Lightworks v12.6

User’s Guide Lightworks v12.6

Copyright and Disclaimer

Copyright © 2016 by EditShare This guide, as well as any software described in it, is furnished under either a license or a confidentiality agreement, is confidential to EditShare, and may be used or copied only in accordance with the above mentioned agreements. The information in this document is furnished for your use only and is subject to change without notice. EditShare assumes no responsibility or liability for any errors or inaccuracies or completeness of this document. This document is the property of EditShare and is provided in accordance with an EditShare license agreement. Copying, modifying, or distributing this document in violation of the license agreement, Copyright Laws of England and Wales, or the Copyright Laws of any applicable foreign jurisdiction is expressly prohibited. EditShare is a registered trademark of EditShare in the US and other countries. Avid is a registered trademark of , Inc. DAVE is a registered trademark of Thursby Software Systems, Inc. , Leopard, Macintosh, and Macintosh OS are registered trademarks of Apple, Inc. Premiere is a registered trademark of Adobe, Inc. Windows is a registered trademark of Microsoft Corporation. All other brand and product names are trademarks or registered trademarks of their respective companies and are hereby acknowledged. Mention of trade names or commercial products does not constitute endorsement by EditShare except where explicitly stated.

EditShare EMEA  Clifton House Bunnian Place  Basingstoke Hampshire, RG21 7JE England Tel: +44 (0) 20 7183 2255 Fax: +44 (0) 20 7183 2256 Email: [email protected] http://www.editshare.com

February 3, 2016

2 TP-00258-01 Contents

CHAPTER 1: INTRODUCTION ...... 11 Features ...... 12 System Requirements ...... 12 Hardware Components...... 13 Hardware I/O...... 13 Mouse ...... 13 Standard Keyboard ...... 13 Customized Keyboards ...... 14 Lightworks Console ...... 15 Additional Documentation and Tutorials...... 15 Troubleshooting ...... 16 Technical Support Contracts...... 16

CHAPTER 2: GETTING STARTED ...... 17 Starting Lightworks ...... 17 Lightworks Desktop ...... 18 Menu View ...... 18 Project View...... 19 The Toolbar ...... 20 Controlling Objects with the Mouse...... 21 Sharking ...... 21 Viewer Playback Controls ...... 22 Importing Media ...... 22 Working with Projects ...... 23 Working with Rooms ...... 24 Creating a New Room from the Projects Browser ...... 24 Creating a New Room from within a Project ...... 25 Using an Existing Room...... 25 Deleting a Room ...... 26 , Subclips, and Edits ...... 27 Clips ...... 27 Subclips...... 28 Edits ...... 29

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Content Manager ...... 29 Opening the Content Manager ...... 30 Browsing the Content Manager ...... 30 Creating a New Content Manager...... 31 Using the Content Filters ...... 32 Using Bins...... 33 Working with Groups ...... 35 Arranging Bins and Groups ...... 37 Metadata ...... 38 Reviewing and Updating a Filecard ...... 38 Updating Metadata from the Content Manager ...... 39

CHAPTER 3: IMPORTING ...... 41 Import Methods...... 41 Using the Import Tool ...... 42 Import using Drag and Drop ...... 43 Using the Batch Import Tool ...... 43 Import Destination ...... 44 Creating an Import Destination ...... 45 Removing an Import Destination...... 45 Selecting an Import Destination ...... 46 Reveal Imports View ...... 46 Supported Import Formats ...... 47 Stereoscopic Media...... 48 Single Images ...... 49 Image Sequences and DPX Sequences ...... 50 AVI, AVCintra, MOV, MXF, MPEG, MTS, M2T and M2TS Video ...... 50 Advanced Authoring Format (AAF) and XML Import ...... 51 Avid Log Exchange (ALE) Files ...... 52 Open Media Framework (OMF) Files...... 53 RED (R3D) ...... 53 WAV Files ...... 55 Audio Files in 30 fps and 24 fps Projects ...... 55 Transcoding Imported Video ...... 57

CHAPTER 4: PLAYBACK ...... 59 Playing a Tile...... 59 Playing in a Viewer ...... 60 Opening a Tile in a Viewer ...... 60 Playback in a Viewer ...... 61 Resizing the Viewer...... 62 Displaying Full Screen Video ...... 62 Linking Tiles to Viewers...... 62

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Playback Control Options...... 63 Timecode and Labels...... 64 Selecting Timecode Labels...... 64 Adding a Label ...... 65 Removing a Label ...... 65 Timecode Calculator...... 66 Moving Through Material ...... 66 Jumping to a Timecode...... 66 Cues ...... 68

CHAPTER 5: BASIC EDITING ...... 71 Editing Workflow...... 71 Marking a Section on a Source ...... 72 Mark and Park ...... 72 Marking with In and Out Points ...... 73 Marking the Entire Clip ...... 73 Swapping In and Out Points ...... 74 Removing a Mark...... 74 Marking on the Fly ...... 75 Working with Subclips...... 75 Making a Basic Subclip ...... 76 Basic Subclip from Timeline Marker ...... 77 Multiple Subclips from a Single Clip ...... 78 Deleting a Subclip ...... 79 Pop Out Original ...... 79 Auto Synchronising ...... 80 Undoing and Redoing Subclips ...... 81 Tracing Subclips...... 81 Working with Edits ...... 81 New Edit Settings ...... 82 Starting a New Edit ...... 83 Adding Material ...... 84 Removing Material from an Edit...... 85 Deleting Material from an Edit ...... 86 Replacing Material in an Edit...... 87 Changing the Edit Start Time ...... 93 Making a Print...... 94 Saving or Copying an Edit ...... 95 Freeze Frame...... 96 Saving a Frame from an Edit ...... 97

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CHAPTER 6: TIMELINE EDITING...... 99 Displaying a Timeline...... 99 Navigating the Timeline ...... 100 Main Features ...... 100 Locking the Timeline Marker...... 101 Enabling Audio while Scrubbing ...... 102 Customizing the Timeline ...... 102 Zooming the Position Indicator In and Out ...... 103 Resizing the Timeline ...... 103 Displaying Text on the Timeline...... 104 Working with Tracks on the Timeline...... 105 Selecting Tracks on the Timeline ...... 105 Grouping Tracks in an Edit ...... 106 About Editing Grouped Tracks ...... 106 Ungrouping Tracks ...... 107 Advanced Timeline Controls...... 108 Audio Tracks in the Timeline...... 109 Displaying Audio Waveforms ...... 109 Displaying Audio Levels ...... 109 Changing Audio Levels ...... 110 Using Nodes to Set Audio Levels ...... 111 Copying Audio Nodes ...... 112 Audio Fade-In and Fade-Out ...... 112 Trimming Cuts ...... 113 Auto Unjoin ...... 114 Using Trimview...... 114 Trimming an Outgoing Clip...... 116 Trimming an Incoming Clip ...... 117 Moving a Cut...... 118 Slipping a Clip...... 119 Sliding a Clip ...... 120 Reopening Edits...... 121 Console Trimming Buttons ...... 121 Replacing a Clip with Black or Audio Spacing ...... 121 Inserting Black or Audio Spacing ...... 122 Trimming by Numbers...... 122 Previewing Trims ...... 123 Rejoining a Cut ...... 123 Changing Sync Using the Timeline...... 124 Syncing by Aligning Marks...... 124 Fixing Sync using Timeline Menu Commands ...... 125 Fixing Sync using Timeline Commands...... 126

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Undo and Redo ...... 127 Undo the Last Action ...... 127 Redoing Changes ...... 127 Using Drag-and-Drop ...... 128 Moving with Drag-and-Drop...... 128 Copying with Drag-and-Drop ...... 129 Inserting or Replacing Clips ...... 130

CHAPTER 7: EXPORTING ...... 131 Export Formats...... 131 Exporting a Project ...... 132 Exporting an Edit, Clip, Tile or Bin ...... 133 Export Format Options ...... 133 Uploading to YouTube ...... 134 Uploading to Vimeo ...... 135 Media Files ...... 136 Lightworks Archives ...... 138 Exporting AAF Files...... 139 Blu-Ray and DVD Export ...... 141

CHAPTER 8: PROJECTS AND ROOMS ...... 143 Opening the Project Settings Panel ...... 143 Selecting Project Details...... 144 Changing the Project Password ...... 144 Removing the Project Password...... 145 Adding Project Notes...... 145 Selecting Video Options ...... 145 Main Tab ...... 146 Letterbox Tab ...... 146 Conversions Tab...... 147 Stereo 3D Tab ...... 148 Selecting Audio Options...... 149 Selecting Film Options ...... 149 Media Manager ...... 150 Locations Tab ...... 150 Checking Free Disk Space...... 150 Manage Tab...... 151

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CHAPTER 9: SEARCHES AND FILTERS ...... 153 Quick Search ...... 153 Advanced Search...... 154 Rearranging the Search Dialog Box...... 154 Media and Edits ...... 155 Searching by Date ...... 156 Bins and Multicam Bins ...... 157 Search Dialog Box Behavior...... 157 Stopping a Search ...... 157 Searching for a Clip or Subclip in an Edit ...... 158 Filters...... 159 Creating a Filter ...... 159 Creating a Search Based Filter...... 161 Managing Filters ...... 162 Deleting a Filter ...... 162

CHAPTER 10: BINS...... 163 Working with Bins...... 163 Changing a Bin’s Appearance ...... 164 Renaming Bins ...... 164 Moving Clips between Bins ...... 165 Copying Clips to Bins ...... 165 Opening a New Bin with Selected Clips...... 165 Open an Edit with Selected Clips ...... 166 Deleting Bins ...... 166 Tile View ...... 167 Sorting Tiles...... 167 Aligning Tiles...... 167 Changing the Thumbnail Size...... 168 List View ...... 168 Changing Thumbnail Size...... 168 Moving Between Columns...... 169 Bin Duration Field ...... 169 Displaying Bin Columns ...... 170 Customizing the List View ...... 171 Changing the Order of Fields ...... 172 Saving Views ...... 172 Merging Content from Multiple Bins ...... 173 Merging all Content ...... 173 Merging Common Content Only ...... 173 Merging Unique Content Only ...... 174

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Tear-Off Bins and Groups ...... 174 Tearing Off Bins ...... 174 Tearing Off Groups ...... 175 Using Tear-Off Bins and Groups ...... 176

CHAPTER 11: SIMPLE TRANSITIONS ...... 177 Adding Simple Transitions...... 178 Adding Transitions with Mark and Park ...... 179 Adding Transitions from the Timeline Menu...... 180 Adding Audio Transitions...... 181 Changing a Video or Audio Transition...... 181 Removing a Transition...... 182

CHAPTER 12: AUDIO EDITING AND MIXING ...... 183 Replacing Sound with Atmos ...... 183 Using the Replace Button ...... 184 Dragging and Dropping ...... 185 Moving Sections of Audio within an Edit ...... 186 Moving Audio with the Clipboard ...... 186 Moving Audio with Keyboard Shortcuts ...... 187 Moving Audio by Dragging ...... 189 Copying Audio by Dragging and Dropping ...... 190 Adding and Removing Audio Tracks ...... 191 Adding Audio Tracks ...... 191 Renaming Tracks ...... 192 Deleting Tracks...... 192 Audio Mixing ...... 193 Opening the Audio Mixer Panel ...... 193 Using the Audio Mixer Panel ...... 194 Audio Output Routing ...... 195 Using the Sub Mixers ...... 196 Saving the Mixer Configuration ...... 197 Loading a Mixer Configuration...... 197

CHAPTER 13: SYSTEM AND USER SETTINGS ...... 199 Systems Settings ...... 199 Appearance ...... 200 Localization ...... 202 Running Hardware Output Tests ...... 205 GPU Tests ...... 205

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User Preferences ...... 206 Selecting Tool Preferences...... 206 Keyboard Shortcuts ...... 207 Macros ...... 211 Lightworks Keyboard...... 214

APPENDIX A: SAVING AND BACKING UP ...... 217 Automatic Backups...... 217 Restoring Edits from a Backup ...... 218 Restoring Projects from Archives...... 219

APPENDIX B: DELETING MEDIA AND LOGS ...... 221 Delete Material or Delete Logs and Material? ...... 221 Deleting Imported Media...... 222 Finding Media Items to Delete ...... 222 Finding an Individual Clip, Subclip, Sync, Print or Edit ...... 222 Finding all Clips used in an Edit ...... 223 Finding all Clips not used in an Edit ...... 223 Deleting Individual Clips, Subclips, Prints and Edits ...... 223 Deleting Clips, Subclips, Prints and Edits ...... 224 Deleting Media, Logs and Bins ...... 224

APPENDIX C: LIGHTWORKS CONSOLE ...... 225 Installing the Console ...... 225 Controls and Indicators ...... 226 Console Editing Buttons ...... 227 Console Button Combinations ...... 228 Assigning User Defined Buttons ...... 229

INDEX ...... 231

10 TP-00258-01 Chapter 1: Introduction

Lightworks is an Academy and Emmy award-winning, professional Non-Linear Editing (NLE) system for editing and mastering of audio-visual media. It supports resolutions up to 4K as well as video in PAL, NTSC and HD formats. Lightworks provides an enhanced user experience with an optional keyboard and Console control surface, allowing you to easily perform your NLE work. This document introduces you to the purpose and functions of your Lightworks system, explains the concepts you’ll need to understand to use it effectively, and describes workflow procedures. The manual is designed for anyone who uses the Lightworks system. Lightworks was first developed back in the early 1990s and has been used on some incredible films over the years. The interface is different from other editing software you may have used, but this does not mean it is difficult or not suited for your needs. It is a powerful and friendly application which just needs some basics explained in order to use it as it was intended. A number of video tutorials and supplementary documentation have been prepared which can be used in conjunction with this User Guide. See "Additional Documentation and Tutorials" on page 15. One of the critical differences with Lightworks compared to other applications is that Lightworks is constantly saving everything you do. There is no Save or Save As function for this reason, and is why you will not find anything about it in this Guide. Any changes you make within the project, moving a panel, changing an edit or adding an effect, is backed up the moment you have made the change. See the following topics: • "Features" on page 12 • "System Requirements" on page 12 • "Hardware Components" on page 13 • "Additional Documentation and Tutorials" on page 15 • "Troubleshooting" on page 16 • "Technical Support Contracts" on page 16

TP-00258-01 11 Chapter 1: Introduction

Features

Lightworks has the following features:

• Support for a wide range of formats and codecs • Advanced Multi-Cam editing • Third Party support for Boris Graffiti and Boris FX (Windows 64-bit and Mac OS X only) • Sub-frame audio editing, direct to timeline voice over tool, Mackie protocol support. • Advanced Project Sharing features • Full-screen video output through a DVI-attached LCD display and support up to 4K Full Frame • Advanced Stereoscopic support with independent editorial control of Left and Right eyes

To enable all of Lightworks’ features, including advanced codec support, you must purchase a Lightworks Pro license. Advanced codec support is for export markets only.

Instructions for upgrading to Lightworks Pro are provided in the EditShare Lightworks Installation and Activation Guide. You can compare how the versions of Lightworks differ by navigating to the web site www.lwks.com/compareversions.

System Requirements

Minimum system specifications are described in the EditShare Lightworks Installation and Activation Guide. They can also be found at www.lwks.com/techspecs

12 TP-00258-01 Hardware Components

Hardware Components

The Hardware components supported by Lightworks are described below:

Hardware I/O

The following Hardware I/O devices are supported: • Blackmagic (Windows, Mac and ) • AJA (Windows and Mac) • Matrox (Windows only)

Mouse

Lightworks has many functions that can be accessed by a standard two-button mouse with a central wheel. For details on mouse usage, see "Controlling Objects with the Mouse" on page 21.

Standard Keyboard

Many of Lightworks’ editing functions can be accessed from shortcuts on your keyboard. Although the default set of shortcuts will be familiar to regular users of Lightworks, you can change the key assignments to your own preferences, such as editing applications you are already familiar with. See "Selecting Tool Preferences" on page 206. A keyboard specially designed for use with Lightworks is available, see "Customized Keyboards" on page 14.

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Customized Keyboards

You can order a custom designed USB keyboard specially designed for Lightworks, containing shortcuts and application functions. Color coded for ease of use, the keys are printed with icons and labels to ensure a fast learning curve.

Keyboards for the following languages and regions are available: • English (United Kingdom) • English (United States) • French, German, Spanish •Czech •Italian • Chinese (Hong Kong) • Chinese (Taiwan) • Japanese When you import Lightworks Preferences, the keyboard template that matches your physical keyboard is imported.

14 TP-00258-01 Lightworks Console

Lightworks Console

The Lightworks Console can be used to play video and audio, and to control many of Lightworks’ editing functions.

The console has keys for the more common editing functions and a flat bed-style paddle to facilitate post production operations. A free USB port is required to connect the Lightworks Console. Power for the Lightworks Console is provided from the USB port of the host system. Consoles may be ordered from the Lightworks web site: www.lwks.com. For a full description of the Lightworks Console, see "Appendix C: Lightworks Console" on page 225. A series of video tutorials for the Lightworks Console are available on the Lightworks website at www.lwks.com/the-console.

Additional Documentation and Tutorials

The following documentation is available from EditShare: • Lightworks v12.5 Installation and Activation Guide • Lightworks v12.5 Quick Start Guide We strongly recommend watching the Lightworks video tutorials, including the Quick Start Video, which can be found at http://www.lwks.com/tutorials These videos will give you an excellent overview of the Lightworks and how best to use it. You should also refer to the Lightworks ReadMe supplied with your version of Lightworks for features introduced after this Guide was published.

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Troubleshooting

If you experience an issue with your Lightworks installation, or something isn't working as expected, visit our FAQ page at http://www.lwks.com/faq where you can type in a question relating to the issue and view the search results. If you do not find an answer to your question, you can refer to the Lightworks forums at http://www.lwks.com/forum

Technical Support Contracts

For assistance beyond this document and that provided in your Lightworks documentation, you can purchase a Technical Support Contract for Lightworks from our online shop at http://www.lwks.com/shop. Technical Support is by Telephone and Email. One-on-One training is available on any Lightworks topic that the user chooses. This can be purchased from the Lightworks Shop and is for 30 minutes of training. When you contact Technical Support, have the exact version number of your Lightworks implementation ready as well as your support agreement number.

16 TP-00258-01 Chapter 2: Getting Started

This chapter provides you with the essentials for starting to use your Lightworks software. See the following topics:

• "Starting Lightworks" on page 17 • "Lightworks Desktop" on page 18 • "Working with Projects" on page 23 • "Working with Rooms" on page 24 • "Clips, Subclips, and Edits" on page 27 • "Content Manager" on page 29 • "Metadata" on page 38 For information about installing your Lightworks application, refer to the EditShare Lightworks Installation Guide.

Starting Lightworks

To start Lightworks:

TASK 1. Windows: Double-click the Lightworks icon on the desktop. Linux and Macintosh: Single left-click on the Lightworks desktop icon. 2. The Lightworks application opens, displaying the Lobby and Projects Browser. See "Menu View" on page 18.

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Lightworks Desktop

There are two main views in Lightworks - Menu View from where you start new and existing projects, and Project View where you complete your video projects. See the following topics:

• "Menu View" on page 18 • "Project View" on page 19 • "The Toolbar" on page 20 • "Controlling Objects with the Mouse" on page 21 • "Sharking" on page 21 • "Viewer Playback Controls" on page 22

Menu View

5 1 4

3

2

The key to the components are: 1) Lightworks logo - Click to navigate your web browser to the Lightworks web site 2) System Settings button 3) Project Browser 4) Shrink button- minimizes the Lightworks application to the task bar 5) Close button - click to end your Lightworks session

18 TP-00258-01 Lightworks Desktop

Project View

Your project workspace is laid out as follows:

1 2 3 4 5

10 6

9

7

8

1) Project Menu - allows you to review and update your project settings 2) Rooms Menu - allows you to divide your project into separate areas 3) Viewer - provides playback and review functions 4) Content Manager 5) Shrink button - minimizes the Lightworks application to the task bar 6) Close button - shuts down the Lightworks application 7) Import Panel - navigation tool for finding and importing video clips from your system 8) Shark Tool (Red = Pro version, Grey = Free version) 9) Toolbar - provides shortcuts to major Lightworks functions 10) Exit Project - exits the Project Browser and return to the Lobby

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The Toolbar

The Toolbar provides access to several tools you use during your recording and editing process. It is open by default in Project View. Record Opens the Record tool for recording new clips

Import Opens the Select Files to Import dialog box

Edit Opens the viewer and timeline for a new edit

Content Manager Opens and closes the Content Manager tool

Search Opens the Search tool

Playout Opens the Playout Tool for playing an edit to tape 

Export Opens the Export tool

Editor Preferences Opens the Editor Preferences dialog box

20 TP-00258-01 Lightworks Desktop

Controlling Objects with the Mouse

You use the mouse buttons to control the position and behavior or screen objects. When the system is busy, the cursor changes to an hourglass and you cannot use its functions until it returns to its usual appearance (white arrow). See the following table.

Mouse Function Function Operation

Left click Activate Click the left mouse button on an object, button, or command, and then release the button.

Reset default position For sliders. Click the left mouse button on a slider to reset it to the default position.

Drag-and-drop Click the left mouse button on an object, drag the object to where you want it, and then release the button.

Jump red-diamond For objects with the red diamond current frame marker. Place the cursor at frame marker the new position on the Indicator Strip, and click the left mouse button.

Resize For Viewers, Timelines, and Bins. Click the left mouse button on the border of the object, drag the mouse to resize the object, and then release the button.

Foreground obscured For Viewers, Timelines, and Bins. Place the mouse over the object and click objects the left mouse button.

Right click Menu display Click the right mouse button over any object to view the menu for that object.

Hover Tool Tips Hover the mouse over an object until information appears.

Wheel Moving through rows Scroll the mouse wheel to move through database rows and to jump and cut points through cut points within an edit.

Sharking

A shark displays in the bottom left corner of the Project View. It is colored red in Lightworks Pro and colored grey in the Free version. You can use the shark to hide windows while working on your project, and later use the shark to recover those windows. This is known as ‘sharking’. The shark also displays helpful tips during major tasks. The shark must be picked up with the right mouse button (held down) then left clicked over items to remove them. Left clicking the shark will empty items that were closed.

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Viewer Playback Controls

By default, playback controls are located on the source and edit viewers, and have the functions shown below:

Source Viewer Edit Viewer

Back to previous cut Set Out Point Back one frame Clear All Marks Play / Pause Set In Point Forward one frame Go to next cut

You can also choose to place the transport controls at the bottom of the Lightworks desktop, instead of on each source and edit viewer. The on-screen controls also include editing functions that are found on the Lightworks Console. See "Playback Control Options" on page 63.

Importing Media

If there is no media available in Lightworks to play, you can import your own media. See "Chapter 3: Importing" on page 41.

22 TP-00258-01 Working with Projects

Working with Projects

Your work on the system is divided up into projects. You do the editing for your project in a room. Any work done in a room is stored in the project. To set up a new project:

TASK 1. In the Projects Browser, click Create a New Project.

1 2

3

4

2. Click the Name text box, and type a name for your project. 3. Select the frame rate you want your project to use from the Frame rate drop-down list. If you do not know the frame rate of your media, select ‘Auto’. Lightworks will determine the frame rate for you. 4. Click the Create button. 5. The Project Browser window closes, and Lightworks changes to Project View, with the Shark, Toolbar, and Import dialog box open (see "Project View" on page 19). 6. You are now in the room for the project. The project name and an arbitrarily assigned room name appear in the upper left corner of Lightworks. 8 7

9

7. To change the room name, click the room name, type the name you want, and then press Enter to save the name (see "Working with Rooms" on page 24). 8. Click the name of the project in the top left corner to see current project details. 9. To return to the Projects Browser, click the Exit Project button at the top left of the screen.

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Working with Rooms

In Lightworks, you play material and edit it in the Room. A room is the arrangement of project components and can belong to only one project. A project can have more than one room. For example, you could create one room called Editor and another room called Assistant. You can have several rooms that belong to the same project. You can delete and recreate rooms without affecting any of the work in the project. To Lightworks, a room is simply a screen arrangement. See the following topics:

• "Creating a New Room from the Projects Browser" on page 24 • "Creating a New Room from within a Project" on page 25 • "Using an Existing Room" on page 25

Creating a New Room from the Projects Browser

To create a new room:

TASK 1. In the Project Browser, click the thumbnail for the project to which you want add a room.

1 2

3

2. A submenu opens, displaying existing room(s) in the project and a blank new room labeled New Room. 3. Click on New Room. 4. You enter the new room. The project name and an arbitrarily assigned room number appear in the upper left corner.

5. Click the room name, type the name you want, and then press Enter to save the name.

24 TP-00258-01 Working with Rooms

Creating a New Room from within a Project

You can also create a new room from within an existing project. This can be useful if you are working on several episodes from one project, so each episode can be on the screen in its own room. All of your media and edits are accessible in the new room, you will not lose any media. Do the following:

TASK 1. With an open project, click the room name. 4 1

2

3

2. A submenu opens, displaying existing room(s) in the project and a blank new room labeled New Room. 3. Click on New Room. 4. You enter the new room. The project name and an arbitrarily assigned room number appear in the upper left corner. 5. Click the room name, type the name you want, and then press Enter to save the name.

Using an Existing Room

To use an existing room:

TASK 1. Click the room.

NOTE: If the project is password-protected, you are returned to the Lobby and prompted for the password. Type the password and press Enter. 2. You enter the room. All the screen objects that were in the room when you last used it are displayed.

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Deleting a Room

To delete a room:

TASK 1. In your project, open the Room drop down list.

1

4

3

2

2. Mouse over the image for the room you want to delete. 3. A cross displays. Click the cross to delete the selected room. 4. Note that you cannot delete a room you are currently in.

26 TP-00258-01 Clips, Subclips, and Edits

Clips, Subclips, and Edits

See the following topics:

• "Clips" on page 27 • "Subclips" on page 28 • "Edits" on page 29

Clips

A clip is created by a single continuous recording of picture and or sound into the system. A clip is stored on the system as both a log file and a material file. The log file for a clip contains logging information such as the clip name, reel ID and timecode. The material file contains pictures or sound for the clip. Clips recorded into the system may need further preparation - for example, breaking down long recordings into subclips or syncing up separate picture and sound clips. The products of these processes are called Subclips (see "Subclips" on page 28). The following illustration shows the relationship between a clip, a subclip, and an edit.

GRAPHICS SCREEN SYSTEM DRIVE MATERIAL DRIVE

EDIT = LOG Edit plays material from Clip Edit refers to Clip logs for timecodes, etc.

CLIP = LOG + Material

Subclip plays material from Clip SUBCLIP = LOG

TP-00258-01 27 Chapter 2: Getting Started

Subclips

A subclip is so named because it has no material of its own. When you play a subclip, it plays the pictures and sound from the material files of its original clip(s). There are three types of subclips, which can be identified by the color of the flag displayed at the top left corner of edit and tile views:

Basic Subclip   Blue A subclip taken from a longer recording.  

Sync   Beige The result of syncing up separately digitized picture and sound clips.

Print   Yellow Made from an edit when a videotape master from an online has to be recut.

Prints behave like clips during editing and behave like edits during project-management processes. When you work with prints, do not delete the original clips, as each print refers to the log of its original clip for labels such as timecode.

