ADVENTURE LANTERN APRIL 2014 /# ./*-4*! 1 )/0- ')/ -) Friends, This Month Represents an Important Milestone for Adventure Lantern
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APRIL 2014 T HE STORY OF ADVENTURE LANTERN EDITORIAL EDITORIAL T HE STORY OF ADVENTURE LANTERN APRIL 2014 /# ./*-4*! 1 )/0- ')/ -) Friends, This month represents an important milestone for Adventure Lantern. Our April 2014 PDF is the 50th issue of our magazine. We came a long way since the first edition of AL that was released eight years ago. During those eight years, Adventure Lantern went through many changes. There were periods where we were extremely active and growing. There were also months of silence where other aspects of my life had to take priority over the magazine. We had a plethora of excellent contributors and two exceptional individuals that took over all editing and formatting duties in my absence. Looking back now, it is hard to believe how much content was produced and how much time was put into the magazine. Ugur Sener wanted to use this month’s gentleman and a great boss, saw my name listed among the staff personal use. As such, Adventure the details of that argument seem of a dream from years ago. I editorial to celebrate what structured the experience so that members of Just Adventure. She Lantern was designed entirely entirely trivial. However, since the remembered how a few friends came before and acknowledge I could produce work that would contacted me to ask if I would be using a text editor. It was written in Adventure Lantern domain was and I had attempted to produce a all the hard work that has gone be of value to the company while I willing to write review and preview HTML alone, with no fancy graphics, under my name, my partner walked gaming magazine in high school. into the magazine over the years. I continued to improve my proficiency articles in Turkish. I gladly agreed, animations, or dynamic content. away and focused on her own site, At the time, we were overly also wanted to peel back the curtain in writing code. It was during that happy to contribute to a fledgling site I tried to come up with a simple asking me to take down all of the ambitious and very unrealistic a little and explain what it has been summer that I moved in with the and have a chance to practice writing straightforward layout that would content she had produced. about budgeting, scheduling, and like to work on AL. This is the story girl that would eventually become in my native language on a regular be easy to maintain. My partner and January 1st was merely a few expectations from each other. of AL, told through my personal my wife. It was also during that basis. Over the weeks that followed, I started to recruit contributors and days away and I was left with an The project failed before it even experiences with the magazine. This summer that I met Randy Sluganski the site owner and I became friends. put together content for our first important decision to make. AL was gained any significant traction. Yet, is also a thank you note to all those and wrote my first review for a video Though we never met in person, issue, which was to be released in a brand new domain. We had no the idea of writing game reviews that ever worked on an issue of AL game. Randy was the distinguished we eventually decided to launch a January 2006. In the meantime, we established readership and virtually and eventually having my own or downloaded a copy. Without your owner and editor of Just Adventure, brand new site that would provide uploaded a few review and preview no traffic. Hardly anyone involved magazine never truly left me. I had support, AL would not exist. a site I frequently visited to get my adventure-gaming content in both articles so readers could browse with the gaming industry knew already written several reviews adventure gaming fix. On my request, English and Turkish. At the time, I was through some content before we about the site. I could just regard for another site. Here was my FROM WRITING REVIEWS TO Randy kindly agreed to let me submit done with my undergraduate studies released the first PDF. it as a failed effort and let the chance to run the show and make RUNNING A GAMING SITE… the occasional review and contribute and working full-time as a programmer. domain subscription expire without Adventure Lantern my own. During the summer of 2003, I had a to his site. For me, writing those early I had plenty of time in the evenings to THE FIRST PDF producing any more content. I decided to keep the domain, but wonderful opportunity to work as reviews was a fun hobby and a great play games and write reviews. A few weeks before we planned to After all, I had only signed up for only produce content in English. a computer programming intern at outlet. I stayed on the Just Adventure I bought the Adventure Lantern publish our first issue, my partner producing a monthly PDF thinking Editing articles in two languages a large corporation and learn about staff for several months, sending in domain in December 2005. Though and I had an unfortunate argument I would have a partner to help me and assembling two PDFs each Web development. It was my first the occasional article. I had plenty of Web development that resulted in the termination of edit and format the articles. month did not seem feasible. job as a computer programmer. Toward the end of 2005, the owner tools available at work, I did not our agreement to work together. However, Adventure Lantern Having been away from Turkey My supervisor, a truly exceptional of a Turkish adventure-gaming site have access to any of them for Looking back so many years later, represented the fulfillment for so many years, I felt more � ADVENTURE LANTERN ADVENTURE LANTERN � APRIL 2014 T HE STORY OF ADVENTURE LANTERN EDITORIAL EDITORIAL T HE STORY OF ADVENTURE LANTERN APRIL 2014 /# ./*-4*! 1 )/0- ')/ -) Friends, This month represents an important milestone for Adventure Lantern. Our April 2014 PDF is the 50th issue of our magazine. We came a long way since the first edition of AL that was released eight years ago. During those eight years, Adventure Lantern went through many changes. There were periods where we were extremely active and growing. There were also months of silence where other aspects of my life had to take priority over the magazine. We had a plethora of excellent contributors and two exceptional individuals that took over all editing and formatting duties in my absence. Looking back now, it is hard to believe how much content was produced and how much time was put into the magazine. Ugur Sener wanted to use this month’s gentleman and a great boss, saw my name listed among the staff personal use. As such, Adventure the details of that argument seem of a dream from years ago. I editorial to celebrate what structured the experience so that members of Just Adventure. She Lantern was designed entirely entirely trivial. However, since the remembered how a few friends came before and acknowledge I could produce work that would contacted me to ask if I would be using a text editor. It was written in Adventure Lantern domain was and I had attempted to produce a all the hard work that has gone be of value to the company while I willing to write review and preview HTML alone, with no fancy graphics, under my name, my partner walked gaming magazine in high school. into the magazine over the years. I continued to improve my proficiency articles in Turkish. I gladly agreed, animations, or dynamic content. away and focused on her own site, At the time, we were overly also wanted to peel back the curtain in writing code. It was during that happy to contribute to a fledgling site I tried to come up with a simple asking me to take down all of the ambitious and very unrealistic a little and explain what it has been summer that I moved in with the and have a chance to practice writing straightforward layout that would content she had produced. about budgeting, scheduling, and like to work on AL. This is the story girl that would eventually become in my native language on a regular be easy to maintain. My partner and January 1st was merely a few expectations from each other. of AL, told through my personal my wife. It was also during that basis. Over the weeks that followed, I started to recruit contributors and days away and I was left with an The project failed before it even experiences with the magazine. This summer that I met Randy Sluganski the site owner and I became friends. put together content for our first important decision to make. AL was gained any significant traction. Yet, is also a thank you note to all those and wrote my first review for a video Though we never met in person, issue, which was to be released in a brand new domain. We had no the idea of writing game reviews that ever worked on an issue of AL game. Randy was the distinguished we eventually decided to launch a January 2006. In the meantime, we established readership and virtually and eventually having my own or downloaded a copy. Without your owner and editor of Just Adventure, brand new site that would provide uploaded a few review and preview no traffic. Hardly anyone involved magazine never truly left me.