Red Storm Rising" Ultimate Challenge Contest (Spring 1989) [Commodore 64 Version] Story and Documentation (January 2009) by Robert Allen Rusk
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Ubisoft Opens New Office in Mexico
UBISOFT EXPANDS TO MEXICO, ANNOUNCES ELECTRONIC GAMES SHOW LINEUP Opens New Office to Strengthen Video Game Business in High-Growth Region Paris, FRANCE – October 25, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the opening of a new business office in Mexico City, Mexico. The new office opens with a core team that will focus on establishing business relationships to help increase Ubisoft’s market share in Mexico. Etienne-Charles Nobert, Ubisoft’s Latin American area manager, will spearhead operations in the new location and will report to Olivier Ernst, general manager of Ubisoft operations in Canada and Latin America. Ubisoft will be present at the Electronic Games Show (EGS) at the World Trade Center in Mexico City from October 27 through 29. With over 30,000 people expected to attend, EGS is the most important games event in Latin America. Ubisoft will present some of this year’s most anticipated titles on its booth: • Red Steel ™ (first-person action, presented on the Wii™): The only original first-person game built from the ground up for Wii launch. • Rayman: Raving Rabbids ™ (action-adventure, presented on the Wii) Rayman® is back to fight crazed bunnies in this legendary series that has sold 17 million copies worldwide. • Tom Clancy’s Splinter Cell Double Agent™ (spy action, presented on the Wii): An amazing new installment in this series that has already sold 14 million units worldwide. • Open Season ™ (kids action-adventure, presented on the PlayStation®2 computer entertainment system): The video game adaptation of Sony Pictures Animation’s eagerly awaited first CGI movie. -
Development of a Windows Device Driver for the Nintendo Wii Remote Entwicklung Eines Windows Treibers Für Die Nintendo Wii Remote
Development of a Windows Device Driver for the Nintendo Wii Remote Entwicklung eines Windows Treibers für die Nintendo Wii Remote Julian Löhr School of Informatics SRH Hochschule Heidelberg Heidelberg, Germany [email protected] Abstract—This paper is about the development of a device The Wii Remote uses Bluetooth for its wireless driver for the Nintendo Wii Remote on Windows PC’s. communication and is thereby connectable with a pc[1]. Windows does recognize the Wii Remote as a game controller, Keywords—Windows driver development, Wii Remote, human but as shown in Fig. 1 no inputs are exposed. Therefore it is not interface device, game controller, Bluetooth usable without any third party support. There are various programs to enable the Wii Remote to be used within video I. INTRODUCTION games, but all of them just map the inputs to keyboard keys[2]. Many PC games do support game controllers. The So this is useful for some single-player games, but does not Nintendo Wii Remote is a wireless controller for the Nintendo support analog input[2]. Additionally if multiple controllers are Wii console and the Nintendo Wii U console. It features needed, e.g. for local multiplayer games like FIFA, this several buttons, acceleration sensors and an infrared sensor. solution is not sufficient enough[2]. Furthermore it is possible to expand the controller via an additional port with various attachments. Those attachments So the objective is to develop a device driver to enable it as are, i.e. the Nunchuk, a controller with additional buttons and a native game controller. -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
Release Notes
DRIVER VERSION: 27.20.100.8935 DATE: November 6, 2020 IMPROVEMENTS: • Performance improvements when using Chrome YouTube Media Playback. Get a front row pass to gaming deals, contests, betas, and more with Intel Software Gaming Access. *2 Are you still experiencing an error preventing the driver update? Look here for why and a solution. KEY ISSUES FIXED: • Crysis Remastered may crash to desktop while loading to gameplay. • Minor graphic anomalies seen on PGA tour 2K21*, Doom Eternal* (Vulkan), World of Warcraft: Shadowlands*(DX12). • Intermittent crash or hang seen in Red Dead Redemption 2* (Vulkan), Civilization 6: Gathering Storm* (DX12) benchmark, Serious Sam 4: Planet Badass* (DX12), Forza Horizon 4* on Iris Xe Graphics. This document provides information about Intel Graphics