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Once in a Blue Moon: Airmen in Theater Command Lauris Norstad, Albrecht Kesselring, and Their Relevance to the Twenty-First Century Air Force
COLLEGE OF AEROSPACE DOCTRINE, RESEARCH AND EDUCATION AIR UNIVERSITY AIR Y U SIT NI V ER Once in a Blue Moon: Airmen in Theater Command Lauris Norstad, Albrecht Kesselring, and Their Relevance to the Twenty-First Century Air Force HOWARD D. BELOTE Lieutenant Colonel, USAF CADRE Paper No. 7 Air University Press Maxwell Air Force Base, Alabama 36112-6615 July 2000 Library of Congress Cataloging-in-Publication Data Belote, Howard D., 1963– Once in a blue moon : airmen in theater command : Lauris Norstad, Albrecht Kesselring, and their relevance to the twenty-first century Air Force/Howard D. Belote. p. cm. -- (CADRE paper ; no. 7) Includes bibliographical references. ISBN 1-58566-082-5 1. United States. Air Force--Officers. 2. Generals--United States. 3. Unified operations (Military science) 4. Combined operations (Military science) 5. Command of troops. I. Title. II. CADRE paper ; 7. UG793 .B45 2000 358.4'133'0973--dc21 00-055881 Disclaimer Opinions, conclusions, and recommendations expressed or implied within are solely those of the author and do not necessarily represent the views of Air University, the United States Air Force, the Department of Defense, or any other US government agency. Cleared for public release: distribution unlimited. This CADRE Paper, and others in the series, is available electronically at the Air University Research web site http://research.maxwell.af.mil under “Research Papers” then “Special Collections.” ii CADRE Papers CADRE Papers are occasional publications sponsored by the Airpower Research Institute of Air University’s (AU) College of Aerospace Doctrine, Research and Education (CADRE). Dedicated to promoting understanding of air and space power theory and application, these studies are published by the Air University Press and broadly distributed to the US Air Force, the Department of Defense and other governmental organiza- tions, leading scholars, selected institutions of higher learn- ing, public policy institutes, and the media. -
Wargame, Strategy, Action, and Multiplayer in the Early 1980S1
Special Issue The Rise(s) and Fall(s) of Video Game Genres May 2019 74-102 Wargame, Strategy, Action, and Multiplayer in the Early 1980s1 Simon Dor Université du Québec en Abitibi-Témiscamingue Abstract: Extensive literature underlines the importance to critically examine the phenomenon of game classification. In computer games magazines of the 1980 decade, the combination of “action”, “arcade,” or “real-time” with “strategy” is quite common. Here and there, the expression “real-time strategy” is used. But real-time strategy games as we will come to know them in the 1990s are not very similar to games labelled “real-time strategy” in the 1980s: we are simply not witnessing the description of the same gameplay or experience. Micro-histories of gameplay can underline different forms of continuities and reveal new perspectives on strategy gaming. Keywords: Game genres; real-time strategy; strategy games; 1980 decade; history of games. Résumé en français à la fin de l’article ***** 1 I have to thank the LUDOV research team from Université de Montréal where I pursued my doctoral research for some of the findings used here. I also want to note that I would have loved to play each game mentioned here, but it is unfortunately in practice impossible; I hope the observations I make here will be corroborated or refuted by first-hand play when some of these games will be found or made available. Wargame, Strategy, Action, and Multiplayer in the Early 1980s To poorly paraphrase a maxim, the history of games was written by its great successes. … a discussion of real-time strategy games invariably conjures up visions of Dune 2, Command & Conquer, and Warcraft. -
Effect of Doctrinal Differences on NATO C2
