Star Wars: a Critical Analysis 1
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THX Room EQ Manual
Home THX Equalization Manual Rev. 1.5 Home THX Audio System Room Equalization Manual Rev. 1.5 This document is Copyright 1995 by Lucasfilm Ltd THX and Home THX are Registered Trademarks of Lucasfilm Ltd Dolby Stereo, Dolby Pro Logic, and Dolby AC-3 are trademarks of Dolby Laboratories Licensing Corporation 1 Home THX Equalization Manual Rev. 1.5 Table of Contents Introduction and Background: Why Room Equalization? ..................................... 3 Test Equipment Requirements ........................................................................... 4-5 The Home THX Equalizer ....................................................................................... 5 Equalization Procedures ................................................................................... 5-22 Section 1: EQ Procedure Using the THX R-2 Audio Analyzer ............................ 6-13 1.1 - 1.3 Test Equipment Set-Up ................................................................... 6-9 1.4 - 1.7 LCR Equalization ......................................................................... 10-11 1.8 - 1.10 Subwoofer Equalization ............................................................... 11-13 1.11 Listening Tests ................................................................................. 13 Section 2: EQ Procedure Using a Conventional RTA ...................................... 14-21 2.1 - 2.3 Test Equipment Set-Up ................................................................ 14-17 2.4 - 2.6 LCR Equalization ........................................................................ -
Information Packet for Prospective Students
Information Packet for Prospective Students This packet includes: ! Information about our major ! FAQs ! Press packet with news items on our students, faculty and alumni Be sure to visit our website for more information about our department: http://film.ucsc.edu/ For information about our facilities and to watch student films, visit SlugFilm: http://slugfilm.ucsc.edu/ If you have any questions, you can send an email to [email protected] Scroll Down for packet information More%information%can%be%found%on%the%UCSC%Admissions%website:%% UC Santa Cruz Undergraduate Admissions Film and Digital Media Introduction The Film and Digital Media major at UC Santa Cruz offers an integrated curriculum where students study the cultural impact of movies, television, video, and the Internet and also have the opportunity to pursue creating work in video and interactive digital media, if so desired. Graduates of the UC Santa Cruz Film and Digital Media program have enjoyed considerable success in the professional world and have gained admission to top graduate schools in the field. Degrees Offered ▪ B.A. ▪ M.A. ▪ Minor ▪ Ph.D. Study and Research Opportunities Department-sponsored independent field study opportunities (with faculty and department approval) Information for First-Year Students (Freshmen) High school students who plan to major in Film and Digital Media need no special preparation other than the courses required for UC admission. Freshmen interested in pursuing the major will find pertinent information on the advising web site, which includes a first-year academic plan. advising.ucsc.edu/summaries/summary-docs/FILM_FR.pdf Information for Transfers Transfer students should speak with an academic adviser at the department office prior to enrolling in classes to determine their status and to begin the declaration of major process as soon as possible. -
Digital Dialectics: the Paradox of Cinema in a Studio Without Walls', Historical Journal of Film, Radio and Television , Vol
