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Studying the Effectiveness of Multi-User Immersive Environments for Collaborative Evaluation Tasks
Computers & Education 59 (2012) 1361–1376 Contents lists available at SciVerse ScienceDirect Computers & Education journal homepage: www.elsevier.com/locate/compedu Studying the effectiveness of multi-user immersive environments for collaborative evaluation tasks Carlos-Miguel Lorenzo*, Miguel Ángel Sicilia, Salvador Sánchez Alcala University, Spain article info abstract Article history: Massively Multiuser On-line Learning (MMOL) Platforms, often called “virtual learning worlds”, consti- Received 29 April 2011 tute a still unexplored context for communication-enhanced learning, where synchronous communi- Received in revised form cation skills in an explicit social setting enhance the potential of effective collaboration. In this paper, we 6 February 2012 report on an experimental study of collaborative evaluation in an MMOL setting with 21 graduate Accepted 6 June 2012 students enrolled in university courses in technology-mediated teaching and learning. This study was carried out using a prototype of a 3D MMOL platform built around an interactive space called Keywords: “MadriPolis”. This space was used to recreate an adequate scenario for a collaborative experience about MMOL platform Virtual world Learning Object evaluation using the mainstream Learning Object Review Instrument (LORI), which is Immersive education based on a Convergent Participation Model (CPM). The same experience was carried out using Simulations a conventional LCMS (Learning Content Management System) platform with the aim of contrasting the Mixed reality outcomes and interaction patterns in the two settings. This study makes use of Social Network Analysis Augmented reality (SNA) measures to describe the interactions between tutors and learners. By dwelling on the advantages Socio-computacional system of immersive environments, SNA indexes revealed that these interactions were rather dense and that Distributed learning environment student participation was rather broad-based in the case of the MMOL. -
Virtual 3D Worlds for Virtual Or Remote Laboratories with Regards to Learning/Educational Undertakings
Virtual 3D Worlds for virtual or remote Laboratories with regards to learning/educational undertakings. Fabio Ricardo dos Santos Graz University of Technology, Austria ABSTRACT The transportation of a campus classroom and/or laboratory into a three dimensional virtual representation has changed remote learning, especially in engineering education. This thesis is concerned with shared virtual environments for collaborative learning and working, mainly between students and tutors/professors in a virtual control experiment setting. The underlying foundation for this idea is the iLab Project, which is a scalable architecture for sharing online experiments used by students and institutions. This research project is conducted and developed by the Center for Educational Computing Initiatives (CECI) at the Massachusetts Institute of Technology (MIT). The main goal of the iLab Project is to provide a broad set of experimentation resources for students at MIT and elsewhere. The iLab initiative has grown tremendously over the past two years, being adopted by numerous partner universities around the globe. 3D Virtual Worlds are computer-based simulated environments intended for their users to inhabit and interact via avatars with other avatars and the virtual environment. These avatars are typically three-dimensional graphical representations. Such modeled worlds may appear similar to the real world and represent a powerful new media for instruction and education. Many higher education institutions are advancing their online teaching methods by offering educational applications in 3D Virtual Worlds because they offer attractive features and possible applications for education. The integration of possible functional iLabs by prototyping an iLabs application in such a 3D environment (such as Second Life or Open Wonderland) seems to be a very innovative tool for distance learning. -
First Review - Professional Peers - ITAA Members
