Gentting-The-Most-From-Your-Laptop
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Geek Chic: Machine Aesthetics, Digital Gaming, and the Cultural Politics of the Case
Games and Culture Volume 2 Number 3 July 2007 175-193 © 2007 Sage Publications Geek Chic 10.1177/1555412007304423 http://gac.sagepub.com hosted at Machine Aesthetics, Digital Gaming, http://online.sagepub.com and the Cultural Politics of the Case Mod Bart Simon Concordia University, Montreal This article explores the relationship between computer gamers and their machines in an effort to characterize cultural attitudes toward the materiality of information technology. Whereas dominant culture desires a world in which information technology performs seamlessly within the fabric of everyday life, case-modding gamers prefer to foreground both their computer machinery and their virtuosity in its manipulation. Instead of desiring the disappearance of machines into the background of a world that those machines pro- duce, case modders revel in, and indeed identify with, the material guts of their computer systems. This machine aesthetic is explored further in the context of the LAN party, where the case modders’ machines become as much of a spectacle as the games on the screen. Keywords: case modding; hardware; materiality; LAN party; aesthetics The Cultural Logic of the Information Society When it comes to experiencing the pleasures of today’s networked virtualities, our bodies and our machines continue to get in the way of a really great immersive experience—or so we have been led to believe. Like other critics before her, Margaret Morse (1998) aptly sums up the cultural logic of digital pleasure-seeking in terms of a desire to escape the human condition. “Travelers on the virtual high- ways of an information society have,” she writes, at least one body too many—the now largely sedentary carbon-based body resting at the control console that suffers hunger, corpulence, illness, old age, and ultimately death. -
Category Tool Budy Check
Category Changes: June 2010 Change Type Explanation New New category added Combined Two categories merged into one Rename Category renamed Move Category moved within structure Move & Rename Category moved & renamed Cat Name Cat ID Comment + Antiques 353 + Art 550 + Baby 2984 - Books, Comics & Magazines 267 + Accessories 45110 Antiquarian & Collectable 29223 Audio Books 29792 + Children's & Young Adults 1093 - Fiction 171228 - General Fiction 171229 Renamed from [General & Literay General & Literacy Fiction 171230 Fiction] Short Stories & Anthologies 171231 Other 171232 + Genre Fiction 171233 - Non-Fiction 171243 + The Arts 171244 + Biographies & Autobiographies 171279 + Business, Economics & Industry 171293 + Computer & IT 171265 - Dictionaries & Reference 171273 Dictionaries: Bilingual 171304 Dictionaries: Single Language 171305 Renamed from [Encyclopedias & Encyclopaedias & Reference 171274 Reference] Thesauri 171306 Writing & Usage Guides 171307 Other 171308 + Engineering & Technology 171309 + Family, Health & Relationships 171318 + Fiction Related 171326 - Food & Drink 171332 Beers & Spirits 171333 Cookery (General & Reference) 171334 Renamed from [Entertrainment & Entertainment & Etiquette 171335 Etiquette] Health, Dieting & Wholefood 171336 National & Regional Cuisine 171337 Vegetarian & Vegan Cookery 171338 Wines 171339 Other 171340 + General & Popular Interest 171341 + Geography & Environment 171356 + History & Military 171361 + Humour, Trivia & Puzzles 171370 + Language & Linguistics 171486 + Law 171377 + Leisure & Lifestyle -
Bastard Culture! User Participation and the Extension of Cultural Industries by Mirko Tobias Schäfer