Scott McQuire, ‘Digital dialectics: the paradox of cinema in a studio without walls', Historical Journal of Film, Radio and Television , vol. 19, no. 3 (1999), pp. 379 – 397. This is an electronic, pre-publication version of an article published in Historical Journal of Film, Radio and Television. Historical Journal of Film, Radio and Television is available online at http://www.informaworld.com/smpp/title~content=g713423963~db=all. Digital dialectics: the paradox of cinema in a studio without walls Scott McQuire There’s a scene in Forrest Gump (Robert Zemeckis, Paramount Pictures; USA, 1994) which encapsulates the novel potential of the digital threshold. The scene itself is nothing spectacular. It involves neither exploding spaceships, marauding dinosaurs, nor even the apocalyptic destruction of a postmodern cityscape. Rather, it depends entirely on what has been made invisible within the image. The scene, in which actor Gary Sinise is shown in hospital after having his legs blown off in battle, is noteworthy partly because of the way that director Robert Zemeckis handles it. Sinise has been clearly established as a full-bodied character in earlier scenes. When we first see him in hospital, he is seated on a bed with the stumps of his legs resting at its edge. The assumption made by most spectators, whether consciously or unconsciously, is that the shot is tricked up; that Sinise’s legs are hidden beneath the bed, concealed by a hole cut through the mattress. This would follow a long line of film practice in faking amputations, inaugurated by the famous stop-motion beheading in the Edison Company’s Death of Mary Queen of Scots (aka The Execution of Mary Stuart, Thomas A. -
Estta474185 05/23/2012 in the United States
Trademark Trial and Appeal Board Electronic Filing System. http://estta.uspto.gov ESTTA Tracking number: ESTTA474185 Filing date: 05/23/2012 IN THE UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE TRADEMARK TRIAL AND APPEAL BOARD Proceeding 91198236 Party Plaintiff Lucasfilm Ltd., and Lucasfilm Entertainment Company Ltd. Correspondence ROSEMARY S TARLTON Address MORRISON & FOERSTER LLP 425 MARKET ST SAN FRANCISCO, CA 94105 UNITED STATES [email protected], [email protected], [email protected], [email protected] Submission Testimony For Plaintiff Filer's Name Rosemary S. Tarlton Filer's e-mail [email protected],[email protected],[email protected],[email protected] m Signature /Rosemary S. Tarlton/ Date 05/23/2012 Attachments Ex_89.pdf ( 2 pages )(84030 bytes ) Ex_90.pdf ( 2 pages )(119723 bytes ) Ex_91.pdf ( 3 pages )(439591 bytes ) Ex_92.pdf ( 2 pages )(63659 bytes ) Ex_93.pdf ( 2 pages )(251461 bytes ) Ex_94.pdf ( 3 pages )(535218 bytes ) Ex_95.pdf ( 9 pages )(2792159 bytes ) EXHIBIT 89 EXHIBIT 90 EXHIBIT 91 LUCASFILM R{igyãrs"[to¦kxyoz’"Xkrgzouty"""""Æ"""""nzzv@55puhy4r{igyãrs4ius5otzkxtynovy4nzsr""""Æ"""""{to¦kxyoz’xkrgzoutyFr{igyãrs4ius Internship Program R{igy"Roiktyotm"""""Æ""""""R{igy"Utrotk"""""Æ""""""R{igyGxzy"""""Æ""""""ORS"""""Æ""""""Yq’}grqkx"Yu{tj"""""Æ""""""R{igyãrs"Gtosgzout Jedi Academy Overview: ]k"gxk"ruuqotm"lux"g"lk}"muuj"Vgjg}gty'"Znk"R{igyãrs"iusvgtoky"gxk"ruuqotm"lux"mxkgz"ixkgzo¦k"zgrktz"" zu"puot"u{x"g}gxj"}ottotm"zkgsy4 Znk"Pkjo"Gigjks’"Vxumxgs"oy"g"y{sskx"otzkxtynov"zngz"R{igyãrs"x{ty"hkz}kkt"7837<"}kkqy"gz"znk"Rkzzkxsgt" -
Sundance Institute and Skywalker Sound Announce Independent Filmmakers and Film Composers for July Music and Sound Design Labs
FOR IMMEDIATE RELEASE Media Contact: June 30, 2015 Emel Shaikh 310.360.1981 [email protected] Stephen Kenneally Industrial Light & Magic / Skywalker Sound 415.746.2306 [email protected] Sundance Institute and Skywalker Sound Announce Independent Filmmakers and Film Composers for July Music and Sound Design Labs Fellows Include Kris Bowers, Germaine Franco, Danielle Eva Schwob and Jeremy Turner Creative Advisors Include Academy Award Winner Todd Boekelheide and Emmy Award Winner Laura Karpman Los Angeles, CA — Sundance Institute and Skywalker Sound today announced the independent narrative and documentary directors and composers selected for the Sundance Institute Music and Sound Design Labs at Skywalker Sound. This will be the third year the Music and Sound Design Labs take place at the Skywalker Ranch in northern California. The Labs are part of 24 residential labs the Institute hosts annually to discover and foster the talent of emerging independent artists in film, theatre, new media and episodic content. The Music and Sound Design Labs provide a space for composers, directors and sound designers to collaborate on the process of designing a soundtrack for film. Fellows participate in workshops and creative exercises under the guidance of leading film composers and film music professionals acting as Creative Advisors.The Music and Sound Design Lab for narrative feature films (July 7-21) is a joint initiative of the Institute’s Film Music Program and Feature Film Program, and the Music and Sound Design Lab for documentaries (July 22-30) is a joint initiative of the Film Music Program and Documentary Film Program. Peter Golub, Director of the Sundance Institute Film Music Program, said, "This year’s fellows include an outstanding group of composers whose work will deepen and enrich the experience of the diverse personal stories being told by these fiction and documentary filmmakers. -