DESIGN EXHIBITION COMMITTEE First Review - Professional Peers - ITAA Members Mounted Gallery Co-Chairs: Melinda Adams, University of the Incarnate Word Laura Kane, Framingham State University Su Koung An, Central Michigan University Ashley Rougeaux-Barnes, Texas Tech University Laurie Apple, University of Arkansas Lynn Blake, Lasell College Lynn Boorady, Buffalo State College Design Awards Committee: Melanie Carrico, University of North Carolina, Greensboro Review Chair: Belinda Orzado, University of Delaware Chanjuan Chen, Kent State University Kelly Cobb, University of Delaware Catalog: Sheri L. Dragoo, Texas Woman’s University Sheri Dragoo, Texas Woman’s University V.P. for Scholarship: Youn Kyung Kim, University of Tennessee Rachel Eike, Baylor University Andrea Eklund, Central Washington University Jennifer Harmon, University of Wyoming First Review Erin Irick, University of Wyoming A total of 107 pieces were accepted through the peer review Ashley Kim, SUNY Oneonta process for display in the 2017 ITAA Design Exhibition with Eundeok Kim, Florida State University a 37% acceptance rate. All jurying employed a double blind Helen Koo, Konkuk University process so the jurors had no indication of whose work they Ashley Kubley, University of Cincinnati were judging. A double-blind jury of textile and apparel peers Jung Eun Lee, Virginia Tech reviewed each submission including design statement and YoungJoo Lee, Georgia Southern University images. Further, a panel of Industry experts reviewed submissions Diane Limbaugh, Oklahoma State University -
3Drepo4unity: Dynamic Loading of Version Controlled 3D Assets Into the Unity Game Engine
3DRepo4Unity: Dynamic Loading of Version Controlled 3D Assets into the Unity Game Engine Sebastian Friston∗ Carmen Fan Jozef Doboš University College London 3D Repo Ltd 3D Repo Ltd London, UK London, UK London, UK Timothy Scully Anthony Steed 3D Repo Ltd University College London London, UK London, UK Figure 1: Test scene used in our measurements being dynamically loaded from a remote version controlled repository using a newly developed 3DRepo4Unity library. The building consists of 13k components and 4m vertices. Model courtesy of Skanska. ABSTRACT stimulate further discussion around and research into web formats In recent years, Unity has become a popular platform for the devel- that would enable incremental loading on other platforms. opment of a broad range of visualization and VR applications. This is due to its ease of use, cross-platform compatibility and accessi- CCS CONCEPTS bility to independent developers. Despite such applications being • Computing methodologies → Graphics file formats; cross-platform, their assets are generally bundled with executables, or streamed at runtime in a highly optimised, proprietary format. KEYWORDS In this paper, we present a novel system for dynamically populating Unity, 3D assets, 3D Repo, MongoDB a Unity environment at runtime using open Web3D standards. Our ACM Reference format: system generates dynamic resources at runtime from a remote 3D Sebastian Friston, Carmen Fan, Jozef Doboš, Timothy Scully, and Anthony Repo repository. This enables us to build a viewer which can easily Steed. 2017. 3DRepo4Unity: Dynamic Loading of Version Controlled 3D visualize X3D-based revisions from a version controlled database Assets into the Unity Game Engine. In Proceedings of Web3D ’17, Brisbane, in the cloud without any compile-time knowledge of the assets. -
Wwd0906web.Pdf
CH_WWD_BornIn1928_CoverWrap_14.75x10.75_Mech_Final.indd 1-2 8/30/13 11:18 AM CH_WWD_BornIn1928_CoverWrap_14.75x10.75_Mech_Final.indd 3-4 8/30/13 11:19 AM RAW FOOD GO-TO VIDEO JUERGEN TELLER BRINGS HIS UNMISTAKABLE STYLE MAKEUP ARTIST BOBBI TO PHOTOGRAPHING THE BROWN IS LAUNCHING A CUISINE AT THE LEGENDARY YOUTUBE CHANNEL AIMED ITALIAN HOTEL IL PELLICANO. AT MILLENNIALS. PAGE 14 PAGE 22 EXCLUSIVE Kering Buys Stake In Joseph Altuzarra By JESSICA IREDALE NEW YORK — Joseph Altuzarra is the latest emerg- ing designer to be brought into the Kering portfolio. WWD has learned that Kering, previously PPR, has taken a minority stake in Altuzarra. The deal closed Thursday, two days before the designer shows his FRIDAY, SEPTEMBER 6, 2013 ■ $3.00 ■ WOMEN’S WEAR DAILY spring collection in New York. At his Howard Street studio Thursday afternoon, as he was in the midst of WWD fi ttings, he was excited but admittedly tired. “It’s been a superexciting week because [the Kering deal] was all coming together and the collection came in,” said Altuzarra, wearing a T-shirt and camoufl age pants, as Vanessa Traina and various design assistants went through the racks of the spring collection. The designer declined to disclose Kering’s percent- age interest in his company, but emphasized that “it was very important for me to keep [Kering] a minority stake at this point and for us to keep control of Altuzarra. They were incredibly supportive of that decision and Building really understanding of it, and that was also very rare.” “We are delighted to invest in Altuzarra to ac- company the development of this promising fash- ion house,” said Alexis Babeau, managing director, Kering Luxury division. -