Mirko Tobias Schäfer Bastard Culture! User participation and the extension of cultural industries by Mirko Tobias Schäfer This text is licensed under the Creative Commons Attribution-Non-Commercial- No Derivative Works 3.0 Unported License. You are free to share, copy, distribute, transmit the work. <http://creativecommons.org/licenses/by-nc-nd/3.0> Printed by All Print Utrecht, The Netherlands ISBN 978-90-393-4973-1 Bastard Culture! User participation and the extension of cultural industries User-Partizipation und die Ausweitung der Kulturindustrien (mit einer Zusammenfassung in deutscher Sprache) User-participatie en de uitbreiding van de culturele industrie. (met een samenvatting in het Nederlands) Proefschrift ter verkrijging van de graad van doctor aan de Universiteit Utrecht op gezag van de rector magnificus, prof. dr. J.C. Stoof, ingevolge het besluit van het college voor promoties in het openbaar te verdedigen op maandag 1 december 2008 des middags te 12.45 uur door Mirko Tobias Schäfer geboren op 15 maart 1974 te Tübingen am Neckar, Duitsland Promotor: Prof. dr. F. E. Kessler Co-promotor: Dr. J. F.F. Raessens Table of Contents Preface and Acknowledgments...............................................................7 Introduction........................................................................................13 Yet another media revolution?.........................................................13 Don't believe the hype!....................................................................21 Analyzing participatory culture.........................................................25 -
INTEL's TOP CPU the Pentium 4 3.4Ghz Extreme Edition Intel
44> 7625274 81181 Chips and chipsets. They’re the heart of any computing system, and as usual, we have packed this issue of PC Modder with dozens of pos- sible processor and motherboard matchups. Our Case Studies will THE PARTS SHOP help you discover what sort of performance you can expect to 19 AMD’s Top CPU achieve when overclocking various chip and chipset combos. When The Athlon 64 FX53 you’re ready to crank up your own silicon, our Cool It articles will provide tips on keeping excess heat under control. And then when 20 Intel’s Top CPU it’s time to build the ultimate home for your motherboard, our Cut Pentium 4 3.4GHz Extreme Edition It section will give you some case ideas to drool over. Whether you’re a modding novice or master, you’ll find this issue is filled with all the 21 Grantsdale Grants Intel Users’ Wishes tips and tools you need to build faster and more beautiful PCs. New i915 Chipset Adds Many New Technologies 22 Special FX SiS Adds Support For AMD’s FIRST-TIMERS Athlon 64FX CPU 4 The Need For Speed 23 Chipset Entertainment Take Your CPU To Ultimate Heights VIA’s PM880 Chipset One Step At A Time Ready For Media PCs 8 Cutting Holes & Taking Names & HDTV Your First Case Mod 24 May The 12 Water For First-Timers Force Be Tips To Help Watercooling With You Newbies Take The Plunge NVIDIA’s nForce3 Chipset 16 Benchmark Basics A Primer On 25 Essential Overclocking Utilities Measuring Power Modding Is As Much About The Your PC’s Right Software As The Right Hardware Performance 31 Sizing Up Sockets How Your Processor Saddles Up 33 The Mad Modder’s Toolkit Minireviews, Meanderings & Musings Copyright 2004 by Sandhills Publishing Company. -
Category Tool Budy Check
Category Changes for April 2011 Cat Name Cat ID Comment + Antiques 353 + Art 550 + Baby 2984 - Books, Comics & Magazines 267 + Accessories 45110 Antiquarian & Collectable 29223 Audio Books 29792 + Children's & Young Adults 1093 - Fiction 171228 - General Fiction 171229 Renamed from [General & Literacy General & Literary Fiction 171230 Fiction] Short Stories & Anthologies 171231 Other 171232 + Genre Fiction 171233 + Non-Fiction 171243 + Comics 63 + Magazines 280 + Collections & Lots 29399 Others 72122 + Business, Office & Industrial 12576 + Cars, Motorcycles & Vehicles 9800 - Clothes, Shoes & Accessories 11450 + Boys' Accessories 57881 - Boys' Clothing 11452 Coats & Jackets 51933 Jeans 77475 Knitwear 51946 Mixed Items & Bundles 15620 Outfits & Sets 156790 School Uniforms 168999 Shirts 152487 Shorts 15615 Nightwear 84544 Renamed from [Sleepwear] Socks 153564 Sportswear 51959 Suits 152493 Swimwear 51919 Trousers 51920 T-Shirts & Tops 51960 Underwear 51973 Other Boys' Clothing 11451 Boys' Shoes 57929 + Dancewear & Accessories 112425 + Fancy Dress 19254 + Girls' Accessories 15628 - Girls' Clothing 11462 Coats & Jackets 51580 Dresses 51581 Jeans 77411 Knitwear 51582 Leggings 152719 Mixed Items & Bundles 163650 Outfits & Sets 156801 School Uniforms 169000 Shorts 152734 Skirts 51583 Nightwear 99735 Renamed from [Sleepwear] Socks & Tights 153797 Sportswear 51584 Swimwear 51567 Trousers 51568 T-Shirts & Tops 51585 Underwear 51586 Other Girls' Clothing 315 Girls' Shoes 57974 - Men's Accessories 4250 Moved from [Clothes, Shoes & Bags 52357 Accessories-11450] -
