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Why Dungeon World is Shit are retarded. The "Charming and Open" thing, where someone basically HAS to answer truthfully, from a basic list of specific questions like "whom 1. The abilities... what the fuck? You don't roll for them, you just assign do you serve" and "what do you most desire". So if you're questioning some the exact same fucking numbers. No point buy that I can see. The modifiers faggot you captured, all that shit where you have to intimidate him or are also shit. It's trying to copy D&D when in fact there is no reason to. something, that's taken from the GM's control. The bard doesn't even have There is no reason for abilities to range 3-18, when the modifiers range -3 to to roll for that shit, he can just basically use Zone of Truth at will. For no +3. It's just trying to make itself look like AD&D. For that, fuck it right off roll. Or cost. I could go through all the classes and whine about each one, the bat. It's showing that it is 90% nostalgia-based, except there are plenty but this shit is gonna be long enough, so I won't. Trust me, it doesn't get of games that do AD&D nostalgia far better than it does. much better. 2. Retarded core mechanic. Okay, we can all agree that margins of success 8. Bonds. People fucking FELLATE Dungeon World's "bonds". Except is it and failure are important. People have been doing it in D&D for years ... really that creative? No. Again, no choices. It's a fucking fill-in-the-blank assuming you had a good DM who actually read the Dungeon Master's that basically puts stuff out there about your character without you having Guide and saw that advice, in just about every fucking edition. That's fine. any choice. For example "This is not my first adventure with _______" .... But every monster and creature has literally the same exact Armor Class. well, what if I've never fucking met any of them before? What if they Ranged, and melee. Ranged I could see (Savage Worlds does it that way), rescued me out of a Dungeon? Oh, and, I sang stories of some guy long but melee? Really? I can't be more skilled at parrying and getting hit less before I ever met them? The fuck? Are we starting as novice adventurers often? Oh but that leads into the next shit bit. here? This is a nice try to make people think out their characters' relationship, but other games do it, too. And they do it better. If you want to 3. "Moves." I put them in quotes because it makes them sound more like a have a rule for something like this, fine, but don't make fucking roleplaying shitty wuxia karate movie; which is basically what Dungeon World is trying decisions FOR my character before I've even finished making him. to be. I can see quite clearly how this game came about: some guys were playing D&D, and one guy decided to jump across a table trying to get a 9. The naming of EVERYTHING. Your DM's "agenda" is just basic bonus to hit some guy, or swing off a chandelier, or run up a dragon's back fucking DM shit. You didn't need to give that a name. And the DM section to get impromptu flanking on it, or some other shit. Then he rolled a nat20 just pisses the fuck out of me. "Dungeon World adventures *never* (or just succeeded normally) and the DM let him do it, and he felt bad-ass. presume a player actions." heh..... Okay. It just limits them to about 5 - 6 Then he decided to make an entire game ALL ABOUT THAT. basic skill check-thingies that limit their imagination. Which, ironically, is the OPPOSITE of what Dungeon World tries to do. People complain about 4. "Moves" continued: Basically the entire thing is like D&D 4e, where games like D&D 3.5 and Palladium and GURPS for their massive skill lists you just fucking "do" shit. "I USE THUNDERING STEP, and how the DM tries to make everything a skill check and thus limits 2W+STRENGTH DAMAGE PLUS 5 ONGOING, SAVE ENDS, PLUS I players imagination. That's a fair point. But at least it doesn't make SHIFT 4 SQUARES AT MAKE A SECONDARY ATTACK." Literally. The everything you do a "move." What if I stand completely still, Dungeon fact that regular actions are considered "basic moves" (and marginal World, and try to use my fucking "discern realties" on a boring-ass pole? missing just provokes a counterattack, which might be a cool mechanic for Might be nothing there, but if I roll a fucking 10+, the GM is entitled to tell something like charging) just *screams* D&D 4th. MUH POWAHS. But me this boring-ass pole's secret history, or some shit. And if the GM refuses even a powers system can be okay if you're trying to make a DOTA 2 RPG. the players whine and bitch and point to the dice "but I rolled the number i Let's continue... need to succeed." In D&D the DM can say "well, you didn't quite make the DC, sorry". Same in many other systems. Not Dungeon World. Also, I note 5. The fucking static target number.... how goddamn hard is it to basic there's margins of success in the negative sense (you succeed, but...) but no math? If you're a hipster trying out RPGs to be "ironic" for your fucking exceptional success. What if you get boxcars, or roll 12+ or 14+ total? blog, and can't even put the effort in, then fuck off! No one wants to make Nothing *extra* special happens? For a game of heroic fantasy, so far it's tabletop games more inclusive except absolute losers who can't find anyone seeming pretty boring. to play with, and I'll gladly take them under my wing to spare them the agony of playing with insincere assholes. I mean, come on. Parleying with 10. Moves move moves.... fucking hell I thought it would go away but I the fucking king has the same target number as "parleying" with a keep having to come back to it, rereading this PDF for the first time in six commoner for bread? (Also why do they need a fucking special name for months (the first time I almost puked). "Never tell the players what move every "basic move", for shits sake. It LITERALLY starts to be like a you are making" "Dungeon Moves" .... just .... fucking .... give .... DM .... computer game, limiting you on what "moves" you can do. "Discern advice. It's NOT that hard. Not everything has to be a goddamn realities" instead of just fucking Perception, or study the area? Really? I'd cockslurping move. What the fuck does that even mean? Just something rather die before narrating my character as "I use discern realities on the you're doing in the game? That's just something you're doing in the game! It dead body" like a fucking idiot, instead of just "I look at the dead body, to doesn't need a fucking name like it's a specialized thing. And to be honest, I see if I can figure anything out." But it doesn't matter if this guy was killed cannot see what it adds. I really cannot. What does the concept of "moves" by a master sniper who left no trace, or a pissed off garbage man who left being tacked onto EVERYTHING, add to the game at all? his fucking ID card behind, because the Difficulty Class, or Target Number, or whatever, is EXACTLY THE FUCKING SAME. 11. Fronts....another POINTLESS term. It does not need to be a term. It 6. The sheer number of shitty basic moves. The whole "outstanding adds nothing, and just makes me read further to see what the fuck they are Warrants" thing... well what if the characters are fucking privateers talking about. They are creating mechanics where none need to be there. sponsored by the local sheriff to kill shit? You can mention it in the GM Actually, they AREN'T creating mechanics, they are creating extra names advice section, "Characters might get in trouble for fighting shit without for things where NONE ARE NEEDED. permission." But don't... just don't. Making a mechanic for EVERYTHING... yeah, it could be cool. Carousing looks pretty interesting. 12. Monster Tags. Okay, so this is where it devolves into true Kike-starter / But it's NOT up to the fucking player whether or not they meet a useful hipster shit. Tags? Really? They showed in D&D Next, too, apparently, for NPC. It's up to the GAME MASTER. That's the problem with putting the the monsters in there. SUBTYPES . THE "ORC" IN "HUMANOID (ORC)" Target Number in the PC's hands every time. Because when they fail, they IS A SUBTYPE . NOT A FUCKING "TAG". GET THE FUCK OFF know you did it, and they start whining. TWITTER. I know accusing "hipster" is a meaningless term now, but you know who I mean. Fucking Big Bang Theory twats, or Chris Hardwick on 7. The classes. Holy shit I have not gotten 20 pages into this PDF yet, and that fucking Talking Dead show, the kind of pretty-faced faggot in a sweater already I've all but had it.