Driver for: • 11th Generation Intel® Core™ Processors with Intel® Iris® Xe Graphics (Tiger Lake) • 10th Generation Intel® Core™ processors with Intel Iris Plus graphics (Ice Lake) • 10th Generation Intel® Core™ processors with Intel UHD Graphics (Comet Lake) • 9th Generation Intel® Core™ processors, related Pentium®/Celeron® processors, and Intel Xeon® processors, with Intel UHD Graphics 630 • 8th Generation Intel® Core™ processors, related Pentium/ Celeron processors, and Intel Xeon processors, with Intel Iris Plus Graphics 655 and Intel UHD Graphics 610, 620, 630, P630. • 7th Generation Intel® Core™ processors, related Pentium/ Celeron processors, and Intel Xeon processors, with Intel Iris Plus Graphics 640, 650 and Intel HD Graphics 610, 615, 620, 630, P630. • 6th Generation Intel® Core™, Intel Core M, and related Pentium processors, with Intel Iris Graphics 540, Intel Iris Graphics 550, Intel Iris Pro Graphics 580, and Intel HD Graphics 510, 515, 520, 530. -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
Atari V. Redbubble
Case 4:18-cv-03451-JST Document 97 Filed 01/28/21 Page 1 of 33 1 2 3 4 UNITED STATES DISTRICT COURT 5 NORTHERN DISTRICT OF CALIFORNIA 6 7 ATARI INTERACTIVE, INC., Case No. 18-cv-03451-JST Plaintiff, 8 ORDER GRANTING IN PART AND DENYING IN PART PLAINTIFF’S v. 9 AND DEFENDANT’S MOTIONS FOR SUMMARY JUDGMENT; ORDER 10 REDBUBBLE, INC., SETTING CASE MANAGEMENT CONFERENCE Defendant. 11 Re: ECF Nos. 73, 75 12 13 Before the Court are the parties’ cross-motions for summary judgment. ECF Nos. 73, 75. 14 The Court will grant the motions in part and deny them in part. 15 I. BACKGROUND 16 A. The Parties 17 Plaintiff Atari Interactive, Inc. (“Atari”) is an early video game company. ECF No. 64-69 United States District Court District United States Northern District of California District Northern 18 ¶ 15. “The Atari brand is one of the most iconic brands in video game history and has been and 19 remains well-known throughout the public at large.” Id. ¶ 16. Beginning in the 1970s, Atari 20 created a series of popular arcade video games, including Pong, Asteroids, and Breakout. Id. ¶ 23. 21 These games continue to have “retro” appeal to users, who build fan sites, play the Flash versions 22 of these games, and follow Atari on Twitter. ECF No. 64-71 ¶ 27. Atari capitalizes on this good 23 will by licensing official merchandise, including apparel, toys, games, drinkware, stickers, decals, 24 and replica arcade cabinets. Id. ¶ 29. Atari has also released a “greatest hits” collection for 25 Nintendo DS that packages its early games. -
Instruction Manual • USB Ports on PC (Standard-A) a • While Some USB-Compatible Slide the ON/OFF Press to Enter the Selected Game
www.atgames.net How do I start playing? POWER SUPPLY Please prepare one of the following and connect it to the NOTE included USB cable: • The handheld may not Press or on to select one of your favorite games. • Any certified USB AC Adaptor (sold separately) operate properly depending on the USB device. Press or on to switch pages in the menu. Instruction Manual • USB ports on PC (Standard-A) A • While some USB-compatible Slide the ON/OFF Press to enter the selected game. MODEL NO.: AP3280B ON devices may be able to supply OFF switch to the ON power to the handheld, position. AtGames cannot recommend any Micro USB Specification particular device. Please make sure START Press START to start IMPORTANT: READ BEFORE USE INPUT: 100V-240V AC to follow the instructions of any playing game. OUTPUT: 5V/500mA In very rare circumstances, some people may experience epileptic seizures when viewing third-party device. flashing lights or patterns in our everyday life. Flashing lights and patterns are also common to almost any video game. Please consult your physician before playing ANY video game if you Your battery should be fully charged after 11 hours for the first time, and subsequent charging will have had an epileptic condition or seizure OR if you experience any of the following while take about 3 hours each time. After each full charge, the battery can provide you about 2 hours of How do I playing - Altered vision, eye or muscle twitching, mental confusion or disorientation, loss of rewind the game? game playing. -
The Falcon 3 Tactics Manual
