Highlander: the Series Thesaurus the Narrative
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One Story, One Reader and Two Decades of Ongoing Appeal
Narrative Attraction: One Story, One Reader and Two Decades of Ongoing Appeal Warren Maynes and Margaret Mackey University of Alberta His wellbeing appears to need spectral entities to oppose it, figures of his own invention whom he can defeat. McEwan, Saturday, 2005, 78 Margaret: Imaginative commitment is an active energizer of our mental economy, but our understanding of how that process works is amorphous and cloudy. What is it that “captures” one person’s imagination while leaving another cold? What matrix of memories, desires, terrors and needs finds expression in a particular story or even in a particular turning point of a story, so that this story plays a significant role in the shaping of someone’s ways of responding to the world? Language and Literacy 1 Volume 8 Number 2 2007 Language and Literacy This article will explore the ramifications of these questions through the lens of one young man’s ongoing response to a single story, told through multiplying media. The story is Highlander, which first appeared as a movie in 1986 and has been retold and expanded through a variety of vehicles: novelizations, sequel movies, a lengthy television series, a card game, and so forth. The fan is Warren Maynes, a recent graduate of the School of Library and Information Studies at the University of Alberta, who made a class presentation on the subject of Highlander and its ongoing hold on his own imagination for nearly twenty years. I was the instructor of that class and I was intrigued at his insider perspective on questions of narrative fascination and connection that are often completely opaque to outsiders. -
HIGHLANDER Brand
HIGHLANDER the brand Property of: Davis-Panzer Productions, Inc. 8500 Melrose Ave. West Hollywood, CA 90069 March 6, 2006 FILMS Five feature films (US & Worldwide) Highlander (1986) (20th Century Fox) Highlander 2 – The Quickening (1991) (Interstar) Highlander 3 – The Sorcerer (1994) (Miramax/Dimension) Highlander – Endgame (2001) (Miramax/Dimension) ~ Highlander – The Source (2006) (Lions Gate) In post-production for late 2006 release TELEVISION Highlander: The Series (Produced in Canada and France) 119 one hour episodes over 6 seasons Highlander: The Raven (Produced in Canada and France) 22 one hour episodes Highlander: The Animated Series (Produced in France) 40 half hour episodes All HIGHLANDER episodic television has been First Run US syndication, Second Run on USA Network, and Third Run on Spike Network BOOKS 14 original Highlander novels published by Warner Aspect. Highlander: Queen As it begins Highlander: The Element of Fire Highlander I Feature Film Novelization Highlander: Scotland The Brave Highlander: Scimitar Highlander: Measure of a Man Highlander: The Path Highlander: Zealot Highlander: Shadow of Obsession Highlander: White Silence Highlander: The Captive Soul Highlander: The Complete Watcher’s Guide An Evening at Joe’s Best of Highlander MERCHANDISING Over $100,000,000 of merchandise sold via catalog, Internet and telemarketing Database of hardcore fans exceeds 2,000,000 Still selling. HOME VIDEO Original Highlander VHS release in 1987 – becomes a Cult Classic In 1999, Highlander is re-released on DVD. Stayed in the top 15 DVD sales for 35 weeks Unit DVD sales – 1,000,000 units Highlander II – Renegade Highlander III – Sorcerer Highlander IV – Endgame All in excess of 1,000,000 units to date Highlander: The Series DVDs have sold over 600,000 9-disc boxed sets with a wholesale gross of approximately $30,000,000 ANIME Feature Film in production with: Madhouse (Japan) & Imagi (US/Japan) (Director: Yoshiaki Kawajiri) Release First Quarter 2007. -
The Series Highlander: the Raven Version 0.01 (Jumpchain Compliant) by Orion Ultor and Abraxesanon
Highlander (TV Series) CYOA. Highlander: The Series Highlander: The Raven Version 0.01 (Jumpchain Compliant) By Orion Ultor and AbraxesAnon Know Jumper, these are The Rules: ● Engaging in combat on Holy Ground is forbidden. ● Once a battle has begun, interference is not allowed. ● Combat is limited to one on one. ● Combat should be in secret and not in front of a witness. ● Only bladed weapons can be used (IE no ranged, explosive, or projectile weapons.) ● “In the end, there can be only one.” Good Luck, you'll need it to keep your head and just in case luck isn't enough: take these. +1000CP Location : By Century 1. 2700 BC- The Epic of Gilgamesh 2. 1792 BC- The Reign of King Hammurabi of Babylon 3. 510 BC- Classical Greece 4. 221 BC- Qin Dynasty of China 5. 27 BC- The Roman Empire 6. 1603 AD- The Tokugawa Period of Japan 7. 1992 AD- The Start of the Series 8. Free Pick of Any Time Period/Location (Listed Above or Not) Origin: Drop In (Watcher); Immortal (Warrior): Immortal (Witch/Sorcerer): Perks: Undiscounted Perks: ● [Free] Here We Are: Born to be Kings, We're the Princes of the Universe. You get a personal badass theme song by Queen. ● [Free, 200 to keep] Immortality:* As long as your head is not taken, you will never stay truly dead. This doesn't prevent a death from a wound as a loss condition though. You are forever free from disease and the effects of aging. Wounds heal quickly. Think of it as vastly improved regeneration but you can't regrow limbs. -
