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Digital Dialectics: the Paradox of Cinema in a Studio Without Walls', Historical Journal of Film, Radio and Television , Vol
Scott McQuire, ‘Digital dialectics: the paradox of cinema in a studio without walls', Historical Journal of Film, Radio and Television , vol. 19, no. 3 (1999), pp. 379 – 397. This is an electronic, pre-publication version of an article published in Historical Journal of Film, Radio and Television. Historical Journal of Film, Radio and Television is available online at http://www.informaworld.com/smpp/title~content=g713423963~db=all. Digital dialectics: the paradox of cinema in a studio without walls Scott McQuire There’s a scene in Forrest Gump (Robert Zemeckis, Paramount Pictures; USA, 1994) which encapsulates the novel potential of the digital threshold. The scene itself is nothing spectacular. It involves neither exploding spaceships, marauding dinosaurs, nor even the apocalyptic destruction of a postmodern cityscape. Rather, it depends entirely on what has been made invisible within the image. The scene, in which actor Gary Sinise is shown in hospital after having his legs blown off in battle, is noteworthy partly because of the way that director Robert Zemeckis handles it. Sinise has been clearly established as a full-bodied character in earlier scenes. When we first see him in hospital, he is seated on a bed with the stumps of his legs resting at its edge. The assumption made by most spectators, whether consciously or unconsciously, is that the shot is tricked up; that Sinise’s legs are hidden beneath the bed, concealed by a hole cut through the mattress. This would follow a long line of film practice in faking amputations, inaugurated by the famous stop-motion beheading in the Edison Company’s Death of Mary Queen of Scots (aka The Execution of Mary Stuart, Thomas A. -
Once Upon a Time in Hollywood
THE MAGAZINE FOR FILM & TELEVISION EDITORS, ASSISTANTS & POST- PRODUCTION PROFESSIONALS THE SUMMER MOVIE ISSUE IN THIS ISSUE Once Upon a Time in Hollywood PLUS John Wick: Chapter 3 – Parabellum Rocketman Toy Story 4 AND MUCH MORE! US $8.95 / Canada $8.95 QTR 2 / 2019 / VOL 69 FOR YOUR EMMY ® CONSIDERATION OUTSTANDING SINGLE-CAMERA PICTURE EDITING FOR A DRAMA SERIES - STEVE SINGLETON FYC.NETFLIX.COM CINEMA EDITOR MAGAZINE COVER 2 ISSUE: SUMMER BLOCKBUSTERS EMMY NOMINATION ISSUE NETFLIX: BODYGUARD PUB DATE: 06/03/19 TRIM: 8.5” X 11” BLEED: 8.75” X 11.25” PETITION FOR EDITORS RECOGNITION he American Cinema Editors Board of Directors • Sundance Film Festival T has been actively pursuing film festivals and • Shanghai International Film Festival, China awards presentations, domestic and international, • San Sebastian Film Festival, Spain that do not currently recognize the category of Film • Byron Bay International Film Festival, Australia Editing. The Motion Picture Editors Guild has joined • New York Film Critics Circle with ACE in an unprecedented alliance to reach out • New York Film Critics Online to editors and industry people around the world. • National Society of Film Critics The organizations listed on the petition already We would like to thank the organizations that have recognize cinematography and/or production design recently added the Film Editing category to their Annual Awards: in their annual awards presentations. Given the essential role film editors play in the creative process • Durban International Film Festival, South Africa of making a film, acknowledging them is long • New Orleans Film Festival overdue. We would like to send that message in • Tribeca Film Festival solidarity. -
Get Book # the George Lucas Handbook
ZYBXRBJAXQQB \\ PDF \\ The George Lucas Handbook - Everything You Need to Know about George... The George Lucas Handbook - Everything You Need to Know about George Lucas Filesize: 8.62 MB Reviews These types of book is the greatest ebook readily available. I was able to comprehended every little thing using this published e pdf. I realized this pdf from my dad and i encouraged this publication to discover. (Dr. Porter Mitchell) DISCLAIMER | DMCA 4YRMST7SA05R / Book The George Lucas Handbook - Everything You Need to Know about George... THE GEORGE LUCAS HANDBOOK - EVERYTHING YOU NEED TO KNOW ABOUT GEORGE LUCAS Emereo Publishing. Paperback. Book Condition: New. This item is printed on demand. Paperback. 1094 pages. George Walton Lucas, Jr. (born May 14, 1944) is an American film producer, screenwriter, director, and entrepreneur. He founded Lucasfilm Limited and led the company as chairman and chief executive before selling it to The Walt Disney Company on October 30, 2012. He is best known as the creator of the space opera franchise Star Wars and the archaeologist-adventurer character Indiana Jones. Lucas is one of the American film industrys most financially successful filmmakers. This book is your ultimate resource for George Lucas. Here you will find the most up-to-date information, photos, and much more. In easy to read chapters, with extensive references and links to get you to know all there is to know about George Lucass Early life, Career and Personal life right away. A quick look inside: George Lucas, 1: 42. 08, 2007 Rose Bowl, 21-87, 6-18-67, 79th Academy Awards, AFI Life Achievement Award, Academy Award for Best Director, Academy Award for Best Writing (Original Screenplay), Akira Kurosawa, Alan Ladd, Jr. -
