HIPE Owner's Guide 1
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Microsoft Publisher Version 2007
Microsoft Publisher version 2007 Getting Started Select a publication type from the left-hand panel. Your design choices will appear in the center panel. Page 1 of 8 © D. Rich, 2010 Single click a design choice from the center panel. In the right-hand panel, you can edit the default color and font scheme if desired. Options will differ, depending on the chosen publication type. Then click the Create button in the lower right-hand corner. Publication Options NOTE: available options depend on publication type Page 2 of 8 © D. Rich, 2010 To close Task Pane, click X. To reopen at any time, choose View > Task Pane. Zoom Use drop down menu or + - icons. Multi-page publications contain navigation buttons at the bottom of the screen. Page 3 of 8 © D. Rich, 2010 Working With Text Editing Text All text in Publisher is contained within text boxes. These text boxes, by default, contain “filler text.” You will need to delete the filler text and enter your own text. Formatting Text All text in Publisher is contained within text boxes. You will need to click inside the text box to select the text you wish to edit. Edit and format as you would in Word, by using the Formatting toolbar, You can also choose Format > Font for more formatting options. Text Boxes If text is too large for text box, the text box overflow (A…) symbol appears. To enlarge a text box, grab and drag one of the white circles. To move a text box, hover your mouse on the edge of the box and the crosshairs icon will appear. -
Using the Tools Palette in Collaborate (The Whiteboard)
Using the Tools Palette in Collaborate (The Whiteboard) The Tools Palette contains drawing and text tools that can be used to create and manipulate objects on the Whiteboard. It also has options to place a screenshot or clip art. The Tools Palette Tools in the palette with a tabbed lower right corner have additional optional tools that can be swapped into their spot. Click and hold the tool to expand the options. Participants have access to the Whiteboard tools if they have been granted the Whiteboard tools permission. The Properties Editor When you click on any of the text or drawing tools in the Tools palette, the Properties Editor palette will appear at the bottom of the Whiteboard. From here you can format your text or graphic by specifying various properties. The contents of the Properties Editor palette changes depending on which tool is being used or which objects are selected. 1 Updated November 29, 2012 Inserting Text The Whiteboard has two text tools: The Simple Text Tool ( ) creates text as an object directly on the canvas. The text can be manipulated just like a shape or image in a graphic design program. The Text Editor ( ) creates a bounding box for text, and the text inside can be edited as in a word processor or publishing program. To insert text on to the Whiteboard: 1. Click on the Text Editor Tool. If the Text Editor tool is not in the Tools Palette, click and hold the Simple Text tool until it expands to reveal the Text Editor tool icon, then click on the Text Editor tool. -
User Interface Aspects of a Human-Hand Simulation System
User Interface Aspects of a Human-Hand Simulation System Beifang YI Department of Computer Science and Engineering University of Nevada, Reno Reno, NV, 89557, USA Frederick C. HARRIS, Jr. Department of Computer Science and Engineering University of Nevada, Reno Reno, NV, 89557, USA Sergiu M. DASCALU Department of Computer Science and Engineering University of Nevada, Reno Reno, NV, 89557, USA Ali EROL Department of Computer Science and Engineering University of Nevada, Reno Reno, NV, 89557, USA ABSTRACT in a virtual environment is the base of a graphical user interface (GUI), which we call Virtual Hand. This paper describes the user interface design for a human-hand simulation system, a virtual environment that produces ground Virtual Hand simulates the human hand motion by modifying truth data (life-like human hand gestures and animations) and the angular parameters (i.e., finger joint angles) of the kinematic provides visualization support for experiments on computer hand model. This software produces ground truth hand-pose vision-based hand pose estimation and tracking. The system data and corresponding images for use in computer vision allows users to save time in data generation and easily create experiments. It also produces ground truth data for the hand for any hand gestures. We have designed and implemented this user use in computer vision experiments [16]. The UI design and interface with the consideration of usability goals and software implementation for this simulation system followed accepted engineering issues. standards in UI design and software engineering. Keywords: GUI, User Interface Design, Virtual Reality, The organization of this paper is as follows: Section 2 briefly Software Engineering, HCI. -