Highlander the Immortals
Highlander The Immortals 1 Rules Kevin Webb http://tv.groups.yahoo.com/group/highlanderd20/ Art Alexander Winston http://stonecrowdesign.deviantart.com/ April Dwiggins http://aprildwiggins.com/blog/ Scott Vincent http://tv.groups.yahoo.com/group/highlanderd20/ Highlander Official Highlander Message Board - http://www.highlander-community.com/Forum/ OGL/SRD Wizards - http://www.wizards.com/default.asp?x=d20/article/srdarchive Pathfinder - http://paizo.com/pathfinderRPG/prd/ 2 Quickening Lace .......................................... 17 Contents The Game ........................................................... 5 Quickening Luck ......................................... 17 Templates ........................................................... 6 Quickening Magic ....................................... 18 Creating an Immortal ..................................... 6 Quickening Pain .......................................... 18 Creating a Watcher ........................................ 8 Quickening Weapon .................................... 18 Immortal Skills................................................. 10 The Beast ..................................................... 19 Knowledge: Immortals ................................. 10 Weapon Bond .............................................. 19 Knowledge: Watcher ................................... 11 Quickening....................................................... 20 Quickening ................................................... 11 Description.................................................. -
Projecting the Nation: Constructions of Scotland in Film Since 1979
Projecting the Nation: Constructions of Scotland in Film Since 1979 Emily Torricelli PhD University of York Theatre, Film and Television January 2016 Abstract This thesis examines questions of the continued significance of national cinemas and identities, focussing on the case of Scottish cinema. As a small, devolved nation with relative autonomy from the United Kingdom, Scotland presents an interesting case for how films are labelled with a national identity, as Scottish films can also often be understood in a British, European, and even global context. Rather than attempting to construct a working model of Scottish cinema based on representation or production context, I ask how films have been constructed as Scottish. I approach the concepts of Scotland and Scottish film as sets of meanings that are subject to change over time and in different contexts. This facilitates a perspective which asks in what ways Scotland and Scottishness is constructed in film. I examine how multiple identities are balanced in the filmic construction of Scotland first by considering how Scottish films—both those made in and which are about Scotland—from the early 1980s to the present construct Scottish identities. I will consider the way these films explored ‘traditional’ Scottish identities in the 1980s, Scottish masculinity in the 1990s, and Scottish identities based on ethnicity and gender in the 2000s and 2010s. Second, I look at how these films are received as Scottish by examining reviews and other press materials to determine how the Scottishness -
"There Can Be Only One!"
"There Can Be Only One!" “From the Dawn of time we came, moving silently down through the centuries, living many secret lives, struggling to reach the time of the Gathering – when the few who remain will battle to the last. No one has ever known we were among you... until now.” - Juan Sanchez Villa-Lobos Ramirez Welcome to the rules that allow you to play an Immortal character – a man/woman that cannot die – unless they lose their head, that is. Making an Immortal “I am Immortal and I am not alone. For centuries we've waited for the time of the Gathering, when the stroke of a sword and a fall of a head will release the power of the Quickening. In the end, there can be only one.” - Duncan Macleod Template Traits: “Immortal” is an acquired template that can be added to any living creature (referred to hereafter as the base creature). Most Immortals were once humanoids, fey, or monstrous humanoids. An Immortal uses the base creature's stats and abilities except as noted here. Challenge Rating & LA: Same as the base creature +2. Becoming an Immortal Ramirez: “ You cannot die, MacLeod, accept it.” Connor Macleod: “I hate you.” Ramirez: Good. “That is a perfect place to start.” First Death: This is the date the Immortal departs from his mortal self and is reborn into Immortality. First Death can only happen as a violent death. This could come from an accident, combat, or any other form of trauma. If a pre- Immortal dies from old age or disease, (a non-trauma death), then the pre-Immortal, dies a mortal death, and is not reborn as an Immortal. -
