Responsible AI
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Divulgação Bibliográfica
Divulgação bibliográfica Julho/Agosto 2019 Biblioteca da Faculdade de Direito da Universidade de Coimbra Sumário BASES DE DADOS NA FDUC ........................................................................................ 4 E-BOOKS .................................................................................................................. 6 MONOGRAFIAS ........................................................................................................ 52 Ciências Jurídico-Empresariais................................................................................................................. 53 Ciências Jurídico-Civilísticas ..................................................................................................................... 70 Ciências Jurídico-Criminais ...................................................................................................................... 79 Ciências Jurídico-Económicas .................................................................................................................. 82 Ciências Jurídico-Filosóficas ..................................................................................................................... 83 Ciências Jurídico-Históricas ..................................................................................................................... 88 Ciências Jurídico-Políticas ........................................................................................................................ 94 Vária ...................................................................................................................................................... -
Artificial Intelligence in Health Care: the Hope, the Hype, the Promise, the Peril
Artificial Intelligence in Health Care: The Hope, the Hype, the Promise, the Peril Michael Matheny, Sonoo Thadaney Israni, Mahnoor Ahmed, and Danielle Whicher, Editors WASHINGTON, DC NAM.EDU PREPUBLICATION COPY - Uncorrected Proofs NATIONAL ACADEMY OF MEDICINE • 500 Fifth Street, NW • WASHINGTON, DC 20001 NOTICE: This publication has undergone peer review according to procedures established by the National Academy of Medicine (NAM). Publication by the NAM worthy of public attention, but does not constitute endorsement of conclusions and recommendationssignifies that it is the by productthe NAM. of The a carefully views presented considered in processthis publication and is a contributionare those of individual contributors and do not represent formal consensus positions of the authors’ organizations; the NAM; or the National Academies of Sciences, Engineering, and Medicine. Library of Congress Cataloging-in-Publication Data to Come Copyright 2019 by the National Academy of Sciences. All rights reserved. Printed in the United States of America. Suggested citation: Matheny, M., S. Thadaney Israni, M. Ahmed, and D. Whicher, Editors. 2019. Artificial Intelligence in Health Care: The Hope, the Hype, the Promise, the Peril. NAM Special Publication. Washington, DC: National Academy of Medicine. PREPUBLICATION COPY - Uncorrected Proofs “Knowing is not enough; we must apply. Willing is not enough; we must do.” --GOETHE PREPUBLICATION COPY - Uncorrected Proofs ABOUT THE NATIONAL ACADEMY OF MEDICINE The National Academy of Medicine is one of three Academies constituting the Nation- al Academies of Sciences, Engineering, and Medicine (the National Academies). The Na- tional Academies provide independent, objective analysis and advice to the nation and conduct other activities to solve complex problems and inform public policy decisions. -
The Future of Robotics an Inside View on Innovation in Robotics
The Future of Robotics An Inside View on Innovation in Robotics FEATURE Robots, Humans and Work Executive Summary Robotics in the Startup Ecosystem The automation of production through three industrial revolutions has increased global output exponentially. Now, with machines increasingly aware and interconnected, Industry 4.0 is upon us. Leading the charge are fleets of autonomous robots. Built by major multinationals and increasingly by innovative VC-backed companies, these robots have already become established participants in many areas of the economy, from assembly lines to farms to restaurants. Investors, founders and policymakers are all still working to conceptualize a framework for these companies and their transformative Austin Badger technology. In this report, we take a data-driven approach to emerging topics in the industry, including business models, performance metrics, Director, Frontier Tech Practice and capitalization trends. Finally, we review leading theories of how automation affects the labor market, and provide quantitative evidence for and against them. It is our view that the social implications of this industry will be massive and will require a continual examination by those driving this technology forward. The Future of Robotics 2 Table of Contents 4 14 21 The Landscape VC and Robots Robots, Humans and Work Industry 4.0 and the An Emerging Framework Robotics Ecosystem The Interplay of Automation and Labor The Future of Robotics 3 The Landscape Industry 4.0 and the Robotics Ecosystem The Future of Robotics 4 COVID-19 and US Manufacturing, Production and Nonsupervisory Workers the Next 12.8M Automation Wave 10.2M Recessions tend to reduce 9.0M employment, and some jobs don’t come back. -
Transfer Learning Between RTS Combat Scenarios Using Component-Action Deep Reinforcement Learning