Celebrations Press PO BOX 584 Uwchland, PA 19480
Enjoy the magic of Walt Disney World all year long with Celebrations magazine! Receive 1 year for only $29.99* *U.S. residents only. To order outside the United States, please visit www.celebrationspress.com. Subscribe online at www.celebrationspress.com, or send a check or money order to: Celebrations Press PO BOX 584 Uwchland, PA 19480 Be sure to include your name, mailing address, and email address! If you have any questions about subscribing, you can contact us at [email protected] or visit us online! Cover Photography © Garry Rollins Issue 67 Fall 2019 Welcome to Galaxy’s Edge: 64 A Travellers Guide to Batuu Contents Disney News ............................................................................ 8 Calendar of Events ...........................................................17 The Spooky Side MOUSE VIEWS .........................................................19 74 Guide to the Magic of Walt Disney World by Tim Foster...........................................................................20 Hidden Mickeys by Steve Barrett .....................................................................24 Shutters and Lenses by Mike Billick .........................................................................26 Travel Tips Grrrr! 82 by Michael Renfrow ............................................................36 Hangin’ With the Disney Legends by Jamie Hecker ....................................................................38 Bears of Disney Disney Cuisine by Erik Johnson ....................................................................40 -
Joining the Evil Galactic Empire a Review of Star Wars: Tie Fighter by Brennan Movius STS 145
Joining the Evil Galactic Empire A Review of Star Wars: Tie Fighter By Brennan Movius STS 145 Publisher: LucasArts Project Leads and Design: Lawrence Holland and Edward Kilham Very Special Thanks: George Lucas “The Emperor welcomes you intohis Imperial Fleet.. ..” As soon as I read those first words in ‘Tie Fighter’s Starfghter Pilot Manual, I was hooked. Fresh off the experience of ‘X-Wing’ ’, I was ready for its sequel. And with ‘Tie Fighter’,LucasArts promised to delivera very different gaming experience. While previously my exploits in the Star Wars universe had been limited to the perspective of the benevolent Rebel Alliance, this time, I was joining the ranks of the Evil Galactic Empire. And I was very excited to finally be playing the role of a bad-guy. So much so, in fact, that not ten seconds into the opening crawl I had already embraced the Empire’s ‘proactive’ stance on Galactic defense. And while it’s important to realize that there are two sides to every conflict (the Empire can’tbe all bad, can it?), somehow I sensed that my concerns we no longer with the unalienable rights of the galactic inhabitants. My allegiance was to law and order now and the Rebels,I was told, were tryingto undermine it. So let’s crush that traitorous Rebel scum! Serve the Emperor! Building on a Giant When LucasArts went about creating ‘Tie Fighter’ (the definitive, single-player, space- combat simulator) they had the enormous success of ‘X-Wing’ to build on. Indeed, ‘X- Wing’ combined many features that have now become standardon like-genre games, like pre-renderedcut-scenes, multiple crafts and weapons, 3D shadedgraphics, mission objectives, and in-game training. -
Any Gods out There? Perceptions of Religion from Star Wars and Star Trek