White Rabbit
Dargelos White Rabbit A Chronicle of the Old Dead Guys Bound in Leather Press Chicago Glen Ellyn Dedicated to the memory of Bill Reynolds Long ago, it must be, I have a photograph. Preserve your memories, they’re all that’s left you. Paul Simon, Bookends Theme 2 Introduction If you remember the sixties, you weren’t there. For those old enough to remember the Old Dead Guys, the name alone is synonymous with an entire era. For me, at least, they summed up the sixties in a way few other bands could do, and even though they never became as widely known as bands like the Beatles or the Rolling Stones, I believe that had they not broken up when they did, they might well have achieved the fame they deserved within a very short time. This is not an “official” biography of the group by any means, though I did have access to a great deal of material that belonged to band members, and much which has been out of circulation for nearly three decades. For that I would like to thank my sources, most of whom prefer to remain anonymous. However, two of them I can thank publicly: Michael Altman was a great help to me in compiling and interpreting this material. He gave me access to unpublished material which has shed a lot of new light on the group and its members; in order to be clear on exactly what it is you’re reading, please see Michael’s note which follows this introduction. Sydney Ember, who has been incredibly kind and supportive of this effort, gave me complete access to his superb collection of ODG memorabilia as well as sharing a great many memories of the group with me. -
Video-Windows-Grosse
THEATRICAL VIDEO ANNOUNCEMENT TITLE VIDEO RELEASE VIDEO WINDOW GROSS (in millions) DISTRIBUTOR RELEASE ANNOUNCEMENT WINDOW DISNEY Fantasia/2000 1/1/00 8/24/00 7 mo 23 Days 11/14/00 10 mo 13 Days 60.5 Disney Down to You 1/21/00 5/31/00 4 mo 10 Days 7/11/00 5 mo 20 Days 20.3 Disney Gun Shy 2/4/00 4/11/00 2 mo 7 Days 6/20/00 4 mo 16 Days 1.6 Disney Scream 3 2/4/00 5/13/00 3 mo 9 Days 7/4/00 5 mo 89.1 Disney The Tigger Movie 2/11/00 5/31/00 3 mo 20 Days 8/22/00 6 mo 11 Days 45.5 Disney Reindeer Games 2/25/00 6/2/00 3 mo 8 Days 8/8/00 5 mo 14 Days 23.3 Disney Mission to Mars 3/10/00 7/4/00 3 mo 24 Days 9/12/00 6 mo 2 Days 60.8 Disney High Fidelity 3/31/00 7/4/00 3 mo 4 Days 9/19/00 5 mo 19 Days 27.2 Disney East is East 4/14/00 7/4/00 2 mo 16 Days 9/12/00 4 mo 29 Days 4.1 Disney Keeping the Faith 4/14/00 7/4/00 2 mo 16 Days 10/17/00 6 mo 3 Days 37 Disney Committed 4/28/00 9/7/00 4 mo 10 Days 10/10/00 5 mo 12 Days 0.04 Disney Hamlet 5/12/00 9/18/00 4 mo 6 Days 11/14/00 6 mo 2 Days 1.5 Disney Dinosaur 5/19/00 10/19/00 5 mo 1/30/01 8 mo 11 Days 137.7 Disney Shanghai Noon 5/26/00 8/12/00 2 mo 17 Days 11/14/00 5 mo 19 Days 56.9 Disney Gone in 60 Seconds 6/9/00 9/18/00 3 mo 9 Days 12/12/00 6 mo 3 Days 101.6 Disney Love’s Labour’s Lost 6/9/00 10/19/00 4 mo 10 Days 12/19/00 6 mo 10 Days 0.2 Disney Boys and Girls 6/16/00 9/18/00 3 mo 2 Days 11/14/00 4 mo 29 Days 21.7 Disney Disney’s The Kid 7/7/00 11/28/00 4 mo 21 Days 1/16/01 6 mo 9 Days 69.6 Disney Scary Movie 7/7/00 9/18/00 2 mo 11 Days 1212/00 5 mo 5 Days 157 Disney Coyote Ugly 8/4/00 11/28/00 3 -
Escapade 25Th Anniversary Fanzine a Multi-Media Anthology Copyright © March 2015 by Escapade
Blake’s Penguins Escapade 25th Anniversary Fanzine a multi-media anthology copyright © March 2015 by Escapade. Copyright not intended to infringe on any legally existing copyrights or trademarks held by any person or corporation. This publication is printed under 17 U.S. Code section 107 citing Fair Use. These works are transformative, adding new meaning and messages to the original; they are limited, not copying the entirety of the original [work(s)]; and they do not substitute for the original work(s). Table of Contents Drifting by Astolat [Person of Interest x] ............................. 1 The Plan by Natasha Solten [Wiseguy] .................................................. 18 Pseudacris Crucifer by Franzeska [Veritas] .......................................... 22 One Night in LA by Raine Wynd [Highlander] ..................................... 26 As the Years Multiply by PFL [The Professionals] ................................ 31 Comet by Devo [Highlander] .................................................................. 41 An Offer in the Form by Charlotte C. Hill [Almost Human] ................ 44 The 12 (and more) years of Escapade by Anonymous ........................... 72 Under The Stairs by Dovya Blacque [Sentinel] ..................................... 75 Brazen it Out by Megan Kent [MCU] .................................................... 84 Intervention by Glacis [Multi] ................................................................ 94 Moving Up by KatBear [Star Trek] ..................................................... -