Transfer Learning Between RTS Combat Scenarios Using Component-Action Deep Reinforcement Learning Richard Kelly and David Churchill Department of Computer Science Memorial University of Newfoundland St. John’s, NL, Canada [email protected], [email protected] Abstract an enormous financial investment in hardware for training, using over 80000 CPU cores to run simultaneous instances Real-time Strategy (RTS) games provide a challenging en- of StarCraft II, 1200 Tensor Processor Units (TPUs) to train vironment for AI research, due to their large state and ac- the networks, as well as a large amount of infrastructure and tion spaces, hidden information, and real-time gameplay. Star- Craft II has become a new test-bed for deep reinforcement electricity to drive this large-scale computation. While Al- learning systems using the StarCraft II Learning Environment phaStar is estimated to be the strongest existing RTS AI agent (SC2LE). Recently the full game of StarCraft II has been ap- and was capable of beating many players at the Grandmas- proached with a complex multi-agent reinforcement learning ter rank on the StarCraft II ladder, it does not yet play at the (RL) system, however this is currently only possible with ex- level of the world’s best human players (e.g. in a tournament tremely large financial investments out of the reach of most setting). The creation of AlphaStar demonstrated that using researchers. In this paper we show progress on using varia- deep learning to tackle RTS AI is a powerful solution, how- tions of easier to use RL techniques, modified to accommo- ever applying it to the entire game as a whole is not an eco- date actions with multiple components used in the SC2LE. -
Regulating Regtech: the Benefits of a Globalized Approach
111 Regulating Regtech: The Benefits of a Globalized Approach Anastasia KONINA1 Abstract: Regulatory technology, or RegTech, helps financial institutions around the world comply with a myriad of data-driven financial regulations. RegTech’s algorithms make thousands of decisions every day: they identify and block suspicious clients and transactions, monitor third party exposures, and maintain statutory capital thresholds. This article tackles one of the main problems of RegTech: the risks posed by inherently opaque algorithms that make the aforementioned decisions. It suggests that due to the fundamental 111 REGULATING REGTECH: THE BENEFITS OF A GLOBALIZED APPROACH APPROACH GLOBALIZED REGTECH: THEBENEFITS OFA REGULATING importance of RegTech for the robustness of global finance, a globalized model of regulating RegTech’s algorithms should be adopted. This model should be based on two facets of regulation: first, the soft law harmonizing instruments implemented by transgovernmental networks of cooperation; and, second, the domestic administrative instruments that adapt global requirements to particular jurisdictions. Anastasia KONINA Anastasia KONINA INTRODUCTION The financial system’s actors operate in the dynamic reporting and compliance environment prompted by the aftermath of the global financial crisis of 2008 (“the Global Financial Crisis of 2008”). In the post- crisis years, global and domestic regulators have created a regulatory regime that necessitates the collection, analysis, and reporting of granular data in real-time or near-to-real-time.2 The Dodd-Frank Act (US),3 the Bank Recovery and Resolution Directive (EU),4 and the Basel Committee’s “Principles for effective risk data aggregation and risk reporting” require5 financial institutions to collect, calculate, and report aggregated risk data from across the banking group. -
Basic Income with High Open Innovation Dynamics: the Way to the Entrepreneurial State
Journal of Open Innovation: Technology, Market, and Complexity Concept Paper Basic Income with High Open Innovation Dynamics: The Way to the Entrepreneurial State Jinhyo Joseph Yun 1,* , KyungBae Park 2 , Sung Duck Hahm 3 and Dongwook Kim 4 1 Department of Open Innovation, Open Innovation Academy of SOItmC, Convergence Research Center for Future Automotive Technology of DGIST, Daegu 42988, Korea 2 Department of Business Administration, Sangji University, 83 Sangjidae-gil, Wonju, Gangwon-do 26339, Korea 3 Korean Institute for Presidential Studies (KIPS), Seoul 06306, Korea 4 Graduate School of Public Administration, Seoul National University, Seoul 08826, Korea * Correspondence: [email protected] Received: 21 May 2019; Accepted: 25 June 2019; Published: 11 July 2019 Abstract: Currently, the world economy is approaching a near-zero growth rate. Governments should move from a market-failure-oriented to a system-failure-oriented approach to understanding this problem, and transform to an entrepreneurial state to motivate the Schumpeterian dynamics of open innovation. We want to answer the following research question in this study: “How can a government enact policies to conquer the growth limits imposed on the economy by inequality or the control of big businesses?” First, we conducted a literature review to establish the concept of building a causal loop model of basic income with open innovation dynamics. Second, we built a causal loop model which includes basic income and all factors of open innovation dynamics. Third, we proved our causal loop model through a meta-analysis of global cases of basic income. Our research indicates that reflective basic income with permissionless open innovation, capital fluidity, a sharing economy, and a platform tax can motivate open innovation dynamics and arrive at a method by which an entrepreneurial state can conquer the growth limits of capitalism. -
