PFC Magic Quest, Especificando La Duración Y Los Plazos Para Cada Una De Las Tareas Que Lo Comprenden

Total Page:16

File Type:pdf, Size:1020Kb

PFC Magic Quest, Especificando La Duración Y Los Plazos Para Cada Una De Las Tareas Que Lo Comprenden Universidad Carlos III de Madrid Ingeniería en Informática Proyecto Fin de Carrera MAGIC QUEST, DESARROLLO DE UN VIDEOJUEGO CON XNA Autor: José Carlos Redondo Sánchez Tutor: Daniel Borrajo Millán Octubre de 2010 Agradecimientos A José María Redondo y Catalina Sánchez, mis padres, que me han aportado una gran educación, guiándome y ayudándome en todo lo posible. Son los verdaderos responsables de que haya llegado hasta donde estoy. A Iván, mi primo, que siempre me ha valorado y me ha ayudado con las ideas que le iba comentando a lo largo del desarrollo del juego, y ha probado y juzgado mi juego, aportándome siempre su punto de vista. A Rosa, que siempre ha valorado todo lo que hacía, que me ha soportado muchos momentos mientras yo estaba desarrollando este PFC, porque sabía que se trataba de algo muy importante para mí. Gracias por todos esos momentos. A Román y Juanjo, grandes compañeros y amigos, que me han dado ideas y me han asesorado a la hora de tomar muchas decisiones aportándome su conocimiento y experiencia. Al resto de mis compañeros de trabajo, mención especial para Eva, que siempre me han animado e incluso gran parte de ellos han probado el juego y me han dado su opinión. A Daniel Borrajo, mi tutor, que me ha dado la oportunidad de desarrollar este PFC, y siempre ha sabido escuchar mis opiniones y guiarme, aportándome ideas y sugerencias, orientándome hasta el resultado obtenido. Índice de contenidos AGRADECIMIENTOS .................................................................................III ÍNDICE DE CONTENIDOS...........................................................................IV ÍNDICE DE ILUSTRACIONES ......................................................................VI ÍNDICE DE TABLAS.................................................................................. VII 1 INTRODUCCIÓN ...................................................................................... 8 2 ESTADO DE LA CUESTIÓN...................................................................... 11 2.1 HISTORIA Y EVOLUCIÓN DE LOS VIDEOJUEGOS ...................................... 11 2.2 HERRAMIENTA DE DESARROLLO: XNA ................................................ 16 2.2.1 Introducción...................................................................... 16 2.2.2 Breve historia de XNA......................................................... 18 2.2.3 Elección de XNA para el desarrollo del proyecto...................... 20 2.2.4 Componentes a instalar para usar XNA y requisitos mínimos.... 22 2.2.5 Descripción de la plantilla inicial ........................................... 23 2.3 VIDEOJUEGO PUZZLE QUEST ........................................................... 25 2.4 INTELIGENCIA ARTIFICIAL EN LOS VIDEOJUEGOS.................................... 28 2.4.1 Técnicas de Inteligencia Artificial.......................................... 28 2.4.2 Técnica utilizada: árboles y reglas de decisión........................ 32 2.4.3 Herramienta utilizada: Weka ............................................... 33 3 OBJETIVOS............................................................................................ 34 4 DESARROLLO......................................................................................... 36 4.1 INTRODUCCIÓN .......................................................................... 36 4.2 ANÁLISIS.................................................................................. 36 4.2.1 Actores............................................................................. 36 4.2.2 Casos de uso..................................................................... 38 4.3 DISEÑO CONCEPTUAL ................................................................... 40 4.3.1 Arquitectura de la aplicación................................................ 40 4.3.2 Capas de la arquitectura ..................................................... 43 4.4 DISEÑO DETALLADO ..................................................................... 45 4.4.1 Módulo de entrada ............................................................. 