Croatoan Wampus Tunka Camazotz

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Croatoan Wampus Tunka Camazotz croatoan croatoan - Special Rules Tunka tunka - Special Rules equipment & savage attack equipment 6 7 Totem Sta 5 1 Massive Tomahawk 6 1 3 Savage Attack - Lunging Strike 5 10 3 vital info Skinwalker Hero, Large Model 79 vital info 89 faction - beasts Skinwalker Hero, Leader of the Croatoa Tooth & Claw - When unarmed, Beasts are considered to be ghting with two 3 faction - beasts 4 light 1-handed melee weapons, giving them a bonus of +1D6 to hit in melee Tooth & Claw - When unarmed, Beasts are considered to be ghting with two combat, unless they are ghting with a 2-handed melee weapon instead. light 1-handed melee weapons, giving them a bonus of +1D6 to hit in melee skills 4 combat, unless they are ghting with a 2-handed melee weapon instead. 4 Charge - Double your move distance if doing so will allow you to enter an skills enemy model’s Personal Space. Gain +1 Strength for your next melee attack 4 Charge - Double your move distance if doing so will allow you to enter an 5 immediately after charging. enemy model’s Personal Space. Gain +1 Strength for your next melee attack Pulverize - Enemies taken out of action in melee combat cannot be revived. 4 immediately after charging. 4 Stampede - If you perform two consecutive movement actions to enter an Primal Rage - Croatoan and all friendly models within 6” gain +1 Strength in enemy’s Personal Space, you may make one bonus melee attack. Melee Combat when ghting against Mortals. Wrassler - Lower base to hit Target Number by one when ghting in melee 5 Ranger - Treat outdoor Area Terrain as open ground while moving. 4 combat. Savagery - Learn 1 Savage Attack - Lunging Strike equipment rules 1 equipment & savage attack rules 1 Massive Tomahawk - Strong 2-Handed Melee Totem Sta - Strong 2-Handed Melee Lunging Strike - Treat one attack per activation as if you are weilding a Long Reach weapon, extending your melee range by 1 inch. life life © 2018 Gang ght Games. All rights reserved. © 2018 Gang ght Games. All rights reserved. Wampus Wampus - Special Rules Camazotz Camazotz - Special Rules equipment savage attacks 6 4 Hand Cannon 5 10 Bloodsucker M 3 Hand Cannon 5 10 2 Lunging Strike 4 M+1 85 vital info 55 vital info Skinwalker Hero, Leader of the Wormwood Wardens Skinwalker Henchman, member of the Wormwood Wardens 3 faction - beasts 4 faction - beasts Tooth & Claw - When unarmed, Beasts are considered to be ghting with two Tooth & Claw - When unarmed, Beasts are considered to be ghting with two light 1-handed melee weapons, giving them a bonus of +1D6 to hit in melee light 1-handed melee weapons, giving them a bonus of +1D6 to hit in melee 4 combat, unless they are ghting with a 2-handed melee weapon instead. 4 combat, unless they are ghting with a 2-handed melee weapon instead. skills skills 4 Forest Dweller - Wampus and all friendly models within 6” gain +1 Defense 3 Charge - Double your move distance if doing so will allow you to enter an while in outdoor Area Terrain. enemy model’s Personal Space. You will receive +1 Strength for your next 4 Gunslinger - Lower base to hit Target Number by one when using pistols. 3 melee attack if it happens right after your charge, and in the same activation. Ranger - Treat outdoor Area Terrain as open ground while moving. Flying - This character can y when moving, and may pass over any obstacle Run & Gun - May shoot after running with a +1 to your to hit Target Number. or terrain and land on top of terrain of any height. 3 equipment rules 4 Savagery - Learn 1 Savage Attack - Lunging Strike Hand Cannon - Pistol, 1-Handed savage attack rules 5 1 Bloodsucker - If you take an enemy out of action in melee combat, you will regain one previously lost point of health. Lunging Strike - One melee attack per activation may have a 2 inch range rather than the usual 1 inch. Your Personal Space will still remain 1 inch. life life © 2018 Gang ght Games. All rights reserved. © 2018 Gang ght Games. All rights reserved. INSTRUCTIONS: PRINT THIS PAGE IN LANDSCAPE FORMAT, CUT THE CARDS ALONG THE SOLID LINE, FOLD IN HALF ACROSS THE DOTTED LINE. VISIT OUR WEBSITE AT GANGFIGHTGAMES.COM FOR PRE-MADE CHARACTER CARDS, RULES, MINIATURES AND MORE! Nandi Nandi - Special Rules Rugaroo rugaroo - Special Rules equipment & prayers equipment 4 4 Gnarled Sta 5 M Repeating Ri e 4 10 2 Prayer - Blessing of Protection 4 2 vital info 54 vital info 53 Skinwalker Henchman, member of the Croatoa Skinwalker Henchman, member of the Wormwood Wardens faction - beasts Tooth & Claw - When unarmed, Beasts are considered to be ghting with two 3 faction - beasts 3 light 1-handed melee weapons, giving them a bonus of +1D6 to hit in melee Tooth & Claw - When unarmed, Beasts are considered to be ghting with two combat, unless they are ghting with a 2-handed melee weapon instead. light 1-handed melee weapons, giving them a bonus of +1D6 to hit in melee 4 combat, unless they are ghting with a 2-handed melee weapon instead. 