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CHORAL PROBLEMS in HANDEL's MESSIAH THESIS Presented to The
*141 CHORAL PROBLEMS IN HANDEL'S MESSIAH THESIS Presented to the Graduate Council of the North Texas State University in Partial Fulfillment of the Requirements For the Degree of MASTER OF MUSIC By John J. Williams, B. M. Ed. Denton, Texas May, 1968 PREFACE Music of the Baroque era can be best perceived through a detailed study of the elements with which it is constructed. Through the analysis of melodic characteristics, rhythmic characteristics, harmonic characteristics, textural charac- teristics, and formal characteristics, many choral problems related directly to performance practices in the Baroque era may be solved. It certainly cannot be denied that there is a wealth of information written about Handel's Messiah and that readers glancing at this subject might ask, "What is there new to say about Messiah?" or possibly, "I've conducted Messiah so many times that there is absolutely nothing I don't know about it." Familiarity with the work is not sufficient to produce a performance, for when it is executed in this fashion, it becomes merely a convention rather than a carefully pre- pared piece of music. Although the oratorio has retained its popularity for over a hundred years, it is rarely heard as Handel himself performed it. Several editions of the score exist, with changes made by the composer to suit individual soloists or performance conditions. iii The edition chosen for analysis in this study is the one which Handel directed at the Foundling Hospital in London on May 15, 1754. It is version number four of the vocal score published in 1959 by Novello and Company, Limited, London, as edited by Watkins Shaw, based on sets of parts belonging to the Thomas Coram Foundation (The Foundling Hospital). -
ARIA ALBUMS CHART WEEK COMMENCING 28 JUNE, 2021 TW LW TI HP TITLE Artist CERTIFIED COMPANY CAT NO
CHART KEY <G> GOLD 35000 UNITS <P> PLATINUM 70000 UNITS <D> DIAMOND 500000 UNITS TW THIS WEEK LW LAST WEEK TI TIMES IN HP HIGH POSITION * BULLET ARIA ALBUMS CHART WEEK COMMENCING 28 JUNE, 2021 TW LW TI HP TITLE Artist CERTIFIED COMPANY CAT NO. 1 1 5 1 SOUR Olivia Rodrigo <G> INR/UMA B003378402 * 2 R/E 2 2 CARNAGE Nick Cave & Warren Ellis AWAL/INE BS021CD 3 4 5 2 ALL I KNOW SO FAR: SETLIST P!nk RCA/SME 19439889742 * 4 8 65 1 FUTURE NOSTALGIA Dua Lipa <G> WAR 9029507610 * 5 12 14 1 JUSTICE Justin Bieber <G> DEF/UMA B003352102 6 3 2 3 HALL OF FAME Polo G COL/SME G010004601874K * 7 14 20 2 THE HIGHLIGHTS The Weeknd UNI/UMA B003349002 * 8 16 48 1 F*CK LOVE (SAVAGE) The Kid Laroi <G> COL/SME G0100044183579 * 9 18 51 1 SHOOT FOR THE STARS AIM FOR THE MOON Pop Smoke <G> UNI/UMA 0745661 * 10 15 80 1 FINE LINE Harry Styles <P> COL/SME 19439705122 * 11 19 8 1 CRY FOREVER Amy Shark WRC/SME LICK041 * 12 17 117 1 WHEN WE ALL FALL ASLEEP, WHERE DO WE GO? Billie Eilish <P>3 INR/UMA B002972702 * 13 21 225 1 ÷ Ed Sheeran <D> ATL/WAR 9029585903 * 14 20 85 1 WHAT YOU SEE AIN'T ALWAYS WHAT YOU GET Luke Combs <P> COL/SME 19075956872 * 15 NEW 1 15 AGGRESSION CONTINUUM Fear Factory NB/UMA NB38562 * 16 23 136 3 DIAMONDS Elton John <P> UMA 5768187 * 17 24 113 16 SINGLES COLLECTION Maroon 5 INR/UMA 4754556 * 18 26 194 1 CURTAIN CALL: THE HITS Eminem <P>12 INR/UMA 9887893 19 22 6 3 THE OFF-SEASON J. -
Re:Imagining Change