45 4.4.2 Módulo de salida ................................................................ 47 4.4.3 Módulo de componentes ..................................................... 49 4.4.4 Módulo de juego ................................................................ 56 4.4.5 Módulo de aplicación .......................................................... 66 4.4.6 Módulo de configuración ..................................................... 69 4.4.7 Módulo de log.................................................................... 71 4.4.8 Módulo de IA ..................................................................... 76 4.5 JUGADOR AUTOMÁTICO ................................................................. 78 4.5.1 Definición de los logs.......................................................... 78 4.5.2 Selección de clasificadores .................................................. 85 4.5.3 Experimentación con Weka.................................................. 86 4.5.4 Implementación del jugador automático................................ 98 4.5.5 Reglas de decisión obtenidas ..............................................100 5 RESULTADOS....................................................................................... 102 6 CONCLUSIONES................................................................................... 103 7 LÍNEAS FUTURAS ................................................................................ 105 8 GESTIÓN DE PROYECTO ...................................................................... 106 8.1 PLANIFICACIÓN..........................................................................106 8.2 PRESUPUESTO ...........................................................................108 8.2.1 Costes de personal............................................................108 8.2.2 Costes de equipamiento.....................................................108 8.2.3 Costes totales...................................................................109 9 BIBLIOGRAFÍA .................................................................................... 110 ANEXO I: COMPONENTES A INSTALAR PARA USAR XNA Y REQUISITOS MÍNIMOS ............................................................................................... 111 ANEXO II: MANUAL DE USUARIO ........................................................... 113 Índice de ilustraciones ILUSTRACIÓN 1-1: PUZZLE QUEST ORIGINAL ................................................. 9 ILUSTRACIÓN 2-1: LANZAMIENTO DE MISILES .............................................. 12 ILUSTRACIÓN 2-2: TRES EN RAYA ............................................................ 12 ILUSTRACIÓN 2-3: SPACEWAR................................................................. 12 ILUSTRACIÓN 2-4: PONG....................................................................... 12 ILUSTRACIÓN 2-5: MEGA DRIVE .............................................................. 14 ILUSTRACIÓN 2-6: SUPER NINTENDO ........................................................ 14 ILUSTRACIÓN 2-7: PLAYSTATION ............................................................. 15 ILUSTRACIÓN 2-8: NINTENDO 64............................................................. 15 ILUSTRACIÓN 2-9: WII, PLAYSTATION 3, XBOX 360...................................... 16 ILUSTRACIÓN 2-10: COMPILACIÓN DE .NET ................................................ 17 ILUSTRACIÓN 2-11: CAPAS DE XNA ......................................................... 18 ILUSTRACIÓN 2-12: PUZZLE QUEST - MAPA ................................................ 25 ILUSTRACIÓN 2-13: TIPOS DE CASILLAS EN PUZZLE QUEST .............................. 26 ILUSTRACIÓN 2-14: COMBATE EN PUZZLE QUEST.......................................... 27 ILUSTRACIÓN 2-15: ÁRBOL DE DECISIÓN PARA JUGAR AL TENIS ......................... 29 ILUSTRACIÓN 2-16: FASES DE LOS ALGORITMOS GENÉTICOS ............................ 30 ILUSTRACIÓN 2-17: ESTRUCTURA DE UNA RED DE NEURONAS............................ 31 ILUSTRACIÓN 4-1: DIAGRAMA DE CASOS DE USO .......................................... 38 ILUSTRACIÓN 4-2: DIAGRAMA DE COMPONENTES........................................... 41 ILUSTRACIÓN 4-3: CAPAS DE LA ARQUITECTURA ........................................... 44 ILUSTRACIÓN 4-4: MÓDULO DE ENTRADA.................................................... 