing in the hospital basement. A single set of bloody bones was on the floor, wrapped in a burial shroud that burned faintly with blue fire. We buried the doctor’s bones and Patty said a few words over him. It was the best we could do, and a damn site better than what the Harvester’s victims received. Still, it’s not like the poor guy could be blamed for what the Shroud turned him into. I do wish we could have done something for all of the remains that the Harvester had gathered and mixed together, but they vanished with as the moonlit world that it had created. Division Zero sent in a containment team to deal with the Grasping Shroud. I hope they figure out a way to destroy it, but I’m not holding my breath. We collapsed the abandoned hospital when they were done, just in case, and afterwards headed into town for some drinks and the of the living. I’d never been so grateful for a beer and a song in my life. Life is more fragile than we like to admit sometimes, but that’s part of what makes it so sweet. A howling vortex of fire and corpses and rage. Can you kill something that’s not alive? The worst part is that those who fail become part of it. Forever. Looking for more adventures in the world of Fireteam Zero? READ THE BOOKS

SIXTY YEARS AGO ABE GRIFFIN ABE PUT AN END TO THE THREAT OF SAVED THE WORLD AND GAINED THE DEVOURER ONCE AND FOR ALL. ETERNAL YOUTH. SO WHY DOES THE WORLD KEEP OR SO HE THOUGHT. GETTING MORE DANGEROUS? Now, a man that Abe believed Unsettling events pile up one to be long dead is killing the after another: animal corpses surviving members of Abe’s appear on the front porch each old in order to reclaim night, an abandoned graveyard the relics that they have in the North Carolina woods kept hidden for decades. is now home to something unnatural, and wooden men with The relics form an ancient eerily familiar faces are beacon that must never be spotted lurking in the nearby used, in a ritual that must town of Halfway. never be completed. But the end of the world requires Abe finds himself caught in a more than just activating game set in motion long before the beacon. the rise of mankind. A game in which even the Devourer was It requires Abe. merely a pawn and where losing With help from the means the death of every man, granddaughter of his oldest woman, and child on earth. friend, Abe must learn the Standing with him are the truth about his immortal survivors of Belmont: Anne, body, while at the same time Chuck, Leon, and his old trying to stop a horrifying squadmate, Henry "The Professor" series of supernatural Monroe. Together they intend opponents from sweeping to hold the line against the away everything that he encroaching darkness and prove cares about. that there are still things in the light to be feared. a game by MIKE LANGLOIS & CHRISTIAN LEONHARD art by LOÏC MUZY layout by OLIVIER TROCKLÉ & CHRISTIAN GRUSSI technical proofreading by GRÉGORY PRIVAT

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