WHERE IMAGINATION BUILDS POWER RE:IMAGINING CHANGE How to use story-based strategy to win campaigns, build movements, and change the world by Patrick Reinsborough & Doyle Canning 1ST EDITION Advance Praise for Re:Imagining Change “Re:Imagining Change is a one-of-a-kind essential resource for everyone who is thinking big, challenging the powers-that-be and working hard to make a better world from the ground up. is innovative book provides the tools, analysis, and inspiration to help activists everywhere be more effective, creative and strategic. is handbook is like rocket fuel for your social change imagination.” ~Antonia Juhasz, author of e Tyranny of Oil: e World’s Most Powerful Industry and What We Must Do To Stop It and e Bush Agenda: Invading the World, One Economy at a Time “We are surrounded and shaped by stories every day—sometimes for bet- ter, sometimes for worse. But what Doyle Canning and Patrick Reinsbor- ough point out is a beautiful and powerful truth: that we are all storytellers too. Armed with the right narrative tools, activists can not only open the world’s eyes to injustice, but feed the desire for a better world. Re:Imagining Change is a powerful weapon for a more democratic, creative and hopeful future.” ~Raj Patel, author of Stuffed & Starved and e Value of Nothing: How to Reshape Market Society and Redefine Democracy “Yo Organizers! Stop what you are doing for a couple hours and soak up this book! We know the importance of smart “issue framing.” But Re:Imagining Change will move our organizing further as we connect to the powerful narrative stories and memes of our culture.” ~ Chuck Collins, Institute for Policy Studies, author of e Economic Meltdown Funnies and other books on economic inequality “Politics is as much about who controls meanings as it is about who holds public office and sits in office suites. -
Lightwave Software
Lightwave software click here to download LightWave fits seamlessly into large multi-software pipelines - with its powerful interchange tools including FBX, ZBrush GoZ, Collada, Unity Game Engine. Create that next killer plugin, or augment your own workflows with the LightWave SDK and scripting resources. The LightWave 3D Software Development Kit. ChronoSculpt Trial. Time-Based Cache Sculpting for All 3D Software Pipelines. Want to try before you buy? Download the full version of ChronoSculpt and use it. LightWave 3D is a 3D computer graphics software developed by NewTek. It has been used in film, television, motion graphics, digital matte painting, visual Overview · History · Movies that LightWave · TV Series and miniseries. This is NewTek LightWave. Modeling, animation and rendering tools that bring out the artist in you—not the technician. The LightWave interface is intuitive, with. CGI & VFX Software Showreels HD: "LightWave 3D " - Duration: The CGBros 37, views · 3. Newtek Lightwave ShowReel. Computer graphics software. on Film/Game/Animation Studios, CG. Check out the latest showreel from the LightWave 3D Group, which consists of some of the best LightWave. MARKET: Lightwave is a popular and easy to use choice that is widely used for video and television production around the world. KEY FEATURES: Lightwave. Some things are unique, others are shared among all software packages. Evaluate before you buy. If you are working on big teams for big movies, Lightwave. LightWave is a software application dedicated to creative design that offers great possibilities to improve this kind of work. Its great speed and flexibility when. If You Want To Master The High End Features Of Lightwave , Such As Rigging, Fluids, Collisions, Fur, Flocking, Dynamic Hair And Clothing, Then The. -
Raas) Are You Tired of Waiting for Render Farm Resource and Need Short Term Hybrid Burst on Demand?
