Claudia X. Valdes
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Understanding the Value of Arts & Culture | the AHRC Cultural Value
Understanding the value of arts & culture The AHRC Cultural Value Project Geoffrey Crossick & Patrycja Kaszynska 2 Understanding the value of arts & culture The AHRC Cultural Value Project Geoffrey Crossick & Patrycja Kaszynska THE AHRC CULTURAL VALUE PROJECT CONTENTS Foreword 3 4. The engaged citizen: civic agency 58 & civic engagement Executive summary 6 Preconditions for political engagement 59 Civic space and civic engagement: three case studies 61 Part 1 Introduction Creative challenge: cultural industries, digging 63 and climate change 1. Rethinking the terms of the cultural 12 Culture, conflict and post-conflict: 66 value debate a double-edged sword? The Cultural Value Project 12 Culture and art: a brief intellectual history 14 5. Communities, Regeneration and Space 71 Cultural policy and the many lives of cultural value 16 Place, identity and public art 71 Beyond dichotomies: the view from 19 Urban regeneration 74 Cultural Value Project awards Creative places, creative quarters 77 Prioritising experience and methodological diversity 21 Community arts 81 Coda: arts, culture and rural communities 83 2. Cross-cutting themes 25 Modes of cultural engagement 25 6. Economy: impact, innovation and ecology 86 Arts and culture in an unequal society 29 The economic benefits of what? 87 Digital transformations 34 Ways of counting 89 Wellbeing and capabilities 37 Agglomeration and attractiveness 91 The innovation economy 92 Part 2 Components of Cultural Value Ecologies of culture 95 3. The reflective individual 42 7. Health, ageing and wellbeing 100 Cultural engagement and the self 43 Therapeutic, clinical and environmental 101 Case study: arts, culture and the criminal 47 interventions justice system Community-based arts and health 104 Cultural engagement and the other 49 Longer-term health benefits and subjective 106 Case study: professional and informal carers 51 wellbeing Culture and international influence 54 Ageing and dementia 108 Two cultures? 110 8. -
Eric Siegel Woody Vasulka Videofreex, Inc. Videographics, Inc. Video Van Tvx Stan Vanderbeek
ERIC SIEGEL WOODY VASULKA Einstein 5 min . Video exploration into the inner essence Fillmore East (with Jon Blom) Jan-Feb 1970 PART II : of the mind of Einstein. To music of Jethro Tull 1 hr POLITICAL Rimsky Korsakoff . Color . Jimi Hendrix & Band of Gypsies 1 hr Washington, D .C . Symphony of 12 min . Cosmic flight into the macrocosm and Voices of East Harlem 1 hr New Haven, Conn . Planets microcosm and finally life . To music of Ten Years After 1 hr Blood, Sweat and Bullshit Tschaikovsky . Zephyr 1 hr Anti Blood Sweat and Tears Demonstration Doug Kershaw 1 hr Hard Hat Demonstration Tommaro Never 2y/ min . Video abstract trip to the music of the Bonnie, Delany & Friends 20 min Save Sunfish Pond Demonstration Knows Beatles' song of the same name . Panther Chants WBAI Free Music Store Jan •M ay 1970 Psychelevision I I 27 min . A program expressing the Karma of 1968 Richard Nixon ending war Peloponnesian War-Daniel Nagrin 2 hrs through psychedelic abstractions tom U .N . 25th Anniversary Cop Banter Archie Shepp 1 hr biped with outside reality . Featuring : High School Confidential Susan Berge, dance ; Peter Sorensen ; Evening of Black Contemporary Music 40 min Music Columbia SDS and music of the Beatles, Hank Johnson & Steve Chambers Stones, Cream, Korsakoff, and Procol Wind Ensemble Workshop 40 min Jerome Rothenberg Harum . Portions in Color. Bartok Trio 20 min American Indian Poetry Manhattan Center Concert-Rock Music Off Broadway Theaters May-June 1970 Nineteenth Nervous 2 mm . Eric Siegel mouthing Stones song of same N .Y . Pop Festival - Randall's Island Femme Fatale - Jackie Curtis 1 hr 10 min Breakdown name . -
Painting in a Digital World: I Told You So
