Effect of Networking Revolution on Digital Music
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International Journal of Digital Society (IJDS), Volume 4, Issue 2, June 2013 The Effect of Networking Revolution on Digital Music Margounakis Dimitrios, Politis Dionysios Computer Science Department, Aristotle University of Thessaloniki Thessaloniki, Greece Abstract The way people consume music in our days has additional advantage of extreme usability and totally changed as a result of the current accessibility. developments in hardware and software, as well as This emerging form of the Internet and the WWW the evolution of the Internet. People do not buy CDs is known by the term “Web 2.0”. The former or records anymore. Nowadays, people store music structure (now known as “Web 1.0”) was based data on their disks and listen to music via portable primarily on passive access to content that someone devices (i-pods, mobile phones etc.). However, the else (usually a professional) created and published. advent of Web 2.0 foretokens colossal changes in the The current trend facilitates the creation, assimilation fields of music production, distribution and and distribution of information and knowledge. management. Cloud computing, social networks and There is a clear separation between highly popular web-based operating systems are some of the recent Web 2.0 sites and the “old Web”. Three kinds of trends that affect these fields and introduce a new shifts can be distinguished: technological (scripting era beyond MP3. and presentation technologies used to render the site and allow user interaction), structural (purpose and layout of the site), and sociological (notions of 1. Introduction friends and groups) [2]. Web sites that have only some of the social Web 2.0 features, but not all, fall in an intermediate category: Web 1.5. At a technical In the last few years, the Internet users’ level, Web 2.0 is based on small chunks of community has experienced huge changes in the way information, loosely interconnected through a range the web sites function and the services they offer. of standards and web services. Web 2.0 is blurring There is a new logic behind this evolution that goes the boundaries, allowing consumers to be themselves beyond the data-based web structures of the near the producers [3]. past. The new networking trend invites users not as Web sites like Flickr and YouTube attract passive receivers of information, but as creators, or millions of users, who, even though they are not at least gatherers and redistributors. necessarily the content creators (of pictures and Representative web pages of the modern video, respectively), they can search, filter, evaluate, networking era are: blogs, wikis and social networks. and comment on the available user-provided Blogs (or Web logs) are web sites used for the material, and assimilate it to their personal recording and chronological presentation of journal- collections. Since the main content of Web 2.0 sites type recordings. They can combine text, images and is multimedia content, we can detect a new approach hyperlinks, while posting an entry is extremely easy. in they way users manipulate multimedia data. Thus, While blogs facilitate the expression of a single the revolution of Web 2.0 also resulted in new ways person, wikis, on the other hand, facilitate of multimedia (and consequently music) production, collaboration and common understanding. Wikis are management and distribution. web applications that allow collaborative content Apart from the software issues, the development authoring. The most well-known wiki application is of new hardware solutions plays a crucial role in the the online collaborative encyclopedia Wikipedia. aforementioned multimedia manipulation of Web Finally, social networks have become prevalent in 2.0. Portable devices are the state-of-the-art media the age of the Web. With interfaces that allow people for producing, reproducing and delivering to follow acquaintances, families and friends’ lives, multimedia data over the web in an “anywhere - the number of people on social networks has grown anytime” manner. Average users own generic exponentially since the turn of this century [1]. devices, such as mobile telephones, PDAs, portable Facebook, Twitter, LinkedIn and MySpace are the computers and tablet PCs. These days, mostly most popular social networks with millions of entertainment devices (MP3 players, iPods, portable members. These novel Internet applications have the video game consoles etc.) deal with communicative and multimedia operations and have the same Copyright © 2013, Infonomics Society 779 International Journal of Digital Society (IJDS), Volume 4, Issue 2, June 2013 capabilities as personal computers (e.g. Internet supposed to be the solution to music information connectivity, high quality graphics, etc.). management issues of Google Chrome OS. In The case of the mobile phone is typical. Their particular, any user of Google Music Beta will be evolution during the last few years was extreme and allowed to upload up to 20,000 songs on Google by now more and more mobile phones can capture Music Beta’s server from their PC (independently of and handle multimedia, connect to the Internet, and their operating system). Then, they could connect to even locate their position through geographical the Internet via a device (Chromebooks, Android for positioning system [3]. mobiles) and listen to their music online. At the same Focusing explicitly on music, there is yet a time, an offline mode of the application will be number of solutions utilizing multimedia and Web supported, in order for the user to play the last songs 2.0 for the sale, playing and promotion of digital he listened to while he was online, or even choose music files. Sheridan and Lonergan discuss some of which songs will be available for reproduction in the new technologies that are affecting how we listen Google Music Beta while not connected to the to music [4]: Internet. This approach (which is based on Cloud Visual Radio. Computing) allows music data to be always online. Music Players for Mobile Phones. The access to them will be achieved with a simple Portable Game Consoles with Music sync, without worrying about cables, file transfers Playing Capabilities. and storage space on hard disks. Finally, the user will Agreements between Mobile Phone be able to upload any music data from any kind of Companies and Music Companies. source (different computers, i-tunes library etc.). Media Centre Systems controlled from one Computer via PC. Apart from general music software solutions, 2. Remodeling the Music Industry even operating systems give great emphasis in the multimedia web management in our days. Google Music used to follow a specific procedure for its Chrome OS is the new Google’s operating system, production until a few years ago. This procedure which is mainly Internet-oriented. started from the idea’s capture (by the composer) The main fact behind the philosophy of this and, after several stages, ended to the reproduction of operating system is that there is a great amount of the final recording by a device. The procedure used people that use their PC exclusively to connect to the to be the same without regard to the final recording Internet. Furthermore, Internet offers so many medium (vinyl disks, tapes or even CDs). We will different options in our days (social networks, describe the changes, brought by MP3 and online videos, e-mail, chat, music) that qualify our browser radio, which took place in this procedure. as one of the most important software parts in our The music production process had several stages, PC. Google’s general intent is to create an operating which can be seen in Fig. 1. Considering a song as a system as similar to a web browser (much more so product, its production process begins with the Chrome). This led to the new operating system, writing of music by the music composer and the which lacks of several functions of a traditional writing of lyrics by the lyrist (these two roles may operating system that slowed down the actual online belong to the same person). Automatically, they own needs of a web user. this composition’s copyrights. Afterwards, the initial Users of Google Chrome OS are not supposed to idea is processed by several artists: musicians, store anything in their hard disks, since all the singers etc. The recording of the music piece takes information will lie on the web and only web place in a music studio, where sound engineers and applications will be used. Google is based on the computer programmers participate. After the motto “everything in the web” and, therefore, also recording, the production of copies (CDs, tapes etc.) our music information will lie there. If a user wants follows. The product should be then packed in order to listen to a piece of music, he will have to browse to come out to market. Also several professionals the web, search for it and listen to the song directly worked in this stage: photographers, commercial from a web source, e.g. YouTube. The creation and artists and publishers. The final stage involves a uploading of a streaming playlist on a web server promotion company that takes over the product’s will also be a possible option to listen to our favorite promotion in the market. The person in charge of the music online. described whole process was a producer (usually What happens, however, in the case we have no representative of a record label). Although the access to the Internet? After all, the world is still not recording usually took place in privately owned covered with a Wi-Fi blanket. For that reason, studios of the record label, the CDs production used Google is focused on the creation of an offline to take place in third party facilities. application, possibly based on Google Gears. The advent of information technologies in music Together with Google Chrome OS release, industry brought several changes to the production Google releases Google Music Beta, which is chain.