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Millennium G400/G400 MAX User Guide
ENGLISH Millennium G400 • Millennium G400 MAX User Guide 10526-301-0510 1999.05.21 Contents Using this guide 3 Hardware installation 4 Software installation 7 Software setup 8 Accessing PowerDesk property sheets................................................................................................8 Monitor setup ......................................................................................................................................8 DualHead Multi-Display setup............................................................................................................9 More information ..............................................................................................................................11 Troubleshooting 12 Extra troubleshooting 18 Graphics ............................................................................................................................................18 Video .................................................................................................................................................23 DVD ..................................................................................................................................................24 TV output 26 Connection setup...............................................................................................................................26 SCART adapter .................................................................................................................................28 Software -
Troubleshooting Guide Table of Contents -1- General Information
Troubleshooting Guide This troubleshooting guide will provide you with information about Star Wars®: Episode I Battle for Naboo™. You will find solutions to problems that were encountered while running this program in the Windows 95, 98, 2000 and Millennium Edition (ME) Operating Systems. Table of Contents 1. General Information 2. General Troubleshooting 3. Installation 4. Performance 5. Video Issues 6. Sound Issues 7. CD-ROM Drive Issues 8. Controller Device Issues 9. DirectX Setup 10. How to Contact LucasArts 11. Web Sites -1- General Information DISCLAIMER This troubleshooting guide reflects LucasArts’ best efforts to account for and attempt to solve 6 problems that you may encounter while playing the Battle for Naboo computer video game. LucasArts makes no representation or warranty about the accuracy of the information provided in this troubleshooting guide, what may result or not result from following the suggestions contained in this troubleshooting guide or your success in solving the problems that are causing you to consult this troubleshooting guide. Your decision to follow the suggestions contained in this troubleshooting guide is entirely at your own risk and subject to the specific terms and legal disclaimers stated below and set forth in the Software License and Limited Warranty to which you previously agreed to be bound. This troubleshooting guide also contains reference to third parties and/or third party web sites. The third party web sites are not under the control of LucasArts and LucasArts is not responsible for the contents of any third party web site referenced in this troubleshooting guide or in any other materials provided by LucasArts with the Battle for Naboo computer video game, including without limitation any link contained in a third party web site, or any changes or updates to a third party web site. -
Silicon Graphics Zx10™ VE Visual Workstation
Datasheet Silicon Graphics Zx10™ VE Visual Workstation The Silicon Graphics Zx10 VE visual workstation Features Benefits is a deskside or rack-mount workstation featuring SGI™Wahoo Technology with Streaming The system architecture is engineered to Wahoo Technology™, which delivers unparalleled Multiport Architecture™ provide the highest possible graphics system throughput and I/O bandwidth using performance and memory bandwidth using industry-standard components. It industry-standard components. Powered by the provides up to 5GB-per-second system latest single or dual Intel® Pentium® III processors, bandwidth and fully utilizes processors, the system is equipped with a robust 450 W graphics, memory, and I/O subsystems. power supply and supports an unprecedented This results in faster throughput, fewer 365GB of internal storage. Designed to support delays, and greater productivity. the latest Wildcat™ 4210 3D graphics from 3Dlabs, Industry-leading graphics subsystems: Customers can select the best graphics Silicon Graphics Zx10 VE offers the highest 3Dlabs Wildcat 4210, Wildcat 5110, or option for their applications. 3Dlabs performance available in an Intel architecture– Matrox Millennium G450 Wildcat 4210 and 5110 graphics cards combine a rich feature set designed for based workstation today. It delivers unparalleled high-end professional 3D graphics work- graphics performance, system bandwidth, and flows with the highest levels of real-time internal storage for demanding technical and on-screen performance for an Intel archi- creative applications such as virtual sets, real- tecture. The cards feature support for time motion capture, visual simulation, mechanical dual displays and large dedicated frame buffers and texture memory. Matrox CAD, and 3D animation for film and broadcast. -
New IBM Intellistation M Pro Models Feature Intel Xeon Processors at 2.8 Ghz
Hardware Announcement September 10, 2002 New IBM IntelliStation M Pro Models Feature Intel Xeon Processors at 2.8 GHz 1 MHz and GHz only measures Overview microprocessor internal clock speed, At a Glance New models of the not application performance. Many factors affect application IntelliStation M Pro workstation performance. New IntelliStation M Pro systems deliver superb graphics and 2 Variable read rate. Actual playback deliver superb technology, high-performance precision to help speed will vary and is often less than high-performance graphics, and you reduce project turnaround times the maximum possible. outstanding service and support. in business, media creation, 3 For copies of the IBM Statement of • 1 engineering, and scientific Limited Warranty, contact your Intel Xeon at 2.8 GHz , single or reseller or calling IBM. In the United dual processor applications. States and Canada, call 800-IBM-SERV (426-7378). Telephone • Graphics: Solid Performance support may be subject to additional − Matrox Millenium G450 DVI • charges. SMP-capable Intel Xeon 4 You may be asked certain diagnostic or NVIDIA Quadro4 200NVS microprocessor at 2.8 GHz with questions before a technician is sent. for performance 2D streaming SIMD extensions, Intel 5 Memory in all models is PC800 ECC 860 core-chipset, and 512 KB L2 RDRAM RIMMs. − ATI Fire GL 8800 for cache 6 GB equals 1,000,000,000 bytes when advanced 3D or NVIDIA referring to HDD capacity; accessible Quadro4 900XGL or 3Dlabs • 5 PC800 ECC Rambus memory capacity may be less. Wildcat III 6110 for extreme • 3D Choice of HDD: Planned Availability Date • − 18.2 GB6 10,000 rpm Ultra160 HDD: September 13, 2002 S.M.A.R.T. -