AUTHOR James Faure Walker University of the Arts, Camberwell London, United Kingdom Painting in a Digital World: [email protected] I Told You So Over the past 10 years, the proportion of painters who use comput like say hello. The curator of new media will casually mention that ers in their work has been rising, and rising dramatically. They may painting is "over" as if it were a given among the digerati. Here is not all be expert users, and they probably know next to nothing a phrase from the SIGGRAPH 2005 Electronic Art and Animation about digital art or its origins, and nothing at all about its pioneer art Catalog: "... the now-weary exertions of the 20th century's picture ists. They will not have heard of SIGGRAPH. They read Frieze. They plane." Yet the pot-pourri of post-modernist styles suggests oth probably outnumber hardcore digital artists by a factor of 50 to one. erwise. That concept of progress in art, of one phase superseding So if we are to speak of the way things are going in "digital art," they another, whether tired or not - that's history. So "new media" is on a are part of the picture. somewhat anachronistic track: a one-way track. No going back! No mixing! It's all historically determined! Goodbye non-interactive art! In the 1990s, it was different. Only a handful of galleries (special- You're exhausted! Any attempt to integrate, to reconcile the disci ist digital art galleries) exhibited inkjet prints as fine art. Today it is plines of that wretched, tired-out 20 picture-plane, is doomed. -
Cyberarts 2018
Hannes Leopoldseder · Christine Schöpf · Gerfried Stocker CyberArts 2018 International Compendium Prix Ars Electronica Computer Animation · Interactive Art + · Digital Communities Visionary Pioneers of Media Art · u19–CREATE YOUR WORLD STARTS Prize’18 Grand Prize of the European Commission honoring Innovation in Technology, Industry and Society stimulated by the Arts INTERACTIVE ART + Navigating Shifting Ecologies with Empathy Minoru Hatanaka, Maša Jazbec, Karin Ohlenschläger, Lubi Thomas, Victoria Vesna Interactive Art was introduced to Prix Ars Electronica farewell and prayers of a dying person into the robot as a key category in 1990. In 2016, in response to a software; seeking life-likeness—computational self, growing diversity of artistic works and methods, the and environmental awareness; autonomous, social, “+” was added, making it Interactive Art +. and unpredictable physical movement; through to Interactivity is present everywhere and our idea of the raising of a robot as one's own child. This is just what it means to engage with technology has shifted a small sample of the artificial ‘life sparks’ in this from solely human–machine interfaces to a broader year’s category. Interacting with such artificial enti- experience that goes beyond the anthropocentric ties draws us into both a practical and ethical dia- point of view. We are learning to accept machines as logue about the future of robotics, advances in this other entities we share our lives with while our rela- field, and their role in our lives and society. tionship with the biological world is intensified by At the same time, many powerful works that deal the urgency of environmental disasters and climate with social issues were submitted. -
Past Present Future
Tomorrow never knows or the thousand dreams of Stella Brennan, as observed by Andrew Paul Wood. 104 urbis I SUMMER 2004 ince at least the 1936 film version of H.G. Wells’ The Shape of Things to Come, science fiction has depicted future interior design as a series of minimalist white interiors of Sthe Walter Gropius/Mies van der Rohe pattern. After Stanley Kubrick’s 1968 film, 2001: A Space Odyssey, the form became set, complete with 1960s biomorphic furniture. This in turn influenced interior design of the time. The trend has more-or-less continued to this day, a notable example being Andrew Niccol’s 1997 film GATTACA with its stylised retro-modernist 1940s decor. But is this really what the future looks like, or just what the movies tell us it should look like? It all looks a bit retro now, a bit kitsch – but if imaginary futuristic interiors aren’t informing contemporary design, they are informing contemporary art. Take the work of Stella Brennan (left), for instance, and her impressive portfolio of recent works. The Auckland-based artist, writer and curator’s 2003 project, Dirty Pixels, toured Auckland, Wellington, Dunedin and Hamilton. Another installation, Theme for Great Cities, showed at Ramp Gallery at Wintec in Hamilton. Her work also featured in Everyday Minimalism at the Auckland Art Gallery. Her installation, Tomorrow Never Knows, showed at Auckland’s Starkwhite gallery in April 2004, and Christchurch’s Physics Room in May 2004. Tomorrow Never Knows is based on J.G. Ballard’s collection of short stories, Vermilion Sands (1971), a future sprawling resort-cum- artists’ colony sandwiched between a vast desert and a barren coast. -