45 ILUSTRACIÓN 4-5: MÓDULO DE SALIDA ...................................................... 47 ILUSTRACIÓN 4-6: MÓDULO DE COMPONENTES ............................................. 49 ILUSTRACIÓN 4-7: MÓDULO DE JUEGO ....................................................... 56 ILUSTRACIÓN 4-8: MÓDULO DE APLICACIÓN ................................................ 66 ILUSTRACIÓN 4-9: MÓDULO DE CONFIGURACIÓN........................................... 69 ILUSTRACIÓN 4-10: MÓDULO DE LOG ........................................................ 71 ILUSTRACIÓN 4-11: MÓDULO DE IA.......................................................... 76 ILUSTRACIÓN 8-1: PLANIFICACIÓN PFC ....................................................107 ILUSTRACIÓN II-1: MENÚ INICIAL - MAGIC QUEST .......................................113 ILUSTRACIÓN II-2: MODO 1 JUGADOR – MAGIC QUEST .................................114 ILUSTRACIÓN II-3: MODO VS – MAGIC QUEST ............................................115 Índice de tablas TABLA 4-1: FASE 1 - EXPERIMENTO 1A: LOGBOARD - JRIP .............................. 86 TABLA 4-2: FASE 1 - EXPERIMENTO 1B: LOGBOARD – J48
Recommended publications
  • 09062299296 Omnislashv5
    09062299296 omnislashv5 1,800php all in DVDs 1,000php HD to HD 500php 100 titles PSP GAMES Title Region Size (MB) 1 Ace Combat X: Skies of Deception USA 1121 2 Aces of War EUR 488 3 Activision Hits Remixed USA 278 4 Aedis Eclipse Generation of Chaos USA 622 5 After Burner Black Falcon USA 427 6 Alien Syndrome USA 453 7 Ape Academy 2 EUR 1032 8 Ape Escape Academy USA 389 9 Ape Escape on the Loose USA 749 10 Armored Core: Formula Front – Extreme Battle USA 815 11 Arthur and the Minimoys EUR 1796 12 Asphalt Urban GT2 EUR 884 13 Asterix And Obelix XXL 2 EUR 1112 14 Astonishia Story USA 116 15 ATV Offroad Fury USA 882 16 ATV Offroad Fury Pro USA 550 17 Avatar The Last Airbender USA 135 18 Battlezone USA 906 19 B-Boy EUR 1776 20 Bigs, The USA 499 21 Blade Dancer Lineage of Light USA 389 22 Bleach: Heat the Soul JAP 301 23 Bleach: Heat the Soul 2 JAP 651 24 Bleach: Heat the Soul 3 JAP 799 25 Bleach: Heat the Soul 4 JAP 825 26 Bliss Island USA 193 27 Blitz Overtime USA 1379 28 Bomberman USA 110 29 Bomberman: Panic Bomber JAP 61 30 Bounty Hounds USA 1147 31 Brave Story: New Traveler USA 193 32 Breath of Fire III EUR 403 33 Brooktown High USA 1292 34 Brothers in Arms D-Day USA 1455 35 Brunswick Bowling USA 120 36 Bubble Bobble Evolution USA 625 37 Burnout Dominator USA 691 38 Burnout Legends USA 489 39 Bust a Move DeLuxe USA 70 40 Cabela's African Safari USA 905 41 Cabela's Dangerous Hunts USA 426 42 Call of Duty Roads to Victory USA 641 43 Capcom Classics Collection Remixed USA 572 44 Capcom Classics Collection Reloaded USA 633 45 Capcom Puzzle
    [Show full text]
  • Game Developer Magazine
    >> INSIDE: 2007 AUSTIN GDC SHOW PROGRAM SEPTEMBER 2007 THE LEADING GAME INDUSTRY MAGAZINE >>SAVE EARLY, SAVE OFTEN >>THE WILL TO FIGHT >>EXCLUSIVE INTERVIEW MAKING SAVE SYSTEMS FOR CHANGING GAME STATES HARVEY SMITH ON PLAYERS, NOT DESIGNERS IN PANDEMIC’S SABOTEUR POLITICS IN GAMES POSTMORTEM: PUZZLEINFINITE INTERACTIVE’S QUEST DISPLAY UNTIL OCTOBER 11, 2007 Using Autodeskodesk® HumanIK® middle-middle- Autodesk® ware, Ubisoftoft MotionBuilder™ grounded ththee software enabled assassin inn his In Assassin’s Creed, th the assassin to 12 centuryy boots Ubisoft used and his run-time-time ® ® fl uidly jump Autodesk 3ds Max environment.nt. software to create from rooftops to a hero character so cobblestone real you can almost streets with ease. feel the coarseness of his tunic. HOW UBISOFT GAVE AN ASSASSIN HIS SOUL. autodesk.com/Games IImmagge cocouru tteesyy of Ubiisofft Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved. []CONTENTS SEPTEMBER 2007 VOLUME 14, NUMBER 8 FEATURES 7 SAVING THE DAY: SAVE SYSTEMS IN GAMES Games are designed by designers, naturally, but they’re not designed for designers. Save systems that intentionally limit the pick up and drop enjoyment of a game unnecessarily mar the player’s experience. This case study of save systems sheds some light on what could be done better. By David Sirlin 13 SABOTEUR: THE WILL TO FIGHT 7 Pandemic’s upcoming title SABOTEUR uses dynamic color changes—from vibrant and full, to black and white film noir—to indicate the state of allied resistance in-game.