The Instrument Ofchoice
The instrument of choice. As an editor at the keys, you need a system that helps make every session a fine performance: The Grass ValleyGroup Editing System. Designed to take the best from your production system to the screen. Built to grow as you grow. So if you demand an instrument with capabilities equal to your own, there's only one choice: The Grass Valley Group Editing System. Grass Valley Grou-@ ~'r'V""t'\lAt)"'l..IV \,IIJIIiI From the Editor used to be common agreement that twO things were certain for everyone _ death and taxes. Now you can't be certain IChange.of WHICHMy dictionarytaxes. rambles for approximately 700 words explaining what you can do with that single word, "change." you can run dailies late at night with a director, or habits can change, and the director can take a video cassette home for relaxed viewing after a 12 hour day. For easier viewing some editors are changing from the use of an 8 plate Kem to the use of tWO4 plate models interlocked together. A f¡\m editor works in a cutting room, but when the editing on the sarne show is changed to video tape, he or she is then working in an editing bay. Change is obvious in some (hings, such as more dialogue TV series going to video tape editing. Some change is not so obvious, such s as the faster delivery of difficult film optical because computer camera controls can prograrn so many things with the sarne pass throughIf RiptheVanopticalWinklecamera.had been an editor before his "big sleep," one drowsy glance at a 1986cutting schedulewould snap him awake. -
An Interview with James A. Moorer, Pt.1
0 More Next Blog» Create Blog Sign In Original Sound Effects Libraries Home SFX Libraries iOS App Contact Discography Tuesday, February 17, 2009 Feed Subscription An interview with James A. Moorer, pt.1 by Matteo Milani, U.S.O. Project, February 2009 Follow by Email Matteo Milani had the pleasure of interviewing James A. Moorer, an internationally- Email address... Submit known figure in digital audio and computer music, with over 40 technical publications and four patents to his credit. He personally designed and wrote much of the advanced DSP algorithms for the Sonic Solutions "NoNOISE" process which is used to restore vintage recordings for CD remastering. Follow @USOlibraries 2,014 followers Between 1980 and 1987, while Vice-President of Research and Development at Lucasfilm's The Droid Works, he designed the Audio Signal Processor (ASP) which was used in the production of sound tracks for Return of the Jedi, Indiana Jones and Find us on Facebook the Temple of Doom, and others. Between 1977 and 1979, he was a researcher and the Scientific Advisor to IRCAM in Unidentified Sound Object Paris. Like In the mid-seventies he was Co-Director and Co-Founder of the Stanford Center for Computer Research in Music and Acoustics. He received his PhD in Computer Science from Stanford University in 1975. In 1991, he won the Audio Engineering Society Silver award for lifetime achievement. In 1996, he won an Emmy Award for Technical Achievement with his partners, Robert J. Doris and Mary C. Sauer for Sonic Solutions "NoNOISE" for Noise Reduction on Television Broadcast Sound Tracks. -
Digital Cinema and the Legacy of George Lucas
DOCTOR OF PHILOSOPHY Digital cinema and the legacy of George Lucas Willis, Daniel Award date: 2021 Awarding institution: Queen's University Belfast Link to publication Terms of use All those accessing thesis content in Queen’s University Belfast Research Portal are subject to the following terms and conditions of use • Copyright is subject to the Copyright, Designs and Patent Act 1988, or as modified by any successor legislation • Copyright and moral rights for thesis content are retained by the author and/or other copyright owners • A copy of a thesis may be downloaded for personal non-commercial research/study without the need for permission or charge • Distribution or reproduction of thesis content in any format is not permitted without the permission of the copyright holder • When citing this work, full bibliographic details should be supplied, including the author, title, awarding institution and date of thesis Take down policy A thesis can be removed from the Research Portal if there has been a breach of copyright, or a similarly robust reason. If you believe this document breaches copyright, or there is sufficient cause to take down, please contact us, citing details. Email: [email protected] Supplementary materials Where possible, we endeavour to provide supplementary materials to theses. This may include video, audio and other types of files. We endeavour to capture all content and upload as part of the Pure record for each thesis. Note, it may not be possible in all instances to convert analogue formats to usable digital formats for some supplementary materials. We exercise best efforts on our behalf and, in such instances, encourage the individual to consult the physical thesis for further information. -