COMPUTER ART As a WAY of LIFE
COMPUTER ART as a WAY OF LIFE By Gene Youngblood hen I think of computer art I think of Chicago, and of four people there- Jane Veeder, Phil Morton, Dan Sandin and Tom De Fanti-who are pioneer- ring a visual art form that ultimately is not visual at all, but rather the cre- ation of language, and of conversational "envi- ronments" out of which will emerge our future images and the images of our future. Together Wwith Steina and Woody Vasulka in Santa Fe, they inspired me, taught me, and changed me profoundly over thelast tenyears. With infinite patience and dedication, with the passion of vi- sionary seekers, they guided me ever deeper into the digital domain and caused me at last to understand that computer graphics is some- thing more than art, that it is a kind of practical philosophy, a way of life, a way of being in the world anda way of creating a world to be in. No story reflects this more vividlythan that of Jane Veeder, an artist-programmer whose life and work epitomize both the unique computer- art community in Chicago and a personal path- way of growth and discovery that will become representative of the life of the artist in our time. In my opinion, Veeder stands with Ed Em- shwiller and Larry Cuba as one of the most gifted computer artists working in America to- day. Relatively unknown until recently, she is beginning to get the recognition she deserves. Her 1982 animation Montana is the only work of computer graphics in the Museum of Modern Art's video collection, and her interactive paint program/arcade game Warpitout-the sensation of the SIGGRAPH '82 Art Show in Boston-will later this year be installed at the Ontario Sci- ence Center in Toronto, one of the most presti- gious science museums in the world. -
Cyberarts 2021 Since Its Inception in 1987, the Prix Ars Electronica Has Been Honoring Creativity and Inno- Vativeness in the Use of Digital Media
Documentation of the Prix Ars Electronica 2021 Lavishly illustrated and containing texts by the prize-winning artists and statements by the juries that singled them out for recognition, this catalog showcases the works honored by the Prix Ars Electronica 2021. The Prix Ars Electronica is the world’s most time-honored media arts competition. Winners are awarded the coveted Golden Nica statuette. Ever CyberArts 2021 since its inception in 1987, the Prix Ars Electronica has been honoring creativity and inno- vativeness in the use of digital media. This year, experts from all over the world evaluated Prix Ars Electronica S+T+ARTS 3,158 submissions from 86 countries in four categories: Computer Animation, Artificial Intelligence & Life Art, Digital Musics & Sound Art, and the u19–create your world com - Prize ’21 petition for young people. The volume also provides insights into the achievements of the winners of the Isao Tomita Special Prize and the Ars Electronica Award for Digital Humanity. ars.electronica.art/prix STARTS Prize ’21 STARTS (= Science + Technology + Arts) is an initiative of the European Commission to foster alliances of technology and artistic practice. As part of this initiative, the STARTS Prize awards the most pioneering collaborations and results in the field of creativity 21 ’ and innovation at the intersection of science and technology with the arts. The STARTS Prize ‘21 of the European Commission was launched by Ars Electronica, BOZAR, Waag, INOVA+, T6 Ecosystems, French Tech Grande Provence, and the Frankfurt Book Fair. This Prize catalog presents the winners of the European Commission’s two Grand Prizes, which honor Innovation in Technology, Industry and Society stimulated by the Arts, and more of the STARTS Prize ‘21 highlights. -
NEA-Annual-Report-1980.Pdf