Journal of Religion & Film Volume 7 Issue 2 October 2003 Article 3 October 2003 Any Gods Out There? Perceptions of Religion from Star Wars and Star Trek John S. Schultes Vanderbilt University, [email protected] Follow this and additional works at: https://digitalcommons.unomaha.edu/jrf Recommended Citation Schultes, John S. (2003) "Any Gods Out There? Perceptions of Religion from Star Wars and Star Trek," Journal of Religion & Film: Vol. 7 : Iss. 2 , Article 3. Available at: https://digitalcommons.unomaha.edu/jrf/vol7/iss2/3 This Article is brought to you for free and open access by DigitalCommons@UNO. It has been accepted for inclusion in Journal of Religion & Film by an authorized editor of DigitalCommons@UNO. For more information, please contact [email protected]. Any Gods Out There? Perceptions of Religion from Star Wars and Star Trek Abstract Hollywood films and eligionr have an ongoing rocky relationship, especially in the realm of science fiction. A brief comparison study of the two giants of mainstream sci-fi, Star Wars and Star Trek reveals the differing attitudes toward religion expressed in the genre. Star Trek presents an evolving perspective, from critical secular humanism to begrudging personalized faith, while Star Wars presents an ambiguous mythological foundation for mystical experience that is in more ways universal. This article is available in Journal of Religion & Film: https://digitalcommons.unomaha.edu/jrf/vol7/iss2/3 Schultes: Any Gods Out There? Science Fiction has come of age in the 21st century. From its humble beginnings, "Sci- Fi" has been used to express the desires and dreams of those generations who looked up at the stars and imagined life on other planets and space travel, those who actually saw the beginning of the space age, and those who still dare to imagine a universe with wonders beyond what we have today. -
Electronic Labyrinth: THX 1138 4EB
Electronic Labyrinth: THX 1138 4EB By Matthew Holtmeier Considering at least one “Star Wars” film has been released every decade since the 1970’s, this epic science fic- tion franchise likely jumps to mind upon hearing the name George Lucas. Avid filmgoers might think, instead, ‘Industrial Light and Magic,’ which has contributed to the special effects of over 275 feature films since it was founded by Lucas in 1975. Either way, Lucas’s penchant for the creation of fantastic worlds has radi- cally shaped the cinematic landscape of the past 40 years, particularly where big Dan Natchsheim as a character known simply as 1138 attempts budget films are concerned. Like many to escape a dystopian future society. Courtesy Library of filmmakers since the growth of film schools Congress Collection. in the 60’s, he started with a student film, however: “Electronic Labyrinth: THX1138 The Yardbirds, “I know. I know.” As the Gregorian 4EB” (1967). “Electronic Labyrinth” provides a strik- chant of The Yardbirds track begins, the camera ingly different vision of what the cinematic medium is tracks across an extreme close up of electronics capable of, particularly when compared to the mod- equipment, revealing the technocracy of the future. ern fairytales of the “Star Wars” films. It too has a The rest of the film will oscillate between the ‘operators’ science fictional setting, but one without heroes or of this technocracy, and THX 1138’s attempted escape princesses, and instead delves into the dystopian from the smooth, featureless white walls of a com- potential of technology itself. Giving vision to a world pound, presumably a world without desire. -
Queen Padmé Tales: the Fifth Sith
Queen Padmé Tales: The Fifth Sith About this screenplay Objective [ An illustrated screenplay crossing Star Wars Ep. I, the Selinaverse (itself crossing Star Trek TNG/DS9, Buffy, Judaism, Israel, Objectivism, etc.) the real world online/offline life in 2010s/2020s, and Spaceballs. This screenplay is not written in the Hollywood blessed format because good hackers (= resourceful and rule bending heroes) who include the talented actors and actresses in this film, can withstand reading a raw and non-CSS- styled XHTML5 file. That - and hackers like me do not have the time to massage a screenplay into Hollywood's whimsical format only to be rejected, rinse and repeat. ] Licence [ Emblem: This text is Copyright by Shlomi Fish , 2021 and is made available under the Creative Commons Attribution 4.0 Unported Licence (CC-by) (or at your option - any later version). ] Dedication [ The Dedication: ] Main