And PC 750 (Type 6887)
Technical Information Manual PC 730 (Type 6877) and PC 750 (Type 6887) Technical Information Manual IBM PC 730 (Type 6877) and PC 750 (Type 6887) Note Before using this information and the product it supports, be sure to read the general information under Appendix B, “Notices and Trademarks” on page 65. First Edition (June 1996) The following paragraph does not apply to the United Kingdom or any country where such provisions are inconsistent with local law: INTERNATIONAL BUSINESS MACHINES CORPORATION PROVIDES THIS PUBLICATION “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. Some states do not allow disclaimer of express or implied warranties in certain transactions, therefore, this statement may not apply to you. This publication could include technical inaccuracies or typographical errors. Changes are periodically made to the information herein; these changes will be incorporated in new editions of the publication. IBM may make improvements and/or changes in the product(s) and/or the program(s) described in this publication at any time. It is possible that this publication may contain reference to, or information about, IBM products (machines and programs), programming, or services that are not announced in your country. Such references or information must not be construed to mean that IBM intends to announce such IBM products, programming, or services in your country. Requests for technical information about IBM products should be made to your IBM reseller or IBM marketing representative. IBM may have patents or pending patent applications covering subject matter in this document. -
System Builder's Guide for D-Series
Matrox® Display Wall Mura™ IPX Series • D-Series™ System Builder’s Guide 20315-101-0110 2021.07.28 www.matrox.com/video Contents Product overview .....................................................................................................................................................4 Hardware summary – Mura IPX Series.....................................................................................................................................................................4 MURAIPXI-E4SF/MURAIPXI-E4SHF ...............................................................................................................................................4 MURAIPXI-E2MF/MURAIPXI-E2MHF ...........................................................................................................................................5 MURAIPXI-D2MF/MURAIPXI-D2MHF..................................................................................................................................................6 MURAIPXI-E4JF/MURAIPXI-E4JHF ................................................................................................................................................7 MURAIPXI-D4JF/MURAIPXI-D4JHF ..............................................................................................................................................8 Hardware summary – Matrox D-Series ....................................................................................................................................................................9 -
Matrox Odyssey Ecl/XCL Leading-Edge Vision Processor Board
Vision processors Matrox Odyssey eCL/XCL Leading-edge vision processor board. Evolutionary architecture with leading-edge performance Matrox Odyssey eCL/XCL is a fourth generation vision processor board that optimally combines the latest off-the-shelf and custom technologies within an established architecture to deliver leading-edge performance and value. Designed with demanding semiconductor inspection, medical imaging, print inspection, surface inspection and signal processing applications in mind, the Matrox Odyssey eCL/XCL is the ideal choice for applications with data acquisition and processing rates in the order of hundreds of MBytes per second and/or where the PC is heavily loaded with other system activities. The premier embedded microprocessor, state-of-the-art proprietary processor Key features and router ASIC, DDR memory, and PCIeTM/PCI-X® connectivity come together on the Matrox Odyssey eCL/XCL to provide unrivaled power for a single vision x4 PCIe™ (eCL) or PCI-X® (XCL) card processor board. All this power and flexibility is accessed through an easy- ™ G4 PowerPC and proprietary ASIC to-learn programming environment compatible with Matrox Imaging’s previous combine for over 130 BOPS1 generation vision processor and incorporating elaborate image processing and over 5 GB per second of memory bandwidth analysis algorithms. 512 MB of DDR SDRAM memory State-of-the-art Matrox Oasis ASIC integrated Camera Link® frame The Matrox Imaging designed Oasis ASIC is the pivotal component of the grabber acquires up to 680 MB per second Matrox Odyssey eCL/XCL. A high-density chip, the Matrox Oasis integrates a up to 1 GB per second of I/O bandwidth CPU bridge, Links Controller, main memory controller and Pixel Accelerator. -
PACKET 22 BOOKSTORE, TEXTBOOK CHAPTER Reading Graphics
A.11 GRAPHICS CARDS, Historical Perspective (edited by J Wunderlich PhD in 2020) Graphics Pipeline Evolution 3D graphics pipeline hardware evolved from the large expensive systems of the early 1980s to small workstations and then to PC accelerators in the 1990s, to $X,000 graphics cards of the 2020’s During this period, three major transitions occurred: 1. Performance-leading graphics subsystems PRICE changed from $50,000 in 1980’s down to $200 in 1990’s, then up to $X,0000 in 2020’s. 2. PERFORMANCE increased from 50 million PIXELS PER SECOND in 1980’s to 1 billion pixels per second in 1990’’s and from 100,000 VERTICES PER SECOND to 10 million vertices per second in the 1990’s. In the 2020’s performance is measured more in FRAMES PER SECOND (FPS) 3. Hardware RENDERING evolved from WIREFRAME to FILLED POLYGONS, to FULL- SCENE TEXTURE MAPPING Fixed-Function Graphics Pipelines Throughout the early evolution, graphics hardware was configurable, but not programmable by the application developer. With each generation, incremental improvements were offered. But developers were growing more sophisticated and asking for more new features than could be reasonably offered as built-in fixed functions. The NVIDIA GeForce 3, described by Lindholm, et al. [2001], took the first step toward true general shader programmability. It exposed to the application developer what had been the private internal instruction set of the floating-point vertex engine. This coincided with the release of Microsoft’s DirectX 8 and OpenGL’s vertex shader extensions. Later GPUs, at the time of DirectX 9, extended general programmability and floating point capability to the pixel fragment stage, and made texture available at the vertex stage. -