DATA SHEET CLOUD SERVICES Render-as-a-Service (RaaS) Are you tired of waiting for render farm resource and need short term hybrid burst on demand? Render-as-a-Service (RaaS) gives organisations the ability to align render workloads to resources on a pay as you need basis without compromising security or access to local files. Exponential-e’s 100 Gig private Ethernet Network allows our customers to combine Azure Cloud, Private and Dedicated environments to act as one entity, all on the same IP range and Subnet. In partnership with Microsoft we have created a solution that enables customers to add processing power on demand for render Render-as-a-Service extends your LAN, enabling you to utilise Azure Hyper Scale CPU and GPU workloads. resources and eliminate the need for render queuing, whilst providing huge time and cost savings. Our Network allows you to seamlessly stitch your on-premise storage connected to Azure Expressroute users submit render tasks via our easy direct to raw compute power by adding caching technology when to use RSM platform, the solution fully supports a hybrid operation and needed for large workloads. This lets you decide how much you wish to access to CPU and GPU compute power to burst on demand. spend to complete the project within set deadlines. Resources are software defined, so users can dynamically scale the Exponential-e’s private LAN RaaS works natively in parallel with your requirements for render tasks in order to meet changing project local data, providing smart awareness of both local and Cloud resource timescales. -
Appendix a Basic Mathematics for 3D Computer Graphics
Appendix A Basic Mathematics for 3D Computer Graphics A.1 Vector Operations (),, A vector v is a represented as v1 v2 v3 , which has a length and direction. The location of a vector is actually undefined. We can consider it is parallel to the line (),, (),, from origin to a 3D point v. If we use two points A1 A2 A3 and B1 B2 B3 to (),, represent a vector AB, then AB = B1 – A1 B2 – A2 B3 – A3 , which is again parallel (),, to the line from origin to B1 – A1 B2 – A2 B3 – A3 . We can consider a vector as a ray from a starting point to an end point. However, the two points really specify a length and a direction. This vector is equivalent to any other vectors with the same length and direction. A.1.1 The Length and Direction The length of v is a scalar value as follows: 2 2 2 v = v1 ++v2 v3 . (EQ 1) 378 Appendix A The direction of the vector, which can be represented with a unit vector with length equal to one, is: ⎛⎞v1 v2 v3 normalize()v = ⎜⎟--------,,-------- -------- . (EQ 2) ⎝⎠v1 v2 v3 That is, when we normalize a vector, we find its corresponding unit vector. If we consider the vector as a point, then the vector direction is from the origin to that point. A.1.2 Addition and Subtraction (),, (),, If we have two points A1 A2 A3 and B1 B2 B3 to represent two vectors A and B, then you can consider they are vectors from the origin to the points. -
Guide to Graphics Software Tools
Guide to Graphics Software Tools Jim X. Chen With contributions by Chunyang Chen, Nanyang Yu, Yanlin Luo, Yanling Liu and Zhigeng Pan Guide to Graphics Software Tools Second edition Jim X. Chen Computer Graphics Laboratory George Mason University Mailstop 4A5 Fairfax, VA 22030 USA [email protected] ISBN: 978-1-84800-900-4 e-ISBN: 978-1-84800-901-1 DOI 10.1007/978-1-84800-901-1 British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Library of Congress Control Number: 2008937209 © Springer-Verlag London Limited 2002, 2008 Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced, stored or transmitted, in any form or by any means, with the prior permission in writing of the publishers, or in the case of reprographic reproduction in accordance with the terms of licences issued by the Copyright Licensing Agency. Enquiries concerning reproduction outside those terms should be sent to the publishers. The use of registered names, trademarks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant laws and regulations and therefore free for general use. The publisher makes no representation, express or implied, with regard to the accuracy of the information contained in this book and cannot accept any legal responsibility or liability for any errors or omissions that may be made. Printed on acid-free paper Springer Science+Business Media springer.com Preface Many scientists in different disciplines realize the power of graphics, but are also bewildered by the complex implementations of a graphics system and numerous graphics tools. -