    [Show full text]
  • Freeplay 2011 Print Program
    Freeplay 2011 Print Program - v0.4 - 14-08-11 1 15/08/11 10:11 AM Freeplay 2011 Print Program - v0.4 - 14-08-11 2 15/08/11 10:11 AM A MESSAGE FROM THE DIRECTOR Every creative act begins with an idea. What happens to the idea after that is a long, slow, sometimes brilliant, sometimes difficult process of kneading and shaping, moulding and smoothing, trying and failing, observing and ex- perimenting, before the idea takes on any sort of tangible presence in the real world. If Freeplay in 2010 was about looking out at the much wider world of play and how it connects with videogames, culture, art, education, and society, then Freeplay in 2011 is about looking at the individual and their role in not only the development of an idea into a game, but also in the individual's role in poli- tics, in culture, in creativity, and in a wider artistic sphere. To do that, we've widened the scope of the festival, introducing a new Playful Program that we hope takes games out into the streets and bars of Melbourne, we've created a new Interview Series to dig into what makes some of our most prominent creatives tick. We've brought back the awards to celebrate the best in local independent development, and we've built a conference program that tries to draw together a unique mix of developers, artists, students, educators, critics, and players. We look forward to seeing you at the Festival. We made it just for you. Paul Callaghan STAFF FREEPLAY BOARD Director Hugh Davies, Cameron Rogers, Robert Pulham, Paul Gurney, David Surman Paul Callaghan Communications
    [Show full text]
  • 960 JP Games
    Total Games: 2601 EU Games: 960 JP Games: 715 US Games: 887 Other Games: 39 ------------------------------------------------------------------------ 100 All Time Favorites (U) {BOZE F0B9E32F} 1000 Bornes (F) {CMBF 694E13EE} 101 Dino DS (E) {C5NP A7232D52} 101 In 1 Explosive Megamix (E) {CQZP DE381815} 101 in 1 Sports Megamix (U) {B2NE B0EDCC89} 12 Family Games (E) {CI2P 0F445E14} 13-Sai no Hello Work DS (J) {YH3J C5129D15} 1912: Titanic Mystery (E) {BTIP F94EF422} 1-Hi-10-Fun de Egajou Zuni Kakeru DS (J) {YJZJ 3650D48F} 3 in 1: Solitaire, Mahjong and Tangram (E) {B7LP C974A55E} 4 Elements (E) {B4EX 8A1F92FC} 4 Elements (E) {B4EY E1CB6081} 42 All-Time Classics (E) {ATDP FBB7EDF4} 42 All-Time Classics (E) v1.1 {ATDP AB5D4CEA} 7 Wonders II (D) {B7WD 3F5772D0} 7 Wonders II (E) {B7WP DE7D995E} 7 Wonders II (E) {B7WX 3A583709} 7 Wonders II (U) {B7WE 5963D816} 7 Wonders of the Ancient World (E) {Y7WP 7BBAE54D} 7 Wonders of the Ancient World (U) {Y7WE C6D140EF} 700-Mannin no Atama o Yokusuru: Choukeisan DS - 13000-Mon + Image Keisan (J) {C3 KJ 8C7C2E5D} 7th Dragon (J) {CD6J 1171AA49} A Ressha de Ikou DS (J) {BARJ 4BDF1142} A Witch's Tale (U) {CW3E 7F741A38} A.S.H. Archaic Sealed Heat (J) {YASJ 93799D75} Ace Attorney Investigations: Miles Edgeworth (E) {C32P BE547C63} Ace Attorney Investigations: Miles Edgeworth (U) {C32E 04086E38} Actionloop (E) {APLP 4F406891} Addy: Do you speak English? (E) [Multi] {CAFX 87B73D5A} Advance Wars: Dark Conflict (E) {YW2P DF5E85E6} Advance Wars: Days of Ruin (U) {YW2E 6E2AAFE5} Advance Wars: Dual Strike (E) {AWRP
    [Show full text]
  • 1 Alma Mater Studiorum