PC Powerplay Hardware & Tech Special
HARDWARE & TECH SPECIAL 2016 THE FUTURFUTURE OF VR COMPUTEX 2016 THE LATEST AND GREATEST IN THE NEW PC HARDWARE STRAIGHT FROM THE SHOW FLOOR 4K GAMING WHAT YOU REALISTICALLY NEED FOR 60 FPS 4K GPU GAMING WAR EVERYONE WINS HOW AMD AND NVIDIA ARE STREAMING PCS DOMINATING OPPOSITE HOW TO BUILD A STREAMING PC FOR ONLY $500! ENDS OF THE MARKET NUC ROUNDUP THEY MAY BE SMALL, BUT THE NEW GENERATION NUCS ARE SURPRISINGLY POWERFUL PRE-BUI T NEW G US! 4K GAMING PC NVIDIA'S NEW RANGE OF 4K GAMING IS AR EALITY, BUT CARDS BENCHMARKEDH D POWER COMES AT A COST AND REVIEWEDE HARDWARE & TECH SPECIAL 2016 Computex 2016 20 Thelatestandgreatestdirectfromtheshowfloor 21 Aorus | 22 Asrock | 24 Corsair | 26 Coolermaster | 28 MSI | 30 In W 34 Asus | 36 Gigabyte | 38 Roccat/Fractal/FSP | 39 OCZ/Crucial | 40 Nvidia 1080 Launch 42 Nvidia dominates the enthusiast market 8 PC PowerPlay TECH SPECIAL 2016 12 52 56 64 Hotware Case Modding Streaming PC 4K Gaming The most drool-worthy Stuart Tonks talks case How to build a streaming PC What you really need for 60+ products on show modding in Australia for around $500 FPS 4K gaming 74 52 56 50 80 VR Peripherals Case Mod gallery Interviews Industry Update VR is now a reality but The greatest and most We talk to MSI’s cooling guru VR and 4K are where it’s at control is still an issue extreme case mods and Supremacy Gaming HARDWARE & TECH BUYER’S GUIDES 66 SSDs 82 Pre-Built PCs 54 Graphics Cards PC PowerPlay 9 Ride the Whirlwind EDITORIAL Holy mother of god, what a month it’s been in the lead-up EDITOR Daniel Wilks to this year’s PCPP Tech Special. -
How to Mod a Computer Casel
How To Mod A Computer Casel How To Mod A Computer Casel 1 / 2 Whether or not your power drill — another must-have case modding tool, perfect for making small, clean holes in computer cases and other .... Computer Cases · Parts · Acrylic 5.25 Bay CoversALU 5.25 Bay CoversAscension PanelsBob Slay PanelsCase HandlesDrive BaysHorizon BracesHyper .... Google is a great tool for this, all you have to do is search something along the effect of "custom pc." Another great place to look is case modding competitions, .... Best selection of PC mod supplies offers custom pc cable, case mods, computer cooling systems, computer case mod DIY parts, wire management kits, custom .... Custom Computer Case. If you plan on playing Fallout 3 on a PC, then this old school case mod, made to look like a television set, has got to be the way to go. First, we'll teach you how to strip your PC chassis and give it a semi-professional internal paintjob, and one that won't break the piggy bank. In fact .... Gorgeous, unwieldy, and rarely pragmatic, here are 15 cases that blur the line between workhorse and work of art. Case Mods, Wild and Wonderful. Case mods: .... In our case gallery you can submit your modded computer cases. You may upload several pictures and people can post comments and vote on your rig.. Mnpctech has a large audience in the case- modding niche that has great overlap with the Pc Gaming market. Mnpctech as a Case Mod and Pc .... MadMods PC Modding - - Rated 5 based on 14 Reviews "He can do better than you think. -
Water-Cooled Personal Computers: a Case Study
Colder Computing Goes Consumer Water-Cooled Personal Computers: A Case Study January 2003 DRAFT David Hesprich Principal Engineer ManTech Security Technologies Corporation 6400 Goldsboro Rd, Suite 200 Bethesda, MD 20817 Table of Contents Introduction ___________________________________________________________ 1 The Cooling Problem as Driven by the Enthusiast Market ______________________ 2 Passive and “Silent” Cooling __________________________________________________ 3 “Extreme” Cooling __________________________________________________________ 3 Liquid Cooling _____________________________________________________________ 4 Water-Cooling’s Current State of the Art ____________________________________ 6 Enthusiast Cooling