Star Wars: a Critical Analysis 1
Running head: STAR WARS: A CRITICAL ANALYSIS 1 Star Wars: A Critical Analysis Karen McCain Southern New Hampshire University Popular Culture Professor Lovejoy December 15, 2019 STAR WARS: A CRITICAL ANALYSIS 2 Star Wars: A Critical Analysis Star Wars Final Project Notes The original Star Wars trilogy of films by George Lucas known as Episode IV: A New Hope, Episode V: The Empire Strikes Back, Episode VI: Return of the Jedi appeared on movie screens in 1977, 1980, and 1983, respectively(Lucasfilm, 1977)(Lucasfilm, 1980)(Lucasfilm, 1983). It is the traditional story of the heroes’ journey. A young farm boy reluctantly becomes the hero of The Resistance in the struggle against the evil Galactic Empire that is endeavoring to rule the galaxy. It’s a morality play. There are lessons of good versus evil or light versus darkness, believing in one’s self, loyalty, faith, trust, and perseverance. It is also a story of forgiveness and redemption. These films have breakoff stories, a series of prequels and sequels, video games, home decor, countless amounts of apparel and merchandise including the beloved “action figure”. There are animated and live-action television shows inspired by the original Star Wars films. This trilogy has been around long enough and has been popular enough to work its way deeply into popular culture. To understand it’s influence better one can employ the use of four different lenses to study it closer. There is the lens of history, the humanities, natural and applied sciences, and the social sciences. Using these different lenses to look at Star Wars’ effect on culture will help us understand it from different angles and much more deeply. -
Historical Journal of Film, Radio and Television
This article was downloaded by: [Southern Illinois University] On: 16 February 2010 Access details: Access Details: [subscription number 907057925] Publisher Routledge Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37- 41 Mortimer Street, London W1T 3JH, UK Historical Journal of Film, Radio and Television Publication details, including instructions for authors and subscription information: http://www.informaworld.com/smpp/title~content=t713423937 Digital Dialectics: the paradox of cinema in a studio without walls Scott McQuire To cite this Article McQuire, Scott(1999) 'Digital Dialectics: the paradox of cinema in a studio without walls', Historical Journal of Film, Radio and Television, 19: 3, 379 — 397 To link to this Article: DOI: 10.1080/014396899100226 URL: http://dx.doi.org/10.1080/014396899100226 PLEASE SCROLL DOWN FOR ARTICLE Full terms and conditions of use: http://www.informaworld.com/terms-and-conditions-of-access.pdf This article may be used for research, teaching and private study purposes. Any substantial or systematic reproduction, re-distribution, re-selling, loan or sub-licensing, systematic supply or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The accuracy of any instructions, formulae and drug doses should be independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims, proceedings, demand or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of this material. -
Timeline Visual Effects, Computer Graphics, Computer Animation
Timeline Visual Effects, Computer Graphics, Computer Animation 1642 Blaise Pascal: mechanical calculator 1670 Juan Caramuel y Lobkowitz : binary principle 1760 Johann Heinrich Lambert: Lambert’s law of ideal diffuse reflection, the foundation of Lambert shading 1801 Joseph-Marie Jacquard: loom with punching cards 1834 Charles Babbage: punching cards, calculator (Analytical Engine) 1839 Louis Jacques Mandé Daguerre: Daguerrotype 1843 Alexander Bain: fax machine 1850 Aimé Laussedat: photogrammetry 1854 George Boole: Boolean algebra 1878 Oberlin Smith: magnetic recording 1884 Eadweard Muybridge: still image series 1887 Etienne Jules Marey: chronophotography 1888 Thomas A. Edison: Kinetograph 1890 Herman Hollerith: punching strips 1895 Thomas A. Edison: stop trick, used in: The Execution of Mary, Queen of Scots 1895 Max and Emil Skladanowsky: film 1895 Auguste and Louis Lumière: film 1895 Louis Lumière: time manipulation, backwards running film, used in: Charcuterie mécanique 1897 G. A. Smith: double exposure, used in: The Corsican Brothers 1897 Georges Méliès: time lapse, used in: Carrefour de l’opera 1897 Albert E. Smith, J. Stuart Blackton: stop-motion animation, used in: Humpty Dumpty Circus 1898 Poulsen: magnetic recording 1899 Arthur Melbourne Cooper: animation, used in: Matches: An Appeal 1901 W. R. Booth: compositing, used in: The Hunted Curiosity Shop 1901 Georges Méliès: split screen, used in: L ‘Homme à la tête en caoutchouc 1902 Georges Méliès: stop trick 1902 Georges Méliès: slow motion © Barbara Flückiger, Professor, University of Zurich Switzerland, [email protected], http://www.zauberklang.ch 1 Timeline Visual Effects, Computer Graphics, Computer Animation 1902 Edwin S. Porter: stop-motion animation, used in: Fun in a Bakery Shop 1903 Edwin S. -