    ALMA MATER STUDIORUM - UNIVERSITA' DI BOLOGNA SCUOLA DI LETTERE E BENI CULTURALI Corso di Laurea Magistrale in Antropologia Culturale ed Etnologia TITOLO DELLA TESI I VIDEOGIOCHI NELLA BIBLIOTECA PUBBLICA: DALLE ORIGINI AL “MULTIPLO” CENTRO CULTURA DI CAVRIAGO (2011) Tesi di laurea in Storia del Libro e Biblioteconomia Relatore Prof: Paolo Tinti Correlatore Prof: Francesco Mazzetta Presentata da: Corrado Consiglio Appello terzo Anno accademico 2017-2018 1 Ringraziamenti La lista di persone da ringraziare sarebbe molto lunga ma prima di tutto mi sembra opportuno ringraziare il mio relatore, il Prof. Paolo Tinti, che mi ha dato la possibilità di esprimere la mia passione per i videogiochi in un lavoro concreto, dettagliato e curato. Un grazie naturalmente a Francesco Mazzetta, mio correlatore appassionato di videogiochi come me e punto di riferi- mento fondamentale per risolvere i miei numerosi dubbi e quesiti su questioni più biblioteco- nomiche che videoludiche. Grazie alla mia famiglia che ha sempre creduto in me e mi ha supportato, nonostante il lungo periodo che ho impiegato per portare a termine questa tesi. Uno speciale ringraziamento va a tutto lo staff del Servizio Giochi e del “Multiplo” di Cavriago, in particolare ad Alfonso Noviello, il cui aiuto è stato importantissimo sia durante il mio periodo di servizio civile che per la realizzazione di questo lavoro. Infine vorrei ringraziare tutti i mei amici che mi hanno affettuosamente sopportato durante i diversi momenti di difficoltà, spesso causati dal classico blocco dello scrittore. In particolare vorrei ringraziare Stefano Dal Monte per la sua consulenza linguistica con l’inglese e le chat ilari su Facebook tra un paragrafo e l’altro.
    [Show full text]
  • 01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03
    01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 Adventure Time : Explore the Dungeon Because I DON'T KNOW! 04 Adventure Time : The Secret of the Nameless Kingdom 05 AFL Live 2 06 Afro Samurai 07 Air Conflicts : Vietnam 08 Alan Wake 09 Alan Wake's American Nightmare 10 Alien : Isolation 11 Aliens : Colonial Marines 12 Alone In The Dark 13 Anarchy Reigns 14 Angry Bird Star Wars 15 Angry Bird Trilogy 16 Arcania : The Complete Tale 17 Armored Core Verdict Day 18 Army Of Two - The 40th Day 19 Army of Two - The Devils Cartel 20 Assassin’s Creed 2 21 Assassin's Creed 22 Assassin's Creed - Rogue 23 Assassin's Creed III 24 Assassin's Creed IV Black Flag 25 Assassin's Creed La Hermandad 26 Asuras Wrath 27 Avatar – The Game 28 Baja – Edge of Control 29 Bakugan Battle Brawlers 30 Band Hero 31 Banjo Kazooie Nuts and Bolts 32 Batman Arkham Asylum Goty Edition 33 Batman Arkham City Game Of The Year Edition 34 Batman Arkham Origins Blackgate Deluxe Edition 35 Battle Academy 36 Battlefield 2 - Modern Combat 37 Battlefield 3 38 Battlefield 4 39 Battlefield Bad Company 40 Battlefield Bad Company 2 41 Battlefield Hardline 42 Battleship 43 Battlestations Pacific 44 Bayonetta 45 Ben 10 Omniverse 2 46 Binary Domain 47 Bioshock 48 Bioshock 2 49 Bioshock Infinity 50 BlackSite: Area 51 51 Blades of Time 52 Bladestorm: The Hundred Years' War 53 Blink 54 Blood Knights 55 Blue Dragon 56 Blur 57 Bob Esponja La Venganza De Plankton 58 Borderlands 1 59 Borderlands 2 60 Borderlands The Pre Sequel 61 Bound By Flame 62 Brave 63 Brutal Legend 64 Bullet Soul
    [Show full text]
  • Creators of Major Franchises Puzzle Quest and Gems of War, Generating Over $225 Million with 39 Million Fans Globally, Bolster 505 Games’ Portfolio