Goes Industrial ____________________________________________ 6 Consumer Level Water-Cooling _______________________________________________ 6 Casing the Case Study ___________________________________________________ 9 Installation________________________________________________________________ 11 Installing the Coolers______________________________________________________________ 11 Filling _________________________________________________________________________ 13 Final Assembly __________________________________________________________________ 13 Performance ______________________________________________________________ 13 Conclusion ___________________________________________________________ 15 Appendix I - Aesthetics _________________________________________________ 16 Front Bezel _______________________________________________________________ -
Modding the Apocalypse: (Re)Making Videogames As Post-Structuralist Free Play Samuel Jackson Fuller Clemson University, [email protected]
Clemson University TigerPrints All Dissertations Dissertations 8-2018 Modding the Apocalypse: (Re)Making Videogames as Post-Structuralist Free Play Samuel Jackson Fuller Clemson University, [email protected] Follow this and additional works at: https://tigerprints.clemson.edu/all_dissertations Recommended Citation Fuller, Samuel Jackson, "Modding the Apocalypse: (Re)Making Videogames as Post-Structuralist Free Play" (2018). All Dissertations. 2219. https://tigerprints.clemson.edu/all_dissertations/2219 This Dissertation is brought to you for free and open access by the Dissertations at TigerPrints. It has been accepted for inclusion in All Dissertations by an authorized administrator of TigerPrints. For more information, please contact [email protected]. MODDING THE APOCALYPSE: (RE)MAKING VIDEOGAMES AS POST-STRUCTURALIST FREE PLAY A Dissertation Presented to the Graduate School of Clemson University In Partial Fulfillment of the Requirements of the Degree Doctor of Philosophy Rhetorics, Communication, and Information Design by Samuel Jackson Fuller August 2018 Accepted by: Dr. Jan Rune Holmevik, Committee Chair Dr. Cynthia Ann Haynes Dr. Beth Lauritis Dr. Brian Malloy Abstract This dissertation is about seeing videogames, and videogame design, through the lens of Gregory Ulmer’s electracy apparatus theory. Videogame modding is emphasized an electrate approach to intervening in existing media. Mods have the potential to make potent rhetorical arguments, but they are little-understood in the field of rhet-comp, and there are numerous obstacles to carving a space for them in academic curricula; nevertheless, they are an increasingly common form of participatory engagement that make use of a broad digital skillset. Modders fit into Gregory Ulmer’s electracy apparatus as egents—agents of change in the Internet age—and their playful appropriation of objects from various archives resembles the electrate genre of MyStory (personal alternative-history). -
Modding the Sims and the Culture of Gaming
TURUN YLIOPISTON JULKAISUJA ANNALES UNIVERSITATIS TURKUENSIS SARJA – SER. B OSA – TOM. 320 HUMANIORA Players Unleashed! Modding The Sims and the Culture of Gaming By Tanja Sihvonen TURUN YLIOPISTO Turku 2009 TURUN YLIOPISTON JULKAISUJA ANNALES UNIVERSITATIS TURKUENSIS SARJA – SER. B OSA – TOM. 320 HUMANIORA Players Unleashed! Modding The Sims and the Culture of Gaming By Tanja Sihvonen TURUN YLIOPISTO Turku 2009 ISBN 978-951-29-3940-4 (PRINT) ISBN 978-951-29-3941-1 (PDF) ISSN 0082-6987 Uniprint – Turku, Finland 2009 PREFACE I INTRODUCTION: TINKERING WITH THE SIMS 1.1. Theory and practice of modding………………………....…………..1 1.1.1. The exceptionality of The Sims ………………………….........…..………..1 1.1.2. The game industry context………………..…………………....………...12 1.1.3. Tackling the diversification of gameplay……………….….....………...18 1.1.4. Potentiality and actuality of games …………………….......……………22 1.2. Framework of this study……………………………………………..29 1.2.1. Digital games in the circuits of capital and culture…….........................29 1.2.2. Research on play, games, and media……………………………………34 1.2.3. Structure of this work……………………………………………………..42 II MODDING AS CULTURAL AND COMMERCIAL APPROPRIATION 2.1. Game modding and participatory culture…………………………49 2.1.1. Basics of modding…………………………………………………………49 2.1.2. Towards an axiology of participatory culture………………………….54 2.1.3. Levels of engagement……………………………………………………..59 2.1.4. Involving players in game development………………………………..66 2.2. Modding in the history of games…………………………………...73 2.2.1. The ‘shooter’ history of modding………………………………………..73 2.2.2. Toolkits, construction kits and the malleability of text………………..79 2.2.3. Hacking together the action game history………………...……………85 2.2.4. -