National Endowment for the Arts National Endowment for the Arts Washington, D.C. 20506 Dear Mr. President: I have the honor to submit to you the Annual Report of the National Endowment for the Arts and the National Council on the Arts for the Fiscal Year ended September 30, 1980. Respectfully, Livingston L. Biddle, Jr. Chairman The President The White House Washington, D.C. February 1981 Contents Chairman’s Statement 2 The Agency and Its Functions 4 National Council on the Arts 5 Programs 6 Deputy Chairman’s Statement 8 Dance 10 Design Arts 32 Expansion Arts 52 Folk Arts 88 Inter-Arts 104 Literature 118 Media Arts: Film/Radio/Television 140 Museum 168 Music 200 Opera-Musical Theater 238 Program Coordination 252 Theater 256 Visual Arts 276 Policy and Planning 316 Deputy Chairman’s Statement 318 Challenge Grants 320 Endowment Fellows 331 Research 334 Special Constituencies 338 Office for Partnership 344 Artists in Education 346 Partnership Coordination 352 State Programs 358 Financial Summary 365 History of Authorizations and Appropriations 366 Chairman’s Statement The Dream... The Reality "The arts have a central, fundamental impor In the 15 years since 1965, the arts have begun tance to our daily lives." When those phrases to flourish all across our country, as the were presented to the Congress in 1963--the illustrations on the accompanying pages make year I came to Washington to work for Senator clear. In all of this the National Endowment Claiborne Pell and began preparing legislation serves as a vital catalyst, with states and to establish a federal arts program--they were communities, with great numbers of philanthro far more rhetorical than expressive of a national pic sources. -
Nailing Down Bits: Digital Art & Intellectual Property
© Richard Rinehart Published under license by the Canadian Heritage Information Network (CHIN) Printed in Canada Library and Archives Canada Cataloguing in Publication Nailing down bits [electronic resource]: Digital Art and Intellectual Property / by Richard Rinehart. Electronic monograph in PDF format. Mode of access: World Wide Web. Issued also in French under title: Bien fixer les éléments d’information. ISBN 0-662-44629-1 Cat. no.: CH56-4/4-2006E-PDF 1. Copyright—Art. 2. Digital art. 3. Intellectual property—Social aspects. 4. Copyright and electronic data processing. 5. Digital media—Social aspects. 6. Cultural property. 7. Art and society. I. Canadian Heritage Information Network II. Title. N7433.8.R56 2006 346.04’8 C2006-980312-9 Nailing Down Bits: Digital Art and Intellectual Property Page 4 7 Introduction 9 Setting the Stage 14 Variable Media 18 Source Code 21 Copyright as Subject 23 Audiences, Participants, and Co-Authors 25 Publishing, Presenting, and Exhibiting Digital Art 27 Collection and Preservation 30 Economic Models for Digital Art 34 Moral Rights 36 Responses from the Legal Community 38 Summary of Findings 40 Recommendations for the Cultural Heritage Community 44 Concluding Remarks 45 Acknowledgements 45 Author Biography and Contact 46 Interviewees 48 End Notes 52 Other Sources Page 5 Page 6 Introduction This paper on digital art and intellectual property has been commissioned and published by Canadian Heritage Information Network CHIN), a special operating agency of the Department of Canadian Heritage. This paper is part of a larger series of papers on intellectual property and cultural heritage that have been commissioned by CHIN [1]. -
The Yellow House Revisited
University of Wollongong Research Online Deputy Vice-Chancellor (Academic) - Papers Deputy Vice-Chancellor (Academic) 2016 The elY low House revisited Michael K. Organ University of Wollongong, [email protected] Publication Details Organ, M. 2016, 'The eY llow House revisited', Aquarius Redux: Rethinking Architecture's Counterculture Conference, pp. 1-31. Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] The elY low House revisited Abstract Martin Sharp's Yellow House represents a transitional phase in the countercultural movement within Australia, from the peace and love Utopian ideals of the Sixties through to the disenchantment and technological changes of the Seventies. Inspired by Vincent Van Gogh's similarly titled building and aborted artist community in the south of France during the 1880s, and the British Arts Lab movement of the late 1960s, a 3-storey Victorian era terrace building in Sydney was transformed into a work of art, living museum, experimental art gallery and performance space, under the liberating and libertine guidance of Martin Sharp - an artist who had experienced some of the extraordinary cultural changes taking place in London and Europe between 1966-69. The eY llow House was a unique expression of the counterculture's disparate elements through a redundant example of the built environment, namely a former art gallery and guest house facing the threat of demolition. Art and architecture fused with lifestyle and culture within a veritable rabbit warren of rooms and performance spaces. Though innately ephemeral, the venture succeeded, during its relatively short period of existence between May 1970 and March 1973, in providing an expressive outlet for a disparate group of counterculture artists, performers and commentators. -