In the Blink of an Eye
IN THE BLINK OF AN EYE All rights reserved. No part of this book may be used or reproduced in any manner whatsoever without written permission from the publisher, except in the case of brief quotations embodied in critical articles and reviews. First Edition 10 9 8 7 6 5 4 Permission was graciously extended by the respective publishers for the use of material from the following works: The Magic Lantern by Ingmar Bergman, p. 35. © 1988 Viking Press, New York, NY, 10010. Translation by Joan Tate. Originally published as Lanterna Magica in 1987 by Norstedts Forlag, Sweden. Reproduced by permission of Hamish Hamilton Ltd., London. Language in Four Dimensions by William Stokoe. New York Academy of Sciences, 1979. Christian Science Monitor, interview with John Huston by staff writer Louise Sweeney, August 11, 1973. Photos from the film The Unbearable Lightness of Being used with permission of the Saul Zaentz Co. All rights reserved. © 1988 Library of Congress Cataloging-in-Publication Data Murch, Walter, 1943-In the blink of an eye / by Walter Murch—2nd ed. p. cm. 1. Motion pictures—Editing. I. Title. TR899.M87 2001 778.5'35-dc21 2001042949 ISBN: 1-879505-62-2 Cover design by Heidi Frieder Cover photographs by Michael D. Brown Printed and bound in the United States of America Silman-James Press 1181 Angelo Drive Beverly Hills, CA 90210 This is a revised transcription of a lecture on film editing given by Walter Murch in the mixing theater at Spectrum Films, Sydney, Australia, in October 1988. It was one in a series of lectures sponsored by the Australian Film Commission. -
Beyond Star Wars by Kevin Kelly and Paula Parisi What's Next for George Lucas
Beyond Star Wars By Kevin Kelly and Paula Parisi What's next for George Lucas. No Director has fastforwarded filmdom into the 21st century as far as George Lucas has. His popular galactic fairy tale Star Wars is the classic saga of a charming princess and brave knights, but also of very unclassical warp drives, Wookies, bots, and droids. Lucas's mythmaking is a novel convergence of Hans Christian Andersen and Isaac Asimov, the blending of soul and tech, the meeting of inner child and inner nerd. In the late '70s, Lucas fleshed out the scope of his interplanetary opera with a new cinematographic technique: computers married to cameras. He used technology not to make his tale unbelievable, but to make it ultrabelievable. Each new installment of the trilogy The Empire Strikes Back, then Return of the Jedi revved up the cinematic wizardry by making the special effects more potent yet less visible. This Month Lucas and company have reissued the first Star Wars episode with additional scenes and superior effects, in effect declaring that a movie is a dynamic creation (like a Web page!) that can be forever tweaked. Ever the rebel, Lucas is busy conjuring up the next revolution an innovative way of "nonlinear 3D filmmaking" that we bet will become the dominant form of cinema production on the other side of 2000. Soon in the future, Lucas predicts, in a garage not very far away, two guys will use digital video technology to make a movie you'll never forget. Wired: What has surprised you in the last 10 years? Lucas: A lot of the things that I believed in in the past are coming to pass. -
Digital Cinema by Brian Mckernan
Digital Cinema This page intentionally left blank. Digital Cinema The Revolution in Cinematography, Postproduction, and Distribution Brian McKernan McGraw-Hill New York Chicago San Francisco Lisbon London Madrid Mexico City Milan New Delhi San Juan Seoul Singapore Sydney Toronto Copyright © 2005 by The McGraw-Hill Companies, Inc. All rights reserved. Manufactured in the United States of America. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher. 0-07-146700-9 The material in this eBook also appears in the print version of this title: 0-07-142963-8. All trademarks are trademarks of their respective owners. Rather than put a trademark symbol after every occurrence of a trademarked name, we use names in an editorial fashion only, and to the benefit of the trademark owner, with no intention of infringement of the trademark. Where such designations appear in this book, they have been printed with initial caps. McGraw-Hill eBooks are available at special quantity discounts to use as premiums and sales promotions, or for use in corporate training programs. For more information, please contact George Hoare, Special Sales, at george_hoare@mcgraw- hill.com or (212) 904-4069. TERMS OF USE This is a copyrighted work and The McGraw-Hill Companies, Inc. (“McGraw-Hill”) and its licensors reserve all rights in and to the work. Use of this work is subject to these terms. Except as permitted under the Copyright Act of 1976 and the right to store and retrieve one copy of the work, you may not decompile, disassemble, reverse engineer, reproduce, modify, create derivative works based upon, transmit, distribute, disseminate, sell, publish or sublicense the work or any part of it without McGraw-Hill’s prior consent.