Computer Graphics in Cinematography
Aleksandrs Polozuns Computer Graphics in Cinematography Helsinki Metropolia University of Applied Sciences Media Engineering Thesis 18 April 2013 Abstract Author(s) Aleksandrs Polozuns Title Title of the Thesis Number of Pages 44 pages Date 18 April 2013 Degree Bachelor of Engineering Degree Programme Media Engineering Specialisation option Audiovisual Technology Instructor(s) Erkki Aalto, Head of Degree Programme The purpose of this thesis was to cover the major characteristics about different tech- niques presently used in the field of CG and visual effects by giving a variety of examples from the famous movies. Moreover, the history of visual effects and CGI, and how the de- velopment process of it changed the industry of cinematography were studied. The practi- cal part of this study is dedicated to analyzing what modern software are the most popular ones among professionals. Several studios were surveyed to find out the most preferred contemporary software for production of CG and visual effects in the motion picture among Finnish based and international studios. The second part of this thesis covers a project which aimed at finding a solution for one of the contemporary motion graphics techniques. A modern method was used for production of VFX, in particular 3D compositing, by which a 3D character is implemented into a real video footage. For 3D compositing four different software– 3Ds Max, Boujou, Photoshop and After Effects were used. As a result of this thesis the leaders among the software de- signed for motion graphics used -
Virtual Reality Software Taxonomy
Arts et Metiers ParisTech, IVI Master Degree, Student Research Projects, 2010, Laval, France. RICHIR Simon, CHRISTMANN Olivier, Editors. www.masterlaval.net Virtual Reality software taxonomy ROLLAND Romain1, RICHIR Simon2 1 Arts et Metiers ParisTech, LAMPA, 2 Bd du Ronceray, 49000 Angers – France 2Arts et Metiers ParisTech, LAMPA, 2 Bd du Ronceray, 49000 Angers – France [email protected], [email protected] Abstract— Choosing the best 3D modeling software or real- aims at realizing a state of the art of existing software time 3D software for our needs is more and more difficult used in virtual reality and drawing up a short list among because there is more and more software. In this study, we various 3D modeling and virtual reality software to make help to simplify the choice of that kind of software. At first, easier the choice for graphic designers and programmers. we classify the 3D software into different categories we This research is not fully exhaustive but we have try to describe. We also realize non-exhaustive software’s state of cover at best the software mainly used by 3D computer the art. In order to evaluate that software, we extract graphic designers. evaluating criteria from many sources. In the last part, we propose several software’s valuation method from various At first, we are going to list the major software on the sources of information. market and to group them according to various user profiles. Then, we are going to define various criteria to Keywords: virtual, reality, software, taxonomy, be able to compare them. To finish, we will present the benchmark perspectives of this study. -
Cumberland Valley Virtual Academy High School Program of Studies 2021-2022
Cumberland Valley Virtual Academy High School Program of Studies 2021-2022 1 Cumberland Valley School District prohibits discrimination, including sexual harassment, on the basis of race, color, age, creed, religion, sex, sexual orientation, ancestry, national origin, marital status, parenting status, pregnancy or handicap/disability in its activities, programs or employment practices. The following employees have been designated to handle questions and complaints of alleged discrimination or sexual harassment: Compliance Officer: Michelle Zettlemoyer, Director of Human Resources (717) 506-3339 [email protected] ADA/Section 504 Coordinator: Doris Hagemann, Director of Student Services (717) 506-3320 [email protected] Individuals with disabilities who require assistance or special arrangements to attend a program or activity sponsored by the Cumberland Valley School District should contact Michael Willis, Director of Business and Support Services at (717) 506-3312 or [email protected]. For TTY, dial 711 for Relay Service. 