From Multimedia to Software Art Installations
Collaborative and Transdisciplinary practices in Cyberart: from Multimedia to Software Art installations Diana Domingues Eliseo Reategui NTAV Lab – Universidade de Caxias do Sul/CNPQ Mestrado em Comunicação e Linguagens – Universidade Tuiuti do Paraná Brazil How to synthesize Leonardo? The efficiency of collaborative practices related to complex systems in Cyberart dissolves the old rupture and the well-known historical divergences between artists and scientists. The main point of convergence is when all disciplines investigate the same issues, all sciences become one unique science. Interactivity, immersion, autonomy and mobile connections in Cyberart require collaborative practices related to Science of Complexity and its emergent proprieties. Speculative software are written to respond for artistic projects and they place art in the three recent realms of “engineering art”, “engineering culture” and “engineering nature”1. These investigation fields respond to the high level of Cyberart’s philosophical, technical, biological, social, ethical and emotional implications of scientific discoveries. A variety of disciplines related to the use of computers and networks in genetics, engineering, biotechnology, cognitive sciences, communication, anthropology, computer science, and other areas require sometimes a scripted software when applied in art practices. Writing software is not new in art practices, it has been done since the beginning of computer art, mainly in the development of formalistic aesthetics. However, artists embrace nowadays the design of adequate software by taking algorithmic information content for searching “rules” to be included in the code. Art works in cyberspace search for forms of communication close to the expansion of life in the post-human culture. The focus is the human factor of technologies or the humanization of technologies in the cross- boundaries with creativity and changes in daily life2. -
Understanding the Value of Arts & Culture
Understanding the value of arts & culture The AHRC Cultural Value Project Geoffrey Crossick & Patrycja Kaszynska 1 2 Understanding the value of arts & culture The AHRC Cultural Value Project Geoffrey Crossick & Patrycja Kaszynska THE AHRC CULTURAL VALUE PROJECT CONTENTS Foreword 3 4. The engaged citizen: civic agency 58 & civic engagement Executive summary 6 Preconditions for political engagement 59 Civic space and civic engagement: three case studies 61 Part 1 Introduction Creative challenge: cultural industries, digging 63 and climate change 1. Rethinking the terms of the cultural 12 Culture, conflict and post-conflict: 66 value debate a double-edged sword? The Cultural Value Project 12 Culture and art: a brief intellectual history 14 5. Communities, Regeneration and Space 71 Cultural policy and the many lives of cultural value 16 Place, identity and public art 71 Beyond dichotomies: the view from 19 Urban regeneration 74 Cultural Value Project awards Creative places, creative quarters 77 Prioritising experience and methodological diversity 21 Community arts 81 Coda: arts, culture and rural communities 83 2. Cross-cutting themes 25 Modes of cultural engagement 25 6. Economy: impact, innovation and ecology 86 Arts and culture in an unequal society 29 The economic benefits of what? 87 Digital transformations 34 Ways of counting 89 Wellbeing and capabilities 37 Agglomeration and attractiveness 91 The innovation economy 92 Part 2 Components of Cultural Value Ecologies of culture 95 3. The reflective individual 42 7. Health, ageing and wellbeing 100 Cultural engagement and the self 43 Therapeutic, clinical and environmental 101 Case study: arts, culture and the criminal 47 interventions justice system Community-based arts and health 104 Cultural engagement and the other 49 Longer-term health benefits and subjective 106 Case study: professional and informal carers 51 wellbeing Culture and international influence 54 Ageing and dementia 108 Two cultures? 110 8.