The Falcon 3.0 Manual Tactics Section - Introduction to the Geometry of Air Combat by Ed "Skater" Lynch For those of you that are "old salts" when it comes to flight sims, and for those of you that are new to flight sims, this article should be of some value to you. This is largely a reprint from the manual of one of the best combat flight sims ever released. Spectrum Holobyte's Falcon 3.0 was indeed the father of all modern, "realistic" combat flight sims. The F3 manual was one hell of a paper weight. Weighing in at something like seven pounds, the F3 manual was jam packed with information on flying the sim, and the usage of tactics, and the deployment of weapons and the employment of the aircraft. Here is a little jewel from the tactics section. Enjoy! Credit goes to Microprose / Hasbro Interactive, Spectrum Holobyte, and the Falcon 3.0 team. Introduction to the Geometry of Air Combat In order to become a great fighter pilot, you must perform great BFM. Now, in order to perform BFM, a fighter pilot must understand his positional relationship to the target from three perspectives: positional geometry, attack geometry and the weapons envelope. Positional Geometry Angle-off, range and aspect angle are terms used in BFM discussions to describe the relative advantage or disadvantage that one aircraft has in relation to another. Angle-Off Angle-Off is the difference, measured in degrees, between your heading and the bandit's. This angle provides information about the relative fuselage alignment between the pilot's jet and the bandit's. -
Video Game Collection MS 17 00 Game This Collection Includes Early Game Systems and Games As Well As Computer Games
Finding Aid Report Video Game Collection MS 17_00 Game This collection includes early game systems and games as well as computer games. Many of these materials were given to the WPI Archives in 2005 and 2006, around the time Gordon Library hosted a Video Game traveling exhibit from Stanford University. As well as MS 17, which is a general video game collection, there are other game collections in the Archives, with other MS numbers. Container List Container Folder Date Title None Series I - Atari Systems & Games MS 17_01 Game This collection includes video game systems, related equipment, and video games. The following games do not work, per IQP group 2009-2010: Asteroids (1 of 2), Battlezone, Berzerk, Big Bird's Egg Catch, Chopper Command, Frogger, Laser Blast, Maze Craze, Missile Command, RealSports Football, Seaquest, Stampede, Video Olympics Container List Container Folder Date Title Box 1 Atari Video Game Console & Controllers 2 Original Atari Video Game Consoles with 4 of the original joystick controllers Box 2 Atari Electronic Ware This box includes miscellaneous electronic equipment for the Atari videogame system. Includes: 2 Original joystick controllers, 2 TAC-2 Totally Accurate controllers, 1 Red Command controller, Atari 5200 Series Controller, 2 Pong Paddle Controllers, a TV/Antenna Converter, and a power converter. Box 3 Atari Video Games This box includes all Atari video games in the WPI collection: Air Sea Battle, Asteroids (2), Backgammon, Battlezone, Berzerk (2), Big Bird's Egg Catch, Breakout, Casino, Cookie Monster Munch, Chopper Command, Combat, Defender, Donkey Kong, E.T., Frogger, Haunted House, Sneak'n Peek, Surround, Street Racer, Video Chess Box 4 AtariVideo Games This box includes the following videogames for Atari: Word Zapper, Towering Inferno, Football, Stampede, Raiders of the Lost Ark, Ms. -
Atari IP Catalog 2019 IP List (Highlighted Links Are Included in Deck)
Atari IP Catalog 2019 IP List (Highlighted Links are Included in Deck) 3D Asteroids Basketball Fatal Run Miniature Golf Retro Atari Classics Super Asteroids & Missile 3D Tic-Tac-Toe Basketbrawl Final Legacy Minimum Return to Haunted House Command A Game of Concentration Bionic Breakthrough Fire Truck * Missile Command Roadrunner Super Baseball Adventure Black Belt Firefox * Missile Command 2 * RollerCoaster Tycoon Super Breakout Adventure II Black Jack Flag Capture Missile Command 3D Runaway * Super Bunny Breakout Agent X * Black Widow * Flyball * Monstercise Saboteur Super Football Airborne Ranger Boogie Demo Food Fight (Charley Chuck's) Monte Carlo * Save Mary Superbug * Air-Sea Battle Booty Football Motor Psycho Scrapyard Dog Surround Akka Arrh * Bowling Frisky Tom MotoRodeo Secret Quest Swordquest: Earthworld Alien Brigade Boxing * Frog Pond Night Driver Sentinel Swordquest: Fireworld Alpha 1 * Brain Games Fun With Numbers Ninja Golf Shark Jaws * Swordquest: Waterworld Anti-Aircraft * Breakout Gerry the Germ Goes Body Off the Wall Shooting Arcade Tank * Aquaventure Breakout * Poppin Orbit * Sky Diver Tank II * Asteroids Breakout Boost Goal 4 * Outlaw Sky Raider * Tank III * Asteroids Deluxe * Canyon Bomber Golf Outlaw * Slot Machine Telepathy Asteroids On-line Casino Gotcha * Peek-A-Boo Slot Racers Tempest Asteroids: Gunner Castles and Catapults Gran Trak 10 * Pin Pong * Smokey Joe * Tempest 2000 Asteroids: Gunner+ Caverns of Mars Gran Trak 20 * Planet Smashers Soccer Tempest 4000 Atari 80 Classic Games in One! Centipede Gravitar Pong -