See also "Marking a Section on a Source" on page 72 and "Working with Subclips" on page 75.

28 TP-00258-01 Content Manager

Edits

An edit is an edited sequence of clips or subclips. You can combine clips and subclips in an edit.

NOTE: The edit that you see on the graphics screen does not exist in the same way as a film cutting copy or videotape master. The edit is simply a list of edit points in Lightworks’ own format without pictures, sound, or timecode. The edit refers to the logs of its constituent clips for labeling information such as timecode. When you view the edit, it plays the pictures and sound from the material files of the original clips.

Content Manager

The Content Manager is a project window that allows you to organize and manage all your Clips, Edits, Bins and Searches in one location. You can select Bins from the Content List panel and filter results by selecting the appropriate filter. You can also add your own filters through the Search function. Some views have tabs across the top of the Manager to allow you to view all clips, video-only clips, audio-only clips and rendered media. See the following topics:

• "Opening the Content Manager" on page 30 • "Browsing the Content Manager" on page 30 • "Creating a New Content Manager" on page 31 • "Using the Content Filters" on page 32 • "Using Bins" on page 33 • "Working with Groups" on page 35 • "Arranging Bins and Groups" on page 37 Further information about the Content Manager, Bins and Groups can be found in "Chapter 10: Bins" on page 163.

TP-00258-01 29 Chapter 2: Getting Started

Opening the Content Manager

To open the Content Manager:

TASK 1. Click on the Content Manger icon on the toolbar. 

2. The Content Manager opens. 3. To close the Content Manager, do one of the following: • Click the toolbar icon again. • Click the Close button at the top right hand corner of the Content Manager.

Browsing the Content Manager

To use the Content Manager:

TASK 1. Select a view by clicking on any item displayed under Filter or Bins in the Content List panel.

3 2 4

5 Tile View

1 List View

2. Results display in the main window. 3. Step backwards and forwards through Content List items by clicking the Browse buttons. 4. Toggle between Tile and List views by clicking the View button. The Content Manager has two main display modes: • Tile View. Clips and edits display as thumbnails. • List View. Clips and edits display in a list format with relevant metadata and a smaller thumbnail to aid identification. 5. Show or hide the Content List panel by clicking the Content list button.

30 TP-00258-01 Content Manager

Creating a New Content Manager

You can display Bins and Groups as separate containers by creating a new Content Manager window for each bin. Each window gives you access to all the same Content Manager controls, allowing you to switch between bins, groups and edits.

TASK 1. Do one of the following: • On the toolbar, right-click on the Content Manager icon and, from the menu that opens, click on ‘Make new Content Manager’. • Right-click on a bin entry in the Content List and, from the menu that opens, click on ‘View in new browser’ window.

2. Alternatively: a) Click on a bin entry in the Content List and drag the bin off the Content Manager window.

b

b) Click the ‘Enlarge’ icon. c) The window expands, displaying the contents of the selected bin. 3. To minimize the Content Manager you created, click the Shrink (-) button at the top right corner. 4. The Content Manager re-displays as a minimized bin.

5. Close the bin completely by clicking the Close button.

TP-00258-01 31 Chapter 2: Getting Started

Using the Content Filters

The Content Manager uses a set of filters that allows you to organize your media by type, creation date, search criteria, etc.

• "Media Types Filter" on page 32 • "Recent Filter" on page 33 You can also review your searches through the Content Manager Search Filter. See "Filters" on page 159.

Media Types Filter

The Content Manager has filters for all media types you use.

TASK 1. In the Content List panel, click on one of the following media types: 1 3 2

•Clips •Subclips •Edits • Everything

2. The main panel displays the type of media you selected. 3. If you selected Clips, the following tabs display across the top of the main panel: •All •Video Only •Audio Only • Rendered (Pro version only)

4. Select one of the tabs to refine the media types displayed.

32 TP-00258-01 Content Manager

Recent Filter

The Recent Filter organizes your media by creation date.

TASK 1. Click on Recent in the Content List. 1 3 2

2. The Recent Filter window displays with tabs for the following categories: •Today •Yesterday •This week • This month •Current

3. Click the relevant tab to display media for the time frame you require.

Using Bins

Bins are used to organize and display your clips and edits. You can move and copy clips to other bins, and change the way bins display clips. It is possible for a clip to be in more than one bin at the same time. You can use this feature to help organize your material more flexibly. However, seeing a clip in more than one place on the screen does not mean there is more than one copy of the clip on the hard disk. See the following topics:

• "Creating a Bin" on page 34 • "Playing Clips" on page 34 For further information about Bins, refer to "Chapter 10: Bins" on page 163.

TP-00258-01 33 Chapter 2: Getting Started

Creating a Bin

You can create a bin in one of the following ways:

TASK 1. Clicking the Bins + icon in the Content List panel.

1 4 3

2

2. Right-clicking the Content manager icon and selecting Make > New Bin, or Make > New Multicam Bin 3. Clicking the Cogs icon on the Content Manager, and selecting Make > New Bin, or Make > New Multicam Bin. 4. Right-clicking a video tile and selecting ‘Make Bin of clip references’.

The new bin displays as an entry below ‘Bins’ in the Content List panel.

Playing Clips

You can open clips for playback in the following ways:

TASK • In Tile View, play a clip by clicking the thumbnail picture and pressing Play on the on-screen console (if displayed). • Open a tile into its own viewer by double-clicking it in List or Tile view. Press Play on the on-screen console, or the playback controls on the source viewer • Alternatively use the following keyboard shortcuts: •Play / Stop: Spacebar

• Play (Backwards): j

•Stop: k

• Play (Forwards): l (Lower case ‘L’)

34 TP-00258-01 Content Manager

Working with Groups

Groups are a collection of bins, multicam bins or other groups. They display in orange, below Bins in the Content List, and can also be identified by an orange marker that can be clicked to expand or collapse items contained in the group.

Expand / Collapse Group Items

A group has the following properties:

• Groups can be minimized to save space or left open to show content in the Content Manager • Bins can be dropped into single or multiple Groups • Groups can be placed in other groups See the following topics:

• "Creating a Group" on page 35 • "Renaming a Group" on page 35 • "Adding Bins to a Group" on page 36 • "Removing Bins from a Group" on page 36 • "Copying and Moving Groups" on page 36 • "Arranging Bins and Groups" on page 37

Creating a Group

To create a new group:

TASK 1. Do one of the following: • Right-click in the Content List panel of the Content Manager and select Make > Empty group. • Select multiple bins by Shift or Ctrl-clicking them (Shift or Cmd for Mac OS X) click the cogs icon and select ‘Make Group’. 2. A new group is created.

Renaming a Group

To rename a group:

TASK 1. Double-click on the group’s title bar and then type the new name. 2. Press Enter.

TP-00258-01 35 Chapter 2: Getting Started

Adding Bins to a Group

To place a bin inside a group:

TASK 1. Left-click on the bin, and drag it onto the group you want to move it to.

To select multiple bins, hold down the Shift or Ctrl key (Cmd key for Mac OS X) while clicking. 2. When the destination group is highlighted, release the mouse button. 3. The bin displays inside the Group.

Removing Bins from a Group

To remove bins from a group:

TASK • Left click on the bin and drag it out of the group into an empty space in the Content List panel of the Content Manager. To select multiple bins, hold down the Shift or Ctrl key (Cmd key for Mac OS X) while clicking. • In the Content List panel of the Content Manager, right click a group and select Ungroup. The group is removed and all bins within the group are ungrouped.

Copying and Moving Groups

To copy or move a group, and place it in another project:

TASK 1. In the Content List of the Content Manager, right-click on the group you want to copy or move and, from the menu that opens, click ‘Copy to...’ or ‘Move to...’, as required. 2. A sub menu opens, displaying a list of available projects. 3. Click on the project you want the group copied or moved to. 4. A message box opens, confirming the operation, and which bins and logs were copied or moved. If one or more items already exist in the destination, a dialog box opens, asking you what action you want to take: • Yes, Overwrite - overwrite the item in the destination. • No, skip - do not overwrite the item in the destination. • Overwrite all - overwrite all items in the destination.

36 TP-00258-01 Content Manager

• Skip all - do not overwrite any items in the destination.

5. Click the Close button at the top right of the box to clear the message box. 6. When you open the destination project that the group was copied or moved to, a message box displays:

7. Click on the Content Manager icon. The Content Manager opens, displaying the newly added content. 8. Click on the Close button at the top right corner to close the message box.

Arranging Bins and Groups

You can drag a bin or group to any position on the screen, or even place it partially off screen. You can also resize a bin.

NOTE: It is recommended that you keep the number of on-screen bins and groups to a minimum. Do the following:

TASK 1. To move a bin or group, click the object and drag it to where you want it. 2. To resize the object, click on the border and drag it to the size you require.

NOTE: You can drag any of the four borders.

TP-00258-01 37 Chapter 2: Getting Started

Metadata

Information, or Metadata, about each clip, subclip and edit is held in a Filecard. You can access the metadata from the Filecard or via the List View of the Content Manager. See the following topics:

• "Reviewing and Updating a Filecard" on page 38 • "Updating Metadata from the Content Manager" on page 39

Reviewing and Updating a Filecard

To review or update a filecard:

TASK 1. Do one of the following: a) Open the clip, subclip or edit in a Viewer, and click on its Filecard button. Alternatively, press the shortcut key (the default is F4). b) In Tile View, click on the Filecard icon for the clip, subclip or edit you want to review.

1a 1b 3 6

4

5

Fields that cannot be changed.

2. The selected Filecard opens. 3. Change the clip name by typing directly into the title bar text box. Text entered here displays over the clip thumbnail (Tile View) or in the Name column (List View). 4. Select a text box in the Filecard and type the information you want. Note that some fields are read-only and cannot be changed. 5. Click in the Media Location field to open the folder containing the original clip. 6. Click the Close button to close the filecard.

38 TP-00258-01 Metadata

Updating Metadata from the Content Manager

You can also add information directly into the List View of the Content Manager or Bin.

TASK 1. Locate the Bin containing the material you want to review or update. 2. Click the View button to set the Bin to List View.

3 2

3. To update a clip, subclip or edit, type directly in to the metadata field you want to change. Note that some fields are read-only and cannot be changed. 4. To change the columns that display in List View, see "Displaying Bin Columns" on page 170.

TP-00258-01 39 Chapter 2: Getting Started

40 TP-00258-01 Chapter 3: Importing

This chapter describes the methods for importing media, supported file types and formats. See the following topics:

• "Import Methods" on page 41 • "Import Destination" on page 44 • "Supported Import Formats" on page 47 • "Transcoding Imported Video" on page 57

Import Methods

See the following topics: • "Using the Import Tool" on page 42 • "Import using Drag and Drop" on page 43 • "Using the Batch Import Tool" on page 43

TP-00258-01 41 Chapter 3: Importing

Using the Import Tool

To import a file or a group of files:

TASK 1. Click the Import icon on the toolbar.

2. The Select Files to Import dialog box opens. 4 2 3

5 3. Click on Places at the top-left corner of the dialog box. From the menu that opens, navigate to the directory containing the files you wish to import. 4. The Select Files to Import dialog box displays the Name, Format, Rate, Size and Date of each clip. Make sure the frame rate of the file is compatible with the project frame rate.

NOTE: If the frame rate is of a clip is not compatible with your project, it displays in red. You will be unable to import the clip into your project. Clips with incompatible frame rates may be playable in a new project set to the same frame rate as the clip. 5. Click Import. A message box opens, reporting the progress of the import process.

6. The message box closes and the imported clips display in the Recent or Search filter ready of the Content Manager.

7. You can select where to place your imported files and if you want to transcode them to a new compression format. See "Transcoding Imported Video" on page 57.

42 TP-00258-01 Import Methods

Import using Drag and Drop

By default, any valid media files dragged and dropped into an empty bin is imported automatically. Disabling Drag and Drop allows you to use the batch Import Tool. To disable drag-and-drop, Right click the Import icon and, from the menu that opens, set ‘Start import on drag/drop’ to No.

Using the Batch Import Tool

Before using Batch Import, ensure that drag and drop is disabled in Lightworks, see "Import using Drag and Drop" on page 43. To use batch import:

TASK 1. Right-click the Import icon on the toolbar and, from the menu that opens, select ‘Batch Import’. 2. The Batch Import dialog box opens.

5 4

2

3

7

6

3. Click on the Add Files button. 4. The Select Files to Import dialog box opens. 5. Click on Places at the top-left corner of the dialog box and navigate to the directory containing the files you want to import. 6. To remove files from the Batch Import dialog box, select the file(s) you want to be removed, and then click on Remove.

NOTE: If the frame rate is of a clip is not compatible with your project, it displays in red. You will be unable to import the clip into your project. Clips with incompatible frame rates may be playable in a new project set to the same frame rate as the clip.

TP-00258-01 43 Chapter 3: Importing

7. To start Batch Import, click Start. Click Import. An Import message box reports progress as the files are imported.

8. When the import finishes, a bin called Imports opens, containing your imported files. The Import dialog box closes.

Import Destination

In order to import media to your project, you must have a media drive to hold all the relevant data. By default, Lightworks creates and uses the following locations for all media imports:

Windows: C:\Users\Public\Documents\Lightworks\Media

Linux: /home/USER ACCOUNT/lightworks/media

Mac OS X: /Users/USER ACCOUNT/Lightworks/Media

If you have upgraded from an earlier version, Lightworks may be using the default location that was set in that version of Lightworks. If you do not want to use the destination folder set by Lightworks, or you want to organize your media imports into separate folders, you can create alternative destination folders and choose which one you want to use when you import media. The Content Manager opens to reveal newly imported media in the Recent or Search Filter, a user defined option. See the following topics:

• "Creating an Import Destination" on page 45 • "Removing an Import Destination" on page 45 • "Selecting an Import Destination" on page 46 • "Reveal Imports View" on page 46

44 TP-00258-01 Import Destination

Creating an Import Destination

To create an alternative import destination:

TASK 1. Open the project card and select the Media tab.

1

2

3

5 4

2. Click the Add button. 3. The Add Folder Location browser opens. 4. Navigate to the location you want to use. If you need to create a sub folder, click the ‘Create New folder’ button, type the folder name and click OK. 5. When you have selected your new destination folder, click the OK button. A Material and Sound folder is created in the specified location 6. The new destination displays in the Media tab of the project card.

Removing an Import Destination

When you remove an import destination, you will no longer be able to see media files stored in that location. However, the media stored at those locations will not be deleted, nor will any logs referenced to it. To remove an import destination from Lightworks:

TASK 1. Open the project card and select the Media tab. 2. Click the Remove button. A message box displays, warning you that you are about to remove a media location from Lightworks. 3. Click Yes to remove the entry from the Project card, or No to cancel.

TP-00258-01 45 Chapter 3: Importing

Selecting an Import Destination

To change the Import destination on import:

TASK 1. Click the Import icon on the toolbar.

2. When the Import Tool opens, click on the Cogs icon. 2

3 4

3. From the menu that opens, select Destination. 4. From the submenu that opens, select the media location you require, or select Auto to let Lightworks choose the location.

Reveal Imports View

By default, when new media is imported, the Content Manager opens to display the imported media in the Recent Filter. You can choose to display imported media in the Search filter instead. Do the following:

TASK 1. Click the Import icon on the toolbar.

2. When the Import Tool opens, click on the Cogs icon. 2

3 4

3. From the menu that opens, select ‘Reveal imports in’. 4. From the submenu that opens, select ‘Recent’ filter or ‘Search’ filter.

46 TP-00258-01 Supported Import Formats

Supported Import Formats

You can import the formats and types of files described in the following list:

• "Stereoscopic Media" on page 48 • "Single Images" on page 49 • "Image Sequences and DPX Sequences" on page 50 • "AVI, AVCintra, MOV, MXF, MPEG, MTS, M2T and M2TS Video" on page 50 • MXF P2 and XDCAM in SD and HD formats • Avid DNxHD. For further information, refer to the Lightworks Shop (www.lightworks.com/shop). • QuickTime. You can import QuickTime files encoded with the Apple ProRes codec. The Quicktime Player must be installed (Windows 32bit only). • "Advanced Authoring Format (AAF) and XML Import" on page 51 • "Avid Log Exchange (ALE) Files" on page 52 • "Open Media Framework (OMF) Files" on page 53 • "RED (R3D)" on page 53 • "WAV Files" on page 55 • "Audio Files in 30 fps and 24 fps Projects" on page 55 •CinemaDNG files • Edit Decision Lists (EDL) For a complete list of supported formats, see http://www.lwks.com/techspecs

TP-00258-01 47 Chapter 3: Importing

Stereoscopic Media

You can import stereoscopic media if it is named correctly. All stereoscopic media must be of the same duration and contain the words ‘left’ or ‘right’ in the otherwise identical filename in the same position, for example, clip001left.mxf and clip001right.mxf. Lightworks imports pairs of files as a single synced file.

NOTE: For information about selecting stereoscopic 3D options, see "Stereo 3D Tab" on page 148. To import stereoscopic media:

TASK 1. Make sure the pair of files you want to import has identical filenames with the exception of “left” or “right” in the same position in the filename. For example, clip001left.mxf and clip001right.mxf will import successfully. A pair named clip001left.mxf and rightclip001.mxf will not import successfully. 2. Make sure the pair of files has identical durations. A pair with different durations will not import successfully. 3. Do one of the following: • Select the pair of files in your file browser and drag them into the application. • Select the pair of files and import them using the Import tool. 4. Lightworks syncs the pair into a single file and displays it in the Recent filter of the Content Manager. The Tracks column displays V1 LR, which is evident that Lightworks successfully synced the two cameras and created a V track from the pair of files.

5. Open the shot in the Timeline. A single V track displays that contains V1 L and V1 R.

48 TP-00258-01 Supported Import Formats

Single Images

Importing a single image (BMP, JPG, PNG, TGA, and so on) produces a clip with a single frame in the project. The original aspect ratio of the image is maintained. You can add black borders to the top or sides of the image to make it fit a standard viewer for the current resolution. Images larger than the standard current resolution are reduced to fit a standard viewer.

Setting Image Duration

To set the duration of a still image:

TASK 1. Open the Import Tool and click on the Cogs icon. 2. From the menu that opens, click on ‘Stills Duration (seconds).

3. Select the duration you require from the drop down list.

Still Images over Background Video

You can key still images over background video, via the Image Key feature of the effects tool. Unlike image import, image key does not convert the files to a piece of video, but is referenced in its original state. This allows graphics files with an alpha track to be keyed over a video background. It also gives the user more control over which part of the image is seen, and where it is to be placed within the viewer.

TP-00258-01 49 Chapter 3: Importing

Image Sequences and DPX Sequences

In the same way that you can import single frames, you can simultaneously import a sequence of images, including Digital Picture Exchange (DPX) to form a single clip in Lightworks. Do the following:

TASK 1. In the Import tool, click the Cogs icon (or right-click) and from the menu that opens, select Detect Image Sequences > Yes.

2. Select multiple clips and follow the procedure in "Using the Import Tool" on page 42.

AVI, AVCintra, MOV, MXF, MPEG, MTS, M2T and M2TS Video

The following video file formats can be imported: •AVI •AVCintra •MOV •MXF • MPG, MPEG, MTS, M2T and M2TS Windows 32-bit only: You should ensure that QuickTime v7, or later, is installed on the Lightworks system before importing files. This allows more import formats to be imported, and allow Quicktime Movie export. For more information on downloading QuickTime, refer to www.apple.com.

MXF Import

Sometimes when importing an MXF file, the file is split into a number of separate chunks. Lightworks can import all these separate chunks and merge them into one file. To merge the chunks into one file:

TASK 1. Click the Cogs icon on the Import panel. 2. From the menu that opens, select ‘Detect split MXF files’ and set the option to Yes. 3. If the setting is set to No, each MXF chunk will be imported into Lightworks as a separate file.

50 TP-00258-01 Supported Import Formats

Advanced Authoring Format (AAF) and XML Import

Lightworks supports AAF / XML files from many applications including Avid, Resolve, Protools and EditShare Flow Browse. When you import an AAF, the frame rate of the AAF must match the frame rate of the project. Lightworks also supports XML files generated from Final Cut Pro 7. These can be imported into Lightworks as long as they adhere to the XML version 5 protocol. Versions 4 and earlier cannot be imported into Lightworks. AAF files with embedded audio information can be imported into Lightworks. This information is extracted from the AAF and a new media file created on the media drive. If the AAF contains media locators to a location that is available, Lightworks imports this media automatically using the locators specified in the AAF. You must make sure that the ‘Search for media’ option is set to Simple or Thorough. If the media locators exist but the location is not available, i.e. a network path no longer exists, Lightworks still imports the edit and creates empty dummy clips that cannot be relinked as there is no media link file. In this scenario there are two options available:

1) Manually import all the media into the same project as the AAF / XML and on the edit settings menu select Find >Clips to fill edit and relink the media this way. 2) If you have access to all the media that the AAF / XML file references, then you can move the file into the same location and import it. Lightworks attempts to import the media located in the same folder as the AAF / XML, and fill the edit with this media. To import AAF / XML files:

TASK 1. In the Import tool, click the Cogs icon.

2. From the menu that opens, locate AAF/XML Options > Search for media. • Select No if you do not want relink media. • Select Simple to look in the AAF/XML folder to find media, or use the media locators in the AAF if the path exists. • Select Thorough to look in the AAF/XML folder to find media along with all child folders in the tree.

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Avid Log Exchange (ALE) Files

ALE (Avid Log Exchange) files from post production houses or Avid editing systems can be imported into Lightworks. All the media is imported with the ALE and the data contained in the ALE is added to the imported media.

NOTE: You cannot import an ALE file unless its corresponding media resides in the same folder location. In order for the ALE import to succeed, the media must match the data supplied in the ALE. The four parameters used are: Reel ID, Start Timecode, Name and Duration. The import process looks at this data in the ALE then proceeds to find a file with the matching metadata in the same location as the ALE. If the ALE track information differs from the number of tracks available in the media, the import will also fail. The Import Tool has media matching and track matching settings to overcome these issues as described below:

TASK 1. In the Import tool, click the Cogs icon.

2. From the menu that opens, select ALE Options > Media-matching tolerance. Set the option you require from the drop down list:

Strict: Matches are based on all of the following parameters: Name, Reel, Start TC, and Duration (to within 1 frame).

Semi-Strict: Matches any two of the original parameters, plus Duration

Not Strict: Matches any one of the original parameters, plus Duration

52 TP-00258-01 Supported Import Formats

3. Repeat step 1 and, from the menu that opens, select ALE Options > Track-matching tolerance. Set the option you require from the drop down list:

Strict: Start Timecode, Duration, Name and Reel ID between the ALE and the available media are matched

Semi-Strict: Start Timecode, Duration - and Name or Reel - between the ALE and the available media are matched

Not Strict: Start Timecode and Duration between the ALE and the available media are matched

Open Media Framework (OMF) Files

Lightworks supports the sound and edit-decision parts of the Open Media Framework (OMF) standard. Any picture material contained in the OMF file is discarded on import into Lightworks.

NOTE: OMF files with more than 16 audio tracks cannot be imported. When you import OMF files into Lightworks, the audio sample rate of the file must match the audio sample rate of the project. Also consider the following: • Composition information and media data. Although OMF interchange files allow applications to store the media in separate files from the composition information, media files must be embedded into the OMF file (and not stored in an external file) when importing into Lightworks. • OMF edit rate. When you import an OMF file into Lightworks, the edit rate of the file must match the edit rate of the project. For example, if you are working in a 25fr project, the OMF edit rate must be 25. • Source track mapping for OMF assigns imported material. When Lightworks imports the OMF source material, it assigns the first referenced audio track to A1, the second to A2, and so on. This happens even if the audio tracks were A3 and A4 on the original source tape. This does not affect the imported material as it is used in the imported composition (the edit). If you want to re-digitize the audio from the original tapes using the imported information from the OMF composition, you need to manually confirm that the correct audio tracks are being recorded. This can be done by patching the source device so that audio tracks are all recorded as A1, A2.

NOTE: The extra track mapping data is contained within the OMF format, but this information is not used by Lightworks to create the audio material.

RED (R3D)

You can import RED files into Lightworks. See the following topics:

• "About RED Files" on page 54 • "Importing R3D Files" on page 54

TP-00258-01 53 Chapter 3: Importing

About RED Files

You can import RED R3D natively. You can choose full resolution or one of the standard reduced resolution modes (½, ¼) to change the decode quality of the imported R3D file. Currently R3D files with aspect ratios of 4:3 or 16:9 are supported. No R3D export is available, but you can export EDLs or AAF files for transferring edit decisions. The AAF carries file pointers to the material for networked or shared storage operations. There are some performance considerations when you use RED R3D files with Lightworks systems. Depending on the workflow and formats required, older systems might require a hardware upgrade.

NOTE: Working natively with sequences of R3D files is very demanding on disk storage, CPU, and graphics card performance, particularly at higher resolutions. For file-based operations, a conform (render) to DPX is also possible. However you must provide adequate storage capacity and performance. For the procedure to import RED files, see "Importing R3D Files" on page 54.

Importing R3D Files

To import R3D files:

TASK 1. Select the R3D file or files you want to import by doing one of the following: • Click the Choose button in the Import tool and browse to the bin you want. • Click the file you want and drag it onto the desktop. 2. Click Do It in the Import tool. 3. The file imports. Click on the Project name at the top-left corner of the workspace. 4. The Project panel opens. Click on the Video tab if it is not selected.

5. Click on the drop down list to the right of the RED decode quality field, and select the required resolution from the list. 6. The R3D file opens and plays in the resolution you selected. 7. If your system performance allows it, you can select a higher resolution when the edit is ready for playout.

54 TP-00258-01 Supported Import Formats

WAV Files

The Lightworks system can import WAV files of from 1 to 16 tracks. Any WAV files conforming to the RIFF standard and using PCM audio encoding can be imported. This includes uncompressed Broadcast Wave Format (BWF) files.

Audio Files in 30 fps and 24 fps Projects

Sometimes Lightworks must change the playback rate of imported audio files in order for it to sync with picture. This might be necessary when you edit film material in video projects. For example, when editing a film clip at 24 fps in an NTSC video project, audio recorded on location runs at a speed which syncs with the film projected at 24 fps. But when this film is telecined to NTSC using pulldown and digitized into Lightworks, its rate effectively becomes 23.98 fps, and the audio playback rate has to be slowed accordingly to sync with the picture. Playback rate change is achieved at import time on the Transfer details dialog box. Depending on the type of project you are working in, you may also want to assign specific types of timecodes to your imported files. This can be important where the files are required for subsequent conforming from EDLs. You select timecode type on the Audio Speed Transfer Details dialog box. Options include the following: • What kind of primary timecode should be assigned to the imported clips: • In a 25-frame PAL project: Auto, 24 fr, 25 fr. • In an NTSC project (29.97, 30, or 24 frame): 30fr drop (NTSC), 30fr non-drop (NTSC), 24 fr. The Auto option attempts to read from the header of the WAV file the kind of timecode with which the audio was recorded. All other options override the file header timecode information.