Automation and Inequality: the Changing World of Work in The
Automation and inequality The changing world of work in the global South Andrew Norton Issue Paper Green economy Keywords: August 2017 Technology, social policy, gender About the author Andrew Norton is director of the International Institute for Environment and Development (IIED), [email protected] (@andynortondev) Acknowledgements This paper covers a broad territory and many conversations over many months fed into it. I am grateful to the following colleagues for ideas, comments on drafts and conversations that have influenced the paper. From outside IIED: Simon Maxwell, Alice Evans (University of Cambridge), Mark Graham (Oxford University), Becky Faith (IDS Sussex), Kathy Peach (Bond), Joy Green (Forum for the Future), Stefan Raubenheimer (South South North), Arjan de Haan (IDRC), Rebeca Grynspan (SEGIB). From within IIED: Alejandro Guarin, Tom Bigg, Clare Shakya, Sam Greene, Paul Steele, Lorenzo Cotula, Sam Barrett. Much of the content of the paper was stimulated by a panel on the future of work in developing countries at the 2017 conference of Bond (UK) that included (in addition to Joy, Kathy and Becky) Elizabeth Stuart of ODI, and a webinar organised by Bond and Forum for the Future in June 2017. Responsibility for final content and errors is of course entirely mine. Produced by IIED The International Institute for Environment and Development (IIED) promotes sustainable development, linking local priorities to global challenges. We support some of the world’s most vulnerable people to strengthen their voice in decision making. Published by IIED, August 2017 Norton, A (2017) Automation and inequality. The changing world of work in the global South. Issue Paper. -
Towards Incremental Agent Enhancement for Evolving Games
Evaluating Reinforcement Learning Algorithms For Evolving Military Games James Chao*, Jonathan Sato*, Crisrael Lucero, Doug S. Lange Naval Information Warfare Center Pacific *Equal Contribution ffi[email protected] Abstract games in 2013 (Mnih et al. 2013), Google DeepMind devel- oped AlphaGo (Silver et al. 2016) that defeated world cham- In this paper, we evaluate reinforcement learning algorithms pion Lee Sedol in the game of Go using supervised learning for military board games. Currently, machine learning ap- and reinforcement learning. One year later, AlphaGo Zero proaches to most games assume certain aspects of the game (Silver et al. 2017b) was able to defeat AlphaGo with no remain static. This methodology results in a lack of algorithm robustness and a drastic drop in performance upon chang- human knowledge and pure reinforcement learning. Soon ing in-game mechanics. To this end, we will evaluate general after, AlphaZero (Silver et al. 2017a) generalized AlphaGo game playing (Diego Perez-Liebana 2018) AI algorithms on Zero to be able to play more games including Chess, Shogi, evolving military games. and Go, creating a more generalized AI to apply to differ- ent problems. In 2018, OpenAI Five used five Long Short- term Memory (Hochreiter and Schmidhuber 1997) neural Introduction networks and a Proximal Policy Optimization (Schulman et al. 2017) method to defeat a professional DotA team, each AlphaZero (Silver et al. 2017a) described an approach that LSTM acting as a player in a team to collaborate and achieve trained an AI agent through self-play to achieve super- a common goal. AlphaStar used a transformer (Vaswani et human performance. -
Alphastar: an Evolutionary Computation Perspective GECCO ’19 Companion, July 13–17, 2019, Prague, Czech Republic
AlphaStar: An Evolutionary Computation Perspective Kai Arulkumaran Antoine Cully Julian Togelius Imperial College London Imperial College London New York University London, United Kingdom London, United Kingdom New York City, NY, United States [email protected] [email protected] [email protected] ABSTRACT beat a grandmaster at StarCraft (SC), a real-time strategy game. In January 2019, DeepMind revealed AlphaStar to the world—the Both the original game, and its sequel SC II, have several prop- first artificial intelligence (AI) system to beat a professional player erties that make it considerably more challenging than even Go: at the game of StarCraft II—representing a milestone in the progress real-time play, partial observability, no single dominant strategy, of AI. AlphaStar draws on many areas of AI research, including complex rules that make it hard to build a fast forward model, and deep learning, reinforcement learning, game theory, and evolution- a particularly large and varied action space. ary computation (EC). In this paper we analyze AlphaStar primar- DeepMind recently took a considerable step towards this grand ily through the lens of EC, presenting a new look at the system and challenge with AlphaStar, a neural-network-based AI system that relating it to many concepts in the field. We highlight some of its was able to beat a professional SC II player in December 2018 [20]. most interesting aspects—the use of Lamarckian evolution, com- This system, like its predecessor AlphaGo, was initially trained us- petitive co-evolution, and quality diversity. In doing so, we hope ing imitation learning to mimic human play, and then improved to provide a bridge between the wider EC community and one of through a combination of reinforcement learning (RL) and self- the most significant AI systems developed in recent times. -