Avio F120 & Avio F125 User Guide
ENGLISH Matrox® Avio™ Series Avio F125 • Avio F120 User Guide 20158-301-0240 2016.05.03 Contents Matrox safety information .......................................................................................4 Installation and operation .......................................................................................................................4 If a power supply (internal or external) was included with your product ............................................4 If your product includes laser-based technology ...................................................................................5 Repair ........................................................................................................................................................5 About this user guide ..............................................................................................6 Using this guide ........................................................................................................................................6 More information ....................................................................................................................................6 Overview ..................................................................................................................7 Features .....................................................................................................................................................7 How it works ............................................................................................................9 -
Linux Hardware Compatibility HOWTO
Linux Hardware Compatibility HOWTO Steven Pritchard Southern Illinois Linux Users Group [email protected] 3.1.5 Copyright © 2001−2002 by Steven Pritchard Copyright © 1997−1999 by Patrick Reijnen 2002−03−28 This document attempts to list most of the hardware known to be either supported or unsupported under Linux. Linux Hardware Compatibility HOWTO Table of Contents 1. Introduction.....................................................................................................................................................1 1.1. Notes on binary−only drivers...........................................................................................................1 1.2. Notes on commercial drivers............................................................................................................1 1.3. System architectures.........................................................................................................................1 1.4. Related sources of information.........................................................................................................2 1.5. Known problems with this document...............................................................................................2 1.6. New versions of this document.........................................................................................................2 1.7. Feedback and corrections..................................................................................................................3 1.8. Acknowledgments.............................................................................................................................3 -
Matrox Display Wall System Builder's Guide
Matrox® Display Wall Mura™ IPX Series • Mura™ MPX Series • C-Series™ System Builder’s Guide 20149-101-0580 2021.08.20 www.matrox.com/video Contents Product overview .....................................................................................................................................................6 Hardware summary – Mura MPX Series ..................................................................................................................................................................6 Mura MPX-4/4 .............................................................................................................................................................................................6 Mura MPX-4/2 .............................................................................................................................................................................................7 Mura MPX-4/0 .............................................................................................................................................................................................8 Mura MPX-V16............................................................................................................................................................................................9 Mura MPX-V8............................................................................................................................................................................................10 Mura MPX-SDI ..........................................................................................................................................................................................11 -
Programming Guide: Revision 1.4 June 14, 1999 Ccopyright 1998 3Dfxo Interactive,N Inc
Voodoo3 High-Performance Graphics Engine for 3D Game Acceleration June 14, 1999 al Voodoo3ti HIGH-PERFORMANCEopy en GdRAPHICS E NGINEC FOR fi ot 3D GAME ACCELERATION on Programming Guide: Revision 1.4 June 14, 1999 CCopyright 1998 3Dfxo Interactive,N Inc. All Rights Reserved D 3Dfx Interactive, Inc. 4435 Fortran Drive San Jose CA 95134 Phone: (408) 935-4400 Fax: (408) 935-4424 Copyright 1998 3Dfx Interactive, Inc. Revision 1.4 Proprietary and Preliminary 1 June 14, 1999 Confidential Voodoo3 High-Performance Graphics Engine for 3D Game Acceleration Notice: 3Dfx Interactive, Inc. has made best efforts to ensure that the information contained in this document is accurate and reliable. The information is subject to change without notice. No responsibility is assumed by 3Dfx Interactive, Inc. for the use of this information, nor for infringements of patents or the rights of third parties. This document is the property of 3Dfx Interactive, Inc. and implies no license under patents, copyrights, or trade secrets. Trademarks: All trademarks are the property of their respective owners. Copyright Notice: No part of this publication may be copied, reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photographic, or otherwise, or used as the basis for manufacture or sale of any items without the prior written consent of 3Dfx Interactive, Inc. If this document is downloaded from the 3Dfx Interactive, Inc. world wide web site, the user may view or print it, but may not transmit copies to any other party and may not post it on any other site or location.