30 fps Projects

Options for 30 fps projects include the following:

1) Prior to ingest, audio runs at a speed which syncs to: • Picture runs at exactly 30 fps Tells the system that the audio was recorded to sync with video at 30 fps. • Picture runs at exactly 29.97 fps Tells the system that the audio was recorded to sync with video at 29.97 fps. 2) The type of Primary Timecode that should be assigned to the imported audio:

Automatic Lightworks analyzes the file and assigns the timecode label it defines as best for the audio only file being imported. This is the default option for importing audio only files. If you are unsure about which timecode to assign, leave the option set to Auto.

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30 frame DROP Forces Lightworks to assign a 30 fps drop frame timecode to the imported file.

30 frame NON-DROP Forces LIghtworks to assign a 30 fps non-drop frame timecode to the imported file.

24 fps Forces Lightworks to assign a 24 fps timecode to the imported file.

24 fps Projects

Options for 24 fps projects include the following:

1) Prior to ingest, audio runs at a speed which syncs to:

•Picture at 24 fps. Tells the system that the audio was recorded to sync with 24 fps picture. •Picture at 23.98 fps (or pulled down 29.97 fps) Tells the software the audio was recorded to sync with video at 23.98 fps (or pulled down 29.97 fps) media •24 fps picture telecined at 25 fps. Tells the system that the audio syncs to 25 fps media in a 24 fps project.

2) The type of Primary Timecode that should be assigned to the imported audio:

Auto Lightworks analyzes the file and assigns the timecode label it defines as best for the audio only file being imported. This is the default option for importing audio only files. If you are unsure about which timecode to assign, leave the option set to Auto.

25 fps Forces Lightworks to assign a 25 fps timecode to the imported file.

24 fps Forces Lightworks to assign a 24fps timecode to the imported file.

56 TP-00258-01 Transcoding Imported Video

Transcoding Imported Video

You can select where to put the imported file and if you want to transcode it to a new compression format. Do the following:

TASK 1. In the Select Files to Import dialog box, select the file you want to import. 2. Click the Cogs icon.

4 2

3

3. From the drop down menu that opens, select Video Transcoding. 4. The Video Transcoding dialog box opens. 5. Select the file type and compression options you require for SD and HD. 6. At bottom left corner of the Select Files to Import dialog box, select one of the following options from the drop down menu:

• Create Link. Keeps the imported file in its original location and format so you can work with the file natively. • Copy Local. Copies the file to the material drive without transcoding. • Transcode. Converts the file into the file type and compression option chosen on the cogs menu mentioned above.

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58 TP-00258-01 Chapter 4: Playback

This chapter describes the procedures you follow to play and move through your material. You can play your material in a tile or in a viewer. See the following topics:

• "Playing a Tile" on page 59 • "Opening a Tile in a Viewer" on page 60 • "Playback in a Viewer" on page 61 • "Moving Through Material" on page 66

Playing a Tile

When you import a file, it displays by default in one of the locations:

• The ‘Recent’ tab of the Content Manager (default) • The ‘Search’ tab of the Content manager (user option) • A bin of your choosing To play a tile:

TASK 1. Click anywhere in the picture area of the tile. 1 2

4 3c

2. The border changes to bright blue. 3. Play the material by doing one of the following: a) Use the keyboard shortcuts, l (lowercase L) for play, spacebar for play / stop. b) Use the Lightworks Console play buttons, the lever, or the jog wheel. c) Use the on-screen console play buttons. See "Playback Control Options" on page 63.

4. Hover your mouse over the tile to reveal the scrub bar, then left click on the red timeline marker to drag it backwards or forwards through the scrub bar.

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Playing in a Viewer

You can play material in a viewer. You can also link tiles to viewers, and you can change the label display and the viewer size. See the following topics:

• "Opening a Tile in a Viewer" on page 60 • "Playback in a Viewer" on page 61 • "Resizing the Viewer" on page 62 • "Linking Tiles to Viewers" on page 62

Opening a Tile in a Viewer

To open a tile in a viewer:

TASK 1. Do one of the following: • Hover the mouse over the tile and click on the Viewer icon (a) when it appears.

a

• Double-click on the tile.

2. The selected clip opens in a Viewer.

3

2

4

3. The name of the clip displays at the top of the viewer. 4. The right and left ends of the timeline represent the start and end of the clip. 5. To open another clip in a separate Viewer, click on the clip’s Viewer icon (a) as described in step 1. You can have as many Viewers on screen as you want. 6. To open another clip in the same Viewer, double click on the tile you want to open.

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Playback in a Viewer

To play a tile in a viewer:

TASK 1. Open a tile in a viewer. See "Opening a Tile in a Viewer" on page 60. 2. Left-click in the picture area. The border brightens, indicating that the viewer is active. 3. Play the material by doing one of the following: • Use the Lightworks Console playback buttons, the lever, or the jog wheel. • Use the keyboard shortcuts, l (lowercase L) for play, spacebar for play / stop. • The playback controls on the viewer. See page 22. • The on-screen playback controls. See page 63. To change where the playback controls display, see "Playback Control Options" on page 63. 4. To move through the material, click the red frame marker in the Indicator strip and drag it where you want.

6 7 8

4 5

5. To jump to a new point, left-click the mouse in the Indicator strip at the timecode position you want to jump to. 6. To lock the viewer on the screen, click the Pin button in the upper right corner. To unlock the viewer, click the Pin button again. 7. To shrink the viewer back to a tile, click the Shrink button. 8. To close the viewer, click the Close button. Clicking the Close button does not delete the clip, it only removes the viewer being displayed. The clip remains in your project, and can be accessed from the bin in the Content Manager.

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Resizing the Viewer

Click on any edge of the viewer and drag to resize it. The pixel size of the viewer displays over the video at the top left corner as you resize the viewer.

Displaying Full Screen Video

If you have only one monitor, the full screen display uses that monitor, obscuring the user interface. If you have dual monitors, only the extended display is used for full screen display. It is recommended that both displays are of the same resolution. To display full screen video on a second monitor:

TASK 1. Press the Toggle Full Screen shortcut key (the default key is F12). 2. The viewer / edit displays in full size on the monitor. 3. Press the Toggle Full Screen shortcut key again to close full screen video. Alternatively, move your mouse onto the extended display, and then click the Exit Full Screen button.

Linking Tiles to Viewers

You can link tiles to viewers. This preserves the tile’s mark and park information, as well as In and Out points. Do the following:

TASK 1. Right-click the Content Manager icon in the Toolbar. 

2. From the menu that opens, select ‘Link Bin Tiles to Viewers’ and then select Yes.

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Playback Control Options

A console designed to work with Lightworks is available. You can use it to play video and audio, and to control many of Lightworks’ editing functions. See page 15. As an alternative to using the transport controls on the viewers, you can display an on-screen version of the Lightworks console at the bottom of the workspace. The on-screen console allows you to play and edit video clips as if you were using the Lightworks console.

Back to previous cut Delete item Back one frame Remove item Play / Pause † Insert item Forward one frame Replace item Go to next cut

Set In Point Set Out Point Clear Points

† Clicking while holding down Shift key plays media in reverse

You can choose to where to display Lightworks’ playback controls. Do the following:

TASK 1. Click the User Preferences icon in the Toolbar. 2. The Preferences dialog box opens.

3. Under ‘User Interface’, select the option you require from the Playback controls drop down list. The options are: • On each viewer - Playback and edit controls display in all open source and edit viewers. See "Viewer Playback Controls" on page 22. • Global - Playback controls are fixed at the base of the Lightworks screen - as shown in the example above. • None - Playback controls do not display on the Viewers or Lightworks screen.

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Timecode and Labels

The current timecode for selected clips display at the bottom of the source or edit viewer. You can change the format of the displayed timecode format through the Labels menu. See the following topics:

• "Selecting Timecode Labels" on page 64 • "Adding a Label" on page 65 • "Removing a Label" on page 65 • "Timecode Calculator" on page 66

Selecting Timecode Labels

To change the timecode label a viewer displays:

TASK 1. Left-click the arrow to the right of the viewer timecode.

2 1

2. The Labels dialog box opens. 3. Select the timecode format you require. The options are:

Primary T/C Source timecode for the current frame (in blue).

24 Frame Medium Displays 24 Frame timecode if it exists, for example, on a telecined file that came from a 24 Frame origin. Allows 24 Frame EDLs to be generated from 25 / 30 Frame projects.

Marked Duration Duration between the mark and the current frame (shown in purple), or the duration between the start and the current frame if no mark exists.

Total Duration Total length of the clip in the viewer (shown in red).

Alternatively, you can hover your mouse over the timecode label, using the mouse wheel to change the label. 4. The selected timecode format displays below the viewer.

64 TP-00258-01 Timecode and Labels

Adding a Label

To add a label:

TASK 1. With the Labels dialog box open, click the Add button.

3 4

1 5 2

2. The Add Label dialog box opens. 3. Select the label you want from the Label drop down list. 4. Select the type of timecode you want from the Type drop down list. Note that the list of options change according to the Label selection in step 3. 5. Click Do It.

Removing a Label

You can only remove labels you have created manually. You cannot remove the default labels for a clip or edit. To remove a label:

TASK 1. With the Labels dialog box open, select the label you wish to remove.

1 4

3

2 5

2. Click Remove. 3. The Remove Label dialog box opens. 4. Select the Label you want to remove from the displayed list. 5. Click OK. The Label is removed.

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Timecode Calculator

Clicking the cogs icon opens the Timecode Calculator (previously a separate tool).

TASK 1. With the Labels dialog box open, click the Cogs icon.

1 2 3

2. From the menu that opens, click on Timecode Calculator. 3. The Timecode Calculator opens.

Moving Through Material

You can move through your material in several additional ways. You can jump to a specific timecode, and you can insert cues and then jump to them. See the following topics:

• "Jumping to a Timecode" on page 66 • "Cues" on page 68

Jumping to a Timecode

Direct Timecode Entry

You can enter a direct timecode in to a source or edit viewer as follows:

TASK 1. Click the Timecode text box in the label, type the timecode you want, starting from the left-most position, and press Enter.

2. The viewer is cued at the timecode you entered in step 1.

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Timecode Tear-off

You can cue a source or edit viewer to a timecode by doing the following:

TASK 1. Create a Tear-off timecode as follows: a) Load a clip or edit into a viewer, and stop at the timecode you want to tear-off.

b) Left-click and drag the timecode label off the viewer onto the Lightworks desktop. c) You can create as many tear-offs as you want for a given clip or edit. They do not have to contain different timecodes.

2. To cue a viewer go to a specific timecode: a) Make sure the source or edit viewer you want to cue is open. b) Left-click and drag the selected timecode over the timecode label. c) When the triangle on the tear-off’s bottom-left corner changes from yellow to green, release the left mouse button. d) The viewer is cued at the timecode of the selected tear-off.

3. To cue any tile to go to a specific timecode: a) Make sure the tile you want cued is displayed in the Content Manager or on the desktop. b) Left-click and drag the selected timecode over the tile you want to cue. c) When the triangle on the tear-off’s bottom-left corner changes from yellow to green, release the left mouse button. d) The tile is cued at the timecode of the selected tear-off.

4. To remove an unused tear-off from the desktop, click the X button. 

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Cues

Cues in Lightworks let you mark points of interest in your material. You can use them later for reference points, you can move through material by jumping to them. Cues are long-term markers and display as small green triangles on the viewer indicator strip. You can use Cues as references for subclips, see "Multiple Subclips from a Single Clip" on page 78.

Adding Cues

To add a cue:

TASK 1. Move to the position in the clip you want. 2. Do one of the following: • Press the Cue key. The default key is the apostrophe key (‘). For information on assigning keys, see "Selecting Tool Preferences" on page 206. • Press the Cue button on the Lightworks Console.

3. The cue displays as a small green triangle on the timeline.

Jumping to Cues

To jump to a cue:

TASK 1. In the Viewer, click the Cogs icon. From the menu that opens, select Cue Panel. 2. The Cue Panel opens.

3a

2

3. Jump to a cue in the viewer by doing one of the following: • Left-click the cue in the Cues dialog box. • Press a Jump button on the Lightworks Console. • Press the keyboard shortcut key (the defaults are A - Jump to left and S - Jump to right). 4. When the Cues Panel is closed, you can still jump to a cue by left-clicking on the cue marker in the timeline.

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Editing and Deleting Cues

To edit or delete a cue:

TASK 1. In the Viewer, click the Cogs icon. From the menu that opens, select Cue Panel. 2. The Cue Panel opens.

3

2

4 5a

5b

3. Sort a column alphanumerically by clicking on the column’s heading. 4. Rename a cue by typing directly into its Description text box, and then press Enter. 5. To delete a cue: a) Tick the box to the left of the cue or cues you want to remove. b) Click the ‘Delete tagged’ button. c) A message box opens, asking you to confirm the deletion of all selected cues. d) Click Yes to proceed with deletion, or click No to cancel.

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Exporting Cues

You can export cues to a CSV file as follows:

TASK 1. In the Viewer, click the Cogs icon. From the menu that opens, select Cue Panel. 2. When the Cue Panel opens, click on the Cogs icon at the top right corner of the panel. 3. From the menu that opens, select Export. 4. The Export panel opens asking you where to save the file. The destination displayed is the default directory.

5. Click Places to open the drop down list of folder locations to save your file. 6. Type a name for your export file in the text box. 7. Click OK.

70 TP-00258-01 Chapter 5: Basic Editing

This chapter describes how to get started editing. Your editing workflow and procedures are described in the following topics:

• "Editing Workflow" on page 71 • "Marking a Section on a Source" on page 72 • "Working with Subclips" on page 75 • "Working with Edits" on page 81 You can also edit in the Timeline. See "Chapter 6: Timeline Editing" on page 99.

Editing Workflow

A typical editing workflow in Lightworks might be as follows: 1) Open a clip in a source viewer 2) Marking a Section on a Source. 3) Starting a New Edit (if a record edit is not open, one is opened automatically when inserting or replacing). 4) Select / deselect the tracks you want. 5) Use the following functions to add or remove source material to or from the edit viewer: • Adding Material • Removing Material from an Edit • Replacing Material in an Edit

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Marking a Section on a Source

You can define shorter sections of clips by creating marks in the timeline of the source clip. See the following topics:

• "Mark and Park" on page 72 • "Marking the Entire Clip" on page 73 • "Marking with In and Out Points" on page 73 • "Swapping In and Out Points" on page 74 • "Removing a Mark" on page 74 • "Marking on the Fly" on page 75

Mark and Park

The easiest way to mark a section from a longer clip is to use the Mark and Park function. You do this by marking the In point and using the current frame as the Out point. Do the following:

TASK 1. Position the red frame marker where you want the In Point.

1,3

4

2 5

2. Press the Mark In button on the viewer. Alternatively, press the assigned shortcut key, the default is i. 3. The mark displays in blue, superimposed over the red frame marker. 4. Move the current frame to where you want the section to end. 5. The section between the mark and the current frame is now selected and displays in white.

72 TP-00258-01 Marking a Section on a Source

Marking with In and Out Points

If you are accustomed to using Out points (as in Avid or Final Cut Pro editing applications), you can mark the clip with In and Out points by doing the following:

TASK 1. Position the red frame marker where you want the In Point.

1,3

4,7

2 5 6

2. Press the Mark In button on the viewer. Alternatively, press the assigned shortcut key, the default is i. 3. The mark displays in blue, superimposed over the red frame marker. 4. Move the current frame to where you want the section to end. 5. The section between the mark and the current frame is now selected and displays in white. 6. Press the Mark Out button on the viewer. Alternatively, press the assigned shortcut key, the default is o (lowercase O). 7. You can now move the red timeline marker to a new position without losing the Out Point marker. 8. To change the In or Out Points, repeat steps 1 to 7. You do not need to remove the existing In and Out Points before selecting new ones.

Marking the Entire Clip

You can select the entire clip by doing the following:

TASK 1. Press Stop+Mark on the console. Alternatively, press the assigned shortcut key, the default is ]. 2. The entire clip is selected.

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Swapping In and Out Points

If you mark an In point and then want to jump to a different In point, you lose your Out mark. To swap In and Out points without losing the Out point:

TASK 1. Mark a section in the clip timeline using the Mark and Park procedure (see "Mark and Park" on page 72). 2. Press the key assigned for Swap, the default key is [. Alternatively, press the Swap button on the Lightworks Console.

1 4 B A

3. The blue marker ‘A’ replaces the red current frame marker, and the red current frame marker ‘B’ replaces the blue marker.

NOTE: Although you have swapped the points around, the first marker is still the In point, that is, if you mark and park then press the Swap button, the In Point is now ‘park’, where previously it was ‘mark’. 4. You can now change the position of the In point using the playback controls.

Removing a Mark

You can remove a mark that you no longer need by doing the following:

TASK 1. Press the Unmark button on the console, or the assigned shortcut key. The default key is p. 2. The mark is removed.

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Marking on the Fly

You can mark your cutting point while the clip is playing by doing the following:

TASK 1. Play the clip (see "Playing in a Viewer" on page 60). 2. Press the Mark button where you want the In point. Alternatively, press the shortcut key, the default is i. 3. Play backward and forward to make sure you have the point you want. If you change your mind, press Mark again.

NOTE: If you need to mark more than one point in the clip, use the Cue function, instead. See"Jumping to Cues" on page 68.

Working with Subclips

Clips recorded onto the system often need further preparation, for example, syncing picture, sound and syncs, or breaking down long recordings. The products of these processes are called subclips. They are logs that do not have their own material files — they refer to the material files of their original clips. A subclip behaves like a clip for editing purposes and like an edit for project management purposes. When working with subclips, you should not delete their original clips, as the subclip refers to the original material and to the original log. The following operations produce subclips:

• Breaking down a clip into sections (subclips) • Making a sync on an edit • Making a print on an edit •Using the Make > Sync(s) command on a Bin. • Using the Auto Synchronize Bin command See the following topics:

• "Making a Basic Subclip" on page 76 • "Multiple Subclips from a Single Clip" on page 78 • "Deleting a Subclip" on page 79 • "Undoing and Redoing Subclips" on page 81 • "Tracing Subclips" on page 81 • "Auto Synchronising" on page 80

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Making a Basic Subclip

You can create a basic subclip from a clip with In and Out or Mark and Park pointers. You can also make a basic subclip containing the entire content of the source clip. Do the following:

TASK 1. Open the clip you want to edit in a source viewer. B

1

A

2

2. Do one of the following: • Mark a section of the clip as described in the previous sections. • Mark the entire clip by pressing Stop+Mark on the console - or by pressing the assigned shortcut key - the default is ]. 3. Make a copy of the clip. Either: • Click on the Make Subclip icon in the viewer sidebar (A). • Click on the cogs icon and, from the menu that opens, select Make > Subclip (B). 4. The new subclip can be found in the Recent and Subclip Filters of the Content Manager.

Copy Marked Section

Lightworks has a keyboard shortcut function called ‘Copy Marked Section’ that allows you to create a subclip from the marked section. There is no default assignment to this function, so you need to assign a shortcut key to this command - see . To copy a marked section:

TASK 1. Mark and Park the area from which you want to create a subclip. 2. Press the assigned shorctcut key for ‘Copy Marked Section’.

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Basic Subclip from Timeline Marker

You can create a basic subclip using the Timeline Marker the In Point and the end of the clip as the Out point. Do the following:

TASK 1. Open the clip you want to edit in a source viewer. B

1

A

2

2. Position the Timeline Marker at the point you want the subclip to start. 3. Make a copy of the clip. Either: • Click on the Make Subclip icon in the viewer sidebar (A). • Click on the cogs icon and, from the menu that opens, select Make > Subclip (B). 4. The new subclip can be found in the Recent and Subclip Filters of the Content Manager.

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Multiple Subclips from a Single Clip

You can create multiple subclips from a single clip by adding cue points to the timeline to mark In and Out points. The first cue point marks the In point of the first subclip and the last cue point marks the Out point of the final subclip. Any cue points in between mark both the Out point of the preceding subclip and the In point of the following subclip.

TASK 1. Open the clip you want to edit in a source viewer. B

1

A

3

7

4 2 8

2. Clear any marks from the timeline by clicking the Unmark button or by pressing the Unmark keyboard shortcut (default is p). 3. Create a cue point for the In point of the first subclip. See "Adding Cues" on page 68. 4. Create a cue point for the Out point of the first subclip. See "Adding Cues" on page 68. 5. Repeat Steps 2 and 3 for the remaining subclips. 6. Make a copy of the clip. Either: • Click on the Make subclip icon in the viewer sidebar (A). • Click on the cogs icon and, from the menu that opens, select Make > Subclip (B). 7. A message box opens, asking you to confirm that you want to create multiple subclips. 8. Click Yes. 9. New subclips are generated. These can be found in the Recent and Subclip Filters of the Content Manager.

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Deleting a Subclip

If a subclip is deleted, the original clip (log and material) remains on the system. Deleting a subclip is like deleting an edit, since a subclip does not actually have material of its own. If you delete the material for the original clip, any subclips that are referenced to them are also deleted.

To delete a subclip:

TASK 1. Do one of the following: • Right-click on the source viewer and, from the menu that opens, select ‘Destroy this clip’. • Click on the cogs icon and, from the menu that opens, select ‘Destroy this clip’. 2. A message displays, warning you that the subclip is about to be deleted. Click Yes to delete the subclip. 3. The subclip is deleted.

Pop Out Original

When applied to a subclip, this command produces the original clip for whichever video or audio track is the first active track. When applied to an edit made of subclips, this command pops out the subclip.

TASK 1. Open the subclip in the source viewer.

1

2

2. Click on the ‘Pop out original’ icon. Alternatively, press the shortcut key (the default is ‘n’). 3. The original clip displays as a highlighted clip in the Recent filter of the Content Manager.

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Auto Synchronising

The Auto Synchronise feature syncs separate audio and video together based on the labels selection. This feature can be useful in workflows where the sound is imported separately from the video, and they need to be synced together. You can choose to display the result as a sync or as an edit. To use Auto Synchronise:

TASK 1. Open a bin of material that you wish to sync together. 2. Click on the Cogs icon and, from the menu that opens, select Make > Sync(s). 3. The Synchroniser dialog box opens.

4

3

5 9 6 7

8

4. Select the sync option from the ‘Synchronise by’ drop down list. 5. If you selected Clip labels or Playout timecodes from the previous step, make the settings for the following options: a) From the Picture clip drop down list, select the timecode method you wish to sync by. The label must have valid data for the sync to work correctly. b) From the Sound lablel drop down list, select the sound clip label you wish to sync by. The label must have valid data for the sync to work correctly. c) Type the value (in frames) to offset the sound by in to the text box. d) Tick the Match date box if you want to match by date. 6. Set the options you require for ‘Result starts at’ and ‘Result ends at’. If the picture and audio clips do not share common start and / or end times, but overlap, you may want some way to determine how the start and end points are treated in the sync. You can elect to: • have a black slug at the start and / or end of each track • Omit the blank sections and create a sync that starts later and / or finishes earlier 7. From the ‘Produce result as’ drop down list, select Sync or Print. 8. Click ‘Do It’.

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9. A Syncing Bin progress box opens, showing the attempted sync. 10. When the process is complete, the synced media displays.

If the media cannot be synced based on the criteria set, the syncing process will fail, and a message displays, explaining that no media was synced. Change the criteria you set in the previous steps and try again.

Undoing and Redoing Subclips

Undo and Redo have no effect when applied to a subclip. An edit made of subclips behaves in the same way as an edit made of clips.

Tracing Subclips

This feature allows you to trace back from subclips to their original clips. Where an edit is made of subclips, the Trace command produces a version of the edit with the original clips as sources instead of the subclips.

Working with Edits

See the following topics:

• "New Edit Settings" on page 82 • "Starting a New Edit" on page 83 • "Adding Material" on page 84 • "Removing Material from an Edit" on page 85 • "Replacing Material in an Edit" on page 87 • "Changing the Edit Start Time" on page 93 • "Making a Print" on page 94 • "Saving or Copying an Edit" on page 95 • "Freeze Frame" on page 96 • "Saving a Frame from an Edit" on page 97

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New Edit Settings

You can set the number video and audio tracks you want in new edits, and you can set the length of black in your edits. do the following:

TASK 1. Right-click the Edit icon on the Toolbar. 1 2

3

4 5 6

2. From the menu that opens, select ‘New edit settings..’. 3. The New Edit Settings dialog box opens. 4. Select the number of video tracks you require from the Video drop down list. The default setting is 1 track. 5. Select the number of audio tracks you require from the Audio drop down list. The default setting is 2 tracks. 6. Select the length of black you require from the Length drop down list. The default setting is 30 minutes. If you are an experienced Lightworks user and you do not want to have a default edit length, you can set this option to 0. 7. Click the Set button to save your changes.

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Starting a New Edit

You use the Edit Viewer and Timeline to edit your media. To start a new edit:

TASK 1. Click the Edit icon on the Toolbar. 

2. An empty Viewer (A) and Timeline (B) open.

A

C

B 3

5

3. Select a Tile from a Bin, or Viewer that you want to use as the edit source, and: • Press the Insert shortcut key - the default is ‘v’. • Click on the Insert button (source viewer only) • The Insert button on the Console. 4. The clip loads into the Viewer (A) and Timeline (B). 5. Click the Audio channel labels (A1, A2, etc.) to toggle the selected channel OFF or ON as required. The audio channels may also be toggled OFF or ON from the Viewer (C). Select only the record tracks you want. Make sure no other tracks are selected.

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Adding Material

Use the Insert function to add material into an existing edit without overwriting anything. A cut is made into the edit and the selected part of the source is inserted into it. The edit is lengthened by an amount equal to the selected part of the source. You can insert into all edit tracks or into selected tracks only. If you insert into selected tracks only, tracks that follow the insert move up to close the gap where material is missing, causing subsequent tracks to go out of sync with each other. Use the Preserving Track Sync feature on Page 85 to insert black or silence into any edit tracks that do not have a corresponding selected source, in order to maintain sync. You can also insert in material into the Timeline using drag-and-drop. See "Inserting or Replacing Clips" on page 130.

Inserting Media

To insert media:

TASK 1. If the timeline is not visible, click the ‘Show timeline’ button on the Edit viewer. 1 Edit Viewer Source Viewer

3 Timeline 4a 4b 5

2

3 2. The timeline for the Edit viewer opens. 3. In the Edit viewer or timeline, drag the red indicator to point where you want to start the insert. 4. To insert part of a clip into the Edit: a) In the Source viewer, select the part of the clip you want to insert using the Mark and Park method. b) Click the Insert button, or press the Insert shortcut key - the default is v.

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5. To insert an entire clip, do one of the following: • Clear any marks on the source clip, park the timeline marker at the beginning of the clip and press the Insert shortcut key - the default is v. • Alternatively, drag the tile from the bin over the Edit viewer and release the mouse. 6. The material is inserted into the selected position on the timeline.

Preserving Track Sync

Lightworks has a keyboard shortcut function called ‘Insert and Next (preserve track sync)’. When you want to insert material with one or more deselected tracks, pressing the shortcut key inserts black into the edit to ensure that tracks in subsequent clips are not forced out of sync. See .

Removing Material from an Edit

When a clip is removed from the edit timeline, an empty black section is left where the clip used to reside. To remove material, right-click on a clip in the Edit timeline and, from the menu that opens, select Remove. Alternatively, do the following:

TASK 1. Click the ‘Show timeline’ button on the Edit viewer. Edit Viewer

1

Timeline

2

4 7 3,5 6 2. The timeline for the Edit viewer opens. 3. Press the Jump button on the Console to jump to the start of the first clip you want to remove. Alternatively, use the shortcut keys to jump left or right to the cut you want - the default keys are A and S respectively. 4. Press the Mark button, or press the In Point shortcut key. The default is i. 5. A blue In point marker is placed over the timeline pointer. 6. Press the Jump button until you are parked at the end of the clip you want to remove. Alternatively, use the shortcut keys to jump left or right to the cut you want - the default keys are A and S respectively.