3 skills Bravery - Lower target number by 1 when making a Morale roll. skills Deadeye - Ignore the to hit penalty for long ranged attacks. 4 Apothecary - Start the game with 4 consumable items of your choice. These 4 Planner - Reserve 1 action to use as a bonus action in the next Game Turn. may be distrubuted among the rest of the gang before the game starts. equipment 4 Healer - May heal or revive friendly models. 3 Shaman - Learn 1 prayer - Blessing of Protection. Repeating Ri e - Ri e, Automatic Spiritualist - Communing with spirits will give you insight into the battle 3 ahead. Nandi may reroll any one D6 per Game Turn. 2 equipment & prayer rules 1 Gnarled Sta - Strong 2-Handed Melee 4 Blessing of Protection - Say this prayer to any one friendly model within 4 inches and it will receive a +1 Defense bonus until the Preacher’s next activation. life life © 2018 Gang ght Games. All rights reserved. © 2018 Gang ght Games. All rights reserved. Shunka shunka - Special Rules Snarlfang Snarlfang - Special Rules savage attacks equipment 4 4 Lunging Strike 4 2 Repeating Ri e 4 10 2 Venomous Bite 5 1 2 vital info 55 vital info 53 Skinwalker Henchman, member of the Wormwood Wardens Skinwalker Henchman, member of the Croatoa faction - beasts Tooth & Claw - When unarmed, Beasts are considered to be ghting with two 4 faction - beasts 3 light 1-handed melee weapons, giving them a bonus of +1D6 to hit in melee Tooth & Claw - When unarmed, Beasts are considered to be ghting with two combat, unless they are ghting with a 2-handed melee weapon instead. light 1-handed melee weapons, giving them a bonus of +1D6 to hit in melee 4 combat, unless they are ghting with a 2-handed melee weapon instead. 4 skills Crack Shot - Once per activation, one of your ranged attacks may ignore a skills hidden enemy’s cover bonus. 3 Charge - Double your move distance if doing so will allow you to enter an 3 Duck & Cover - Receive an additional +1 Defense (+2 total) when hiding. enemy model’s Personal Space. You will receive +1 Strength for your next Manhunter - Gain +1 D6 to Hit against any Mortal. 3 melee attack if it happens right after your charge, and in the same activation. 3 Planner - Reserve 1 action to use as a bonus action in the next Game Turn. equipment Savagery - Learn 1 Savage Attack - Venomous Bite Repeating Ri e - Ri e, Automatic 4 savage attack rules 2 Lunging Strike - One melee attack per activation may have a 2 inch range 1 rather than the usual 1 inch. Your Personal Space will still remain 1 inch. 4 Venomous Bite - This melee attack grants +1 strength. If the target fails his defense roll, he will be a icted with a DOT (poison) e ect. life life © 2018 Gang ght Games. All rights reserved. © 2018 Gang ght Games. All rights reserved. INSTRUCTIONS: PRINT THIS PAGE IN LANDSCAPE FORMAT, CUT THE CARDS ALONG THE SOLID LINE, FOLD IN HALF ACROSS THE DOTTED LINE. VISIT OUR WEBSITE AT GANGFIGHTGAMES.COM FOR PRE-MADE CHARACTER CARDS, RULES, MINIATURES AND MORE! Warakin Warakin - Special Rules wildeye wildeye savage attacks 4 4 4 Hamstring Slash 5 1 2 Bloodsucker 2 2 55 vital info 53 53 Skinwalker Henchman, member of the Croatoa 4 faction - beasts 3 3 Tooth & Claw - When unarmed, Beasts are considered to be ghting with two light 1-handed melee weapons, giving them a bonus of +1D6 to hit in melee 3 combat, unless they are ghting with a 2-handed melee weapon instead. 4 4 skills 4 Duck & Cover - Receive an additional +1 Defense (+2 total) when hiding. 3 3 Savagery - Learn 1 Savage Attack - Bloodsucker 3 Scout - When setting up your game, this character may be placed anywhere 3 3 on the board outside of your gang’s starting area if you wish. They may not be placed in your enemy’s starting area or within 8 inches of any enemy model. 4 savage attack rules 2 2 Bloodsucker - If you take an enemy out of action in melee combat, you will 1 regain one previously lost point of health. 4 4 Hamstring Slash - This melee attack grants +1 strength. If the target fails his defense roll, he will be unable to move as if he was hurt with a binding weapon. life life life © 2018 Gang ght Games. All rights reserved. yakwahe Yakwahe - Special Rules chupacabras chupacabras - Special Rules savage attacks savage attacks 4 2 Hamstring Slash 5 M Savage Attack - Bloodsucker 2 Lunging Strike 4 M+1 1 Savage Attack - Stanky Musk 55 vital info 90 vital info Skinwalker Henchman, member of the Wormwood Wardens Demon Minion Team, 3 Models - Chupacabras may move and attack as a small group instead of individually.
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