    505 GAMES’ PARENT COMPANY, DIGITAL BROS, ACQUIRES INFINITY PLUS TWO IN MOVE TO EXPAND FREE-TO-PLAY (F2P) BUSINESS Creators of Major Franchises Puzzle Quest and Gems of War, Generating over $225 Million with 39 Million Fans Globally, Bolster 505 Games’ Portfolio CALABASAS, Calif. – Jan. 14, 2021 – Global videogame publisher 505 Games is continuing to expand its focus in the Free-to-Play (F2P) market with the acquisition of Infinity Plus Two, the Australian videogame development studio of the critically acclaimed Puzzle Quest series and successful F2P puzzle RPG Gems of War. The acquisition solidifies 505 Games’ commitment to strengthening its position in the F2P sector and continuing its approach with a multiplatform strategy. Renowned game designer Steve Fawkner founded Infinity Plus Two, based in Melbourne, Australia, and the development studio specializes in creating original intellectual properties, puzzle and strategy games in the fantasy genre. The team has produced more than 30 titles, including the genre-defining Puzzle Quest series which has generated over $200 million in revenue and an estimated 32 million users globally under the franchise. Fawkner will continue to lead the studio, transitioning onto the management team within 505 Games. “IP2 is a proven studio with phenomenal success over the years. Their creative vision and extensive experience will be a great addition to 505 Games,” said Clive Robert, Head of Free-to-Play at 505 Games. “The F2P market has seen a tremendous amount of growth and rise in popularity over the years and has always been a key facet of the company’s growth strategy. As one of the leading third-party publishers of F2P games across multiple platforms, this latest acquisition solidifies our investment in internal development and builds on our library of owned IP.” Prior to the acquisition, 505 Games collaborated with Infinity Plus Two on publishing the F2P puzzle RPG Gems of War.
    [Show full text]
  • A Casual Revolution Reinventing Video Games and Their Players
    A CASUAL REVOLUTION REINVENTING VIDEO GAMES AND THEIR PLAYERS JESPER JUUL ACASUALREVOLUTION ACASUALREVOLUTION Reinventing Video Games and Their Players Jesper Juul The MIT Press Cambridge, Massachusetts London, England 8 2010 Jesper Juul All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or informa- tion storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email [email protected] This book was set in Scala Serif and Scala Sans on 3B2 by Asco Typesetters, Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Juul, Jesper, 1970– A casual revolution : reinventing video games and their players / Jesper Juul. p. cm. Includes bibliographical references and index. ISBN 978-0-262-01337-6 (hardcover : alk. paper) 1. Video games—Psychological aspects. 2. Video gamers—Psychology. I. Title. GV1469.34.P79J88 2010 794.8—dc22 2009009091 10987654321 Contents Acknowledgments vii 1 A Casual Revolution 1 2 What Is Casual? 25 3 All the Games You Played Before 65 4 Innovations and Clones: The Gradual Evolution of Downloadable Casual Games 79 5 Return to Player Space: The Success of Mimetic Interface Games 103 6 Social Meaning and Social Goals 121 7 Casual Play in a Hardcore Game 129 8 Players, Developers, and the Future of Video Games 145 Appendix A: Player Survey 153 Appendix B: Player Stories 157 Appendix C: Developer Interviews 175 Notes 219 References 233 Index 247 Acknowledgments First, I must thank colleagues and students for the knowledge, helpful- ness, and discussions that made this book infinitely better than it would have been otherwise.