2 PREFACE Cumberland Valley School District is committed to ensuring that all students have the opportunity to receive a high school diploma and prepare for future college and career opportunities. In addition to taking courses described in this program of studies, students can meet their graduation requirements by completing high school courses while in middle school and by taking courses outside of the school day/year offered by the district, local colleges, and universities. GRADUATION REQUIREMENTS 1. CREDIT REQUIREMENTS – In order to graduate from Cumberland Valley High School, a student must accumulate a total of twenty-three (23) credits. The following guidelines govern the number of credits that students should take each school year: a. -
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თ. სტურუა, ქ. კვესელავა, ქ. ნანობაშვილი, ლ. თედეშვილი, ც. სილაძე კომპიუტერული გრაფიკა და ძირითადი გრაფიკული რედაქტორები თბილისი 2013 სახელმძღვანელოში მოცემულია კომპიუტერული გრაფიკის ზოგადი მიმოხილვა. განხილულია კომპიუტერული გრაფიკის სახეობები, გრაფიკული გამოსახულების ფორმატები. მოცემულია ფერთა ძირითადი მოდელები, გრაფიკასთან სამუშაო პროგრამული პაკეტები და კომპიუტერული გრაფიკის გამოყენების სფეროები. სახელმძღვანელო განკუთვნილია კომპიუტერული გრაფიკის შემსწავლელი ბაკალავრიატისა და მაგისტრატურის სტუდენტებისათვის, ასევე კომპიუტერული გრაფიკის შესწავლით დაინტერესებული სხვა სპეციალისტებისათვის. რეცენზენტები: სრული პროფესორი თ. მაჭარაძე © თბილისის ღია სასწავლო უნივერსიტეტი, თბილისი, 2013 ISBN 978-9941-0-5656-7 ყველა უფლება დაცულია. ამ წიგნის არც ერთი ნაწილი (იქნება ეს ტექსტი, ფოტო, ილუსტრაცია თუ სხვა) არანაირი ფორმით და საშუალებით (იქნება ეს ელექტრონული თუ მექანიკური), არ შეიძლება გამოყენებულ იქნეს გამომცემლის წერილობითი ნებართვის გარეშე. საავტორო უფლებების დარღვევა ისჯება კანონით. 2 შინაარსი შესავალი ..................................................................................... 5 კომპიუტერული გრაფიკის სახეობები .................................... 9 რასტრული გრაფიკა ................................................................. 9 ორიგინალის ამოხსნადობა ................................................ 10 ეკრანული გამოსახულების ამოხსნადობა ...................... 11 ბეჭდვითი გამოსახულების ამოხსნადობა და ლინიატურის ცნება ................................................................... 12 გამოსახულების პარამეტრებსა და ფაილის ზომას შორის -
Estudio Y Modelado En CATIA V5 R19 Del Wright Flyer I: Monorraíl Y Sistema Propulsor (Hélices)
Proyecto Fin de Carrera Ingeniería Aeronáutica Estudio y modelado en CATIA V5 R19 del Wright Flyer I: monorraíl y sistema propulsor (hélices) Autor: María Josefa Barragán González Tutores: María Gloria Del Río Cidoncha Juan Martínez Palacios Dep. Ingeniería Gráfica Escuela Técnica Superior de Ingeniería Universidad de Sevilla Sevilla, ENERO 2016 i Proyecto Fin de Carrera Ingeniería Aeronáutica Estudio y modelado en CATIA V5 R19 del Wright Flyer I: monorraíl y sistema propulsor (hélices) Autor: María Josefa Barragán González Tutores: María Gloria del Río Cidoncha Juan Martínez Palacios Dep. Ingeniería Gráfica Escuela Técnica Superior de Ingeniería Universidad de Sevilla Sevilla, 2016 “Desentrañar el misterio del vuelo de un pájaro fue como tratar de averiguar el secreto de la magia de un mago. Tras conocer el truco y saber qué mirar, ves cosas que no habías notado cuando no sabías exactamente qué buscar” _ Orville Wright A todos aquellos que han hecho posible este proyecto RESUMEN “Estudio y Modelado en CATIA V5 R19 del Wright Flyer I: monorraíl y sistema propulsor (hélices)” forma parte de un proyecto propuesto para recrear el aeroplano construido por los hermanos Wright en 1903 (el Flyer I) y estudiar en detalle sus componentes. Este proyecto contiene un estudio de la vida e inventos de los hermanos Wright, centrado en el monorraíl y el sistema propulsor que utilizaban, basado en el libro “How We Invented the Airplane: An Illustrated History” [1]. También incluye una reproducción virtual en CATIA del monorraíl utilizado por el Flyer I y de su sistema propulsor modelada a partir del conjunto de planos National Air and Space Museum Drawings [2].