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11 Application Note Joshua Folks April 3, 2015 Abstract: Software Application programming involves the concept of human-computer interaction and in this area of the program, a graphical user interface is very important. Visual widgets such as checkboxes and buttons are used to manipulate information to simulate interactions with the program. A well-designed GUI gives a flexible structure where the interface is independent from, but directly connected to the application functionality. This quality is directly proportional to the user friendliness of the application. This note will briefly explain how to properly create a Graphical User Interface (GUI) while ensuring that the user friendliness and the functionality of the application are maintained at a high standard. 1 | P a g e Table of Contents Abstract…………..…………………………………………………………………………………………………………………………1 Introduction….……………………………………………………………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Visual Studio Methods.…..…………………………….……………………………………………………………………………4 Interface Types………….…..…………………………….……………………………………………………………………………6 Understanding Variables..…………………………….……………………………………………………………………………7 Final Forms…………………....…………………………….……………………………………………………………………………7 Conclusion.…………………....…………………………….……………………………………………………………………………8 2 | P a g e Key Words: Interface, GUI, IDE Introduction: Establishing a connection between -
Line 6 POD Go Owner's Manual
® 16C Two–Plus Decades ACTION 1 VIEW Heir Stereo FX Cali Q Apparent Loop Graphic Twin Transistor Particle WAH EXP 1 PAGE PAGE Harmony Tape Verb VOL EXP 2 Time Feedback Wow/Fluttr Scale Spread C D MODE EDIT / EXIT TAP A B TUNER 1.10 OWNER'S MANUAL 40-00-0568 Rev B (For use with POD Go Firmware 1.10) ©2020 Yamaha Guitar Group, Inc. All rights reserved. 0•1 Contents Welcome to POD Go 3 The Blocks 13 Global EQ 31 Common Terminology 3 Input and Output 13 Resetting Global EQ 31 Updating POD Go to the Latest Firmware 3 Amp/Preamp 13 Global Settings 32 Top Panel 4 Cab/IR 15 Rear Panel 6 Effects 17 Restoring All Global Settings 32 Global Settings > Ins/Outs 32 Quick Start 7 Looper 22 Preset EQ 23 Global Settings > Preferences 33 Hooking It All Up 7 Wah/Volume 24 Global Settings > Switches/Pedals 33 Play View 8 FX Loop 24 Global Settings > MIDI/Tempo 34 Edit View 9 U.S. Registered Trademarks 25 USB Audio/MIDI 35 Selecting Blocks/Adjusting Parameters 9 Choosing a Block's Model 10 Snapshots 26 Hardware Monitoring vs. DAW Software Monitoring 35 Moving Blocks 10 Using Snapshots 26 DI Recording and Re-amping 35 Copying/Pasting a Block 10 Saving Snapshots 27 Core Audio Driver Settings (macOS only) 37 Preset List 11 Tips for Creative Snapshot Use 27 ASIO Driver Settings (Windows only) 37 Setlist and Preset Recall via MIDI 38 Saving/Naming a Preset 11 Bypass/Control 28 TAP Tempo 12 Snapshot Recall via MIDI 38 The Tuner 12 Quick Bypass Assign 28 MIDI CC 39 Quick Controller Assign 28 Additional Resources 40 Manual Bypass/Control Assignment 29 Clearing a Block's Assignments 29 Clearing All Assignments 30 Swapping Stomp Footswitches 30 ©2020 Yamaha Guitar Group, Inc. -
MATLAB Creating Graphical User Interfaces COPYRIGHT 2000 - 2004 by the Mathworks, Inc
MATLAB® The Language of Technical Computing Creating Graphical User Interfaces Version 7 How to Contact The MathWorks: www.mathworks.com Web comp.soft-sys.matlab Newsgroup [email protected] Technical support [email protected] Product enhancement suggestions [email protected] Bug reports [email protected] Documentation error reports [email protected] Order status, license renewals, passcodes [email protected] Sales, pricing, and general information 508-647-7000 Phone 508-647-7001 Fax The MathWorks, Inc. Mail 3 Apple Hill Drive Natick, MA 01760-2098 For contact information about worldwide offices, see the MathWorks Web site. MATLAB Creating Graphical User Interfaces COPYRIGHT 2000 - 2004 by The MathWorks, Inc. The software described in this document is furnished under a license agreement. The software may be used or copied only under the terms of the license agreement. No part of this manual may be photocopied or repro- duced in any form without prior written consent from The MathWorks, Inc. FEDERAL ACQUISITION: This provision applies to all acquisitions of the Program and Documentation by, for, or through the federal government of the United States. By accepting delivery of the Program or Documentation, the government hereby agrees that this software or documentation qualifies as commercial computer software or commercial computer software documentation as such terms are used or defined in FAR 12.212, DFARS Part 227.72, and DFARS 252.227-7014. Accordingly, the terms and conditions of this Agreement and only those rights specified in this Agreement, shall pertain to and govern the use, modification, reproduction, release, performance, display, and disclosure of the Program and Documentation by the federal government (or other entity acquiring for or through the federal government) and shall supersede any conflicting contractual terms or conditions. -
EFI Printsmith Vision Four51 Integration Guide