    [Show full text]
  • Microsoft Xbox Live Arcade
    Microsoft Xbox Live Arcade Last Updated on September 27, 2021 Title Publisher Qty Box Man Comments 0 Day Attack on Earth Square Enix 0-D: Beat Drop Arc System Works 1942: Joint Strike Capcom 3 on 3 NHL Arcade EA Freestyle 3D Ultra Minigolf Adventures Sierra Online 3D Ultra Minigolf Adventures 2 Konami Abyss Odyssey Atlus Aces of the Galaxy Artech Studios Adventures of Shuggy, The Valcon Games Aegis Wing Microsoft After Burner Climax Sega Age of Booty Capcom AirMech Arena Ubisoft Alan Wake's American Nightmare Microsoft Alein Spidey Kalypso Media Alien Breed 2: Assault Team17 Alien Breed 3: Descent Team 17 Alien Breed Evolution: Episode 1 Team 17 Alien Hominid HD The Behemoth Alien Spidy Kalypso Media All Zombies Must Die! Square Enix Altered Beast Sega American Mensa Academy Square Enix Amy VectorCell Ancients of Ooga Microsoft Anomaly: Warzone Earth Microsoft Apples to Apples THQ Aqua Xbox LIVE Arcade Are You Smarter Than A 5th Grader? THQ Arkadian Warriors Sierra Online ARKANOID Live! Xbox LIVE Arcade Ascend: Hand of Kul Microsoft Studios Assassin's Creed: Liberation HD Ubisoft Assault Heroes Sierra Online Assault Heroes 2 Sierra Online Asteroids & Asteroids Deluxe Atari AstroPop Oberon Media Awesomenauts DTP Entertainment Axel & Pixel 2K Games Babel Rising Ubisoft Backbreaker Vengence 505 Games Band of Bugs NinjaBee Bang Bang Racing Digital Reality Software Bangai-O HD: Missile Fury D3 Publisher Banjo-Kazooie Microsoft Banjo-Tooie Microsoft Bankshot Billiards 2 PixelStorm Bastion Warner Bros. Interactive Batman: Arkham Origins Blackgate - Deluxe Edition Warner Bros. Interactive En... Battle: Los Angeles Konami BattleBlock Theater Microsoft Battlefield 1943 Electronic Arts Battlestar Galactica Sierra Online Battlezone Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database.
    [Show full text]
  • American Folk Art Museum
    NEH Application Cover Sheet (PW-253795) Humanities Collections and Reference Resources PROJECT DIRECTOR Dr. Valerie Rousseau E-mail: [email protected] Curator, Self-Taught Art and Art Brut Phone: 212-595-9533 x 104 47-29 32nd Place Fax: Long Island City, NY 111012409 USA Field of expertise: Arts, General INSTITUTION American Folk Art Musuem New York, NY 100236214 APPLICATION INFORMATION Title: Planning to digitize and create broad online access to the Henry Darger Papers at the American Folk Art Museum. Grant period: From 2017-05-01 to 2018-04-30 Project field(s): Arts, General Description of project: The American Folk Art Museum is the home to the single largest public repository of works by Henry Darger (1892-1973), one of the most significant self-taught artists of the 20th century. The Darger Papers collection totals 38 cubic feet and includes his epic 15,145-page novel called “The Story of the Vivian Girls, in What is Known as the Realms of the Unreal, of the Glandeco-Angelinian War Storm, Caused by the Child Slave Rebellion”, other manuscripts including his autobiography and journals, scrapbooks, and 12 cubic feet of source materials used by the artist to make hundreds of large-scale illustrations for the “Realms.” The manuscripts have never been published and are fragile, making access difficult and necessitating minimal handling. The grant will be used to consult with copyright and technical specialists, determine which materials will be digitized, complete a conservation survey, convene a panel of Darger scholars, and consult with digital humanities experts. BUDGET Outright Request 50,000.00 Cost Sharing 19,348.00 Matching Request 0.00 Total Budget 69,348.00 Total NEH 50,000.00 GRANT ADMINISTRATOR Karley Klopfenstein E-mail: [email protected] 47-29 32nd Place Phone: 212-595-9533 x 318 Long Island City, NY 111012409 Fax: USA American Folk Art Museum Digitizing the Henry Darger Papers 1.