Three Dimensional Computer Graphics Federates for the 2012 SISO Smackdown Federation
Three Dimensional Computer Graphics Federates for the 2012 SISO Smackdown Federation Crystal Fordyce (843) 513-8980 [email protected] Bradley C. Schricker Dynetics, Inc. Swetha Govindaiah 1002 Explorer Blvd. (256) 714-3018 Huntsville, AL 35806 [email protected] (256) 964-4979 [email protected] Sean Muratet (256) 417-8237 Mikel D. Petty [email protected] University of Alabama in Huntsville 301 Sparkman Drive, Shelby Center 144 Daniel A. O’Neil Huntsville, AL 35899 Marshall Space Flight Center (256) 824-4368 Huntsville, AL 35811 [email protected] (256) 544-5405 [email protected] Abstract: The Simulation Interoperability Standards Organization (SISO) Smackdown is a two-year old annual event held at the 2012 Spring Simulation Interoperability Workshop (SIW). A primary objective of the Smackdown event is to provide college students with hands-on experience in developing distributed simulations using High Level Architecture (HLA). Participating for the second time, the University of Alabama in Huntsville (UAHuntsville) deployed four federates, two federates simulated a communications server and a lunar communications satellite with a radio. The other two federates generated 3D computer graphics displays for the communication satellite constellation and for the surface based lunar resupply mission. Using the Light-Weight Java Graphics Library, the satellite display federate presented a lunar-texture mapped sphere of the moon and four Telemetry Data Relay Satellites (TDRS), which received object attributes from the lunar communications satellite federate to drive their motion. The surface mission display federate was an enhanced version of the federate developed by ForwardSim, Inc. for the 2011 Smackdown simulation. Enhancements included a dead-reckoning algorithm and a visual indication of which communication satellite was in line of sight of Hadley Rille. -
Understanding Physical Concepts Using an Immersive Virtual Learning Environment
Understanding Physical Concepts using an Immersive Virtual Learning Environment a a a, c b Johanna PIRKER , Stefan BERGER , Christian GÜTL , John BELCHER and b Philip H. BAILEY a Graz University of Technology b Massachusetts Institute of Technology c Curtin University of Technology Abstract. Understanding basic physical concepts is not an easy task. The Technology Enabled Active Learning Approach (TEAL) is an innovative learning approach and successfully improves the conceptual understanding in teaching freshmen physics at the Massachusetts Institute of Technology. This approach requires specially designed classrooms, hands-on experiments, different teaching methods and also virtual visualizations and simulations to enhance the student’s engagement and learning success. The Java-based open-source framework TEALsim was especially designed to support the students understanding of different physical procedures using visualizations and simulations of physical concepts such as Faraday’s Law. But not every institution or university is able to use the TEAL scenario because of the high expense in terms of required equipment. Also the distance learning idea is lost. Existing learning spaces are limited regarding time and space. Depending on the learning scope and application domain conventional E-learning tools are not always the best choice. Especially such abstract domains as physics are hard to teach without advanced tools. Drawbacks such as the lack of immersion and the lack of communication and collaboration possibilities suggest the introduction of a new e-learning tool, the Virtual 3D World. This paper focuses on the technical aspects of the implementation of TEALsim in the Virtual 3D World Environment Open Wonderland. This collaboration between the CECI at MIT and AEMT group at TU-Graz introduces a first potential scenario of in-world physics simulations. -
Atlantic City’S Hottest Beach Bars Kim Kardashian’S Pool Party