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7. Press the Remove button on the Edit viewer. The entire marked clip is removed, leaving a black section where the clip used to be.

Deleting Material from an Edit

When a clip is deleted from the edit timeline, the following clip moves forward to close the gap where the deleted clip used to reside. To delete material, right-click on the clip in the Edit timeline and, from the menu that opens, select Delete. Alternatively, do the following:

TASK 1. Click the ‘Show timeline’ button on the Edit viewer.

Edit Viewer

1

Timeline

2

4 7 3,5 6

2. The timeline for the Edit viewer opens. 3. Press the Jump button on the Console to jump to the start of the first clip you want to remove. Alternatively, use the shortcut keys to jump left or right to the cut you want - the default keys are A and S respectively. 4. Press the Mark button, or press the In Point shortcut key. The default is i. 5. A blue In point marker is placed over the timeline pointer. 6. Press the Jump button until you are parked at the end of the clip you want to remove. Alternatively, use the shortcut keys to jump left or right to the cut you want - the default keys are A and S respectively. 7. Press the Delete button on the Edit viewer. 8. The entire marked up clip is removed and the next clip moves up to fill the gap left by the deleted material.

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Replacing Material in an Edit

You use the Replace button in the console to place or replace material in the Edit viewer. You can replace material in several ways. See the following sections:

• "Open-Ended Replace" on page 87 • "Source Selection Replace" on page 88 • "Record Section Replace" on page 89 • "Picture-Only or Sound-Only Replace" on page 90 • "Replacing an Entire Clip" on page 91 • "Backward Replace from Out Point in Source Viewer" on page 92 You can also replace in the Timeline using drag-and-drop. See "Inserting or Replacing Clips" on page 130.

Open-Ended Replace

In an open ended replace, the In point is the first frame of the clip. Do the following:

TASK 1. In the Edit viewer place the timeline marker where you want the In point to start. Edit Viewer

Source Viewer

1 3 2 3 4

NOTE: Do not press the Mark button. The current frame is the In point. 2. On the source viewer (blue border) place the timeline marker where you want the In point. 3. Make sure neither viewer has a blue mark in the timeline strip. If a blue mark is present, click the Unmark button on the relevant viewer. 4. Press the Replace button on the console. Alternatively, press the assigned shortcut key, the default is b. 5. Everything from the source In point on replaces everything from the Record In point on.

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Source Selection Replace

Use this method if you want to edit in a specific cutaway with a known start and end point.

TASK 1. Select the cutaway in the source viewer using the Mark and Park method. 2. Make sure the Edit viewer (which has a red border) does not have a blue mark in the timeline strip. If a blue mark is present: • Click the Unmark button on the console. • Press the Unmark shortcut key the default is p. 3. Click the In point you want in the Edit viewer.

Edit Viewer

Source Viewer

2 3 1 4

4. Press the Replace button on the console. Alternatively, press the assigned shortcut key, the default is b. 5. The selected section in the source replaces the material after the current frame marker in the edit viewer, to the same length. The frame marker rests at the start of the replaced section.

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Record Section Replace

Use this method if you want to replace a section in the Edit viewer with a different section of the same length. Be aware that there must be sufficient material in the source media to fill the section in the Edit viewer that you want to replace.

TASK 1. In the Edit viewer, select the section of your edit that you want to replace using the Mark and Park method.

Edit Viewer

Source Viewer

1 3 2 4

2. Make sure the source viewer does not have a blue mark in the timeline strip. If a blue mark is present: • Click the Unmark button on the console. • Press the Unmark shortcut key the default is p. 3. Go to the In point in the source viewer. 4. Press the Replace button. 5. The selected section in the edit is replaced by the source from the In point onwards.

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Picture-Only or Sound-Only Replace

Use this method if you want to replace a video track but not the audio, or selected audio tracks but not the video. For example, if you want to replace a piece of bad audio, you should deselect all video tracks before you press Replace.

TASK 1. In the Edit viewer, select the section of your edit that you want to replace using the Mark and Park method.

Edit Viewer

Source Viewer

4

1 3 2 5

2. Make sure the source viewer does not have a blue mark in the timeline strip. If a blue mark is present: • Click the Unmark button on the console. • Press the Unmark shortcut key - the default is p.

3. Go to the In point in the source viewer. 4. In the source viewer, deselect the tracks you do not want copied into the Edit viewer. For example: • To replace the video track only, deselect all audio tracks (A1, A2, and so on) by clicking on the corresponding indicator on the source viewer.  

• To replace the audio tracks A1 and A2 only, deselect all video tracks (in most instances there is only V1) by clicking on the corresponding indicator on the source viewer. If there are more than two audio tracks that you want to keep, for example A3 and A4, deselect A3 and A4.

When a track is deselected, the corresponding track indicator on the viewer is grayed out, as is the corresponding track on the source timeline. 5. Press the Replace button. 6. The selected section in the source replaces the material in the edit viewer.

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Replacing an Entire Clip

To replace an entire clip:

TASK 1. Click the ‘Show timeline’ button on the Edit viewer.

1

Edit Viewer Source Viewer

4

7 Timeline

2

3,5 6

2. The timeline for the Edit viewer opens. 3. Press the Jump button on the Console to jump to the start of the first clip you want to replace. Alternatively, use the shortcut keys to jump left or right to the cut you want - the default keys are A and S respectively. 4. Press the Mark button, or press the In Point shortcut key. The default is i. 5. A blue In point marker is placed over the timeline pointer. 6. Press the Jump button until you are parked at the end of the clip you want to replace. Alternatively, use the shortcut keys to jump left or right to the cut you want - the default keys are A and S respectively. 7. Press the Replace button on the Source viewer. 8. The entire marked up clip is replaced by material from the Source viewer.

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Backward Replace from Out Point in Source Viewer

If you know only the Out point for a replace in the source viewer, you can use the Backward Replace method.

TASK 1. In the Edit viewer, select the section of your edit that you want to replace using the Mark and Park method. 2. Make sure the source viewer does not have a blue mark in the timeline strip. If a blue mark is present, click the Unmark button on the console, or the unmark shortcut key (the default is ‘p’). 3. Go to the last frame in the source viewer that you want to use in your edit. This is the Out point. 4. Press the Backtime shortcut key, the default key is \. 5. The selected section in the Edit viewer is replaced by material from the source viewer trimmed to the same duration. The start point of the source viewer material is calculated backwards from the source viewer end (Out) point.

Backward Replace from Out Point in Edit Viewer

If you know only the Out point for a replace in the Edit viewer, you can use the Backward Replace method.

TASK 1. Select the section of your source using the Mark and Park method. 2. Make sure the Edit viewer does not have a blue mark in the timeline strip. If a blue mark is present, click the Unmark button on the console, or the unmark shortcut key (the default is ‘p’). 3. Go to the last frame in the Edit viewer that you want to replace. This is the Out point. 4. Press the Backtime shortcut key, the default key is \. 5. The selected section in the Edit viewer is replaced by material from the source viewer trimmed to the same duration. The start point of the source viewer material is calculated backwards from the edit viewer end (Out) point.

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Fit to Fill

The Fit to Fill command is very useful, especially for cutaways, when you know the In and the Out Points on both the Edit and the source, but the two marked sections are different in length.

TASK 1. With the Edit open in the Edit viewer, open with the material. 2. Press Alt+V. 3. The speed of the clip that is replaced changes, that is, it speeds up or slows down to match the marked section on the Edit.

Changing the Edit Start Time

The default start time for an edit defaults to 00:00:00:00. To change the start time:

TASK 1. Click on the viewer timecode.

2

1 3

2. The Labels dialog box opens. 3. Click on Modify. 4. Type the start timecode you want in the ‘Edit play T/C’ text box, starting from the left-most segment of the text box. 5. Press Enter, and then click the Close button.

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Making a Print

Prints are copies of edits which display as one continuous clip, with no apparent joins between cuts. Prints behave like clips during editing and behave like edits during project management processes. When working with prints, do not delete any of the original clips, as each print refers to the log of its original clip for labels such as timecode.

TASK 1. Open the edit in an Edit Viewer. 2. Click on the Cogs icon and, from the menu that opens, select Make > Print. 2

3

3. If you marked a section of the timeline on your edit, a message displays asking you if you want to print the entire edit or just the marked section: • Click All to make a print of the entire edit. • Click ‘Subclip’ to print only the section marked on the timeline. 4. The print displays in the Print and Recent Filters of the Content Manager.

5. Prints are identified by a yellow flag in the top left corner of their Tile or viewer.

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Saving or Copying an Edit

Normally you do not have to save anything as every change or modification you make in Lightworks is saved automatically. If you want to save your edit, you can make a copy of it, and continue working on the original edit.

TASK 1. Do one of the following: a) Click the ‘Make copy’ icon on the side of the Edit viewer. 1b

1a

2

b) Click on the Cogs icon and, from the menu that opens, select Make > Copy. 2. If you marked a section of the timeline on your edit, a message displays asking you if you want to copy the entire edit or just the marked section: • Click All to make a copy of the entire edit. • Click ‘Marked section’ to copy only the section marked on the timeline. 3. A copy of the edit is created, with the text ‘(copy)’ appended to the name in the title bar. 4. The copy displays in the Content Manager as a separate Edit.

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Freeze Frame

The Freeze Frame function holds - or freezes - the first frame of a marked region in the Edit viewer until the timeline marker reaches the end of the region, or the next cut, whichever comes first. When the timeline marker passes the marked section, the Edit viewer resumes playing the current content. If there are no marks in the timeline, it holds the first frame of the current cut until the end of the Edit is reached. Before using Freeze Frame, you must first assign a shortcut key for the function. See .

TASK 1. In the timeline of your edit: a) Click the Advanced button so that the speed controls display.

2a 3a

1b 5b

6 2b 3b 5a 1a b) Select the video track and deselect the audio tracks. 2. Stop the Edit viewer where you want to freeze the frame: a) Press the Empty Cut shortcut key (the default is c). b) A cut is inserted into the timeline at the point you specified. 3. Move the current frame to where you want to resume playing the current content: a) Press the Empty Cut shortcut key (the default is c). b) A cut is inserted into the timeline at the point you specified. 4. Press the keystroke combination you assigned for Freeze Frame.

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5. Check that the playback speed after the second cut: a) Place the timeline marker on the video track after the second cut. b) Click on the Speed control drop down list and select the playback speed you require (0% for freeze frame, 100% for normal playback speed). 6. Move the timeline marker to just before the first cut point. 7. Press Play. Observe that in the Edit viewer: a) Playback is normal until the timeline marker reaches the first cut point. b) When the timeline marker reaches the first cut point, the video frame freezes, but audio continues to play as normal. c) When the timeline marker reaches the second cut point, playback of current content resumes.

Saving a Frame from an Edit

In order to create a single frame image from an Edit, you must first assign a keystroke to the ‘Save current frame’ function. See . Frames are saved in the Portable Network Graphic (PNG) format. To save the current frame from an edit:

TASK 1. Pause the Edit viewer at the frame you want. 2. Press the keystroke you assigned for ‘Save current frame’. 3. The still frame is saved as a Portable Network Graphic (PNG) file on your local drive. 4. The file manager for your system opens in the folder where your image was saved.

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98 TP-00258-01 Chapter 6: Timeline Editing

The Timeline provides a simple view of a clip or edit. Its most powerful feature is that it allows you to make changes to an edit. This chapter discusses editing operations controlled by the Timeline, particularly trimming. See the following topics:

• "Displaying a Timeline" on page 99 • "Navigating the Timeline" on page 100 • "Customizing the Timeline" on page 102 • "Working with Tracks on the Timeline" on page 105 • "Advanced Timeline Controls" on page 108 • "Audio Tracks in the Timeline" on page 109 • "Trimming Cuts" on page 113 • "Changing Sync Using the Timeline" on page 124 • "Undo and Redo" on page 127 • "Moving with Drag-and-Drop" on page 128

Displaying a Timeline

To display a Timeline:

TASK 1. Open an Edit viewer. 2. Click the Timeline button on the side of the Edit viewer.

Edit Viewer

2

4 3

Timeline

5

3. The Timeline display for the Edit opens.

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4. The Timeline contains each track of video, audio, and effects in the edit. Time runs from left to right. The current frame marker marks the current position in the clip or edit. The Indicator bar is on top, and shows the position of the current frame as well as any markers. 5. Each track has its own current frame marker.

Navigating the Timeline

See the following topics:

• "Main Features" on page 100 • "Locking the Timeline Marker" on page 101 • "Enabling Audio while Scrubbing" on page 102

Main Features

The main features of the timeline are:

TASK 1. The left end of a track represents the beginning of the clip or edit and the right end represents the end. 2. The Zoom In (+) and Zoom Out (-) buttons are used to zoom in and out on the timeline. The Timeline ruler ‘A’ rescales according to the level of zoom selected.

‘A’ ‘B’ ‘C’ 2 3 4 7

8

3. Cues display as small green triangles on the timeline, in the same way as in source and edit viewers. 4. Marked sections on the timeline display as a white section on the timeline indicator bar ‘C’, in the same way as in source and edit viewers.

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5. The Timeline marker ‘B’ shows the position of the current frame on each track. When you play or shuttle with the Console Lever or Jog Wheel, the current frame marker moves along the track until it reaches the end of the section displayed in the Timeline. 6. To move the current frame, left-click on the timeline marker ‘B’ and drag it to the position you want. Alternatively, click on the point on the timeline indicator bar ‘C’ you want to go to. 7. To lock and unlock the Timeline: a) Click the Pin button. The position of the Timeline is fixed (‘pinned’) on the screen. b) Click the Pin button again to unpin the Timeline. 8. Do not click on individual edits unless you want to unjoin them for trimming. See "Trimming Cuts" on page 113.

Locking the Timeline Marker

You can lock the timeline marker in a fixed position. When the edit is played, the timeline marker stays fixed, rather like the heads on a synchronizer or flatbed editor, and the tracks scroll past it.

TASK 1. Press and hold the Alt key, and then left-click on the timeline marker. 2. Release the Alt key. The timeline marker locks in the current position and changes color from red to purple. 3. When the edit is played, the timeline marker stays fixed while the timecode ruler and tracks scroll in the reverse direction.

NOTE: When the Timeline is completely zoomed out, or when it is close to the start or end of an edit, the current frame marker behaves in the normal way. 4. To unlock the timeline marker, press and hold the Alt key, and then left-click on the timeline marker. Release the Alt key.

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Enabling Audio while Scrubbing

NOTE: For precise control over an Edit, we recommend using the Jog Wheel on the Lightworks Console for audio scrubbing. To listen to audio while scrubbing through an edit:

TASK 1. Hold down the SHIFT key, and then left-click on the timeline marker, keeping the mouse button held down. 2. The timeline marker changes color to light blue.

3. With the mouse button held down, drag the timeline marker backwards and forwards through the edit. The audio tracks can be heard as you scrub through the edit. 4. Release the SHIFT key to disable audio playback.

Customizing the Timeline

You can customize the Timeline in several ways. See the following topics:

• "Zooming the Position Indicator In and Out" on page 103 • "Resizing the Timeline" on page 103 • "Displaying Text on the Timeline" on page 104

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Zooming the Position Indicator In and Out

You can change the magnification of the position indicator. This can be useful when you have many cuts in the edit. Zooming in or out changes the amount of time represented in the Timeline. To zoom in or out, do one of the following:

TASK 1. Click the Zoom In button or the Zoom Out button. 1 2

2. Position the cursor over either end of the position indicator, and when it changes to a double-pointed arrow, click and drag it. 3. On the keyboard, press + to zoom in or - to zoom out.

Resizing the Timeline

To resize the entire Timeline or any of the tracks, do any of the following:

TASK • Left-click or right-click either side and drag it horizontally. • Left-click or right-click the top or bottom edge and drag it up or down. • Left-click or right-click any corner and drag it out to resize in both dimensions. • Left or right-click the top or bottom edge of a track button and drag it up or down.

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Displaying Text on the Timeline

You can change the text shown in the clips by doing the following:

TASK 1. Click the Cogs icon in the Edit Timeline. 

2. When the Timeline menu opens, click on Clip Texts. 3. The Clip Texts dialog box opens.

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2

3

5

4. Click any of the lists and select the text you want to appear on each track. 5. Click Do It. 6. The Timeline is updated.

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Working with Tracks on the Timeline

You can work with tracks on the Timeline in several ways. See the following topics:

• "Selecting Tracks on the Timeline" on page 105 • "Grouping Tracks in an Edit" on page 106 • "About Editing Grouped Tracks" on page 106 • "Ungrouping Tracks" on page 107

Selecting Tracks on the Timeline

Each displayed track has a Track Selector button. When the track is selected, the button is blue - when it is deselected, it is grey. Any edits using the console buttons or keyboard shortcuts affect only selected tracks. A track does not have to be selected for you to edit it in the Timeline. To select tracks, do any of the following:

TASK • Click a Track Selector button to select the track. Click the button again to deselect the track.

• Click the All button to select or deselect all tracks.

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Grouping Tracks in an Edit

You can group tracks together so that any edits or trims affect all tracks in a group. This is particularly useful when you edit stereo pairs. You can group audio tracks together or group video tracks together in an Edit. However, you cannot group audio and video tracks together. To group tracks:

TASK 1. Open an edit and then click the Cogs icon

2. From the menu that opens, select Group tracks.

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3 4

5

3. The Group Audio Tracks dialog box opens. 4. Select Audio tracks or Video tracks from the list at the top. 5. Click OK. The grouped tracks display as a single track in the Timeline.

NOTE: Grouping tracks in the Timeline affects only how they are displayed and edited in the Timeline. They are still treated as separate tracks for audio routing or video output.

About Editing Grouped Tracks

You can select cuts on individual tracks for trimming by Shift-clicking them. Console edits apply to all grouped tracks that are currently selected.

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Ungrouping Tracks

To ungroup audio tracks:

TASK 1. Open an edit and then click the Cogs icon.

2. From the menu that opens, select Ungroup tracks.

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5 3

3. The Ungroup Tracks dialog box opens. 4. Select Audio tracks or Video tracks from the list at the top. 5. Click the group you want to ungroup, and then click OK. 6. The tracks display individually in the Timeline.

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Advanced Timeline Controls

To enable advanced timeline controls:

TASK 1. On the Timeline Panel, click the Advanced button. 3 4 5 6

7 1

2. New controls display to the right on the Timeline. 3. Clip speed controls. To speed up or slow down the clip playback speed: a) Click the down arrow against the track (video or audio) you want to adjust. b) From the menu that opens, select a preset speed.

c) Alternatively, type the speed you want directly into the text box.

4. Sound level controls. See "Changing Audio Levels" on page 110. 5. Clip gain controls. Type the gain you want if the clip is over- or under-recorded. 6. Timeline Sync buttons (only if your audio and video is out of sync). See "Changing Sync Using the Timeline" on page 124. 7. Render button.

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Audio Tracks in the Timeline

See the following topics:

• "Displaying Audio Waveforms" on page 109

• "Displaying Audio Levels" on page 109 • "Changing Audio Levels" on page 110 • "Using Nodes to Set Audio Levels" on page 111

Displaying Audio Waveforms

You can display audio waveforms, and you can select Pre Levels or Post Levels. Pre Levels refer to the original level of the audio clips, and Post Levels refer to adjustments you subsequently make to audio levels. Do the following:

TASK 1. Click the Cogs icon on the Timeline. 2. From the menu that opens, click on ‘Show Audio Waveforms’, and then click on Pre Levels or Post Levels. 3. Audio waveforms display in the audio tracks.

4. To see the waveforms more clearly, resize the Timeline. See "Resizing the Timeline" on page 103.

Displaying Audio Levels

To display audio levels:

TASK 1. Click the Cogs icon on the Timeline. 2. From the menu that opens, click on ‘Show Audio Levels’, and then click Yes. 3. To hide audio levels, repeat step 1, click on ‘Show Audio Levels’, and then click No.

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Changing Audio Levels

You can use a Mackie Sound Controller, or you can use the mouse to manipulate the audio levels on the Timeline. Audio levels settings apply only to individual clips within the edit, or cut point to cut point. Do the following:

TASK 1. If the advanced timeline controls are not visible, click the Advanced button. 2a

2b 1

2. To boost or lower the audio level of a clip, park the timeline marker in the clip and do one of the following: a) Type the decibel (dB) level you want into the audio track level window. b) Drag the slider at the bottom of the audio track level window to the dB level you want. c) Position the mouse over the audio track and roll the mouse wheel to raise or lower the level.

NOTE: Also, nodes need to be added to each track individually. 3. Repeat step 2 for each audio track you wish to adjust. 4. To reset the audio level to unity (zero) for the clip: a) Mark the beginning of the clip you want to reset. b) Park at the end of the clip. c) Click the - button in the audio track level window.

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Using Nodes to Set Audio Levels

You can set nodes on the audio tracks and use them to adjust audio levels as described below:

TASK 1. If the advanced timeline controls are not visible, click the Advanced button.

2 5

3,4 6,7 1

2. On the selected audio track, right-click on the yellow line at the point where you want the change in audio level to start. This creates the first node, which displays as yellow square when you hover the mouse over the yellow line. 3. On the selected audio track, right-click on the yellow line at the point where you want the change in audio level to finish. This creates the second node. 4. Press and hold down the right mouse button over the second node, and drag it up or down to the required audio level. 5. Repeat steps 3 and 4 to add more node points and to set their audio levels. 6. To delete a node, park directly on the node and press the ‘-‘ button next to the audio track level window. 7. To delete a series of nodes, mark and park the section you want to reset, and click the ‘-’ button. The last node prior to the mark and the first node prior to the park are connected.

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Copying Audio Nodes

You can make changes to the audio levels made in one clip and apply the settings to another clip by copying the nodes. Audio levels are copied over while the audio content remains unchanged in the target clip.

TASK 1. While holding down the Alt key, left click and hold the middle of the clip that contains the audio levels you want to copy. 2. Drag the section to the destination clip in the Edit timeline.

NOTE: If the audio segment you are dragging has audio equalisation (EQ) applied, copies the EQ, not the audio levels, unless you are in Advanced mode. ALT dragging an audio only segment that doesn't have EQ always drags the audio levels. 3. Release the mouse button.

Audio Fade-In and Fade-Out

You can easily create an audio fade in or fade out on a clip, as follows:

TASK 1. In the timeline, position your mouse over the audio track you want to apply a fade in or fade out. ‘A’ 1 ‘B’

4 5

2. A small triangle displays at the top left (A) and top right (B) corners of the track. 3. Do one of the following:

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• To create a fade in, position your mouse over the triangle at the top left corner of the audio clip until the cursor changes to a double-ended arrow. • To create a fade out, position your mouse over the triangle at the top right corner of the audio clip until the cursor changes to a double-ended arrow. 4. Hold down the right mouse button and drag the triangle out to the desired position. 5. The slope of the line indicates the rate of audio fade in or fade out.

Trimming Cuts

The main purpose of the Timeline is to make adjustments to the timing of cuts. You do this by opening or unjoining the cuts so when you play the edit, you can move the position of the cut. When you are done, you rejoin the cuts. You can unjoin a cut in three places: • On the outgoing (left) side • On the incoming (right) side • In the middle (moving a cut) You should unjoin the cuts on every track of the edit together to avoid tracks sliding out of sync. After you unjoin cuts and nudge or play backward or forward, the clip is extended or shortened. The rest of the edit is pushed along or pulled back, but is otherwise unaffected. See the following topics. • "Auto Unjoin" on page 114 • "Using Trimview" on page 114 • "Trimming an Outgoing Clip" on page 116 • "Trimming an Incoming Clip" on page 117 • "Moving a Cut" on page 118 • "Slipping a Clip" on page 119 • "Sliding a Clip" on page 120 • "Reopening Edits" on page 121 • "Inserting Black or Audio Spacing" on page 122 • "Trimming by Numbers" on page 122 • "Previewing Trims" on page 123 • "Rejoining a Cut" on page 123

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Auto Unjoin

Auto Unjoin is a function which, when a user clicks a cut point, all the tracks at that point unjoin. By default, all trims in Lightworks use Auto Unjoin. This feature can be turned off by clicking the cogs icon on the edit timeline and setting Auto Unjoin to No. When set to No, you have to click each cut point on each track that you want to trim.

TASK 1. In the Edit Timeline, click on the Cogs icon. 2. From the menu that opens, click on Auto Unjoin. 3. From the submenu that opens, click Yes to enable Auto Unjoin, or No to disable Auto Unjoin.

Holding down the ALT key while trimming, temporarily overrides the current Auto Unjoin setting, thus avoiding the need to keep changing the setting.

Using Trimview

The Trimview feature controls the way that picture trims display on both the graphics screen and the system video outputs. Trimview is on by default. To use Trimview:

TASK 1. Click the Cogs icon. 2. In the menu that opens, in the Edit Commands list, select Trimview > Yes. 3. The edit viewer expands and you see the two sides of a picture trim at the same time.

Outgoing Clip Incoming Clip

4. To disable Trimview, click the Cogs icon and, in the Edit Commands list, select Trimview > No.

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The pictures displayed in Trimview are governed by the kind of trim you make:

• During trimming, the image shown on the left side of the Trimview viewer is the current outgoing clip ‘A’, while the image on the right side of the viewer is the incoming clip ‘B’. • Changing clip lengths: only one side of the cut is changing. The side of the Trimview viewer that represents the unchanging clip shows a freeze of the first (or last) frame. The other side shows the clip that is changing.

Trimview A B

Timeline A B Non-changing clip Trimmed Clip See "Trimming an Outgoing Clip" on page 116 and "Trimming an Incoming Clip" on page 117. • Moving a cut: the left side of the Trimview viewer shows the outgoing clip, while the right side shows the incoming clip. Both sides change. See "Moving a Cut" on page 118.

Trimview A B

Timeline A B Trimmed Clip Trimmed Clip

• Slipping a Clip: both the In points and Out points are changing. The left side of the Trimview viewer shows the first frame of the clip, while the right side shows the last frame of the clip. See "Slipping a Clip" on page 119.

Trimview B1 B2

Timeline A C B1 B B2 Unchanged Clip Trimmed Clip Unchanged Clip • Sliding a Clip: the In points and Out points of the clip being slid are not changing. The left side of the Trimview viewer shows the last frame of the clip before the clip you are sliding, while the right side shows the first frame of the clip after. See "Sliding a Clip" on page 120.

Trimview A C

B Timeline A C Unchanged Clip Sliding Clip Sliding Clip

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Trimming an Outgoing Clip

To trim an outgoing clip:

TASK 1. Left-click on any track close to the end of the cut you want to trim.

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2. The cut is unjoined on the outgoing side. The Timeline adds a small curl just before the cut. 3. The Edit viewer changes to the Trim viewer, displaying both sides of the cut. 4. Shorten or lengthen the outgoing clip by doing one of the following: • moving the mouse left or right while holding down the left mouse button • pressing the Play button on the viewer. Press Shift+Play button to play it in reverse • pressing the play shortcut keys (spacebar or L) or reverse playback shortcut key (J)

5. Release the left mouse button to set the cut point.

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Trimming an Incoming Clip

To trim an incoming clip:

TASK 1. Left-click on any track close to the start of the cut you want to trim.