    [Show full text]
  • Puzzle Spill Liste : Stem P㥠Dine Favoritter
    Puzzle Spill Liste InkBall https://no.listvote.com/lists/games/inkball-1340777 gbrainy https://no.listvote.com/lists/games/gbrainy-307397 KAtomic https://no.listvote.com/lists/games/katomic-6325571 Bit Generations https://no.listvote.com/lists/games/bit-generations-3266978 Ribbon Hero 2 https://no.listvote.com/lists/games/ribbon-hero-2-7322259 Ribbon Hero https://no.listvote.com/lists/games/ribbon-hero-7322258 KidÅ ​ Gekidan Haro Ichiza: Haro no Puyo https://no.listvote.com/lists/games/kid%C5%8D-gekidan-haro-ichiza%3A-haro- Puyo no-puyo-puyo-3196415 Rocky and Bullwinkle https://no.listvote.com/lists/games/rocky-and-bullwinkle-7356048 Perestroika https://no.listvote.com/lists/games/perestroika-1989723 Mr. Driller https://no.listvote.com/lists/games/mr.-driller-3276305 Clubhouse Games https://no.listvote.com/lists/games/clubhouse-games-233753 Action Force https://no.listvote.com/lists/games/action-force-4677096 Tower of Babel https://no.listvote.com/lists/games/tower-of-babel-2877818 Picross 2 https://no.listvote.com/lists/games/picross-2-3382548 Lights, Camera, Curses https://no.listvote.com/lists/games/lights%2C-camera%2C-curses-4042889 Hitori https://no.listvote.com/lists/games/hitori-971467 https://no.listvote.com/lists/games/dr.-seuss%27-fix-up-the-mix-up-puzzler- Dr. Seuss' Fix-Up the Mix-Up Puzzler 5304376 Dr. Mario: Miracle Cure https://no.listvote.com/lists/games/dr.-mario%3A-miracle-cure-20031702 Magical Tetris Challenge https://no.listvote.com/lists/games/magical-tetris-challenge-3043129 Puzzle Bobble 3 https://no.listvote.com/lists/games/puzzle-bobble-3-784447
    [Show full text]
  • Xbox One Backward Compatibility List (Last Update: 03 November 2016
    Xbox One Backward Compatibility List (Last Update: 03 November 2016) CONTENT TITLE CONTENT TYPE PUBLISHER STATUS LIMBO Arcade Microsoft Studios NEW Blue Dragon (disc only) Games On Demand Microsoft 11/1/2016 Killer Is Dead Games On Demand XSEED Games 10/27/2016 RAGE (disc only) Games On Demand Bethesda Softworks 10/27/2016 Shred Nebula Arcade Microsoft St2016- 10/27/2016 Galaga Legions Arcade Bandai Namco 10/20/2016 Joe Danger 2: The Movie Arcade Microsoft Studios 10/20/2016 The Orange Box Games On Demand Electronic Arts 10/20/2016 Eat Lead Games On Demand D3 Publisher 10/13/2016 Puzzle Quest Arcade Xbox Live Arcade 10/13/2016 Silent Hill: Downpour Games On Demand Konami 10/13/2016 Battlestations: Midway Games On Demand Square Enix 10/11/2016 Dragon’s Lair Arcade Microsoft Studios 10/11/2016 Jurassic Park: The Game Games On Demand Telltale Inc. 10/11/2016 Tour de France 2011 (not available in all regions) Games On Demand Focus Home Interactive 10/11/2016 Puzzle Quest 2 Arcade D3 10/4/2016 Puzzle Quest Galactrix Arcade D3 10/4/2016 Sonic & All-Stars Racing Transformed Games On Demand SEGA 10/4/2016 Guwange Arcade CAVE 9/29/2016 Lost Odyssey (Disc Only) Games On Demand Microsoft 9/29/2016 Toy Story 3 Games On Demand Disney Interactive Studios 9/29/2016 Call of Duty: World at War Games On Demand Activision 9/27/2016 E4 Games On Demand Microsoft Studios 9/27/2016 EnclevermentExperiment Games On Demand Microsoft Studios 9/27/2016 FunTown Mahjong Games On Demand Microsoft Studios 9/27/2016 Call of Duty 3 Games On Demand Activision 9/22/2016 Word Puzzle Arcade Microsoft Studios 9/20/2016 Bound by Flame Games On Demand Focus Home Interactive 9/15/2016 The Maw Arcade Microsoft Studios 9/15/2016 Virtua Fighter 5 Final Showdown Arcade Sega 9/15/2016 ARKANOID Live! Arcade TAITO Corporation 9/8/2016 Bayonetta Games On Demand Sega 9/8/2016 de Blob 2 Games On Demand THQ Inc.
    [Show full text]