JULY 2010 INTRODUCES In July of 2000, Ensign John Elliott was killed by a drunk driver. To honor him, his family started The HERO Campaign. SEAFOOD WITH A SPLASH OPEN WEDNESDAY–SUNDAY • 6–11PM Ten years later, they are still Immerse your taste buds in the FIN experience. Mediterranean Chef Demetrios urges you to dive into saving lives. his delectable menu, utilizing the fi nest high quality, locally-produced foods and wine. Relish in FIN’s oasis of underwater fantasies with its breathtaking ocean views and eclectic sea glass murals. This is their story. Sip one of our freshly-infused specialty cocktails or locally-produced wines. Nibble on delicacies from our Raw Bar and Sushi Bar. Requiem for a Hero. Satisfy your palate with a delicious entrée from our selection of the fi nest local seafood. Indulge in an experience unlike any other. Ensign John R. Elliott ALSO INSIDE REMEMBERING A MAGNATE: MAXWELL “SONNY” GOLDBERG ‘MR. OCEAN CITY’ JAY GILLIAN ATLANITCarE RECEIVES BaLDRIGE AWARD AGAINST ALL ODDS: THE ACPD K-9 UNIT WINS BIG 48 OF OUR FAVORITE PICTURES ATLANTIC CITY’s HOTTEST BEACH BARS KIM KARDASHIAn’s Pool PARTY BRIGHTON AND THE BOARDWALK ATLANTIC CITY, NJ 08401 609-340-4936 | www.tropicana.net/fin • www.facebook.com/FinAtTrop We’ve Got the Jersey SHORE COVERED We Can Help You Go Solar! The most convenient way to care for your home. Start a Revolution Energy Independence starts at your house. Only Nogginhaus has the know-how to help free you from the shackles of high oil bills, gas bills and electric bills. -
Three Dimensional Computer Graphics Federates for the 2012 Smackdown Simulation
Three Dimensional Computer Graphics Federates for the 2012 Smackdown Simulation Crystal Fordyce (843) 513-8980 [email protected] Swetha Govindaiah (256) 714-3018 [email protected] Sean Muratet (256) 417-8237 [email protected] Daniel A. O’Neil Marshall Space Flight Center Huntsville, AL 35811 (256) 544-5405 [email protected] Bradley C. Schricker Dynetics, Inc. 1002 Explorer Blvd. Huntsville, AL 35806 (256) 964-4979 [email protected] Abstract: The Simulation Interoperability Standards Organization (SISO) Smackdown is a two-year old annual event held at the 2012 Spring Simulation Interoperability Workshop (SIW). A primary objective of the Smackdown event is to provide college students with hands-on experience in developing distributed simulations using High Level Architecture (HLA). Participating for the second time, the University of Alabama in Huntsville (UAHuntsville) deployed four federates, two federates simulated a communications server and a lunar communications satellite with a radio. The other two federates generated 3D computer graphics displays for the communication satellite constellation and for the surface based lunar resupply mission. Using the Light-Weight Java Graphics Library, the satellite display federate presented a lunar-texture mapped sphere of the moon and four Telemetry Data Relay Satellites (TDRS), which received object attributes from the lunar communications satellite federate to drive their motion. The surface mission display federate was an enhanced version of the federate developed by ForwardSim, Inc. for the 2011 Smackdown simulation. Enhancements included a dead-reckoning algorithm and a visual indication of which communication satellite was in line of sight of Hadley Rille. This paper concentrates on these two federates by describing the functions, algorithms, HLA object attributes received from other federates, development experiences and recommendations for future, participating Smackdown teams. -
Clothing Terms from Around the World
Clothing terms from around the world A Afghan a blanket or shawl of coloured wool knitted or crocheted in strips or squares. Aglet or aiglet is the little plastic or metal cladding on the end of shoelaces that keeps the twine from unravelling. The word comes from the Latin word acus which means needle. In times past, aglets were usually made of metal though some were glass or stone. aiguillette aglet; specifically, a shoulder cord worn by designated military aides. A-line skirt a skirt with panels fitted at the waist and flaring out into a triangular shape. This skirt suits most body types. amice amice a liturgical vestment made of an oblong piece of cloth usually of white linen and worn about the neck and shoulders and partly under the alb. (By the way, if you do not know what an "alb" is, you can find it in this glossary...) alb a full-length white linen ecclesiastical vestment with long sleeves that is gathered at the waist with a cincture aloha shirt Hawaiian shirt angrakha a long robe with an asymmetrical opening in the chest area reaching down to the knees worn by males in India anklet a short sock reaching slightly above the ankle anorak parka anorak apron apron a garment of cloth, plastic, or leather tied around the waist and used to protect clothing or adorn a costume arctic a rubber overshoe reaching to the ankle or above armband a band usually worn around the upper part of a sleeve for identification or in mourning armlet a band, as of cloth or metal, worn around the upper arm armour defensive covering for the body, generally made of metal, used in combat. -