Long-Term Planning and Situational Awareness in Openai Five
Long-Term Planning and Situational Awareness in OpenAI Five Jonathan Raiman∗ Susan Zhang∗ Filip Wolski Dali OpenAI OpenAI [email protected] [email protected] [email protected] Abstract Understanding how knowledge about the world is represented within model-free deep reinforcement learning methods is a major challenge given the black box nature of its learning process within high-dimensional observation and action spaces. AlphaStar and OpenAI Five have shown that agents can be trained without any explicit hierarchical macro-actions to reach superhuman skill in games that require taking thousands of actions before reaching the final goal. Assessing the agent’s plans and game understanding becomes challenging given the lack of hierarchy or explicit representations of macro-actions in these models, coupled with the incomprehensible nature of the internal representations. In this paper, we study the distributed representations learned by OpenAI Five to investigate how game knowledge is gradually obtained over the course of training. We also introduce a general technique for learning a model from the agent’s hidden states to identify the formation of plans and subgoals. We show that the agent can learn situational similarity across actions, and find evidence of planning towards accomplishing subgoals minutes before they are executed. We perform a qualitative analysis of these predictions during the games against the DotA 2 world champions OG in April 2019. 1 Introduction The choice of action and plan representation has dramatic consequences on the ability for an agent to explore, learn, or generalize when trying to accomplish a task. Inspired by how humans methodically organize and plan for long-term goals, Hierarchical Reinforcement Learning (HRL) methods were developed in an effort to augment the set of actions available to the agent to include temporally extended multi-action subroutines. -
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Vol. 10, No. 1 (2019) http://www.eludamos.org Alive: A Case Study of the Design of an AI Conversation Simulator Eric Walsh Eludamos. Journal for Computer Game Culture. 2019; 10 (1), pp. 161–181 Alive: A Case Study of the Design of an AI Conversation Simulator ERIC WALSH On December 19, 2018, DeepMind’s AlphaStar became the first artificial intelligence (AI) to defeat a top-level StarCraft II professional player (AlphaStar Team 2019). StarCraft II (Blizzard Entertainment 2010) is a real-time strategy game where players must balance developing their base and building up an economy with producing units and using those units to attack their opponent. Like chess, matches typically take place between two players and last until one player has been defeated. AlphaStar was trained to play StarCraft II using a combination of supervised learning (i. e., humans providing replays of past games for it to study) and reinforcement learning (i. e., the AI playing games against other versions of itself to hone its skills) (Dickson 2019). The StarCraft series has long been of interest to AI developers looking to test their AI’s mettle; in 2017, Blizzard Entertainment partnered with DeepMind to release a set of tools designed to “accelerate AI research in the real-time strategy game” (Vinyals, Gaffney, and Ewalds 2017, n.p.). Games like StarCraft II are often useful for AI development due to the challenges inherent in the complexity of their decision- making process. In this case, such challenges included the need to interpret imperfect information and the need to make numerous decisions simultaneously in real time (AlphaStar Team 2019). -
V-MPO: On-Policy Maximum a Posteriori Policy Optimization For
Preprint V-MPO: ON-POLICY MAXIMUM A POSTERIORI POLICY OPTIMIZATION FOR DISCRETE AND CONTINUOUS CONTROL H. Francis Song,∗ Abbas Abdolmaleki,∗ Jost Tobias Springenberg, Aidan Clark, Hubert Soyer, Jack W. Rae, Seb Noury, Arun Ahuja, Siqi Liu, Dhruva Tirumala, Nicolas Heess, Dan Belov, Martin Riedmiller, Matthew M. Botvinick DeepMind, London, UK fsongf,aabdolmaleki,springenberg,aidanclark, soyer,jwrae,snoury,arahuja,liusiqi,dhruvat, heess,danbelov,riedmiller,[email protected] ABSTRACT Some of the most successful applications of deep reinforcement learning to chal- lenging domains in discrete and continuous control have used policy gradient methods in the on-policy setting. However, policy gradients can suffer from large variance that may limit performance, and in practice require carefully tuned entropy regularization to prevent policy collapse. As an alternative to policy gradient algo- rithms, we introduce V-MPO, an on-policy adaptation of Maximum a Posteriori Policy Optimization (MPO) that performs policy iteration based on a learned state- value function. We show that V-MPO surpasses previously reported scores for both the Atari-57 and DMLab-30 benchmark suites in the multi-task setting, and does so reliably without importance weighting, entropy regularization, or population-based tuning of hyperparameters. On individual DMLab and Atari levels, the proposed algorithm can achieve scores that are substantially higher than has previously been reported. V-MPO is also applicable to problems with high-dimensional, continuous action spaces, which we demonstrate in the context of learning to control simulated humanoids with 22 degrees of freedom from full state observations and 56 degrees of freedom from pixel observations, as well as example OpenAI Gym tasks where V-MPO achieves substantially higher asymptotic scores than previously reported.