Once in a Blue Moon: Airmen in Theater Command Lauris Norstad, Albrecht Kesselring, and Their Relevance to the Twenty-First Century Air Force
COLLEGE OF AEROSPACE DOCTRINE, RESEARCH AND EDUCATION AIR UNIVERSITY AIR Y U SIT NI V ER Once in a Blue Moon: Airmen in Theater Command Lauris Norstad, Albrecht Kesselring, and Their Relevance to the Twenty-First Century Air Force HOWARD D. BELOTE Lieutenant Colonel, USAF CADRE Paper No. 7 Air University Press Maxwell Air Force Base, Alabama 36112-6615 July 2000 Library of Congress Cataloging-in-Publication Data Belote, Howard D., 1963– Once in a blue moon : airmen in theater command : Lauris Norstad, Albrecht Kesselring, and their relevance to the twenty-first century Air Force/Howard D. Belote. p. cm. -- (CADRE paper ; no. 7) Includes bibliographical references. ISBN 1-58566-082-5 1. United States. Air Force--Officers. 2. Generals--United States. 3. Unified operations (Military science) 4. Combined operations (Military science) 5. Command of troops. I. Title. II. CADRE paper ; 7. UG793 .B45 2000 358.4'133'0973--dc21 00-055881 Disclaimer Opinions, conclusions, and recommendations expressed or implied within are solely those of the author and do not necessarily represent the views of Air University, the United States Air Force, the Department of Defense, or any other US government agency. Cleared for public release: distribution unlimited. This CADRE Paper, and others in the series, is available electronically at the Air University Research web site http://research.maxwell.af.mil under “Research Papers” then “Special Collections.” ii CADRE Papers CADRE Papers are occasional publications sponsored by the Airpower Research Institute of Air University’s (AU) College of Aerospace Doctrine, Research and Education (CADRE). Dedicated to promoting understanding of air and space power theory and application, these studies are published by the Air University Press and broadly distributed to the US Air Force, the Department of Defense and other governmental organiza- tions, leading scholars, selected institutions of higher learn- ing, public policy institutes, and the media. -
Infogrames Entertainment, SA
Infogrames Entertainment, SA Infogrames Entertainment, SA (IESA)(French pronun- more than $500 million; the objective was to become ciation: [ɛ̃fɔɡʁam]) was an international French holding the world’s leading interactive entertainment publisher.[6] company headquartered in Lyon, France. It was the While the company’s debt increased from $55 million in owner of Atari, Inc., headquartered in New York City, 1999 to $493 million in 2002, the company’s revenue also U.S. and Atari Europe. It was founded in 1983 by increased from $246 million to $650 million during the Bruno Bonnell and Christophe Sapet using the proceeds same period.[7] from an introductory computer book. Through its sub- In 1996 IESA bought Ocean Software for about $100 sidiaries, Infogrames produced, published and distributed million,[8] renaming the company as Infogrames UK.[9] interactive games for all major video game consoles and In 1997 Philips Media BV was purchased. computer game platforms. In 1998 IESA acquired a majority share of 62.5% in the game distributor OziSoft, which became Infogrames Australia,[10] and in 2002 IESA bought the remaining 1 History shares of Infogrames Australia from Sega and other share holders[11] for $3.7 million.[7] In this same year 1.1 Early history the distributors ABS Multimedia, Arcadia and the Swiss Gamecity GmbH were acquired.[12][13] The founders wanted to christen the company Zboub Sys- In 1999 IESA bought Gremlin Interactive for $40 mil- tème (which can be approximatively translated by Dick lion, renaming it to Infogrames Sheffield House but it was [4] System), but were dissuaded by their legal counsel.