Department of the Air Force Washington, Dc
DEPARTMENT OF THE AIR FORCE WASHINGTON, DC AFI36-2903_AFGM2018-03 28 September 2018 MEMORANDUM FOR DISTRIBUTION C MAJCOMs/FOAs/DRUs FROM: SAF/MR SUBJECT: Air Force Guidance Memorandum to AFI 36-2903, Dress and Personal Appearance of Air Force Personnel By Order of the Secretary of the Air Force, this Air Force Guidance Memorandum immediately changes AFI 36-2903, Dress and Personal Appearance of Air Force Personnel. Compliance with this Memorandum is mandatory. To the extent its directions are inconsistent with other Air Force publications, the information herein prevails, in accordance with AFI 33-360, Publications and Forms Management. This memorandum provides policy and guidance for all military personnel serving in the United States Air Force, Reserve and Guard components. The specific changes to AFI 36-2903 are listed in the attachment. The paragraphs listed replace the corresponding paragraphs in AFI 36-2903 or add new paragraphs. Failure to observe the mandatory provisions in paragraphs 3.4.1 and 3.4.2 of this memorandum by Regular Air Force military members, Air Force Reserve military members on active duty or inactive duty for training, and Air National Guard military members in Title 10 status is a violation of Article 92 of the Uniform Code of Military Justice. Air National Guard members in Title 32 status performing full-time National Guard duty or inactive duty for training, who violate the mandatory provisions of this instruction, may be held accountable through similar provisions of their respective State Military Codes. There are no releasability restrictions on this publication. Ensure that all records created as a result of the processes prescribed in this publication are maintained in accordance with Air Force Manual 33-363, Management of Records, and disposed of in accordance with Air Force Records Disposition Schedule in the Air Force Information Management System. -
Open Wonderland: a Potential 3-D MUVE for Teaching and Learning
Available online at www.sciencedirect.com Procedia - Social and Behavioral Sciences 00 (2013) 000–000 13th International Educational Technology Conference Open Wonderland: A Potential 3-D MUVE for Teaching and Learning Mohd Hishamuddin Abdul Rahmana, Noraffandy Yahayaa*, Noor Dayana Abdul Halima, Danakorn Nincarean Eh Phona aDepartment of Educational Sciences, Mathematics and Multimedia Creative, Faculty of Education, Universiti Teknologi Malaysia, UTM, Johor Bahru, 81310, Johor, Malaysia Abstract The use of 3-D MUVEs in education is still in its infancy in Malaysia, particularly in Universiti Teknologi Malaysia. In order to promote the utilization of this technology, this article revolves around the features of 3-D MUVEs which are highly beneficial in teaching and learning, where some of the features are not offered in most of 2-D applications that are commonly used today. Additionally, this article also focuses on promoting the use of an open source 3-D MUVE, Open Wonderland as an alternative for infamous Second Life virtual world as an appropriate platform for conducting virtual learning activities. © 2013 The Authors. Published by Elsevier Ltd. Selection and peer-review under responsibility of The Association of Science, Education and Technology-TASET, Sakarya Universitesi, Turkey. Keywords: 3-D MUVE; virtual world; virtual learning environment; Open Wonderland 1. Introduction 1.1. Online learning with 2-D applications Learning activities have experienced many levels of changes. In the past, it was conducted in the classroom, where teacher and students meet each other face-to-face (Zhang, Zhao, Zhao & Nunamaker Jr., 2004). However, this scenario began to change when technology became available as a medium for teaching and learning since late of the 20th century.