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4

2 1

2. The cut is unjoined on the incoming side. The Timeline adds a small curl just after the cut. 3. The Edit viewer changes to the Trim viewer, displaying both sides of the cut. 4. Shorten or lengthen the incoming cut by doing one of the following: • moving the mouse left or right while holding down the left mouse button • pressing the Play button on the viewer. Press Shift+Play button to play it in reverse • pressing the play shortcut keys (spacebar or L) or reverse playback shortcut key (J) 5. Release the left mouse button to set the cut point. 6. Playing changes the first frame after the cut. Everything before it is unaffected.

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Moving a Cut

To move a cut:

TASK 1. Unjoin the cut by left-clicking directly on the cut. 2. The cut is unjoined down the middle, with both sides showing a curl.

3

1,2

3. The Edit viewer changes to the Trim viewer, displaying both sides of the cut. 4. Shorten or lengthen both sides of the cut by doing one of the following: • moving the mouse left or right while holding down the left mouse button • pressing the Play button on the viewer. Press Shift+Play button to play it in reverse • pressing the play shortcut keys (spacebar or L) or reverse playback shortcut key (J)

5. Release the left mouse button to set the cut point.

118 TP-00258-01 Trimming Cuts

Slipping a Clip

Slipping a clip is where you change the In and the Out points of a clip at the same time. Do the following:

TASK 1. Left-click on any track close to the start of the clip you want to trim.

3

6 6

2 1 4 5

2. The cut is unjoined on the incoming side. The Timeline adds a small curl just after the cut. 3. The Edit viewer changes to the Trim viewer, displaying both sides of the cut. 4. Left-click on any track close to the end of the clip you want to trim. 5. The cut is unjoined on the outgoing side. The Timeline adds a small curl just before the cut. 6. Shorten or lengthen the cuts either side of the clip by doing one of the following: • moving the mouse left or right while holding down the left mouse button over a cut • pressing the Play button on the viewer. Press Shift+Play button to play it in reverse • pressing the play shortcut keys (spacebar or L) or reverse playback shortcut key (J) 7. Release the left mouse button to set the cut point.

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Sliding a Clip

Sliding a clip is where you move the entire clip up or down the edit timeline. Do the following:

TASK 1. Left-click on any track close to the end of the outgoing clip you want to trim.

3

1 2 6 5 4

2. The cut is unjoined on the outgoing side. The Timeline adds a small curl just before the cut. 3. The Edit viewer changes to the Trim viewer, displaying both sides of the cut. 4. Left-click on any track close to the start of the cut you want to trim. 5. The cut is unjoined on the incoming side. The Timeline adds a small curl just after the cut. 6. Shorten or lengthen the outgoing clip by doing one of the following: • moving the mouse left or right while holding down the left mouse button • pressing the Play button on the viewer. Press Shift+Play button to play it in reverse • pressing the play shortcut keys (spacebar or L) or reverse playback shortcut key (J)

7. Release the left mouse button to set the cut point.

120 TP-00258-01 Trimming Cuts

Reopening Edits

You can reopen edits at the points where they were last opened for trimming. Lightworks recommends practising unjoining cuts in the Timeline before you start serious work to familiarize yourself with what happens when you click in different places. Do one of the following:

TASK • Click the Unjoin button on the edit timeline • Press the Join shortcut key, the default is Tab • Press Stop+UnMark on the Lightworks console

Console Trimming Buttons

You can use the keyboard shortcuts assigned for trimming and the Lightworks Console trimming buttons:

Trimming Function Shortcut Key Lightworks Console

Open tail of previous clip q Stop+Left Trim

Open head of current clip w Left Trim

Open tail of current clip e Right Trim

Open head of next clip r Stop+Right Trim

Replacing a Clip with Black or Audio Spacing

This is the process of removing part of a clip and replacing it with black in the Edit timeline. The rest of the edit is unaffected, only the clip where you unjoined is changed.

TASK 1. (Option) Group the tracks to maintain sync. 2. Windows and Linux: While holding down the Ctrl key, left click and drag on the cut you wish to add black to. 3. Mac OS X only: While holding down the Cmd key, left click and drag on the cut you wish to add black to.

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Inserting Black or Audio Spacing

This is the process of adding additional black to the Edit timeline without affecting the clip length. Black is inserted at the cut point that is unjoined, shifting all other clips down the Edit timeline.

TASK 1. (Option) Group the tracks to maintain sync. 2. While holding down the Shift key, left click and drag on the cut you wish to add black to.

Trimming by Numbers

You can type the number of frames by which you want to trim a cut using the numeric keypad on your keyboard.

TASK 1. To trim forward: a) Unjoin the cut using one of the trim functions. b) Press the plus sign (+) on the numeric keypad. c) The Nudge Forwards dialog box opens. d) Type the number of frames you want to trim, and then press Do It.

2. To trim backward: a) Unjoin the cut. b) Press the minus sign (-) on the numeric keypad. c) The Nudge Backwards dialog box opens. d) Type the number of frames you want to trim, and then press Do It. 

122 TP-00258-01 Trimming Cuts

Previewing Trims

You can preview trims by playing or shuttling through cuts while they are unjoined. You can then make adjustments quickly without needing to join the trim. You will have to assign a keyboard shortcut to the Preview function, as described in "Setting Keyboard Shortcuts" on page 207. To preview trims:

TASK 1. Press the shortcut you created for the Preview function. 2. The current frame marker jumps back by the preview preroll time. The edit immediately plays forward across the unjoined cut and continues to play. 3. To stop the preview, press the Stop button on the console, or K on the keyboard. 4. The current frame marker returns to its original position. This is usually at the first trim point. 5. Adjust the trim using the following controls: • Play button, Jog Wheel and Lever on the Lightworks Console. • Holding down the Shift key on the keyboard and then pressing the Console Play button plays the clip in reverse. • Playback controls on the viewer • The shortcut keys on the keyboard

Rejoining a Cut

To rejoin a cut:

TASK 1. Do one of the following: • Click the cut point that you clicked initially to perform the unjoin. • Click the Join button. • Press the Join shortcut key (the default is Tab). • Press Stop+UnMark on the Lightworks console. 2. The cut is joined and the Trim viewer reverts to the Edit Viewer.

TP-00258-01 123 Chapter 6: Timeline Editing

Changing Sync Using the Timeline

If you need to change sync between tracks, you can use the Timeline. For example, you might need to lay a sound effect in the right place. You can either play the clip while trimming, or you can mark the matching points on the tracks and use the Align Marks command in the Timeline menu. The following sections assume that the tracks are already laid up, and that you need to change only the sync. See the following sections: • "Syncing by Aligning Marks" on page 124 • "Fixing Sync using Timeline Menu Commands" on page 125 • "Fixing Sync using Timeline Commands" on page 126

Syncing by Aligning Marks

To change sync while aligning marks:

TASK 1. Find the sync point on the video.

1

8 2,4

3,6

4

7,10

2. Press the Mark In button on the viewer or console, or the shortcut key - the default is ‘i’. 3. Click the video track indicator to deselect the video. 4. Find the matching sync point on the audio.

124 TP-00258-01 Changing Sync Using the Timeline

5. Press Mark again. Each track now contains a separate blue mark. 6. Select the video track again to enable it. 7. Click the Unjoin button on a cut on the video or audio track - but NOT both. The Unjoin button changes to a Join button. 8. Do one of the following: • On the edit timeline, click the Cogs icon and, from the menu that opens, select Trimming Commands > Align Marks. • Press the keystroke assignment for Align Marks.

NOTE: This is a user-defined assignment - see "Keyboard Shortcuts" on page 207. 9. The mark on the track that you unjoined is lined up with the mark on the other track. 10. Click the Join button. The edit is now in sync.

Fixing Sync using Timeline Menu Commands

You might introduce the loss of the original sync relationship for video and audio that were recorded into the system together. You can fix this type of sync loss using the Show Original Sync Losses and Fix Original Sync commands.

TASK 1. Click the Cogs icon on the edit timeline and, from the menu that opens, select Timeline Commands > Show Original Sync Losses. 2. The number of frames out of sync is indicated in yellow boxes.

4 2 3 1,5

3. Position the current frame marker so it sits within both the video and the audio you want to fix. Make sure it is not on a clip that is in sync.

NOTE: Start with the leftmost sync error and work your way to the right end of the Timeline. 4. Choose appropriate cut point to trim to restore sync, and then unjoin those cuts. 5. Click the Cogs icon and, from the menu that opens, select Trimming Commands > Fix Original Sync.

TP-00258-01 125 Chapter 6: Timeline Editing

6. The Timeline updates to reflect the sync fix. The cut closes automatically. 7. To fix a single clip where the picture is in the wrong place but the audio is correct, unjoin the incoming and outgoing cuts on the video track, and then select Fix Original Sync in the Trimming Commands list.

Fixing Sync using Timeline Commands

You may also lose sync relationships when you make a cut or trim on one track and not on others. You can fix this type of sync loss using the Timeline Sync buttons. Do the following:

TASK 1. Select the track you want to fix. 2. A Sync button appears at the right end of any track that is out of sync.

4 1 2,5

3. The Sync button displays the number of frames by which the audio track is out of sync with the video track. A positive value indicates that the track has increased in length. A negative value indicates that the track has been shortened. 4. Unjoin the tracks at the appropriate places. 5. Left-click the Sync button for the track you want to fix. 6. The track returns to sync.

NOTE: If you did not unjoin the tracks in a way that allows the sync to be fixed, a message box opens saying that the current selections do not allow sync fix.

126 TP-00258-01 Undo and Redo

Undo and Redo

Undo the Last Action

You can undo your last action as follows:

NOTE: If you undo a trim, pressing Unjoin does not unjoin the cut. Undo returns the edit to its previous state, which has no information about future trims made to it.

TASK 1. Click the Undo button. 1

Alternatively click the shortcut button for Undo - the default is Ctrl+Z (Windows and Linux) or Cmd+Z (Mac OS X). 2. The last action is reversed. 3. You can undo up to the last 10 operations.

Redoing Changes

If you click Undo too many times, you can click the Redo button to step back to the previous Undo operation.

TASK 1. Click the Redo button. 1

Alternatively click the shortcut button for Redo - the default is Ctrl+Y (Windows and Linux) or Cmd+Shift+Z (Mac OS X). 2. The last undo action is reversed. 3. You can redo up to the last 10 operations.

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Using Drag-and-Drop

You can copy or move a section of video or audio to a new position in the Timeline using drag-and-drop. You can also insert or replace clips in the Timeline. See the following topics:

• "Moving with Drag-and-Drop" on page 128

• "Copying with Drag-and-Drop" on page 129 • "Inserting or Replacing Clips" on page 130

Moving with Drag-and-Drop

To move a section of video or audio to a new position in the Timeline using drag-and-drop:

TASK 1. Make sure the edit viewer is in record mode, i.e. the red light is at the bottom right hand corner of the viewer is lit.

3 4 1 2. Select the section you want using the Mark and Park method.

NOTE: If you want to move a single clip, you do not need to use Mark and Park. 3. Place the mouse in the middle of the section you wish to move. A double-ended arrow displays to the right of the mouse pointer. 4. Do one of the following: • Left click and drag the clip to the required point in the timeline - a gap is left where the clip previously resided. • Hold down the Shift key, then left click and drag the clip to the required point in the timeline - no gap is left behind. 5. Before dropping the selected material onto the timeline, do one of the following: • To overwrite material (Replace), release the Shift key before releasing the mouse button. • To insert the section without overwriting material in the timeline, hold down the Shift key.

128 TP-00258-01 Using Drag-and-Drop

NOTE: The tooltip next to the mouse pointer displays Insert’ when the Shift key is held down, and ‘Replace’ when it is released. 6. When the mouse button is released, the section snaps to the nearest cut point, mark, cue or timeline marker.

Copying with Drag-and-Drop

To copy a section of video or audio to a new position in the Timeline using drag-and-drop:

TASK 1. Make sure the edit viewer is in record mode, i.e. the red light is at the bottom right hand corner of the viewer is lit.

3 4 1 2. Select the section you want using the Mark and Park method.

NOTE: If you want to copy only a single clip, you do not need to use Mark and Park. 3. Place the mouse in the middle of the section you wish to move. A double-ended arrow displays to the right of the mouse pointer. 4. Press the Ctrl key (Windows and Linux) or the Cmd key (Mac OS X) and then do one of the following: • Drag the clip to the required point in the timeline - a gap is left where the clip previously resided. • Hold down the Shift key, then drag the clip to the required point in the timeline - no gap is left behind. 5. Before dropping the selected material onto the timeline, do one of the following: • To overwrite material (Replace), release the Shift key before releasing the mouse button. • To insert the section without overwriting material in the timeline, hold down the Shift key.

NOTE: The tooltip next to the mouse pointer displays Insert’ when the Shift key is held down, and ‘Replace’ when it is released. 6. When the mouse button is released, the section snaps to the nearest cut point, mark, cue or timeline marker.

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Inserting or Replacing Clips

You can insert or replace clips in to the Timeline or Edit viewer using drag-and-drop.

In the Timeline

To insert or replace clips in the Timeline:

TASK 1. Open a bin containing your clips, in tile or list view. 2. Select the clip you want to add to the timeline by left-clicking on it, and dragging it to where you want on your edit timeline. To select more than one clip, while holding down the Shift key, click on the clips you want to select. You can also select multiple clips by Ctrl+clicking (Windows and Linux) or Cmd+clicking (Mac OS X). 3. Dropping the selected clip on the timeline replaces the existing clip with your new selection. 4. Holding down the Shift key before dropping on the timeline inserts or adds the clips to the existing list of clips. The text on the dragged clip(s) change from Replace to Insert.

In the Edit Viewer

To insert or replace clips in the edit viewer:

TASK 1. Open a bin containing your clips, in tile or list view. 2. Select the clip you want to add to the edit viewer by left-clicking on it, and dragging it to the edit viewer. To select more than one clip, while holding down the Shift key, click on the clips you want to select. You can also select multiple clips by Ctrl+clicking (Windows and Linux) or Cmd+clicking (Mac OS X). 3. Drop the selected clip or clips into the viewer: • Dropping selected clips into the viewer inserts the existing clip with your new selection. • Holding down the Shift key before dropping the clips into the viewer replaces, or overwrites, the existing material. The amount of material that is overwritten is equal to the total duration of the inserted clips.

130 TP-00258-01 Chapter 7: Exporting

For procedures about exporting media, and for information about supported file types and formats, see the following topics:

• "Export Formats" on page 131 • "Exporting a Project" on page 132 • "Exporting an Edit, Clip, Tile or Bin" on page 133 • "Export Format Options" on page 133

Export Formats

You can export edits, clips, and material to any local, removable, or network drive recognized by the operating system.

NOTE: Only YouTube and Lightworks Archive export options are supported in Lightworks Free. A Lightworks Pro license is required to use other export options, this can be purchased from the Lightworks Shop (www.lwks.com/shop). Supported export formats are listed below:

Media Files Camera Formats Interchange Targets Backup

AVI AVCHD AAF Blu-ray Lightworks Archive

H264 / MP4 P2 AVC-Intra EDL DVD

Image Sequence RP2027 AVC-Intra Film Cutting List Vimeo (H.264/MP4)

MOV XAVC-Intra OMF YouTube (H.264/MP4)

MPEG-4 † XDCAM EX XML

MXF XDCAM HD

QuickTime †

WAV

WebM

WMV

† QuickTime player required on Windows 32-bit only

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Exporting a Project

To export a Project:

TASK 1. Left-click on the Export icon on the Toolbar. 2. The Export Tool, with Content option (3), opens.

2 3 5 7 4 6

9 8

3. Click on the Content drop down list at the top right corner. 4. From the menu that opens, select the item you want to export from the Groups or the Logs options. 5. Click on the Format drop down list. 6. From the menu that opens, select the format you want from the export options. 7. Set the format options as described in the relevant procedure listed in "Export Format Options" on page 133.

132 TP-00258-01 Exporting an Edit, Clip, Tile or Bin

Exporting an Edit, Clip, Tile or Bin

To export an Edit, Clip, Tile or Bin:

TASK 1. Do one of the following:

1b 2

1a

a) Drag the Toolbar Export icon onto the Edit, Clip, Tile or Bin you want to export. b) Right-click on the Edit, Clip, Tile or Bin you want to export, and from the menu that opens, select Export. From the submenu that opens, select the export option you require. 2. The Export Tool window opens. 3. Set the format options as described in the relevant procedure listed in "Export Format Options" on page 133.

Export Format Options

See the following topics:

• "Uploading to YouTube" on page 134

• "Uploading to Vimeo" on page 135 • "Media Files" on page 136 • "Lightworks Archives" on page 138 • "Exporting AAF Files" on page 139 • "Blu-Ray and DVD Export" on page 141

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Uploading to YouTube

NOTE: A connection to the internet and a valid YouTube user account are required for uploading. Lightworks Free allows a maximum resolution of 720p. To save an H.264 / MP4 file, or to upload your media directly to YouTube:

TASK 1. From the Format drop down list, select YouTube which is listed under ‘Targets’.

1 2 3 4 5a 5b 5c 5d

6 7

8 2. Select the frame rate you require from the Frame rate drop down list. 3. Select the definition you require from the Size drop down list. 4. Tick the ‘Use marked section’ box if you only want to upload the marked section on the timeline from your source. 5. If you are uploading your media directly to YouTube: a) In the Export Tool window, make sure the Upload to YouTube box is ticked. b) Type your YouTube user name if it is not already displayed. c) Type your YouTube password. d) Type any tag words you want associated with your media. 6. (Option) Select the destination drive for the exported media. 7. (Option) Type a name for the exported file. 8. Click Start. a) The Project Card opens, displaying the progress of the export in the Tasks tab.

b) Click on the image thumbnail to view the export task in a larger window. c) When the export has completed, a report displays in a Tasks Log window.

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9. Depending on the options you set, your media is saved to a local drive, and / or uploaded directly to YouTube.

Uploading to Vimeo

NOTE: A connection to the internet and a valid Vimeo user account are required. Lightworks Free allows a maximum resolution of 1080p. To upload your media directly to Vimeo:

TASK 1. From the Format drop down list, select Vimeo which is listed under ‘Targets’.

1 2 3 4 5a 5c 5d

6 7

8 2. Select the frame rate you require from the Frame rate drop down list. 3. Select the definition you require from the Size drop down list. 4. Tick the ‘Use marked section’ box if you only want to upload the marked section on the timeline from your source. 5. Log into Vimeo: a) Click the Log In button. Your web browser opens on the Vimeo log in page. b) In your browser, log into Vimeo with your user name and password. c) Once logged in, your Vimeo user name displays in the Export panel. d) Optional: Type any tag words you want associated with your media. 6. Optional: Select the destination drive and folder for the exported media. 7. Optional: Type a name for the exported file. 8. Click Start. a) The Project Card opens, displaying the progress of the export in the Tasks tab. b) Click on the image thumbnail to view the export task in a larger window. c) When the export has completed, a report displays in a Tasks Log window. 9. Your media is uploaded directly to Vimeo. A copy is also saved to the destination you specified in step 6.

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Media Files

This section describes the export parameters for the following media file formats: AVI, H264 / MP4, Image Sequence, MOV, MPEG-4, MXF, QuickTime, WAV, WebM and WMV. Note that QuickTime player is required for MPEG4 and QuickTime on Windows 32-bit systems.

TASK 1. From the drop down list, select one of the formats listed under ‘Media files’.

1 2 4 3

2. Select the video format you require from the Format drop down list. The format options vary according to the media file format you chose in the previous step. 3. If the Compression type drop down list is visible, select the compression type you require from the list. 4. If the bit rate icon is highlighted, choose one of the options displayed: a) Bit rate (mbits)

Type a value directly into the text box or drag the slider with your mouse to set the bit rate level. b) Bit rate variance

Select Constant or Variable from the drop down list.

Constant: Type a value directly into the text box or drag the slider with your mouse to set the bit rate level.

Variable: Type a value directly into the text box or drag the slider with your mouse in turn to set Average (Avg) Minimum and Maximum bit rate levels.

136 TP-00258-01 Export Format Options

5. Set the audio option you require from the Audio tracks drop down list:

5 6a 6b 6c 7

8 9

10

6. If you selected an audio option other than ‘None’, further options display: a) Sample rate: Select the sampling rate you require from the drop list. b) Sample size: Select the sampling size you require form the drop down list. c) Audio location: Select whether you want audio Embedded in the video or saved as separate WAV files. 7. Check the Use marked section box if you want to export just the marked section on the timeline, rather than the whole edit. 8. (Option) Select the destination drive for the exported media. 9. (Option) Type a name for the exported file. 10. Click Start. a) The Project Card opens, displaying the progress of your export in the Tasks tab.

b) Click on the image thumbnail to view the export task in a larger window. c) When the export has completed, a report displays in a Tasks Log window.

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Lightworks Archives

You can export whole projects, the contents of whole bins, or single clips (logs and/or material), subclips or edits, from Lightworks. You can export in the Lightworks format for backup purposes or for reimport into other Lightworks systems.

NOTE: Lightworks-format exports are not interchangeable with any other applications or systems. Exporting in Lightworks format creates an ARCHIVE folder with a name derived from the name of the backed-up object.

TASK 1. If you clicked the Export toolbar icon, the Export tool will have an extra panel titled Content. To export the entire project, select ‘Whole project’ from the Content drop down list.

1

2 3 4 5

6 7

8

2. Ensure ‘Lightworks archive’ is selected from the Format drop down list. 3. Option: Tick the box ‘Include local media’ to include local media files in your archive. 4. Option: Tick the box ‘Include linked media’ to include linked media in your archive. 5. If a Lightworks archive already exists, select one of the options from the ‘If archive exists’ drop down list: • Update. Adds any new clips or edits to the currently saved archive. • Overwrite. Overwrites the saved archive with the new version.

• Create New. Saves the backup as a new file, with a .1 suffix in the filename. 6. (Option) Select the destination drive for the exported media. 7. (Option) Type a name for the exported file. 8. Click Start. a) The Project Card opens, displaying the progress of your export in the Tasks tab. b) Click on the image thumbnail to view the export task in a larger window. c) When the export has completed, a report displays in a Tasks Log window.

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Exporting AAF Files

NOTE: A Lightworks Pro license is required. AAF (Advanced Authoring Format) is a file format that allows sound and edit decision data to be exchanged between applications and systems. If you are exporting to Protools, see "Recommended Settings for Protools" on page 140. To export material to an AAF file:

TASK 1. Ensure ‘AAF’ is selected from the Format drop down list.

1 2 3a 3b 3c 3d 4a 4b 4c 4d 5 6 7

8 2. From the Target drop down list, select the application you are exporting to.

NOTE: If you select Flow (EditShare Flow Browse) as your target application, the remaining Format fields are greyed out. You can proceed directly to step 5. 3. Select the audio format settings as follows: a) Select WAV or AIFC from the Embedded audio drop down list. b) Select the conversion sample rate from the drop down list. If the destination system cannot handle mixed sample rates, select Force 32 kHz, Force 44.1 kHz or Force 48 kHz. When exporting to targets that are not Lightworks, select Force 48kHz. Otherwise, select Keep original. c) Set the sample size from the drop down list. The options are 16 bit or 24 bit. d) Select the Audio clip handle time, in seconds, from the drop down list. This consolidates the audio media with extra media not used in the edit, which is very useful when sending an AAF file to Protools. The options are: 0, 1, 2, 4, 6, 8, 10, 15 or 20.

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4. Depending on the features the target application supports, tick to select or untick to deselect the following options: a) Remove audio clip gain - this removes clip sound information from edits b) Remove track levels c) Link to existing Avid Media MobIDs - allows sequences to be shared between Lightworks and via AAF, and have all the media link up automatically. It prevents new clips and media being created when importing into Avid Media Composer. d) Flatten edit - this removes sub-edit information

5. Select the destination drive and folder for the exported media. 6. Type a name for the exported file. If this field is left blank, a filename derived from the Edit name will be generated. 7. Click Start. a) The Project Card opens, displaying the progress of your export in the Tasks tab.

b) Click on the image thumbnail to view the export task in a larger window. c) When the export has completed, a report displays in a Tasks Log window.

Recommended Settings for Protools

The following settings are recommended when exporting to Protools:

Target: Protools 24/25/30 Embedded Audio: WAV Sample rate: Force 48 kHz Sample size: 16 bit Audio clip handle (secs): User defined Flatten edit  Selected (remove sub-edits):

140 TP-00258-01 Export Format Options

Blu-Ray and DVD Export

To export to Blu-Ray or DVD:

TASK 1. Select Blu-Ray or DVD, as required, from the Targets section of the Format drop down list:

1 2 3 4 5

6a 6b 7

8 9

10 2. Select the required container from the Container drop down list. 3. Select the required video format from the Format drop down list. 4. Blu-Ray only: If the Compression type drop down list is visible, select the compression type you require from the list. 5. Blu-Ray only: Select the audio source you require from the Audio tracks drop down list. 6. Blu-Ray only: If you selected an audio option other than ‘None’, further options display: a) Sample size: Select the sampling size you require form the drop down list. b) Audio location: Select whether you want audio Embedded in the video or saved as separate WAV files.

7. Check the Use marked section box if you want to export just the marked section on the timeline, rather than the whole edit. 8. (Option) Select the destination for the exported media. Note that you can specify a local drive and folder if you want to copy the media to a DVD or Blu-Ray drive at a later time. 9. (Option) Type a name for the exported file. 10. Click Start. a) The Project Card opens and displays the progress of your export in the Tasks tab. b) Click on the image thumbnail to view the export task in a larger window. c) When the export has completed, a report displays in a Tasks Log window.

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142 TP-00258-01 Chapter 8: Projects and Rooms

It is essential that a project is set up with the correct options for both the source material and type of project you are working on. You select these options in the tabs on the Project Card. You can also set editor preferences and key assignments. See the following topics:

• "Opening the Project Settings Panel" on page 143 • "Selecting Project Details" on page 144 • "Selecting Video Options" on page 145 • "Selecting Audio Options" on page 149 • "Selecting Film Options" on page 149 • "Media Manager" on page 150

Opening the Project Settings Panel

To open the Project Settings panel:

TASK 1. Click the project name in the top left corner of the screen.

2. The Project Settings panel opens to the Details tab.

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Selecting Project Details

Project details are displayed in the Details tab. You can view the project frame rate and you can add comments.

The Creation Date and Location fields are informational only. Creation Date is the date the project was initially set up, and Location shows where the project is stored on your system. Clicking this location opens the project location in an explorer window for your operating system. See the following topics:

• "Changing the Project Password" on page 144 • "Removing the Project Password" on page 145 • "Adding Project Notes" on page 145

Changing the Project Password

To change the password for your project:

TASK 1. In the Details tab of the Project Settings panel, click Password > Change. The Set Project Password dialog box opens. 2. Type a new password and press Enter. 3. You are prompted to type the password again. 4. Type the password again, and press Enter.

144 TP-00258-01 Selecting Video Options

Removing the Project Password

To remove the password for your project:

TASK 1. In the Details tab of the Project Settings panel, click Password > Change. The Set Project Password dialog box opens. 2. Type the current password for your project and press Enter. 3. When prompted to type the password again, leave the field blank, and press Enter. 4. The password is removed.