Calhoun: The NPS Institutional Archive Theses and Dissertations Thesis Collection 1990-06 Effect of doctrinal differences on NATO C2 Dzierzanowski, Kenneth P. Monterey, California: Naval Postgraduate School http://hdl.handle.net/10945/27736 NAVAL POSTGRADUATE SCHOOL SMonterey, California a') A EB~ELEC2 I THESIS .. FFPCT OF DOCTMrIAL DIFFERENCES ON NATO C2 by Kenneth P. Dzierzanowski June 1990 Thesis Advisor: Michael G. Sovereign Approved for public release; distribution is unlimited. __~~~~~~ 1 ;j1 Is_____ Unclassified SECURITY CLASSIFICATION OF THIS PAG E REPORT DOCUMENTATION PAGE Form APProved IM004No. 0704-0188 1. REPORT SECURITY CLASSIFICATION lb. RESTRICTIVE MARKINGS Unclassified 2a. SECURITY CLASSIFICATION AUTHORITY 3. DISTRIBUTION/AVAILABILITY OF REPORT Approved for public release; 2b. DECLASSIFICATIOWDOYNGRADING SCHEDUL- distribution is unlimited 4. PERFORMING ORGANIZATION REPORT NUMBER(S) 5. MONITORING ORGANIZATION REPORT NUMBER(S) 6a. NAME OF PERFORMING ORGANIZATION 6b. OFFICE SYMBOL 7a. NAME OF MONITORING ORGANIZATION S(if icae) Naval Postgraduate School CC Naval Postgraduate School 6c. ADDRESS (City, State, and ZIP Code) 7b. ADDRESS (City, Sale, and ZIP Code) Monterey, CA 93943-5000 Monterey, CA 93943-5000 8a. NAME OF FUNDING/SPONSORING 8b. OFFICE SYMBOL 9. PROCUREMENT INSTRUMENT IDENTIFICATION NUMBER ORGANIZATION (Ifapplicable) 8c. ADDRESS (City, State, and ZIP Code) 10. SOURCE OF FUNDING NUMBERS PROGRAM PROJECT TASK WORK UNIT ELEMENT N4. NO. NO. ACCESSION NO. 11. TITLE (Indude Security Classificadon) Effect of Doctrinal Differences on NATO C2 12. PERSONAL AUTHOR(S) Kenneth P. Dzierzanowski 13a. TYPE OF REPORT 13b. TIME COVERED 114. DATE OF REPORT (Year. Monh, Day) 15. PAGE COUNT Master's Thesis FROM TO_ _ June 1990 138 16. SUPPLEMENTARY NOTATION The views expressed in this thesis are those of the author and do not reflect the official policy or position of the Department of Defense or the U.S. -
Game Review: Sid Meier's Civilization
Game Review: Sid Meier's Civilization next up previous Next: Identification Game Review: Sid Meier's Civilization Brian Palmer ● Identification ● Story-line ● Features ● Design ● Success ● Bibliography ● About this document ... Brian Palmer 2001-02-22 http://www.stanford.edu/~bpalmer/review/ [2/23/2001 3:19:18 PM] Identification next up previous Next: Story-line Up: Game Review: Sid Meier's Previous: Game Review: Sid Meier's Identification The subject of this review is Sid Meier's Civilization (hereafter Civilization or Civ), a game released in 1991 by MicroProse as an adaption of Avalon Hill's board game Civilization. The computer game was a smashing success and has been a gaming classic ever since. The most prominent designer of the game, Sid Meier, was also the programmer. The other chief designer was Bruce Shelley; but more than a score of other people helped with the game. A complete list of the game credits is given in [10]. Brian Palmer 2001-02-22 http://www.stanford.edu/~bpalmer/review/node1.html [2/23/2001 3:19:59 PM] Story-line next up previous Next: Features Up: Game Review: Sid Meier's Previous: Identification Story-line Civilization has elements of historical simulation within it, but is predominantly a ``4X'' turn-based strategy game. The term ``4X'' is explained by [1] as standing for the phrase ``eXplore, eXpand, eXploit, and eXterminate'' -- these four verbs provide a sketchy overview of the game. The player begins the game viewing a map with control over one or more `settler' units (a unit is a small figure which can be moved around the world map representing a specialized group of people). -
Red Storm Rising" Ultimate Challenge Contest (Spring 1989) [Commodore 64 Version] Story and Documentation (January 2009) by Robert Allen Rusk
"Red Storm Rising" Ultimate Challenge Contest (Spring 1989) [Commodore 64 Version] Story and Documentation (January 2009) By Robert Allen Rusk. Legal Disclaimers Based on the book "Red Storm Rising" by Tom Clancy, Larry Bond co-author, copyright 1986 by Jack Ryan Enterprises Ltd. and Larry Bond. All rights reserved. "Red Storm Rising", the name and stylized mark, Trademark 1988 by MicroProse Software Inc., Jack Ryan Enterprises Ltd., and Larry Bond. Atari, Apple, and Macintosh, IBM, Commodore 64 and Amiga are registered trademarks of Atari Inc., Apple Computers Inc., International Business Machines Inc., and Commodore Business Machines Inc. Wikipedia was used a reference for information on the “Red Storm Rising” book and the history of MicroProse Software. About Myself My name is Robert Allen Rusk (aka RARusk) and I am a gamer with about 30+ years of gaming experience. I am also an ex- gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). At this time I currently work at JCPenneys at one of the malls here in San Antonio, TX. When I am not working I can be found writing FAQs for GameFAQs (focusing primarily on the "Grand Theft Auto" game series) or working on various video hacks on my gaming consoles (I have contributed a few pages to the Game Station X (GamesX) Wiki). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and, Xbox 360. In addition I also own a Mac Mini (1.5Ghz Single Core) and a Amiga 2000 (currently non-working) computer.