Scene Anakin quitting jedi school Criticising Anakin [ Padmé is sitting in her office in the morning using a desktop Linux system. A male cat is lying above the keyboard. ] Padmé: [in an E-mail] Anakin, to be frank, I am tired of you being so occupied with finishing that wretched Jedi school, that you seem oblivious to yourself and everybody else in a truly self-harming way. Were you aware of the attempt to assassinate me? Or the Naboo's crown's takeover attempt? Padmé: They did suggest I give you an ultimatum so here it is: either you give me enough attention or we'll part ways. I may record a heartache song or two ( Tiffany published her share of them so it won't surprise too many ), but I'll survive. -
Lucasarts and the Design of Successful Adventure Games
LucasArts and the Design of Successful Adventure Games: The True Secret of Monkey Island by Cameron Warren 5056794 for STS 145 Winter 2003 March 18, 2003 2 The history of computer adventure gaming is a long one, dating back to the first visits of Will Crowther to the Mammoth Caves back in the 1960s and 1970s (Jerz). How then did a wannabe pirate with a preposterous name manage to hijack the original computer game genre, starring in some of the most memorable adventures ever to grace the personal computer? Is it the yearning of game players to participate in swashbuckling adventures? The allure of life as a pirate? A craving to be on the high seas? Strangely enough, the Monkey Island series of games by LucasArts satisfies none of these desires; it manages to keep the attention of gamers through an admirable mix of humorous dialogue and inventive puzzles. The strength of this formula has allowed the Monkey Island series, along with the other varied adventure game offerings from LucasArts, to remain a viable alternative in a computer game marketplace increasingly filled with big- budget first-person shooters and real-time strategy games. Indeed, the LucasArts adventure games are the last stronghold of adventure gaming in America. What has allowed LucasArts to create games that continue to be successful in a genre that has floundered so much in recent years? The solution to this problem is found through examining the history of Monkey Island. LucasArts’ secret to success is the combination of tradition and evolution. With each successive title, Monkey Island has made significant strides in technology, while at the same time staying true to a basic gameplay formula. -
(XXXIX:9) Mel Brooks: BLAZING SADDLES (1974, 93M) the Version of This Goldenrod Handout Sent out in Our Monday Mailing, and the One Online, Has Hot Links
October 22, 2019 (XXXIX:9) Mel Brooks: BLAZING SADDLES (1974, 93m) The version of this Goldenrod Handout sent out in our Monday mailing, and the one online, has hot links. Spelling and Style—use of italics, quotation marks or nothing at all for titles, e.g.—follows the form of the sources. DIRECTOR Mel Brooks WRITING Mel Brooks, Norman Steinberg, Richard Pryor, and Alan Uger contributed to writing the screenplay from a story by Andrew Bergman, who also contributed to the screenplay. PRODUCER Michael Hertzberg MUSIC John Morris CINEMATOGRAPHY Joseph F. Biroc EDITING Danford B. Greene and John C. Howard The film was nominated for three Oscars, including Best Actress in a Supporting Role for Madeline Kahn, Best Film Editing for John C. Howard and Danford B. Greene, and for Best Music, Original Song, for John Morris and Mel Brooks, for the song "Blazing Saddles." In 2006, the National Film Preservation Board, USA, selected it for the National Film Registry. CAST Cleavon Little...Bart Gene Wilder...Jim Slim Pickens...Taggart Harvey Korman...Hedley Lamarr Madeline Kahn...Lili Von Shtupp Mel Brooks...Governor Lepetomane / Indian Chief Burton Gilliam...Lyle Alex Karras...Mongo David Huddleston...Olson Johnson Liam Dunn...Rev. Johnson Shows. With Buck Henry, he wrote the hit television comedy John Hillerman...Howard Johnson series Get Smart, which ran from 1965 to 1970. Brooks became George Furth...Van Johnson one of the most successful film directors of the 1970s, with Jack Starrett...Gabby Johnson (as Claude Ennis Starrett Jr.) many of his films being among the top 10 moneymakers of the Carol Arthur...Harriett Johnson year they were released.