Adding Project Notes

You can attach notes and comments in to your projects by typing them directly into the text box at the bottom of the Project Details panel.

Selecting Video Options

Lightworks can scale video in real time to play out video in any compatible format, regardless of the source material format. You can also select letterboxing and aspect ratio options, and stereoscopic 3D options. Video options are divided into tabs. See the following topics:

• "Main Tab" on page 146 • "Letterbox Tab" on page 146 • "Conversions Tab" on page 147 • "Stereo 3D Tab" on page 148

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Main Tab

Do the following:

TASK 1. With the Video tab open, click on Main.

2. Select the format you require from the Output Format drop down list. 3. Select a precision level: 8 bit or 10 bit. 4. If you are using RED R3D footage, set the RED decode quality.

Letterbox Tab

Use the letterbox function to crop your video material:

TASK 1. Open the clip, subclip or Edit you want to crop. 2. With the Video tab open, click on Letterbox.

3. The currently selected clip displays in the main viewer in the Letterbox panel. 4. Type the number of pixels you wish to crop from the top and bottom of the video frame into the Top and Bottom text boxes respectively.

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5. You can also set the number of pixels to crop by left-clicking and dragging the mouse from the top or bottom video frame.

6. Alternatively, click on ‘From picture’. This lets Lightworks calculate the picture cropping for you. 7. Click on Apply to apply the changes you made. 8. Tick the Affect output monitor(s) box to apply cropping to connected monitors.

Conversions Tab

NOTE: Source material with 4:3 and 16:9 aspect ratios can be contained together in the same project or edit. Do the following:

TASK 1. With the Video tab open, click on Conversions.

2. Select options as described in the following table.

Aspect Ratio Conversion Full Frame Full Zoom Partial Zoom

Displaying narrow as wide The entire image displays The 4:3 image is enlarged so A medium enlargement. (4:3 as 16:9) with black bands on each it fills the width of the 16:9 side. frame. The top and bottom of the 4:3 image are cut off

Displaying wide as narrow The entire image displays The 16:9 image is enlarged so A medium enlargement. (16:9 as 4:3) with letterboxing at top and it fills the height of the 4:3 bottom. frame. Both sides are cut off.

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Stereo 3D Tab

NOTE: These output settings are only available to users of Lightworks Pro. To select stereoscopic 3D options:

TASK 1. With the Video tab open, click on Stereo 3D.

2. For each of viewers, tiles, and output monitors, select the option you require.

NOTE: Output Monitors has the additional option, Left-Right Dual Stream. If your system includes an I/O card, an additional option, Left-Right Dual Stream, displays on the Output Monitor List. When selected, it sends the left eye out through SDI 1 and the right eye out through SDI 2.

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Selecting Audio Options

The Audio tab allows you to select the soft-cut duration and audio monitor delay.

TASK 1. The audio rate displays as a read-only option.

2. Select a soft-cut duration (clip audio cross fade) in milliseconds (ms) from the drop down list. 3. Select a delay for the audio monitor from the drop down list. This delays the audio so that it plays in sync with the hardware output monitor. You will require a hardware I/O device from Matrox, AJA or Blackmagic to use this feature.

Selecting Film Options

Select film options by doing the following:

TASK 1. Open Project Settings and click the Film tab. 2. Select the camera film speed from the drop down list. 3. The ‘Play viewers at’ option is usually set according on project creation. You can change it for 24fps projects only. 4. Select a sync film-set option from the drop down list.

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Media Manager

The Media Manager is divided into two tabs, Locations and Manage.

Locations Tab

You can specify any media location for your Material and Sound folders, and you can add as many media locations as you want. This is very useful if you need to manage media on a project per project basis.

See "Import Destination" on page 44 for further information.

Checking Free Disk Space

To check the amount of free space on your media location and drives:

TASK 1. Open a Project Card, and click on the Media tab.

2. Click on the Locations tab if it is not already selected. 3. The amount of free disk space for each media location displays in the Locations tab.

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Manage Tab

To move or copy media between locations:

TASK 1. With the Project Settings open on Media, click on Manage.

2. Select the Action you want to perform, copy or move, from the drop down list. 3. Select the source you want to copy or move. Select Groups, Logs or Locations from the drop down list. 4. Select the destination for your media files from the drop down list. 5. Click on Do It. The selected files are moved/copied from the current location to the one you specified.

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152 TP-00258-01 Chapter 9: Searches and Filters

You can search for clips, edits, bins and multicam bins in a number of ways. You can access the Search function from the Toolbar or from the Content Manager, and search for subclips in an Edit from the same Edit window. See the following topics:

• "Quick Search" on page 153 • "Advanced Search" on page 154 • "Searching for a Clip or Subclip in an Edit" on page 158 • "Filters" on page 159

Quick Search

To carry out a simple search:

TASK 1. Do one of the following: 3 7 8 9 1b

1a

2

3

4

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6 a) Click on the Search icon in the Toolbar. b) Click on the search icon in the title bar of the Content Manager. 2. The Search dialog box opens in the Logs tab. 3. Select one or more of the content types, Clips, Subclips, or Edits, you want to find. 4. Type a Search term in the name field, or in one of the other fields under Criteria. 5. Select ‘Match whole words only’ if you want an exact word match only. 6. Click Do It. 7. Clips, subclips, and edits that conform to your search criteria display in a new tab along the top of the Searches filter.

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8. The Searches Filter window displays with tabs for each of your recent searches. Click the tab relevant to the Search you want to review. 9. To delete search tabs you no longer require, click on the ‘X’ icon of the tab you want to remove.

Advanced Search

To make use of all the search functions, first click the Search icon on the Toolbar or Content Manager to open the Search dialog box, as described in "Quick Search" on page 153. See the following topics:

• "Rearranging the Search Dialog Box" on page 154 • "Media and Edits" on page 155 • "Searching by Date" on page 156 • "Bins and Multicam Bins" on page 157 • "Search Dialog Box Behavior" on page 157 • "Stopping a Search" on page 157

Rearranging the Search Dialog Box

You can resize the Search dialog box and change the order of displayed items.

TASK 1. To resize the dialog box vertically, left-click and hold the mouse on the bottom edge, and drag the mouse to the size you want.

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1

2. To change the order of the search criteria, left-click and hold an item in the list, and then drag it to the position you want.

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Media and Edits

To make refined searches on clips, subclips, syncs, prints or edits:

TASK 1. In the Logs tab, select which kinds of items you want to search for. You can search in any combination. Any option you do not select is ignored in the search. 2. Type text you want to search for into the text box next to any of the categories such as Name, Reel, and so on. 3. To specify timecode, select Timecode, and then type the timecode into the text box. If you are searching for clips, the system looks for a match on primary timecode. If you are searching for edits, the system looks for a match on edit time. If the timecode you type lies anywhere within the start and end times for a clip (or edit), that clip (or edit) is selected. 4. To specify date parameters, see "Searching by Date" on page 156. 5. To search in a particular location, select Location, click the location field, and select the disk you want to search. 6. To match only whole words, select Match whole words only. If you select this option, searching for ‘cat’ yields only other instances of ‘cat.’ If you deselect the option, searching for ‘cat’ would yield, for example, ‘alleycat,’ ‘cat23,’ ‘concatenate,’ and so on. 7. Click Do It. 8. Clips, subclips, and edits that conform to your search criteria display in a new Searches tab in the Content Manager.

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Searching by Date

You can search by date by doing the following:

TASK 1. Click the Search icon on the Toolbar or Content Manager, as described in "Quick Search" on page 153. 2. The Search dialog box opens in the Logs tab.

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7 6

3. Make sure you have selected at least one item under Content - Clips, Subclips, or Edits. 4. Under Criteria, select Creation Date, Modification Date or Media Date. 5. In the Date field you chose, select On, Before, or After. If you select All, the date option is ignored. 6. Click the day, month, and year fields in turn, and select the date you want. 7. Click Do It. 8. Clips, subclips, and edits that conform to your search criteria display in a new Searches tab in the Content Manager.

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Bins and Multicam Bins

To make refined searches on bins, multicam bins and groups:

TASK 1. Click the Search icon on the Toolbar or Content Manager. 2. When the Search dialog box opens, click on the Bins tab. 2 1

3

4 6 5

3. Tick the items you want to search, Bins and / or Multicam bins. Any option you do not select is ignored in the search. 4. Type the text you want to search for in the text box. 5. To match only whole words, select Match whole words only. 6. Click Do It. 7. Clips, subclips, and edits that conform to your search criteria display in a new Searches tab in the Content Manager.

Search Dialog Box Behavior

By default, the Search dialog box closes after your search results display in the Content Manager. You can set the dialog box so that it remains open when your search has completed. This is useful if you need to conduct a number of searches in one session. To change the Search dialog box behavior:

TASK 1. Click on the Cogs icon at the top of the dialog box. 2. From the menu that opens, select Yes or No from the drop down list against ‘Close after search’.

Stopping a Search

If, during a search, you see what you need and want to stop the search before it has finished, press Esc or the Space bar.

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Searching for a Clip or Subclip in an Edit

To search for a specific clip or subclip within an edit:

TASK 1. Open an Edit window and click on the Cogs icon. 1

2

2. From the menu that opens, select Edit Commands > Find > Clip references. 3. The ‘Find matching clips’ dialog box opens. 3 4b 4c

4a

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4. Under Criteria, set your search criteria as follows: a) Click the first field and select a category from the drop down list. b) Click the second field and select one of the following options: Equals, Contains, Is Not, Doesn’t Contain. c) Type the text you want to search for in the text box.

5. Select how you want to display your search results from the following options:

• Jump to next match: Jumps to matching cut after current edit position

• Jump to earlier match: Jumps to matching cut before current edit position

• Create bin of matches: Creates a new bin containing the search results

• Create edit of matches: Creates a new edit from the results of the search

6. Click Search. The results are displayed in the form you selected.

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Filters

You can create your own Filters based on the criteria you specify. You can also define how or when your filters display, and even create Filters based on searches. User created Filters are dynamic, and update automatically as new material is created or removed. When you import new material, or create new edits, subclips, etc., these items are applied to your Filters without you having to do anything, thus simplifying the management of your projects and streamlining your workflow. See the following topics:

• "Creating a Filter" on page 159 • "Creating a Search Based Filter" on page 161 • "Managing Filters" on page 162 • "Deleting a Filter" on page 162

Creating a Filter

To create your own filter:

TASK 1. Click on the + icon next to Filters. 1 2 3

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2. The Create Filter dialog box opens. 3. Type a name for your Filter in the Name text box. This is the name that will display at the top of your Filter and in the Content List panel. 4. Select whether you want your Filter to be always visible or hidden when empty, from the visibility drop down box. 5. Select the type of content you want your Filter to show. Choose from Clips, Subclips, Syncs, Prints and Edits.

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6. Enter or select any parameters as required: • For text based fields such as Name, Scene, Description, etc., type the part or all of the word or phrase you want match. • For date based fields, such as Creation Date, select the drop down list option you require, and selecting further options such as date range where displayed.

• For media track fields, select Any, With, or Without. • For the Location field, select the required media location. See . "Import Destination" on page 44. • For the Timecode field, enter the timecode using the template provided.

7. Click the ‘Match whole words only’ button if you want an exact match with content in text based fields. 8. Click the Create button. 9. Your Filter displays in the Content List panel.

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Creating a Search Based Filter

You can create a filter based on a search that has been saved to the Content Manager.

TASK 1. Create a search criteria as described in "Quick Search" on page 153 or use an existing search from the Content Manager. 2. Select the tab for the Search you want to use.

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7 5 6

3. Right-click on the Searches entry in the Content List. 4. From the menu that opens, click on ‘Create filter from search results’. 5. The Create Filter From Search results dialog box opens. Type a name for your search in the Name text field. 6. Tick the ‘Hide when empty’ box if you do not want to show the Filter when it has no content to display. 7. Click Do It. 8. Your Filter displays in the Content List panel.

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Managing Filters

If you need to change the settings of your Filter:

TASK 1. Right-click in the Filters are of the Content List panel and, from the menu that opens, select Manage filters. 2. The Manage Filters dialog box opens. 7 2

3,4 5 6 3. To select a Filter, click directly on its name. 4. To change the Filter name, click on the name field and type your new text. 5. To change the Filter’s visibility, select ‘Always show’, ‘Hide when empty’ or ‘Hidden’ from the Visibility drop down list. 6. To change the Filter’s criteria, click on the Criteria field, and type or select the text / option required. 7. To close, click outside the dialog box, or click on the Close button at the top-right of the box.

Deleting a Filter

To delete a Filter:

TASK 1. Right-click on the Filter entry in the Content List panel and, from the menu that opens, select ‘Destroy this filter’. 2. The Filter is deleted.

162 TP-00258-01 Chapter 10: Bins

This chapter covers generic features for bins and describes how you can use them to manage projects on the Lightworks system. See the following topics:

• "Working with Bins" on page 163 • "Tile View" on page 167 • "List View" on page 168 • "Merging Common Content Only" on page 173 • "Tear-Off Bins and Groups" on page 174 For general information on creating and using bins, see "Using Bins" on page 33. For searching within bins, see "Chapter 9: Searches and Filters" on page 153.

Working with Bins

Bins are used to organize and display your clips and edits. You can move and copy clips to other bins, and change the way bins display clips. It is possible for a clip to be in more than one bin at the same time. You can use this feature to help organize your material more flexibly. However, seeing a clip in more than one place on the screen does not mean there is more than one copy of the clip on the hard disk. See the following topics:

• "Creating a Bin" on page 34 • "Changing a Bin’s Appearance" on page 164 • "Renaming Bins" on page 164 • "Moving Clips between Bins" on page 165 • "Copying Clips to Bins" on page 165 • "Opening a New Bin with Selected Clips" on page 165 • "Open an Edit with Selected Clips" on page 166 • "Deleting Bins" on page 166

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Changing a Bin’s Appearance

You can change a bin’s appearance in a number of ways: 1. Click the View button to toggle between List and Tile views.

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B

A 2. Click any edge or corner of the bin and drag it to the size you want. If you make a bin smaller, you may be unable to see all of the columns and fields on the screen at the same time. Use the scroll bars A and B to show items outside the viewing area of the bin. 3. Click to toggle the Content List panel On or OFF. The panel contains a list of all filters, bins, multicam bins and groups. 4. Click on a Bin name to display its contents in the main viewing area.

Renaming Bins

Each bin or group has a name, which displays whether the object is open or closed. To change the name:

TASK 1. Left-click on the Bin name in one of the following: 1 2

• Entry in the Content List panel • Title bar of the Content Manager title bar if the bin is selected • Title bar of the bin, if detached 2. Type a new name for the bin and then press Enter.

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Moving Clips between Bins

To move one or clips:

TASK 1. Open the bin containing the clip or clips you want to move. 2. Left-click on the clip you wish to move. To select multiple clips, hold down the Shift or Ctrl key, and then click on each clip you want to move. Mac OS X users should use the Cmd key instead of the Ctrl key. 3. The cursor changes to show you how many clips you have selected.

4. Release the Shift, Ctrl or Cmd key, and drag the selected clips onto the intended bin.

Copying Clips to Bins

To copy one or more clips:

TASK 1. Open the bin containing the clip or clips you want to copy. 2. Hold down the Shift or Ctrl key and click on the clip or clips you wish to copy. Mac OS X users should use the Cmd key instead of the Ctrl key. 3. The cursor changes to show you how many clips you have selected.

4. Hold down the Ctrl key and drag the selected clips onto the intended destination. Mac OS X users should use the Cmd key instead of the Ctrl key.

Opening a New Bin with Selected Clips

To open a new bin with selected clips, do one of the following:

TASK • Drag the selected clips onto the Content Manager icon in the Toolbar. • Select all the clips in a filter and click the + button next to Bins in the Content List.

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Open an Edit with Selected Clips

To open a new edit with selected clips, drag the selected clips onto the Edit icon in the Toolbar.

Deleting Bins

Deleting bins only removes the bin from Lightworks, it does not delete clips. To delete a bin:

TASK 1. Right-click on the bin you want to delete and, from the menu that opens, select ‘Delete selected bin(s)’. To select multiple bins for deletion, hold down the shift or Ctrl key (Cmd key for Mac OS X) while clicking. 2. A message box displays, asking you to select the items you want to delete:

•Bin Only the bin is deleted. Any clips or edits contained in the bin are not deleted

•Logs All logs (clips, subclips, edits) contained in the bin are deleted. Any media created by Create link will not be deleted

•Media Files Deletes all media referenced by clips contained in the bin. It does not, however, delete the logs for each clip

3. Click Yes to confirm the deletion, or click No to cancel the operation. 4. If you selected Yes, the selected options are deleted.

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Tile View

See the following topics:

• "Sorting Tiles" on page 167 • "Aligning Tiles" on page 167

• "Changing the Thumbnail Size" on page 168

Sorting Tiles

To change the order in which tiles are displayed:

TASK 1. Select Tile View in the Content Manager. 2. Click the Cogs icon and, from the menu that opens, select ‘Sort By’

3. Select the sort option you require from the drop down list that opens.

Aligning Tiles

Align tiles without resorting them by selecting ‘Tidy’ from the Cogs menu.

NOTE: The ‘Tidy’ menu option displays only when Automatic positioning is set to ‘No’.

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Changing the Thumbnail Size

Changing the size of thumbnails in Tile View does not affect the size of thumbnails in List View. To change the size of thumbnails in Tile View:

TASK 1. Set the Content Manager to Tile View. 2. Click on the Cogs icon.

3. From the menu that displays, select Tile Size > Small, Medium or Large. 4. The size of thumbnails is set to the size you selected.

List View

When in List View you can see metadata about each clip, such as reel name, clip name and creation date. You can select the columns that you see in List View and save it as a default view. See the following topics:

• "Changing the Thumbnail Size" on page 168 • "Moving Between Columns" on page 169 • "Bin Duration Field" on page 169 • "Displaying Bin Columns" on page 170 • "Customizing the List View" on page 171 • "Changing the Order of Fields" on page 172 • "Saving Views" on page 172

Changing Thumbnail Size

Changing the size of thumbnails in List View does not affect the size of thumbnails in Tile View. To change the size of thumbnails in List View:

TASK 1. Set the Content Manager to List View. 2. Click on the Cogs icon. 3. From the menu that displays, select Thumb Size > Extra Small, Small, Medium, Large or Extra Large. 4. The size of thumbnails is set to the size you selected.

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Moving Between Columns

You can use the keyboard to move around in the Columns view a bin. Set the bin to List view and do any of the following:

TASK • Click the Left Arrow to move to the previous field. • Click the Right Arrow to move to the next field. • Click the Up Arrow to move to the previous row. • Click the Down Arrow to move to the next row. • Click Tab to move to the next field. • Click Shift+Tab to move to the previous field. •Click Pg Up to scroll up. • Click Pg Dn to scroll down. • Click Ctrl+Pg Up (Cmd+Pg Up for Mac OS X) to go to the first row in the bin. • Click Ctrl+Pg Dn (Cmd+Pg Dn for Mac OS X) to go to the last row in the bin.

Bin Duration Field

The duration field shows the duration of each clip or edit entry in the bin. For NTSC Projects, duration fields are always drop-frame, so that they are accurate for time, even in non-drop-frame Projects.

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Displaying Bin Columns

You can display bins and the items in them in different ways. You can store several views within a project and customize them with all or only some of the fields in the bin. Views can help you organize the bin information. Do any of the following:

TASK 1. Click the bin icon to toggle between List and Tile Views.

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2. In List View, click on the Cogs icon. 3. From the menu that opens, select Columns. 4. From the options panel that opens, select one of the following views:

•Audio Like Minimum but with tracks and Pulldown included

•Default The default view for the project, set in the Views window

•Film Includes all the film labels, for example, Keycodes and Inkcodes

• Minimum Name, Reel, Start Time, End Time

•Custom User-defined Layout. See "Customizing the List View" on page 171.

5. Click a column heading to sort the List View on that column. Click again to reverse the sort order.

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Customizing the List View

Bins produced by searches use the default view for the project, if you have set one. If you have not set a view, bins open with the Lightworks default column headings. To customize a bin view:

TASK 1. In List View, click on the Cogs icon, and select Customise from the Columns menu options. See "Displaying Bin Columns" on page 170. 2. The Columns window opens, listing all 3 available fields. A tick displays against the fields already enabled in the List 2 View. 7 3. Click the Load button. 4. The Column layout dialog box opens. 5. Select the template you require. The template options are: 4 •Audio • Default 5 •Film • Minimum •Video See "Displaying Bin Columns" on page 170 for a description of these options. 6 6. Click OK to close the Column layout box. 7. To refine your list of displayed columns, use your mouse to tick the fields you 9 require, or untick the fields you do not require. 8 8. (Option) Select the Set as Default option. The current selection of fields is stored as default. The next time you generate a bin, it uses the default view. 9. Click Use to save your selection and close the Bin Views window.

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Changing the Order of Fields

To change the order of column fields:

TASK 1. In List View, click on the Cogs icon, and select Customise from the Columns menu options. See "Displaying Bin Columns" on page 170. 2. Left-click the name of the column field you want to move and drag it up or down the list. 3. Repeat Step 2 for each field until list is in the order you want. 4. (Option) Select the Set as Default option. The current selection of fields is stored as default. The next time you generate a bin, it uses the default view. 5. Click Use to save your selection and close the Bin Views window.

Saving Views

To save views:

TASK 1. Create a custom Bin View as described in "Customizing the List View" on page 171. 2. Click Save in the Bin Views window. A Save as dialog box opens.

3. Type a name for the view, and then click Do It. 4. The named view is saved and added to the list displayed when you open the Columns list on the bin menu.

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Merging Content from Multiple Bins

You can create new bins which combine some or all of the content from two or more existing bins. The mix of content can be combined as followings:

• Union - see "Merging all Content" on page 173 • Intersection - see "Merging Common Content Only" on page 173 • Difference - see "Merging Unique Content Only" on page 174 You can rename the bins generated to something more meaningful to you. See "Renaming Bins" on page 164.

Merging all Content

You can merge the contents of two or more bins into a new bin, leaving the contents of the source bins unchanged. Do the following:

TASK 1. In the Content Manager, make sure that the Content List panel is visible and that it displays a list of all your bins. 2. While holding down the Shift or Ctrl key (Cmd key for Mac OS X) click the source bins you wish to merge. 3. Release the Shift or Ctrl key (Cmd key for Mac OS X) and right-click on your selection. 4. From the menu that opens, select Make > Bin (union).

5. A new bin called Bin (union) is created, containing the media from the selected bins. 6. The tagged records from the selected bins are added to the destination bin.

Merging Common Content Only

You can select content that it is common to two or more bins and place them into a new bin, leaving the contents of the source bins unchanged. Do the following:

TASK 1. In the Content Manager, make sure that the Content List panel is visible and that it displays a list of all your bins. 2. While holding down the Shift or Ctrl key (Cmd key for Mac OS X) click the source bins you wish to merge. 3. Release the Shift or Ctrl key (Cmd key for Mac OS X) and right-click on your selection. 4. From the menu that opens, select Make > Bin (intersection).

5. A new bin called Bin (intersection) is created, containing the media that is common to the selected source bins.

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Merging Unique Content Only

You can select content from two bins that is not common to each other and put them into a new bin. The contents of the source bins remain unchanged. Do the following:

TASK 1. In the Content Manager, make sure that the Content List panel is visible and that it displays a list of all your bins. 2. While holding down the Shift or Ctrl key (Cmd key for Mac OS X) click the source bins you wish to merge. 3. Release the Shift or Ctrl key (Cmd key for Mac OS X) and right-click on your selection. 4. From the menu that opens, select Make > Bin (difference).

5. A new bin called Bin (difference) is created, containing all the media that is unique to each selected bin.

Tear-Off Bins and Groups

You can tear off Bins and Groups from the main Content Manager, create Rack views of Bins and new versionsSee the following topics:

• "Tearing Off Bins" on page 174 • "Tearing Off Groups" on page 175 • "Using Tear-Off Bins and Groups" on page 176

Tearing Off Bins

TASK 1. Click on a bin entry in the Content List and drag the bin off the Content Manager window.

b

2. Click the ‘Enlarge’ icon (b). 3. The window expands, displaying the contents of the selected bin.

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Tearing Off Groups

To tear off a Group containing Bins:

TASK 1. With the Content Manager open, click on the Group you want to tear off, and drag it onto the Lightworks desktop.

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2. Release the mouse button to drop the Group onto the desktop. 3. The Group opens and displays its Bins in a Rack view. 4. If there are more Bins than the Group can display, use the scroll bar to reveal Bins that are hidden from view.

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Using Tear-Off Bins and Groups

Use the Tear-Off Bins and Groups as follows:

TASK 1. Click the Group’s Shrink icon to minimize the Group.

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10 9 2. Click the Group’s Enlarge icon to restore it to Rack view. 3. Click on the Bin’s Enlarge icon to open it. 4. The Bin opens as a Content Manager. Click the Content List button to alternately reveal and hide the Content List panel. 5. The Bin contains a row of tabs, each tab representing one of the Bins in the Group. Left-click on a tab to navigate quickly to the Bin it represents. 6. Right-click on a tab to open a drop down list of all Bins in the Group. Scroll through the list and left-click on a Bin to open it. 7. Click on the Search icon to look for items in Bins or Groups. See "Chapter 9: Searches and Filters" on page 153 for further information. 8. Click on the Bin’s Shrink icon to minimize it. 9. Click on the Bin’s Enlarge icon to restore it to Content Manager view. 10. In the Group’s Rack view, click on a Bin’s Close icon to remove it from the Group.

176 TP-00258-01 Chapter 11: Simple Transitions

Lightworks allows you to add various transitions to your edits, including fades, dissolves and wipes. You can use these to convey a tone or mood, suggest the passage of time, or separate parts of a story. The following transition types are available:

Blend Blends two or more overlapping images. Can also act as a dissolve into another scene or image.

Dissolve Simulates a film-type dissolve.

Luma Wipe Transition between images based on their luminance.

Masked Blend A blend between two images using an explicit mask.

Push Contains a range of push effects where the transition between two elements is made by one element pushing another off screen.

Squeeze Contains a range of squeeze effects where the transition between two elements is made by one element entering the screen while squeezing down the other.

Wipe Wipes the screen, transitioning between outgoing and incoming elements.

See the following topics:

• "Adding Simple Transitions" on page 178 • "Adding Transitions with Mark and Park" on page 179 • "Adding Transitions from the Timeline Menu" on page 180 • "Adding Audio Transitions" on page 181 • "Changing a Video or Audio Transition" on page 181 • "Removing a Transition" on page 182

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Adding Simple Transitions

To add a simple transition:

TASK 1. Position the timeline marker on the cut where you want to add a transition. 1 2 3 4

5

6

7a

7b

8

9 2. In the edit timeline, click on the Effects button. 3. The Add Effects window opens. 4. Click on the Settings menu and, from the menu that opens, select Video > Mixes. 5. The Mixes menu displays in the Add Effects window. Select the transition you require from this list. A description of the transitions is given on page 177. 6. From the ‘Apply to’ drop down list, select where you want the transition to start and finish. The options are:

Centered Here: Applies the effect centered at the park position; lets you set the duration.

From Here: Applies the effect forward from the park position; lets you set the duration.