Highlander Imagine: Beyond Infinity
Duncan MacLeod becomes embroiled in an adventure, which takes him to the Temple of the Feathered Serpent in Teotihuacán. Having purchased a rare set of ancient South American llama statues, Duncan is unaware of their ritual significance to an immortal Olmec, named Kawill, who intends to repeat a dark ritual, written on a codex in the Olmec language, and stop time, as the Aztecs understood it. Can Duncan stop this Immortal before time is up? Highlander Imagine: Beyond Infinity Order the complete book from Booklocker.com http://www.booklocker.com/p/books/8660.html?s=pdf or from your favorite neighborhood or online bookstore. Enjoy your free excerpt below! “This is impossible!” Paula exclaimed. “It’s just superstition and primitive ignorance— nothing more. It can’t be real.” “But what if it is?” Kawill asked quietly. “What if there is a great beyond?” “There is no such thing,” Paula insisted. Kawill grinned to himself as he rose. “Maybe you’re right,” he replied, patronizingly, “here,” and he pulled the llama statues from the disk, “take these talismans back to MacLeod, where they belong—I took them to perform a primitive, superstitious ritual that has no meaning in our twentieth-century. I’m just a foolish, sick man, ashamed of my ignorance.” Paula stepped in front of the man she had once held in dread and grabbed his arm, halting him. Her eyes passed from the large Aztec calendar to the codex on the table before her. “It cannot be real,” she said emphatically, trying to deny any trace of the words she had just read. -
Q Ui Ckening Is the Fo Rce That Makes
“Hey, it’s a kind of magic!” -Connor Q u i c kening is the fo r ce that makes the • Sense Quickening immortals “special”: that mystical energy within Some immortals gain this ability eve n them, that makes them immortal and gives them before they suffer their first death, since they still their powe r s. In this ch ap t e r, we will discuss are considered to have a Quickening of 1. This wh a t Quickening means in the ru l e s , and how ability is similar to the level 1 Prime spell Sense immortals increase in power. Quintessence (see M age) : using this ab i l i t y, a n i m m o r tal will sense another immortal nearby. No specific info rm ation on the immort a l ’s identity is give n , nor is the location of the Th r oughout the discussion of the va ri o u s i m m o r tal know n , m e re ly that the immortal is p owe rs , mention will be made of ro l l i n g near. Quickening to perform some feat. This behaves Sense Quickening also allows the immortal exactly as with Spheres of power in Mage: roll a to sense a Node (“holy ground”). Likewise, an number of dice equal to your Quicke n i n g , immortal can sometimes sense other beings with against a difficulty of six. Count successes to f ree quintessence in them (such as Mages and find how much benefit has been gained. -
Highlander Type One Rulebook March 2010 Update First Draft
HIGHLANDER TYPE ONE RULEBOOK March 2010 Update Credits Highlander: TCGTM and the SwordMasterTM System Created Mike Sager By: Type One Rulebook Written By: Jim Black and Steven Rice Web Page: http://www.highlandertcg.com Editor and HTML Adaptation Steven Rice Thanks To To all the players who related questions and concerns. All Rights Reserved. Highlander Davis-Panzer Productions. Printed in the United States by LeMonteguard Inc. Game Concept and Goal of the Game Highlander: The Card Game is designed to simulate a duel between two Immortals: yourself and your opponent. During the course of play, both players will play Attacks and Defenses as if they were fighting with swords. Other cards will represent the tricks, tactics, schemes, and plots you utilize to win. It may be helpful to think of the game as a series of encounters with your opponent, through the centuries, rather than a single brief duel. While these rules will give you the basic framework for the game, the cards you play will often let you do things the rules say you cannot. Your deck of cards is your Endurance. After you have drawn all cards from your Endurance, you Exhaust. Exhaustion means a loss of 5 Ability, but not necessarily the end of the game. Both players are able to take a certain amount of damage before losing the duel. This amount is known as your Ability. You start the game with an unmodified ability of 15. If you take damage or are affected by ability loss or gain, your ability will be adjusted during the Ability Adjustment Phase.