Four51 Integration Guide PrintSmith Vision Version 3.0 June / 2015 2 EFI PrintSmith Vision | Four51 Integration Guide Copyright © 1997 - 2015 by Electronics for Imaging, Inc. All Rights Reserved. EFI PrintSmith Vision | Four51 Integration Guide July 2015 PrintSmith Vision 3.0 This publication is protected by copyright, and all rights are reserved. No part of it may be reproduced or transmitted in any form or by any means for any purpose without express prior written consent from Electronics for Imaging, Inc. Information in this document is subject to change without notice and does not represent a commitment on the part of Electronics for Imaging, Inc. Patents This product may be covered by one or more of the following U.S. Patents: 4,716,978, 4,828,056, 4,917,488, 4,941,038, 5,109,241, 5,170,182, 5,212,546, 5,260,878, 5,276,490, 5,278,599, 5,335,040, 5,343,311, 5,398,107, 5,424,754, 5,442,429, 5,459,560, 5,467,446, 5,506,946, 5,517,334, 5,537,516, 5,543,940, 5,553,200, 5,563,689, 5,565,960, 5,583,623, 5,596,416, 5,615,314, 5,619,624, 5,625,712, 5,640,228, 5,666,436, 5,745,657, 5,760,913, 5,799,232, 5,818,645, 5,835,788, 5,859,711, 5,867,179, 5,940,186, 5,959,867, 5,970,174, 5,982,937, 5,995,724, 6,002,795, 6,025,922, 6,035,103, 6,041,200, 6,065,041, 6,112,665, 6,116,707, 6,122,407, 6,134,018, 6,141,120, 6,166,821, 6,173,286, 6,185,335, 6,201,614, 6,215,562, 6,219,155, 6,219,659, 6,222,641, 6,224,048, 6,225,974, 6,226,419, 6,238,105, 6,239,895, 6,256,108, 6,269,190, 6,271,937, 6,278,901, 6,279,009, 6,289,122, 6,292,270, 6,299,063, 6,310,697, -
Google Slides
Google Slides Google Slides is a web-based presentation program offered through Google Suites which allows users to create slideshow presentation remotely on most devices. Google Slides also allows groups of people to edit presentations simultaneously and automatically saves changes. In today’s class, you are going to learn how to do the basic functions in Google Slides. ***Only users with Gmail accounts can access Google Slides*** By the end of today’s lesson, you will be able to: Access and create Google Slides presentation Edit presentation Present Google Slides presentation Share presentation Download Google Slides presentation to computer as a PowerPoint presentation and/or PDF Upload PowerPoint presentation to Google Slides Access and create Google Slides presentation 1. Log in to your Gmail account and click on the overflow icon in the top right-hand corner. A drop-down menu will appear 2. Click on the Google Slides icon 3. Once in Google Slides, click on the Blank presentation icon and presentation page will appear 4. Title the document by clicking “Untitled presentation” in the top left corner and typing in a new title. 5. Edit the document as you usually would on Microsoft PowerPoint presentation. 6. Slides automatically saves changes once you stop typing. When you are done, simply close the window or click on the Google Slides icon next to the document title. Edit presentation 1. Add New Slide/ Delete a Slide Add new slide – Click on the plus sign icon below the Google Slides icon Delete a slide – In preview panel on the left, choose the slide you would like to delete. -
Graphical User Interface Design Document
EUROPEAN COMMISSION EUROPEAN MARITIME SAFETY AGENCY Cais Do Sodré 1249-206 Lisbon, Portugal SafeSeaNet Graphical User Interface Design Document NSW Prototype Document version: 1.78 Document release date: July 2015 NSW Prototype Version: 1.78 Graphical User Interface Design Document July 2015 Sa fe Se a N e t Document Approval NAME DATE SIGNATURE Prepared by: E. Thanasopoulos 03.07.2015 M. Ntirogianni C. Trigonis Checked by: A. Argyropoulos 07.07.2015 Quality control by: N. Karioti 07.07.2015 Approved by: G. Carayannis 07.07.2015 Distribution List COMPANY NAME FUNCTION FOR INFO / APPROVAL EMSA Duchesne Philippe EMSA Abela Carmelo Member States SSN central system contractor Change control History VERSION DATE AUTHOR DESCRIPTION 0.10 5 Aug 2013 Intrasoft First Draft submitted to internal QA for International Review. 0.90 12 Aug 2013 Intrasoft Submitted to EMSA for Review. International 1.00 05 Sep 2013 Intrasoft Incorporated EMSA review comments. International 1.10 18 Oct 2013 Intrasoft Defined the Consult Acknowledgement web International pages and updated the Authority Information Exchange web pages. 1.20 29 Nov 2013 Intrasoft Incorporated EMSA review comments. International 1.30 16 Dec 2013 Intrasoft Updated according to the SDD design review International teleconference on 09/12/2013. 1.40 18 Jan 2014 Intrasoft Updated to incorporate the additional International functionalities for the NSW prototype based on the SC#07 evolutive maintenance task. 1.45 17 Mar 2014 Intrasoft Updated to incorporate EMSA review International comments. 1.50 23 May 2014 Intrasoft Updated to incorporate design changes part International of SC#09. Submitted to EMSA for review 2 of 62 NSW Prototype Version: 1.78 Graphical User Interface Design Document July 2015 Sa fe Se a N e t 1.55 05 Jun 2014 Intrasoft Updated to incorporate EMSA review International comments. -