To Here: Applies the effect backward from the park position; lets you set the duration.

Current section: Applies the effect to the clip you are parked on.

Matching Applies the effect between the selected option, for example, Sections: Reel or “not containing.”

Use Mark: Applies the effect between mark and park. Available only if you have set a mark.

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7. In step 6, if you selected Centered Here, From Here, or To Here, a Duration area opens. a) From the drop down list, select the unit of measure you want to use. Choose from seconds+frames, or feet+seconds (for film projects). b) From the drop down list, select the duration you require, or type the value directly into the box. 8. Click the Add button. 9. The transition is applied to your edit.

Adding Transitions with Mark and Park

You can create transitions where the duration is set by Mark and Park in your edit:

TASK 1. Position your edit to where you want the transition to start, and click the Mark In button or press the assigned shortcut key (the default is I). 2 3 4 5

1 6 2. The In Point displays in the timeline. 3. Move your edit to the point where you want the transition to end. The indicator in the timeline parks at the Out Point. 4. Click the Effects button. 5. The Add Effects window opens. Make the selections you require as described in steps 4 to 7 of "Adding Simple Transitions" on page 178. 6. Click the Add button. The transition is applied to your edit.

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Adding Transitions from the Timeline Menu

You can also add simple transitions from the within the timeline:

TASK 1. Position the timeline marker on the cut where you want to add a transition. 1,2 3

4 5

2. Right-click directly on the cut, in the video track, and from the menu that opens, select Length (frames). 3. From the submenu that opens, select the frame length you require. 4. In the menu opened in step 2, select Position from the menu. From the submenu that opens, select the option you require:

Centered Here: Applies the effect centered at the park position; lets you set the duration.

From Here: Applies the effect forward from the park position; lets you set the duration.

To Here: Applies the effect backward from the park position; lets you set the duration.

5. In the menu opened in step 2, select Add from the menu. From the submenu that opens, click on the transition you require - Dissolve, Luma Wipe, Push, Squeeze or Wipe. 6. The transition is applied to your edit.

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Adding Audio Transitions

To add an audio transition which has the same duration as the video transition:

TASK 1. Position the timeline marker on the cut. 2 1 3 4

6 5

2. Disable the video track by clicking on the video track button. 3. The Add Effects window displays the audio options. 4. Click on Crossfade. Leave all the other settings unchanged. 5. Click the Add button. 6. The Crossfade transition is applied to the audio tracks.

Changing a Video or Audio Transition

To change an existing video or audio transition:

TASK 1. In the timeline, right-click on the video or audio transition you want to change. 2. From the menu that opens, select ‘Replace with..’ and then select the transition you want from the submenu.

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Removing a Transition

Remove transitions from an edit by doing one of the following:

TASK • Right-click the transition and, from the menu that opens, select Remove. • Mark and park the transition and then click Delete on the on-screen Lightworks Console. • Mark and park the effect and then press the Delete button on the Lightworks Console.

For simple transitions, the position of the resultant cut is determined by the park position at the time. If you are not parked within the effect, the resultant cut appears halfway through the transition.

182 TP-00258-01 Chapter 12: Audio Editing and Mixing

This chapter describes the basics of audio editing and audio mixing. Sound clips and edits in Lightworks behave similarly to their video counterparts. They display in viewers and in the Content Manager in the same way, except that the video area contains the label ‘Sound’ on a black background. You can also create subclips from them and mark them for editing.

See the following topics:

• "Replacing Sound with Atmos" on page 183 • "Moving Sections of Audio within an Edit" on page 186 • "Adding and Removing Audio Tracks" on page 191 • "Audio Mixing" on page 193 Most of the editing procedures in this Chapter use the Mark and Park function. See "Marking a Section on a Source" on page 72 for details on how to use Mark and Park.

Replacing Sound with Atmos

Atmos, also known as atmosphere, ambience, background or wild track, is a soundtrack for a given location or space. Atmos can consist of music, wind, rain, running water, traffic, machinery, and so on. It is recorded separately, without dialog, and inserted later into the main soundtrack of your project. In Lightworks, you can remove sound and replace it with Atmos in the following ways:

• "Using the Replace Button" on page 184 • "Dragging and Dropping" on page 185

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Using the Replace Button

To remove sound and replace it with Atmos:

TASK 1. In the Edit viewer, select the tracks you want to change.

1

2 4a 3

5

2. Select a section using the Mark and Park method. 3. Open the Atmos audio file you require in a source viewer, and Mark and Park the section you want to use. 4. Do one of the following: a) Click the Replace button on the Atmos source viewer b) Press the Replace shortcut key - the default is ‘b’ c) Press the Replace key on the Lightworks Console 5. The marked tracks are replaced by the audio from the Atmos file.

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Dragging and Dropping

If you have long pieces of Atmos available, the following method is useful.

TASK 1. In the Edit viewer, select the tracks you want to change.

1 3

2

4

5

2. Select a section using the Mark and Park method. 3. Set the Content Manager to Tile view. Open the bin containing the Atmos audio file you require, and Mark and Park the section you want to use. 4. Drag and drop the Atmos tile onto the edit timeline. 5. The marked tracks are replaced by the audio from the Atmos file.

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Moving Sections of Audio within an Edit

See the following topics:

• "Moving Audio with the Clipboard" on page 186 • "Moving Audio with Keyboard Shortcuts" on page 187 • "Moving Audio by Dragging" on page 189 • "Copying Audio by Dragging and Dropping" on page 190

Moving Audio with the Clipboard

To move audio within the edit using the Clipboard:

TASK 1. Deselect the video track, and any audio tracks you do not want to move, for example, deselect V1 and select A1 and A2. 1 2

2. Select a section using the Mark and Park method. 3. Do one of the following: • Click the Remove button on the Edit viewer. • Press the Remove shortcut key (‘z’) • Press the Remove button on the Lightworks Console

4. The audio is removed from the timeline.

4 5 5. The audio section displays as a Clipboard tile in the Recent Filter of the Content Manager, in the ‘Today’ tab.

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6. Position the current frame marker where you want the audio moved to.

5,8

7

6 9 7. Select only the tracks where you want replacing. 8. Left-click on the Clipboard item and do one of the following: • To replace the audio tracks, drag the tile on to the timeline. Alternatively press the Clipboard Replace shortcut key - the default is ‘g’. • To insert the audio tracks, hold down the Shift key and drag the tile on to the timeline. Alternatively, press the Clipboard Insert shortcut key - the default is ‘f’. The inserted audio displaces the remaining audio, which is now out of sync with the video tracks. 9. The audio moves to the destination position.

Moving Audio with Keyboard Shortcuts

You can move audio vertically within the Timeline using the keyboard shortcuts listed below:

Alt+M: The selected section of audio moves from the source track to the destination track.

Alt+S: The selected section of audio swaps from the source track to the destination track and vice versa.

Alt+K: The selected section of audio copies from the source track to the destination track

These operations maintain sync within the edit.

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The function is demonstrated in the following procedure:

TASK 1. In the Edit viewer, select only the source and destination tracks.

1 2

2

2. Select the section of audio you want to move using the Mark and Park method. You can select any of the following: •Clip • Part of a clip • Sequence of clips 3. To move the marked section of audio from the source track to the destination track, press Alt+M.

3,4 4. To swap the marked section of audio from the source to the destination track - and vice-versa - press Alt+S. 5. To copy the marked section of audio from the source track to the destination track, press Alt+K.

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Moving Audio by Dragging

To copy audio within the Timeline:

TASK 1. Optional: Select a section to move using the Mark and Park method.

2

1

3 4,5 6 2. Select the tracks you want to move. 3. Place your mouse in the middle of the clip. A horizontal arrow is added to the mouse pointer. 4. To replace a clip or section of audio, hold down the left mouse key and drag the section of audio to the new location. A ‘Replace’ label displays next to the mouse pointer while you are dragging. 5. To insert a clip or section of audio, hold down the Shift key and drag the section of audio with the left mouse key to the new location. An ‘Insert’ label displays next to the mouse pointer while you are holding down the mouse key. 6. If you inserted audio, the tracks that follow it are displaced and become out of sync with the other tracks.

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Copying Audio by Dragging and Dropping

To copy audio within the Timeline:

TASK 1. Optional: Select a section using the Mark and Park method.

2

1

3,6 4 5 2. Select the tracks you want to move. 3. Place your mouse in the middle of the clip. A horizontal arrow is added to the mouse pointer. 4. To copy a clip or section of audio, hold down the Ctrl key and drag the section of audio with the left mouse key to the new location. A ‘Replace’ label displays next to the mouse pointer while you are holding down the mouse key. 5. If you inserted audio, the tracks that follow it are displaced and become out of sync with the other tracks. 6. The original audio clip or section remains on the source track.

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Adding and Removing Audio Tracks

Adding Audio Tracks

You can add audio tracks to your edit, this is useful if you need to add tracks for voice overs or to add instrumental tracks to music projects. Any tracks you add display in the Timeline only, not in the Edit viewer. To add audio tracks to your edit:

TASK 1. Do one of the following: a) In the Edit viewer, click on the Cogs icon.

1a 2 3

3a 3b 3c 3d 3e

4

1b

5

b) In the Timeline for your edit, click on the Cogs icon. c) Right-click on the Edit tile in the Content Manager bin. 2. From the menu that opens, select Add tracks. 3. The Add Tracks dialog box opens: a) Select Audio from the Type drop down list. b) Type the number of audio tracks you want to add, or select a number from the ‘Number to add’ drop down list. c) Type the name you want to use for your tracks in the Name field — or leave blank for Lightworks to number automatically — for example, A3, A4, and so on. d) Select the position where you want to add the new tracks from the Location drop down list. e) If you selected an even number of tracks, the option ‘Create as stereo pairs’ displays. Tick the box if you want stereo pairs.

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4. Click the Add button. 5. The Add Tracks dialog box closes and the audio tracks are added to the Timeline.

Renaming Tracks

You can change the name displayed against each track in the Timeline window. Note that the track labels in the Edit viewer remain unchanged. To rename tracks:

TASK 1. Right-click on the tab for the track you want to rename.

3 1 2

4

2. From the menu that opens, click on Rename. 3. A dialog box opens asking you to enter a new name. 4. Type a new name in the text box and then click Do It. 5. The tab for the selected track is renamed.

Deleting Tracks

To delete tracks:

TASK 1. Do one of the following: a) In the Edit viewer, click on the Cogs icon. b) In the Timeline for your edit, click on the Cogs icon. c) Right-click on the Edit tile in the Content Manager bin. 2. From the menu that opens, select Delete tracks. 3. A dialog box opens, displaying a list of tracks to delete. 4. Click to select or deselect the tracks you want to delete and click the OK button. 5. The tracks are deleted. No warning message displays after you click OK.

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Audio Mixing

The Audio Mixer Panel allows you to control and mix all the audio tracks in your project. You can set the spatial positioning of each track, left and right, and select tracks for routing through any of the three sub mixers. See the following topics: • "Opening the Audio Mixer Panel" on page 193 • "Using the Audio Mixer Panel" on page 194 • "Audio Output Routing" on page 195 • "Using the Sub Mixers" on page 196 • "Saving the Mixer Configuration" on page 197 • "Loading a Mixer Configuration" on page 197

Opening the Audio Mixer Panel

To open the Audio Mixer Panel:

TASK 1. Open the Timeline for the edit you want to mix and click on the Cogs icon. 2. From the menu that opens, click on Audio Mixer Panel. 3. The Audio Mixer Panel opens.

4. You can also open the Audio Mixer Panel as follows: a) Open the Edit viewer, or select the Edit tile in the Content Manager. b) Press the Audio Mixer panel shortcut key (the default is Insert).

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Using the Audio Mixer Panel

To use the Audio Mixer Panel:

TASK 1. The Audio Mixer Panel displays all the available audio tracks, each with its own sound level indicator.

7

6

2 3

1

5

4

2. To adjust the sound level for each track, slide the adjacent (blue) volume control up or down. 3. To adjust the overall sound level all tracks, slide the adjacent (green) volume control up or down. 4. Click the track indicator to alternatively enable or disable its output. 5. To monitor the output of one track and mute the other tracks, click on the Solo button for the track you want to hear. The Solo button illuminates to indicate that it is selected. 6. To change the spatial positioning of the track, slide the adjacent (blue) balance control left or right. 7. To close the Audio Mixer, click the Close button at the top right corner, - or press the Open /Close toggle shortcut key (the default s Insert).

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Audio Output Routing

You can route the audio output tracks from the mixer to any of the top level audio tracks in your edit. For example, if your edit has four audio tracks, A1 to A4, you can opt to route: • the left channel outputs to A1 and A3, and the right channels to A2 and A4 • the left channel outputs to A1 and A2, and the right channels to A3 and A4 • the left channel outputs to A1, A2 and A3, and the right channels to A2 and A4 - or any other combination of tracks you want. Do the following:

TASK 1. In the left hand column of the audio mixer output, click on the tracks you want to carry output from the mixer’s left audio channel. 1 2

2. In the right hand column of the audio mixer output, click on the tracks you want to carry output from the mixer’s right audio channel.

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Using the Sub Mixers

The Audio Mixer Panel has three sub mixers, which allows you to mix selected tracks as a group, thus simplifying your workflow when you have a large number of tracks to manage.

TASK 1. Click on the LR button for the tracks you want to route to the Sub Mixer. This disables the direct path from the audio inputs to the mixer output.

2 3 4

1

2. Click on the mixer buttons for the tracks you want to route to the Sub Mixer. For example, select the Mix 1 buttons for A1, A2 and A3 to route the audio for those tracks to Sub Mixer 1. 3. Enable the left and right audio channels for the Sub Mixer by clicking the L and R buttons in the Mix 1 column. 4. The level for the inputs applied to Sub Mixer 1 display in the Mix 1 column. 5. Repeat steps 1 to 4 to apply audio to the other Sub Mixers, as required, selecting the Mix 2 buttons for Sub Mixer 2 and the Mix 3 buttons for Sub Mixer 3. 6. Click the Mix 3 buttons for the tracks you want to route through Sub Mixer 3 as described in the previous steps.

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Saving the Mixer Configuration

To save your mixer settings, such as audio track levels, sub mixer selection and output routing in a configuration file:

TASK 1. Do one of the following: • Click on the Cogs icon in the Audio Mixer Panel. • Right-click in the Audio Mixer Panel. 2. From the menu that opens, select Save configuration. 2 3

4

5 3. A Save mix dialog box opens. 4. Navigate to the folder you want, and type a name for your configuration in the text box. 5. Click OK.

Loading a Mixer Configuration

You can load a mixer configuration file that you have saved earlier, or load one of the mixer configuration files provided by Lightworks.

TASK 1. Do one of the following: • Click on the Cogs icon in the Audio Mixer Panel. • Right-click in the Audio Mixer Panel. 2. From the menu that opens, select Load configuration. 3. The Load mix dialog box opens. 4. Navigate to the folder you want, and select the configuration you require. 5. Click OK.

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198 TP-00258-01 Chapter 13: System and User Settings

The System Settings and User Preferences menus allow you to customize the appearance of Lightworks, apply system tests, review and change your Lightworks license, and create keyboard shortcuts and macros. See the following topics:

• "Systems Settings" on page 199 • "User Preferences" on page 206 • "Lightworks Keyboard" on page 214 To review or change your licensing options, please refer to the Lightworks Installation and Activation Guide.

Systems Settings

The System Settings menu can be found on the Project Browser screen, which allows you to change the appearance of Lightworks, set the language of screen prompts (localization) and perform hardware tests.

TASK 1. In the Projects Browser, click on the System Settings button at the bottom left corner of the screen. 2. The System Settings menu opens.      2          1

See the following topics: • "Appearance" on page 200 • "Localization" on page 202 • "Running Hardware Output Tests" on page 205 • "GPU Tests" on page 205

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Appearance

See the following topics:

• "Changing Lightworks Appearance" on page 200 • "Save Preset" on page 201 • "Loading a Preset or Restoring Factory Defaults" on page 202

Changing Lightworks Appearance

You can change the appearance of Lightworks. Do the following:

TASK 1. Open the System Settings menu and select User Interface > Appearance. 2. The User Interface Appearance dialog box opens.

3. To change the size of text in Lightworks, do one of the following: • Move the slider to the right to increase text size, or to the left to decrease text size. The panel to the right shows the result of your adjustments before you commit to change your settings. • Tick the ‘Calculate automatically’ box for Lightworks to automatically adjust the size of the entire UI, including text.

4. To change the color of Lightworks elements such as the window background, text, headings, selections, etc. do the following: a) Click on the colored box to the right of the program item you want to change.

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b) A color palette opens.

c) Use the color picker to choose the color you require, or select by adjusting the Red, Green, Blue (RGB) sliders. d) Adjust the Hue, Saturation and Value (HSV) by typing directly into the named text box. e) Click outside the color palette to return to the User Interface Appearance dialog box. 5. Move the slider left or right to decrease or increase the brightness level. 6. Select the font you require from the Typeface drop down list. 7. Select the wallpaper you require from the drop down list. The options are: • Current wallpaper file •None • Choose - selecting this option opens a file navigator. The panel to the right of the dialog box displays the wallpaper image you selected. 8. Tick the Auto colorize box if you want Lightworks to change the color of the background image to the same color you have chosen for the UI. 9. Click the Use new settings button to save your settings.

Save Preset

You can save the appearance settings you make as presets, allowing you to switch between the default and your personal presets. Do the following:

TASK 1. Click on the Cogs icon in the User Interface Appearance dialog box. 2. From the menu that opens, click on ‘Save settings as new preset’. 3. A Save Preset dialog box opens. 4. Type the name for your preset and then click Do It. 5. The preset is saved and is added to the User Interface Appearance menu.

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Loading a Preset or Restoring Factory Defaults

Do the following:

TASK 1. Click on the Cogs icon in the User Interface Appearance dialog box. 2. From the menu that opens, click on the Preset you wish to use, or click on Restore Factory Defaults to load the default Lightworks theme.

Localization

You can change the localization of Lightworks text (Wordings) to make it suitable for your language and location. If a localization file does not exist for your region, you can create your own file by translating the default English template or another localization file.

Importing a Localization File

To import an existing language / localization file:

TASK 1. Open the System Settings menu and select User Interface > Wording. 2. When the Wordings dialog box opens, click on the Cogs icon in the title bar. 3. From the menu that opens, click on Import Wordings. The Import Wordings dialog box opens.

4. Navigate to the folder where your localization files reside. Localization files have the file extension .LwWords. 5. Select the file you want and then click Ok.

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Creating a Localization File

If a localization file for your language or region is not available, you can create your own if you have the appropriate language translation skills.

NOTE: If your translation exceeds the length of the original caption text, part of your translated caption may not display in the space provided by Lightworks. Do the following:

TASK 1. Open the System Settings menu and select User Interface > Wording. 2. The Wordings dialog box opens, displaying text for Lightworks captions in the language of the last localization file to be loaded. (If the localization in Lightworks has never been changed, this will be the default English template.)

3. Use the currently loaded localization, or load a localization that is easy for you to translate. See "Importing a Localization File" on page 202. 4. Type over each numbered caption or text line with the translation appropriate to your language and / or region. Try to keep your translated text as short as possible in order for your translation to display correctly in Lightworks. 5. Any changes you make to the dialog box are applied immediately to Lightworks. However, we recommend that you save your work at regular intervals to a file created for your localization project. See "Exporting a Localization File" on page 204.

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Exporting a Localization File

When you have added your localization to Lightworks, you can save it as a file for backup purposes or distribution to other users. Do the following:

TASK 1. Click on the Cogs icon in the Wordings dialog box. 2. From the menu that opens, click on Export Wordings. The Export Wordings dialog box opens.

3. Type a name for your localization file and then click OK. 4. A message box displays confirming that a localization file has been created.

Reverting to Default Localization

If you want to return to the default localization for Lightworks, or you have made a mistake in your localization project and want to start again, do the following:

TASK 1. Click on the Cogs icon in the Wordings dialog box. 2. From the menu that opens, click on Revert to default wordings. If the menu option is disabled, you are already using the default localization - you do not have to proceed further. 3. A message box displays, warning that any changes to your current localization will be lost unless you have already saved them in an export file. 4. Click Yes to load the default localization, or No to cancel the operation.

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Running Hardware Output Tests

You can test the hardware connected to your media outputs by generating a video test pattern and sending various audio waveforms. Do the following:

TASK 1. Open the System Settings menu and select Hardware > Output Tests. 2. The Hardware Output Tests dialog box opens and a signal sounds. 3. On each of the audio channel pairs (1/2 and 3/4) select the options you require: • Waveform: sine or sweep • Frequency: 100Hz, 440Hz, 900Hz, 1kHz or 10kHz • Level: Type a level in dBFS (decibels relative to full scale) directly into the text box or select one of the options from the drop down list. • Pattern: Constant Tone, GLITS or SIT.

GPU Tests

To test your system Graphical Processor Unit (GPU) do the following:

TASK 1. Open the System Settings menu and select Hardware > GPU Tests. 2. The GPU Tests message box opens.   

3. Lightworks performs a series of tests on your system and displays the results of each test in the GPU Test message box. 

4. If any of these tests show as 0 fps then your graphics card is not suitable to run Lightworks, or your graphics card driver needs updating.

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User Preferences

You can select tool and key preferences in the Preferences dialog box. See the following topics:

• "Selecting Tool Preferences" on page 206 • "Setting Keyboard Shortcuts" on page 207 • "Macros" on page 211 • "Default Keyboard Shortcuts" on page 210 • "Lightworks Keyboard" on page 214 • "Playback Control Options" on page 63

Selecting Tool Preferences

To select tool preferences:

TASK 1. Click the User Preferences icon in the Toolbar. 2. The Preferences dialog box opens.

2

3 4 5

3. To set your current arrangement of tools as the default, in the Tools area click Set default position. 4. If you move tools elsewhere, send them back to the default arrangement by clicking Tidy. 5. To copy the tool arrangement to any new room you create, select Auto-generate tools in new rooms.

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Keyboard Shortcuts

You can assign keys or combinations of keys for tasks you do often in Lightworks. If you use a physical keyboard suited to your language or region, you can import the appropriate preferences for that keyboard into Lightworks. Lightworks also has keyboard profiles for users who are more familiar with Avid or Final Cut Pro applications that can be used instead. See the following topics:

• "Setting Keyboard Shortcuts" on page 207 • "Assigning a Keyboard Shortcut" on page 208 • "Importing Keyboard Shortcuts" on page 209 • "Exporting Keyboard Shortcuts" on page 209 • "Default Keyboard Shortcuts" on page 210 • "Create HTML Report" on page 211

Setting Keyboard Shortcuts

Do the following:

TASK 1. Click the User Preferences icon in the Toolbar. 2. The Preferences dialog box opens.

2 4

3

3. Click the ‘Change/view key assignments’ button. 4. The Key Assignments window opens.

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Assigning a Keyboard Shortcut

To assign a key or combination of keys to a function:

TASK 1. (Option) To sort the functions in alphabetical order, click on the Command heading column. 1 2 4

3 A 6

2. Select the function you want to change from the main panel. If you cannot find the function you want, type its name in to the text box ‘A’ and click the Search button. 3. Click the ‘Assign Key’ button. 4. The Choose Key dialog box opens. 5. Press a key, or key combination, on the keyboard or one of the eight User keys on the Lightworks Console. 6. If the key is unassigned, click on Add Key. 7. The selected key or key combination is assigned to the function.

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Importing Keyboard Shortcuts

To import keyboard shortcuts from an external file:

TASK 1. On the Preferences dialog box, click the Import button. 2

3

1 4 2. The Import Preferences dialog box opens. 3. Navigate to the folder where the preferences file you want resides. Lightworks ships with preference files for Avid and Final Cut Pro, which can be found in the Preferences folder:

Windows 7, 8 C:\Users\Public\Dcuments\Lightworks\Preferences

Linux /usr/share/lightworks/Preferences

Mac OS X Located in the Lightworks bundle:  /Lightworks.app/Contents/Resources/Preferences

4. Click OK. The keyboard shortcuts are imported into Lightworks.

Exporting Keyboard Shortcuts

To export keyboard shortcuts:

TASK 1. On the Preferences dialog box, click the Export button. The Export Preferences dialog box opens. 2. Do one of the following: • Navigate to the location you want to export the file to. • Click Places, and then navigate to the location you want. 3. Click OK. Your keyboard shortcuts file is exported to the required location.

TP-00258-01 209 Chapter 13: System and User Settings

Default Keyboard Shortcuts

The default keyboard shortcuts for Lightworks are as follows:

Add Tracks ← backspace Play Forward l Play Forward Audio FX F10 Play Reverse j Play Reverse Audio Mixer Insert Pop Out Tile n Project Card Home Back 1 Frame , comma Projects Delete Back 10 Frames m Projects Menu Home Numlock OFF Backtime \ Browse Project Contents F5 Remove z Replace b Clipboard Insert f Rooms Menu End Numlock OFF Clipboard Replace g Routing FX F7 Clipboard Source d Cue ' apostrophe Search F3 Cue Panel F11 Slide t Slip y Delete x Stop k Swap [ Empty Cut c Switch Esc Export F2 Toggle A1 3 File Card F4 Toggle A2 4 Forward 1 Frame . full stop Toggle A3 5 Forward 10 Frames / Toggle A4 6 Frame - Left ← Toggle A5 7 Frame - Right → Toggle A6 8 Full Screen F12 Toggle A7 9 Toggle A8 0 Import F1 Insert v Toggle Play / Pause Space Bar Toggle V1 1 Join / Unjoin Tab Toggle V2 2 Jump - End ; semicolon Jump Start h Transitions F8 Trim In w Last Cut a Trim Last Out q Last Node ↓ down arrow Trim Next In r Layouts End Trim Out e

Mark All ] Uncue # hash Mark In i Undo / Redo ` Mark Out o Unmark p Move Cut u Vectorscope PgUp Next Cut s Visual FX F9 Next Node ↑ up arrow Nudge Backwards - Numlock OFF Zoom In = equals Nudge Forwards + Numlock OFF Zoom Out - minus

210 TP-00258-01 User Preferences

Create HTML Report

You can export the current keyboard assignments as follows:

TASK 1. Do one of the following: • Click on the settings menu (Cogs icon) and, from the menu that opens, select ‘Create HTML Report’. • Right-click in the Key Assignments window and, from the menu that opens, select ‘Create HTML Report’. 2. An HTML page listing the current key assignments in Lightworks opens in your web browser. The listing does not include Macros that you have created.

Macros

If you want to group together a sequence of key functions and launch them from a single keystroke, you can create a Macro to do this. For example, you can create a Macro to trim the In Point of a clip to the current timeline indicator position. The macro would consist of the following steps:

• Clear all marks on the timeline (Unmark) • Mark the current playing position (Mark) • Go to the previous cut point (Left) • Delete marked section and close the gap (Delete) You then assign a keystroke or keystroke combination to start the Macro. Every time you pressed the keystroke combination, the Macro would initiate the functions you defined trimming the In Point of the current clip to the current timeline indicator position. See the following topics:

• "Creating a Macro" on page 212 • "Editing a Macro" on page 213 • "Deleting a Macro" on page 213

TP-00258-01 211 Chapter 13: System and User Settings

Creating a Macro

To create a macro:

TASK 1. Do one of the following: • Click on the Settings menu (Cogs icon) and select ‘Create a macro’. • Right-click in the Key Assignments window and, from the menu that opens, select ‘Create a macro’.