Objects in Flux the Consumer Modification of Mass-Produced Goods
Objects in Flux the consumer modification of mass-produced goods Scott Mitchell A thesis submitted in fulfilment of the requirements for Doctor of Philosophy School of Architecture and Design Design and Social Context Portfolio RMIT University March 2011 Declaration I certify that except where due acknowledgement has been made, the work is that of the author alone; the work has not been submitted previously, in whole or in part, to qualify for any other academic award; the content of the thesis is the result of work which has been carried out since the official commencement date of the approved research program; any editorial work, paid or unpaid, carried out by a third party is acknowledged; and, ethics procedures and guidelines have been followed. Scott Mitchell 31 March 2011. 3 Acknowledgements For editing skill and patience: Georgina Laidlaw, Phip Murray, Saskia Schut, Jon Symons and Bianca Hester. For research assistance and encouragement: Lara Stanovic, Glenn Mitchell and Anita Bacic. For support and friendship: Spiros Panigirakis, Terri Bird, Andrew Sinclair, Charlie Sofo, Jonas Ropponen, Hilary Jackman and Jeph Neale. Supervisors Dr Soumitri Varadarajan Dr Pia Ednie-Brown 5 Objects in Flux 6 Contents Abstract 11 1. Introduction 12 1.1 Overview 13 1.2 Consumer production 15 1.3 Current literature 17 1.4 Method 20 1.5 Chapter outline 23 2. Rethinking Objects 26 2.1 Introduction 27 2.2 The social construction of objects 28 2.3 Materiality 29 2.4 Function, narrative, and belonging 32 2.5 The politics of use 34 2.6 Conclusion 35 3. Remaking Things 36 3.1 Introduction 37 3.2 FIX 37 3.3 The modification experience 47 3.4 Objects and things 48 3.5 Conclusion 50 7 Objects in Flux 4. -
Computer Case Modding: a Case of Subcultural Substance
Computer Case Modding: A Case of Subcultural Substance Marco Gennaro Bozza Abstract With the popularisation of the home computer there has been a remarkable emergence of a subculture of consumption: Case Modding. Through interviews and ‘nethnographic’ study of modders’ online activity, an argument is made that positions their active consumption of computer hardware as a subculture. I argue that postmodern subcultural theory focussing on fluidity of cultural groupings does not account for the somewhat highly committed and stable practices witnessed in the modding scene. As such Hodkinson’s model of Subcultural Substance was tested and seen to be an appropriate model to account for the high levels of commitment, identity, distinctiveness and autonomy exhibited by modders. Keywords: home computer, subculture of consumption, Case modding, Nethnographic, virtual community, postmodern subculture theory, Hodkinson, Subcultural Substance. Introduction Most people who have personal computers at home or in the office simply accept the hardware as it is, a nondescript box of an unmemorable colour; indeed the machinery is to a large extent invisible. However, in recent years a remarkably creative ‘subculture of consumption’ has emerged: ‘prosumer’ computer hardware modification (or ‘modding’, performed by ‘modders’). To be a ‘prosumer’ is to occupy that indeterminate space between being a Alternation 22,2 (2015) 129 - 159 ISSN 1023-1757 129 Marco Gennaro Bozza ‘consumer and a ‘producer’. It developed largely due to video gaming culture (Simon 2007), with its attendant interest in computer hardware to improve gaming performance, but soon took on a subcultural life of its own. This essay is a report on my qualitative ethnographic research into the computer- case modding subculture in South Africa.