Microsoft Word 2010
Microsoft Word 2010 Prepared by Computing Services at the Eastman School of Music – July 2010 Contents Microsoft Office Interface ................................................................................................................................................ 4 File Ribbon Tab ................................................................................................................................................................. 5 Microsoft Office Quick Access Toolbar ............................................................................................................................. 6 Appearance of Microsoft Word ........................................................................................................................................ 7 Creating a New Document ............................................................................................................................................... 8 Opening a Document ........................................................................................................................................................ 8 Saving a Document ........................................................................................................................................................... 9 Home Tab - Styling your Document ............................................................................................................................... 10 Font Formatting ......................................................................................................................................................... -
Unit 2 Lesson 2.1-3
Designing User Interface-1 Unit 2 Designing User Interface-1 Introduction In previous lesson, we have learned how to write simple Visual Basic code. In this lesson, we will learn how to work with some common controls and write codes for them. Some of the commonly used controls are label, text box, button, list box and combo box. However, in this lesson, we shall only deal with the text box the label, and buttons we shall deal with other controls later. Lesson 2.1-3 Adding Basic Controls Upon completion of this unit you will be able to . Place textbox control on the Form. Place label control on the Form. Place command button on the Form. Outcomes TextBox Controls The TextBox is the standard control for accepting input from the user as well as to display the output. For this reason, they tend to be the most frequently used controls in the majority of Windows applications. It can handle string (text) and numeric data but not images or pictures. String in a TextBox can be converted to a numeric data by using the function Val (text). In this section, we will discuss the most useful properties of TextBox controls. After you place a TextBox control on a form, you must set a few basic properties. The first thing I do as soon as I create a new TextBox control is clear its Textproperty. If this is a multiline field, I also set the MultiLineproperty to True. You can set the Alignment property of TextBox controls to left align, right align, or center the contents of the control. -
Microtemporality: at the Time When Loading-In-Progress
Microtemporality: At The Time When Loading-in-progress Winnie Soon School of Communication and Culture, Aarhus University [email protected] Abstract which data processing and code inter-actions are Loading images and webpages, waiting for social media feeds operated in real-time. The notion of inter-actions mainly and streaming videos and multimedia contents have become a draws references from the notion of "interaction" from mundane activity in contemporary culture. In many situations Computer Science and the notion of "intra-actions" from nowadays, users encounter a distinctive spinning icon during Philosophy. [3][4][5] The term code inter-actions the loading, waiting and streaming of data content. A highlights the operational process of things happen graphically animated logo called throbber tells users something within, and across, machines through different technical is loading-in-progress, but nothing more. This article substrates, and hence produce agency. investigates the process of data buffering that takes place behind a running throbber. Through artistic practice, an experimental project calls The Spinning Wheel of Life explores This article is informed by artistic practice, including the temporal and computational complexity of buffering. The close reading of a throbber and its operational logics of article draws upon Wolfgang Ernst’s concept of data buffering, as well as making and coding of a “microtemporality,” in which microscopic temporality is throbber. These approaches, following the tradition of expressed through operational micro events. [1] artistic research, allow the artist/researcher to think in, Microtemporality relates to the nature of signals and through and with art. [7] Such mode of inquiry questions communications, mathematics, digital computation and the invisibility of computational culture.