2. The ‘Create A Macro’ dialog box opens. 2 6 3 5

5a

4

8 7 5b

3. Add a title and description. 4. Click the Add button. 5. The Add Command(s) dialog box opens: a) Click to select the commands you want in your macro, for example, Unmark, Mark, Left and Delete. b) Click OK to close the Add Command(s) box. The selected commands load into the Create a Macro dialog box. 6. Using the mouse, drag the commands into the order you require. 7. To remove a command, highlight it with the mouse and then click Remove. 8. Click the Create button. Your macro is added to the Key Assignments window. 9. In the Key Assignments window, click on your macro to highlight it and click the ‘Assign Key’ button.

212 TP-00258-01 User Preferences

10. The Choose Key dialog box opens.

a) Press a key, or key combination, on the keyboard or one of the eight User keys on the Lightworks Console. b) If the key is already assigned to a function, that function displays in the Choose Key dialog box. If you do not want to keep the original key assignment, try another key combination. c) When you have decided on your key assignment, click on ‘Add key’. d) The selected key or key combination is assigned to the function.

Editing a Macro

To edit an existing Macro:

TASK 1. Do one of the following: • Click on the Settings menu (Cogs icon) and select ‘Create a macro’. • In the Key Assignments window, right-click on the Macro you want to edit and, from the menu that opens, select Edit macro. 2. The Edit window for the selected Macro opens. 3. Make any changes you require, as described in steps 3 to 8 of "Creating a Macro" on page 212.

Deleting a Macro

To delete a Macro:

TASK 1. Do one of the following: • Click on the Settings menu (Cogs icon) and select ‘Create a macro’. • In the Key Assignments window, right-click on the Macro you want to delete and, from the menu that opens, select Destroy macro. 2. A message box opens, asking you to confirm the deletion. 3. Click the Yes button to delete the Macro, or No to cancel.

TP-00258-01 213 Chapter 13: System and User Settings

Lightworks Keyboard

Lightworks Keyboard: 1 of 2

214 TP-00258-01 Lightworks Keyboard

Lightworks Keyboard: 2 of 2

TP-00258-01 215 Chapter 13: System and User Settings

216 TP-00258-01 Appendix A: Saving and Backing Up

In addition to regular backups, Lightworks makes automatic backups called Milestones. Milestone backups are created for edits after every ten edit operations (mods). You do not have to save anything in Lightworks as every change or modification you make in the application is saved automatically. This includes moving panels, viewers, etc. If you want to save your edit, you actually make a copy which is saved at that point in time and displays in the Content Manager. See "Saving or Copying an Edit" on page 95. Lightworks also backs up anything you delete: if you delete a clip, subclip or edit, it is saved automatically into the Milestones folder. Therefore, any mistakes you make can be undone. See the following topics:

• "Automatic Backups" on page 217 • "Restoring Edits from a Backup" on page 218 • "Restoring Projects from Archives" on page 219

Automatic Backups

By default, the last ten milestones are stored for an edit. The milestones are stored in Lightworks\Projects\Pxxxxxxx\Milestones\Exxxxx\. The milestones are numbered from zero (0) through nine (9), but are not necessarily in chronological order.

TP-00258-01 217 Appendix A: Saving and Backing Up

Restoring Edits from a Backup

In case of an emergency, you can restore edits from an automatic backup. Any shot or edit that is deleted in Lightworks is automatically backed up to the Milestones folder. You can recover deleted shots and edits from this folder. To restore from an automatic backup:

TASK 1. In the Projects Browser, click to select the project containing the edit or edits you want to restore, and then do one of the following: 1a 1b 2

4

5

3 6 a) Right-click on the project containing the edit or edits you want to restore. b) Left-click on the project containing the edit or edits you want to restore Cogs icon. 2. The Project Options dialog box opens. 3. Click on ‘Restore edit(s) from backups’. 4. The Restore Edit(s) dialog box opens. Recent backups display in white, Milestones display in red. 5. Select the file(s) or edit(s) you want to restore. 6. Click Restore. 7. A message box displays, warning you that if the restored files still exist in your project, they will be overwritten. Click Yes to continue the restore operation. 8. A message box displays, confirming that the selected files have been restored.

218 TP-00258-01 Restoring Projects from Archives

Restoring Projects from Archives

To restore from an archive:

TASK 1. In the Projects Browser, do one of the following: 1a 1b 2

3

4

5 a) Right-click on a project. b) Click on the Cogs icon. 2. From the menu that opens, click on ‘Restore project from archive’. 3. The Restore Archive dialog box opens. 4. Navigate to the location where your archives are stored. Archive files are identified by the extension .Archive. Select the archive you require. 5. Click OK. 6. If the project has not been deleted, Lightworks asks if you would like to open the archive in a new project. Click Yes to create a new project, or No to restore in the existing project.

7. The project is restored. Open the project in the usual way to continue working.

TP-00258-01 219 Appendix A: Saving and Backing Up

220 TP-00258-01 Appendix B: Deleting Media and Logs

Deletion is the process of removing clips, edits, prints, syncs and subclips from the Lightworks hard disks. Never delete anything unless you are absolutely sure you no longer want the item. It is possible for one clip or edit to be on the graphic screen in more than one place at the same time. This does not mean there is more than one copy of the clip on the hard disks. If you delete the clip from the hard disk, it is deleted from all places on or off the screen. If you delete material for a clip used in more than one project, it plays black in all projects. If you delete the material for the original clip, the picture and sound for the subclip are lost. If you delete the log of the original clip, edits that use the clip or subclip may not have the correct EDL. See the following topics:

• "Delete Material or Delete Logs and Material?" on page 221 • "Deleting Imported Media" on page 222 • "Finding Media Items to Delete" on page 222 • "Deleting Individual Clips, Subclips, Prints and Edits" on page 223 • "Deleting Clips, Subclips, Prints and Edits" on page 224 • "Deleting Media, Logs and Bins" on page 224 All clips and edits you delete are automatically backed up to the Milestones folder. See "Appendix A: Saving and Backing Up" on page 217.

Delete Material or Delete Logs and Material?

Whenever you delete a clip, you must decide whether to delete the material only, or to delete both logs and material. A common reason for deleting clips is to free storage space in order to record more pictures and sound into the Lightworks system. In this case you only need to delete the material, not the logs. Deleting the logs for the clips does not free up any significant space on local or shared drives, since they do not contain pictures or sound. If you delete the material for a clip but keep the log, the clip still exists with Filecard and label information, but it plays as black and silence, including in any edits of which they are a part. You cannot delete logs and keep the associated media files. This is because there would be no way for the Lightworks database to locate the files.

TP-00258-01 221 Appendix B: Deleting Media and Logs

Deleting Imported Media

When you delete media that was imported using the Create Link option, you are only deleting the link file created by Lightworks. The original file that the import was linked to remains intact. When you delete clips that were transcoded or copied locally, those files are deleted while the files they were generated from are left untouched.

Finding Media Items to Delete

If you cannot find the media items you want to delete by selecting the Content Manager filter or bin, use the Search methods described below. The method you use to find clips, subclips, or edits to delete depends on what you want to delete. See the following topics:

• "Finding an Individual Clip, Subclip, Sync, Print or Edit" on page 222 • "Finding all Clips used in an Edit" on page 223 • "Finding all Clips not used in an Edit" on page 223

Finding an Individual Clip, Subclip, Sync, Print or Edit

To find an Individual Clip, Subclip, Sync, Print or Edit:

TASK 1. Click on the Search icon (magnifying glass) in the Content Manager. 2. The Search panel opens on the Logs tab.

3. Select Whole Project or Current bin from the ‘Find items in’ drop down list. 4. Select or deselect the Clips, Subclips, Prints and Edits boxes as required. 5. Click the Search button. 6. The Content Manager opens on the Search tab, showing all the items you selected.

For other search options, refer to "Chapter 9: Searches and Filters" on page 153.

222 TP-00258-01 Deleting Individual Clips, Subclips, Prints and Edits

Finding all Clips used in an Edit

To find all the clips used in an Edit:

TASK 1. Open the Edit viewer. 2. Do one of the following: •Click on the Cogs icon • Right-click on the Edit viewer 3. From the menu that opens, select Make > Bin of sources used. 4. The Content Manager opens on the Search tab, showing all clips used in the edit.

Finding all Clips not used in an Edit

To find all the clips that have not been used in an Edit:

TASK 1. Open the Edit viewer. 2. Do one of the following: •Click on the Cogs icon • Right-click on the Edit viewer 3. From the menu that opens, select Make > Bin of sources not used. 4. The Content Manager opens on the Search tab, showing all clips not used in the edit.

Deleting Individual Clips, Subclips, Prints and Edits

To delete an individual Clip, Subclip, Print, Sync or Edit:

TASK 1. For the Clip, Subclip, Edit, Sync or Print you want, do one of the following: • Click on the viewer icon of the media item’s thumbnail. When the viewer opens, click on the Cogs icon on the top-right corner. • Right-click on its corresponding thumbnail. • In the viewer, click on the Cogs icon on the top-right corner. 2. From the menu that opens, select ‘DESTROY this {item} - (where {item} is ‘clip’, ‘subclip’, ‘print’, ‘sync’ or ‘edit’). 3. A warning message displays, asking you to confirm the deletion. 4. Click Yes to delete the media file, or No to cancel.

TP-00258-01 223 Appendix B: Deleting Media and Logs

Deleting Clips, Subclips, Prints and Edits

To delete Clips, Subclips, Prints, Syncs and Edits:

TASK 1. Select the filter or search bin containing the Media files you want to delete. 2. If you do not want to delete all Media files in the bin, Ctrl+click to select the files you want to delete. 3. Click the Cogs icon on the Content Manager and, from the menu that opens, click Delete. (If you selected items for deletion, click ‘Delete tagged items’.) 4. A dialog box opens, displaying the number of Media files and Logs that will be deleted.

5. Tick the Logs or Media files box. As you tick the boxes, additional text displays. If you select Logs, you cannot select or deselect Media files while the Logs box is ticked. 6. Click ‘Yes, Delete’. The selected items are deleted.

Deleting Media, Logs and Bins

If you right-click on a bin, you delete media and logs as described above, and optionally delete the bin as well. Deleting the bin does not delete the contents in the bin, just the bin container itself. See "Deleting Bins" on page 166.

224 TP-00258-01 Appendix C: Lightworks Console

The Lightworks Console can be used to play video and audio, and to control many of Lightworks’ editing functions. The console has keys for the more common editing functions and a flat bed-style paddle to facilitate post production operations. A free USB port is required to connect the Lightworks Console. Power for the Lightworks Console is provided by the USB port of the host system. Consoles may be ordered from the Lightworks web site: www.lwks.com. See the following topics:

• "Installing the Console" on page 225 • "Controls and Indicators" on page 226 • "Console Editing Buttons" on page 227 • "Console Button Combinations" on page 228 • "Assigning User Defined Buttons" on page 229 A set of video tutorials explaining how to operate the Lightworks Console can be viewed at www.lwks.com/the-console

Installing the Console

A free USB port is required to connect the Lightworks Console. Power for the Lightworks Console is provided from the USB port of the host system.

TASK 1. Connect a ‘B’-type USB cable between your computer and the USB connector on the rear of the Lightworks Console. 2. Install the Console drivers appropriate to the operating system you are using, and as directed by the instructions supplied with the Lightworks Console. 3. Restart your computer. 4. The Lightworks Console is ready for use.

TP-00258-01 225 Appendix C: Lightworks Console

Controls and Indicators

The Lightworks Console controls and indicators are as follows:

Trim Buttons User Buttons

Jog ON / OFF Button

Editing Buttons

Play Forward / Levers Play Backward

Stop Button

Jog Wheel

Control Function

Play Buttons The Play Forward and Play Backward buttons play material forward or backward at normal play speed. Pressing a second time doubles the speed. Press again to return to normal speed.

To nudge one frame forward or backward, hold down the Stop button and press one of the Play buttons. To play frame by frame (at approximately 10 percent normal speed), continue to hold the Stop button and press the Play button.

Stop Button Stops playback instantly.

Console Lever Lets you play the clip forward or backward at any speed between 0 percent and approximately 1000 percent of normal play speed. Dual levers offer positions for left-handed and right-handed users.

The levers include notches at play speed forward and backward. For accurate timing, use the buttons instead.

Sync sound is maintained from 0 to 6 times play speed - above this, sound is muted.

Jog Wheel Lets you play material slowly in forward or reverse, particularly when audio scrubbing. The Jog Wheel is enabled by doing one of the following: • Press the Jog On/Off button. • Move the jog wheel sharply (gentle movement is not effective).

Editing Buttons See "Console Editing Buttons" on page 227.

226 TP-00258-01 Console Editing Buttons

Console Editing Buttons

The following table describes the console editing buttons. For information on editing using the console, see "Chapter 5: Basic Editing" on page 71.

MARK UNMARK SWAP CUE USER 1 USER 2

JUMP JUMP TRIM TRIM USER 3 USER 4 BACK F’WARD LEFT RIGHT

REPLACE REMOVE

INSERT DELETE

Edit Button Description

Mark Marks the current frame of a clip or cut, used to insert, replace, move, or delete the portion between the mark and the current frame. The marked portion is represented by a blue marker on the View Indicator Strip and Timeline.

Unmark Removes the mark from the active tile or viewer.

Swap Swaps the position of the current frame (red diamond) and the marked frame (blue diamond).

Cue Creates a green cue point at the current frame. The cue point is permanent until deleted by pressing Stop+Cue. Jump to cue points with the Jump buttons.

Jump Back / Move the current frame from event to event, forward or backward. An event is a cut, dissolve, or Jump Forward wipe; a cue point or audio node; the blue mark; the first or last frame of an edit or clip.

The Jump button sets the current frame to the first frame after the cut and jumps to events on all selected tracks.

Trim Left,  Allows cut points to be unjoined without using the mouse. Multiple cut points can be unjoined Trim Right at the same time.

User 1 - 4 User defined buttons. You can program these buttons to perform a command listed in the Key Assignments list in Lightworks. See "Assigning User Defined Buttons" on page 229.

Replace Inserts all the selected source frames into the edit overwriting the original material.

Remove Lifts the selected part of the edit, leaving black behind. The reverse of the Replace button.

Insert Inserts all the selected source frames into the edit, without overwriting anything else.

Delete Cuts out the selected part of the edit and closes the gap. The reverse of the Insert button

TP-00258-01 227 Appendix C: Lightworks Console

Console Button Combinations

You can combine console buttons with the Stop button for additional operations. For information on editing using the console, see "Chapter 5: Basic Editing" on page 71. To use the button combinations, press the required edit button while holding down the Stop button. See the following table.

MARK DELETE JOIN SWITCH USER 5 USER 6 ALL CUE STOP + UNJOIN UNJOIN START END USER 7 USER 8 LEFT RIGHT

BACK UNDO TIME

FILL REDO

Edit Buttons Description

Stop+Play Forward Nudges the material forward one frame.

Stop+Play Backward Nudges the material backward one frame.

Stop+Jump Back Jumps to the start of the active clip or edit.

Stop+Jump Forward Jumps to the end of the active clip or edit.

Stop+Replace Backward Replace (for making back-timed edits). See "Backward Replace from Out Point in Source Viewer" on page 92.

Stop+Insert Performs an insert and leaves the current frame at the end of the inserted clip. This is useful when you assemble clips into an edit.

Stop+Delete Performs a Redo on the currently selected edit.

Stop+Remove Performs an Undo on the currently selected edit.

Stop+Unmark Same as the Join/Unjoin button on the Timeline. Joins and unjoins cuts for trimming. See "Reopening Edits" on page 121.

Stop+Cue Deletes a cue. Park on a frame before you press Stop+Cue.

Stop+Swap Switches activity between the Record viewer and the current source.

Stop+Mark Places a mark at the end of the clip currently parked on, that is, selects the remainder of the current clip.

Stop+Trim buttons Unjoins either the previous clip (left button) or the following clip (right button) for trimming. For more information, see "Chapter 6: Timeline Editing" on page 99.

Stop+User 1-4 Provides extra user defined buttons (User 5 to User 8). See "Assigning User Defined Buttons" on page 229.

228 TP-00258-01 Assigning User Defined Buttons

Assigning User Defined Buttons

NOTE: You can assign Macros to user defined keys. For instructions on creating and editing Macros, see "Macros" on page 211.

To assign a function or Macro to a user defined key:

TASK 1. Open the User Preferences dialog box as described in "Setting Keyboard Shortcuts" on page 207. 2. Click the Change / View key assignments button. The Key Assignments window opens.

7

2

3

5

4 6

3. Select the command, to which you want to assign to a Console key, from the displayed list. Commands listed under the ‘Console Actions’ category already have Console keys assigned to them, so it is not necessary to assign a second key. 4. Click the ‘Assign key’ button. The Choose Key dialog box opens. 5. On the Console, press the User button you want to assign to the command. The code for the selected User button displays in the Choose Key dialog box. 6. Click the ‘Add key’ button. 7. Click the Choose key dialog box closes and the new key assignment displays in the Key Assignments dialog box. 8. If a command has more than one key or button assigned to it, duplicate entries are created, for example, Batch Import (2), Batch Import (3), etc.

TP-00258-01 229 Appendix C: Lightworks Console

230 TP-00258-01 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Index

Numerics Audio Tracks adding 191 24 fps projects, importing 56 deleting 192 30 fps projects, importing 55 mixing 193 renaming 192 3D importing 48 Auto synchronise 80 settings 148 Auto Unjoin 114 Automatic Backups 217 A AVI importing 50 AAF exporting 139 B importing 51 ALE Background 183 importing 52 Backups Ambience 183 automatic 217 Archives restoring edits from 218 restoring projects from 219 Basic Subclip Arranging bins and groups 37 making 76 Aspect ratio Batch Import Tool 43 selecting 145 Bins Atmos, Atmosphere 183 adding to group 36 Audio appearance 164 adding and removing tracks 191 arranging 37 assigning correct timecode to imported files 55 changing the field order 172 changing levels in Timeline 110 Content Manager 29 copy by dragging and dropping 190 creating 34 displaying levels 109 customizing the List View 171 displaying waveforms 109 deleting 166 editing 183 described 33 importing into 30 and 24fps projects 55 displaying columns 170 move by dragging 189 duration field 169 moving with keyboard shortcuts 187 linking tile to viewer 62 moving with the Clipboard 186 List View 168 nodes 111 merging 173, 173, 174 nodes, copying 112 moving clips between 165 replacing sound with atmos 183 opening 34 signal generator 205 playing clips 34 transitions 181 removing from groups 36 renaming 164 Audio Mixer 193 resizing 164 basic operation 194 saving views 172 loading a configuration 197 searching 157 opening 193 Tile View 167 output routing 195 working with 163 saving the mixer configuration 197 using the sub mixers 196 Blend 177 Browse buttons Content Manager 30

TP-00258-01 231 Index A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

BWF Drag and Drop importing 55 copying in the timeline 129 import using 43 moving in the timeline 128 C Checking Free Disk Space 150 E Chunks, MXF 50 Clips Edit copying to other bins 165 adding freeze frame 96 deleting 223 changing start time 93 described 27 deleting 223 finding 222 deleting material 86 finding original from subclip 79 described 29 moving between bins 165 editing grouped tracks 106 playback 34 grouping tracks in 106 playing in a viewer 61 inserting material 84 replacing with black or audio space 121 making a copy 95 search 158 Mark and Park 72 sliding 120 removing material 85 slipping 119 replace section in an edit 89 trimming an outgoing clip 116 replacing entire shot in 91 replacing open-ended material 87 Console replacing picture-only or sound-only in an edit 90 on-screen 63 replacing with source selection 88 Console Trimming Buttons 121 saving 95 Content Manager saving a frame from 97 browsing 30 settings 82 creating a new 31 starting a new 83 media types filter 32 tracing back subclips in 81 opening 30 using In and Out points 73 overview 29 Edits Recent filter 33 finding 222 Copy Local restoring from backups 218 imports 222 EditShare Copy Marked Section shortcut 76 Documentation 15 Create link 222 Effect Cues 68 changing 181 Cut Exporting moving 118 formats 131 rejoining 123 keyboard shortcuts 209 trimming incoming 117 Lightworks archives 138 localization file 204 to AAF 139 D to Vimeo 135 to YouTube 134 Date, search by 156 using the Export Tool 133 Deleting clips 223 imported media 222 F material only 221 FAQ 16 Devices 13 Filecard for metadata 38 Disk Space checking 150 Files moving and copying 151 Dissolve 177 Documentation 15

232 TP-00258-01 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

Filters Importing Clips, Subclips, Edits 32 24 fps 56 creating 159 30 fps projects 55 creating based on search 161 AAF files 51 deleting 162 ALE 52 managing 162 audio files into 30 and 24 fps projects 55 Recent 33 AVI, MOV, MPG, MPEG 50 Finding material to delete 222 image sequences 50 Fit to Fill 93 keyboard shortcuts 209 localization file 202 Formats 47 NTSC 55 Export 131 OMF 53 Forum 16 PAL 56 Free Disk Space RED (R3D) files 53 checking 150 single images 49 Freeze Frame 96 single or group files 42 Full Screen video 62 Stereoscopic media 48 supported formats 47 transcoding during import 57 G using drag and drop 43 using the Batch Import Tool 43 GPU Tests 205 using the Import Tool 42 Groups WAV files 55 adding bins 36 In and Out Points 73 arranging 37 swapping 74 copying or moving 36 creating 35 described 35 K removing bins 36 renaming 35 Key assignments searching 157 selecting 206 Keyboard 13 Lightworks 14, 214 H using to move around columns 169 Keyboard shortcuts 207 Hardware 13 assigning keys 208 Hardware Output Tests 205 default assignments 210 HTML Report of keyboard shortcuts 211 exporting 209 HTML report 211 importing 209 I Lightworks keyboard 214 Images importing sequences 50 L importing single image 49 Import 47 Label destination 44 adding 65 displaying 65 displaying timecode 64 removing 65 Languages localization 202 Letterboxing selecting options for 145

TP-00258-01 233 Index A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Lightworks Mouse 13 archives 138 controlling objects with 21 desktop 18 MOV Documentation 15 importing 50 FAQ 16 MPG / MPEG Forum 16 importing 50 Quick Start Guide 15 Multiple Subclips starting 17 from single clip 78 Technical Support 16 MXF Lightworks Console 15, 225 importing 50 assigning user defined buttons 229 button combinations 228 controls and functions 226 N editing buttons 227 installing 225 Nodes trimming buttons 121 audio 111 Lightworks Keyboard 13, 14, 214 copying audio 112 List View 168 NTSC, importing 55 using keyboard to move around columns 169 Localization O exporting file 204 file, creating a 203 OMF 53 importing file 202 On-screen Console 63 reverting to default file 204 Open-Ended Replace 87 Locking the Timeline Marker 101 Out Point 73 Luma Wipe 177 swapping with In Point 74 Output Tests 205 M

Macros P assigning to Lightworks Console 229 creating 212 PAL, importing 56 deleting 213 Picture-Only Replace 90 editing 213 Playback overview 211 playing a tile 59 Managing Filters 162 Playback controls 63 Mark positioning 63 and Park 72 PNG 97 marking entire clip 73 Portable Network Graphic 97 marking on the fly 75 Position indicator removing 74 changing in the Timeline 103 swapping in and out points 74 Preserving Track Sync 85 using in and out points 73 Print Mark and Park 72, 183 deleting 223 Masked Blend 177 described 28 Material, deleting 221 making a 94 Media locations 150 moving and copying files 151 Media types Filter 32 Media, deleting imported 222 Memory requirements 12 Merging bins 173, 173, 174 Metadata updating from Content Manager 39 updating using Filecard 38 Milestones 217

234 TP-00258-01 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

Project Search creating new 23 bins, multicam bins and groups 157 file manager 151 by Date 156 media locations tab 150 clips or subclips in Edit 158 menu 19 creating a filter from 161 opening project card 143 dialog box 154 restoring from archives 219 media and edits 155 selecting audio options 149 Quick 153 selecting details 144 setting dialog box behavior 157 selecting editor preferences 206 stopping 157 selecting film options 149 Shark 21 selecting video options 145 Shortcuts view 19 keyboard 207 Push 177 Simple Transitions 177 Sound clips 183 Q Sound-Only Replace 90 Source Selection Replace 88 Quick Search 153 Squeeze 177 Start time of edit R changing 93 Stereo 3D Tab 148 R3D files 53 Stereoscopic media Recent Filter 33 importing 48 Record Section Replace 89 selecting options 148 RED files 53 Still image, saving 97 Redoing changes in the Timeline 127 Sub Mixers, audio 196 Rejoining a Cut 123 Subclips Renaming Bins 164 deleting 79, 223 Replacing described 28 backward in an edit 92 making basic subclip 76 entire shot in an edit 91 making multiple subclips from one clip 78 material in an edit 87 marking on source clip 72 picture-only or sound-only in an edit 90 pop out original 79 section in an edit 89 search 158 source material in an edit 88 tracing back 81 Resizing bins and groups 37 undoing and redoing 81 Restoring Edits from Backups 218 Sync changing in Timeline 124 Restoring Projects from Archives 219 changing in Timeline by aligning marks 124 Room deleting 223 described 24 described 28 Rooms fixing in Timeline using menu commands 125 creating new 24 fixing in Timeline using sync commands 126 creating within a project 25 preserving track 85 deleting 26 separate audio and video together. 80 using existing 25 System changing the appearance of Lightworks 200 S Settings menu 199 specifications 12 Saving starting 17 an Edit 95 T Technical Support 16 Thumbnails resizing in List View 168 resizing in Tile View 168

TP-00258-01 235 Index A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Tile View 167 Trimming Tiles an incoming cut 117 linking to viewer 62 auto unjoin 114 opening in viewer 60 console buttons 121 playback 59 moving a cut 118 playing in a viewer 61 outgoing clip 116 Timecode previewing 123 assigning correct type to imported files 55 rejoining a cut 123 calculator 66 reopening edits 121 direct entry 66 sliding a clip 120 jumping to 67 slipping a clip 119 using trimview 114 Timecode Label displaying 64 Trimview 114 removing 65 Troubleshooting 16 Timeline changing magnification of position indicator 103 V changing sync by aligning marks 124 changing sync in 124 Video copying with drag and drop 129 full screen 62 displaying 99 monitoring with Trimview 115 displaying text on 104 signal generator 205 fixing sync using Timeline menu commands 125 Video tab fixing sync using Timeline sync commands 126 Project card 145 moving with drag and drop 128 Viewer navigating 100 linking to tile 62 resizing 103 opening a tile 60 selecting tracks in 105 playback 61 undoing and redoing changes 127 resizing 62 using shift and drag function 128 Viewing full screen video 62 Timeline Marker, locking 101 Vimeo 135 Toolbar described 20 Tracks W editing grouped 106 grouping 106 WAV selecting in Timeline 105 importing 55 ungrouping 107 Waveforms Transcoding imported video 57, 222 displaying 109 Transitions Wild Track 183 adding 178 Wipe 177 adding audio 181 Workflow adding from Timeline menu 180 editing 71 adding with Mark and Park 179 removing 182 types 177 Y Transport Controls positioning 63 YouTube 134

236 TP-00258-01

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