View-dependent 3D Projection using Depth-Image-based Head Tracking Jens Garstka Gabriele Peters University of Hagen University of Hagen Chair of Human-Computer-Interaction Chair of Human-Computer-Interaction Universitatsstr.¨ 1, 58097 Hagen, Germany Universitatsstr.¨ 1, 58097 Hagen, Germany
[email protected] [email protected] Abstract is also referred to as the signature. Subsequently for each depth image a signature is created and compared against The idea of augmenting our physical reality with virtual the signatures in the database. For the most likely matches entities in an unobtrusive, embedded way, i. e., without the a correlation metric is calculated between these and the im- necessity of wearing hardware or using expensive display age to find the best match. devices is exciting. Due to the development of new inexpen- Late in 2006, Nintendo released a game console with a sive depth camera systems an implementation of this idea new controller called the Wii Remote. This wireless con- became affordable for everyone. This paper demonstrates troller is used as a pointing device and detects movements an approach to capture and track a head using a depth cam- with its three axis accelerometers. Due to the low cost of era. From its position in space we will calculate a view- this controller and the possibility to be connected via Blue- dependent 3D projection of a scene which can be projected tooth, numerous alternative applications, such as those pro- on walls, on tables, or on any other type of flat surface. Our posed by Lee [4], Schlomer¨ et al.